Contributors

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A
Sebastien Aaltonen
HypeHype
Finland
Course Moving Mobile Graphics
Lisie Aartsen
Khronos Group
United States of America
Birds of a Feather Khronos Group Networking Reception
Adel Abada
Cinesite
Canada
Industry Session Autodesk Vision Series | Art Without Borders: Mastering Technical Tools for 'Iwájú'
Adel Abada
Associate VFX Supervisor
Cinesite
Canada
Electronic Theater IWÁJÚ - Cinesite
Fatima Abbas
xLab / VCUArts Qatar
Qatar
Art Gallery Preceding Emptiness: Alternative Arabic Typographic Technologies
Kfir Aberman
Snap
United States of America
Technical Paper RealFill: Reference-driven Generation for Authentic Image Completion
Technical Paper TEDi: Temporally-Entangled Diffusion for Long-term Motion Synthesis
Brandon Ables
University Of Maryland, Baltimore County
United States of America
Labs Chin Interfaces for Peripheral Interaction
Hassan Abu Alhaija
NVIDIA
Germany
Technical Paper Diffusion Texture Painting
Mazdak Abulnaga
Massachusetts Institute of Technology (MIT)
United States of America
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Panos Achlioptas
Snap
United States of America
Technical Paper Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models
Dr. Yair Adato
Bria AI
Industry Session Pioneering Source-Available Generative AI With Responsible Practices
Aviral Agarwal
Pinscreen
United Arab Emirates
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Rishabh Agrawal
Jali Research, Canada
Canada
Technical Paper S3: Speech, Script, and Scene Driven Head and Eye Animation
Maneesh Agrawala
Stanford University
United States of America
Technical Paper A Unified Differentiable Boolean Operator With Fuzzy Logic
Course Generative Models for Visual Content Editing and Creation
Technical Paper Transparent Image Layer Diffusion Using Latent Transparency
Ben Aguillon
Associate VFX Supervisor
Sony Pictures Imageworks
United States of America
Production Session Suit Up! Sony Pictures Imageworks Presents Ghostbusters: Frozen Empire
Jussi-Pekka Ahonen
Director
Belzebubs
Finland
VR Theater Belzebubs — The 360° Hexperience
Noam Aigerman
University of Montreal
Canada
Technical Paper Generative Escher Meshes
Alexus Aiken
Visiting Instructor
Drexel University
ACM SIGGRAPH Village ACM SIGGRAPH Underrepresented Communities Travel Grant Awardee Panel
Yagiz Aksoy
Simon Fraser University
Canada
Poster 14. Interactive RGB+NIR Photo Editing
Technical Paper Intrinsic Image Decomposition via Ordinal Shading
Technical Paper Scale-invariant Monocular Depth Estimation via SSI Depth
Hind Al Saad
xLab / VCUArts Qatar
Qatar
Art Gallery Preceding Emptiness: Alternative Arabic Typographic Technologies
Yuval Alaluf
Tel Aviv University
Israel
Technical Paper ConceptLab: Creative Concept Generation using VLM-Guided Diffusion Prior Constraints
Technical Paper Cross-image Attention for Zero-shot Appearance Transfer
Manuel Alducin
Information Technology Professional
Global Affairs Canada
ACM SIGGRAPH Village History: The ACM SIGGRAPH History Archive—Moving Forward by Looking Backwards
Rawan Alghofaili
University of Texas at Dallas
United States of America
Technical Paper Dragon's Path: Synthesizing User-centered Flying Creature Animation Paths for Outdoor Augmented Reality Experiences
Carlos Aliaga
Meta Reality Labs Research
United States of America
Technical Paper A Realistic Multi-scale Surface-based Cloth Appearance Model
David Alve
Steamroller Animation
New Zealand
Talk The Real-Time Frontier: Stylized Feature Quality Storytelling in Unreal Engine
Weverton Alves
BOXEL STUDIO
Canada
Talk Practical Use of Machine Learning in Visual FX and Animation: A Case Study From 'Superman and Louis' TV Series
Jorge Alejandro Amador Herrera
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper Cyclogenesis: Simulating Hurricanes and Tornadoes
Hadi Amata
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Rares Ambrus
Toyota Research Institute
United States of America
Technical Paper ReFiNe: Recursive Field Networks for Cross-modal Multi-scene Representation
Lucie Amherdt
Director
MoPA
France
Electronic Theater Cycle
Jefferson Amstutz
NVIDIA
Khronos Group
United States of America
Birds of a Feather Exploring ANARI: Making the Future of 3D Rendering Available to Everyone
Birds of a Feather Khronos Fast Forward
Refik Anadol
Refikanadol studio
UCLA
Turkey
Frontiers Frontiers Workshop: Exploring Boundless Frontiers: Robotics and Imagination
Eike Falk Anderson
NCCA, Bournemouth University
United Kingdom
Poster 32. O, What an Iridescent Web We Weave: Rendering Physically Inspired Spider Webs for Visual Effects
Fraser Anderson
Autodesk Research
Canada
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Ross Anderson
CG Lead (3D)
UTS Animal Logic Academy
Australia
Electronic Theater Coffee Brake
Ryoichi Ando
Unaffiliated
Japan
Poster 5. Non-Hermitian Absorbing Layers for Schrödinger’s Smoke
Mayet Andreassen
Assistant Professor
Texas A&M University
United States of America
ACM SIGGRAPH Village ACM SIGGRAPH Underrepresented Communities Travel Grant Awardee Panel
Educator's Forum Empowering Creativity With Generative AI in Digital Art Education
Educator's Forum Inclusive Community: Accessibility and Neurodiversity in Classroom, Industry, and Academia
James Andrews
Epic Games
United States of America
Technical Paper Navigation-driven Approximate Convex Decomposition
Curtis Andrus
Animal Logic
Canada
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Three Years Later
Birds of a Feather State of Hair in the Industry
Deepali Aneja
Adobe
United States of America
Technical Paper Deep Sketch Vectorization via Implicit Surface Extraction
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part I
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part II
Edward Angel
University of New Mexico
United States of America
Course An Introduction to Creating Real-time Interactive Computer Graphics Applications
Educator's Forum The Future of Teaching Computer Graphics
Alexis Angelidis
Pixar Animation Studios
United States of America
Talk Familiar Feelings: Emotion Look Development on Pixar's Inside Out 2
Samuel Antunes Miranda
Simon Fraser University
Canada
Poster 14. Interactive RGB+NIR Photo Editing
Marina Antunes
Festival Director
Vancouver ACM SIGGRAPH
Spark CG Society
Canada
ACM SIGGRAPH Village Journey to Animating a Solo Feature Film... Twice
ACM SIGGRAPH Village Spectrum BC: Stories in Animation and VFX
Christy Anzelmo
Foundry
United Kingdom
Educator's Day Session Build Basics and Break Creative Boundaries with Foundry
Tenglong Ao
School of Computer Science, Peking University
China
Technical Paper MoConVQ: Unified Physics-based Motion Control via Scalable Discrete Representations
Technical Paper Semantic Gesticulator: Semantics-aware Co-speech Gesture Synthesis
Miho Aoki
University of Alaska Fairbanks
United States of America
Birds of a Feather An Open Forum to Discuss Accessibility and Neurodiversity in Classroom, Industry and Academia
ACM SIGGRAPH Village CG in Japan
Educator's Forum Inclusive Community: Accessibility and Neurodiversity in Classroom, Industry, and Academia
ACM SIGGRAPH Village Women in CG
Yusaku Aoki
Tokyo Metropolitan University
Japan
Poster 57. Real FPV Drone Simulator with 3D Scan Data and Visual Effects
Diede Apers
Electronic Arts
Sweden
Course Advances in Real-Time Rendering in Games, Part II
Moab Arar
Tel Aviv University
Israel
Technical Paper The Chosen One: Consistent Characters in Text-to-image Diffusion Models
Bastien Arcelin
Golaem
France
Talk Audio2Rig: Artist-oriented Deep Learning Tool for Facial and Lip Sync Animation
Andrei-Timotei Ardelean
Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU)
Germany
Poster 36. Classifying Texture Anomalies at First Sight
Joseph Ardizzone
Chief Software Engineer/Supervisor
SSAI
United States of America
Production Session Visual Data Stories for Climate Action: The Making of NASA’s Earth Information Center Public Exhibits
Oscar Argudo
Universitat Politècnica de Catalunya
Spain
Technical Paper DeadWood: Including disturbance and decay in the depiction of digital nature
Rayan Armani
ETH Zürich
Switzerland
Technical Paper Ultra Inertial Poser: Scalable Motion Capture and Tracking From Sparse Inertial Sensors and Ultra-Wideband Ranging
Rémi Arnaud
Meta
United States of America
Industry Session Scaling Avatars to Billions: Leveraging OpenUSD for Dynamic Character Assembly and Personalization
Ethan Arnowitz
Microsoft
Canada
Real-Time Live! AI in mixed reality - Copilot on HoloLens
Galib Arrieta
O3DE
United States of America
Birds of a Feather Understanding and Customizing The O3DE Render Pipeline
Yuta Asano
Meta
United States of America
Technical Paper ColorVideoVDP: A Visual Difference Predictor for Image, Video, and Display Distortions
Yuto Asano
University of Tsukuba
Japan
Poster 64. Distance-adaptive unsupervised CNN model for computer-generated holography
Asiya Asha
ACM SIGGRAPH
United States of America
ACM SIGGRAPH Village CG in Japan
ACM SIGGRAPH Village Women in CG
Maliha Ashraf
University of Cambridge
United Kingdom
Technical Paper ColorVideoVDP: A Visual Difference Predictor for Image, Video, and Display Distortions
Evan Atherton
Autodesk
United States of America
Industry Session Autodesk Vision Series | Deliver Faster Rigging and Animation with AI
Noam Atia
Tel Aviv University
Israel
Technical Paper Spice-E: Structural Priors in 3D Diffusion Using Cross-Entity Attention
Yuval Atzmon
NVIDIA Research
Israel
Technical Paper Training-free Consistent Text-to-image Generation
Justine Aubert
Director
ESMA
France
Electronic Theater Shellfish
Marc Austin
CG Supervisor
DNEG
Canada
Production Session Return to Arrakis: The VFX of ‘Dune: Part Two’
Hadar Averbuch-Elor
Tel Aviv University
Israel
Technical Paper Cross-image Attention for Zero-shot Appearance Transfer
Technical Paper Spice-E: Structural Priors in 3D Diffusion Using Cross-Entity Attention
Melinos Averkiou
CYENS - Centre of Excellence
University of Cyprus
Cyprus
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Adrien Avit
Director
École des Nouvelles Images
France
Electronic Theater Délice
Omri Avrahami
Hebrew University of Jerusalem
Israel
Technical Paper The Chosen One: Consistent Characters in Text-to-image Diffusion Models
Vinicius C. Azevedo
Disney Research Studios
Switzerland
Technical Paper Controllable Neural Style Transfer for Dynamic Meshes

B
Mallikarjun B R
Max Planck Institute for Informatics
Germany
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Amit Baadkar
Pixar Animation Studios
United States of America
Talk Elemental — Fireplace Flooding FX
Tetsuaki Baba
Tokyo Metropolitan University
Japan
Poster 57. Real FPV Drone Simulator with 3D Scan Data and Visual Effects
April Baca
Curatorial Assistant/ Co-Curator
UCR ARTS
ACM SIGGRAPH Village Monuments to the Pluriverse: anticolonial, artisanal, utilitarian new media art production
Benjamin Bach
Researcher, Associate
INRIA, France
University of Edinburgh
France
Production Session Visual Data Stories for Climate Action: The Making of NASA’s Earth Information Center Public Exhibits
Moritz Bächer
Disney Research Studios
United States of America
Industry Session Breathing Life Into Disney’s Robotic Characters With Deep Reinforcement Learning
Moritz Baecher
Disney Research
Switzerland
Technical Paper Interactive Design of Stylized Walking Gaits for Robotic Characters
Technical Paper Soft Pneumatic Actuator Design Using Differentiable Simulation
Jonghee Back
Gwangju Institute of Science and Technology
South Korea
Technical Paper Target-aware Image Denoising for Inverse Monte Carlo Rendering
Seok-Hyung Bae
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Emerging Technologies RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Paolo Baesso
Ultraleap
United Kingdom
Emerging Technologies Breaking the Low Sample Rate Equals Low Power Paradigm Using an Event Based Vision Approach for Hand Tracking in AR
Faraz Baghernezhad
Roblox
United States of America
Poster 70. Projecting Radiance Fields to Mesh Surfaces with Local Space Texture Mapping
Shaojie Bai
Facebook Reality Labs
United States of America
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Mike Bailey
Oregon State University
United States of America
Course A Whirlwind Introduction to Computer Graphics for Complete Beginners
Andrew Bain
Environments Supervisor
Sony Pictures Imageworks
Canada
Production Session Suit Up! Sony Pictures Imageworks Presents Ghostbusters: Frozen Empire
Greg Baker
Ultraleap
United Kingdom
Emerging Technologies Breaking the Low Sample Rate Equals Low Power Paradigm Using an Event Based Vision Approach for Hand Tracking in AR
Steve Bako
Aurora Innovation
United States of America
Talk Alba: A Multimodal Rendering System for Autonomous Vehicle Simulation
Saraswathi Vani Balgam
Dancing Atoms
United States of America
Birds of a Feather Unlocking Potential Through Imagination
Avinash Baliga
NVIDIA
Labs Supported by NVIDIA Labs Hands-On Class: Improving Shader Efficiency Using the NVIDIA Nsight Graphics Shader Profiler
Martin Balint
Max Planck Institute for Informatics
Germany
Technical Paper Self-supervised Video Defocus Deblurring With Atlas Learning
Sai Praveen Bangaru
Massachusetts Institute of Technology (MIT)
United States of America
Technical Paper Importance Sampling BRDF Derivatives
Francesco Banterle
ISTI CNR
Italy
Technical Paper Self-Supervised High Dynamic Range Imaging: What Can Be Learned from a Single 8-bit Video?
Hujun Bao
Zhejiang University State Key Lab of CAD&CG
China
Technical Paper Coin3D: Controllable and Interactive 3D Assets Generation With Proxy-guided Conditioning
Technical Paper GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
Technical Paper LightFormer: Light-oriented Global Neural Rendering in Dynamic Scene
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Technical Paper NeLT: Object-oriented Neural Light Transfer
Wenrui Bao
The Chinese University of Hong Kong
Hong Kong
Technical Paper Creating LEGO Figurines From Single Images
Zhipeng Bao
Carnegie Mellon University
United States of America
Technical Paper Separate-and-Enhance: Compositional Finetuning for Text-to-image Diffusion Models
Adam Bargteil
University Of Maryland, Baltimore County
United States of America
Course Mathematical Optimization in Computer Graphics
Jesse Barker
Unity Technologies
United States of America
Course Moving Mobile Graphics
Pascal Barla
INRIA, Bordeaux Sud-Ouest
France
Technical Paper A Fully-correlated Anisotropic Micrograin BSDF Model
Technical Paper SMEAR: Stylized Motion Exaggeration With ARt-direction
Erin Barnes
Meow Wolf
United States of America
Course Fractal World Building: Infinitely Engaging Experience Design at Meow Wolf
Elizabeth Baron
UNMC
United States of America
lead LEAD Talk: Building the Future – Tech Ecosystem Development, Supporting R&D, and the State of Immersive Technology
Elizabeth Baron
University of Nebraska Medical Center
Birds of a Feather Generative AI for Graphics, Vision and 3D
Colin Barré-Brisebois
Electronic Arts
SEED
Canada
Educator's Day Session Academic Partnerships and Talent Development at Electronic Arts
Jonathan Barron
Google Research
United States of America
Technical Paper Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-based View Synthesis
Technical Paper SMERF: Streamable Memory Efficient Radiance Fields for Real-time Large-scene Exploration
Dan Bartlett
Savannah College of Art and Design
United States of America
Educator's Forum Case Study: Creating the Infrastructure for Ethical AI Use at Savannah College of Art and Design
Nick Bartzokas
The New York Times
United States of America
Talk Spatial Storytelling in the Newsroom: Reconstructing News Events in 3D
Thomas Bashford-Rogers
University of Warwick WMG, Warwick Manufacturing Group
United Kingdom
Technical Paper Self-Supervised High Dynamic Range Imaging: What Can Be Learned from a Single 8-bit Video?
Jean Basset
INRIA, Bordeaux Sud-Ouest
France
Technical Paper SMEAR: Stylized Motion Exaggeration With ARt-direction
Sanjay Basu Ph.D.
Oracle
Stage Session Enhancing Fleet Efficiency and Predictive Maintenance with Digital Twins on OCI, NVIDIA Omniverse, and NVIDIA cuOPT
Christopher Batty
University of Waterloo
Canada
Technical Paper Reach for the Arcs: Reconstructing Surfaces From SDFs via Tangent Points
Technical Paper Velocity-based Monte Carlo Fluids
Alexander Baughman
NASA Johnson Space Center
GeoControl Systems Inc
United States of America
Poster 20. Assessments of Physiology And Cognition in Hybrid-reality Environments (APACHE)–A VR “Sandbox” for Planetary Spacewalk Research
Karl Bayer
Snap Research
Technical Paper Light Codes for Fast Two-Way Human-Centric Visual Communication
Clémence Beauprez
Director
Supinfocom Rubika
France
Electronic Theater Spot the Differences
Mariam Bebawy
Simon Fraser University
Canada
Poster 14. Interactive RGB+NIR Photo Editing
Giorgio Becherini
Max Planck Institue for Intelligent Systems
Germany
Technical Paper ContourCraft: Learning to Resolve Intersections in Neural Multi-garment Simulations
Tomasz Bednarz
NVIDIA
United States of America
Birds of a Feather Generative AI for Graphics, Vision and 3D
Birds of a Feather Immersive Visualisation for Science, Research, Art and Digital Twins Applications
Industry Session Revolutionizing Graphics and Interactive Techniques With Generative AI – Perspectives from the Leading Researchers
Johannes Behr
Threedy
Birds of a Feather Metaverse Standards Forum: Advancements on USD and glTF Interoperability and Discussion on the 3D Web Landscape
Yash Belhe
University of California San Diego
United States of America
Technical Paper A Construct-optimize Approach to Sparse View Synthesis Without Camera Pose
Technical Paper Importance Sampling BRDF Derivatives
Steven Beliveau
Moment Factory
Stage Session OptiTrack + Moment Factory: Redefining Immersive Experiences
Stage Session OptiTrack + Moment Factory: Redefining Immersive Experiences
Mojtaba Bemana
Max Planck Institute for Informatics
Germany
Technical Paper Self-supervised Video Defocus Deblurring With Atlas Learning
Marine Benabdallah-Crolais
Director
Supinfocom Rubika
France
Electronic Theater #DoudouChallenge
Pierre Bénard
Laboratoire Bordelais de Recherche en Informatique (LaBRI)
INRIA, Bordeaux Sud-Ouest
France
Technical Paper SMEAR: Stylized Motion Exaggeration With ARt-direction
Zoltán Bendefy
aiMotive
Hungary
Poster 38. Controllable Neural Reconstruction for Autonomous Driving
Jan Bender
RWTH Aachen University
Germany
Technical Paper Implicit Surface Tension for SPH Fluid Simulation
Bedrich Benes
Purdue University
United States of America
Technical Paper Efficient Debris-flow Simulation for Steep Terrain Erosion
Technical Paper Interactive Invigoration: Volumetric Modeling of Trees With Strands
Technical Paper Latent L-systems: Transformer-based Tree Generator
Manon Benet
Director
MoPA
France
Electronic Theater Wondermom
Fran Zandonella Benjamin
Zoic Studios
United States of America
Birds of a Feather Global CG Pipelines
Birds of a Feather The Pipeline Conference - Organizer Meetup
Anis Benyoub
Intel Corporation
France
Course Advances in Real-Time Rendering in Games, Part II
Alex Bereznyak
Activision Blizzard King
United States of America
Talk Extensions of HyperPose: Echo, Savant, Loop
Talk Shadow of HyperPose: New Animation System
Eric Bermender
Pixar Animation Studios
United States of America
Birds of a Feather Studio Storage: This is an annual discussion of VFX & Animation studios' Large-Scale Storage experiences
Ariana Bermudez Venegas
MBZUAI
United Arab Emirates
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Debora Bernagozzi
Executive Director and Co-Founder
Signal Culture
ACM SIGGRAPH Village Exploring Ephemeral Spaces: Melding Technology and Performance
Valerie Bernard
Animal Logic
Talk Real-time Refraction Shader for Animation
Birds of a Feather State of Animation and Rigging in the Industry
Gilbert Bernstein
University of Washington
Birds of a Feather Textiles
Technical Paper Vector Graphics
Florence Bertails-Descoubes
University Grenoble Alpes Inria, CNRS, Grenoble INP, LJK
France
Technical Paper Contact Detection Between Curved Fibres: High Order Makes a Difference
Technical Paper MERCI: Mixed curvature-based elements for computing equilibria of thin elastic ribbons
Technical Paper Modelling a Feather as a Strongly Anisotropic Elastic Shell
Marta Betcke
University College London (UCL)
United Kingdom
Technical Paper Temporal Acoustic Point Holography
Robert Beveridge
Rising Sun Pictures
Australia
Industry Session Autodesk Vision Series | Rising Sun Pictures: Integrating a Content Creation ML Department in a VFX Studio
Kanti Bhabuthmal
Supermicro
United States of America
Stage Session Infrastructure for 3D Workflows with Generative AI Capabilities
Ayush Bhardwaj
University of Texas at Dallas
United States of America
Emerging Technologies Tangible Data: Immersive Data Exploration With Touch
Shariq Bhat
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper LOOSECONTROL: Lifting ControlNet for Generalized Depth Conditioning
Gaurav Bhokare
University of Utah
United States of America
Technical Paper Real-time Hair Rendering With Hair Meshes
Mengxiao Bi
Fuxi AI Lab, NetEase Inc
China
Technical Paper Preconditioned Nonlinear Conjugate Gradient Method for Real-time Interior-point Hyperelasticity
Weikang Bian
The Chinese University of Hong Kong
Hong Kong
Technical Paper Motion-I2V: Consistent and Controllable Image-to-video Generation With Explicit Motion Modeling
Bernd Bickel
ETH Zürich
Switzerland
Technical Paper Fabricable 3D Wire Art
Birds of a Feather Generative AI for Graphics, Vision and 3D
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Max Bickley
NVIDIA
United States of America
Industry Session Bringing RTX to OpenUSD: Ultra-Realistic Spatial Experiences From the Cloud
Labs Supported by NVIDIA Labs Hands-On Class: How to Build an OpenUSD Configurator Experience for Apple Vision Pro
Labs Supported by NVIDIA Labs Hands-On Class: How to Build an OpenUSD Configurator Experience for Apple Vision Pro (2nd offering)
Mario Bijelic
Princeton University
United States of America
Technical Paper Radar Fields: Frequency-space Neural Scene Representations for FMCW Radar
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Charles Edward Billingsley
DreamWorks Animation
United States of America
Talk A Modernization of the DreamWorks Feather System
Jared Bishop
Walt Disney Imagineering R&D
PickNik Robotics
United States of America
Technical Paper Interactive Design of Stylized Walking Gaits for Robotic Characters
Benedikt Bitterli
NVIDIA, USA
United States of America
Technical Paper A Free-space Diffraction BSDF
Technical Paper Decorrelating ReSTIR Samplers via MCMC Mutations
Technical Paper Fluids
Technical Paper From Microfacets to Participating Media: A Unified Theory of Light Transport With Stochastic Geometry
Technical Paper Real-Time Neural Appearance Models
August Black
Colorado University Boulder
SIGGRAPH 2024 Art Papers Chair
Industry Session Autodesk Vision Series | Panel: AI and the Future of Storytelling
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
August Black
Assistant Professor
University of Colorado Boulder
ACM SIGGRAPH Village Exploring Ephemeral Spaces: Melding Technology and Performance
Michael Black
Max Planck Institue for Intelligent Systems
Germany
Technical Paper ContourCraft: Learning to Resolve Intersections in Neural Multi-garment Simulations
Olaf Blanke
EPFL
Switzerland
Talk Virtual Reality for Inward Contemplation
Greg Blascovich
Google
United States of America
Talk Measuring How Project Starline Improves Remote Communication With Behavioral Science
Justus Blönnigen
Filmakademie Baden-Württemberg GmbH
Animationsinstitut
Germany
Immersive Pavilion Fate of the Minotaur
Reuben Bloom
Animal Logic
Canada
Course USD in Production
Lukas Bode
Meta Reality Labs Research
Switzerland
Technical Paper A Realistic Multi-scale Surface-based Cloth Appearance Model
Bobby Bodenheimer
Vanderbilt University
United States of America
Course Bayesian Statistics: A Practical Introduction for Computer Graphics
Biayna Bogosian
Arizona State University
University of Southern California
United States of America
Appy Hour Balboa Park Alive!: Exploring Biodiversity Through Mobile Augmented Reality
Laurence Boissieux
INRIA
France
Technical Paper Modelling a Feather as a Strongly Anisotropic Elastic Shell
Ryan Boller
Data Visualization Lead
NASA
United States of America
Production Session Visual Data Stories for Climate Action: The Making of NASA’s Earth Information Center Public Exhibits
Brett Bolton
Bolton AV LLC
United States of America
Real-Time Live! Phases: Augmenting a Live Audio-Visual Performance with AR
Angelica M. Bonilla Fominaya
Carnegie Mellon University
Google
United States of America
Technical Paper Solid Knitting
Estelle Bonnardel
Director
MoPA
France
Electronic Theater Goodbye my World
Nicolas Bonneel
University of Lyon 1
CNRS - LIRIS
France
Technical Paper Quad-optimized Low-discrepancy Sequences
Brad Booker
ElectroLeague
United States of America
Electronic Theater WAR IS OVER! Inspired by the Music of John & Yoko
Barnabás Börcsök
Georgia Institute of Technology
United States of America
Technical Paper Lagrangian Covector Fluid With Free Surface
Camille Borg
Director
ESMA
France
Electronic Theater Vidalia
Guillaume Borgomano
Multimedia Director & Creative Lead Inno
Moment Factory
Canada
Talk Prompt to Anything?: Exploring Generative AI's Iterative Potential in Mapping Show Production
Production Session Pushing the Limits: Crafting an Immersive Mega-Canvas for Phish’s Music Shows at Sphere™
Kalina M. Borkiewicz
University of Utah
The New York Times
United States of America
Production Session Crafting an Immersive SciViz Experience for the 2023 SIGGRAPH Electronic Theater Pre-Show
Panel Visualization and the Science/Art of Making the Complex Simple
Birds of a Feather WOSC Mixer & Breakfast
David Borts
Princeton University
United States of America
Technical Paper Radar Fields: Frequency-space Neural Scene Representations for FMCW Radar
Jen Borucki
NVIDIA
United States of America
Industry Session Learn OpenUSD: Asset Structuring and Content Aggregation
Industry Session Learn OpenUSD: Creating Composition Arcs
Industry Session Learn OpenUSD: Developing Data Exchange Pipelines
Industry Session Learn OpenUSD: Foundations with ChatUSD
Industry Session Learn OpenUSD: Foundations with ChatUSD (Weds)
Labs Supported by NVIDIA Labs Hands-On Class: How to Build an OpenUSD Configurator Experience for Apple Vision Pro
Labs Supported by NVIDIA Labs Hands-On Class: How to Build an OpenUSD Configurator Experience for Apple Vision Pro (2nd offering)
Leopold Böss
University of Applied Sciences Upper Austria
Österreich
Poster 43. Reconstructionless Airborne Radiance Fields
Andres Reyes Botello
BOXEL STUDIO
Mexico
Talk Practical Use of Machine Learning in Visual FX and Animation: A Case Study From 'Superman and Louis' TV Series
Mario Botsch
Technical University of Dortmund
Germany
Technical Paper Ray Tracing Harmonic Functions
Ryan Bottriell
Industrial Light & Magic
Canada
Birds of a Feather Global CG Pipelines
Birds of a Feather MLOps in the Pipeline
Birds of a Feather Rust Lang Forum
Birds of a Feather The Pipeline Conference - Organizer Meetup
Tamy Boubekeur
Adobe
France
Technical Paper Material Texture Generation and Painting
Technical Paper N-BVH: Neural Ray Queries With Bounding Volume Hierarchies
Ben Boudaoud
NVIDIA
United States of America
Talk On Smoothly Varying Frame Timing in First-person Gaming
Talk Studying Esports Competition: Piloting Methodology for User Studies During Tournaments
Anu Bourgeois
Georgia State University
United States of America
Poster 7. Revitalizing Traditional Animation: Pre-Composite Frame Interpolation as a Production Catalyst
Conan Bourke
University of New South Wales
3DXLab
Australia
Poster 34. 3DCrewCap: Applying 3D Volumetric video capture for XR helicopter rescue crew training and simulation.
Adrien Bousseau
Centre Inria d'Université Côte d'Azur
France
Technical Paper 3D-Layers: Bringing Layer-based Color Editing to VR Painting
Cassandra Bouton
Director
ESMA
France
Electronic Theater Shellfish
Julien Bouvrais
Believer Company
United States of America
Birds of a Feather AI Unleashed: Transforming Game and VFX Production
Peter Bowmar
Epic Games
Canada
Talk Win, Lose or Draw
Brian Boyd
Pixar Animation Studios
United States of America
Talk Cinematography of Pixar's Win or Lose
Vukasin Bozic
ETH Zürich
Switzerland
Technical Paper Versatile Vision Foundation Model for Image and Video Colorization
Dale Bracewell
Mobility Foresight
Canada
lead LEAD Talk: Leading Sustainable Futures: Innovative Approaches for Urban Environments
Derek Bradley
Walt Disney Company, Switzerland
Switzerland
Technical Paper Learning a Generalized Physical Face Model From Data
Clément BRETOU
Director
École des Nouvelles Images
France
Electronic Theater Papa Bouteille
Cheryl Briggs
University of Central Florida
United States of America
Educator's Forum Collaboration & Diversity
Educator's Forum Inclusive Community: Accessibility and Neurodiversity in Classroom, Industry, and Academia
Tim Broedermann
ETH Zürich
Switzerland
Technical Paper Radar Fields: Frequency-space Neural Scene Representations for FMCW Radar
Guillaume Brossard
Autodesk
Canada
Birds of a Feather Open Review Initiative
Sean Brown
Georgia State University
United States of America
Poster 7. Revitalizing Traditional Animation: Pre-Composite Frame Interpolation as a Production Catalyst
David Brueggemann
ETH Zürich
Switzerland
Technical Paper Radar Fields: Frequency-space Neural Scene Representations for FMCW Radar
Florian Christoph Bruggisser
Zurich University of the Arts
Switzerland
Technical Paper reconFIGURE: Confronting Audiences with Digital Doppelgängers
Lalita Bruguiere
Director
École des Nouvelles Images
France
Electronic Theater Papa Bouteille
Michael Bruner
Texas A&M University
United States of America
Labs Labs Hands-On Class: Exploring Embodied Interactive Techniques: with Touchdesigner and Mediapipe
Erik Brunvand
University of Utah
United States of America
Talk Such a Character
Alex C. Bryant
Project Manager
GSD&M
Angelo State University
United States of America
ACM SIGGRAPH Village ACM SIGGRAPH’s Diversity, Equity, and Inclusion Townhall/Culture for Inclusion
Stuart Bryson
DreamWorks Animation
Talk Premo: Integrated Versioning
Birds of a Feather State of Animation and Rigging in the Industry
Daniel Buckland
NASA Johnson Space Center
United States of America
Poster 20. Assessments of Physiology And Cognition in Hybrid-reality Environments (APACHE)–A VR “Sandbox” for Planetary Spacewalk Research
Emily Bujnoch
Texas A&M University
United States of America
Educator's Forum Empowering Creativity With Generative AI in Digital Art Education
Dmytro Bulatov
Zibra AI
United States
Real-Time Live! Revolutionizing VFX Production with Real-Time Volumetric Effects
Andres Burbano
SIGGRAPH 2024 Conference Chair
Spain
Special Event SIGGRAPH for Peace
Andres Burbano
Universitat Oberta de Catalunya, UOC
Spain
lead LEAD Talk: Driving Global Impact through Technology
Ryan Burgert
Stony Brook University
United States of America
Technical Paper Diffusion Illusions: Hiding Images in Plain Sight
John Burgess
NVIDIA
United States of America
Panel High Performance Graphics 2024 Conference
Richard Burgess-Dawson
Electronic Arts
Canada
Talk EA SPORTS College Football is Huge: Delivering a Triple-A Sports Game at Scale
Richard Burgess-Dawson
Electronic Arts
Canada
Talk EA SPORTS College Football is Huge: Delivering a Triple-A Sports Game at Scale
Nicholas Burkard
Meta
United States of America
Industry Session Scaling Avatars to Billions: Leveraging OpenUSD for Dynamic Character Assembly and Personalization
Brent Burley
Walt Disney Animation Studios
United States of America
Talk Dynamic Screen Space Textures for Coherent Stylization
Adam Burr
Roblox
United States of America
Talk End-to-end Automatic Body and Face Setup for Generative or User Created 3D Avatar
Ozgun Bursalioglu
Google
United States of America
Poster 4. Generative AI for 2D Character Animation
Daragh Byrne
Carnegie Mellon University
United States of America
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education

C
Mariana Cadenas Sangronis
Director
Clin d'œil films
Mexico
VR Theater Draw For Change! We Exist, We Resist
Runyuan Cai
Fuxi AI Lab, NetEase Inc
China
Technical Paper Preconditioned Nonlinear Conjugate Gradient Method for Real-time Interior-point Hyperelasticity
Yantong Cai
Dermatology Hospital
Southern Medical University
China
Technical Paper Rip-NeRF: Anti-aliasing Radiance Fields With Ripmap-encoded Platonic Solids
Yuxiang Cai
Nankai University
TMCC
China
Technical Paper NeuralTO: Neural Reconstruction and View Synthesis of Translucent Objects
Manuel Julian Calderon Cordoba
Liaison Africa, Europe and South America PSCC
ACM SIGGRAPH PSCC
ACM SIGGRAPH Chapter - Bogota
ACM SIGGRAPH Village SIGGRAPH Africa, Europe and South America Chapters’ Come and Meet Us In the Village
Manuel Julian Calderon Cordoba
ACM SIGGRAPH PSCC
ACM SIGGRAPH Chapter - Bogota
Colombia
ACM SIGGRAPH Village SIGGRAPH Africa, Europe and South America Chapters’ Come and Meet Us In the Village
Rommél Calderon
CG Supervisor
Nickelodeon Animation Studio
United States of America
Production Session Monsters, Family, and Shenanigans, OH MY! Our CG Approach to Representation at Nickelodeon Animation
Grégoire Callies
Director
ESMA
France
Electronic Theater Shellfish
Abraham Campbell
University College Dublin
Ireland
Poster 24. Enhancing Radiography Education through Co-located Mixed Reality with Tracker-based X-ray Imaging Simulation
Nicole Campbell
SideFX Software
Canada
Educator's Day Session The Perks of Being a Houdini Instructor
John Canning
AMD
United States of America
lead LEAD Talk: Building the Future – Tech Ecosystem Development, Supporting R&D, and the State of Immersive Technology
Nick Cannon
VFX Reference Platform
United States of America
Birds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Chen Cao
Facebook Reality Labs
United States of America
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Chong Cao
Beihang University
China
Poster 1. A Multi-modal Framework for 3D Facial Animation Control
Lizhou Cao
Rochester Institute of Technology
United States of America
Immersive Pavilion Ellic's Exercise Camp: Engaging Children in Physical Activity Through Virtual Reality Gaming
Educator's Forum Integrating Independent Contributions in a Game Programming Assignment
Nan Cao
Tongji University
Intelligent Big Data Visualization Lab
China
Poster 17. Starry Starry Night: An Interactive Narrative Visualization of Astrology Imagery in Tang Poetry
Shun Cao
Tencent Games
China
Course Advances in Real-Time Rendering in Games, Part I
Course Moving Mobile Graphics
Yan-Pei Cao
Tencent AI Lab
China
Technical Paper CharacterGen: Efficient 3D Character Generation From Single Images With Multi-view Pose Canonicalization
Technical Paper TIP-Editor: An Accurate 3D Editor Following Both Text-prompts and Image-prompts
Zhe Cao
Google
United States of America
Technical Paper Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions With Physics
Steve Capell
Aurora Innovation
United States of America
Talk Alba: A Multimodal Rendering System for Autonomous Vehicle Simulation
Nicolas Capens
NVIDIA
Canada
Course Warp: Differentiable Spatial Computing for Python
Ryan Capouellez
New York University
United States of America
Technical Paper Seamless Parametrization in Penner Coordinates
Daniel Cardoso Llach
Carnegie Mellon University
United States of America
Retrospective Designing the Computational Image: A History of Computers as Creative Tools
Keynote Speaker SIGGRAPH 2024 Keynote Speaker: Daniel Cardoso Llach and Theodora Vardouli, Designing The Computational Image
Christian Careaga
Simon Fraser University
Canada
Technical Paper Intrinsic Image Decomposition via Ordinal Shading
Flavie Carin
Director
Piktura
France
Electronic Theater On the 8th Day
Bobby Carlton
FS Studio
United States of America
Industry Session Beyond Hollywood: Expanding 3D Skills Into New Frontiers in AI and Digital Twins
Nathan Carr
Adobe Research
United States of America
Technical Paper Adaptive Grid Generation for Discretizing Implicit Complexes
Technical Paper Radiance Field Processing
Lucie CARRAZ
Director
École des Nouvelles Images
France
Electronic Theater Papa Bouteille
Josh Carroll
Steamroller Animation
United States of America
Talk The Real-Time Frontier: Stylized Feature Quality Storytelling in Unreal Engine
Elin Carstensdottir
UCSC
Birds of a Feather Generative AI for Graphics, Vision and 3D
Course Virtual Human Design: Exploring the Opportunities and Challenges of GenAI - Part 1
Course Virtual Human Design: Exploring the Opportunities and Challenges of GenAI - Part 2
Constance Cartaut
Director
ESMA
France
Electronic Theater Vidalia
Rita Carvalho
Didimo
Portugal
Talk Creating Infinite Characters From a Single Template: How Automation May Give Super Powers to 3D Artists
Chris Cascioli
Rochester Institute of Technology
United States of America
Course Introduction to Real-Time Ray Tracing
Gabriel Casse
Director
École des Nouvelles Images
France
Electronic Theater Délice
Julie Cavaliere
Co-Director, Producer
Very Cavaliere Productions
United States of America
VR Theater Reimagined Volume III: Young Thang
John Cays
New Jersey Institute of Technology (NJIT)
United States of America
ACM SIGGRAPH Village ACM SIGGRAPH Underrepresented Communities Travel Grant Awardee Panel
Educator's Forum AI in Education Talks
John Cays
Associate Dean for Academic Affairs
ACM SIGGRAPH's Diversity, Equity and Inclusion Committee
New Jersey Institute of Technology (NJIT)
ACM SIGGRAPH Village ACM SIGGRAPH’s Diversity, Equity, and Inclusion Townhall/Culture for Inclusion
Cannelle Cazes
Director
École des Nouvelles Images
France
Electronic Theater Délice
Kyle Cesare
Walt Disney Imagineering R&D
PickNik Robotics
United States of America
Technical Paper Interactive Design of Stylized Walking Gaits for Robotic Characters
Duygu Ceylan
Adobe Research
United Kingdom
Course Diffusion Models for Visual Content Generation
Technical Paper IntrinsicDiffusion: Joint Intrinsic Layers From Latent Diffusion Models
Eric Chadwick
DGG
United States of America
Birds of a Feather glTF: Innovations in 3d content delivery and use
Freddy Chaleur
DNEG
United Kingdom
Talk Performance Driven Character Effects in 'The Garfield Movie'
Ka Chi Chan
Hong Kong Baptist University
Interactive Architecture Lab, University College London (UCL)
Hong Kong
Technical Paper 'Sisyphus': A Robotic Vignette of Systemic Conflict and Democratic Endeavors
Yu-Hin Chan
National Taipei University of Technology
Taiwan
Immersive Pavilion Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse
Prashanth Chandran
Walt Disney Company, Switzerland
Switzerland
Technical Paper Learning a Generalized Physical Face Model From Data
Chirui Chang
University of Hong Kong
Hong Kong
Technical Paper Object-level Scene Deocclusion
Edwin Chang
Pixar Animation Studios
United States of America
Talk Pixar’s Win or Lose — Stylized FX in an Animated Series
Hsin-Chia Chang
National Taipei University of Technology
Taiwan
Immersive Pavilion WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment
Kuan-Ning CHANG
National Taipei University of Technology
Taiwan
Immersive Pavilion Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse
Immersive Pavilion WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment
Wesley Chang
University of California San Diego
United States of America
Technical Paper Real-time Path Guiding Using Bounding Voxel Sampling
Yosun Chang
AI3D.Foundation
AIMagical
United States of America
Appy Hour AI3D Desktop: Creating 3D Using AI in Skeuomorphic XR
Appy Hour Napkinmatic Ubiquitous Pocket AGI: Utility-context-sensitive 3D AR XR HCI for Vision to LLM
Birds of a Feather The Second AI for 3D BOF!
Appy Hour VolumeMatic and the AI3D.foundation Benchmark Card for 3D Generative AI: Text to spatial computing volume app with generated content
Youngha Chang
Tokyo City University
Japan
Technical Paper Path-space Differentiable Rendering of Implicit Surfaces
Yue Chang
University of Toronto
Canada
Technical Paper A Dual-Particle Approach for Incompressible SPH Fluids
Brian Chao
Stanford University
United States of America
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Alexandre Chapiro
Meta
United States of America
Technical Paper ColorVideoVDP: A Visual Difference Predictor for Image, Video, and Display Distortions
Technical Paper PEA-PODs: Perceptual Evaluation of Algorithms for Power Optimization in XR Displays
Fred Chapman
Why Up Professional Development Inc.
Canada
Birds of a Feather Entrepreneurs Meet-up
Birds of a Feather Soft Skills Development for Computer Graphics Professionals
Francois Chardavoine
VFX Reference Platform
United States of America
Birds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Raphaël Charrondière
University Grenoble Alpes Inria, CNRS, Grenoble INP, LJK
France
Technical Paper MERCI: Mixed curvature-based elements for computing equilibria of thin elastic ribbons
Siddhartha Chaudhuri
Adobe Research
United States of America
Technical Paper 3D Shape Analysis
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Nicolas Chaverou
Golaem
New Caledonia
Industry Session Autodesk Vision Series | Deliver Faster Rigging and Animation with AI
Nicolas Chaverou
Golaem
New Caledonia
Talk Audio2Rig: Artist-oriented Deep Learning Tool for Facial and Lip Sync Animation
Talk Crowdabunga! The Crowd Challenges of TMNT: Mutant Mayhem
Freddy Chávez Olmos
Boxel Studio
Canada
Industry Session Autodesk Vision Series | Panel: AI and the Future of Storytelling
Marco Chavira
UneeQ
United States of America
Industry Session The Key To Enterprise Success With Autonomous Digital Humans
Jolie Che
University of Greenwich
United Kingdom
Poster 16. Picture (Im-) Perfect - Exploring Imperfections in Computer Generated Rendering
Gal Chechik
NVIDIA Research
Israel
Technical Paper Training-free Consistent Text-to-image Generation
Anka H. Chen
University of Utah
United States of America
Technical Paper Vertex Block Descent
Anpei Chen
University of Tübingen
Germany
Technical Paper 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Baoquan Chen
Peking University
China
Technical Paper 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
Technical Paper A Vortex Particle-on-mesh Method for Soap Film Simulation
Technical Paper An Induce-on-Boundary Magnetostatic Solver for Grid-based Ferrofluids
Technical Paper MoConVQ: Unified Physics-based Motion Control via Scalable Discrete Representations
Industry Session Revolutionizing Graphics and Interactive Techniques With Generative AI – Perspectives from the Leading Researchers
Technical Paper Semantic Gesticulator: Semantics-aware Co-speech Gesture Synthesis
Bin Chen
Max Planck Institute for Informatics
University of Melbourne
Germany
Technical Paper Self-supervised Video Defocus Deblurring With Atlas Learning
Chen CHEN
OPPO
China
Technical Paper Subject-Diffusion: Open Domain Personalized Text-to-image Generation Without Test-time Fine-tuning
Chin-Chun Chen
Department of Multimedia Design
China University of Technology
Taiwan, R.O.C.
Poster 26. Exploring the Application of Multi-Sensory Device Interaction in Traditional Chinese Medicine Popular Science Education
Chuhao Chen
University of California San Diego
United States of America
Technical Paper Temporally Stable Metropolis Light Transport Denoising Using Recurrent Transformer Blocks
Dominique Chen
Waseda University
Japan
Emerging Technologies Nukabot: Design of Human-Microbe-Computer Entanglement
Duowen Chen
Georgia Institute of Technology
United States of America
Technical Paper Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Technical Paper Lagrangian Covector Fluid With Free Surface
Honglin Chen
Columbia University
United States of America
Technical Paper Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton
I-Chin Chen
National Taipei University of Technology
Taiwan
Immersive Pavilion WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment
Jiale Chen
Shenzhen University
China
Technical Paper Split-and-Fit: Learning B-Reps via Structure-aware Voronoi Partitioning
Jianteng Chen
Beijing Institute of Technology
China
Technical Paper Rip-NeRF: Anti-aliasing Radiance Fields With Ripmap-encoded Platonic Solids
Jingyu Chen
University of California Los Angeles
United States of America
Technical Paper A Neural Network Model for Efficient Musculoskeletal-driven Skin Deformation
Technical Paper Position-based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity
Jiong Chen
INRIA, Saclay
France
Technical Paper Biharmonic Coordinates and Their Derivatives for Triangular 3D Cages
Technical Paper Lightning-fast Method of Fundamental Solutions
Junliang Chen
Beijing Film Academy
China
Poster 11. EDAVS: Emotion-Driven Audiovisual Synthesis Experience
Kenneth Chen
New York University
Meta
United States of America
Technical Paper PEA-PODs: Perceptual Evaluation of Algorithms for Power Optimization in XR Displays
Lili Chen
BOE Technology Group
China
Technical Paper Tele-Aloha: A Telepresence System With Low-budget and High-authenticity Using Sparse RGB Cameras
Liyu Chen
National Tsing Hua University
Hsinchu
Poster 10. Cybermove: a Critical Practice on Virtualizing Our Daily Life
Peter Yichen Chen
Computer Science and Artificial Intelligence Laboratory (CSAIL), Massachusetts Institute of Technology (MIT)
United States of America
Technical Paper Neural Monte Carlo Fluid Simulation
Course Warp: Differentiable Spatial Computing for Python
Po-Hsun Chen
National Taipei University of Technology
Taiwan
Immersive Pavilion Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse
Qiang Chen
Jiangxi University Finance and Economics
China
Technical Paper Real-time Wing Deformation Simulations for Flying Insects
Qifeng Chen
HKUST
China
Technical Paper HeadArtist: Text-conditioned 3D Head Generation With Self Score Distillation
Qimin Chen
Simon Fraser University
Canada
Technical Paper DAE-Net: Deforming Auto-Encoder for Fine-grained Shape Co-segmentation
Qing Chen
Tongji University
Intelligent Big Data Visualization Lab
China
Poster 17. Starry Starry Night: An Interactive Narrative Visualization of Astrology Imagery in Tang Poetry
Rui Chen
Hong Kong University of Science and Technology
Hong Kong
Technical Paper Taming Diffusion Probabilistic Models for Character Control
Shuangmin Chen
Qingdao University of Science and Technology
China
Technical Paper CWF: Consolidating Weak Features in High-quality Mesh Simplification
Technical Paper NeurCADRecon: Neural Representation for Reconstructing CAD Surfaces by Enforcing Zero Gaussian Curvature
Si-Han Chen
China University of Technology
Taiwan
Poster 26. Exploring the Application of Multi-Sensory Device Interaction in Traditional Chinese Medicine Popular Science Education
Sihang Chen
Victoria University of Wellington
New Zealand
Poster 11. EDAVS: Emotion-Driven Audiovisual Synthesis Experience
Tianrun Chen
Zhejiang University
China
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Tianshui Chen
Guangdong University of Technology
China
Technical Paper MotionCtrl: A Unified and Flexible Motion Controller for Video Generation
Wenzheng Chen
NVIDIA
Peking University
Canada
Technical Paper 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
Xiang Chen
Shandong University
China
Technical Paper Real-time Neural Woven Fabric Rendering
Xiaodong Chen
Tianjin University
China
Technical Paper Direct-a-Video: Customized Video Generation With User-directed Camera Movement and Object Motion
Xiaojiao Chen
School of Art and Archaeology, Zhejiang University
China
Art Gallery Loss of Sonnet 18
Xiaoxue Chen
Tsinghua University
China
Technical Paper Rip-NeRF: Anti-aliasing Radiance Fields With Ripmap-encoded Platonic Solids
Xien Chen
Yale University
United States of America
Technical Paper Portrait3D: Text-guided High-quality 3D Portrait Generation Using Pyramid Representation and GANs Prior
Xuelin Chen
Tencent AI Lab
China
Technical Paper Taming Diffusion Probabilistic Models for Character Control
Yang-Sheng Chen
National Taiwan University
Taiwan
Immersive Pavilion FlowZen: Using Hybrid-haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind
Yi-Lu Chen
Institute of Science and Technology Austria (ISTA)
Austria
Technical Paper Primal-dual Non-smooth Friction for Rigid Body Animation
Yixin Chen
University of Toronto
Canada
Technical Paper Fluid Control With Laplacian Eigenfunctions
Yizhou Chen
University of California Los Angeles
Epic Games
United States of America
Technical Paper A Neural Network Model for Efficient Musculoskeletal-driven Skin Deformation
Technical Paper Position-based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity
Yongxue Chen
University of Manchester
United Kingdom
Technical Paper Neural Slicer for Multi-axis 3D Printing
Yufan Chen
Harbin Institute of Technology
China
Technical Paper MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
Yuzhong Chen
ByteDance Inc.
China
Immersive Pavilion Intractable Live Free-viewpoint Video With Haptic Feedback
Zhenfang Chen
Carnegie Mellon University
United States of America
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Zhenyu Chen
Nanjing University
China
Technical Paper Specular Polynomials
Zhiqin Chen
Adobe Research
United States of America
Technical Paper DAE-Net: Deforming Auto-Encoder for Fine-grained Shape Co-segmentation
Chili Cheng
Massachusetts Institute of Technology (MIT)
United States of America
Appy Hour Singapore GeAR
Hsien-Hui Cheng
Meta Reality Labs
United States of America
Technical Paper Perceptual Evaluation of Steered Retinal Projection
Lijiaozi Cheng
University of Sheffield
United Kingdom
Technical Paper ReCollection: Creating synthetic memories with AI in an interactive art installation
Albert Chern
University of California San Diego
United States of America
Technical Paper Lifting Directional Fields to Minimal Sections
Sophie Cherry
VFX Producer
Weta FX
New Zealand
Production Session WAR IS OVER! Wētā FX Gets Animated
Ria Cheruvu
Intel
United States of America
Talk Bringing Adventure Gaming to Life Using Real-time Generative AI on Your PC
Maud Chesneau
Director
ESMA
France
Electronic Theater Shellfish
Eric Cheung
Animation Supervisor
Cinesite
Canada
Electronic Theater Teenage Mutant Ninja Turtles: Mutant Mayhem - Cinesite
Ka Chun Cheung
NVIDIA
Hong Kong
Technical Paper Motion-I2V: Consistent and Controllable Image-to-video Generation With Explicit Motion Modeling
Fanny Chevalier
Assistant Professor
University of Toronto
Canada
Technical Paper 3D-Layers: Bringing Layer-based Color Editing to VR Painting
Production Session Visual Data Stories for Climate Action: The Making of NASA’s Earth Information Center Public Exhibits
Thierry Chevalier
OptiTrack
Stage Session OptiTrack + Moment Factory: Redefining Immersive Experiences
Stage Session OptiTrack + Moment Factory: Redefining Immersive Experiences
Ming-Te Chi
National Chengchi University
Taiwan
Poster 13. Illusory Eyescape - Exploring the Variations of Consciousness through Generative Art and Eye-Tracking Techniques
Matt Jen-Yuan Chiang
Meta Reality Labs Research
United States of America
Technical Paper A Realistic Multi-scale Surface-based Cloth Appearance Model
Edward Chien
Boston University
United States of America
Technical Paper Singular Foliations for Knit Graph Design
Hiroshi Chigira
NTT Corporation
Japan
Emerging Technologies Mirror-Transcending Aerial Imaging System for Multiple Users
Jeremy Childress
Sexton Corporation
United States of America
Talk New Media for a New Generation of Deep Ocean Explorers — Real-time Underwater Modeling and Immersion
Pu Ching
National Tsing Hua University
Taiwan
Poster 56. ImmerseSketch: Transforming Creative Prompts into Vivid 3D Environments in VR
Brian Chirls
BioDigital
United States of America
Talk Real-time 3D Graphics for Health Impact: Interactive 3D IUD Insertion
Floyd Chitalu
University of Hong Kong
Hong Kong
Technical Paper GIPC: Fast and stable Gauss-Newton optimization of IPC barrier energy
Wen-Hsin Chiu
National Tsing Hua University
Taiwan
Immersive Pavilion Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse
Sunghyun Cho
POSTECH
South Korea
Technical Paper Deep Hybrid Camera Deblurring for Smartphone Cameras
Byeoli Choi
MOVIN Inc.
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Real-Time Live! MOVIN TRACIN' : Move Outside the Box
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Changwoon Choi
Seoul National University
South Korea
Technical Paper 3Doodle: Compact Abstraction of Objects With 3D Strokes
Jinuk Choi
Director
Kotory Studio
United States of America
Electronic Theater Hair Universe
Suyeon Choi
Stanford University
United States of America
Technical Paper Holographic Parallax Improves 3D Perceptual Realism
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Chien-Hsing Chou
National Taipei University of Education
Taiwan
Immersive Pavilion Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse
Tung-Yen Chou
Theater & Media Artist
Very Theatre
Taiwan
VR Theater Traversing the Mist
Kapil Choudhary
Indian Institute of Science
India
Technical Paper Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesis
AJ Christensen
Lead Visualizer
Professional and Student Chapters Committee
United States of America
Electronic Theater Atmospheric Carbon Dioxide Tagged by Source
ACM SIGGRAPH Village Chapters Party
ACM SIGGRAPH Village Chapters: Fast Forward Video Presentations
ACM SIGGRAPH Village Chapters: How to Join or Start an ACM SIGGRAPH Chapter
Giorgos Christopoulos
University College London (UCL)
United Kingdom
Technical Paper Temporal Acoustic Point Holography
Maurice Chu
Roblox
United States of America
Talk End-to-end Automatic Body and Face Setup for Generative or User Created 3D Avatar
Mengyu Chu
Peking University
National Key Lab of General AI
China
Technical Paper Physics-informed Learning of Characteristic Trajectories for Smoke Reconstruction
Qinghao Chu
Google Research
United States of America
Technical Paper RealFill: Reference-driven Generation for Authentic Image Completion
Yung-Yu Chuang
National Taiwan University
Taiwan
Technical Paper Matting by Generation
Ilya Chugunov
Princeton University
United States of America
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Ivan Chui
Producer
Savannah College of Art and Design
Hong Kong
Electronic Theater The Sun is Bad
Ching-Hui Chung
Department of Psychology, National Cheng Kung University
Taiwan (R.O.C.)
Poster 26. Exploring the Application of Multi-Sensory Device Interaction in Traditional Chinese Medicine Popular Science Education
Shen Ciao
Hong Kong University of Science and Technology, Guangzhou
China
Technical Paper GPU-accelerated Rendering of Vector Brush Strokes
Paolo Cignoni
CNR ISTI
Italy
Technical Paper Capacitive Touch Sensing on General 3D Surfaces
Luigi Cinque
Sapienza University of Rome
Italy
Poster 52. BNNAction-Net: Binary Neural Network on Hands Gesture Recognitions
Matthew Cioffi
Meta
United States of America
Technical Paper Compressed Skinning for Facial Blendshapes
Petrik Clarberg
NVIDIA
Technical Paper Real-Time Neural Appearance Models
Rory Clark
Ultraleap
United Kingdom
Emerging Technologies Breaking the Low Sample Rate Equals Low Power Paradigm Using an Event Based Vision Approach for Hand Tracking in AR
Loreline Clément
Director
MoPA
Belgium
Electronic Theater Cycle
Ryan Clement
Carleton University
Canada
Poster 21. Creating a Multi-Sensory Horror Experience with VR
Esteban Clua
Universidade federal Fluminense
Brazil
Panel High Performance Graphics 2024 Conference
Toby Cochran
Director
Toby Cochran
United States of America
Electronic Theater LUKI & the Lights
Andrew Cochrane
The AV Club Productions, Inc.
United States of America
lead LEAD Talk: Building the Future – Tech Ecosystem Development, Supporting R&D, and the State of Immersive Technology
Gregory Coelho
Mikros Animation
Canada
Talk How to Control Mayhem: The Painted Look of Hair on TMNT
Pedro Coelho
Didimo
Portugal
Talk Creating Infinite Characters From a Single Template: How Automation May Give Super Powers to 3D Artists
David Coeurjolly
University of Lyon 1
CNRS - LIRIS
France
Technical Paper Quad-optimized Low-discrepancy Sequences
Setareh Cohan
University of British Columbia
Canada
Technical Paper Flexible Motion In-betweening With Diffusion Models
Fiona Cohen
Producer
Blender Studio
Netherlands
Electronic Theater Wing It!
Daniel Cohen-Or
Tel Aviv University
Israel
Poster 69. PictorialAttributes: Depicting Multiple Attributes with Realistic Imaging
Technical Paper ConceptLab: Creative Concept Generation using VLM-Guided Diffusion Prior Constraints
Technical Paper Cross-image Attention for Zero-shot Appearance Transfer
Technical Paper Object-level Scene Deocclusion
Technical Paper Split-and-Fit: Learning B-Reps via Structure-aware Voronoi Partitioning
Technical Paper The Chosen One: Consistent Characters in Text-to-image Diffusion Models
Daniel CohenOr
Tel Aviv University
Israel
Course Diffusion Models for Visual Content Generation
Guillaume Coiffier
Université de Lorraine, Inria, LORIA
France
Technical Paper The Method of Moving Frames for Surface Global Parametrization
Danielle Cole
Carleton University
Canada
Poster 21. Creating a Multi-Sensory Horror Experience with VR
Patrick Coleman
University of California San Diego
United States of America
Appy Hour Balboa Park Alive!: Exploring Biodiversity Through Mobile Augmented Reality
Arthur Collie
Director, Creator, Producer
Armchair Productions
Australia
Electronic Theater Drawn In
Matthew Cong
NVIDIA Research
United States of America
Technical Paper fVDB : A Deep-learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
Liliana Conlisk Gallegos
Professor of Media and Communication
California State University, San Bernardino
Independent
United States of America
ACM SIGGRAPH Village Monuments to the Pluriverse: anticolonial, artisanal, utilitarian new media art production
Liviu Constantinescu
Animal Logic
Australia
Birds of a Feather Going Cloud Native
Birds of a Feather MLOps in the Pipeline
Alejandro Conty
Sony Pictures Imageworks, Canada
Belgium
Talk A Resampled Tree for Many Lights Rendering
Stefano Corazza
Roblox
United States of America
Technical Paper A Unified Differentiable Boolean Operator With Fuzzy Logic
Guillaume Cordonnier
INRIA, Université Côte d'Azur
France
Technical Paper Efficient Debris-flow Simulation for Steep Terrain Erosion
Technical Paper Learning Images Across Scales Using Adversarial Training
Etienne Corman
Université de Lorraine, Inria, LORIA
France
Technical Paper Curvature-driven Conformal Deformations
Technical Paper The Method of Moving Frames for Surface Global Parametrization
Dan Cormany
QuestROV
United States of America
Talk New Media for a New Generation of Deep Ocean Explorers — Real-time Underwater Modeling and Immersion
Stelian Coros
ETH Zürich
Switzerland
Technical Paper Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes
Technical Paper Differentiable Voronoi Diagrams for Simulation of Cell-based Mechanical Systems
Technical Paper FlexScale: Modeling and Characterization of Flexible Scaled Sheets
Technical Paper Modal Folding: Discovering Smooth Folding Patterns for Sheet Materials Using Strain-space Modes
Laura Correal
Art Director
Savannah College of Art and Design
Colombia
Electronic Theater The Sun is Bad
Dana Corrigan
University of Tampa
ACM SIGGRAPH Village Women in CG
Geoffroi Côté
Princeton University
United States of America
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Isa Cotte
Director
Supinfocom Rubika
France
Electronic Theater L'Animal Sauce Ail
Sarah Counnas
DreamWorks Animation
United States of America
Birds of a Feather Women in Technology: Knocking Down Barriers
Patrick Cozzi
Cesium
United States of America
Birds of a Feather Metaverse Standards Forum: Advancements on USD and glTF Interoperability and Discussion on the 3D Web Landscape
Caleb Cram
NASA Johnson Space Center
Aegis Aerospace
United States of America
Poster 20. Assessments of Physiology And Cognition in Hybrid-reality Environments (APACHE)–A VR “Sandbox” for Planetary Spacewalk Research
Keenan Crane
Carnegie Mellon University
United States of America
Technical Paper A Heat Method for Generalized Signed Distance
Technical Paper Geometry: Mappings and Fields
Technical Paper Minkowski Penalties: Robust Differentiable Constraint Enforcement for Vector Graphics
Technical Paper Ray Tracing Harmonic Functions
Technical Paper Repulsive Shells
Technical Paper Walkin’ Robin: Walk on Stars With Robin Boundary Conditions
Sarah Creem-Regehr
University of Utah
United States of America
Course Bayesian Statistics: A Practical Introduction for Computer Graphics
Octave Crespel
University Grenoble Alpes Inria, CNRS, Grenoble INP, LJK
France
Technical Paper Contact Detection Between Curved Fibres: High Order Makes a Difference
Birds of a Feather The Environmental Impact of the Computer Graphics Community
Luka Croisez
Director
Supinfocom Rubika
France
Electronic Theater Paumo D'amour
Robert Crowther
University of New England
Australia
Technical Paper NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-air Interactions
Liyuan cui
Zhejiang University
China
Technical Paper Coin3D: Controllable and Interactive 3D Assets Generation With Proxy-guided Conditioning
Ruikai Cui
Australian National University
China
Technical Paper BlockFusion: Expandable 3D Scene Generation Using Latent Tri-plane Extrapolation
Yin Cui
NVIDIA
USA
Real-Time Live! GenUSD: 3D scene generation made easy
Zhaopeng Cui
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper Coin3D: Controllable and Interactive 3D Assets Generation With Proxy-guided Conditioning
Technical Paper GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
Gregory Culp
Walt Disney Animation Studios
United States of America
Talk A Pipeline for Effective and Extensible Stylization
Ross Cunniff
NVIDIA
Birds of a Feather The Truth About Computing System Performance Benchmarks

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Joe D'Amato
CDW StudioCloud
Cup of Joe VFX & Animation
Canada
Birds of a Feather Renderfarming: This is an annual discussion of VFX & Animation Large-Scale Rendering, On-prem and Hybrid Farm
Birds of a Feather Studio Storage: This is an annual discussion of VFX & Animation studios' Large-Scale Storage experiences
Eugene d'Eon
NVIDIA
New Zealand
Technical Paper A Free-space Diffraction BSDF
Technical Paper From Microfacets to Participating Media: A Unified Theory of Light Transport With Stochastic Geometry
Yves Daccord
International Red Cross
Special Event SIGGRAPH for Peace
Omer Dahary
Tel Aviv University
Israel
Poster 69. PictorialAttributes: Depicting Multiple Attributes with Realistic Imaging
Andreas Dahn
Filmakademie Baden-Württemberg GmbH
Animationsinstitut
Germany
Immersive Pavilion Fate of the Minotaur
Angela Dai
Technical University of Munich
Germany
Technical Paper DiffCAD: Weakly-supervised Probabilistic CAD Model Retrieval and Alignment From an RGB Image
Technical Paper Generative 3D Geometry
Technical Paper Perception, Image, Video
Bo Dai
Shanghai Aritificial Intelligence Laboratory
China
Technical Paper Interactive Character Control With Auto-regressive Motion Diffusion Models
Jifeng Dai
Tsinghua University
China
Technical Paper Motion-I2V: Consistent and Controllable Image-to-video Generation With Explicit Motion Modeling
Pinxuan Dai
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper High-quality Surface Reconstruction Using Gaussian Surfels
Qionghai Dai
Tsinghua University
China
Technical Paper Audio Matters Too! Enhancing Markerless Motion Capture With Audio Signals for String Performance Capture
Qiyu Dai
Peking University
State Key Laboratory of General Artificial Intelligence
China
Technical Paper 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
Shaozhang Dai
Monash University
Australia
Technical Paper NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-air Interactions
Jacques Daigle
Animation Director
Mikros Animation
Canada
Production Session Oozing Hand Crafted 2D Illustration Into a 3D Ninja Turtle World
Ozara Dalgo
New Jersey Institute of Technology (NJIT)
United States of America
Immersive Pavilion Props and Rocks: Passive Haptic Mixed Reality for Navigating Far-off Worlds
Leonard Daly
Daly Realism
Khronos Group
United States of America
Birds of a Feather glTF: Innovations in 3d content delivery and use
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
Anna Danton
Director
ESMA
France
Electronic Theater Shellfish
A.M. Darke
University of California Santa Cruz
United States of America
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Three Years Later
Course More Than Killmonger Locs: A Style Guide for Black Hair (in Computer Graphics)
Mackenzie Darling
Carleton University
Canada
Poster 21. Creating a Multi-Sensory Horror Experience with VR
Julia Daser
Parsons New School of Design
United States of America
Labs Labs Hands-On Class: Build Your Own IoT Love Messengers
Patrick David
Rodeo FX
Canada
Industry Session Autodesk Vision Series | Through the Lens of History: Rodeo FX on 'Masters of the Air'
Tomáš Davidovič
NVIDIA
Technical Paper Real-Time Neural Appearance Models
Jonathan Davies
DNEG Animation
United Kingdom
Talk Large Scale Sand Simulations on Under The Boardwalk
Abe Davis
Cornell University
United States of America
Technical Paper Filter-Guided Diffusion for Controllable Image Generation
Claudia Davis
LAIKA
United States of America
Educator's Forum Student / Futures: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Logan Davis
MERCANTILE
United States of America
Immersive Pavilion The Tent
Nico Daßler
University of Erlangen-Nuremberg
Germany
Technical Paper Variational Feature Extraction in Scientific Visualization
Brune de Cerval
Director
Supinfocom Rubika
France
Electronic Theater Spot the Differences
Fernando de Goes
Pixar
United States of America
Technical Paper Stochastic Computation of Barycentric Coordinates
Talk Wig Refitting in Pixar’s Inside Out 2
Evelien De Graef
Producer
Clin d'œil films
Belgium
VR Theater Draw For Change! We Exist, We Resist
Juan Miguel de Joya
ACM SIGGRAPH
Autodesk
Switzerland
ACM SIGGRAPH Village ACM SIGGRAPH Practitioners Session: Changes and Opportunities in the Workplace, in your Career, and What it Means for You
Steven De Keninck
University of Amsterdam
Netherlands
Talk Look, Ma, No Matrices!
Carrie de Souza
Koelnmesse Pte Ltd
SIGGRAPH Asia
Singapore
ACM SIGGRAPH Village SIGGRAPH Asia 2024
Chris De St. Jeor
DreamWorks Animation
United States of America
Talk Skin Wrinkle
Kurt Debattista
University of Warwick WMG, Warwick Manufacturing Group
United Kingdom
Technical Paper Self-Supervised High Dynamic Range Imaging: What Can Be Learned from a Single 8-bit Video?
Paul Debevec
Eyeline Studios
USC Institute for Creative Technologies (ICT)
United States of America
Poster 44. Recreating the Sodium Vapor Matting Process
Elise Debruyne
Director
Piktura
France
Electronic Theater On the 8th Day
Ysaline Debut
Director
Supinfocom Rubika
France
Electronic Theater L'Animal Sauce Ail
Eva Degli-Innocenti
Director
MoPA
France
Electronic Theater Cycle
Francesco Del Fuoco
DNEG
United Kingdom
Talk Performance Driven Character Effects in 'The Garfield Movie'
Roberto Del Ponte
Infinity Reply
Italy
Industry Session Costa Crociere's Digital Tour Expert Revolutionizing Customer Experiences With AI
Alexandra Delaunay-Fernandez
Director
Supinfocom Rubika
France
Electronic Theater #DoudouChallenge
Louis-Philippe Demers
Independent
Qatar
Art Gallery A Monocular Dialogue
Pinar Seyhan Demirdag
Cuebric
United States of America
Industry Session Discover Cuebric’s Magical Generative AI
Boyang Deng
Stanford University
Google Research
United States of America
Technical Paper Streetscapes: Large-scale Consistent Street View Generation Using Autoregressive Video Diffusion
Molin Deng
Georgia Institute of Technology
United States of America
Technical Paper Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Xi Deng
Cornell University
United States of America
Technical Paper Neural Control Variates With Automatic Integration
Yitong Deng
Stanford University
United States of America
Technical Paper A Vortex Particle-on-mesh Method for Soap Film Simulation
Technical Paper Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Yufan 邓
Kuaishou Technology
China
Technical Paper I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models
Zhigang Deng
University of Houston
United States of America
Technical Paper Real-time Wing Deformation Simulations for Flying Insects
Joseph DePasquale
Space Telescope Science Institute
United States of America
Course Visualizing the Invisible Universe with the James Webb Space Telescope
Éléonore Deprun
Director
École des Nouvelles Images
France
Electronic Theater Papa Bouteille
Nishkrit Desai
University of Toronto
Vector Institute
Canada
Technical Paper Diffusion Texture Painting
Mathieu Desbrun
INRIA
Ecole Polytechnique
France
Technical Paper Kinetic Simulation of Turbulent Multifluid Flows
Technical Paper Lightning-fast Method of Fundamental Solutions
Technical Paper Stochastic Computation of Barycentric Coordinates
Valentin Deschaintre
Adobe Research
United Kingdom
Technical Paper RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space
Kedar Deshpande
Freeman
United States of America
Birds of a Feather Enhancing Visual Communications and Design Workflows with Gaussian Splatting
Viveka Devadas
Autodesk
United States of America
Birds of a Feather Work Smarter, Not Harder: How AI Empowers You!
Amelie Devauchelle
Director
MoPA
Belgium
Electronic Theater Cycle
Quentin Devred
Director
MoPA
France
Electronic Theater Goodbye my World
Johannes DeYoung
Carnegie Mellon University
School of Art, Yale University
United States of America
Educator's Forum Adjacencies
ACM SIGGRAPH Village Exploring Ephemeral Spaces: Melding Technology and Performance
Educator's Forum Student / Futures: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
ACM SIGGRAPH Village Virtual Topologies: An Evening in Motion
Alessandro Di Matteo
Università degli Studi dell'Aquila
Italy
Poster 52. BNNAction-Net: Binary Neural Network on Hands Gesture Recognitions
Mariana Dias
Didimo
Portugal
Talk Creating Infinite Characters From a Single Template: How Automation May Give Super Powers to 3D Artists
Oscar Díaz Castillo
3D animator
Belzebubs
Spain
VR Theater Belzebubs — The 360° Hexperience
Elie Diaz
University of Utah
United States of America
Technical Paper Real-time Hair Rendering With Hair Meshes
Elliot Dickman
Elliot Dickman
United States of America
Appy Hour Paint the World
Piotr Didyk
Università della Svizzera Italiana
Switzerland
Technical Paper Cybersickness Reduction via Gaze-contingent Image Deformation
Technical Paper Towards Motion Metamers for Foveated Rendering
Sebastian Dille
Simon Fraser University
Canada
Poster 14. Interactive RGB+NIR Photo Editing
Yifan Ding
NVIDIA
USA
Real-Time Live! GenUSD: 3D scene generation made easy
Stavros Diolatzis
Intel Labs
France
Technical Paper N-Dimensional Gaussians for Fitting of High Dimensional Functions
Adarsh Djeacoumar
Max Planck Institute for Informatics
Germany
Technical Paper Learning Images Across Scales Using Adversarial Training
Abdelaziz Djelouah
Disney Research Studios
Switzerland
Technical Paper Versatile Vision Foundation Model for Image and Video Colorization
Ellen Do
Professor of Computer Science, Director of ACME Lab
ATLAS Institute, University of Colorado, Boulder
United States of America
Poster 54. Fabricating Haptic Paper Interface
Labs Empowering Non-technical Users: Building Paper Circuit Boards With Zone-based Circuit Stickers
ACM SIGGRAPH Village Women in CG
Yoshinori Dobashi
Professor
Hokkaido University
Japan
Poster 30. Edible Caustics: Designing Caustics of Jelly via Differentiable Rendering
Poster 8. Simulating High-Resolution 3D Smoke with 2D Turbulence Transfer
ACM SIGGRAPH Village CG in Japan
Irit Dolev
director
ID Productions
Israel
VR Theater Labeled Black
Antoine Domon
Animal Logic
Australia
Talk Real-time Refraction Shader for Animation
Qiujie Dong
Shandong University
China
Technical Paper NeurCADRecon: Neural Representation for Reconstructing CAD Surfaces by Enforcing Zero Gaussian Curvature
Wenqi Dong
Zhejiang University
China
Technical Paper Coin3D: Controllable and Interactive 3D Assets Generation With Proxy-guided Conditioning
Xue Dong
BOE Technology Group
China
Technical Paper Tele-Aloha: A Telepresence System With Low-budget and High-authenticity Using Sparse RGB Cameras
Yue Dong
Microsoft Research Asia
China
Technical Paper DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
Jared Donovan
Queensland University of Technology
Australia
Frontiers Frontiers Workshop: Exploring Boundless Frontiers: Robotics and Imagination
Natalie Doolittle
BioDigital
United States of America
Talk Real-time 3D Graphics for Health Impact: Interactive 3D IUD Insertion
Zhiyang Dou
University of Hong Kong
Hong Kong
Technical Paper Part123: Part-aware 3D Reconstruction From a Single-view Image
John Doublestein
Meta
United States of America
Technical Paper Compressed Skinning for Facial Blendshapes
Emily Drapal
Project Manager
iso-form LLC
United States of America
Electronic Theater Doptelet Mechanism of Action
George Drettakis
INRIA, Université Côte d'Azur
France
Technical Paper A Hierarchical 3D Gaussian Representation for Real-time Rendering of Very Large Scenes
Technical Paper Learning Images Across Scales Using Adversarial Training
Elliot Dreuille
Director
ARTFX
France
Electronic Theater Silhouette
Chun Du
Tibet University
China
Technical Paper NeRF as a Non-distant Environment Emitter in Physics-based Inverse Rendering
Jiachun DU
Alibaba Group
China
Poster 55. FactoryDecoder: Expertise-Free Digital Twin Generation and Modification Tool
Xingyi Du
Washington University in St. Louis
United States of America
Technical Paper Adaptive Grid Generation for Discretizing Implicit Complexes
Yinwei DU
ETH Zürich
Switzerland
Technical Paper FlexScale: Modeling and Characterization of Flexible Scaled Sheets
Xinran Duan
Beijing Normal University
China
Technical Paper ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering
Yuanxing Duan
Peking University
China
Technical Paper 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
Baptiste Duchamps
Director
MoPA
France
Electronic Theater Goodbye my World
Aurélien Duchez
Director
Supinfocom Rubika
France
Electronic Theater L'Animal Sauce Ail
Daniel Duckworth
Google DeepMind
Germany
Technical Paper SMERF: Streamable Memory Efficient Radiance Fields for Real-time Large-scene Exploration
Jonathan Duckworth
RMIT University
Art Gallery Disruptive Critters
Jonathan Duckworth
RMIT University
Australia
Art Gallery Disruptive Critters
Théo Duhautois
Director
Piktura
France
Electronic Theater On the 8th Day
Benjamin Dupin
Mikros Animation
France
Talk Crowdabunga! The Crowd Challenges of TMNT: Mutant Mayhem
Jonathan Dupuy
Intel Corporation
France
Course Advances in Real-Time Rendering in Games, Part II
Tim Dwyer
Monash University
Australia
Technical Paper NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-air Interactions

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Asha Easton
Innovate UK Immersive Tech Network
United Kingdom
lead LEAD Talk: Building the Future – Tech Ecosystem Development, Supporting R&D, and the State of Immersive Technology
Titus Ebbecke
KREA
United States of America
Real-Time Live! Real-time AI and the Future of Creative Tools
Tsukasa Ebisawa
Tokyo Metropolitan University
Japan
Poster 57. Real FPV Drone Simulator with 3D Scan Data and Visual Effects
Santiago Echeverry
Professor
University of Tampa
United States of America
ACM SIGGRAPH Village Digital Arts: A Year of Amazing SPARKS in Review (Pioneering Interactive Art, Robotics, Graphic Design, Architecture, Queer Digital Art, & SIGGRAPH Asia)
Pierre Ecormier-Nocca
Technical University of Vienna
Austria
Technical Paper View-Independent Adjoint Light Tracing for Lighting Design Optimization
Venkataram Edavamadathil Sivaram
University of California San Diego
United States of America
Technical Paper Neural Geometry Fields for Meshes
Henrik Edstrom
Autodesk
United States of America
Birds of a Feather Metaverse Standards Forum: Advancements on USD and glTF Interoperability and Discussion on the 3D Web Landscape
Birds of a Feather Vulkan, Forging Ahead
David "Ed" Edwards
Vicon
United Kingdom
Course Advanced Practices in Optimizing Motion Capture Pipelines for Games and VFX
Parris Egbert
Albrecht
United States of America
Educator's Day Session The Perks of Being a Houdini Instructor
Joel Einhorn
Walt Disney Animation Studios
United States of America
Talk Creating the Wishes of Rosas
Martin Eisemann
Technical University of Braunschweig
Germany
Technical Paper Cybersickness Reduction via Gaze-contingent Image Deformation
Dina El-Zanfaly
Carnegie Mellon University
United States of America
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Ross Eldridge
RMIT University
Australia
Art Gallery Disruptive Critters
Mohamed Elgharib
Max Planck Institute for Informatics
Germany
Technical Paper HQ3DAvatar: High Quality Implicit 3D Head Avatar
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Kel Elkins
NASA
United States of America
Talk The Effect of Character
Panel Visualization and the Science/Art of Making the Complex Simple
Masha Ellsworth
Pixar Animation Studios
United States of America
Talk Familiar Feelings: Emotion Look Development on Pixar's Inside Out 2
Sharan R. Elran
Hebrew University of Jerusalem
Shamoon College of Engineering
Israel
Technical Paper Probabilistic Craft- Materialization of generated images using digital and traditional craft.
David Em
David Em Studio
United States of America
Retrospective Arts and Technology
Sixtine Emerat
Director
Supinfocom Rubika
France
Electronic Theater #DoudouChallenge
Nick England
3rd Tech Inc.
ACM SIGGRAPH Village ACM SIGGRAPH Pioneers 2024 Featured Speakers Panel
Will English
Realistic Picture Group
United States of America
Talk New Media for a New Generation of Deep Ocean Explorers — Real-time Underwater Modeling and Immersion
Barrett Ens
The University of British Columbia, Okanagan
Monash University
Canada
Technical Paper NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-air Interactions
Martin Enthed
Ikea
Birds of a Feather Seamless Rendering Interchange in OpenUSD
Thibault Ermeneux
Director
École des Nouvelles Images
France
Electronic Theater Atomic Chicken
Mario Escobar
Academic Head
Drexel University
ACM SIGGRAPH Village ACM SIGGRAPH Underrepresented Communities Travel Grant Awardee Panel
Patrick Estep
NASA Johnson Space Center
GeoControl Systems Inc
United States of America
Poster 20. Assessments of Physiology And Cognition in Hybrid-reality Environments (APACHE)–A VR “Sandbox” for Planetary Spacewalk Research
Sam Estep
Carnegie Mellon University
United States of America
Technical Paper Minkowski Penalties: Robust Differentiable Constraint Enforcement for Vector Graphics
Arian Etemadi
Institute of Science and Technology Austria (ISTA)
Austria
Technical Paper Multi-material Mesh-based Surface Tracking With Implicit Topology Changes
Alex Evans
NVIDIA
United Kingdom
Technical Paper Real-Time Neural Appearance Models
Sean Thomas Evans
Producer
EVOQ XR
Canada
lead LEAD Talk: Building the Future – Tech Ecosystem Development, Supporting R&D, and the State of Immersive Technology
VR Theater Spots of Light

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Jason Fahy
University of Rhode Island
United States of America
Talk New Media for a New Generation of Deep Ocean Explorers — Real-time Underwater Modeling and Immersion
Eveline Falcão
Freelance
Brazil
Birds of a Feather WOSC Mixer & Breakfast
Haoqiang Fan
Megvii Technology Limited
China
Technical Paper DMHomo: Learning Homography with Diffusion Models
Jim Fan
NVIDIA
United States of America
Industry Session Revolutionizing Graphics and Interactive Techniques With Generative AI – Perspectives from the Leading Researchers
Zhimin Fan
Nanjing University
China
Technical Paper Conditional Mixture Path Guiding for Differentiable Rendering
Technical Paper Specular Polynomials
Clinton Fanelli
Duolingo
United States of America
Educator's Forum Student / Futures: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Yuming Fang
Jiangxi University Finance and Economics
China
Technical Paper Real-time Wing Deformation Simulations for Flying Insects
Nathan Fariss
Pixar Animation Studios
United States of America
Talk Self Examination: Pixar's Adventures in Stop Motion
Kristin Farrensteiner
DNEG
United Kingdom
Talk Performance Driven Character Effects in 'The Garfield Movie'
Mehdi Farrokhtala
Activision Blizzard King
Sweden
Talk Extensions of HyperPose: Echo, Savant, Loop
Kayvon Fatahalian
Stanford University
United States of America
Technical Paper Iterative Motion Editing With Natural Language
Sara Fatucci
Distributor
Unframed Collection
France
VR Theater Draw For Change! We Exist, We Resist
VR Theater Spots of Light
Binlin Feng
Shenzhen University
China
Appy Hour CoCapture: Group Photo App Without Assistants
Fan Feng
Dartmouth College
United States of America
Birds of a Feather Berthouzoz Women in Research Lunch
Nicole Feng
Carnegie Mellon University
United States of America
Technical Paper A Heat Method for Generalized Signed Distance
Qijia Feng
LightSpeed Studios
United States of America
Technical Paper Proxy Asset Generation for Cloth Simulation in Games
Xin Feng
Independent
Meta
United States of America
Talk Co-Presence, Connection, and Co-Creation: Building Real-time Cross-person Neurofeedback Interactions
Xudong Feng
State Key Lab of CAD and CG, Zhejiang University
Style3D Research
China
Technical Paper Neural-assisted Homogenization of Yarn-level Cloth
Yutao Feng
University of Utah
Zhejiang University
United States of America
Technical Paper VR-GS: A Physical Dynamics-aware Interactive Gaussian Splatting System in Virtual Reality
Zesen Feng
Nanjing University
China
Technical Paper Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering
Zachary Ferguson
New York University
United States of America
Technical Paper Differentiable solver for time-dependent deformation problems with contact
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Tyler Fermelis
Metal Ox Media LLC
LAIKA
United States of America
Talk Polymorph, A Minimal Input Procedural Modeling Tool for Rapid Prototyping of Stop Motion Puppets at LAIKA
José Antonio Fernández-Fernández
RWTH Aachen University
Germany
Technical Paper Implicit Surface Tension for SPH Fluid Simulation
Stephanie Ferreira
Fraunhofer IGD
Technical University of Darmstadt
Germany
Poster 6. Projection-Based Handling of Contact Constraints
Sanja Fidler
NVIDIA
University of Toronto
Canada
Technical Paper SuperPADL: Scaling Language-directed Physics-based Control With Progressive Supervised Distillation
Technical Paper fVDB : A Deep-learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
Dawn Fidrick
DNEG
Canada
Production Session Crafting an Immersive SciViz Experience for the 2023 SIGGRAPH Electronic Theater Pre-Show
Birds of a Feather WOSC Mixer & Breakfast
Gal Fiebelman
Tel Aviv University
Israel
Technical Paper Spice-E: Structural Priors in 3D Diffusion Using Cross-Entity Attention
Jonathan Fiely
Ocean Exploration Trust
United States of America
Birds of a Feather Exploring Our Natural World - Visualizing Oceans & Landscapes
Talk New Media for a New Generation of Deep Ocean Explorers — Real-time Underwater Modeling and Immersion
Rui Figueiredo
Didimo
Portugal
Talk Creating Infinite Characters From a Single Template: How Automation May Give Super Powers to 3D Artists
Arthur Firmino
Luxion
Technical University of Denmark
Denmark
Technical Paper Practical Error Estimation for Denoised Monte Carlo Image Synthesis
Clemence Fischbach
Director
MoPA
France
Electronic Theater Cycle
Michael Fischer
University College London (UCL)
United Kingdom
Technical Paper Neural Bounding
Technical Paper ZeroGrads: Learning Local Surrogates for Non-differentiable Graphics
Roland Fischer
University of Bremen
Germany
Poster 33. Temporal Hierarchical Gaussian Mixture Models for Real-Time Point Cloud Streaming
Ben Fischler
Autodesk
United States of America
Industry Session Autodesk Vision Series | Your Creativity, Unbridled with Autodesk Flow
Matthew Fisher
Adobe Research
United States of America
Technical Paper Deep Sketch Vectorization via Implicit Surface Extraction
Technical Paper One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
George Fitzmaurice
Autodesk Research
Canada
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Mia Fitzpatrick
Simon Fraser University
Canada
Poster 22. Driving Through the Data: Extended Reality Perceptual Support System (XRPSS)
Samson Flanagan
Visual Development
Savannah College of Art and Design
United States of America
Electronic Theater The Sun is Bad
Gary Fluitt
NVIDIA
Industry Session Get Certified in Generative AI from NVIDIA—At a Discount
Sean Flynn
Wētā FX
New Zealand
Talk Art Directable Underwater Explosion Simulation
Maxime FOLTZER
Director
MoPA
France
Electronic Theater Goodbye my World
Federico Fontana
Sapienza University of Rome
Italy
Poster 52. BNNAction-Net: Binary Neural Network on Hands Gesture Recognitions
Leon Foo
Centre for Immersification, Singapore Institute of Technology
Singapore
Labs demoConstruct: Democratizing Scene Construction for Digital Twins Through Progressive Reconstruction
Angus Forbes
Purdue University
SIGGRAPH 2024 Emerging Technologies Chair
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
Angus Forbes
NVIDIA
United States of America
Emerging Technologies Emerging Technologies Experience Presentation
Lisa Forelli
Filmakademie Baden-Württemberg GmbH
Animationsinstitut
Germany
Immersive Pavilion Fate of the Minotaur
Marc Forest
Director
ARTFX
France
Electronic Theater Silhouette
David Forsyth
University of Illinois Urbana-Champaign
United States of America
Poster 62. Denoising Monte Carlo Renders with Diffusion Models
Tommy Fortes
Google
United States of America
Emerging Technologies Project Starline: A High-fidelity Telepresence System
Gereon Fox
Max Planck Institute for Informatics
Germany
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Nick Fox-Gieg
York University
Canada
Technical Paper Lightning Artist Toolkit: A Hand-Drawn Volumetric Animation Pipeline
Marc Fragstein
Sono2
Germany
Immersive Pavilion Fate of the Minotaur
Allison Fraidenburg
Director
Ringling College of Art and Design
United States of America
Electronic Theater Beyond the Farm
Rod France
.mil
United States of America
Birds of a Feather 3D challenges in .MIL
Francesca Franco
United States of America
Retrospective Arts and Technology
Gwenael François
Director
Skill Lab
Luxembourg
VR Theater Errances
Thierry Frey
Canada
Talk Lights, Quality, Action!
Mikhail Fridberg
Columbia University
United States of America
Technical Paper Cricket: A Self-powered Chirping Pixel
Ohad Fried
The Interdisciplinary Center Herzliya
Israel
Technical Paper The Chosen One: Consistent Characters in Text-to-image Diffusion Models
Martin Fröhlich
Zurich University of the Arts
Switzerland
Technical Paper reconFIGURE: Confronting Audiences with Digital Doppelgängers
Shlomi Fruchter
Google
Israel
Technical Paper The Chosen One: Consistent Characters in Text-to-image Diffusion Models
Anna Frühstück
Adobe Research
United Kingdom
Technical Paper IntrinsicDiffusion: Joint Intrinsic Layers From Latent Diffusion Models
Chi-Wing Fu
The Chinese University of Hong Kong
Hong Kong
Technical Paper CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization
Technical Paper Creating LEGO Figurines From Single Images
Technical Paper Object-level Scene Deocclusion
Hongbo Fu
City University of Hong Kong
China
Technical Paper SketchDream: Sketch-based Text-to-3D Generation and Editing
Qiang Fu
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Ruoyu Fu
Nanjing University
China
Technical Paper Conditional Mixture Path Guiding for Differentiable Rendering
Xiao-Ming Fu
University of Science and Technology of China
China
Technical Paper Smooth Bijective Projection in a High-order Shell
Yang Fu
University of California San Diego
United States of America
Technical Paper A Construct-optimize Approach to Sparse View Synthesis Without Camera Pose
Clement Fuji Tsang
NVIDIA
Industry Session Dive Into 3D Deep Learning, Physics Simulation, and Interactive 3D Prototyping With NVIDIA Kaolin Library
Industry Session NVIDIA Research Presents AI and the Next Frontier of Graphics
Technical Paper fVDB : A Deep-learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
Junpei Fujikawa
Shibaura Institute of Technology
Japan
Poster 30. Edible Caustics: Designing Caustics of Jelly via Differentiable Rendering
Kenji Funahashi
Nagoya Institute of Technology
Japan
Poster 63. Development of a stereoscopic projection mapping system using a small mobile robot
Allison Fundis
Ocean Exploration Trust
United States of America
Talk New Media for a New Generation of Deep Ocean Explorers — Real-time Underwater Modeling and Immersion
Yasutaka Furukawa
Simon Fraser University
Autodesk
Canada
Technical Paper BrepGen: A B-rep Generative Diffusion Model With Structured Latent Geometry
Tatsuki Fushimi
Assistant Professor
University of Tsukuba
Japan
Poster 53. EMSJUMP: Electrical Muscle Stimulation as a Wearable Training Tool for Take-off Phase of Ski Jumping
Poster 64. Distance-adaptive unsupervised CNN model for computer-generated holography
ACM SIGGRAPH Village CG in Japan
Emerging Technologies Dynamic Acousto-Caustics in Dual-optimized Holographic Fields
Emerging Technologies Dynamic Acousto-Caustics in Dual-optimized Holographic Fields
Technical Paper Floating on the Boundary: Perceptions of Reality in a Half-Digital, Half-Physical Bunny

G
Matheus Gadelha
Adobe Research
United States of America
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Raphael Gadot
CG Lead (FX)
UTS Animal Logic Academy
Australia
Electronic Theater Coffee Brake
Adrien Gaidon
Toyota Research Institute
United States of America
Technical Paper ReFiNe: Recursive Field Networks for Cross-modal Multi-scene Representation
Mathieu Gaillard
Adobe Research
United States of America
Technical Paper Semantic Shape Editing With Parametric Implicit Templates
James Gain
University of Cape Town
South Africa
Technical Paper DeadWood: Including disturbance and decay in the depiction of digital nature
Rinon Gal
NVIDIA Research
Israel
Technical Paper Training-free Consistent Text-to-image Generation
Eric Galin
Université Lyon 1, CNRS, LIRIS
France
Technical Paper DeadWood: Including disturbance and decay in the depiction of digital nature
Technical Paper Terrain Amplification Using Multi Scale Erosion
Juan Carlos Galindo
BOXEL STUDIO
Mexico
Talk Practical Use of Machine Learning in Visual FX and Animation: A Case Study From 'Superman and Louis' TV Series
Kingman Gallagher
LAIKA
United States of America
Talk Polymorph, A Minimal Input Procedural Modeling Tool for Rapid Prototyping of Stop Motion Puppets at LAIKA
Francesca Galluzzi
DNEG
United Kingdom
Talk Performance Driven Character Effects in 'The Garfield Movie'
Yohan Gameiro
Director
Supinfocom Rubika
France
Electronic Theater Spot the Differences
Yuval Gamzon-Kapeller
Nvidia
Labs Supported by NVIDIA Labs Hands-On Class: Improving Shader Efficiency Using the NVIDIA Nsight Graphics Shader Profiler
Yuval Gamzon-Kapeller
NVIDIA
Labs Supported by NVIDIA Labs Hands-On Class: GPU Performance Analysis Using NVIDIA Nsight Tools
Chen Gao
Meta
United States of America
Technical Paper Modeling Ambient Scene Dynamics for Free-view Synthesis
Chengying Gao
Sun Yat-sen University
China
Technical Paper Joint Stroke Tracing and Correspondence for 2D Animation
Daoyi Gao
Technical University of Munich
Germany
Technical Paper DiffCAD: Weakly-supervised Probabilistic CAD Model Retrieval and Alignment From an RGB Image
Fei Gao
Zhejiang University
China
Technical Paper Implicit Swept Volume SDF: Enabling Continuous Collision-free Trajectory Generation for Arbitrary Shapes
Feng Gao
Amazon
United States of America
Technical Paper VR-GS: A Physical Dynamics-aware Interactive Gaussian Splatting System in Virtual Reality
Huan-ang Gao
Tsinghua University
China
Technical Paper Rip-NeRF: Anti-aliasing Radiance Fields With Ripmap-encoded Platonic Solids
Lei Gao
University College London (UCL)
United Kingdom
Technical Paper Temporal Acoustic Point Holography
Lin Gao
University of the Chinese Academy of Sciences
China
Technical Paper Fast Radiance Fields
Technical Paper HAISOR: Human-Aware Indoor Scene Optimization via Deep Reinforcement Learning
Technical Paper SketchDream: Sketch-based Text-to-3D Generation and Editing
Technical Paper Video Generation
Qingzhe Gao
Shandong University
Peking University
China
Technical Paper Semantic Gesticulator: Semantics-aware Co-speech Gesture Synthesis
Ruohan Gao
University of Maryland College Park
Stanford University
United States of America
Technical Paper DiffSound: Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inference Tasks
Shenghua Gao
ShanghaiTech University
China
Technical Paper 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Xifeng Gao
LightSpeed Studios
United States of America
Technical Paper Proxy Asset Generation for Cloth Simulation in Games
Technical Paper Real-time Physically Guided Hair Interpolation
Technical Paper TexPainter: Generative Mesh Texturing With Multi-view Consistency
Technical Paper Text-guided Synthesis of Crowd Animation
Yang gao
Nanjing University
China
Technical Paper Analogist: Out-of-the-box Visual In-context Learning With Image Diffusion Model
Yuan Gao
Kuaishou Technology
China
Technical Paper I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models
Vladimir Garanzha
Dorodnicyn Computing Center FRC CSC RAS Moscow Institute of Physics and Technology
Russia
Technical Paper In the Quest for Scale-Optimal Mappings
Stephan Garbin
Google Research
United Kingdom
Technical Paper Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-based View Synthesis
Daniel Garibi
Tel Aviv University
Israel
Technical Paper Cross-image Attention for Zero-shot Appearance Transfer
Andrew Garrard
Principal Systems Architect
Imagination Technologies
ACM SIGGRAPH Village History: The ACM SIGGRAPH History Archive—Moving Forward by Looking Backwards
Pablo Garrido
Flawless AI
United States of America
Technical Paper HQ3DAvatar: High Quality Implicit 3D Head Avatar
Andrew Gartner
CG Supervisor
Cinesite
Canada
Electronic Theater IWÁJÚ - Cinesite
Samuel Gateau
Epic Games
United States of America
Talk Stop the Presses!
Steven Gay
Mode Maison
Birds of a Feather Metaverse Standards Forum: Advancements on USD and glTF Interoperability and Discussion on the 3D Web Landscape
Isaac Gazmararian
Director
Emory University
United States of America
Electronic Theater Remembrance
Jiahao Ge
The Chinese University of Hong Kong
Hong Kong
Technical Paper Creating LEGO Figurines From Single Images
Yunhao Ge
NVIDIA
USA
Real-Time Live! GenUSD: 3D scene generation made easy
Andreas Geiger
University of Tübingen
Germany
Technical Paper 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Technical Paper Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-based View Synthesis
Yves Geleyn
Director
Hornet Animations, Inc.
United States of America
Electronic Theater Cuisine Exchange
Tobias Gels
University of Bremen
Germany
Poster 33. Temporal Hierarchical Gaussian Mixture Models for Real-Time Point Cloud Streaming
Iliyan Georgiev
Adobe Research
United Kingdom
Technical Paper N-BVH: Neural Ray Queries With Bounding Volume Hierarchies
Technical Paper RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
Technical Paper Real-Time Rendering: Hair, Fabrics, and Super-Resolution
Annemarie Gereis
Annemarie Gereis Consulting
Australia
Birds of a Feather Powerful Relationship Building for Career Growth in Film & TV
Morteza Gharib
California Institute of Technology
United States of America
Immersive Pavilion Unveiling the Invisible: Interactive Spatial Sensing Transforms Air Flow Measurement
Karen Ghavam
LunarG
United States of America
Panel High Performance Graphics 2024 Conference
Birds of a Feather Vulkan, Forging Ahead
Sirak Ghebremusse
Industrial Light & Magic
Talk Generative AI and Style Transfer
Mark Gillespie
Carnegie Mellon University
United States of America
Technical Paper Ray Tracing Harmonic Functions
Technical Paper Solid Knitting
Yotam Gingold
George Mason University
United States of America
Technical Paper Deep Sketch Vectorization via Implicit Surface Extraction
Technical Paper Lighting and Matting With Image Generation
Oliver Gingrich
University of Greenwich
United Kingdom
Poster 16. Picture (Im-) Perfect - Exploring Imperfections in Computer Generated Rendering
Poster 18. Zeitgeist - A deep learning visualization of Social Flow
Art Papers Body & Bodies
Loic Girault
Director
ESMA
New Zealand
Electronic Theater Shellfish
Nandhini Giri
Purdue University
United States of America
Birds of a Feather An Open Forum to Discuss Accessibility and Neurodiversity in Classroom, Industry and Academia
Educator's Forum Inclusive Community: Accessibility and Neurodiversity in Classroom, Industry, and Academia
Talk XR in Practice
Arvi Gjoka
New York University
United States of America
Technical Paper Differentiable solver for time-dependent deformation problems with contact
Technical Paper Soft Pneumatic Actuator Design Using Differentiable Simulation
Ioannis Gkioulekas
Carnegie Mellon University
United States of America
Technical Paper Aperture-aware Lens Design
Technical Paper Differentiable Rendering
Technical Paper Walkin’ Robin: Walk on Stars With Robin Boundary Conditions
Andrew Glassner
Weta FX
United States of America
Course An Introduction to Quantum Computing
Course An Introduction to the Fourier Transform
Alex Glawion
Director
Alex Glawion
Germany
Electronic Theater Patterns
Zachary Glynn
DreamWorks Animation
United States of America
Talk Making of Chameleon Transformation FX in KFP4
Purvi Goel
Stanford University
United States of America
Technical Paper Iterative Motion Editing With Natural Language
Kfir Goldberg
Tel Aviv University
Israel
Technical Paper ConceptLab: Creative Concept Generation using VLM-Guided Diffusion Prior Constraints
Dan B. Goldman
Google Research
United States of America
Poster 4. Generative AI for 2D Character Animation
Glenn Goldman
Director Emeritus and Professor
New Jersey Institute of Technology (NJIT)
United States of America
ACM SIGGRAPH Village ACM SIGGRAPH and Programs for Educators
ACM SIGGRAPH Village ACM SIGGRAPH and Programs for Educators - PART 2
ACM SIGGRAPH Village Faculty Submitted Student Work Exhibit Showreel
Educator's Forum Inclusive Community: Accessibility and Neurodiversity in Classroom, Industry, and Academia
Rich Goldman
Ansys
United States of America
Industry Session Narrowing the Gap Between Simulation and Reality With OpenUSD
Ashley Goldstein
NVIDIA
United States of America
Industry Session Beyond Hollywood: Expanding 3D Skills Into New Frontiers in AI and Digital Twins
Julie Goldstein
Grand Valley State University
United States of America
Educator's Forum Project Grand Path: An Inclusive, Interdisciplinary, Collaborative, Project Based Learning Model
McLean Goldwhite
Pinscreen
USA
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Vladislav Golyanik
Max Planck Institute for Informatics
Germany
Technical Paper Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models
Florian Gomes Freitas
Director
Ecole MoPA
France
Electronic Theater After Grandpa
Guilherme Gomes Haetinger
Disney Research Studios
Switzerland
Technical Paper Controllable Neural Style Transfer for Dynamic Meshes
Eric Gomez
Google
United States of America
Talk Measuring How Project Starline Improves Remote Communication With Behavioral Science
Julian Gomez
CCGH
United States of America
Retrospective Arts and Technology
Retrospective Designing the Computational Image: A History of Computers as Creative Tools
Birds of a Feather The Center for Computer Graphics History
Lynne Gonazalez
Graduate Researcher
University of Iowa
United States of America
ACM SIGGRAPH Village ACM SIGGRAPH Underrepresented Communities Travel Grant Awardee Panel
Bingchen Gong
The Chinese University of Hong Kong
Hong Kong
Technical Paper Bilateral Guided Radiance Field Processing
Matthew C. Gong
DreamWorks
United States of America
Talk Premo: Integrated Versioning
Daniel Gonzalez Esparza
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
Lauren Goode
WIRED
Keynote Speaker SIGGRAPH 2024 Keynote Speaker: Jensen Huang, NVIDIA CEO Fireside Chat: AI and Graphics for the New Computing Revolution
Jay Goodman
Electronic Arts
United States of America
Talk EA SPORTS College Football is Huge: Delivering a Triple-A Sports Game at Scale
Dan Goods
Founder of The Studio at JPL
NASA/JPL
United States of America
Production Session Visual Data Stories for Climate Action: The Making of NASA’s Earth Information Center Public Exhibits
Manu Gopakumar
Stanford University
United States of America
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Brian Gossart
CG Supervisor
Mikros Animation
Canada
Talk How to Control Mayhem: The Painted Look of Hair on TMNT
Production Session Oozing Hand Crafted 2D Illustration Into a 3D Ninja Turtle World
Craig Gotsman
New Jersey Institute of Technology (NJIT)
United States of America
Technical Paper A Linear Method to Consistently Orient Normals of a 3D Point Cloud
Guillaume Gourmelen
Waseda Research Institute for Science and Engineering
IWATA Lab
Japan
Emerging Technologies Miruoto: Sports Event Atmosphere Visual Rendering Through Real-time Image and Sound Processing System
Pradyumn Goyal
University of Massachusetts Amherst
United States of America
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Leandro Graciá Gil
Square Enix Co., Ltd.
Japan
Talk Lip-Sync ML: Machine Learning-based Framework to Generate Lip-sync Animations in FINAL FANTASY VII REBIRTH
Robert Graf
Aurora Innovation
United States of America
Talk A Procedural Production System for Autonomous Vehicle Simulation
Maud Grainger
Director
MoPA
France
Electronic Theater Wondermom
Uttam Grandhi
NYU
United States of America
Birds of a Feather Folded Futures: Crafting Interactive 3D Paper Possibilities
Birds of a Feather Folded Futures: Origamic Design in STEM
Talk Lips Don't Lie
Garry Gray
Vicon
United States of America
Course Advanced Practices in Optimizing Motion Capture Pipelines for Games and VFX
Landon Gray
DreamWorks Animation
United States of America
Talk Making of Chameleon Transformation FX in KFP4
Joshua Grebler
New Jersey Institute of Technology (NJIT)
United States of America
Immersive Pavilion Props and Rocks: Passive Haptic Mixed Reality for Navigating Far-off Worlds
Brian Green
Walt Disney Animation Studios
United States of America
Talk Dynamic Screen Space Textures for Coherent Stylization
Jason Greenblum
VFX Supervisor
Sony Pictures Imageworks
Canada
Production Session Suit Up! Sony Pictures Imageworks Presents Ghostbusters: Frozen Empire
Daniel Greenstein
Sony Pictures Imageworks
United States of America
Talk Evolving a Testsuite for Shading and Rendering
Christiaan Gribble
Advanced Micro Devices (AMD)
United States of America
Panel High Performance Graphics 2024 Conference
Anton Gribovskiy
Aurora Innovation
United States of America
Talk Alba: A Multimodal Rendering System for Autonomous Vehicle Simulation
Artur Grigorev
ETH Zürich
Max Planck Institue for Intelligent Systems
Germany
Technical Paper ContourCraft: Learning to Resolve Intersections in Neural Multi-garment Simulations
Saskia Groenewegen
Ordina
Sopra Steria
Netherlands
Immersive Pavilion Immersive Pavilion Experience Presentation
Steve Grogorick
Technical University of Braunschweig
Germany
Technical Paper Cybersickness Reduction via Gaze-contingent Image Deformation
Arnaud Grosjean
Solution Architect
Moment Factory
Canada
Production Session Pushing the Limits: Crafting an Immersive Mega-Canvas for Phish’s Music Shows at Sphere™
Markus Gross
ETH Zürich
Walt Disney Company, Switzerland
Switzerland
Technical Paper Learning a Generalized Physical Face Model From Data
Technical Paper Versatile Vision Foundation Model for Image and Video Colorization
Oliver Gross
Technical University of Berlin
Germany
Technical Paper Going With the Flow
Colin Groth
Technical University of Braunschweig
Germany
Technical Paper Cybersickness Reduction via Gaze-contingent Image Deformation
Thibault Groueix
Adobe Research
United States of America
Technical Paper Generative Escher Meshes
Grzegorz Gruszczynski
IDEAS NCBR
Poland
Poster 2. Animated Ink Bleeding with Computational Fluid Dynamics
Jeongmin Gu
Gwangju Institute of Science and Technology
South Korea
Technical Paper Target-aware Image Denoising for Inverse Monte Carlo Rendering
Jinwei Gu
Chinese University of Hong Kong
Hong Kong
Technical Paper Matting by Generation
Tianpei Gu
KREA
United States of America
Real-Time Live! Real-time AI and the Future of Creative Tools
Xiaojuan Gu
Beijing Film Academy
China
Poster 11. EDAVS: Emotion-Driven Audiovisual Synthesis Experience
Zeqi Gu
Cornell-Tech Cornell University
United States of America
Technical Paper Filter-Guided Diffusion for Controllable Image Generation
Zheng Gu
Nanjing University
City University of Hong Kong
Hong Kong
Technical Paper Analogist: Out-of-the-box Visual In-context Learning With Image Diffusion Model
Zhengwu Gu
Director
Ringling College of Art and Design
United States of America
Electronic Theater Dandelion
Jaime Guajardo
Google
United States of America
Poster 4. Generative AI for 2D Character Animation
Phillip Guan
Reality Labs Research, Meta
United States of America
Technical Paper Saccade-contingent Rendering
Zhongyue Guan
Hong Kong University of Science and Technology, Guangzhou
China
Technical Paper GPU-accelerated Rendering of Vector Brush Strokes
Pascal Guehl
Ecole Polytechnique
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Eric guérin
INSA, Lyon
France
Technical Paper DeadWood: Including disturbance and decay in the depiction of digital nature
Technical Paper Terrain Amplification Using Multi Scale Erosion
Ivan Guerrero
VFX Supervisor
Method Studios
United States of America
Electronic Theater Meta Quest | Asgard’s Wrath 2 Cinematic Launch
Paul Guerrero
Adobe Research
United Kingdom
Course Diffusion Models for Visual Content Generation
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space
Julia Guerrero-Viu
Universidad de Zaragoza
Spain
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space
Baptiste Gueusquin
Director
ARTFX
France
Electronic Theater Silhouette
Leonidas Guibas
Stanford University
United States of America
Technical Paper HAISOR: Human-Aware Indoor Scene Optimization via Deep Reinforcement Learning
Technical Paper Neural Control Variates With Automatic Integration
Technical Paper Streetscapes: Large-scale Consistent Street View Generation Using Autoregressive Video Diffusion
Garance Guilbert
Director
École des Nouvelles Images
France
Electronic Theater Délice
Varvara Guljajeva
Hong Kong University of Science and Technology, Guangzhou
China
Technical Paper Ephemera: Language as a Virus — AI-driven Interactive and Immersive Art Installation
David Gunderman
Indiana University School of Medicine
United States of America
Technical Paper Robust Containment Queries Over Collections of Rational Parametric Curves via Generalized Winding Numbers
Melissa Gunnell
University of North Carolina
University of North Carolina Chapel Hill
Birds of a Feather UNC Department of Computer Science SIGGRAPH Reunion Luncheon
Tobias Günther
University of Erlangen-Nuremberg
Germany
Technical Paper Variational Feature Extraction in Scientific Visualization
Hao-Xiang Guo
Tsinghua University
China
Technical Paper Part123: Part-aware 3D Reconstruction From a Single-view Image
Jia-Peng Guo
University of Science and Technology of China
China
Technical Paper Smooth Bijective Projection in a High-order Shell
Jie Guo
Nanjing University
China
Technical Paper Conditional Mixture Path Guiding for Differentiable Rendering
Technical Paper Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering
Technical Paper Specular Polynomials
Meng-Hao Guo
Tsinghua University
China
Technical Paper CharacterGen: Efficient 3D Character Generation From Single Images With Multi-view Pose Canonicalization
Mufan Guo
Nanjing University
China
Technical Paper Conditional Mixture Path Guiding for Differentiable Rendering
Wenchen Guo
Peking University
Communication University of China
China
Poster 12. Enhancing the Digital Inheritance and Embodied Experience of Zen based on Multimodal Mixed Reality System
Xiaohu Guo
University of Texas at Dallas
United States of America
Technical Paper CWF: Consolidating Weak Features in High-quality Mesh Simplification
Xun Guo
University of Science and Technology of China
China
Technical Paper I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models
Yanwen Guo
Nanjing University
China
Technical Paper Conditional Mixture Path Guiding for Differentiable Rendering
Technical Paper Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering
Technical Paper Specular Polynomials
Yu-Xiao Guo
Microsoft Research Asia
China
Technical Paper MVD^2: Efficient Multiview 3D Reconstruction for Multiview Diffusion
Yunrong Guo
NVIDIA
Canada
Technical Paper SuperPADL: Scaling Language-directed Physics-based Control With Progressive Supervised Distillation
Yuwei Guo
Chinese University of Hong Kong
Hong Kong
Course Generative Models for Visual Content Editing and Creation
Yuzhong Guo
Chinese Academy of Sciences Institute of Software
China
Technical Paper A Dual-Particle Approach for Incompressible SPH Fluids
Mohit Gupta
University of Wisconsin-Madison
United States of America
Emerging Technologies A Live Demo of Single-photon Imaging and Applications
Emerging Technologies A Live Demo of Single-photon Imaging and Applications
Technical Paper Light Codes for Fast Two-Way Human-Centric Visual Communication
Diego Gutierrez
Universidad de Zaragoza
Spain
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space

H
S. Mahdi H. Miangoleh
Simon Fraser University
Canada
Technical Paper Scale-invariant Monocular Depth Estimation via SSI Depth
Rasmus Haapaoja
Goodbye Kansas Productions
Sweden
Talk An Artist-friendly Method for Procedural Skin Generation and Visualisation in Houdini
John Hable
Independent
United States of America
Course Advances in Real-Time Rendering in Games, Part II
Toshiya Hachisuka
University of Waterloo
Canada
Technical Paper Velocity-based Monte Carlo Fluids
Aeshah Hadges
NVIDIA
Industry Session Get Certified in Generative AI from NVIDIA—At a Discount
Yangos Hadjiyannis
Kreis Immersive Spaces
SIGGRAPH 2024 VR Theater Director
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
Christian Hafner
Institute of Science and Technology Austria (ISTA)
Austria
Technical Paper Spin-It Faster: Quadrics Solve All Topology Optimization Problems That Depend Only on Mass Moments
Juergen Hagler
University of Applied Sciences
Ars Electronica
Austria
Frontiers Frontiers Workshop: Exploring Boundless Frontiers: Robotics and Imagination
David Hahn
Technical University of Vienna
Austria
Technical Paper View-Independent Adjoint Light Tracing for Lighting Design Optimization
Kohei Hakozaki
Japan Broadcasting Corporation (NHK)
Japan
Poster 46. Sign Motion Generation by Motion Diffusion Model
Sam Koji Hale
Art Director
Nickelodeon Animation Studio
United States of America
Production Session Monsters, Family, and Shenanigans, OH MY! Our CG Approach to Representation at Nickelodeon Animation
Ian Halley
Director
Supinfocom Rubika
France
Electronic Theater Paumo D'amour
Lina Halper
NVIDIA
United States of America
Industry Session Revolutionizing Visual Effects and Animation With Generative AI
Birds of a Feather What IS a Cinematic?!
Derek Ham
NC State University
SIGGRAPH 2024 Immersive Pavilion Chair,
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
Derek Ham
NC State University
United States of America
Talk Bodies, Skin and Hair
Frontiers Frontiers Talk: Firmness, Commodity, and Delight: A Vitruvian Model for Designing and Developing XR
Masatoshi Hamanaka
RIKEN
Japan
Appy Hour Bird Listening: An Application to Experience the Call and Beauty of Wild Birds
Diane Hamel
Director
ESMA
France
Electronic Theater Vidalia
Sébastien Hameline
MERCANTILE
United States of America
Immersive Pavilion The Tent
Levi Hammett
xLab / VCUArts Qatar
Art Gallery Preceding Emptiness: Alternative Arabic Typographic Technologies
Levi Hammett
xLab / VCUArts Qatar
Qatar
Art Gallery Preceding Emptiness: Alternative Arabic Typographic Technologies
Ping-Hsuan Han
National Taipei University of Technology
Taiwan (R.O.C.)
Poster 26. Exploring the Application of Multi-Sensory Device Interaction in Traditional Chinese Medicine Popular Science Education
Immersive Pavilion FlowZen: Using Hybrid-haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind
Immersive Pavilion Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse
Immersive Pavilion WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment
Xu HAN
Tokyo Metropolitan University
Japan
Poster 57. Real FPV Drone Simulator with 3D Scan Data and Visual Effects
Xuchen Han
Toyota Research Institute
United States of America
Technical Paper A Dynamic Duo of Finite Elements and Material Points
Yoon Chung Han
Associate Professor
San José State University
ACM SIGGRAPH Village Women in CG
Yushan Han
University of California Los Angeles
Epic Games
United States of America
Technical Paper A Neural Network Model for Efficient Musculoskeletal-driven Skin Deformation
Technical Paper Position-based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity
Nobuhisa Hanamitsu
Keio University Graduate School of Media Design
Enhance Experience Inc.
Japan
Emerging Technologies HaptoRoom: Using Vibrotactile Floor Interfaces to Enable Reconfigurable Haptic Interaction Onto Any Furniture Surfaces
Emerging Technologies The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-body Haptic Stimuli
Gerhard Hancke
City University of Hong Kong
Hong Kong
Technical Paper ThemeStation: Generating Theme-aware 3D Assets From Few Exemplars
Param Hanji
University of Cambridge
United Kingdom
Technical Paper ColorVideoVDP: A Visual Difference Predictor for Image, Video, and Display Distortions
Rana Hanocka
University of Chicago
United States of America
Technical Paper TEDi: Temporally-Entangled Diffusion for Long-term Motion Synthesis
Sizheng Hao
Reality Design Lab
United States of America
Immersive Pavilion MOFA: Multiplayer Omnipresent Fighting Arena
Immersive Pavilion MOFA: Multiplayer Omnipresent Fighting Arena
Zekun Hao
NVIDIA
USA
Real-Time Live! GenUSD: 3D scene generation made easy
Ryo Hara
Square Enix Co., Ltd.
Japan
Talk Lip-Sync ML: Machine Learning-based Framework to Generate Lip-sync Animations in FINAL FANTASY VII REBIRTH
Takenori Hara
Dai Nippon Printing Co., Ltd.
Keio University
Japan
Poster 25. Enhancing VR Customer Service Training: A System for Generating Customer Queries and Evaluating Trainee Responses
Bharath Hariharan
Cornell University
United States of America
Technical Paper Neural Control Variates With Automatic Integration
Technical Paper RealFill: Reference-driven Generation for Authentic Image Completion
Midhun Harikumar
Adobe
United States of America
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space
Glenn Harless
StoryFile
United States of America
Appy Hour Conversa AI: A Platform for AI Interviewing and Authentic Conversation
Béatrice Harlev (Hasler)
XR Researcher and Pioneer in VR-based Conflict Resolution
Special Event SIGGRAPH for Peace
David Hart
NVIDIA
United States of America
Technical Paper Modeling Hair Strands With Roving Capsules
Miloš Hašan
Adobe Research
United States of America
Technical Paper RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space
Technical Paper Woven Fabric Capture With a Reflection-transmission Photo Pair
Naoki Hashimoto
University of Electro-Communications
Japan
Poster 65. Expansive Field-of-View Head-Mounted Display based on Dynamic Projection Mapping
Shingo Hattori
Cluster Metaverse Lab
University of Tsukuba
Japan
Poster 68. Measurement of the Imperceptible Threshold for Color Vibration Pairs Selected by using MacAdam Ellipse
Anita HAVELE
Web3D Consortium
United States of America
Birds of a Feather The world wide Webiverse!
Yoshio Hayasaki
Utsunomiya University
Center for Optical Research and Education
Japan
Emerging Technologies Volumetric Display With Dual-path Holographic Laser Rendering
Yuichi Hayashi
Nara Institute of Science and Technology
Japan
Poster 42. Non-Line-of-Sight Imaging based on Dual Photography using Leaked EM Waves
Marianne Hayden
Skydance New Media
Birds of a Feather What IS a Cinematic?!
Kai He
ShanghaiTech University
Deemos Technology
China
Technical Paper DressCode: Autoregressively Sewing and Generating Garments From Text Guidance
Kevin He
DeepMotion Inc.
United States of America
Real-Time Live! Enhancing Narratives with SayMotion's text-to-3D animation and LLMs
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Liang He
Purdue University
United States of America
Poster 50. 3D Printing Shape-Changing Devices with Inductive Sensing
Xiaowei He
Chinese Academy of Sciences Institute of Software
China
Technical Paper A Dual-Particle Approach for Incompressible SPH Fluids
Ying He
Nanyang Technological University
Singapore
Technical Paper Consistent Point Orientation for Manifold Surfaces via Boundary Integration
Yuhang He
Peking University
China
Technical Paper 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
Yuze He
Tsinghua University
China
Technical Paper Temporally Stable Metropolis Light Transport Denoising Using Recurrent Transformer Blocks
Martial Hebert
Carnegie Mellon University
United States of America
Technical Paper Separate-and-Enhance: Compositional Finetuning for Text-to-image Diffusion Models
Nicholas Hedley
Simon Fraser University
Canada
Poster 22. Driving Through the Data: Extended Reality Perceptual Support System (XRPSS)
Peter Hedman
Google Research
United Kingdom
Technical Paper Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-based View Synthesis
Technical Paper SMERF: Streamable Memory Efficient Radiance Fields for Real-time Large-scene Exploration
Trevor Hedstrom
University of California San Diego
United States of America
Technical Paper Real-time Path Guiding Using Bounding Voxel Sampling
Eric Heep
Meow Wolf
United States of America
Course Fractal World Building: Infinitely Engaging Experience Design at Meow Wolf
Moritz Heep
University of Bonn
Germany
Poster 41. Image Segmentation from Shadow-Hints using Minimum Spanning Trees
Felix Heide
Princeton University
United States of America
Technical Paper Radar Fields: Frequency-space Neural Scene Representations for FMCW Radar
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Wolfgang Heidrich
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Technical Paper VR, Eye Tracking, Perception
Timo Heinäpurola
Supercell
Finland
Course Moving Mobile Graphics
Peter Synak
Institute of Science and Technology Austria (ISTA)
Austria
Technical Paper Multi-material Mesh-based Surface Tracking With Implicit Topology Changes
Barbara Helfer
ACM SIGGRAPH
United States of America
ACM SIGGRAPH Village Meet the ACM SIGGRAPH 2024 Award Winners
Chris Hellmuth
Sony Pictures Imageworks, Canada
Canada
Talk A Resampled Tree for Many Lights Rendering
Volker Helzle
Filmakademie Baden-Württemberg GmbH
Animationsinstitut
Germany
Immersive Pavilion Fate of the Minotaur
Nicolas Henchoz
EPFL+ECAL Lab
Special Event SIGGRAPH for Peace
Mark Henderson
NVIDIA
United States of America
Industry Session Remastering Classic Games With OpenUSD
Benjamin Hendricks
CG Supervisor
Sony Pictures Imageworks
United States of America
Production Session Suit Up! Sony Pictures Imageworks Presents Ghostbusters: Frozen Empire
Bruno Herbelin
EPFL
Switzerland
Talk Virtual Reality for Inward Contemplation
Nathan Hermouet
Director
Supinfocom Rubika
France
Electronic Theater Paumo D'amour
Sebastian Herrera Urrutia
Autodesk Research
United States of America
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Amir Hertz
Google
Israel
Technical Paper The Chosen One: Consistent Characters in Text-to-image Diffusion Models
Aaron Hertzmann
Adobe
Technical Paper Art, illusion, Fabrication
Adrien Herubel
Autodesk
Birds of a Feather Seamless Rendering Interchange in OpenUSD
Christophe Hery
Meta Reality Labs Research
United States of America
Technical Paper A Realistic Multi-scale Surface-based Cloth Appearance Model
Charlie Hewitt
Microsoft
United Kingdom
Poster 45. Scribble: Auto-Generated 2D Avatars with Diverse and Inclusive Art-Direction
Jennifer Hicks
Stanford University
United States of America
Technical Paper A Neural Network Model for Efficient Musculoskeletal-driven Skin Deformation
Kyle Hiebel
NVIDIA
Labs Supported by NVIDIA Labs Hands-On Class: Using the NVIDIA Nsight Graphics Ray Tracing Inspector to Fix Bugs and Improve Performance
Daniel Hignell-Tully
University of Greenwich
United Kingdom
Poster 18. Zeitgeist - A deep learning visualization of Social Flow
Otmar Hilliges
ETH Zürich
Switzerland
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Otmar Hilliges
ETH Zürich
Switzerland
Technical Paper ContourCraft: Learning to Resolve Intersections in Neural Multi-garment Simulations
Ronan Hinchet
ETH Zürich
Switzerland
Technical Paper FlexScale: Modeling and Characterization of Flexible Scaled Sheets
Technical Paper Modal Folding: Discovering Smooth Folding Patterns for Sheet Materials Using Strain-space Modes
Akshay Hinduja
Carnegie Mellon University
United States of America
Technical Paper AONeuS: A Neural Rendering Framework for Acoustic-optical Sensor Fusion
Takefumi Hiraki
Cluster Metaverse Lab
University of Electro-Communications
Japan
Poster 68. Measurement of the Imperceptible Threshold for Color Vibration Pairs Selected by using MacAdam Ellipse
Naoyuki Hirasawa
University of Tokyo
Japan
Poster 5. Non-Hermitian Absorbing Layers for Schrödinger’s Smoke
Ryuji Hirayama
University College London (UCL)
United Kingdom
Technical Paper Temporal Acoustic Point Holography
Yuichi Hiroi
Cluster Metaverse Lab
Japan
Poster 68. Measurement of the Imperceptible Threshold for Color Vibration Pairs Selected by using MacAdam Ellipse
Yuichi Hirose
Carnegie Mellon University
United States of America
Technical Paper Solid Knitting
Long-Nhat Ho
MBZUAI
United Arab Emirates
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Tallon Hodge
Roblox
United States of America
Talk End-to-end Automatic Body and Face Setup for Generative or User Created 3D Avatar
Jessica Hodgins
Carnegie Mellon University
The AI Institute
United States of America
Technical Paper Strategy and Skill Learning for Physics-based Table Tennis Animation
Justin Hoey
Epic Games
ArtStation
United States of America
Educator's Day Session Empowering Artists in the Digital Age
Christian Hoffman
Pixar Animation Studios
United States of America
Talk Pixar's Inside Out 2: Character Rig Challenges and Techniques
Megan Hofmann
Northeastern University
United States of America
Technical Paper Singular Foliations for Knit Graph Design
Emile Hohnadel
University Grenoble Alpes Inria, CNRS, Grenoble INP, LJK
France
Technical Paper Contact Detection Between Curved Fibres: High Order Makes a Difference
Yannick Hold-Geoffroy
Adobe Research
Canada
Technical Paper RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
Seth Holladay
Brigham Young University
United States of America
Talk Fire, Water, and Sand
Educator's Day Session The Perks of Being a Houdini Instructor
Charli Holt
Foundry
United Kingdom
Educator's Day Session Build Basics and Break Creative Boundaries with Foundry
Aleksander Holynski
Google Research
United States of America
Technical Paper RealFill: Reference-driven Generation for Authentic Image Completion
Christian Holz
ETH Zürich
Switzerland
Technical Paper Ultra Inertial Poser: Scalable Motion Capture and Tracking From Sparse Inertial Sensors and Ultra-Wideband Ranging
Pengpei Hong
University of Utah
United States of America
Technical Paper Specular Polynomials
Michael A. Hopkins
Disney Research
United States of America
Technical Paper Interactive Design of Stylized Walking Gaits for Robotic Characters
Arata Horie
Keio University Graduate School of Media Design
commissure, Inc.
Japan
Emerging Technologies FEELTECH Wear: Enhancing Mixed Reality Experience With Wrist to Finger Haptic Attribution
Emerging Technologies HaptoRoom: Using Vibrotactile Floor Interfaces to Enable Reconfigurable Haptic Interaction Onto Any Furniture Surfaces
Kazuki 堀切
JVCKENWOOD Corporation
Future Creation Research Laboratory
Japan
Emerging Technologies Volumetric Display With Dual-path Holographic Laser Rendering
Kai Hormann
Università della Svizzera Italiana
Switzerland
Technical Paper A Linear Method to Consistently Orient Normals of a 3D Point Cloud
Brian Horn
Blizzard Entertainment
Birds of a Feather What IS a Cinematic?!
Zoltán Hortsin
aiMotive
Hungary
Poster 38. Controllable Neural Reconstruction for Autonomous Driving
Ayami Hoshi
NTT Corporation
Japan
Emerging Technologies Mirror-Transcending Aerial Imaging System for Multiple Users
Milad Hosseini-Mozari
University of Utah
United States of America
Talk Bridging the Gap: Immersive Environments for Resettlement
Liang Hou
Kuaishou Technology
China
Technical Paper Direct-a-Video: Customized Video Generation With User-directed Camera Movement and Object Motion
Technical Paper I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models
Qiming Hou
Zhejiang University
China
Technical Paper 3D Gaussian Splatting With Deferred Reflection
Niklaus Houska
Esri R&D Center Zurich
Switzerland
lead LEAD Talk: Leading Sustainable Futures: Innovative Approaches for Urban Environments
Technical Paper Recompose Grammars for Procedural Architecture
Chiao-En Hsieh
National Taiwan University
Taiwan
Immersive Pavilion FlowZen: Using Hybrid-haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind
Emily Hsu
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Emily Hsu
Netflix Animation
Birds of a Feather What IS a Cinematic?!
Jerry Hsu
University of Utah
LightSpeed Studios
United States of America
Technical Paper Real-time Physically Guided Hair Interpolation
Anita Hu
NVIDIA
Canada
Technical Paper Diffusion Texture Painting
Industry Session Dive Into 3D Deep Learning, Physics Simulation, and Interactive 3D Prototyping With NVIDIA Kaolin Library
Botao Hu
Holo Interactive
Reality Design Lab
United States of America
Technical Paper Cell Space: Augmented Awareness of Intercorporeality
Immersive Pavilion MOFA: Multiplayer Omnipresent Fighting Arena
Immersive Pavilion MOFA: Multiplayer Omnipresent Fighting Arena
Chih-Yao Hu
National Taiwan University
Taiwan
Technical Paper BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes
Dylan Hu
Brown University
United States of America
Technical Paper One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
Haoyu Hu
School of Software, Tsinghua University
China
Technical Paper Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions With Physics
Jingyu Hu
The Chinese University of Hong Kong
Hong Kong
Technical Paper CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization
Liwen Hu
Pinscreen
United States
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Min-Chun Hu
National Tsing Hua University
Taiwan
Poster 56. ImmerseSketch: Transforming Creative Prompts into Vivid 3D Environments in VR
Ruizhen Hu
Shenzhen University
China
Technical Paper LGTM: Local-to-Global Text-driven Human Motion Diffusion Model
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Technical Paper Spatial and Surface Correspondence Field for Interaction Transfer
Shi-Min Hu
Tsinghua University
China
Technical Paper CharacterGen: Efficient 3D Character Generation From Single Images With Multi-view Pose Canonicalization
Te Hu
Pixar Animation Studios
United States of America
Talk Familiar Feelings: Emotion Look Development on Pixar's Inside Out 2
Weiming Hu
Institute of Automation, Chinese Academy of Sciences
China
Technical Paper I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models
Wenbo Hu
Tencent AI Lab
China
Technical Paper Rip-NeRF: Anti-aliasing Radiance Fields With Ripmap-encoded Platonic Solids
Yiwei Hu
Adobe Research
United States of America
Technical Paper RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space
Wei Hua
Zhejiang Lab
China
Technical Paper NeLT: Object-oriented Neural Light Transfer
Binbin Huang
ShanghaiTech University
China
Technical Paper 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Chih-Chuan Huang
National Tsing Hua University
Taiwan
Poster 56. ImmerseSketch: Transforming Creative Prompts into Vivid 3D Environments in VR
Chun-Hao Huang
Adobe Research
United Kingdom
Course Diffusion Models for Visual Content Generation
Haibin Huang
Kuaishou Technology
China
Technical Paper Direct-a-Video: Customized Video Generation With User-directed Camera Movement and Object Motion
Technical Paper Generative 3D Geometry and Editing
Technical Paper I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models
Technical Paper LGTM: Local-to-Global Text-driven Human Motion Diffusion Model
Technical Paper Spatial and Surface Correspondence Field for Interaction Transfer
Technical Paper VRMM: A Volumetric Relightable Morphable Head Model
Hongxiang Huang
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper LightFormer: Light-oriented Global Neural Rendering in Dynamic Scene
Hua Huang
Beijing Normal University
China
Technical Paper ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering
Hui Huang
Shenzhen University
China
Technical Paper LGTM: Local-to-Global Text-driven Human Motion Diffusion Model
Technical Paper Spatial and Surface Correspondence Field for Interaction Transfer
Technical Paper Split-and-Fit: Learning B-Reps via Structure-aware Voronoi Partitioning
Jensen Huang
NVIDIA
Keynote Speaker SIGGRAPH 2024 Keynote Speaker: AI and the Next Computing Platforms With Jensen Huang and Mark Zuckerberg
Keynote Speaker SIGGRAPH 2024 Keynote Speaker: Jensen Huang, NVIDIA CEO Fireside Chat: AI and Graphics for the New Computing Revolution
Jia-Bin Huang
University of Maryland, College Park
Meta
United States of America
Technical Paper Modeling Ambient Scene Dynamics for Free-view Synthesis
Jiahui Huang
NVIDIA Research
United States of America
Technical Paper fVDB : A Deep-learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
Jiahui Huang
NVIDIA
Industry Session Introduction to fVDB: Hands-On With Large-Scale Spatial Intelligence
Jiawei Huang
Chuzhou University
Void Dimensions
China
Technical Paper Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians
Jiayang Huang
Hong Kong University of Science and Technology, Guangzhou
China
Technical Paper Ephemera: Language as a Virus — AI-driven Interactive and Immersive Art Installation
Jing-Yuan Huang
National Taiwan University
Taiwan
Immersive Pavilion FlowZen: Using Hybrid-haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind
Jinguang Huang
DreamWorks Animation
United States of America
Talk Making of Chameleon Transformation FX in KFP4
Kemeng Huang
University of Hong Kong
Hong Kong
Technical Paper GIPC: Fast and stable Gauss-Newton optimization of IPC barrier energy
Shaoli Huang
Tencent AI Lab
China
Technical Paper Taming Diffusion Probabilistic Models for Character Control
Shi-Sheng Huang
Beijing Normal University
China
Technical Paper ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering
Tao Huang
The Chinese University of Hong Kong
Hong Kong
Technical Paper Physics-based Scene Layout Generation From Human Motion
Wan-Chen HUANG
Festival & Awards
Astrea
France
VR Theater Astra
Xingchang Huang
Max Planck Institute for Informatics
Germany
Technical Paper Blue Noise for Diffusion Models
Yue Huang
Hong Kong University of Science and Technology, Guangzhou
China
Technical Paper Ephemera: Language as a Virus — AI-driven Interactive and Immersive Art Installation
Yuming Huang
University of Manchester
United Kingdom
Technical Paper Neural Slicer for Multi-axis 3D Printing
Zeyu Huang
Shenzhen University
China
Technical Paper Spatial and Surface Correspondence Field for Interaction Transfer
Zhaoyang Huang
The Chinese University of Hong Kong
Hong Kong
Technical Paper Motion-I2V: Consistent and Controllable Image-to-video Generation With Explicit Motion Modeling
Zizhou Huang
New York University
United States of America
Technical Paper Differentiable solver for time-dependent deformation problems with contact
Tabatha Hugues
Director
ESMA
France
Electronic Theater Vidalia
Ka-Hei Hui
The Chinese University of Hong Kong
Hong Kong
Technical Paper CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization
Pan Hui
Hong Kong University of Science and Technology, Guangzhou
CHINA
Poster 28. Multi-Role VR Training System for Film Production: Enhancing Collaboration with MetaCrew
Tak Cheung Hui
Hong Kong Metropolitan University
Hong Kong
Technical Paper A Concert in a Vanished Church: Contextualizing Peace Island's Auditory History with Modern Technology
James Hullick
JOLT Arts
Art Gallery Disruptive Critters
James Hullick
JOLT Arts
Australia
Art Gallery Disruptive Critters
Searit Kahsay Huluf
Pixar Animation Studios
United States of America
Electronic Theater Self
Julian Humml
California Institute of Technology
United States of America
Immersive Pavilion Unveiling the Invisible: Interactive Spatial Sensing Transforms Air Flow Measurement
Chia-Yi Hung
National Taipei University of Technology
Taiwan
Immersive Pavilion WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment
Yi-Ping Hung
National Taiwan University
Taiwan
Immersive Pavilion FlowZen: Using Hybrid-haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind
Alwyn Hunt
Adobe
Australia
Educator's Day Session Substance 3D Education: Inspiring Minds, Designing Futures
Dexter Hunter Laroche
Carleton University
Canada
Poster 21. Creating a Multi-Sensory Horror Experience with VR
Jing Huo
Nanjing University
China
Technical Paper Analogist: Out-of-the-box Visual In-context Learning With Image Diffusion Model
Yuchi Huo
Zhejiang University State Key Lab of CAD&CG
China
Technical Paper LightFormer: Light-oriented Global Neural Rendering in Dynamic Scene
Technical Paper NeLT: Object-oriented Neural Light Transfer
Oriane Hurard
Lead producer
Atlas V
France
VR Theater Emperor
Jamie Hurcomb
Epic Games
Canada
Educator's Day Session More Than Virtual Production: Film & Media Education with the Epic Games Ecosystem
Stephanie Hurlburt
Binomial
United States of America
Birds of a Feather Advancements in WebGL and WebGPU: Latest Updates and Innovations
Kelsey Hurley
Walt Disney Animation Studios
United States of America
Talk Optimizing Assets for Authoring and Consumption in USD
David Hutchins
Walt Disney Animation Studios
United States of America
Talk Art-directing Asha's Braids in Disney's Wish
Jonghwan Hwang
Sony Pictures Imageworks
Canada
Talk Sony Imageworks Animation Layout Workflow With Unreal Engine and OpenUSD
Jemin Hwangbo
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Emerging Technologies RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Danny Hynds
Keio University Graduate School of Media Design
Japan
Emerging Technologies The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-body Haptic Stimuli

I
Jean-Claude IEHL
University of Lyon 1
CNRS - LIRIS
France
Technical Paper Quad-optimized Low-discrepancy Sequences
Takeo Igarashi
Professor
University of Tokyo
Japan
Birds of a Feather Bring Your Bunny (or Something) 02: Fabrication Meet-Up
ACM SIGGRAPH Village SIGGRAPH Asia 2024
Shosuke Iida
Toyo University
Japan
Poster 51. A Study on Tactile Illusions of Temperature and Touch Through Virtual Hand Illusion
Akito Iizuka
Tohoku University
Japan
Technical Paper Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians
Takashi Ijiri
Shibaura Institute of Technology
Japan
Poster 30. Edible Caustics: Designing Caustics of Jelly via Differentiable Rendering
Poster 37. Consistent Image Registration for Multi-view Focus Bracketing in Micro-Scale Photogrammetry
Yusei Imai
Tokyo University of Science
Japan
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Shota Imaizumi
Utsunomiya University
Japan
Poster 23. Effective Visual Feedback for Virtual Grasping
Masa Inakage
ACM SIGGRAPH
United States of America
Frontiers Frontiers Workshop: Design and Spatial Computing
Birds of a Feather Future of Hybrid Society: How Digital Twin and XR Will Shape Our Society
Masahiko Inami
University of Tokyo
Japan
Emerging Technologies Demonstrating Real-time Slow-motion Experience Through Parallel Video Presentation
Frontiers Frontiers Talk: JIZAI Body: Beyond Human Limits
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Daiki Inokoshi
Shibaura Institute of Technology
Japan
Poster 30. Edible Caustics: Designing Caustics of Jelly via Differentiable Rendering
Yannis Ioannidis
ACM
University of Athens
Special Event SIGGRAPH for Peace
Yannis Ioannidis
ACM
National and Kapodistrian University of Athens, Greece
United States of America
ACM SIGGRAPH Village From ACM : The Nature of Future Conferences and ACM Open
lead LEAD Talk: Driving Global Impact through Technology
Pourang Irani
The University of British Columbia, Okanagan
Canada
Technical Paper NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-air Interactions
Hironori Ishikawa
NTT DOCOMO, INC.
Japan
Emerging Technologies FEELTECH Wear: Enhancing Mixed Reality Experience With Wrist to Finger Haptic Attribution
Katsuyoshi Ishikawa
Kajima Development Pte Ltd
Singapore
Appy Hour Singapore GeAR
Tomokazu Ishikawa
Toyo University
Prometech CG Research
Japan
Poster 51. A Study on Tactile Illusions of Temperature and Touch Through Virtual Hand Illusion
Kota Isobe
Enhance Experience Inc.
Japan
Emerging Technologies The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-body Haptic Stimuli
Ali Israr
ByteDance Inc.
United States of America
Immersive Pavilion Intractable Live Free-viewpoint Video With Haptic Feedback
Lesley Istead
Carleton University
Canada
Poster 21. Creating a Multi-Sensory Horror Experience with VR
Poster 40. Evaluating And Improving Disparity Maps Without Ground Truth
Florin Isvoranu
EPFL
Switzerland
Technical Paper Computational Homogenization for Inverse Design of Surface-based Inflatables
Michał Iwanicki
Activision
United States of America
Course Advances in Real-Time Rendering in Games, Part I
Akira Iwasawa
Square Enix Co., Ltd.
Japan
Talk Lip-Sync ML: Machine Learning-based Framework to Generate Lip-sync Animations in FINAL FANTASY VII REBIRTH
Nobuo Iwashita
Kajima Development Pte Ltd
Singapore
Appy Hour Singapore GeAR
Hiroyasu Iwata
Waseda Research Institute for Science and Engineering
Japan
Emerging Technologies Miruoto: Sports Event Atmosphere Visual Rendering Through Real-time Image and Sound Processing System
Kazuya Izumi
University of Tsukuba
Japan
Technical Paper Floating on the Boundary: Perceptions of Reality in a Half-Digital, Half-Physical Bunny

J
Mark Jackels
DreamWorks
Birds of a Feather Open MoonRay Update
Denver Jackson
Director
Vancouver ACM SIGGRAPH
Cloudrise Pictures
ACM SIGGRAPH Village Journey to Animating a Solo Feature Film... Twice
David E. Jacobs
Google Research
United States of America
Technical Paper RealFill: Reference-driven Generation for Authentic Image Completion
Alec Jacobson
University of Toronto
Canada
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Three Years Later
Talk Gender Diversity of Graphics Conference Leadership
Technical Paper Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton
Technical Paper Surface-filling Curve Flows via Implicit Medial Axes
Jay Seung Jaegal
Dexter Studios
South Korea
Industry Session Autodesk Vision Series | Dexter Studios: Harnessing OpenUSD and Virtual Production for Efficiency
Madelyn Jager
Digital Arts Student
Bowling Green State University
United States of America
ACM SIGGRAPH Village History: The ACM SIGGRAPH History Archive—Moving Forward by Looking Backwards
Aryamaan Jain
INRIA, Université Côte d'Azur
France
Technical Paper Efficient Debris-flow Simulation for Steep Terrain Erosion
Pranav Jain
University of Southern California
United States of America
Technical Paper Neural Monte Carlo Fluid Simulation
Daniel Jalali
Florida International University
United States of America
Appy Hour Balboa Park Alive!: Exploring Biodiversity Through Mobile Augmented Reality
Doug James
Stanford University
United States of America
Technical Paper Progressive Dynamics for Cloth and Shell Animation
Stephen James
VFX Supervisor
DNEG
Canada
Production Session Return to Arrakis: The VFX of ‘Dune: Part Two’
Electronic Theater The Last of Us
Sabine Janetzka
Cinesite 2D Supervisor
Cinesite
United Kingdom
Electronic Theater True Detective: Night Country - Cinesite VFX and Animation
Deok-Kyeong Jang
MOVIN Inc.
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Real-Time Live! MOVIN TRACIN' : Move Outside the Box
Deok-Yun Jang
MOVIN Inc.
Gwangju Institute of Science and Technology
South Korea
Real-Time Live! MOVIN TRACIN' : Move Outside the Box
Wonjong Jang
POSTECH
South Korea
Technical Paper Toonify3D: StyleGAN-based 3D Stylized Face Generator
Pooya Jannaty
NVIDIA
United States of America
Real-Time Live! GenUSD: 3D scene generation made easy
Adrian Jarabo
Universidad de Zaragoza
Meta Reality Labs
Spain
Poster 60. A Surface-based Appearance Model for Pennaceous Feathers
Technical Paper A Realistic Multi-scale Surface-based Cloth Appearance Model
Wojciech Jarosz
Dartmouth College
United States of America
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Three Years Later
Technical Paper From Microfacets to Participating Media: A Unified Theory of Light Transport With Stochastic Geometry
Alireza Javanmardi
Max Planck Institute for Informatics
Germany
Technical Paper Learning Images Across Scales Using Adversarial Training
Pradeep Jayaraman
Autodesk
Autodesk Research
Canada
Technical Paper BrepGen: A B-rep Generative Diffusion Model With Structured Latent Geometry
Jens Jebens
NVIDIA
United States of America
Industry Session Advancing OpenUSD for the Era of Industrial Digitalization and Physical AI
Nicholas Jennings
University of California Berkeley
United States of America
Technical Paper Theory of Human Tetrachromatic Color Experience and Printing
Yoonchan Jeong
Seoul National University
South Korea
Technical Paper Holographic Parallax Improves 3D Perceptual Realism
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Anne Jeppesen
CEO
Superposition XR Studio
Denmark
VR Theater A Vocal Landscape
Stefan Rhys Jeske
RWTH Aachen University
Germany
Technical Paper Implicit Surface Tension for SPH Fluid Simulation
Pan Ji
Tencent
China
Technical Paper BlockFusion: Expandable 3D Scene Generation Using Latent Tri-plane Extrapolation
Xuebo Ji
University of Hong Kong
Centre for Transformative Garment Production (TransGP)
China
Technical Paper Text-guided Synthesis of Crowd Animation
Yang Ji
University of Science and Technology of China
China
Technical Paper Smooth Bijective Projection in a High-order Shell
Xiaohong Jia
AMSS, Chinese Academy of Sciences
China
Technical Paper NeurCADRecon: Neural Representation for Reconstructing CAD Surfaces by Enforcing Zero Gaussian Curvature
Chenfanfu Jiang
University of California Los Angeles
Style3D Research
United States of America
Technical Paper A Dynamic Duo of Finite Elements and Material Points
Technical Paper VR-GS: A Physical Dynamics-aware Interactive Gaussian Splatting System in Virtual Reality
Technical Paper X-SLAM: Scalable Dense SLAM for Task-aware Optimization Using CSFD
Dianheng Jiang
Tongji University
College of Design and Innovation
China
Poster 17. Starry Starry Night: An Interactive Narrative Visualization of Astrology Imagery in Tang Poetry
Hai Jiang
Sichuan University
China
Technical Paper DMHomo: Learning Homography with Diffusion Models
Haiyong Jiang
School of Artificial Intelligence, University of Chinese Academy of Sciences
China
Poster 48. T2DyVec: Leveraging Sparse Images and Controllable Text for Dynamic SVG
Haoran Jiang
ShanghaiTech University
China
Technical Paper CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Jiaxi Jiang
ETH Zürich
Switzerland
Technical Paper Ultra Inertial Poser: Scalable Motion Capture and Tracking From Sparse Inertial Sensors and Ultra-Wideband Ranging
Kaiwen Jiang
University of California San Diego
United States of America
Technical Paper A Construct-optimize Approach to Sparse View Synthesis Without Camera Pose
Xuekun Jiang
Shanghai Aritificial Intelligence Laboratory
China
Technical Paper Interactive Character Control With Auto-regressive Motion Diffusion Models
Ying Jiang
University of Hong Kong
University of California Los Angeles
United States of America
Technical Paper VR-GS: A Physical Dynamics-aware Interactive Gaussian Splatting System in Virtual Reality
Shaohui JIAO
ByteDance Inc.
China
Poster 67. Geometry enhanced 3D Gaussian Splatting for high quality deferred rendering
Shaohui Jiao
ByteDance Inc.
China
Immersive Pavilion Intractable Live Free-viewpoint Video With Haptic Feedback
Erick Jimenez Berumen
Boston University
United States of America
Technical Paper Singular Foliations for Knit Graph Design
Daniel Jiménez Navarro
Max Planck Institute for Informatics
Germany
Technical Paper Accelerating Saccadic Response Through Spatial and Temporal Cross-modal Misalignments
Jingyi Jin
NVIDIA
United States of America
Real-Time Live! GenUSD: 3D scene generation made easy
Jong-Hyun Jin
Dexter Studios
South Korea
Industry Session Autodesk Vision Series | Dexter Studios: Harnessing OpenUSD and Virtual Production for Efficiency
Shan Jin
Hong Kong University of Science and Technology, Guangzhou
CHINA
Poster 28. Multi-Role VR Training System for Film Production: Enhancing Collaboration with MetaCrew
Taegyu Jin
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Emerging Technologies RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Xiaogang Jin
Zhejiang University
State Key Lab of CAD&CG, Zhejiang University
China
Technical Paper DreamMat: High-quality PBR Material Generation With Geometry- and Light-aware Diffusion Models
Technical Paper Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-time Rendering
Technical Paper Portrait3D: Text-guided High-quality 3D Portrait Generation Using Pyramid Representation and GANs Prior
Xutong Jin
Peking University
China
Technical Paper DiffSound: Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inference Tasks
Yitong Jin
Central Conservatory of Music
Tsinghua University
China
Technical Paper Audio Matters Too! Enhancing Markerless Motion Capture With Audio Signals for String Performance Capture
Lai Jiun Ting
知覺野人
Taiwan
Immersive Pavilion The Human-like Non-human Series: Data_Revoc (The Precursor to the Electrotactile Asura Series)
William Joel
Computer Graphics & Animation Research Projects
United States of America
Birds of a Feather Computer Graphics & Animation Research Projects
Justin Johnson
North Carolina State College of Design
United States of America
Educator's Forum Exploring the Dichotomy of Nature and Tech Through an Interactive Media Assignment
Labs Labs Hands-On Class: Recipes for Creating Digital Game Prototypes
Tate Johnson
Carnegie Mellon University
United States of America
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Morgane Jolivel
Director
ESMA
France
Electronic Theater Vidalia
Benjamin Jones
University of Washington
United States of America
Technical Paper Computational Illusion Knitting
Brandon Jones
Google
Birds of a Feather Metaverse Standards Forum: Advancements on USD and glTF Interoperability and Discussion on the 3D Web Landscape
Evan Jones
Executive Producer
Games by Stitch
Canada
VR Theater Broken Spectre
Val Jones
StoryFile
United States of America
Appy Hour Conversa AI: A Platform for AI Interviewing and Authentic Conversation
Felix Jorge
CEO
Narwhal Studios
United States of America
Production Session Art Directing for ICVFX: A Look at Star Wars, Antman and the Wasp: Quantumania, and More
Jean Jouve
University Grenoble Alpes Inria, CNRS, Grenoble INP, LJK
France
Technical Paper Modelling a Feather as a Strongly Anisotropic Elastic Shell
Melissa Joyner
Director, Writer, Producer
Very Cavaliere Productions
United States of America
VR Theater Reimagined Volume III: Young Thang
Gwangjin Ju
POSTECH
South Korea
Technical Paper Toonify3D: StyleGAN-based 3D Stylized Face Generator
Tao Ju
Washington University in St. Louis
United States of America
Technical Paper Adaptive Grid Generation for Discretizing Implicit Complexes
Yiwen Ju
Washington University in St. Louis
United States of America
Technical Paper Adaptive Grid Generation for Discretizing Implicit Complexes
Michael Juarez
DreamWorks Animation
United States of America
Talk A Modernization of the DreamWorks Feather System
Tohm Judson
University of Washington
United States of America
Immersive Pavilion Drosera Obscura
Andrew Julo
Verostko Center for the Arts
Saint Vincent College
ACM SIGGRAPH Village Remembering Roman Verostko
Megha Juneja
DreamWorks Animation
United States of America
Birds of a Feather Women in Technology: Knocking Down Barriers
Yucheol Jung
POSTECH
South Korea
Technical Paper Toonify3D: StyleGAN-based 3D Stylized Face Generator
Sacha Jungerman
University of Wisconsin-Madison
United States of America
Emerging Technologies A Live Demo of Single-photon Imaging and Applications
Jordan B. Juravsky
NVIDIA
Stanford University
United States of America
Technical Paper SuperPADL: Scaling Language-directed Physics-based Control With Progressive Supervised Distillation
Nick Jushchyshyn
Drexel University
Epic Games
United States of America
Educator's Forum Reaching Out to the Arts
I-Chen Jwo
Aurora Innovation
United States of America
Talk Alba: A Multimodal Rendering System for Autonomous Vehicle Simulation

K
Omri Kaduri
Independent
Israel
Technical Paper Training-free Consistent Text-to-image Generation
Michael Kaess
Carnegie Mellon University
United States of America
Technical Paper AONeuS: A Neural Rendering Framework for Acoustic-optical Sensor Fusion
Adrien Kaiser
Adobe Research
France
Technical Paper Semantic Shape Editing With Parametric Implicit Templates
Ken Kajikawa
Supermicro
United States of America
Stage Session Supermicro Presents Enabling the Future of Content Creation and Delivery with Supermicro and AMD
Hiroyuki Kajimoto
University of Electro-Communications
Japan
Emerging Technologies KineSway: Simulating Terrain Shaking Sensation by Alternating Tendon Vibration to Ankles
John Kalaigian
Hornet
SIGGRAPH 2024 Electronic Theater Director
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
Aleksei Kalinov
Institute of Science and Technology Austria (ISTA)
Austria
Technical Paper Multi-material Mesh-based Surface Tracking With Implicit Topology Changes
Simon Kallweit
NVIDIA
Technical Paper Real-Time Neural Appearance Models
Evangelos Kalogerakis
University of Massachusetts Amherst
CYENS - Centre of Excellence
United States of America
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Yusuke Kamiyama
SPLINE DESIGN HUB Corp.
Japan
Emerging Technologies FEELTECH Wear: Enhancing Mixed Reality Experience With Wrist to Finger Haptic Attribution
Takashi Kanai
University of Tokyo
Japan
Poster 5. Non-Hermitian Absorbing Layers for Schrödinger’s Smoke
Kei Kanamori
Student
Digital Hollywood University
Japan
Electronic Theater Origami
Takehiko Kanazawa
National Institute for Basic Biology
Japan
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Hiroyuki Kaneko
Japan Broadcasting Corporation (NHK)
Japan
Poster 46. Sign Motion Generation by Motion Diffusion Model
Di Kang
Tencent AI Lab
China
Technical Paper TIP-Editor: An Accurate 3D Editor Following Both Text-prompts and Image-prompts
Paul Kanyuk
Pixar Animation Studios
United States of America
Technical Paper Controllable Neural Style Transfer for Dynamic Meshes
Craig Kaplan
University of Waterloo
Canada
Poster 40. Evaluating And Improving Disparity Maps Without Ground Truth
Anton Kaplanyan
Intel Labs
United States of America
Technical Paper Character Animation: 2D, 3D, Robot
Technical Paper N-Dimensional Gaussians for Fitting of High Dimensional Functions
Igor Kaporin
Dorodnicyn Computing Center FRC CSC RAS Moscow Institute of Physics and Technology
Russia
Technical Paper In the Quest for Scale-Optimal Mappings
Neelima Karanam
Walt Disney Animation Studios
United States of America
Talk Creating the Wishes of Rosas
Talk Optimizing Assets for Authoring and Consumption in USD
Adilbek Karmanov
MBZUAI
United Arab Emirates
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Shunichi Kasahara
Sony Computer Science Laboratories
Okinawa Institute of Science and Technology Graduate University
Japan
Emerging Technologies Demonstrating Magnus: A Magnetic Hand Exoskeleton for Fast and Dexterous Finger Actuation
Mona Kasra
University of Virginia
United States of America
Frontiers Frontiers Workshop: Design and Spatial Computing
Yoni Kasten
NVIDIA Research
Israel
Technical Paper Training-free Consistent Text-to-image Generation
Azumi Katayama
Aichi Institute of Technology
Japan
Poster 63. Development of a stereoscopic projection mapping system using a small mobile robot
Gunjan Kathale
DNEG
United Kingdom
Talk Performance Driven Character Effects in 'The Garfield Movie'
Takuya Kato
ExaWizards
Japan
Poster 49. Visualization of Flow Direction using Polarization Angle Changes of Cellulose Nanofiber Suspension
Toshi Kato
DreamWorks
Birds of a Feather Open MoonRay Update
Yuichiro Katsumoto
Art Gallery We Forge The Chains We Wear in Life
Yuichiro Katsumoto
Tokyo Denki University
Katsumotoy
Japan
Art Gallery We Forge the Chains We Wear in Life
Danny M. Kaufman
Adobe Research
United States of America
Technical Paper Progressive Dynamics for Cloth and Shell Animation
Avneet Kaur
Walt Disney Animation Studios
United States of America
Talk Art-directing Asha's Braids in Disney's Wish
Talk Character Stylization in Disney's Wish
Ladislav Kavan
Meta
Switzerland
Technical Paper Compressed Skinning for Facial Blendshapes
Michael Kazhdan
Johns Hopkins University
United States of America
Technical Paper Simulation With Contact
Chris Kazmier
VFX Supervisor
Cinesite
Canada
Electronic Theater Teenage Mutant Ninja Turtles: Mutant Mayhem - Cinesite
Koo Yongen Ke
Fun Theory
BeFun Lab
China
Technical Paper Cell Space: Augmented Awareness of Intercorporeality
Anansa B. Keaton-Ashanti
Visualizer
NASA Scientific Visualization Studio
United States of America
Electronic Theater Atmospheric Carbon Dioxide Tagged by Source
Kent Keirsey
InvokeAI
United States of America
Birds of a Feather AI Unleashed: Transforming Game and VFX Production
Chelsey Kekahuna-Kalaukoa
VToku LLC.
Brave Group USA
United States of America
Real-Time Live! Warudo: Interactive and Accessible Live Performance Capture
Mike Kelleher
Blizzard Entertainment
United States of America
Talk Opening Up About USD
Hans Kellner
Autodesk Research
United States of America
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Maksat Kengeskanov
MBZUAI
United Arab Emirates
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Bernhard Kerbl
Technische Universität Wien (TU Wien)
Austria
Technical Paper A Hierarchical 3D Gaussian Representation for Real-time Rendering of Very Large Scenes
Technical Paper StopThePop: Sorted Gaussian Splatting for View-consistent Real-time Rendering
Lee Kerley
Sony Pictures Imageworks
United States of America
Talk Evolving a Testsuite for Shading and Rendering
Richard Kerris
NVIDIA
Birds of a Feather Generative AI for Graphics, Vision and 3D
Markus Kettunen
NVIDIA, Finnland
Finland
Technical Paper Area ReSTIR: Resampling for Real-time Defocus and Antialiasing
Technical Paper Decorrelating ReSTIR Samplers via MCMC Mutations
John Keyser
Texas A&M University
United States of America
Technical Paper Towards Unstructured Unlabeled Optical Mocap: A Video Helps!
Malika Khurana
The New York Times
United States of America
Talk Spatial Storytelling in the Newsroom: Reconstructing News Events in 3D
Caleb kicklighter
Texas A&M University
United States of America
Educator's Forum Empowering Creativity With Generative AI in Digital Art Education
Jeff Kiel
NVIDIA
United States of America
Labs Supported by NVIDIA Labs Hands-On Class: Find and Fix Elusive Bugs Using the NVIDIA Nsight Graphics Shader Debugger and Nsight Aftermath
Saku Kijima
National Institute of Advanced Industrial Science and Technology
Japan
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
David Kilroy
University College Dublin
Ireland
Poster 24. Enhancing Radiography Education through Co-located Mixed Reality with Tracker-based X-ray Imaging Simulation
Christopher Kilshaw
DNEG
United Kingdom
Talk Performance Driven Character Effects in 'The Garfield Movie'
Changil Kim
Meta
United States of America
Technical Paper Modeling Ambient Scene Dynamics for Free-view Synthesis
Donggun Kim
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Technical Paper Spin-weighted Spherical Harmonics for Polarized Light Transport
Dongyeon Kim
Seoul National University
South Korea
Technical Paper Holographic Parallax Improves 3D Perceptual Realism
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Doyub Kim
NVIDIA, USA
Technical Paper NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks
Eun Hye Kim
Hyundai Mobis
Republic of Korea
Poster 61. Amplify AR HUD User-Experience with Real-World Sunlight Simulation in Virtual Scene
Hyeongwoo Kim
Imperial College London
United Kingdom
Technical Paper HQ3DAvatar: High Quality Implicit 3D Head Avatar
Hyomin Kim
POSTECH
South Korea
Technical Paper Toonify3D: StyleGAN-based 3D Stylized Face Generator
Joohwan Kim
NVIDIA
United States of America
Talk On Smoothly Varying Frame Timing in First-person Gaming
Talk Studying Esports Competition: Piloting Methodology for User Studies During Tournaments
June Kim
University of New South Wales
Australia
Frontiers Frontiers Workshop: Exploring Boundless Frontiers: Robotics and Imagination
Min H. Kim
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Technical Paper Dynamic Radiance Fields
Technical Paper Spin-weighted Spherical Harmonics for Polarized Light Transport
Minyoung Kim
George Mason University
United States of America
Technical Paper Dragon's Path: Synthesizing User-centered Flying Creature Animation Paths for Outdoor Augmented Reality Experiences
Seung Wook Kim
NVIDIA
University of Toronto
South Korea
Technical Paper Diffusion Texture Painting
Theodore Kim
Yale University
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Three Years Later
Technical Paper Into the Portal: Directable Fractal Self-Similarity
Technical Paper Modelling a Feather as a Strongly Anisotropic Elastic Shell
Course More Than Killmonger Locs: A Style Guide for Black Hair (in Computer Graphics)
Talk The Life and Legacy of Bui Tuong Phong
Vladimir Kim
Adobe Research
United States of America
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Technical Paper One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
Young Min Kim
Seoul National University
South Korea
Technical Paper 3Doodle: Compact Abstraction of Objects With 3D Strokes
Ayumi KIMURA
ACM SIGGRAPH
Japan
ACM SIGGRAPH Village CG in Japan
ACM SIGGRAPH Village Women in CG
Shoko Kimura
Research Associate
ACM SIGGRAPH
Aoyama Gakuin University
Japan
ACM SIGGRAPH Village ACM SIGGRAPH’s Diversity, Equity, and Inclusion Townhall/Culture for Inclusion
ACM SIGGRAPH Village CG in Japan
Educator's Forum Inclusive Community: Accessibility and Neurodiversity in Classroom, Industry, and Academia
ACM SIGGRAPH Village Women in CG
Sölen Kiratli
University of California San Diego
Visual Arts
United States of America
Art Gallery Art Gallery Talks: Transcending Language - Intersecting Art, Language and Technology: A Critical Exploration of Diverse Perspectives - Session 1
Yoshifumi Kitamura
Tohoku University
Japan
Technical Paper Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians
Taiki Kitazawa
Nara Institute of Science and Technology
Japan
Poster 42. Non-Line-of-Sight Imaging based on Dual Photography using Leaked EM Waves
Gergely Klar
NVIDIA
New Zealand
Course Warp: Differentiable Spatial Computing for Python
Technical Paper fVDB : A Deep-learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
Andy Klein
Microsoft
Canada
Real-Time Live! AI in mixed reality - Copilot on HoloLens
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Devi Klein
University of California Santa Barbara
NVIDIA
United States of America
Talk On Smoothly Varying Frame Timing in First-person Gaming
Jonathan Klein
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper Cyclogenesis: Simulating Hurricanes and Tornadoes
Nick Klein
Creative Director
iso-form LLC
United States of America
Electronic Theater Doptelet Mechanism of Action
Alex Klimenko
Zibra AI
United States
Real-Time Live! Revolutionizing VFX Production with Real-Time Volumetric Effects
Josefine Klintberg
Goodbye Kansas Productions
Sweden
Talk An Artist-friendly Method for Procedural Skin Generation and Visualisation in Houdini
Miller Klitsner
Art Center College of Design
MERCANTILE
United States of America
Immersive Pavilion The Tent
Jeremy Klotz
Columbia University
United States of America
Technical Paper Cricket: A Self-powered Chirping Pixel
Dario Kneubuhler
Roblox
United States of America
Talk End-to-end Automatic Body and Face Setup for Generative or User Created 3D Avatar
James Knight
Advanced Micro Devices (AMD)
United States of America
Stage Session Supermicro Presents Enabling the Future of Content Creation and Delivery with Supermicro and AMD
Espen Knoop
Disney Research
Switzerland
Technical Paper Interactive Design of Stylized Walking Gaits for Robotic Characters
Technical Paper Soft Pneumatic Actuator Design Using Differentiable Simulation
Felix Knöppel
Technical University of Berlin
Germany
Technical Paper Going With the Flow
Andrew Knowles
Carnegie Mellon University
United States of America
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Yi-Chun Ko
National Tsing Hua University
Taiwan
Emerging Technologies EmBelt: A Haptic Device for Extended Reality Experience to Better Understand Body Image Concerns-Related Eating Disorders
Hisakata Kobayashi
Kajima Development Pte Ltd
Singapore
Appy Hour Singapore GeAR
Kei Kobayashi
Nagoya City University
Japan
Poster 29. Virtual Reality Application That Leverages the Proteus Effect to Make Blood Donation a Positive Experience
Kohei Kobayashi
Musashino Art University Department of Imaging Arts and Sciences
Japan
Emerging Technologies HaptoRoom: Using Vibrotactile Floor Interfaces to Enable Reconfigurable Haptic Interaction Onto Any Furniture Surfaces
Hilmar Koch
Autodesk Research
United States of America
Industry Session Autodesk Vision Series | Augmenting Creative Workflows with AI Research
Hilmar Koch
Autodesk Research
United States of America
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Andrzej Kokosza
AMU
Poland
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
Milan Kolar
Ynput
Birds of a Feather Governing independent open-source pipeline tools
Birds of a Feather State of Pipelines: Survey Results, Analysis, and Discussion
Jan Kolarik
Charles University, Prague
University Hospital in Motol
Czech Republic
Poster 27. Fitting Room: Lung Transplantation Donor-Recipient Size-matching in Virtual Reality
Taku Komura
University of Hong Kong
Hong Kong
Technical Paper CWF: Consolidating Weak Features in High-quality Mesh Simplification
Technical Paper Categorical Codebook Matching for Embodied Character Controllers
Technical Paper GIPC: Fast and stable Gauss-Newton optimization of IPC barrier energy
Technical Paper Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians
Technical Paper Taming Diffusion Probabilistic Models for Character Control
Shu Kong
Texas A&M University
University of Macau
United States of America
Technical Paper Towards Unstructured Unlabeled Optical Mocap: A Video Helps!
Youkang Kong
Tsinghua University
China
Technical Paper DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
Georgios Kopanas
INRIA, Université Côte d'Azur
France
Technical Paper A Hierarchical 3D Gaussian Representation for Real-time Rendering of Very Large Scenes
Technical Paper N-Dimensional Gaussians for Fitting of High Dimensional Functions
Johannes Kopf
Meta
United States of America
Technical Paper Modeling Ambient Scene Dynamics for Free-view Synthesis
Sergey Kosarevsky
Meta
United States of America
Talk Designing Mobile Rendering Engines With 'Bindless' Vulkan
Helen-Nicole Kostis
Visualizer
NASA
Earth from Space Institute, USRA
United States of America
Electronic Theater Atmospheric Carbon Dioxide Tagged by Source
Production Session Visual Data Stories for Climate Action: The Making of NASA’s Earth Information Center Public Exhibits
Qilong Kou
Tencent Technology
China
Technical Paper DreamMat: High-quality PBR Material Generation With Geometry- and Light-aware Diffusion Models
George Koulieris
Durham University
United Kingdom
Poster 27. Fitting Room: Lung Transplantation Donor-Recipient Size-matching in Virtual Reality
Péter Kovács
aiMotive
Hungary
Poster 38. Controllable Neural Reconstruction for Autonomous Driving
Zane Kozak
CG Supervisor
Moment Factory
Canada
Production Session Pushing the Limits: Crafting an Immersive Mega-Canvas for Phish’s Music Shows at Sphere™
Remi Kozyra
Artistic Director
Unit Image
France
Electronic Theater Still Here
Ed Kramer
ACM SIGGRAPH
United States of America
ACM SIGGRAPH Village ACM SIGGRAPH Pioneers 2024 Featured Speakers Panel
Markus Kranzler
Pixar Animation Studios
United States of America
Talk Familiar Feelings: Emotion Look Development on Pixar's Inside Out 2
Kristopher Krasnosky
Seaward Science
United States of America
Talk New Media for a New Generation of Deep Ocean Explorers — Real-time Underwater Modeling and Immersion
Alexander Kreische
Filmakademie Baden-Württemberg GmbH
Animationsinstitut
Germany
Immersive Pavilion Fate of the Minotaur
Judy Kriger
Woodbury University
United States of America
Educator's Forum CG Animation, Neurodiversity, and Autistic College Students
Educator's Forum Inclusive Community: Accessibility and Neurodiversity in Classroom, Industry, and Academia
Wen Ku
Tsinghua Shenzhen International Graduate School
China
Appy Hour CoCapture: Group Photo App Without Assistants
Hiroyuki Kubo
Chiba University
Japan
Poster 35. Adaptive Sampling for Monte-Carlo Event Imagery Rendering
Poster 42. Non-Line-of-Sight Imaging based on Dual Photography using Leaked EM Waves
Poster 49. Visualization of Flow Direction using Polarization Angle Changes of Cellulose Nanofiber Suspension
Vadim Kudlay
NVIDIA
Industry Session Extending Retrieval-Augmented Generation (RAG) to Multimodal Documents
Industry Session Orchestrating a Multimodal Agent With Foundation Model Building Blocks
Industry Session Orchestrating a Multimodal Agent With Foundation Model Building Blocks (Thurs)
Liudmila Kudryavtseva
Dorodnicyn Computing Center FRC CSC RAS Moscow Institute of Physics and Technology
Russia
Technical Paper In the Quest for Scale-Optimal Mappings
Emily Kuehn
Art Institute of Chicago
United States of America
Birds of a Feather Building Render Farms in Academic Institutions: A Case Study of the School of the Art Institute of Chicago
Jacob Kuenzel
Pixar Animation Studios
United States of America
Talk Familiar Feelings: Emotion Look Development on Pixar's Inside Out 2
Kota Kumagai
Utsunomiya University
Center for Optical Research and Education
Japan
Emerging Technologies Volumetric Display With Dual-path Holographic Laser Rendering
Arisha Kumar
Intel
United States of America
Talk Bringing Adventure Gaming to Life Using Real-time Generative AI on Your PC
Andrew Kunz
Roblox
United States of America
Talk End-to-end Automatic Body and Face Setup for Generative or User Created 3D Avatar
Yu Chia KUO
Institute of Information Science, Academia Sinica, Taiwan
Taiwan
Technical Paper A Concert in a Vanished Church: Contextualizing Peace Island's Auditory History with Modern Technology
Ebru Kurbak
University of Applied Arts Vienna
Austria
Technical Paper Handcrafting in Zero Gravity: Reinventing the Spindle as an Artistic Intervention in Space Research
Takahiro Kusabuka
NTT Corporation
Japan
Emerging Technologies Mirror-Transcending Aerial Imaging System for Multiple Users
Kumiko Kushiyama
Tokyo Metropolitan University
Japan
Poster 57. Real FPV Drone Simulator with 3D Scan Data and Visual Effects
Uday Kusupati
EPFL
Switzerland
Technical Paper Computational Homogenization for Inverse Design of Surface-based Inflatables
Technical Paper Semantic Shape Editing With Parametric Implicit Templates
Aimei Kutt
Pixar Animation Studios
United States of America
Talk Pixar’s Win or Lose — Stylized FX in an Animated Series
Shwetha Kutz
Adobe
United States of America
Stage Session Interoperability in Substance 3D Leveraging Open Source Projects
Alexander Kuznetsov
Intel Labs
United States of America
Technical Paper N-Dimensional Gaussians for Fitting of High Dimensional Functions
Ben Kwa
DreamWorks
United States of America
Talk Premo: Integrated Versioning
Yuna Kwak
Reality Labs Research, Meta
New York University
United States of America
Technical Paper Saccade-contingent Rendering
Nicholas Kyger
Roblox
United States of America
Poster 70. Projecting Radiance Fields to Mesh Surfaces with Local Space Texture Mapping
Şölen Kıratlı
University of California, San Diego
SIGGRAPH 2024 Art Gallery Co-Chair
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview

L
Bastien L'Hourre
Director
ESMA
France
Electronic Theater Vidalia
Ana Lacaze
Pixar Animation Studios
United States of America
Talk Familiar Feelings: Emotion Look Development on Pixar's Inside Out 2
Emile Lachkar
Director
ESMA
France
Electronic Theater Vidalia
Eric Lacroix
Pixar Animation Studios
United States of America
Talk Pixar’s Win or Lose — Stylized FX in an Animated Series
Sharifa Lafon
Denver Digerati
University of Colorado Boulder
United States of America
ACM SIGGRAPH Village Exploring Ephemeral Spaces: Melding Technology and Performance
Alexis Lafuente
Director
ARTFX
France
Electronic Theater Silhouette
Charles Lai
Industrial Light & Magic
Disney/Lucasfilm
Canada
Talk Back in the Eye of the Storm, The Visual Effects of 'Twisters'
Yukun Lai
Cardiff University
United Kingdom
Technical Paper HAISOR: Human-Aware Indoor Scene Optimization via Deep Reinforcement Learning
Technical Paper SketchDream: Sketch-based Text-to-3D Generation and Editing
Technical Paper VRMM: A Volumetric Relightable Morphable Head Model
Jeff Lait
Side Effects Software Inc
Talk The Sporting Life
Emmett Lalish
Google
United States of America
Talk Neutral Tone Mapping for PBR Color Accuracy
Joseph Lambourne
Autodesk Research
United Kingdom
Technical Paper BrepGen: A B-rep Generative Diffusion Model With Structured Latent Geometry
Birds of a Feather Generative AI for Graphics, Vision and 3D
Industry Session Revolutionizing Graphics and Interactive Techniques With Generative AI – Perspectives from the Leading Researchers
Samuelle Lamoureux
Carleton University
Canada
Poster 21. Creating a Multi-Sensory Horror Experience with VR
Alfred Lan
National Tsing Hua University
Taiwan
Poster 56. ImmerseSketch: Transforming Creative Prompts into Vivid 3D Environments in VR
Chenrui Lan
2D Animator, Visual Development
Savannah College of Art and Design
China
Electronic Theater The Sun is Bad
Jingzhen Lan
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper LightFormer: Light-oriented Global Neural Rendering in Dynamic Scene
Renate Landig
Meta Reality Labs
United States of America
Technical Paper Perceptual Evaluation of Steered Retinal Projection
Anders Langlands
NVIDIA
New Zealand
Birds of a Feather Seamless Rendering Interchange in OpenUSD
Timothy Langlois
Adobe Research
United States of America
Technical Paper Fluid Control With Laplacian Eigenfunctions
Technical Paper Simulating Nature
Nathan Lannon
University of Rhode Island
United States of America
Talk New Media for a New Generation of Deep Ocean Explorers — Real-time Underwater Modeling and Immersion
Alexandre Lanvin
Institut national de recherche en informatique et en automatique (INRIA)
Unversité Côte d'Azur
France
Technical Paper A Hierarchical 3D Gaussian Representation for Real-time Rendering of Very Large Scenes
Dario Lanza
Universidad de Zaragoza
Spain
Poster 60. A Surface-based Appearance Model for Pennaceous Feathers
Annette Lapham
DeepMotion Inc.
United States
Real-Time Live! Enhancing Narratives with SayMotion's text-to-3D animation and LLMs
Richard Lapidus
Moraine Valley Community College
United States of America
Birds of a Feather Sharing Ideas in teaching 3d Animation
Fleur Larcena
Director
Supinfocom Rubika
France
Electronic Theater Spot the Differences
Maria Larsson
University of Tokyo
Japan
Birds of a Feather Bring Your Bunny (or Something) 02: Fabrication Meet-Up
Stéphane Lathuilière
Paris Telecom LTCI
Institut Polytechnique de Paris
France
Technical Paper Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models
Cheryl Lau
Esri R&D Center Zurich
Switzerland
Technical Paper Recompose Grammars for Procedural Architecture
Henry Lau
University of Hong Kong
Hong Kong
Technical Paper VR-GS: A Physical Dynamics-aware Interactive Gaussian Splatting System in Virtual Reality
Rynson W.H. Lau
City University of Hong Kong
Hong Kong
Technical Paper ThemeStation: Generating Theme-aware 3D Assets From Few Exemplars
Michael LAUNDER
CG Supervisor
Nickelodeon Animation Studio
United States of America
Production Session Monsters, Family, and Shenanigans, OH MY! Our CG Approach to Representation at Nickelodeon Animation
Jason Lawrence
Google
United States of America
Emerging Technologies Project Starline: A High-fidelity Telepresence System
Robert Lawther
University of New South Wales
3DXLab
Australia
Poster 34. 3DCrewCap: Applying 3D Volumetric video capture for XR helicopter rescue crew training and simulation.
Mackenzie Leake
Adobe Research
United States of America
Birds of a Feather Berthouzoz Women in Research Lunch
Pascal Lecocq
Sony Pictures Imageworks, Canada
Canada
Talk A Resampled Tree for Many Lights Rendering
David Ledo
Autodesk Research
Canada
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Aurélie Leduc
Lead producer
Atlas V
France
VR Theater Astra
Hsuanling Lee
Purdue University
United States of America
Poster 50. 3D Printing Shape-Changing Devices with Inductive Sensing
Jae Joong Lee
Purdue University
United States of America
Technical Paper Latent L-systems: Transformer-based Tree Generator
Jaeah Lee
Seoul National University
South Korea
Technical Paper 3Doodle: Compact Abstraction of Objects With 3D Strokes
Jeannie Lee
Centre for Immersification, Singapore Institute of Technology
Singapore
Labs demoConstruct: Democratizing Scene Construction for Digital Twins Through Progressive Reconstruction
Jessica Lee
University of California Berkeley
United States of America
Technical Paper Theory of Human Tetrachromatic Color Experience and Printing
Jie-Ying Lee
National Yang Ming Chiao Tung University
Taiwan
Technical Paper BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes
Joon Hyub Lee
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Emerging Technologies RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Juhyun Lee
Seoul National University
South Korea
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Junyong Lee
Samsung AI Center Toronto
Canada
Technical Paper Deep Hybrid Camera Deblurring for Smartphone Cameras
Keon Ju Lee
Simon Fraser University
Canada
Immersive Pavilion ReVerie
Kevin Lee
NVIDIA
Industry Session Building and Deploying Digital Humans
Industry Session Building and Deploying Digital Humans (Thurs)
Industry Session Exploring Foundation Models: The Pillars of AI Advancement
Minjae Lee
NVIDIA, USA
Technical Paper NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks
Seung-Jun Lee
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Emerging Technologies RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Seungjae Lee
Meta Reality Labs
United States of America
Technical Paper Perceptual Evaluation of Steered Retinal Projection
Seungyong Lee
POSTECH
South Korea
Technical Paper Toonify3D: StyleGAN-based 3D Stylized Face Generator
Sin-Fei Lee
National Chengchi University
Taiwan
Poster 13. Illusory Eyescape - Exploring the Variations of Consciousness through Generative Art and Eye-Tracking Techniques
Siwoo Lee
Seoul National University
South Korea
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Won-Jong Lee
Advanced Micro Devices (AMD)
United States of America
Panel High Performance Graphics 2024 Conference
Aaron Lefohn
NVIDIA
Industry Session NVIDIA Research Presents AI and the Next Frontier of Graphics
Technical Paper Real-Time Neural Appearance Models
Jesse Lehrman
CoreWeave
Canada
Birds of a Feather Global CG Pipelines
Birds of a Feather MLOps in the Pipeline
Birds of a Feather The Pipeline Conference - Organizer Meetup
Thomas Leimkühler
Max Planck Institute for Informatics
Germany
Technical Paper Learning Images Across Scales Using Adversarial Training
Technical Paper Neural Gaussian Scale-space Fields
Chris Elvis Leisi
Zurich University of the Arts
Switzerland
Technical Paper reconFIGURE: Confronting Audiences with Digital Doppelgängers
Abe Leite
Stony Brook University
United States of America
Technical Paper Diffusion Illusions: Hiding Images in Plain Sight
Cottalango Leon
Sony Pictures Imageworks
United States of America
Birds of a Feather Open Review Initiative
Phillip Leonhardt
Visual Effects Supervisor
Weta FX
New Zealand
Talk A New Kingdom: Wētā FX Returns to The Planet of The Apes
Production Session Monkeys, Chimps & Gorillas: Wētā FX’s (r)Evolutionary Work with Primates
Aurélie Lequien
Director
Supinfocom Rubika
France
Electronic Theater Spot the Differences
Anne-Claire Leroux
Mikros Animation
Canada
Talk How to Control Mayhem: The Painted Look of Hair on TMNT
Stefan Leutenegger
Technical University of Munich
Germany
Technical Paper DiffCAD: Weakly-supervised Probabilistic CAD Model Retrieval and Alignment From an RGB Image
Victoria Leviaux
Director
Ecole MoPA
France
Electronic Theater After Grandpa
David I.W. Levin
University of Toronto
Canada
Technical Paper Fluid Control With Laplacian Eigenfunctions
Technical Paper Monte Carlo for PDEs
Technical Paper Simplicits: Mesh-free, Geometry-agnostic Elastic Simulation
Technical Paper Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton
Christopher Lewin
Electronic Arts
United Kingdom
Talk A Position Based Material Point Method
J.P. Lewis
NVIDIA
United States of America
Real-Time Live! GenUSD: 3D scene generation made easy
Richard Lewis
Associate Professor and Program Coordinator
Middle Tennessee State University
United States of America
ACM SIGGRAPH Village ACM SIGGRAPH and Programs for Educators
ACM SIGGRAPH Village ACM SIGGRAPH and Programs for Educators - PART 2
ACM SIGGRAPH Village Faculty Submitted Student Work Exhibit Showreel
Ryan Hardesty Lewis
Cornell Tech
University of Texas Austin
United States of America
Poster 39. Crowdsourced Streetview: Integrating Real-Time Imagery Updates into Google Streetview
Labs Voxelizing Google Earth: A Pipeline for New Virtual Worlds
Ann Li
Carnegie Mellon University
United States of America
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Baiang Li
Hefei University of Technology
China
Technical Paper Matting by Generation
Bingxuan Li
Peking University
China
Technical Paper Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT
Bosheng Li
Purdue University
United States of America
Technical Paper Interactive Invigoration: Volumetric Modeling of Trees With Strands
Technical Paper Latent L-systems: Transformer-based Tree Generator
Changyang Li
George Mason University
United States of America
Technical Paper Dragon's Path: Synthesizing User-centered Flying Creature Animation Paths for Outdoor Augmented Reality Experiences
Chen Li
OPPO US Research Center
United States of America
Technical Paper Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-time Rendering
Technical Paper Portrait3D: Text-guided High-quality 3D Portrait Generation Using Pyramid Representation and GANs Prior
Chenghui Li
Facebook Reality Labs
United States of America
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Dasong Li
The Chinese University of Hong Kong
Hong Kong
Technical Paper Motion-I2V: Consistent and Controllable Image-to-video Generation With Explicit Motion Modeling
Deqi Li
Beijing Normal University
China
Technical Paper ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering
Feng Li
Jiangxi University Finance and Economics
China
Technical Paper Real-time Wing Deformation Simulations for Flying Insects
Guanbin Li
Sun Yat-sen University
Peng Cheng Laboratory
China
Technical Paper TIP-Editor: An Accurate 3D Editor Following Both Text-prompts and Image-prompts
Haipeng Li
University of Electronic Science and Technology of China
China
Technical Paper DMHomo: Learning Homography with Diffusion Models
Hao Li
MBZUAI
Pinscreen
United Arab Emirates
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Harmony M. Li
Walt Disney Animation Studios
United States of America
Talk A Pipeline for Effective and Extensible Stylization
Talk Creating the Wishes of Rosas
Talk Optimizing Assets for Authoring and Consumption in USD
Course USD in Production
Hongdong Li
Tencent
Australia
Technical Paper BlockFusion: Expandable 3D Scene Generation Using Latent Tri-plane Extrapolation
Hongsheng Li
The Chinese University of Hong Kong
Hong Kong
Technical Paper Motion-I2V: Consistent and Controllable Image-to-video Generation With Explicit Motion Modeling
Jia Li
Shandong University
China
Technical Paper TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction
Jianan Li
The Chinese University of Hong Kong
Hong Kong
Technical Paper Physics-based Scene Layout Generation From Human Motion
Jianye Li
Alibaba Group
China
Poster 55. FactoryDecoder: Expertise-Free Digital Twin Generation and Modification Tool
Manyi Li
Shandong University
China
Technical Paper DreamFont3D: Personalized Text-to-3D Artistic Font Generation
Minchen Li
Carnegie Mellon University
United States of America
Technical Paper A Dynamic Duo of Finite Elements and Material Points
Technical Paper Simulating Deformation
Technical Paper VR-GS: A Physical Dynamics-aware Interactive Gaussian Splatting System in Virtual Reality
Peizhuo Li
ETH Zürich
Switzerland
Technical Paper WalkTheDog: Cross-morphology Motion Alignment via Phase Manifolds
Qijing Li
Tsinghua University
China
Technical Paper MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
Ruilong Li
NVIDIA Research
University of California Berkeley
United States of America
Technical Paper fVDB : A Deep-learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
Sheng Li
Peking University
China
Technical Paper DiffSound: Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inference Tasks
Technical Paper Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT
Sicong Li
Arm
United Kingdom
Poster 59. The Future of Interaction with Mobile Game Characters
Appy Hour The Future Is Here: Verbal Interaction With NPCs on Mobile.
Tzu-Mao Li
University of California San Diego
United States of America
Technical Paper Importance Sampling BRDF Derivatives
Technical Paper Neural Geometry Fields for Meshes
Technical Paper Real-time Path Guiding Using Bounding Voxel Sampling
Technical Paper Temporally Stable Metropolis Light Transport Denoising Using Recurrent Transformer Blocks
Wei Li
LightSpeed Studios
China
Technical Paper Kinetic Simulation of Turbulent Multifluid Flows
Wenbin Li
University of Bath
United Kingdom
Technical Paper IntrinsicDiffusion: Joint Intrinsic Layers From Latent Diffusion Models
Wenyu Li
BOE Technology Group
China
Technical Paper Tele-Aloha: A Telepresence System With Low-budget and High-authenticity Using Sparse RGB Cameras
Xiang Li
Stony Brook University
United States of America
Technical Paper Diffusion Illusions: Hiding Images in Plain Sight
Xiang Li
Shandong University
China
Technical Paper DreamFont3D: Personalized Text-to-3D Artistic Font Generation
Xiaobing Li
Central Conservatory of Music
China
Technical Paper Audio Matters Too! Enhancing Markerless Motion Capture With Audio Signals for String Performance Capture
Xiu Li
Tsinghua University
China
Appy Hour CoCapture: Group Photo App Without Assistants
Xuan Li
University of California Los Angeles
United States of America
Technical Paper A Dynamic Duo of Finite Elements and Material Points
Technical Paper VR-GS: A Physical Dynamics-aware Interactive Gaussian Splatting System in Virtual Reality
Yang Li
Tencent
China
Technical Paper BlockFusion: Expandable 3D Scene Generation Using Latent Tri-plane Extrapolation
Yanni Li
Communication University of China
China
Poster 12. Enhancing the Digital Inheritance and Embodied Experience of Zen based on Multimodal Mixed Reality System
Yaowei Li
Peking University
China
Technical Paper MotionCtrl: A Unified and Flexible Motion Controller for Video Generation
Yi Li
Monash University
Australia
Technical Paper NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-air Interactions
Yijun Li
Adobe Research
United States of America
Technical Paper Separate-and-Enhance: Compositional Finetuning for Text-to-image Diffusion Models
Yong Li
South China University of Technology
George Mason University
China
Technical Paper Deep Sketch Vectorization via Implicit Surface Extraction
Yuan Li
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
Yuanzhen Li
Google Research
United States of America
Technical Paper RealFill: Reference-driven Generation for Authentic Image Completion
Yue Li
ETH Zürich
Switzerland
Technical Paper Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes
Technical Paper Differentiable Voronoi Diagrams for Simulation of Cell-based Mechanical Systems
Zenan Li
DeepMotion Inc.
United States of America
Real-Time Live! Enhancing Narratives with SayMotion's text-to-3D animation and LLMs
Zhaoshuo Li
NVIDIA
United States of America
Real-Time Live! GenUSD: 3D scene generation made easy
Zhe Li
Tsinghua University
China
Technical Paper LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
Zhengqi Li
Google Research
United States of America
Technical Paper Streetscapes: Large-scale Consistent Street View Generation Using Autoregressive Video Diffusion
Zhiqi Li
Georgia Institute of Technology
United States of America
Technical Paper Lagrangian Covector Fluid With Free Surface
Zhong Li
OPPO US Research Center
United States of America
Technical Paper NeuralTO: Neural Reconstruction and View Synthesis of Translucent Objects
Zilu Li
Cornell University
United States of America
Technical Paper Neural Control Variates With Automatic Integration
Zixuan Li
Nankai University
China
Technical Paper Woven Fabric Capture With a Reflection-transmission Photo Pair
Zoe Qi-Jing Li
Hong Kong University of Science and Technology, Guangzhou
Art Gallery I Tell the Moon My Secret and the Moon Tells Me Yours
Zoe Qi-Jing Li
Hong Kong University of Science and Technology, Guangzhou
China
Art Gallery I Tell the Moon My Secret and the Moon Tells Me Yours
Zhouhui Lian
Peking University
Wangxuan Institute of Computer Technology, Peking University
China
Technical Paper QT-Font: High-efficiency Font Synthesis via Quadtree-based Diffusion Models
Erich Liang
Princeton University
United States of America
Technical Paper Radar Fields: Frequency-space Neural Scene Representations for FMCW Radar
Han Liang
ShanghaiTech University
China
Technical Paper Media2Face: Co-speech Facial Animation Generation With Multi-modality Guidance
Junhao Liang
Southern University of Science and Technology
China
Technical Paper Subject-Diffusion: Open Domain Personalized Text-to-image Generation Without Test-time Fine-tuning
Shijun Liang
Beihang University
China
Technical Paper EyeIR: Single Eye Image Inverse Rendering in the Wild
Zhenghao Liang
Weilan Tech
China
Technical Paper Audio Matters Too! Enhancing Markerless Motion Capture With Audio Signals for String Performance Capture
Jing Liao
City University of Hong Kong
China
Technical Paper Analogist: Out-of-the-box Visual In-context Learning With Image Diffusion Model
Technical Paper Direct-a-Video: Customized Video Generation With User-directed Camera Movement and Object Motion
Technical Paper HeadArtist: Text-conditioned 3D Head Generation With Self Score Distillation
Technical Paper Text-to-vector Generation With Neural Path Representation
Patrick Lichty
Winona State University
United States of America
ACM SIGGRAPH Village Remembering Roman Verostko
John Likens
Creative Director
Method Studios
United States of America
Electronic Theater Meta Quest | Asgard’s Wrath 2 Cinematic Launch
Adrian Xuan Wei Lim
Roblox
United States of America
Poster 70. Projecting Radiance Fields to Mesh Surfaces with Local Space Texture Mapping
Bingkun Lin
Xmov
China
Technical Paper Interactive Character Control With Auto-regressive Motion Diffusion Models
Chen-Hsuan Lin
NVIDIA
USA
Real-Time Live! GenUSD: 3D scene generation made easy
Cheng Lin
University of Hong Kong
Hong Kong
Technical Paper DreamMat: High-quality PBR Material Generation With Geometry- and Light-aware Diffusion Models
Technical Paper Part123: Part-aware 3D Reconstruction From a Single-view Image
Chi-Yu Lin
National Taipei University of Technology
Taiwan (R.O.C.)
Poster 26. Exploring the Application of Multi-Sensory Device Interaction in Traditional Chinese Medicine Popular Science Education
Immersive Pavilion WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment
Chia-Hui Lin
National Taipei University of Technology
Taiwan
Immersive Pavilion Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse
Chin-Yang Lin
National Yang Ming Chiao Tung University
Taiwan
Technical Paper BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes
Chuan Lin
Peking University
China
Technical Paper Semantic Gesticulator: Semantics-aware Co-speech Gesture Synthesis
Daqi Lin
NVIDIA, USA
United States of America
Technical Paper Area ReSTIR: Resampling for Real-time Defocus and Antialiasing
Technical Paper Decorrelating ReSTIR Samplers via MCMC Mutations
Hsin-I LIN
National Tsing Hua University
Taiwan
Art Gallery [sin-gí]:Data Weaving
Huancheng Lin
University of Hong Kong
Hong Kong
Technical Paper GIPC: Fast and stable Gauss-Newton optimization of IPC barrier energy
Jenny Han Lin
CMU
United States of America
Birds of a Feather Textiles
Liang Lin
Sun Yat-sen University
Peng Cheng Laboratory
China
Technical Paper TIP-Editor: An Accurate 3D Editor Following Both Text-prompts and Image-prompts
Matthieu Lin
Tsinghua University
China
Technical Paper DiffPoseTalk: Speech-driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models
Patrick Lin
Pixar Animation Studios
United States of America
Talk Cinematography of Pixar's Win or Lose
Rem RunGu Lin
Hong Kong University of Science and Technology, Guangzhou
China
Technical Paper Cell Space: Augmented Awareness of Intercorporeality
Siyou Lin
Tsinghua University
China
Technical Paper LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
Tsung-Yi Lin
NVIDIA
United States of America
Real-Time Live! GenUSD: 3D scene generation made easy
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Winnie Lin
Netflix
United States of America
Talk A Diffusion-Based Texturing Pipeline for Production-Grade Assets
Yen-Chen Lin
NVIDIA
United States of America
Real-Time Live! GenUSD: 3D scene generation made easy
Yingxi Adelle Lin
Touch Interactive Technologies
United States of America
Labs Tonii: Customizable Amulets that Activate Augmented Reality Suits
Zhe Lin
Adobe Research
United States of America
Technical Paper Object-level Scene Deocclusion
Ziyao Lin
Goldsmiths University of London
Central Academy of Fine Arts
China 中国
Art Gallery Love letters without the recipient
Jingwang Ling
Tsinghua University
China
Technical Paper NeRF as a Non-distant Environment Emitter in Physics-based Inverse Rendering
Lukas Lipp
Technical University of Vienna
Austria
Technical Paper View-Independent Adjoint Light Tracing for Lighting Design Optimization
Dani Lischinski
Hebrew University of Jerusalem
Israel
Technical Paper The Chosen One: Consistent Characters in Text-to-image Diffusion Models
Robert Lischke
Charles University, Prague
University Hospital in Motol
Czech Republic
Poster 27. Fitting Room: Lung Transplantation Donor-Recipient Size-matching in Virtual Reality
Adam Liss
HNTB Corporation
United States of America
Talk Development of Real-time QA/QC Tools for AEC in Unity
Lisa Little
University of Southern California
United States of America
Immersive Pavilion Acoustic Garden: Exploring Accessibility and Interactive Music With Distance-related Audio Effect Modulation in XR
Anran Liu
University of Hong Kong
Hong Kong
Technical Paper Part123: Part-aware 3D Reconstruction From a Single-view Image
C. Karen Liu
Stanford University
United States of America
Technical Paper Iterative Motion Editing With Natural Language
Chen Liu
State Key Lab of CAD and CG, Zhejiang University
Style3D Research
China
Technical Paper Automatic Digital Garment Initialization From Sewing Patterns
Chenxi Liu
University of Toronto
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Daoming Liu
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper Cyclogenesis: Simulating Hurricanes and Tornadoes
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
Feng-Lin Liu
Institute of Computing Technology, Chinese Academy of Sciences
University of Chinese Academy of Sciences
China
Technical Paper SketchDream: Sketch-based Text-to-3D Generation and Editing
Hong Ji Liu
Arm
United Kingdom
Poster 59. The Future of Interaction with Mobile Game Characters
Appy Hour The Future Is Here: Verbal Interaction With NPCs on Mobile.
Hongyu Liu
HKUST
China
Technical Paper HeadArtist: Text-conditioned 3D Head Generation With Self Score Distillation
Hsueh-Ti Derek Liu
Roblox
University of British Columbia
Canada
Technical Paper A Unified Differentiable Boolean Operator With Fuzzy Logic
Technical Paper Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton
Hunter Liu
Amazon
United States of America
Industry Session Beyond Hollywood: Expanding 3D Skills Into New Frontiers in AI and Digital Twins
Janine Liu
Cesium
United States of America
Birds of a Feather Metaverse Standards Forum: Advancements on USD and glTF Interoperability and Discussion on the 3D Web Landscape
Junchen Liu
Beihang University
China
Technical Paper Rip-NeRF: Anti-aliasing Radiance Fields With Ripmap-encoded Platonic Solids
Katherine Liu
Toyota Research Institute
United States of America
Technical Paper ReFiNe: Recursive Field Networks for Cross-modal Multi-scene Representation
Libin Liu
Peking University
State Key Laboratory of General Artificial Intelligence
China
Technical Paper Character Animation From Data
Technical Paper MoConVQ: Unified Physics-based Motion Control via Scalable Discrete Representations
Technical Paper Semantic Gesticulator: Semantics-aware Co-speech Gesture Synthesis
Ligang Liu
University of Science and Technology of China
China
Technical Paper Smooth Bijective Projection in a High-order Shell
Lingjie Liu
University of Pennsylvania
United States of America
Technical Paper DressCode: Autoregressively Sewing and Generating Garments From Text Guidance
Liuziyi Liu
Centre for Immersification, Singapore Institute of Technology
Singapore
Labs demoConstruct: Democratizing Scene Construction for Digital Twins Through Progressive Reconstruction
Longdu Liu
Shandong University
China
Technical Paper CWF: Consolidating Weak Features in High-quality Mesh Simplification
Ming-Yu Liu
NVIDIA
United States of America
Real-Time Live! GenUSD: 3D scene generation made easy
Industry Session NVIDIA Research Presents AI and the Next Frontier of Graphics
Pinyao Liu
Independent
Canada
Immersive Pavilion ReVerie
Qianxi Liu
Hong Kong University of Science and Technology, Guangzhou
China
Technical Paper GPU-accelerated Rendering of Vector Brush Strokes
Qing Liu
Adobe Research
United States of America
Technical Paper Object-level Scene Deocclusion
Richard Liu
University of Chicago
United States of America
Technical Paper TEDi: Temporally-Entangled Diffusion for Long-term Motion Synthesis
Samantha LIU
Director
Supinfocom Rubika
France
Electronic Theater Spot the Differences
Sharel Liu
Columbia University
N/A
United States of America
Birds of a Feather Architectural AI: Navigating Diverse Representations of the Built Environment for 3D Content Generation
Shibo Liu
University of Science and Technology of China
China
Technical Paper Smooth Bijective Projection in a High-order Shell
Shuaicheng LIU
University of Electronic Science and Technology of China
China
Technical Paper DMHomo: Learning Homography with Diffusion Models
Shusen Liu
Chinese Academy of Sciences Institute of Software
China
Technical Paper A Dual-Particle Approach for Incompressible SPH Fluids
Stephanie Wenxin Liu
Birkbeck, University of London
United Kingdom
Technical Paper Neural Bounding
Tao Liu
University of Manchester
United Kingdom
Technical Paper Neural Slicer for Multi-axis 3D Printing
Weizhe Liu
Tencent
China
Technical Paper BlockFusion: Expandable 3D Scene Generation Using Latent Tri-plane Extrapolation
Weizhou Liu
Beijing Normal University
China
Technical Paper Consistent Point Orientation for Manifold Surfaces via Boundary Integration
Xiao Liu
ByteDance Inc.
China
Technical Paper Coin3D: Controllable and Interactive 3D Assets Generation With Proxy-guided Conditioning
Xinguo Liu
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper High-quality Surface Reconstruction Using Gaussian Surfels
Yang Liu
Microsoft
China
Technical Paper MVD^2: Efficient Multiview 3D Reconstruction for Multiview Diffusion
Yebin Liu
Tsinghua University
China
Technical Paper InvertAvatar: Incremental GAN Inversion for Generalized Head Avatars
Technical Paper LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
Technical Paper MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
Technical Paper Tele-Aloha: A Telepresence System With Low-budget and High-authenticity Using Sparse RGB Cameras
Yilin Liu
Shenzhen University
Simon Fraser University
China
Technical Paper Split-and-Fit: Learning B-Reps via Structure-aware Voronoi Partitioning
Yitian Liu
Peking University
Wangxuan Institute of Computer Technology
China
Technical Paper QT-Font: High-efficiency Font Synthesis via Quadtree-based Diffusion Models
Yong Liu
Zhejiang University
China
Technical Paper RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting
Yong-Jin Liu
Tsinghua University
China
Technical Paper DiffPoseTalk: Speech-driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models
Yu-Lun Liu
National Chiao Tung University
Taiwan
Technical Paper BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes
Technical Paper Matting by Generation
Yuan Liu
University of Hong Kong
Hong Kong
Technical Paper DreamMat: High-quality PBR Material Generation With Geometry- and Light-aware Diffusion Models
Technical Paper Part123: Part-aware 3D Reconstruction From a Single-view Image
Yufan Liu
Institute of Automation, Chinese Academy of Sciences
China
Technical Paper I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models
Zhengzhe Liu
The Chinese University of Hong Kong
Hong Kong
Technical Paper CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization
Technical Paper Object-level Scene Deocclusion
Zhongyuan Liu
Tencent Technology
China
Technical Paper DreamMat: High-quality PBR Material Generation With Geometry- and Light-aware Diffusion Models
Ziheng Liu
University of Utah
United States of America
Technical Paper Vertex Block Descent
Ziwei Liu
Nanyang Technological University
Singapore
Technical Paper ThemeStation: Generating Theme-aware 3D Assets From Few Exemplars
Raymond Chun Hing Lo
Intel
United States of America
Talk Bringing Adventure Gaming to Life Using Real-time Generative AI on Your PC
Stephen Lombardi
Google
United States of America
Technical Paper 3D People and Their Habitats
Garth Long
Intel
United States of America
Talk Bringing Adventure Gaming to Life Using Real-time Generative AI on Your PC
Pengyu Long
ShanghaiTech University
Deemos Technology
China
Technical Paper Media2Face: Co-speech Facial Animation Generation With Multi-modality Guidance
Xiaoxiao Long
University of Hong Kong
Hong Kong
Technical Paper Part123: Part-aware 3D Reconstruction From a Single-view Image
Vladimir Lopatin
Guerrilla Games
Netherlands
Talk Simulation and Representation of Topology-changing Rolling Waves for Massive Open Ocean Games
Roberto Lopez Mendez
Arm
United Kingdom
Poster 59. The Future of Interaction with Mobile Game Characters
Appy Hour The Future Is Here: Verbal Interaction With NPCs on Mobile.
Brenda Lopez-Silva
Visualizer
NASA Scientific Visualization Studio
SSAI
United States of America
Electronic Theater Atmospheric Carbon Dioxide Tagged by Source
Francois Lord
Université du Québec à Chicoutimi
NAD
Canada
Talk An OpenUSD Production Pipeline With Very Little Coding
Fabian Löschner
RWTH Aachen University
Germany
Technical Paper Implicit Surface Tension for SPH Fluid Simulation
Feng Lu
Beihang University
Peng Cheng Laboratory
China
Technical Paper EyeIR: Single Eye Image Inverse Rendering in the Wild
Hai Loc Lu
NVIDIA
United States of America
Industry Session Accelerating Autonomous Vehicle Development With OpenUSD Virtual Worlds
Haolin Lu
University of California San Diego
United States of America
Technical Paper Real-time Path Guiding Using Bounding Voxel Sampling
Haonan Lu
OPPO
China
Technical Paper Subject-Diffusion: Open Domain Personalized Text-to-image Generation Without Test-time Fine-tuning
Lu Lu
Meta Reality Labs
United States of America
Technical Paper Perceptual Evaluation of Steered Retinal Projection
Min Lu
Shenzhen University
China
Poster 69. PictorialAttributes: Depicting Multiple Attributes with Realistic Imaging
Tingsong Lu
East China Jiaotong University
China
Technical Paper Real-time Wing Deformation Simulations for Flying Insects
Xuequan Lu
La Trobe University
Australia
Technical Paper Consistent Point Orientation for Manifold Surfaces via Boundary Integration
Zhiyuan Lu
Beijing Normal University
China
Technical Paper ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering
Fujun Luan
Adobe Research
United States of America
Technical Paper RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
Simon LUCAS
University of Bordeaux
INRIA, Bordeaux Sud-Ouest
France
Technical Paper A Fully-correlated Anisotropic Micrograin BSDF Model
Mario Lučić
Google DeepMind
Switzerland
Technical Paper SMERF: Streamable Memory Efficient Radiance Fields for Real-time Large-scene Exploration
Philip Luhn
HNTB Corporation
United States of America
Talk Development of Real-time QA/QC Tools for AEC in Unity
Aaron Luk
NVIDIA
Industry Session Advancing OpenUSD for the Era of Industrial Digitalization and Physical AI
Birds of a Feather Alliance for OpenUSD + Academy Software Foundation USD Working Group
Vivien Lulkowski
Art Director
Blender Studio
Netherlands
Electronic Theater Wing It!
Pascal Lund-Jensen
Zurich University of the Arts
Switzerland
Technical Paper reconFIGURE: Confronting Audiences with Digital Doppelgängers
Viktor Lundqvist
Aurora Innovation
United States of America
Talk A Procedural Production System for Autonomous Vehicle Simulation
Ao Luo
Megvii Technology Limited
China
Technical Paper DMHomo: Learning Homography with Diffusion Models
Jieliang Luo
Autodesk Research
United States of America
Technical Paper ReCollection: Creating synthetic memories with AI in an interactive art installation
Jundan Luo
University of Bath
United Kingdom
Technical Paper IntrinsicDiffusion: Joint Intrinsic Layers From Latent Diffusion Models
Linjie Luo
ByteDance Inc.
United States of America
Technical Paper X-Portrait: Expressive Portrait Animation With Hierarchical Motion Attention
Ping Luo
University of Hong Kong
China
Technical Paper MotionCtrl: A Unified and Flexible Motion Controller for Video Generation
Technical Paper Part123: Part-aware 3D Reconstruction From a Single-view Image
Xuan Luo
Google
United States of America
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part I
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part II
Gaëtan Luzy
Mikros Animation
France
Talk Crowdabunga! The Crowd Challenges of TMNT: Mutant Mayhem
Tangjie Lv
Fuxi AI Lab, NetEase Inc
China
Technical Paper Preconditioned Nonlinear Conjugate Gradient Method for Real-time Interior-point Hyperelasticity
Tian Lv
Tsinghua University
China
Technical Paper DiffPoseTalk: Speech-driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models
Mickaël Ly
Institute of Science and Technology Austria (ISTA)
Austria
Technical Paper Primal-dual Non-smooth Friction for Rigid Body Animation
Technical Paper Spin-It Faster: Quadrics Solve All Topology Optimization Problems That Depend Only on Mass Moments
Lucie Lyfoung
Director
École des Nouvelles Images
France
Electronic Theater Atomic Chicken

M
Chongyang Ma
Kuaishou Technology
China
Technical Paper Direct-a-Video: Customized Video Generation With User-directed Camera Movement and Object Motion
Technical Paper I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models
Technical Paper LGTM: Local-to-Global Text-driven Human Motion Diffusion Model
Technical Paper Spatial and Surface Correspondence Field for Interaction Transfer
Technical Paper VRMM: A Volumetric Relightable Morphable Head Model
Jian ma
OPPO
China
Technical Paper Subject-Diffusion: Open Domain Personalized Text-to-image Generation Without Test-time Fine-tuning
Lin MA
ByteDance Inc.
China
Technical Paper Coin3D: Controllable and Interactive 3D Assets Generation With Proxy-guided Conditioning
Pingchuan Ma
Computer Science and Artificial Intelligence Laboratory (CSAIL), Massachusetts Institute of Technology (MIT)
United States of America
Course Warp: Differentiable Spatial Computing for Python
Qianli Ma
NVIDIA
United States of America
Real-Time Live! GenUSD: 3D scene generation made easy
Rui Ma
Jilin University
China
Technical Paper GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
Shengjie Ma
Zhejiang University
China
Technical Paper 3D Gaussian Blendshapes for Head Avatar Animation
Siyan Ma
BOE Technology Group
China
Technical Paper Tele-Aloha: A Telepresence System With Low-budget and High-authenticity Using Sparse RGB Cameras
Yuewen Ma
ByteDance Inc.
China
Technical Paper Coin3D: Controllable and Interactive 3D Assets Generation With Proxy-guided Conditioning
Anderson Maciel
Instituto Superior Técnico, Universidade de Lisboa
Federal University of Rio Grande do Sul
Portugal
Technical Paper Efficient Position-based Deformable Colon Modeling for Endoscopic Procedures Simulation
Miles Macklin
NVIDIA
New Zealand
Course Warp: Differentiable Spatial Computing for Python
Arjun Madhusudan
North Carolina State University
NVIDIA Research
United States of America
Talk Studying Esports Competition: Piloting Methodology for User Studies During Tournaments
Arman Maesumi
Brown University
United States of America
Technical Paper One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
Marcus Magnor
Technical University of Braunschweig
Germany
Technical Paper Cybersickness Reduction via Gaze-contingent Image Deformation
Alexa Mahajan
DreamWorks Animation
United States of America
Talk A Modernization of the DreamWorks Feather System
McKenna Mahakian
Digital Arts Student
Bowling Green State University
ACM SIGGRAPH Village History: The ACM SIGGRAPH History Archive—Moving Forward by Looking Backwards
Ali Mahdavi-Amiri
Simon Fraser University
Canada
Technical Paper EASI-Tex: Edge-Aware Mesh Texturing from Single Image
Ali Mahdavi-Amiri
United States of America
Industry Session LipDub AI: Unlocking the International Potential of Video Content
Moshe Mahler
Director
Carnegie Mellon University
United States of America
Electronic Theater The Art of Weightlessness
Julie Majcher
Director
Supinfocom Rubika
France
Electronic Theater #DoudouChallenge
Nahomi Maki
Tokyo University of the Arts
Japan
Educator's Forum 360° Animation Projects by Students With a Background in Traditional Stop-motion Techniques
Motohiro Makiguchi
NTT Corporation
Japan
Emerging Technologies Mirror-Transcending Aerial Imaging System for Multiple Users
Milosz Makowski
AMU
Poland
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
Keram Malicki-Sanchez
VRTO
FIVARS
United States of America
Course Beyond Life and Death: Exploring Digital Legacy With Spatial Media, Emerging Technologies, and Evolving Ethics
Byrasandra Ramalinga Reddy Mallikarjun
Max Planck Institute for Informatics
Germany
Technical Paper HQ3DAvatar: High Quality Implicit 3D Head Avatar
Arun Mallya
NVIDIA
USA
Real-Time Live! GenUSD: 3D scene generation made easy
Yuichiro Manabe
Chiba University
Japan
Poster 35. Adaptive Sampling for Monte-Carlo Event Imagery Rendering
Michael Maniscalso
Gateway on behalf of Applied Digital
United States of America
Birds of a Feather Green AI: Powering Generative AI with Sustainable Data Centers
Rafal K. Mantiuk
University of Cambridge
United Kingdom
Technical Paper ColorVideoVDP: A Visual Difference Predictor for Image, Video, and Display Distortions
Hanzi Mao
NVIDIA
USA
Real-Time Live! GenUSD: 3D scene generation made easy
Topher Maraffi
North Carolina State University
North Carolina State College of Design
United States of America
Educator's Forum Level-Up Logics: Leveraging Three Game Design Platforms to Teach Coding
Educator's Forum Metahuman Theatre: Teaching Photogrammetry and Mocap as a Performing Arts Process
Fred MARCASSOLI
Director
École des Nouvelles Images
France
Electronic Theater Papa Bouteille
Richard Marks
University of North Carolina Chapel Hill
United States of America
Talk Wish You VR Here
Demetris Marnerides
University of Warwick WMG, Warwick Manufacturing Group
United Kingdom
Technical Paper Self-Supervised High Dynamic Range Imaging: What Can Be Learned from a Single 8-bit Video?
Alon Marom
Director
ID Productions
Israel
VR Theater Labeled Black
Steve Marschner
Cornell University
NVIDIA Research
United States of America
Technical Paper Appearance Models
Quinn Marsh
Visual Development, 2D Animator
Savannah College of Art and Design
Hong Kong
Electronic Theater The Sun is Bad
Aidan Martin
Animation Supervisor
Weta FX
New Zealand
Production Session Monkeys, Chimps & Gorillas: Wētā FX’s (r)Evolutionary Work with Primates
Production Session WAR IS OVER! Wētā FX Gets Animated
Guy Martin
NVIDIA
United States of America
Birds of a Feather Alliance for OpenUSD + Academy Software Foundation USD Working Group
Birds of a Feather Metaverse Standards Forum: Advancements on USD and glTF Interoperability and Discussion on the 3D Web Landscape
Marcelo Martins
Federal University of Rio Grande do Sul
Brazil
Technical Paper Efficient Position-based Deformable Colon Modeling for Endoscopic Procedures Simulation
Dávid Maruscsák
CNRS
Université Paris-Saclay
France
Real-Time Live! Phases: Augmenting a Live Audio-Visual Performance with AR
Belen Masia
Universidad de Zaragoza
Spain
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space
Alicia Massez
Director
Piktura
France
Electronic Theater On the 8th Day
Ezequiel Mastrasso
CG Supervisor
Cinesite
Canada
Electronic Theater Teenage Mutant Ninja Turtles: Mutant Mayhem - Cinesite
Daniel Matas
Spectrum
United States of America
Birds of a Feather WOSC Mixer & Breakfast
Nathan Matsuda
Meta
United States of America
Technical Paper PEA-PODs: Perceptual Evaluation of Algorithms for Power Optimization in XR Displays
Chikayoshi Matsudaira
University of Tokyo
Japan
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Takahiro Matsumoto
NTT Corporation
Japan
Emerging Technologies Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Talk Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Harutaka matsunaga
Japan Advanced Institute of Science and Technology (JAIST)
Japan
Educator's Forum Bridging the Gap Between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving Perceptions
Educator's Forum Emerging Approaches in CG Education Aimed at Enhancing Visual Communication Skills Through Reverse Engineering
Jay H. Matsushiba
Simon Fraser University
Canada
Poster 22. Driving Through the Data: Extended Reality Perceptual Support System (XRPSS)
Yasuyuki Matsushita
Osaka University
Japan
Technical Paper Path-space Differentiable Rendering of Implicit Surfaces
Pete Matthews
Lead Editor and VFX Director
iso-form LLC
United States of America
Electronic Theater Doptelet Mechanism of Action
Leticia Mattos Da Silva
Massachusetts Institute of Technology (MIT)
United States of America
Technical Paper A Framework for Solving Parabolic Partial Differential Equations on Discrete Domains
Wojciech Matusik
Massachusetts Institute of Technology (MIT)
United States of America
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Tamás Matuszka
aiMotive
Hungary
Poster 38. Controllable Neural Reconstruction for Autonomous Driving
Florian MAURICE
Director
MoPA
France
Electronic Theater Goodbye my World
Jason Mayer
Head of Effects
DreamWorks Animation
United States of America
Production Session Yin and Yang: The Balance of Animation in Kung Fu Panda 4
Diane Mazella
Director
Supinfocom Rubika
France
Electronic Theater L'Animal Sauce Ail
Pierre Étienne MAZET
Director
École des Nouvelles Images
France
Electronic Theater Papa Bouteille
Alex McAdams
Epic Games
United States of America
Technical Paper Position-based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity
Angela McBride
Walt Disney Animation Studios
United States of America
Talk A Pipeline for Effective and Extensible Stylization
Jim McCann
CMU
Technical Paper Solid Knitting
Birds of a Feather Textiles
John McGhee
University of New South Wales
3DXLab
Australia
Poster 34. 3DCrewCap: Applying 3D Volumetric video capture for XR helicopter rescue crew training and simulation.
Tim McGraw
Purdue University
United States of America
Real-Time Live! Mesh Mortal Combat: Real-Time Voxelized Soft-Body Destruction
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Morgan McGuire
Roblox
McGill University
Canada
Technical Paper A Unified Differentiable Boolean Operator With Fuzzy Logic
Aaron McLeran
Epic
United States of America
Course Advances in Real Time Audio Rendering — Part 1
Course Advances in Real Time Audio Rendering — Part 2
Ross McWhannell
CG Supervisor
Weta FX
New Zealand
Production Session WAR IS OVER! Wētā FX Gets Animated
Alex Meddick
Rising Sun Pictures
Australia
Industry Session Autodesk Vision Series | Rising Sun Pictures: Integrating a Content Creation ML Department in a VFX Studio
Alexey Medvedev
Meta
Khronos Group
United States of America
Birds of a Feather Khronos Fast Forward
Birds of a Feather glTF: Innovations in 3d content delivery and use
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
Alexey Medvedev
Meta
United States of America
Talk Designing Mobile Rendering Engines With 'Bindless' Vulkan
Yuxuan Mei
University of Washington
United States of America
Technical Paper Computational Illusion Knitting
Abhimitra Meka
Google AR/VR
United States of America
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Willi Menapace
Snap
United States of America
Technical Paper Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models
Neil Mendoza
Neil Mendoza
United States of America
Art Gallery Spambots
Chenlin Meng
Stanford University
United States of America
Course Generative Models for Visual Content Editing and Creation
Lei Meng
Shandong University
Shandong Research Institute of Industrial Technology
China
Technical Paper DreamFont3D: Personalized Text-to-3D Artistic Font Generation
Xiangxu Meng
Shandong University
China
Technical Paper DreamFont3D: Personalized Text-to-3D Artistic Font Generation
Olivier Mercier
Reality Labs Research, Meta
United States of America
Technical Paper Saccade-contingent Rendering
Chloe Merwin
Director
Ringling College of Art and Design
United States of America
Electronic Theater Bent Out of Shape
Avital Meshi
University of California Davis
United States of America
Technical Paper GPT-ME: A Human-AI Cognitive Assemblage
Christopher Messineo
FX Supervisor
Sony Pictures Imageworks
Canada
Production Session Suit Up! Sony Pictures Imageworks Presents Ghostbusters: Frozen Empire
Thibaut METIVET
University Grenoble Alpes Inria, CNRS, Grenoble INP, LJK
France
Technical Paper Contact Detection Between Curved Fibres: High Order Makes a Difference
Christopher Metzler
University of Maryland College Park
United States of America
Technical Paper AONeuS: A Neural Rendering Framework for Acoustic-optical Sensor Fusion
Andreas Meuleman
INRIA, Université Côte d'Azur
France
Technical Paper A Hierarchical 3D Gaussian Representation for Real-time Rendering of Very Large Scenes
Chris Michael
DreamWorks Animation
United States of America
Talk ENVIZ: DreamWorks GPU-accelerated Interactive Environment Deformation and Visualization Toolset
Élie Michel
Adobe
France
Technical Paper Biharmonic Coordinates and Their Derivatives for Triangular 3D Cages
Technical Paper N-BVH: Neural Ray Queries With Bounding Volume Hierarchies
Birds of a Feather The Environmental Impact of the Computer Graphics Community
Juliette Michel
Director
Ecole MoPA
France
Electronic Theater After Grandpa
Dominik L. Michels
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper Cyclogenesis: Simulating Hurricanes and Tornadoes
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
Tomo michigami
Roblox
United States of America
Poster 70. Projecting Radiance Fields to Mesh Surfaces with Local Space Texture Mapping
Masaaki Miki
Assistant Professor
University of Tokyo
Technical Paper Alignment Conditions for NURBS-based Design of Mixed Tension-compression Grid Shells
ACM SIGGRAPH Village CG in Japan
Ben Mildenhall
Google Research
United States of America
Technical Paper Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-based View Synthesis
Nicholas Milef
Texas A&M University
United States of America
Technical Paper Towards Unstructured Unlabeled Optical Mocap: A Video Helps!
Tasia Miles
Meow Wolf
United States of America
Course Fractal World Building: Infinitely Engaging Experience Design at Meow Wolf
Bailey Miller
Carnegie Mellon University
United States of America
Technical Paper Walkin’ Robin: Walk on Stars With Robin Boundary Conditions
Keith Miller
Visual Effects Supervisor
Weta FX
New Zealand
Production Session WAR IS OVER! Wētā FX Gets Animated
Erwann Millon
KREA
United States of America
Real-Time Live! Real-time AI and the Future of Creative Tools
Kouta Minamizawa
Keio University Graduate School of Media Design
Japan
Emerging Technologies FEELTECH Wear: Enhancing Mixed Reality Experience With Wrist to Finger Haptic Attribution
Frontiers Frontiers Workshop: Design and Spatial Computing
Emerging Technologies HaptoRoom: Using Vibrotactile Floor Interfaces to Enable Reconfigurable Haptic Interaction Onto Any Furniture Surfaces
Emerging Technologies The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-body Haptic Stimuli
Jiří Minarčík
Independent
Czech Republic
Technical Paper Minkowski Penalties: Robust Differentiable Constraint Enforcement for Vector Graphics
Michael Minn
Adobe
Birds of a Feather Metaverse Standards Forum: Advancements on USD and glTF Interoperability and Discussion on the 3D Web Landscape
Shahrzad Mirzaei
Simon Fraser University
Canada
Poster 14. Interactive RGB+NIR Photo Editing
Risa Mish
Cornell University
United States of America
lead LEAD Workshop: The Critical Thinking Advantage
Vinith Misra
Roblox
United States of America
Technical Paper A Unified Differentiable Boolean Operator With Fuzzy Logic
Roman Mitch
Whitecliffe College
New Zealand
Educator's Forum The 'How-To' as a Post-AI Assessment Tool
Bonnie Mitchell
Professor
Bowling Green State University
United States of America
ACM SIGGRAPH Village Digital Arts: A Year of Amazing SPARKS in Review (Pioneering Interactive Art, Robotics, Graphic Design, Architecture, Queer Digital Art, & SIGGRAPH Asia)
ACM SIGGRAPH Village History: Telling Tales: Stories from SIGGRAPH’s Past
ACM SIGGRAPH Village History: The ACM SIGGRAPH History Archive—Moving Forward by Looking Backwards
ACM SIGGRAPH Village Remembering Roman Verostko
ACM SIGGRAPH Village Speculative Futures Digital Arts Student Competition: A new partnership between ACM SIGGRAPH DAC and ISEA 2024
Greg Mitchell
Society for Game Cinematics
United States of America
Birds of a Feather What IS a Cinematic?!
Rory Mitchell
MERCANTILE
United States of America
Immersive Pavilion The Tent
Toby Mitchell
Thornton
Tomasetti
United States of America
Technical Paper Alignment Conditions for NURBS-based Design of Mixed Tension-compression Grid Shells
Olivier Mitonneau
CG Supervisor
Mikros Animation
France
Production Session Oozing Hand Crafted 2D Illustration Into a 3D Ninja Turtle World
Niloy Mitra
University College London (UCL)
Adobe Research
United Kingdom
Course Diffusion Models for Visual Content Generation
Technical Paper LOOSECONTROL: Lifting ControlNet for Generalized Depth Conditioning
Rahul Mitra
Boston University
United States of America
Technical Paper Singular Foliations for Knit Graph Design
Eiko MIYA
Waseda Research Institute for Science and Engineering
Japan
Emerging Technologies Miruoto: Sports Event Atmosphere Visual Rendering Through Real-time Image and Sound Processing System
Kazunori MIYATA
Japan Advanced Institute of Science and Technology (JAIST)
Japan
Educator's Forum Bridging the Gap Between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving Perceptions
Educator's Forum Emerging Approaches in CG Education Aimed at Enhancing Visual Communication Skills Through Reverse Engineering
Taro Miyazaki
Japan Broadcasting Corporation (NHK)
Japan
Poster 46. Sign Motion Generation by Motion Diffusion Model
Izumi Mizoguchi
University of Electro-Communications
Japan
Emerging Technologies KineSway: Simulating Terrain Shaking Sensation by Alternating Tendon Vibration to Ankles
Kobi Mizrahi
Producer
KM Productions
Israel
VR Theater Spots of Light
Tetsuya Mizuguchi
Enhance Experience Inc.
Keio University Graduate School of Media Design
Japan
Emerging Technologies The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-body Haptic Stimuli
Shinji Mizuno
Aichi Institute of Technology
Japan
Poster 63. Development of a stereoscopic projection mapping system using a small mobile robot
Sara Mlakar
University of Applied Sciences Upper Austria
Technical University of Vienna
Austria
Poster 58. TexEdge: Towards an Approach for Optimization of Sensor Layouts in Textile Interfaces
Haoran Mo
Sun Yat-sen University
China
Technical Paper Joint Stroke Tracing and Correspondence for 2D Animation
Kaichun Mo
NVIDIA Research
United States of America
Technical Paper HAISOR: Human-Aware Indoor Scene Optimization via Deep Reinforcement Learning
Shaohua Mo
Zhejiang University State Key Lab of CAD&CG
China
Technical Paper NeLT: Object-oriented Neural Light Transfer
Takayoshi Mochiduki
NTT Corporation
Japan
Emerging Technologies Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Talk Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Leonard Mochizuki
Enhance Experience Inc.
Japan
Emerging Technologies The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-body Haptic Stimuli
Takayoshi Mochizuki
NTT Corporation
Japan
Emerging Technologies Mirror-Transcending Aerial Imaging System for Multiple Users
Vismay Modi
University of Toronto
NVIDIA
Canada
Technical Paper Simplicits: Mesh-free, Geometry-agnostic Elastic Simulation
Vismay Modi
NVIDIA
United States of America
Industry Session Dive Into 3D Deep Learning, Physics Simulation, and Interactive 3D Prototyping With NVIDIA Kaolin Library
Serguei Mokhov
Concordia University
mDreams Pictures, Inc.; CCIFF.ca
Canada
Birds of a Feather Mini Entertainment Technology Summit at SIGGRAPH 2024
Arshiya Mollazainali
University of Waterloo
Canada
Technical Paper A Free-space Diffraction BSDF
John Moncrief
SideFX Software
Canada
Educator's Day Session The Perks of Being a Houdini Instructor
Barbara Mones
University of Washington
Educator's Forum Game Programming
Eisen Montalvo-Ruiz
University of Utah
RTX
United States of America
Technical Paper Real-time Hair Rendering With Hair Meshes
Juan Sebastian Montes Maestre
ETH Zürich
Switzerland
Technical Paper FlexScale: Modeling and Characterization of Flexible Scaled Sheets
Bochang Moon
Gwangju Institute of Science and Technology
South Korea
Technical Paper Target-aware Image Denoising for Inverse Monte Carlo Rendering
Lucas Morais
Federal University of Rio Grande do Sul
Brazil
Technical Paper Efficient Position-based Deformable Colon Modeling for Endoscopic Procedures Simulation
Alexander Mordvintsev
Google Research
Switzerland
Technical Paper Mesh Neural Cellular Automata
Anna Morgan
Cinematic Director
Blizzard Entertainment
United States of America
Electronic Theater The War Within Announce Cinematic | World of Warcraft
Jacquelyn Ford Morie
All These Worlds, LLC
University of California Los Angeles
United States of America
Course Beyond Life and Death: Exploring Digital Legacy With Spatial Media, Emerging Technologies, and Evolving Ethics
Shigeo Morishima
Waseda University
Japan
Poster 35. Adaptive Sampling for Monte-Carlo Event Imagery Rendering
Celine Mornet
Director of Innovation
Moment Factory
Canada
Production Session Pushing the Limits: Crafting an Immersive Mega-Canvas for Phish’s Music Shows at Sphere™
Adam Morris
Cesium
United States of America
Birds of a Feather glTF: Innovations in 3d content delivery and use
Mohumagadi Moruti
Danube University Krems
Denmark
Art Gallery Art Gallery Talks: Transcending Language - Intersecting Art, Language and Technology: A Critical Exploration of Diverse Perspectives - Session 2
Clément Mouchel
Director
Supinfocom Rubika
France
Electronic Theater L'Animal Sauce Ail
Rachel Mow
Director
Savannah College of Art and Design
Hong Kong
Electronic Theater The Sun is Bad
Johannes Sebastian Mueller-Roemer
Fraunhofer IGD
Technical University of Darmstadt
Germany
Poster 6. Projection-Based Handling of Contact Constraints
Andreas Mühlschlegel
Sono2
Germany
Immersive Pavilion Fate of the Minotaur
Felix Mujkanovic
Max Planck Institute for Informatics
Germany
Technical Paper Neural Gaussian Scale-space Fields
Nobuhiko Mukai
Tokyo City University
Japan
Technical Paper Path-space Differentiable Rendering of Implicit Surfaces
Sayan Mukherjee
University of Tokyo
Blueqat Inc.
Japan
Technical Paper Stylized Rendering as a Function of Expectation
Nikki Mull
Walt Disney Animation Studios
United States of America
Talk Art-directing Asha's Braids in Disney's Wish
Dave Mullins
ElectroLeague
United States of America
Electronic Theater WAR IS OVER! Inspired by the Music of John & Yoko
Luciano A. Muñoz Sessarego
www.pintamonos.cl
Canada
Electronic Theater Freelance
Adolfo Muñoz
Universidad de Zaragoza
Spain
Poster 60. A Surface-based Appearance Model for Pennaceous Feathers
Sai Harsha Mupparaju
Indian Institute of Science
India
Technical Paper Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesis
Goki Mur
Emerging Technologies Demonstrating Real-time Slow-motion Experience Through Parallel Video Presentation
Tomoya Murakami
Japan Broadcasting Corporation (NHK)
Japan
Poster 46. Sign Motion Generation by Motion Diffusion Model
Goki Muramoto
University of Tokyo
Japan
Emerging Technologies Demonstrating Real-time Slow-motion Experience Through Parallel Video Presentation
Scott Murdison
Reality Labs, Meta
United States of America
Technical Paper Saccade-contingent Rendering
Ken Museth
NVIDIA
United States of America
Industry Session Beyond Hollywood: Expanding 3D Skills Into New Frontiers in AI and Digital Twins
Industry Session Introduction to fVDB: Hands-On With Large-Scale Spatial Intelligence
Technical Paper NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks
Birds of a Feather OpenVDB
Technical Paper fVDB : A Deep-learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
Przemyslaw Musialski
New Jersey Institute of Technology (NJIT)
IDEAS NCBR
United States of America
Poster 2. Animated Ink Bleeding with Computational Fluid Dynamics
Poster 31. Neuro-Symbolic Transformation of Architectural Facades into Their Procedural Representations
Karol Myszkowski
Max Planck Institute for Informatics
Germany
Technical Paper Accelerating Saccadic Response Through Spatial and Temporal Cross-modal Misalignments
Technical Paper Learning Images Across Scales Using Adversarial Training
Technical Paper Self-supervised Video Defocus Deblurring With Atlas Learning
Magnus Igland Igland Møller
Director
Tumblehead
Denmark
Electronic Theater Freelance
Electronic Theater The Swineherd

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Jiwoong Na
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Technical Paper Spin-weighted Spherical Harmonics for Polarized Light Transport
NA NA
NA
ACM SIGGRAPH Village Virtual Topologies: An Evening in Motion
Koki Nagakura
University of Tsukuba, Research and Development Center for Digital Nature
Japan
Emerging Technologies Dynamic Acousto-Caustics in Dual-optimized Holographic Fields
Takehiko Nagakura
Massachusetts Institute of Technology (MIT)
United States of America
Appy Hour Singapore GeAR
Seungjun Nah
NVIDIA
USA
Real-Time Live! GenUSD: 3D scene generation made easy
Nirmal S. Nair
Centre for Immersification, Singapore Institute of Technology
Singapore
Labs demoConstruct: Democratizing Scene Construction for Digital Twins Through Progressive Reconstruction
Masato Nakada
Square Enix Co., Ltd.
Japan
Talk Lip-Sync ML: Machine Learning-based Framework to Generate Lip-sync Animations in FINAL FANTASY VII REBIRTH
Shon Nakamura
University of Tsukuba
Japan
Poster 53. EMSJUMP: Electrical Muscle Stimulation as a Wearable Training Tool for Take-off Phase of Ski Jumping
Akira Nakayasu
Tokyo Metropolitan University
Japan
Poster 57. Real FPV Drone Simulator with 3D Scan Data and Visual Effects
Poster 9. Choreofil: Dancing Filament Light Bulb
Seung-Woo Nam
Seoul National University
South Korea
Technical Paper Holographic Parallax Improves 3D Perceptual Realism
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Technical Paper Perceptual Evaluation of Steered Retinal Projection
Yasuko Namikawa
Sony Computer Science Laboratories
University of Tsukuba
Japan
Emerging Technologies Demonstrating Magnus: A Magnetic Hand Exoskeleton for Fast and Dexterous Finger Actuation
Nikhil Nanda
Columbia University
United States of America
Technical Paper Cricket: A Self-powered Chirping Pixel
Muunuu Nandigjav
SCAD
United States of America
lead LEAD Fireside Chat: Fortifying Teams with AI and Optimized Workflow
Birds of a Feather WOSC Mixer & Breakfast
Taro Narahara
New Jersey Institute of Technology (NJIT)
University of Tokyo
United States of America
Immersive Pavilion Props and Rocks: Passive Haptic Mixed Reality for Navigating Far-off Worlds
Rahul Narain
IIT Delhi
India
Technical Paper Modelling a Feather as a Strongly Anisotropic Elastic Shell
Yashraj Narang
NVIDIA
United States of America
Industry Session NVIDIA Research Presents AI and the Next Frontier of Graphics
Eifu Narita
University of Electro-Communications
Japan
Emerging Technologies KineSway: Simulating Terrain Shaking Sensation by Alternating Tendon Vibration to Ankles
Koya Narumi
Keio University
Japan
Birds of a Feather Bring Your Bunny (or Something) 02: Fabrication Meet-Up
Akshit Nassa
Arizona State University
United States of America
Appy Hour Balboa Park Alive!: Exploring Biodiversity Through Mobile Augmented Reality
Mike Navarro
Walt Disney Animation Studios
United States of America
Talk Making Magic With 3D Volume Style Transfer
Shree Nayar
Columbia University
United States of America
Technical Paper Cricket: A Self-powered Chirping Pixel
Shree Nayar
Snap Research
Technical Paper Light Codes for Fast Two-Way Human-Centric Visual Communication
Luciana Nedel
Federal University of Rio Grande do Sul
Brazil
Technical Paper Efficient Position-based Deformable Colon Modeling for Endoscopic Procedures Simulation
Krysti Nellermoe
University of Utah
United States of America
Talk Bridging the Gap: Immersive Environments for Resettlement
Jack Nelson
Lead Animator
iso-form LLC
United States of America
Electronic Theater Doptelet Mechanism of Action
Sébastien Neukirch
Sorbonne Université - CNRS
France
Technical Paper MERCI: Mixed curvature-based elements for computing equilibria of thin elastic ribbons
Nicholas New
DNEG Animation
United Kingdom
Talk Large Scale Sand Simulations on Under The Boardwalk
Alana Newell
Crafty Apes
United States of America
Industry Session Autodesk Vision Series | Shaping Tomorrow: Enhancing VFX with AI at Crafty Apes
Brett Newman
Google
United States of America
Emerging Technologies Project Starline: A High-fidelity Telepresence System
Dava Newman
Media Lab, Massachusetts Institute of Technology (MIT)
Keynote Speaker SIGGRAPH 2024 Keynote Speaker: Dava Newman, Humanity Becoming Interplanetary: Exploring Space for Earth and ACM SIGGRAPH Award Presentations
Lynnette Hui Xian Ng
Carnegie Mellon University
United States of America
Poster 70. Projecting Radiance Fields to Mesh Surfaces with Local Space Texture Mapping
Ren Ng
University of California Berkeley
United States of America
Technical Paper Theory of Human Tetrachromatic Color Experience and Printing
Yi Qing Ng
Parsons New School of Design
United States of America
Labs Labs Hands-On Class: Build Your Own IoT Love Messengers
Hai Nguyen
NVIDIA
United States of America
Birds of a Feather Vulkan, Forging Ahead
Henry Ni
3D Technical
Savannah College of Art and Design
United States of America
Electronic Theater The Sun is Bad
Wode Ni
Carnegie Mellon University
United States of America
Technical Paper Minkowski Penalties: Robust Differentiable Constraint Enforcement for Vector Graphics
Xingyu Ni
School of CS & National Key Lab of General AI, Peking University
China
Technical Paper An Induce-on-Boundary Magnetostatic Solver for Grid-based Ferrofluids
Antoni Nicolaï
Director
ARTFX
France
Electronic Theater Silhouette
Michael Nieves
Pixar Animation Studios
United States of America
Talk Pixar's Inside Out 2: Character Rig Challenges and Techniques
Perry Nightingale
WPP
United Kingdom
Industry Session Robotics, Generative AI, and OpenUSD: How WPP is Building the Future of Creativity
Jérôme Nika
Ircam Centre Pompidou
France
Technical Paper Critical Climate Machine: A Visual and Musical Exploration of Climate Misinformation through Machine Learning
Eyvind Niklasson
Google Research
Switzerland
Technical Paper Mesh Neural Cellular Automata
Ajit Ninan
Meta
United States of America
Technical Paper PEA-PODs: Perceptual Evaluation of Algorithms for Power Optimization in XR Displays
Jun Nishida
University of Maryland College Park
Sony Computer Science Laboratories
United States of America
Emerging Technologies Demonstrating Magnus: A Magnetic Hand Exoskeleton for Fast and Dexterous Finger Actuation
Takuhiro Nishida
Shibaura Institute of Technology
Japan
Poster 37. Consistent Image Registration for Multi-view Focus Bracketing in Micro-Scale Photogrammetry
Riley Niu
Aurora Innovation
United States of America
Talk A Procedural Production System for Autonomous Vehicle Simulation
Betsy Nofsinger
Visual Effects Supervisor
DreamWorks Animation
United States of America
Production Session Yin and Yang: The Balance of Animation in Kung Fu Panda 4
Yuta Noma
PhD student
University of Tokyo
University of Toronto
Japan
ACM SIGGRAPH Village CG in Japan
Technical Paper Surface-filling Curve Flows via Implicit Medial Axes
Susan Nomecos
Getty Images
United States of America
Industry Session Crafting the Future: Human Creativity as AI's Building Blocks
Aline Normoyle
Bryn Mawr College
Talk Games - Activision Blizzard King
Jerred North
Director
Afterman
United States of America
Electronic Theater Yellowbird
Astrid NOVAIS
Director
MoPA
France
Electronic Theater Goodbye my World
Jan Novák
NVIDIA
Technical Paper Real-Time Neural Appearance Models
Tiago Novello
IMPA
Brazil
Poster 47. Spectral Periodic Networks for Neural Rendering
Rene Novysedlak
Charles University, Prague
University Hospital in Motol
Czech Republic
Poster 27. Fitting Room: Lung Transplantation Donor-Recipient Size-matching in Virtual Reality
Alex Nowotny
Weta FX
New Zealand
Talk A New Kingdom: Wētā FX Returns to The Planet of The Apes
Ntumba Elie Nsampi
Max Planck Institute for Informatics
Germany
Technical Paper Neural Gaussian Scale-space Fields
Logan Numerow
ETH Zürich
Switzerland
Technical Paper Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes
Technical Paper Differentiable Voronoi Diagrams for Simulation of Cell-based Mechanical Systems

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Brendan O'Malley
Carleton University
Canada
Poster 21. Creating a Multi-Sensory Horror Experience with VR
Liam O'Neil
Arm
United Kingdom
Course Moving Mobile Graphics
Matthew O'Toole
Carnegie Mellon University
United States of America
Technical Paper Aperture-aware Lens Design
Noriyasu Obushi
University of Tokyo
Japan
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Yoichi Ochiai
University of Tsukuba
Japan
Poster 53. EMSJUMP: Electrical Muscle Stimulation as a Wearable Training Tool for Take-off Phase of Ski Jumping
Poster 64. Distance-adaptive unsupervised CNN model for computer-generated holography
Emerging Technologies Dynamic Acousto-Caustics in Dual-optimized Holographic Fields
Technical Paper Floating on the Boundary: Perceptions of Reality in a Half-Digital, Half-Physical Bunny
Kunihiko Oda
Osaka Electro-Communication University
Japan
Poster 19. A Real-time Visualization System of Pseudo-muscle Activity Using a VR Device
Doron Ofek
NVIDIA
Labs Supported by NVIDIA Labs Hands-On Class: GPU Performance Analysis Using NVIDIA Nsight Tools
Hyunsik Oh
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Emerging Technologies RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Yoehan Oh
Yale University
United States of America
Talk The Life and Legacy of Bui Tuong Phong
Masaya Oishi
Chiba University
Japan
Poster 42. Non-Line-of-Sight Imaging based on Dual Photography using Leaked EM Waves
Hisashi Oka
JVCKENWOOD Corporation
Future Creation Research Laboratory
Japan
Emerging Technologies Volumetric Display With Dual-path Holographic Laser Rendering
Ryusei Okamoto
Chiba University
Japan
Poster 49. Visualization of Flow Direction using Polarization Angle Changes of Cellulose Nanofiber Suspension
Fumio Okura
Osaka University
Japan
Technical Paper Path-space Differentiable Rendering of Implicit Surfaces
Isaac Olander
Tallgran
Sweden
Course More Than Killmonger Locs: A Style Guide for Black Hair (in Computer Graphics)
Marc Olano
University Of Maryland, Baltimore County
United States of America
Course Mathematical Optimization in Computer Graphics
Freddy Chávez Olmos
BOXEL STUDIO
Canada
Talk Practical Use of Machine Learning in Visual FX and Animation: A Case Study From 'Superman and Louis' TV Series
Tom Olson
Arm
Khronos Group
United States of America
Birds of a Feather Khronos Fast Forward
Birds of a Feather Vulkan, Forging Ahead
Tim Omernick
Roblox
United States of America
Technical Paper A Unified Differentiable Boolean Operator With Fuzzy Logic
Carmichael Ong
Stanford University
United States of America
Technical Paper A Neural Network Model for Efficient Musculoskeletal-driven Skin Deformation
Jia Hui Joey Ong
Kajima Development Pte Ltd
Singapore
Appy Hour Singapore GeAR
Rielle Yap Ong
Visual Development
Savannah College of Art and Design
Philippines
Electronic Theater The Sun is Bad
Dade Orgeron
Shutterstock
United States of America
Industry Session Enhancing 3D Pipelines With Generative AI
Raphael Ortiz
Disney Research Studios
Switzerland
Technical Paper Controllable Neural Style Transfer for Dynamic Meshes
Virgil Ortiz
Virgil Ortiz Creations
United States of America
Art Gallery Virgil Ortiz: ReVOlt 1680/2180
Veronica Orvalho
Didimo Inc.
Universidade do Porto
Portugal
Talk Making a Wish
Talk Stylized Shading, and Classic Too
Veronica Orvalho
Didimo
Portugal
Talk Creating Infinite Characters From a Single Template: How Automation May Give Super Powers to 3D Artists
Shohei Oshiro
Nara Institute of Science and Technology
Japan
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Victor Ostromoukhov
University of Lyon 1
CNRS - LIRIS
France
Technical Paper Quad-optimized Low-discrepancy Sequences
Lesley Ott
Scientist
NASA Global Modeling and Assimilation Office
United States of America
Electronic Theater Atmospheric Carbon Dioxide Tagged by Source
Ryan Overbeck
Google
United States of America
Emerging Technologies Project Starline: A High-fidelity Telepresence System
Emerging Technologies Project Starline: A High-fidelity Telepresence System
Cengiz Oztireli
Google Research
University of Cambridge
United Kingdom
Technical Paper Blue Noise for Diffusion Models

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Romain Pacanowski
INRIA, Bordeaux Sud-Ouest
France
Technical Paper A Fully-correlated Anisotropic Micrograin BSDF Model
Randy Packer
DreamWorks
United States of America
Birds of a Feather Open MoonRay Update
Marcel Padilla
Technical University of Berlin
Germany
Technical Paper Going With the Flow
Juan Raul Padron Griffe
Universidad de Zaragoza
Spain
Poster 60. A Surface-based Appearance Model for Pennaceous Feathers
Alyssa Pagan
Space Telescope Science Institute
United States of America
Course Visualizing the Invisible Universe with the James Webb Space Telescope
Ryan Page
Ultraleap
United Kingdom
Emerging Technologies Breaking the Low Sample Rate Equals Low Power Paradigm Using an Event Based Vision Approach for Hand Tracking in AR
Ehsan Pajouheshgar
EPFL
Switzerland
Technical Paper Mesh Neural Cellular Automata
Daniil Pakhomov
Adobe Research
United States of America
Technical Paper Object-level Scene Deocclusion
Edoardo Palladin
Princeton University
United States of America
Technical Paper Radar Fields: Frequency-space Neural Scene Representations for FMCW Radar
Joshua Pallag
Arthur C. Clarke Center for Human Imagination
United States of America
Appy Hour Balboa Park Alive!: Exploring Biodiversity Through Mobile Augmented Reality
Gianpaolo Palma
CNR ISTI
Italy
Technical Paper Capacitive Touch Sensing on General 3D Surfaces
David R. Palmer
Harvard University
United States of America
Technical Paper Lifting Directional Fields to Minimal Sections
Wojtek Palubicki
AMU
Poland
Technical Paper Cyclogenesis: Simulating Hurricanes and Tornadoes
Technical Paper Interactive Invigoration: Volumetric Modeling of Trees With Strands
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
Donghao Pan
Central Conservatory of Music
China
Technical Paper Audio Matters Too! Enhancing Markerless Motion Capture With Audio Signals for String Performance Capture
Hao Pan
Microsoft Research Asia
China
Technical Paper MVD^2: Efficient Multiview 3D Reconstruction for Multiview Diffusion
Jia Pan
University of Hong Kong
Centre for Transformative Garment Production (TransGP)
China
Technical Paper Text-guided Synthesis of Crowd Animation
Shanshan Pan
Shenzhen University
China
Technical Paper Split-and-Fit: Learning B-Reps via Structure-aware Voronoi Partitioning
Tse-Yu Pan
National Taiwan University of Science and Technology
Taiwan
Poster 56. ImmerseSketch: Transforming Creative Prompts into Vivid 3D Environments in VR
Xingang Pan
Max Planck Institute for Informatics
Nanyang Technological University
Germany
Technical Paper HQ3DAvatar: High Quality Implicit 3D Head Avatar
Technical Paper Learning Images Across Scales Using Adversarial Training
Yifang Pan
University of Toronto
Jali Research, Canada
Canada
Technical Paper S3: Speech, Script, and Scene Driven Head and Eye Animation
Zherong Pan
Tencent - Lightspeed Studio
United States of America
Technical Paper Clothing Geometry
Technical Paper Learning Physically Realizable Skills for Online Packing of General 3D Shapes
Technical Paper Proxy Asset Generation for Cloth Simulation in Games
Technical Paper Real-time Physically Guided Hair Interpolation
Technical Paper TexPainter: Generative Mesh Texturing With Multi-view Consistency
Technical Paper Text-guided Synthesis of Crowd Animation
Julian Panetta
University of California Davis
United States of America
Technical Paper Computational Homogenization for Inverse Design of Surface-based Inflatables
Anqi Pang
ShanghaiTech University
China
Technical Paper CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Gregory Peter Panos
Persona Foundation
United States of America
Course Beyond Life and Death: Exploring Digital Legacy With Spatial Media, Emerging Technologies, and Evolving Ethics
Daniele Panozzo
New York University
United States of America
Technical Paper Differentiable solver for time-dependent deformation problems with contact
Technical Paper Soft Pneumatic Actuator Design Using Differentiable Simulation
Theodoros Papatheodorou
Hong Kong University of Science and Technology, Guangzhou
Random Quark Creative Technology Studio
China
Art Gallery Algorithmic Amplification
Scott Pardaillhe-Galabrun
Director
Supinfocom Rubika
France
Electronic Theater #DoudouChallenge
Mathias Parger
Independent
Austria
Technical Paper StopThePop: Sorted Gaussian Splatting for View-consistent Real-time Rendering
Axel Paris
Adobe
France
Technical Paper Terrain Amplification Using Multi Scale Erosion
Birds of a Feather The Environmental Impact of the Computer Graphics Community
Hyunjin Park
Hyundai Mobis
Republic of Korea
Poster 61. Amplify AR HUD User-Experience with Real-World Sunlight Simulation in Virtual Scene
Jaesik Park
Seoul National University
South Korea
Technical Paper 3Doodle: Compact Abstraction of Objects With 3D Strokes
Emilia Pasquier
Swissnex CEO
Switzerland
lead LEAD Talk: Driving Global Impact through Technology
lead LEAD Talk: Leading Sustainable Futures: Innovative Approaches for Urban Environments
Philippe Pasquier
Simon Fraser University
Canada
Technical Paper Unveiling New Artistic Dimensions in Calligraphic Arabic Script with Generative Adversarial Networks
Dmitriy Pastushenkov
Intel
Germany
Talk Bringing Adventure Gaming to Life Using Real-time Generative AI on Your PC
Karthik Patanjali
The New York Times
United States of America
Talk Spatial Storytelling in the Newsroom: Reconstructing News Events in 3D
Panel Visualization and the Science/Art of Making the Complex Simple
Or Patashnik
Tel Aviv University
Israel
Poster 69. PictorialAttributes: Depicting Multiple Attributes with Realistic Imaging
Technical Paper Cross-image Attention for Zero-shot Appearance Transfer
Course Diffusion Models for Visual Content Generation
Mark Patch
IATSE
United States of America
Birds of a Feather Unionizing VFX and Games Workers in 2024 with I.A.T.S.E., the Entertainment Union
Mitesh Patel
NVIDIA
United States of America
Birds of a Feather Generative AI for Graphics, Vision and 3D
Industry Session Image Caption Generator: An Automated Tool for Captioning Your Image Dataset
Mark Pauly
EPFL
Switzerland
Technical Paper Computational Homogenization for Inverse Design of Surface-based Inflatables
Carol Payne
Consultant
United States of America
Birds of a Feather OpenColorIO
Birds of a Feather Seamless Rendering Interchange in OpenUSD
Hallison Paz
IMPA
Brazil
Poster 47. Spectral Periodic Networks for Neural Rendering
Jeremy Peacock
Crafty Apes
United States of America
Industry Session Autodesk Vision Series | Shaping Tomorrow: Enhancing VFX with AI at Crafty Apes
Adithya Pediredla
Dartmouth College
United States of America
Technical Paper AONeuS: A Neural Rendering Framework for Acoustic-optical Sensor Fusion
Pieter Peers
College of William & Mary
United States of America
Technical Paper DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
Leo Pekelis
Gradient
United States of America
Industry Session How Gradient Extended Llama 3’s Context Length to 1M on Crusoe
Derek Pendergrass
Meow Wolf
United States of America
Course Fractal World Building: Infinitely Engaging Experience Design at Meow Wolf
Brian Pene
Autodesk Research
United States of America
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Chao Peng
Rochester Institute of Technology
United States of America
Immersive Pavilion Ellic's Exercise Camp: Engaging Children in Physical Activity Through Virtual Reality Gaming
Educator's Forum Integrating Independent Contributions in a Game Programming Assignment
Hao-Yang Peng
Tsinghua University
China
Technical Paper CharacterGen: Efficient 3D Character Generation From Single Images With Multi-view Pose Canonicalization
Sida Peng
Zhejiang University
China
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Wenzhe Peng
Massachusetts Institute of Technology (MIT)
United States of America
Appy Hour Singapore GeAR
Xi Peng
New York University
United States of America
Technical Paper Accelerating Saccadic Response Through Spatial and Temporal Cross-modal Misalignments
Xue Bin Peng
Simon Fraser University
NVIDIA
Canada
Technical Paper Flexible Motion In-betweening With Diffusion Models
Technical Paper Interactive Character Control With Auto-regressive Motion Diffusion Models
Technical Paper SuperPADL: Scaling Language-directed Physics-based Control With Progressive Supervised Distillation
YECHUN PENG
Tongji University
Intelligent Big Data Visualization Lab
China
Poster 17. Starry Starry Night: An Interactive Narrative Visualization of Astrology Imagery in Tang Poetry
Yifan Peng
University of Hong Kong
China
Technical Paper Computational Cameras and Displays
Technical Paper LightFormer: Light-oriented Global Neural Rendering in Dynamic Scene
Zhexi Peng
Zhejiang University
China
Technical Paper RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting
Technical Paper X-SLAM: Scalable Dense SLAM for Task-aware Optimization Using CSFD
Julia Pengue
Director
École des Nouvelles Images
France
Electronic Theater Délice
Patrick Pennefather
Cognitive Analytics and AI
UBC
Canada
Birds of a Feather Prototyping with & Explaining AI Using Improv
Eric Penner
Reality Labs Research, Meta
United States of America
Technical Paper Saccade-contingent Rendering
Or Perel
NVIDIA Research
Israel
Technical Paper Simplicits: Mesh-free, Geometry-agnostic Elastic Simulation
Victor Perez
KREA
United States of America
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Real-Time Live! Real-time AI and the Future of Creative Tools
Sai Raj Kishore Perla
Simon Fraser University
Canada
Technical Paper EASI-Tex: Edge-Aware Mesh Texturing from Single Image
Tanner Person
Keio University Graduate School of Media Design
Japan
Emerging Technologies The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-body Haptic Stimuli
Rolf Petersen
Toll Helicopters (NSW) Pty Ltd
Australia
Poster 34. 3DCrewCap: Applying 3D Volumetric video capture for XR helicopter rescue crew training and simulation.
Ethan Peterson
Crusoe
United States of America
Industry Session How Gradient Extended Llama 3’s Context Length to 1M on Crusoe
Phil Peterson
Autodesk
United States of America
Industry Session Autodesk Vision Series | Your Creativity, Unbridled with Autodesk Flow
Lohit Petikam
Microsoft
United Kingdom
Poster 45. Scribble: Auto-Generated 2D Avatars with Diverse and Inclusive Art-Direction
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Three Years Later
Radoslav Petkov
StoryFile
Bulgaria
Appy Hour Conversa AI: A Platform for AI Interviewing and Authentic Conversation
Oleksandr Petrenko
Zibra AI
United States of America
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Real-Time Live! Revolutionizing VFX Production with Real-Time Volumetric Effects
Mihai Petrescu
KREA
United States of America
Real-Time Live! Real-time AI and the Future of Creative Tools
Dmitrii Petrov
University of Massachusetts Amherst
United States of America
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Gatien Peyrude
Director
ESMA
France
Electronic Theater Shellfish
Adrien Peytavie
Université Lyon 1, CNRS, LIRIS
France
Technical Paper DeadWood: Including disturbance and decay in the depiction of digital nature
Technical Paper Terrain Amplification Using Multi Scale Erosion
Hanspeter Pfister
Harvard University
United States of America
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Matt Pharr
NVIDIA, USA
United States of America
Technical Paper A Free-space Diffraction BSDF
Technical Paper Decorrelating ReSTIR Samplers via MCMC Mutations
Julien Philip
Adobe Research
United Kingdom
Technical Paper IntrinsicDiffusion: Joint Intrinsic Layers From Latent Diffusion Models
Kurt Phillips
DreamWorks Animation
United States of America
Talk A Modernization of the DreamWorks Feather System
Hanne Phlypo
Producer
Clin d'œil films
Belgium
VR Theater Draw For Change! We Exist, We Resist
Olivier Pierre
Mikros Animation
Canada
Talk How to Control Mayhem: The Painted Look of Hair on TMNT
Daniel Pillis
Researcher
Media Lab, Massachusetts Institute of Technology (MIT)
Massachusetts Institute of Technology (MIT)
United States of America
ACM SIGGRAPH Village AI Comes Out of the Closet: Advocating for LGBTQIA+ Individuals in the Workplace
Daniel Pillis
ACM SIGGRAPH's Diversity, Equity and Inclusion Committee
Massachusetts Institute of Technology (MIT)
United States of America
ACM SIGGRAPH Village ACM SIGGRAPH’s Diversity, Equity, and Inclusion Townhall/Culture for Inclusion
Ulrich Pinkall
Technical University of Berlin
Germany
Technical Paper Going With the Flow
Eric Pinkel
CenterGrid
CGPro
United States of America
Birds of a Feather Exploring the Future of Cloud Virtual Production and Global Virtual Studios in Digital Art
Matthew pinner
Touch Interactive Technologies
United States of America
Labs Tonii: Customizable Amulets that Activate Augmented Reality Suits
Soeren Pirk
Kiel University
Germany
Technical Paper Cyclogenesis: Simulating Hurricanes and Tornadoes
Technical Paper Interactive Invigoration: Volumetric Modeling of Trees With Strands
Technical Paper One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
Cindy Piza
New Jersey Institute of Technology (NJIT)
United States of America
Immersive Pavilion Props and Rocks: Passive Haptic Mixed Reality for Navigating Far-off Worlds
Giuseppe Placidi
Università degli Studi dell'Aquila
Italy
Poster 52. BNNAction-Net: Binary Neural Network on Hands Gesture Recognitions
Diego Martinez Plasencia
University College London (UCL)
United Kingdom
Technical Paper Temporal Acoustic Point Holography
Leszek Plichta
Filmakademie Baden-Württemberg GmbH
Animationsinstitut
Germany
Immersive Pavilion Fate of the Minotaur
Andreea Pocol
University of Waterloo
Canada
Poster 40. Evaluating And Improving Disparity Maps Without Ground Truth
Solène Polet
Director
École des Nouvelles Images
France
Electronic Theater Atomic Chicken
Nicolas F. Polys
Virginia Tech University
United States of America
Birds of a Feather Metaverse Standards Forum: Advancements on USD and glTF Interoperability and Discussion on the 3D Web Landscape
Ellen Poon
VFX Supervisor
Cinesite
Canada
Electronic Theater IWÁJÚ - Cinesite
Phillip Popp
Epic
Course Advances in Real Time Audio Rendering — Part 1
Course Advances in Real Time Audio Rendering — Part 2
Roi Poranne
University of Haifa
ETH Zürich
Switzerland
Technical Paper Modal Folding: Discovering Smooth Folding Patterns for Sheet Materials Using Strain-space Modes
Technical Paper Procedural Geometry
Nick Porcino
Pixar
United States of America
Birds of a Feather Alliance for OpenUSD + Academy Software Foundation USD Working Group
Course USD in Production
Ben Porter
Pixar Animation Studios
United States of America
Talk Familiar Feelings: Emotion Look Development on Pixar's Inside Out 2
Ben Porter
Pixar Animation Studios
United States of America
Talk Wig Refitting in Pixar’s Inside Out 2
Joanna Porter-Sobieraj
Warsaw University of Technology
Poland
Poster 31. Neuro-Symbolic Transformation of Architectural Facades into Their Procedural Representations
Kedar Potdar
NVIDIA
United States of America
Course Virtual Human Design: Exploring the Opportunities and Challenges of GenAI - Part 1
Course Virtual Human Design: Exploring the Opportunities and Challenges of GenAI - Part 2
Ralph Potter
Samsung
United Kingdom
Course Moving Mobile Graphics
Narges Pourjafarian
Saarland Informatics Campus
Germany
Technical Paper Capacitive Touch Sensing on General 3D Surfaces
Manu Prakash
Stanford University
Keynote Speaker SIGGRAPH 2024 Keynote Speaker: Manu Prakash, The Microscopic
Christoph Praschl
University of Applied Sciences Upper Austria
Österreich
Poster 43. Reconstructionless Airborne Radiance Fields
Capucine Prat
Director
École des Nouvelles Images
France
Electronic Theater Atomic Chicken
Mitch Prater
LAIKA
United States of America
Course Shader Writing in Open Shading Language
Martin Prazak
Meta
Switzerland
Technical Paper Compressed Skinning for Facial Blendshapes
Yael Pritch
Google Research
Israel
Technical Paper RealFill: Reference-driven Generation for Authentic Image Completion
Michael Pritchard
NVIDIA Research
University of California Irvine
United States of America
Frontiers Frontier Talk: Frontiers in AI for Weather and Climate Prediction
Aniruddha Prithul
Autodesk Research
Canada
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Todd Prives
Google
United States of America
Emerging Technologies Project Starline: A High-fidelity Telepresence System
Kathrin Probst
University of Applied Sciences Upper Austria
Austria
Poster 58. TexEdge: Towards an Approach for Optimization of Sensor Layouts in Textile Interfaces
François PROTAIS
Université de Lorraine, CNRS, Inria, LORIA
France
Technical Paper In the Quest for Scale-Optimal Mappings
Clémence Provost
Director
MoPA
France
Electronic Theater Wondermom
Marina Psaros
Atlantic Council
United States of America
lead LEAD Talk: Leading Sustainable Futures: Innovative Approaches for Urban Environments
Oleksandr Puchka
Zibra AI
United States
Real-Time Live! Revolutionizing VFX Production with Real-Time Volumetric Effects
Nikolas Pueringer
Corridor Digital
United States of America
Poster 44. Recreating the Sodium Vapor Matting Process
Antonella Puggioni
University College Dublin
Ireland
Poster 24. Enhancing Radiography Education through Co-located Mixed Reality with Tracker-based X-ray Imaging Simulation
Kari Pulli
Google
United States of America
Technical Paper Geometry: Reconstruction
Aleksander Plocharski
Warsaw University of Technology
IDEAS NCBR
Poland
Poster 31. Neuro-Symbolic Transformation of Architectural Facades into Their Procedural Representations

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Mohamad Qadri
Carnegie Mellon University
United States of America
Technical Paper AONeuS: A Neural Rendering Framework for Acoustic-optical Sensor Fusion
Changlin Qian
ETH Zürich
Switzerland
Technical Paper Ultra Inertial Poser: Scalable Motion Capture and Tracking From Sparse Inertial Sensors and Ultra-Wideband Ranging
Dafei Qin
University of Hong Kong
Deemos Technology
China
Technical Paper Media2Face: Co-speech Facial Animation Generation With Multi-modality Guidance
Haoyu Qin
Nanjing University
China
Technical Paper Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering
Hongwei Qin
SenseTime
Hong Kong
Technical Paper Motion-I2V: Consistent and Controllable Image-to-video Generation With Explicit Motion Modeling
Jiaxiong Qiu
Nankai University
TMCC
China
Technical Paper NeuralTO: Neural Reconstruction and View Synthesis of Translucent Objects
Qiang QIU
OPPO Computing & Graphics Research Institute
United States of America
Technical Paper Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-time Rendering
Qiwei Qiu
ShanghaiTech University
Deemos Technology
China
Technical Paper CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Zhiping Qiu
Central Conservatory of Music
Tsinghua University
China
Technical Paper Audio Matters Too! Enhancing Markerless Motion Capture With Audio Signals for String Performance Capture
Ziyin Qu
University of Pennsylvania
United States of America
Technical Paper Neural Monte Carlo Fluid Simulation
Guido Quaroni
Adobe
United States of America
Stage Session Interoperability in Substance 3D Leveraging Open Source Projects
Krystle Quinn
BioDigital
United States of America
Talk Real-time 3D Graphics for Health Impact: Interactive 3D IUD Insertion
Malak Quota
Director
Zayed University
Ethra Creative Solutions
United Arab Emirates
VR Theater Surrounded Serenity

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Richard Rabbitz
Rowan University
Educator's Forum Looking Towards the Future
Mike Rader
Yale University
United States of America
Educator's Forum Adjacencies
Lukas Radl
Graz University of Technology
Austria
Technical Paper StopThePop: Sorted Gaussian Splatting for View-consistent Real-time Rendering
Evelyne Raggini
Believer Company
United States of America
Birds of a Feather AI Unleashed: Transforming Game and VFX Production
Nikunj Raghuvanshi
Xbox Game Studios
United States of America
Course Advances in Real Time Audio Rendering — Part 1
Course Advances in Real Time Audio Rendering — Part 2
Shama Rahman
University of Edinburgh
NeuroCreate Ltd.
United Kingdom
Poster 18. Zeitgeist - A deep learning visualization of Social Flow
Ravi Ramamoorthi
University of California San Diego
NVIDIA, USA
United States of America
Technical Paper A Construct-optimize Approach to Sparse View Synthesis Without Camera Pose
Technical Paper A Free-space Diffraction BSDF
Technical Paper Decorrelating ReSTIR Samplers via MCMC Mutations
Technical Paper Importance Sampling BRDF Derivatives
Technical Paper Neural Geometry Fields for Meshes
Technical Paper Practical Error Estimation for Denoised Monte Carlo Image Synthesis
Andrea Ramazzina
Princeton University
United States of America
Technical Paper Radar Fields: Frequency-space Neural Scene Representations for FMCW Radar
Will Ramey
NVIDIA
United States of America
Educator's Day Session Preparing Students for AI and Accelerated Data Science: NVIDIA Teaching Kits and University Ambassador Program
Claudia “TUESDAY” Ramirez
ARTIFEX Game Labs
Google Women Tech Makers
United States of America
Frontiers Frontier Talk: Improving Patient Care, Mental Hygiene, and Bad Habits With AI Powered Video Games
Paula Ramos
Intel
United States of America
Talk Bringing Adventure Gaming to Life Using Real-time Generative AI on Your PC
Sunil Rampersad
LA SIGGRAPH
United States of America
Birds of a Feather AI & Artists
Kanchana Ranasinghe
Stony Brook University
United States of America
Technical Paper Diffusion Illusions: Hiding Images in Plain Sight
Anyi Rao
Stanford University
United States of America
Course Generative Models for Visual Content Editing and Creation
Pramod Rao
Max Planck Institute for Informatics
Saarbrücken Research Center for Visual Computing, Interaction and Artificial Intelligence (VIA)
Germany
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Marco Marini
Sapienza University of Rome
Italy
Poster 52. BNNAction-Net: Binary Neural Network on Hands Gesture Recognitions
Alexander Rath
DFKI
Saarland Informatics Campus
Germany
Technical Paper N-BVH: Neural Ray Queries With Bounding Volume Hierarchies
Justine Raux
Director
ESMA
France
Electronic Theater Shellfish
Daniele Reda
University of British Columbia
Canada
Technical Paper Flexible Motion In-betweening With Diffusion Models
Mahesh Krishna Reddy
Simon Fraser University
Canada
Technical Paper Scale-invariant Monocular Depth Estimation via SSI Depth
Enzo Regardin
Director
ESMA
France
Electronic Theater Vidalia
Aurelio Reis
NVIDIA
United States of America
Labs Supported by NVIDIA Labs Hands-On Class: GPU Performance Analysis Using NVIDIA Nsight Tools
Labs Supported by NVIDIA Labs Hands-On Class: Using the NVIDIA Nsight Graphics Ray Tracing Inspector to Fix Bugs and Improve Performance
Jessica Reisch
School of Visual Arts
ACM SIGGRAPH Village Speculative Futures Digital Arts Student Competition: A new partnership between ACM SIGGRAPH DAC and ISEA 2024
Christian Reiser
Tübingen AI Center, University of Tübingen
Google Research
Germany
Technical Paper Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-based View Synthesis
Technical Paper SMERF: Streamable Memory Efficient Radiance Fields for Real-time Large-scene Exploration
Susan Reiser
University of North Carolina, Asheville
United States of America
Labs Labs Hands-On Class: Data Materialized: An Introduction to a Creative Workflow Translating Data Into Form
Talk Stop Motion, Go Car!
Bo Ren
Nankai University
TMCC
China
Technical Paper NeuralTO: Neural Reconstruction and View Synthesis of Translucent Objects
Haocheng Ren
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper LightFormer: Light-oriented Global Neural Rendering in Dynamic Scene
Jing Ren
ETH Zürich
Switzerland
Technical Paper Fabric Tessellation: Realizing Freeform Surfaces by Smocking
Technical Paper Shape Analysis
Xuanchi Ren
NVIDIA Research
Canada
Technical Paper fVDB : A Deep-learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
Yingying Ren
EPFL
Switzerland
Technical Paper Computational Homogenization for Inverse Design of Surface-based Inflatables
Technical Paper Reach for the Arcs: Reconstructing Surfaces From SDFs via Tangent Points
Julia Reodica
ARTIFEX Game Labs
United States of America
Frontiers Frontier Talk: Improving Patient Care, Mental Hygiene, and Bad Habits With AI Powered Video Games
Zach Repasky
Aurora Innovation
United States of America
Talk A Procedural Production System for Autonomous Vehicle Simulation
Alexander Reshetov
NVIDIA
United States of America
Technical Paper Modeling Hair Strands With Roving Capsules
Jeppe Frisvad
Technical University of Denmark
Denmark
Technical Paper Practical Error Estimation for Denoised Monte Carlo Image Synthesis
Everardo Reyes
ISEA International
Université Paris 8 Vincennes-Saint-Denis
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
Everardo Reyes
Université Paris 8
France
Art Papers Face & Interface
Manuel Reyes
Cinesite CG Supervisor
Cinesite
United Kingdom
Electronic Theater True Detective: Night Country - Cinesite VFX and Animation
Shideh Rezaeifar
Microsoft
Switzerland
Poster 45. Scribble: Auto-Generated 2D Avatars with Diverse and Inclusive Art-Direction
Laura Reznikov
Meta
United States of America
Course Introduction to Real-Time Ray Tracing
Talk Less Work, More Perf
Theresa-Marie Rhyne
Consultant
United States of America
Birds of a Feather ACM SIGGRAPH Cartographic Visualization Birds of a Feather
Course Demystifying Color in Your Digital Media and Data Visualizations
Mickaël Ribardière
University of Poitiers - XLIM
France
Technical Paper A Fully-correlated Anisotropic Micrograin BSDF Model
Elisa Ricci
Universita degli Studi di Trento Fondazione Bruno Kessler
Italy
Technical Paper Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models
Elad Richardson
Tel Aviv University
Israel
Technical Paper ConceptLab: Creative Concept Generation using VLM-Guided Diffusion Prior Constraints
John Richardson
GFC
United States of America
Birds of a Feather Computer Graphics for Simulation, VR/AR and Human Factors AI/ML
Christian Richardt
Meta
United States of America
Technical Paper IntrinsicDiffusion: Joint Intrinsic Layers From Latent Diffusion Models
George Rieckenberg
Walt Disney Animation Studios
United States of America
Talk Optimizing Assets for Authoring and Consumption in USD
Lars Riedemann
Heidelberg University
Germany
Panel Visualization and the Science/Art of Making the Complex Simple
Areeba Rikhan
Character TD Supervisor
Nickelodeon Animation Studio
United States of America
Production Session Monsters, Family, and Shenanigans, OH MY! Our CG Approach to Representation at Nickelodeon Animation
Jaesung Rim
POSTECH
South Korea
Technical Paper Deep Hybrid Camera Deblurring for Smartphone Cameras
Gustavo Rincon
Research Fellow
University of California Santa Barbara
United States of America
ACM SIGGRAPH Village Digital Arts: "The Future of Reality: Post-Truths, Digital Twins, and Doppelgängers" and Online Exhibitions
ACM SIGGRAPH Village Digital Arts: A Year of Amazing SPARKS in Review (Pioneering Interactive Art, Robotics, Graphic Design, Architecture, Queer Digital Art, & SIGGRAPH Asia)
ACM SIGGRAPH Village Monuments to the Pluriverse: anticolonial, artisanal, utilitarian new media art production
ACM SIGGRAPH Village Virtual Topologies: An Evening in Motion
Kevin Rio
Meta Reality Labs
United States of America
Technical Paper Perceptual Evaluation of Steered Retinal Projection
Florian Rist
King Abdullah University of Science and Technology (KAUST)
Technical University of Vienna
Saudi Arabia
Technical Paper View-Independent Adjoint Light Tracing for Lighting Design Optimization
Daniel Ritchie
Brown University
United States of America
Birds of a Feather Mentoring PhD Students in Computer Graphics
Technical Paper One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
Tobias Ritschel
University College London (UCL)
United Kingdom
Technical Paper Neural Bounding
Technical Paper ZeroGrads: Learning Local Surrogates for Non-differentiable Graphics
Hyocheol RO
Hyundai Mobis
Republic of Korea
Poster 61. Amplify AR HUD User-Experience with Real-World Sunlight Simulation in Virtual Scene
Gaëtan Robillard
Université Paris 8
Université Gustave Eiffel
France
Technical Paper Critical Climate Machine: A Visual and Musical Exploration of Climate Misinformation through Machine Learning
Doug Roble
Meta
United States of America
Technical Paper Compressed Skinning for Facial Blendshapes
Alexis Roche
Didimo
Portugal
Talk Creating Infinite Characters From a Single Template: How Automation May Give Super Powers to 3D Artists
Sari Rodrig
Walt Disney Animation Studios
United States of America
Talk A Pipeline for Effective and Extensible Stylization
Diego Rodriguez
KREA
United States of America
Real-Time Live! Real-time AI and the Future of Creative Tools
Eva Rogelin
Director
École des Nouvelles Images
France
Electronic Theater Délice
Victor Romero Gramegna
University Grenoble Alpes Inria, CNRS, Grenoble INP, LJK
France
Technical Paper Modelling a Feather as a Strongly Anisotropic Elastic Shell
Sarah Rosalena
University of California Santa Barbara
United States of America
Art Gallery RGB
Sarah Rosalena
United States of America
Art Gallery Codex
Eric Rosales
Producer
Pixar Animation Studios
United States of America
Electronic Theater Self
Mikki Rose
ACM SIGGRAPH
United States of America
Birds of a Feather State of Hair in the Industry
Thomas Rösgen
ETH Zürich
Switzerland
Immersive Pavilion Unveiling the Invisible: Interactive Spatial Sensing Transforms Air Flow Measurement
Camille Rostan
Director
Supinfocom Rubika
France
Electronic Theater L'Animal Sauce Ail
Nikki Roth
Google
United States of America
Emerging Technologies Project Starline: A High-fidelity Telepresence System
Thomas Roughton
Activision
New Zealand
Course Advances in Real-Time Rendering in Games, Part II
Arthur Roullier
Adobe Research
France
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space
Fabrice Rousselle
NVIDIA
Technical Paper Real-Time Neural Appearance Models
Anshul Roy
Syracuse University
United States of America
Art Gallery Rage Against The Archive
Art Gallery Rage Against the Archive
Bruno Roy
Autodesk Research
Canada
Poster 3. FluidsFormer: A Transformer-Based Approach for Continuous Fluid Interpolation
Stéphanie Roy
CG Supervisor
Cinesite
Canada
Electronic Theater IWÁJÚ - Cinesite
David Rozenberszki
Technical University of Munich
Germany
Technical Paper DiffCAD: Weakly-supervised Probabilistic CAD Model Retrieval and Alignment From an RGB Image
Liangwang Ruan
School of CS & National Key Lab of General AI, Peking University
China
Technical Paper A Vortex Particle-on-mesh Method for Soap Film Simulation
Lingyan Ruan
Max Planck Institute for Informatics
Germany
Technical Paper Self-supervised Video Defocus Deblurring With Atlas Learning
Cynthia Rubin
CB Rubin Studio
United States of America
ACM SIGGRAPH Village Remembering Roman Verostko
Michael Rubinstein
Google Research
United States of America
Technical Paper RealFill: Reference-driven Generation for Authentic Image Completion
Nataniel Ruiz
Google Research
United States of America
Technical Paper RealFill: Reference-driven Generation for Authentic Image Completion
Martin Rumpf
University of Bonn
Germany
Technical Paper Repulsive Shells
Holly Rushmeier
Yale University
United States of America
Technical Paper Consistent Text-to-Image
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Three Years Later
Birds of a Feather Hyperspectral Imaging and Computer Graphics
Ken Russell
Google
Khronos Group
United States of America
Birds of a Feather Advancements in WebGL and WebGPU: Latest Updates and Innovations
Birds of a Feather Khronos Fast Forward
Amy Rutherford
University of Tennessee
United States of America
Educator's Forum CG Animation, Neurodiversity, and Autistic College Students
Chris Rydalch
SideFX
United States of America
Course USD in Production
Jin Kim
University of Texas at Dallas
United States of America
Emerging Technologies FIRE: Mid-air Thermo-tactile Display
Emerging Technologies FIRE: Mid-air Thermo-tactile Display
Emerging Technologies Tangible Data: Immersive Data Exploration With Touch
Michael Ryoo
Stony Brook University
Google
United States of America
Technical Paper Diffusion Illusions: Hiding Images in Plain Sight
Bektur Ryskeldiev
ACM SIGGRAPH
Japan
ACM SIGGRAPH Village CG in Japan

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Hind Al Saad
xLab / VCUArts Qatar
Art Gallery Preceding Emptiness: Alternative Arabic Typographic Technologies
Ian Sachs
Roblox
United States of America
Talk End-to-end Automatic Body and Face Setup for Generative or User Created 3D Avatar
Mohammad R. Saeedpour-Parizi
Reality Labs, Meta
United States of America
Technical Paper Saccade-contingent Rendering
Mark Sagar
Auckland Bioengineering Institute
Keynote Speaker SIGGRAPH 2024 Opening Session & Keynote Speaker: Mark Sagar, Beyond the Illusion of Life
Hiroto Saito
University of Tokyo
Japan
Emerging Technologies Demonstrating Real-time Slow-motion Experience Through Parallel Video Presentation
Kazuto Saito
University of Electro-Communications
Japan
Poster 65. Expansive Field-of-View Head-Mounted Display based on Dynamic Projection Mapping
Shin Sakamoto
SPLINE DESIGN HUB Corp.
Japan
Emerging Technologies FEELTECH Wear: Enhancing Mixed Reality Experience With Wrist to Finger Haptic Attribution
Christos Sakaridis
ETH Zürich
Switzerland
Technical Paper Radar Fields: Frequency-space Neural Scene Representations for FMCW Radar
Corentin SALAÜN
Max Planck Institute for Informatics
Germany
Technical Paper Blue Noise for Diffusion Models
Juan Salazar
Foundry
United Kingdom
Educator's Day Session Build Basics and Break Creative Boundaries with Foundry
Kirstyn Salehi
Foundry
United Kingdom
Educator's Day Session Build Basics and Break Creative Boundaries with Foundry
Christopher Llyoid Salter
Zurich University of the Arts
Switzerland
Technical Paper reconFIGURE: Confronting Audiences with Digital Doppelgängers
Sara Sanders
University of North Carolina, Asheville
United States of America
Educator's Forum Making STEAM: Build Your Custom Electric Guitar
Christian Sandor
CNRS
Université Paris-Saclay
France
Real-Time Live! Phases: Augmenting a Live Audio-Visual Performance with AR
Ayaka Sano
NTT Corporation
Japan
Emerging Technologies Mirror-Transcending Aerial Imaging System for Multiple Users
Hiroaki Santo
Osaka University
Japan
Technical Paper Path-space Differentiable Rendering of Implicit Surfaces
Jason Saragih
Facebook Reality Labs
United States of America
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Krishi Saripalli
Brown University
United States of America
Technical Paper One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
Josua Sassen
University of Bonn
École Normale Supérieure Paris-Saclay
Germany
Technical Paper Repulsive Shells
Hiroyuki Sato
National Institute of Informatics, Japan
University of Tokyo
Japan
Technical Paper BlockFusion: Expandable 3D Scene Generation Using Latent Tri-plane Extrapolation
Mie Sato
Utsunomiya University
Japan
Poster 23. Effective Visual Feedback for Virtual Grasping
Syuhei Sato
Hosei University
Prometech CG Research
Japan
Poster 8. Simulating High-Resolution 3D Smoke with 2D Turbulence Transfer
Shin'ichi Satoh
National Institute of Informatics
Japan
Technical Paper Matting by Generation
Rohan Sawhney
Carnegie Mellon University
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Rohan Sawhney
NVIDIA
United States of America
Technical Paper Decorrelating ReSTIR Samplers via MCMC Mutations
Technical Paper Walkin’ Robin: Walk on Stars With Robin Boundary Conditions
Florian Schäfer
Georgia Institute of Technology
United States of America
Technical Paper Lightning-fast Method of Fundamental Solutions
Eduard Schäfer
Filmakademie Baden-Württemberg GmbH
Animationsinstitut
Germany
Immersive Pavilion Fate of the Minotaur
David Schedl
University of Applied Sciences Upper Austria, Hagenberg
Österreich
Poster 43. Reconstructionless Airborne Radiance Fields
Poster 58. TexEdge: Towards an Approach for Optimization of Sensor Layouts in Textile Interfaces
Sebastian H. Schmidt
Weta FX
New Zealand
Course USD in Production
Mike Schmitt
Technical Director
California Academy of Sciences
United States of America
Electronic Theater Spark: Milky Way Evolution
Teseo Schneider
University of Victoria
Canada
Technical Paper Character Control
Technical Paper Differentiable solver for time-dependent deformation problems with contact
Laura Scholl
NVIDIA
United States of America
Course Virtual Human Design: Exploring the Opportunities and Challenges of GenAI - Part 1
Course Virtual Human Design: Exploring the Opportunities and Challenges of GenAI - Part 2
Alexa Schor
Yale University
United States of America
Technical Paper Into the Portal: Directable Fractal Self-Similarity
Hugo Schott
CNRS - LIRIS
INSA, Lyon
France
Technical Paper Terrain Amplification Using Multi Scale Erosion
Peter Schröder
California Institute of Technology
United States of America
Technical Paper Going With the Flow
Christopher Schroers
Disney Research Studios
Switzerland
Technical Paper Versatile Vision Foundation Model for Image and Video Colorization
René Schulte
Reply
Italy
Industry Session Costa Crociere's Digital Tour Expert Revolutionizing Customer Experiences With AI
Adriana Schulz
Univeristy of Washington
United States of America
Technical Paper Computational Illusion Knitting
Birds of a Feather Textiles
Henrik Schumacher
University of Georgia
United States of America
Technical Paper Repulsive Shells
Luc schurgers
Replikant AI
United States of America
Industry Session Animate and Interact: Real-Time 3D Creation With Replikant
Rik Schutte
Director
Blender Studio
Netherlands
Electronic Theater Wing It!
Alexander Schwank
Apple
United States of America
Birds of a Feather Alliance for OpenUSD + Academy Software Foundation USD Working Group
David Schwartz
Rochester Institute of Technology
United States of America
Educator's Forum Integrating Independent Contributions in a Game Programming Assignment
Gabriel Schwartz
Facebook Reality Labs
United States of America
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Nikolas Schwarz
Kiel University
Germany
Technical Paper Interactive Invigoration: Volumetric Modeling of Trees With Strands
David Scott
Digital Cinematographer
Weta FX
New Zealand
Production Session WAR IS OVER! Wētā FX Gets Animated
Jan Searleman
Adjunct Research Professor
ACM SIGGRAPH
Clarkson University
United States of America
ACM SIGGRAPH Village History: The ACM SIGGRAPH History Archive—Moving Forward by Looking Backwards
Simon See
NVIDIA
Hong Kong
Technical Paper Motion-I2V: Consistent and Controllable Image-to-video Generation With Explicit Motion Modeling
Peter Segal
ACM SIGGRAPH
United States of America
ACM SIGGRAPH Village ACM SIGGRAPH Practitioners Session: Changes and Opportunities in the Workplace, in your Career, and What it Means for You
Aviv Segall
ETH Zürich
Switzerland
Technical Paper Fabric Tessellation: Realizing Freeform Surfaces by Smocking
Noémie Segalowicz
Director
Supinfocom Rubika
France
Electronic Theater #DoudouChallenge
Hans-Peter Seidel
Max Planck Institute for Informatics
Germany
Technical Paper Accelerating Saccadic Response Through Spatial and Temporal Cross-modal Misalignments
Technical Paper Learning Images Across Scales Using Adversarial Training
Technical Paper Neural Gaussian Scale-space Fields
Technical Paper Self-supervised Video Defocus Deblurring With Atlas Learning
Etai Sella
Tel Aviv University
Israel
Technical Paper Spice-E: Structural Priors in 3D Diffusion Using Cross-Entity Attention
Silvia Sellán
University of Toronto
United States of America
Technical Paper Reach for the Arcs: Reconstructing Surfaces From SDFs via Tangent Points
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Technical Paper Surface-filling Curve Flows via Implicit Medial Axes
Axel Sence
Director
Ecole MoPA
France
Electronic Theater After Grandpa
Agathe Sénéchal
Director
Piktura
France
Electronic Theater On the 8th Day
Jinsil Hwaryoung Seo
Texas A&M University
United States of America
Educator's Forum Empowering Creativity With Generative AI in Digital Art Education
Jong-Mo Seo
Seoul National University
South Korea
Technical Paper Holographic Parallax Improves 3D Perceptual Realism
Cielo Serna
Rochester Institute of Technology
United States of America
Immersive Pavilion Ellic's Exercise Camp: Engaging Children in Physical Activity Through Virtual Reality Gaming
Ana Serrano
Universidad de Zaragoza
Spain
Technical Paper Accelerating Saccadic Response Through Spatial and Temporal Cross-modal Misalignments
Vincent Serritella
Aurora Innovation
United States of America
Talk A Procedural Production System for Autonomous Vehicle Simulation
Sean Sexton
Head of Character Animation
DreamWorks Animation
United States of America
Production Session Yin and Yang: The Balance of Animation in Kung Fu Panda 4
Dario Seyb
Dartmouth College
United States of America
Technical Paper From Microfacets to Participating Media: A Unified Theory of Light Transport With Stochastic Geometry
MICHAEL SHAH
Northeastern University
United States of America
Course Introduction to Scripting in Blender3D: Computational Geometry Algorithms
Educator's Forum There Can Be (at least) Two Introductory Graphics Courses: Teaching Introduction to Non-interactive Computer Graphics
Rajvi Shah
Meta
United States of America
Technical Paper Modeling Ambient Scene Dynamics for Free-view Synthesis
Hamid Shahsavari
DreamWorks Animation
Canada
Talk Making of Chameleon Transformation FX in KFP4
Ariel Shamir
Reichman University
Israel
Technical Paper Fabricable 3D Wire Art
Ying Shan
ARC Lab, Tencent PCG
China
Technical Paper MotionCtrl: A Unified and Flexible Motion Controller for Video Generation
Technical Paper TIP-Editor: An Accurate 3D Editor Following Both Text-prompts and Image-prompts
Taizhang Shang
Tencent
China
Technical Paper BlockFusion: Expandable 3D Scene Generation Using Latent Tri-plane Extrapolation
Ruizhi Shao
Tsinghua University
China
Technical Paper Tele-Aloha: A Telepresence System With Low-budget and High-authenticity Using Sparse RGB Cameras
Tianjia Shao
Zhejiang University
China
Technical Paper 3D Gaussian Blendshapes for Head Avatar Animation
Technical Paper RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting
Technical Paper X-SLAM: Scalable Dense SLAM for Task-aware Optimization Using CSFD
Thomas Sharkey
Ernst & Young
United States of America
Appy Hour Balboa Park Alive!: Exploring Biodiversity Through Mobile Augmented Reality
Cheten Sharma
DNEG Animation
United Kingdom
Talk Large Scale Sand Simulations on Under The Boardwalk
Pallav Sharma
Autodesk
Canada
Course USD in Production
Rajesh Sharma
ETH Zürich
Switzerland
Course Introduction to Generative Machine Learning
Nicholas Sharp
NVIDIA
United States of America
Technical Paper Simplicits: Mesh-free, Geometry-agnostic Elastic Simulation
Technical Paper Surface-filling Curve Flows via Implicit Medial Axes
Taylor Shaw
Aurora Innovation
United States of America
Talk A Procedural Production System for Autonomous Vehicle Simulation
Alla Sheffer
University of British Columbia
Birds of a Feather Textiles
Yaser Sheikh
Facebook Reality Labs
United States of America
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Songjia Shen
Centre for Immersification, Singapore Institute of Technology
Singapore
Labs demoConstruct: Democratizing Scene Construction for Digital Twins Through Progressive Reconstruction
Xing Shen
Fuxi AI Lab, NetEase Inc
China
Technical Paper Preconditioned Nonlinear Conjugate Gradient Method for Real-time Interior-point Hyperelasticity
Yujun Shen
Ant Group
China
Technical Paper GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
Technical Paper HeadArtist: Text-conditioned 3D Head Generation With Self Score Distillation
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Hongtao Sheng
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper LightFormer: Light-oriented Global Neural Rendering in Dynamic Scene
Jenny Sheng
Tsinghua University
China
Technical Paper DiffPoseTalk: Speech-driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models
Doug Sherman
DreamWorks
United States of America
Birds of a Feather Going Cloud Native
William Sherman
NIST
United States of America
Birds of a Feather Immersive Visualisation for Science, Research, Art and Digital Twins Applications
Chengwei Shi
Beihang University
China
Poster 1. A Multi-modal Framework for 3D Facial Animation Control
Mingyi Shi
University of Hong Kong
Hong Kong
Technical Paper Taming Diffusion Probabilistic Models for Character Control
Pengcheng Shi
State Key Lab for Novel Software Technology, Nanjing University
China
Technical Paper Conditional Mixture Path Guiding for Differentiable Rendering
Weiqi Shi
Roblox
United States of America
Talk End-to-end Automatic Body and Face Setup for Generative or User Created 3D Avatar
Xiaoyu Shi
The Chinese University of Hong Kong
Hong Kong
Technical Paper Motion-I2V: Consistent and Controllable Image-to-video Generation With Explicit Motion Modeling
Yang Shi
Tongji University
Intelligent Big Data Visualization Lab
China
Poster 17. Starry Starry Night: An Interactive Narrative Visualization of Astrology Imagery in Tang Poetry
Yi Shi
Central Conservatory of Music
Tsinghua University
China
Technical Paper Audio Matters Too! Enhancing Markerless Motion Capture With Audio Signals for String Performance Capture
Yi Shi
Simon Fraser University
Shanghai Aritificial Intelligence Laboratory
Canada
Technical Paper Interactive Character Control With Auto-regressive Motion Diffusion Models
Yichun Shi
ByteDance Inc.
United States of America
Technical Paper X-Portrait: Expressive Portrait Animation With Hierarchical Motion Attention
Zheng Shi
Princeton University
United States of America
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Mina Shibasaki
Tokyo Metropolitan University
Japan
Poster 57. Real FPV Drone Simulator with 3D Scan Data and Visual Effects
Meng-Li Shih
University of Washington
United States of America
Technical Paper Modeling Ambient Scene Dynamics for Free-view Synthesis
Michael Shiloh
New York University Abu Dhabi
Survival Research Labs
United States of America
Labs Labs Hands-On Class: NIMEW - New Interface for Musical Expression on a piece of Wood
Naohisa SHIOURA
AISIN
Japan
Emerging Technologies Miruoto: Sports Event Atmosphere Visual Rendering Through Real-time Image and Sound Processing System
Greg Shirah
Visualizer
NASA Scientific Visualization Studio
United States of America
Electronic Theater Atmospheric Carbon Dioxide Tagged by Source
Peter Shirley
Activision
United States of America
Panel High Performance Graphics 2024 Conference
Dave Shreiner
Unity Technologies
Sonoma State University
United States of America
Course An Introduction to Creating Real-time Interactive Computer Graphics Applications
Talk Love Me Some Color
Talk Past Histories and Possible Futures
Educator's Forum The Future of Teaching Computer Graphics
Xinhuan Shu
School of Computing, Newcastle University
United Kingdom
Art Gallery Loss of Sonnet 18
Maria Shugrina
NVIDIA
Canada
Technical Paper Diffusion Texture Painting
Aliaksandr Siarohin
Snap
United States of America
Technical Paper Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models
David Sibrina
Institute for Clinical and Experimental Medicine
Durham University
Czech Republic
Poster 27. Fitting Room: Lung Transplantation Donor-Recipient Size-matching in Virtual Reality
Francesco Siddi
Producer
Blender Studio
Netherlands
Electronic Theater Wing It!
Francesco Siddi
Blender Foundation
Netherlands
Birds of a Feather Blender Foundation - Community meetup
Eftychios Sifakis
University of Wisconsin Madison
United States of America
Technical Paper Learning a Generalized Physical Face Model From Data
Technical Paper fVDB : A Deep-learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
Barry Silverstein
Meta Reality Labs
United States of America
Technical Paper Perceptual Evaluation of Steered Retinal Projection
Vaya Simeonova
NCCA, Bournemouth University
United Kingdom
Poster 32. O, What an Iridescent Web We Weave: Rendering Physically Inspired Spider Webs for Visual Effects
Edgar Simo-Serra
Waseda University
Japan
Technical Paper Deep Sketch Vectorization via Implicit Surface Extraction
Rachel Simon
University of Rhode Island
United States of America
Talk New Media for a New Generation of Deep Ocean Explorers — Real-time Underwater Modeling and Immersion
Tomas Simon
Facebook Reality Labs
United States of America
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Gurprit Singh
Max Planck Institute for Informatics
Germany
Technical Paper Blue Noise for Diffusion Models
Technical Paper Rendering, Denoising & Path Guiding
Ishaan Singh
Electronic Arts
United States of America
Talk EA SPORTS College Football is Huge: Delivering a Triple-A Sports Game at Scale
Karan Singh
University of Toronto
Canada
Technical Paper 3D-Layers: Bringing Layer-based Color Editing to VR Painting
Technical Paper S3: Speech, Script, and Scene Driven Head and Eye Animation
Technical Paper Surface-filling Curve Flows via Implicit Medial Axes
Krishna Kumar Singh
Adobe Research
United States of America
Technical Paper Separate-and-Enhance: Compositional Finetuning for Text-to-image Diffusion Models
Yatharth Singhal
University of Texas at Dallas
United States of America
Emerging Technologies FIRE: Mid-air Thermo-tactile Display
Ankit Sinha
Animal Logic
Australia
Talk Real-time Refraction Shader for Animation
Alex Sink
VIVERSE
United States of America
Birds of a Feather Breaking the model - democratising access to immersive environments
Morgane Siriex
Director
École des Nouvelles Images
France
Electronic Theater Atomic Chicken
Cory Sivek
DreamWorks Animation
United States of America
Talk A Modernization of the DreamWorks Feather System
Birds of a Feather State of Hair in the Industry
Craig Slagel
ACM SIGGRAPH Early Career Development Committee
RunGo
Canada
Birds of a Feather How to Get Your Resume & Reel Noticed
Philipp Slusallek
DFKI
Germany
Technical Paper N-BVH: Neural Ray Queries With Bounding Volume Hierarchies
Dmitriy Smirnov
Netflix
United States of America
Talk A Diffusion-Based Texturing Pipeline for Production-Grade Assets
Elaine Smith
Ohio State University
ACCAD
United States of America
Birds of a Feather Ohio State University / ACCAD Alumni Gathering
Kevin Smith
Weta Digital VFX
New Zealand
Industry Session Autodesk Vision Series | 'Godzilla x Kong: The New Empire' of VFX with Wētā FX
Kevin Smith
Visual Effects Supervisor
Weta FX
New Zealand
Production Session Monkeys, Chimps & Gorillas: Wētā FX’s (r)Evolutionary Work with Primates
Makai Smith
Glodon USA Software
University of Massachusetts Amherst
United States of America
Frontiers Frontiers Workshop: Design and Spatial Computing
Paul Smith
NASA Johnson Space Center
GeoControl Systems Inc
United States of America
Poster 20. Assessments of Physiology And Cognition in Hybrid-reality Environments (APACHE)–A VR “Sandbox” for Planetary Spacewalk Research
Peter Smith
Director
Tumblehead
Denmark
Electronic Theater Freelance
Electronic Theater The Swineherd
Richard Smith
Netflix
United States of America
Talk A Diffusion-Based Texturing Pipeline for Production-Grade Assets
Stephen Smith
StoryFile
United States of America
Appy Hour Conversa AI: A Platform for AI Interviewing and Authentic Conversation
Noah Snavely
Google Research
Cornell University
United States of America
Technical Paper Streetscapes: Large-scale Consistent Street View Generation Using Autoregressive Video Diffusion
Ben Snow
Industrial Light & Magic
Disney/Lucasfilm
United States of America
Talk Back in the Eye of the Storm, The Visual Effects of 'Twisters'
Arshia Sobhan Sarbandi
Simon Fraser University
Canada
Technical Paper Unveiling New Artistic Dimensions in Calligraphic Arabic Script with Generative Adversarial Networks
Asako Soga
Ryukoku University
Japan
Poster 19. A Real-time Visualization System of Pseudo-muscle Activity Using a VR Device
William Sokoloski
DreamWorks Animation
United States of America
Talk A Modernization of the DreamWorks Feather System
Dmitry Sokolov
Université de Lorraine, CNRS, Inria, LORIA
France
Technical Paper In the Quest for Scale-Optimal Mappings
Barbara Solenthaler
ETH Zürich
Switzerland
Technical Paper Learning a Generalized Physical Face Model From Data
Yousuf Soliman
California Institute of Technology
United States of America
Technical Paper Going With the Flow
Justin Solomon
Massachusetts Institute of Technology (MIT)
United States of America
Technical Paper A Framework for Solving Parabolic Partial Differential Equations on Discrete Domains
Technical Paper Geometry: Editing and Deformation
Technical Paper Lifting Directional Fields to Minimal Sections
Arun Somasundaram
DreamWorks Animation
United States of America
Talk A Modernization of the DreamWorks Feather System
Talk ENVIZ: DreamWorks GPU-accelerated Interactive Environment Deformation and Visualization Toolset
Talk Skin Wrinkle
Birds of a Feather State of Hair in the Industry
Nagabhushan Somraj
Indian Institute of Science
India
Technical Paper Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesis
Chaewon Son
POSTECH
South Korea
Technical Paper Toonify3D: StyleGAN-based 3D Stylized Face Generator
Jooeun Son
POSTECH
South Korea
Technical Paper Toonify3D: StyleGAN-based 3D Stylized Face Generator
Guoxian SONG
ByteDance Inc.
United States of America
Technical Paper X-Portrait: Expressive Portrait Animation With Hierarchical Motion Attention
Miao Song
Concordia University
mDreams Pictures, Inc.; CCIFF.ca
Canada
Birds of a Feather Mini Entertainment Technology Summit at SIGGRAPH 2024
Yibing Song
Alibaba DAMO Academy
China
Technical Paper HeadArtist: Text-conditioned 3D Head Generation With Self Score Distillation
Zhenhua Song
School of Computer Science, Peking University
China
Technical Paper MoConVQ: Unified Physics-based Motion Control via Scalable Discrete Representations
Laurids Sonne
University of Colorado Boulder
ACM SIGGRAPH Village Exploring Ephemeral Spaces: Melding Technology and Performance
Winnie Soon
University College London (UCL)
United Kingdom
Art Gallery Vocable Code
Olga Sorkine-Hornung
ETH Zürich
Switzerland
Technical Paper Fabric Tessellation: Realizing Freeform Surfaces by Smocking
Birds of a Feather Textiles
Technical Paper WalkTheDog: Cross-morphology Motion Alignment via Phase Manifolds
Safari Sosebee
Studio Art Director
Narwhal Studios
United States of America
Production Session Art Directing for ICVFX: A Look at Star Wars, Antman and the Wasp: Quantumania, and More
Céline Soubrane
Director
ESMA
France
Electronic Theater Vidalia
Rajiv Soundararajan
Indian Institute of Science
India
Technical Paper Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesis
Jacob Spainhour
University of Colorado Boulder
United States of America
Technical Paper Robust Containment Queries Over Collections of Rational Parametric Curves via Generalized Winding Numbers
Matthias Specht
Esri R&D Center Zurich
Switzerland
Technical Paper Recompose Grammars for Procedural Architecture
Jacob Speirs
Pixar Animation Studios
United States of America
Talk Pixar's Inside Out 2: Character Rig Challenges and Techniques
Talk Wig Refitting in Pixar’s Inside Out 2
Simon Spielmann
Filmakademie Baden-Württemberg GmbH
Animationsinstitut
Germany
Immersive Pavilion Fate of the Minotaur
Josef Spjut
NVIDIA
United States of America
Labs Labs Hands-On Class: Experimenting With Artificial Intelligence: Programming Pathfinding Algorithms in C++ With Unreal Engine 5
Talk On Smoothly Varying Frame Timing in First-person Gaming
Talk Studying Esports Competition: Piloting Methodology for User Studies During Tournaments
David Spoelstra
Media Machine
United States of America
Birds of a Feather Generative AI for Graphics, Vision and 3D
Chris Springfield
Group Head of Lighting
Cinesite
Canada
Electronic Theater Teenage Mutant Ninja Turtles: Mutant Mayhem - Cinesite
Pratul Srinivasan
Google Research
United States of America
Technical Paper Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-based View Synthesis
Varun Srivastava
University of California Berkeley
United States of America
Technical Paper Theory of Human Tetrachromatic Color Experience and Printing
Bent Stamnes
10 Bit FX Limited
Norway
Real-Time Live! Phases: Augmenting a Live Audio-Visual Performance with AR
Simon Stanley-Clamp
Cinesite VFX supervisor
Cinesite
United Kingdom
Electronic Theater True Detective: Night Country - Cinesite VFX and Animation
Paul Starke
Facebook Reality Labs
Switzerland
Technical Paper Categorical Codebook Matching for Embodied Character Controllers
Sebastian Starke
Meta Reality Labs
United Kingdom
Technical Paper Categorical Codebook Matching for Embodied Character Controllers
Technical Paper WalkTheDog: Cross-morphology Motion Alignment via Phase Manifolds
Courtney Starrett
Texas A&M University
United States of America
Labs Labs Hands-On Class: Data Materialized: An Introduction to a Creative Workflow Translating Data Into Form
Jürgen Steimle
Saarland Informatics Campus
Germany
Technical Paper Capacitive Touch Sensing on General 3D Surfaces
Oded Stein
University of Southern California
United States of America
Technical Paper A Framework for Solving Parabolic Partial Differential Equations on Discrete Domains
Technical Paper Neural Monte Carlo Fluid Simulation
Technical Paper Reach for the Arcs: Reconstructing Surfaces From SDFs via Tangent Points
Shlomi Steinberg
University of Waterloo
Israel
Technical Paper A Free-space Diffraction BSDF
Technical Paper Rendering, Sampling and Tracing
Markus Steinberger
Graz University of Technology
Huawei Technologies
Austria
Technical Paper NeRFs and Lighting
Technical Paper StopThePop: Sorted Gaussian Splatting for View-consistent Real-time Rendering
Michael Steiner
Graz University of Technology
Austria
Technical Paper StopThePop: Sorted Gaussian Splatting for View-consistent Real-time Rendering
Jörgen Steinheim
Partner & President
MYREZE
Norway
Production Session Pushing the Limits: Crafting an Immersive Mega-Canvas for Phish’s Music Shows at Sphere™
Alexey Stomakhin
Wētā FX
United States of America
Talk Art Directable Underwater Explosion Simulation
Jonathan Stone
Lucasfilm
United States of America
Birds of a Feather Seamless Rendering Interchange in OpenUSD
Paul Story
Visual Effects Supervisor
Weta FX
New Zealand
Talk A New Kingdom: Wētā FX Returns to The Planet of The Apes
Production Session Monkeys, Chimps & Gorillas: Wētā FX’s (r)Evolutionary Work with Primates
Jennifer Stratton
Walt Disney Animation Studios
United States of America
Talk Art-directing Asha's Braids in Disney's Wish
Talk Character Stylization in Disney's Wish
Erik Strauss
Epic Games
United States of America
Birds of a Feather Open Review Initiative
Chloé Stricher
Director
ARTFX
France
Electronic Theater Silhouette
Mike Stroud
LAIKA
United States of America
Educator's Forum Student / Futures: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Malina Strugaru
Institute of Science and Technology Austria (ISTA)
Austria
Technical Paper Multi-material Mesh-based Surface Tracking With Implicit Topology Changes
Chih-Hai Su
National Yang Ming Chiao Tung University
Taiwan
Technical Paper BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes
Fujia Su
Peking University
China
Technical Paper Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT
Hao Su
University of California San Diego
United States of America
Technical Paper A Construct-optimize Approach to Sparse View Synthesis Without Camera Pose
Mingyang Su
Tsinghua Shenzhen International Graduate School
China
Appy Hour CoCapture: Group Photo App Without Assistants
Zhaoqi Su
Tsinghua University
China
Technical Paper LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
Mark Subbarao
Lead Visualizer
NASA Scientific Visualization Studio
United States of America
Electronic Theater Atmospheric Carbon Dioxide Tagged by Source
Sriram Subramanian
University College London (UCL)
United Kingdom
Technical Paper Temporal Acoustic Point Holography
Nuno Subtil
NVIDIA
United States of America
Industry Session Remastering Classic Games With OpenUSD
Sridhar Sudarsan
CTO, SparkCognition, Former CTO IBM Watson Platform and Partnerships
United States of America
lead LEAD Talk: Driving Global Impact through Technology
Shinjiro Sueda
Texas A&M University
United States of America
Technical Paper Simplicits: Mesh-free, Geometry-agnostic Elastic Simulation
Ryusuke Sugimoto
University of Waterloo
Canada
Technical Paper Velocity-based Monte Carlo Fluids
Mohammad Suleiman
xLab / VCUArts Qatar
Qatar
Art Gallery Preceding Emptiness: Alternative Arabic Typographic Technologies
Guoyu Sun
Communication University of China
China
Poster 12. Enhancing the Digital Inheritance and Embodied Experience of Zen based on Multimodal Mixed Reality System
Haowen Sun
Shenzhen University
China
Technical Paper LGTM: Local-to-Global Text-driven Human Motion Diffusion Model
Jia-Mu Sun
Insititute of Computing Technology Chinese Academy of Sciences
University of Chinese Academy of Sciences
China
Technical Paper HAISOR: Human-Aware Indoor Scene Optimization via Deep Reinforcement Learning
Jingxiang Sun
Tsinghua University
China
Technical Paper InvertAvatar: Incremental GAN Inversion for Generalized Head Avatars
Jipeng Sun
Princeton University
United States of America
Technical Paper Radar Fields: Frequency-space Neural Scene Representations for FMCW Radar
Lana Sun
Reality Labs, Meta
United States of America
Industry Session Beyond Hollywood: Expanding 3D Skills Into New Frontiers in AI and Digital Twins
Industry Session Scaling Avatars to Billions: Leveraging OpenUSD for Dynamic Character Assembly and Personalization
Liren Sun
2D Animator
Savannah College of Art and Design
China
Electronic Theater The Sun is Bad
Qi Sun
New York University
United States of America
Technical Paper Accelerating Saccadic Response Through Spatial and Temporal Cross-modal Misalignments
Technical Paper PEA-PODs: Perceptual Evaluation of Algorithms for Power Optimization in XR Displays
Technical Paper Virtual Interaction and Real Devices
Shuangpeng Sun
Tsinghua University
China
Technical Paper Audio Matters Too! Enhancing Markerless Motion Capture With Audio Signals for String Performance Capture
Weixuan Sun
Tencent
China
Technical Paper BlockFusion: Expandable 3D Scene Generation Using Latent Tri-plane Extrapolation
Yuchen Sun
Georgia Institute of Technology
United States of America
Technical Paper Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Yutong Sun
Georgia Institute of Technology
United States of America
Technical Paper Lagrangian Covector Fluid With Free Surface
Zhiyao Sun
Tsinghua University
China
Technical Paper DiffPoseTalk: Speech-driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models
Ziyu Sun
Jilin University
China
Technical Paper GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
Varun Sundar
University of Wisconsin-Madison
United States of America
Emerging Technologies A Live Demo of Single-photon Imaging and Applications
Minhyuk Sung
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Course Diffusion Models for Visual Content Generation
Woongki Sung
Massachusetts Institute of Technology (MIT)
United States of America
Appy Hour Singapore GeAR
Jinli Suo
Tsinghua University
China
Technical Paper InvertAvatar: Incremental GAN Inversion for Generalized Head Avatars
Sabine Süsstrunk
EPFL
Switzerland
Technical Paper Mesh Neural Cellular Automata
Seiichi Suzuki
EPFL
Switzerland
Technical Paper Computational Homogenization for Inverse Design of Surface-based Inflatables
Tetsuji Suzuki
JVCKENWOOD Corporation
Future Creation Research Laboratory
Japan
Emerging Technologies Volumetric Display With Dual-path Holographic Laser Rendering
Jonathan Swartz
NVIDIA
Industry Session Introduction to fVDB: Hands-On With Large-Scale Spatial Intelligence
Technical Paper fVDB : A Deep-learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
Kevin Sweet
Assistant Professor of Design and Interactive Arts
University of Texas Dallas
ACM SIGGRAPH Village Exploring Ephemeral Spaces: Melding Technology and Performance
Jan Swidzinski
IDEAS NCBR
Poland
Poster 31. Neuro-Symbolic Transformation of Architectural Facades into Their Procedural Representations
Andrew Swift
Medical Director
iso-form LLC
United States of America
Electronic Theater Doptelet Mechanism of Action
Matt Swoboda
10 Bit FX Limited
United Kingdom
Real-Time Live! Phases: Augmenting a Live Audio-Visual Performance with AR
Victoria Szabo
Professor
ACM SIGGRAPH Digital Arts Community
Duke University
United States of America
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
ACM SIGGRAPH Village Digital Arts: "The Future of Reality: Post-Truths, Digital Twins, and Doppelgängers" and Online Exhibitions
ACM SIGGRAPH Village Digital Arts: A Year of Amazing SPARKS in Review (Pioneering Interactive Art, Robotics, Graphic Design, Architecture, Queer Digital Art, & SIGGRAPH Asia)
Art Papers Techne & Tradition
Richard Szeliski
Google Research
United States of America
Technical Paper Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-based View Synthesis
Technical Paper SMERF: Streamable Memory Efficient Radiance Fields for Real-time Large-scene Exploration

T
Benjamin Tag
Monash University
Australia
Technical Paper NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-air Interactions
Harunobu Taguchi
Keio University Graduate School of Media Design
Japan
Emerging Technologies FEELTECH Wear: Enhancing Mixed Reality Experience With Wrist to Finger Haptic Attribution
Daisuke Tajima
Sony Computer Science Laboratories
Japan
Emerging Technologies Demonstrating Magnus: A Magnetic Hand Exoskeleton for Fast and Dexterous Finger Actuation
Paolo Tamburrino
Autodesk
United States of America
Industry Session Autodesk Vision Series | Your Creativity, Unbridled with Autodesk Flow
Chek Tien Tan
Centre for Immersification, Singapore Institute of Technology
Singapore
Labs demoConstruct: Democratizing Scene Construction for Digital Twins Through Progressive Reconstruction
Ping Tan
Hong Kong University of Science and Technology
Hong Kong
Technical Paper DMHomo: Learning Homography with Diffusion Models
Technical Paper Taming Diffusion Probabilistic Models for Character Control
Hajime Tanaka
Tohoku University
Japan
Technical Paper Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians
Jingwei Tang
Disney Research Studios
Switzerland
Technical Paper Controllable Neural Style Transfer for Dynamic Meshes
Junxiu Tang
State Key Lab of CAD and CG, Zhejiang University
Art Gallery Loss of Sonnet 18
Junxiu Tang
State Key Lab of CAD and CG, Zhejiang University
China
Art Gallery Loss of Sonnet 18
Luming Tang
Cornell University
United States of America
Technical Paper RealFill: Reference-driven Generation for Authentic Image Completion
Man To Tang
Carnegie Mellon University
United States of America
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Real-Time Live! Warudo: Interactive and Accessible Live Performance Capture
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Mia Tang
Stanford University
United States of America
Course Generative Models for Visual Content Editing and Creation
Course Introduction to Generative Machine Learning
Pengbin Tang
ETH Zürich
Université de Montréal
Switzerland
Technical Paper Modal Folding: Discovering Smooth Folding Patterns for Sheet Materials Using Strain-space Modes
Siyu Tang
ETH Zürich
Switzerland
Technical Paper Physics-informed Learning of Characteristic Trajectories for Smoke Reconstruction
Technical Paper Portrait3D: Text-guided High-quality 3D Portrait Generation Using Pyramid Representation and GANs Prior
Tan Tang
School of Art and Archaeology, Zhejiang University
China
Art Gallery Loss of Sonnet 18
Xiangjun Tang
Zhejiang University
State Key Lab of CAD&CG, Zhejiang University
China
Technical Paper Portrait3D: Text-guided High-quality 3D Portrait Generation Using Pyramid Representation and GANs Prior
Yingjie Tang
Nankai University
China
Technical Paper Woven Fabric Capture With a Reflection-transmission Photo Pair
Daiki Taniguchi
Akatsuki Games Inc.
Japan
Immersive Pavilion GaussMR: Interactive Gaussian Splatting Sandbox With GPU Particles and Signed Distance Fields
Michael Tanzillo
Adobe
United States of America
Birds of a Feather The 3D Artist Community Meetup
Ningxiao Tao
Yuanpei College, Peking University
China
Technical Paper A Vortex Particle-on-mesh Method for Soap Film Simulation
Yilan Tao
Reality Design Lab
United States of America
Immersive Pavilion MOFA: Multiplayer Omnipresent Fighting Arena
Immersive Pavilion MOFA: Multiplayer Omnipresent Fighting Arena
Lisa Tardieu
Director
MoPA
France
Electronic Theater Wondermom
Taimoor Tariq
Università della Svizzera Italiana
Switzerland
Technical Paper Towards Motion Metamers for Foveated Rendering
Natalya Tatarchuk
Activision
United States of America
Course Advances in Real-Time Rendering in Games, Part I
Course Advances in Real-Time Rendering in Games, Part II
Zachary Tatlock
University of Washington
United States of America
Technical Paper Computational Illusion Knitting
Birds of a Feather Textiles
Simon Taylor
Electronic Arts
Sweden
Course Advances in Real-Time Rendering in Games, Part I
Daniel Teece
Walt Disney Animation Studios
United States of America
Talk Dynamic Screen Space Textures for Coherent Stylization
Arjun Teh
Carnegie Mellon University
United States of America
Technical Paper Aperture-aware Lens Design
Jeremiah Teipen
Integrated Aesthetics
HCCC
United States of America
Labs Labs Hands-On Class: The Real Breadboard: Creating an Electronic Sandwich
Viren Tellis
Uthana
United States of America
Birds of a Feather AI Unleashed: Transforming Game and VFX Production
Daniel Temkin
Studio Daniel Temkin
United States of America
Technical Paper The Olympus Programming Language
Ervin Teng
Roblox
United States of America
Talk End-to-end Automatic Body and Face Setup for Generative or User Created 3D Avatar
Kartik Teotia
Max Planck Institute for Informatics
Germany
Technical Paper HQ3DAvatar: High Quality Implicit 3D Head Avatar
Joseph Teran
University of California Davis
Epic Games
United States of America
Technical Paper A Neural Network Model for Efficient Musculoskeletal-driven Skin Deformation
Technical Paper Position-based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity
Michaela Ternasky-Holland
Co-Director, Producer
Very Cavaliere Productions
United States of America
VR Theater Reimagined Volume III: Young Thang
Guy Tevet
Tel Aviv University
Israel
Technical Paper Flexible Motion In-betweening With Diffusion Models
Yoad Tewel
NVIDIA Research
Tel Aviv University
Israel
Technical Paper Training-free Consistent Text-to-image Generation
Vijay Thakkar
NVIDIA Research
United States of America
Technical Paper fVDB : A Deep-learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
Vikas Thamizharasan
University of Massachusetts Amherst
United States of America
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Christian Theobalt
Max Planck Institute for Informatics
Germany
Technical Paper Blue Noise for Diffusion Models
Technical Paper HQ3DAvatar: High Quality Implicit 3D Head Avatar
Technical Paper Learning Images Across Scales Using Adversarial Training
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Technical Paper Neural Gaussian Scale-space Fields
Grace Theodore
National Taiwan University
Taiwan
Immersive Pavilion FlowZen: Using Hybrid-haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind
Jean-François Thibert
Google AR/VR
Canada
Technical Paper SMERF: Streamable Memory Efficient Radiance Fields for Real-time Large-scene Exploration
Tamiko Thiel
Artist
Germany
Retrospective Arts and Technology
Jane Thierfeld Brown
College Autism Spectrum
United States of America
Educator's Forum CG Animation, Neurodiversity, and Autistic College Students
Jean-Marc Thiery
Adobe Research
France
Technical Paper Biharmonic Coordinates and Their Derivatives for Triangular 3D Cages
Technical Paper Semantic Shape Editing With Parametric Implicit Templates
Bernhard Thomaszewski
ETH Zürich
Switzerland
Technical Paper ContourCraft: Learning to Resolve Intersections in Neural Multi-garment Simulations
Technical Paper Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes
Technical Paper Differentiable Voronoi Diagrams for Simulation of Cell-based Mechanical Systems
Technical Paper FlexScale: Modeling and Characterization of Flexible Scaled Sheets
Technical Paper Modal Folding: Discovering Smooth Folding Patterns for Sheet Materials Using Strain-space Modes
Bradley Thompson
United States of America
Production Session Crafting an Immersive SciViz Experience for the 2023 SIGGRAPH Electronic Theater Pre-Show
Jesse Thompson
University of Hawaiʻi at Mānoa
VTOKU LLC
United States of America
Real-Time Live! Warudo: Interactive and Accessible Live Performance Capture
Lance Thornton
Autodesk
United States of America
Industry Session Autodesk Vision Series | Deliver Faster Rigging and Animation with AI
Michael Thurmeier
Director
Hornet Animations, Inc.
United States of America
Electronic Theater Cuisine Exchange
Kimball Thurston
Wētā FX
New Zealand
Industry Session Beyond the Frame: The Role of AI in Shaping the Future of Visual Effects at Wētā FX
Birds of a Feather OpenEXR
Kaylee Tian Lin Tan
Director
Ringling College of Art and Design
United States of America
Electronic Theater Head in The Clouds
Radu Timofte
University of Wurzburg
Germany
Technical Paper Versatile Vision Foundation Model for Image and Video Colorization
Adam Tindale
OCAD University
Canada
Technical Paper Unveiling New Artistic Dimensions in Calligraphic Arabic Script with Generative Adversarial Networks
Nikola Todorovic
Autodesk
United States of America
Industry Session Autodesk Vision Series | Panel: AI and the Future of Storytelling
Nikola Todorovic
Wonder Dynamics, an Autodesk company
United States of America
Industry Session Revolutionizing Visual Effects and Animation With Generative AI
Kenji Tojo
University of Tokyo
Japan
Technical Paper Fabricable 3D Wire Art
Mateusz Tokarz
Platige Image S.A.
Poland
Poster 2. Animated Ink Bleeding with Computational Fluid Dynamics
Tetsuro Tokunaga
NTT Corporation
Japan
Emerging Technologies Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Talk Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Yusuke Tokuyoshi
Advanced Micro Devices (AMD)
Japan
Talk Efficient Visibility Reuse for Real-time ReSTIR
Marie Tollec
Walt Disney Animation Studios
United States of America
Talk Making Magic With 3D Volume Style Transfer
Wai Tong
Texas A&M University
United States of America
Poster 28. Multi-Role VR Training System for Film Production: Enhancing Collaboration with MetaCrew
Xin Tong
Microsoft Research Asia
China
Technical Paper 3D Head Avatars From Data
Technical Paper DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
Technical Paper MVD^2: Efficient Multiview 3D Reconstruction for Multiview Diffusion
Technical Paper Spin-weighted Spherical Harmonics for Polarized Light Transport
Yang Tong
East China Jiaotong University
China
Technical Paper Real-time Wing Deformation Simulations for Flying Insects
Rafael Torchelsen
Federal University of Pelotas
Brazil
Technical Paper Efficient Position-based Deformable Colon Modeling for Endoscopic Procedures Simulation
Shutaro TORIYA
Waseda Research Institute for Science and Engineering
Japan
Emerging Technologies Miruoto: Sports Event Atmosphere Visual Rendering Through Real-time Image and Sound Processing System
Máté Tóth
aiMotive
Hungary
Poster 38. Controllable Neural Reconstruction for Autonomous Driving
Davi Colli Tozoni
nTop
New York University
United States of America
Technical Paper Differentiable solver for time-dependent deformation problems with contact
Anh Tran
VinAI Research
Vietnam
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Jacinda Tran
Harvard University
United States of America
Talk The Life and Legacy of Bui Tuong Phong
Phong Tran
MBZUAI
United Arab Emirates
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Neil Trevett
Metaverse Standards Forum
United States of America
Birds of a Feather Metaverse Standards Forum: Advancements on USD and glTF Interoperability and Discussion on the 3D Web Landscape
Neil Trevett
Khronos Group
NVIDIA
United States of America
Birds of a Feather OpenXR: Transforming the Future of Cross-Platform XR Development
Neil Trevett
NVIDIA
Khronos Group
United States of America
Birds of a Feather Khronos Fast Forward
Shr-Ruei Tsai
National Yang Ming Chiao Tung University
Taiwan
Technical Paper BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes
Tai-Chen Tsai
National Tsing Hua University
Taiwan
Poster 56. ImmerseSketch: Transforming Creative Prompts into Vivid 3D Environments in VR
Tzung-da Tsai
Sony Pictures Imageworks
Canada
Talk Sony Imageworks Animation Layout Workflow With Unreal Engine and OpenUSD
Martha Tsigkari
Foster + Partners
United Kingdom
Frontiers Frontiers Workshop: Design and Spatial Computing
Petar Tsonev
Crafty Apes
United States of America
Industry Session Autodesk Vision Series | Shaping Tomorrow: Enhancing VFX with AI at Crafty Apes
Masaru Tsuchida
NTT Corporation
Japan
Emerging Technologies Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Emerging Technologies Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Talk Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Kiryu Tsujita
Keio University Graduate School of Media Design
Japan
Emerging Technologies HaptoRoom: Using Vibrotactile Floor Interfaces to Enable Reconfigurable Haptic Interaction Onto Any Furniture Surfaces
Hirokazu Tsukaya
University of Tokyo
Japan
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Ayaka Tsutsui
University of Tsukuba, Research and Development Center for Digital Nature
Japan
Emerging Technologies Dynamic Acousto-Caustics in Dual-optimized Holographic Fields
Changhe Tu
Shandong University
China
Technical Paper CWF: Consolidating Weak Features in High-quality Mesh Simplification
Technical Paper NeurCADRecon: Neural Representation for Reconstructing CAD Surfaces by Enforcing Zero Gaussian Curvature
Han Tu
Massachusetts Institute of Technology (MIT)
United States of America
Appy Hour Singapore GeAR
Hanzhang Tu
Tsinghua University
China
Technical Paper Tele-Aloha: A Telepresence System With Low-budget and High-authenticity Using Sparse RGB Cameras
Richard Tucker
Google Research
United States of America
Technical Paper Streetscapes: Large-scale Consistent Street View Generation Using Autoregressive Video Diffusion
Thomas Tucker
Virginia Tech University
United States of America
Immersive Pavilion Drosera Obscura
Sergey Tulyakov
Snap
United States of America
Technical Paper Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models
Greg Turk
Georgia Institute of Technology
United States of America
Technical Paper Lagrangian Covector Fluid With Free Surface

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Tsubasa Uchida
Japan Broadcasting Corporation (NHK)
Japan
Poster 46. Sign Motion Generation by Motion Diffusion Model
Lakshika Udakandage
DreamWorks Animation
United States of America
Talk A Modernization of the DreamWorks Feather System
Anna Uglova
Director
École des Nouvelles Images
France
Electronic Theater Atomic Chicken
Mariam Ulmasova
Director
MoPA
France
Electronic Theater Wondermom
Rodan Umehara
Keio University Graduate School of Media Design
Japan
Emerging Technologies FEELTECH Wear: Enhancing Mixed Reality Experience With Wrist to Finger Haptic Attribution
Nobuyuki Umetani
University of Tokyo
Japan
Technical Paper Fabricable 3D Wire Art
Keigo Ushiyama
University of Electro-Communications
Japan
Emerging Technologies KineSway: Simulating Terrain Shaking Sensation by Alternating Tendon Vibration to Ankles
Hitoshi Usui
Nagoya City University
Japan
Poster 29. Virtual Reality Application That Leverages the Proteus Effect to Make Blood Donation a Positive Experience

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Brigit Valencia
Standard Performance Evaluation Corporation (SPEC)
Compel PR (acting as submitter - not presenter)
Birds of a Feather The Truth About Computing System Performance Benchmarks
Swann Valenza
Director
Ecole MoPA
France
Electronic Theater After Grandpa
Pablo Valle
Head of Lighting
DreamWorks Animation
United States of America
Production Session Yin and Yang: The Balance of Animation in Kung Fu Panda 4
Michiel van de Panne
University of British Columbia
Canada
Technical Paper Flexible Motion In-betweening With Diffusion Models
Jade Van De Veire
Director
Supinfocom Rubika
France
Electronic Theater Paumo D'amour
Luc VAN GOOL
ETH Zürich
KU Leuven
Switzerland
Technical Paper Radar Fields: Frequency-space Neural Scene Representations for FMCW Radar
Michael Vance
Activision
United States of America
Course Advances in Real-Time Rendering in Games, Part II
Dheeraj Varandani
University of Nebraska Medical Center
Birds of a Feather Generative AI for Graphics, Vision and 3D
Theodora Vardouli
McGill University
Canada
Retrospective Designing the Computational Image: A History of Computers as Creative Tools
Keynote Speaker SIGGRAPH 2024 Keynote Speaker: Daniel Cardoso Llach and Theodora Vardouli, Designing The Computational Image
Mukund Varma T
University of California San Diego
United States of America
Technical Paper A Construct-optimize Approach to Sparse View Synthesis Without Camera Pose
Rahul Vasanth
University of Illinois Urbana-Champaign
United States
Poster 62. Denoising Monte Carlo Renders with Diffusion Models
Cristina Vasconcelos
Google DeepMind
United Kingdom
Technical Paper Blue Noise for Diffusion Models
Allyson VASQUEZ
NVIDIA
United States of America
Course Virtual Human Design: Exploring the Opportunities and Challenges of GenAI - Part 1
Course Virtual Human Design: Exploring the Opportunities and Challenges of GenAI - Part 2
Laurène Vaubourdolle
Director
Supinfocom Rubika
France
Electronic Theater Paumo D'amour
Vaibhav Vavilala
University of Illinois Urbana-Champaign
United States
Poster 62. Denoising Monte Carlo Renders with Diffusion Models
Amir Vaxman
University of Edinburgh
United Kingdom
Technical Paper Fabric Tessellation: Realizing Freeform Surfaces by Smocking
Adam Veitenheimer
Mass FX Media
United States of America
Birds of a Feather AI Unplugged: Charting Ethical Integration in Creative Workflows
Luiz Velho
IMPA
Brazil
Poster 47. Spectral Periodic Networks for Neural Rendering
Akshay Venkatesh
Facebook Reality Labs
United States of America
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Dor Verbin
Google Research
United States of America
Technical Paper Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-based View Synthesis
Slater Victoroff
Mythica
United States of America
Stage Session Mythica Presents Procedural Generation for Everyone - How Open Source Will Change the Future of 3D Creation
Lynn Villafuerte
Chief of DEIA Workforce Engagement
ACM SIGGRAPH's Diversity, Equity and Inclusion Committee
U.S. Department of Energy (DOE) Office
ACM SIGGRAPH Village ACM SIGGRAPH’s Diversity, Equity, and Inclusion Townhall/Culture for Inclusion
Jenna Villanueva
Student
California State University, East Bay
ACM SIGGRAPH Village ACM SIGGRAPH Underrepresented Communities Travel Grant Awardee Panel
Paloma Villegas
Associate Professor of Sociology
CSUSB
ACM SIGGRAPH Village Monuments to the Pluriverse: anticolonial, artisanal, utilitarian new media art production
Ryusuke Villemin
Aurora Innovation
United States of America
Talk Alba: A Multimodal Rendering System for Autonomous Vehicle Simulation
Michael Vincenty
New Jersey Institute of Technology (NJIT)
United States of America
Immersive Pavilion Props and Rocks: Passive Haptic Mixed Reality for Navigating Far-off Worlds
Yael Vinker
Tel Aviv University
Israel
Technical Paper The Chosen One: Consistent Characters in Text-to-image Diffusion Models
Emily Vo
Walt Disney Animation Studios
United States of America
Talk Creating the Wishes of Rosas
Talk Optimizing Assets for Authoring and Consumption in USD
Course USD in Production
Hoa Vo
Indiana University, Bloomington
United States of America
Educator's Forum Teaching Design With Consumer-ready Artificial Intelligence and Virtual Reality: A Case Study
Etienne Vouga
University of Texas Austin
Technical Paper Geometric Modeling & Analysis
Loup Vuarnesson
EPFL
Switzerland
Talk Virtual Reality for Inward Contemplation

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Neal Wadhwa
Google Research
United States of America
Technical Paper RealFill: Reference-driven Generation for Authentic Image Completion
Daniel Wagner
Ocean Exploration Trust
United States of America
Talk New Media for a New Generation of Deep Ocean Explorers — Real-time Underwater Modeling and Immersion
Ted Waine
DNEG
United Kingdom
Birds of a Feather Open Review Initiative
Sohei Wakisaka
Keio University
Japan
Emerging Technologies Demonstrating Real-time Slow-motion Experience Through Parallel Video Presentation
Emerging Technologies The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-body Haptic Stimuli
Doug Walker
Autodesk/OpenColorIO
Canada
Birds of a Feather OpenColorIO
Sibylle Wälty
Resilientsy
ETH Zürich
Switzerland
lead LEAD Talk: Leading Sustainable Futures: Innovative Approaches for Urban Environments
Stefanie Walz
Princeton University
United States of America
Technical Paper Radar Fields: Frequency-space Neural Scene Representations for FMCW Radar
Pengfei Wan
Kuaishou Technology
China
Technical Paper Direct-a-Video: Customized Video Generation With User-directed Camera Movement and Object Motion
Technical Paper I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models
Technical Paper VRMM: A Volumetric Relightable Morphable Head Model
Thomas Wan
Meta
United States of America
Technical Paper PEA-PODs: Perceptual Evaluation of Algorithms for Power Optimization in XR Displays
Ziyu Wan
City University of Hong Kong
China
Technical Paper HeadArtist: Text-conditioned 3D Head Generation With Self Score Distillation
Beibei Wang
Nanjing University
China
Technical Paper Real-time Neural Woven Fabric Rendering
Technical Paper TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction
Technical Paper Woven Fabric Capture With a Reflection-transmission Photo Pair
Bin Wang
Beijing Institute for General Artificial Intelligence
State Key Laboratory of General Artificial Intelligence
China
Technical Paper A Vortex Particle-on-mesh Method for Soap Film Simulation
Technical Paper An Induce-on-Boundary Magnetostatic Solver for Grid-based Ferrofluids
Bingyuan WANG
Hong Kong University of Science and Technology, Guangzhou
China
Immersive Pavilion Ink Harmony: An AI- and VR-enhanced System for Calligraphy Education
Chao Wang
ByteDance Inc.
United States of America
Technical Paper X-Portrait: Expressive Portrait Animation With Hierarchical Motion Attention
Chaoyi wang
The Chinese University of Hong Kong
Hong Kong
Technical Paper Bilateral Guided Radiance Field Processing
Charlie C.L. Wang
University of Manchester
United Kingdom
Technical Paper Neural Slicer for Multi-axis 3D Printing
Birds of a Feather Textiles
Chongwu Wang
Central Conservatory of Music
China
Technical Paper Audio Matters Too! Enhancing Markerless Motion Capture With Audio Signals for String Performance Capture
Fu-Yun Wang
The Chinese University of Hong Kong
Hong Kong
Technical Paper Motion-I2V: Consistent and Controllable Image-to-video Generation With Explicit Motion Modeling
Guoliang Wang
Tsinghua University
China
Technical Paper Rip-NeRF: Anti-aliasing Radiance Fields With Ripmap-encoded Platonic Solids
Guoping Wang
Peking University
China
Technical Paper DiffSound: Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inference Tasks
Haofei Wang
Peng Cheng Laboratory
China
Technical Paper EyeIR: Single Eye Image Inverse Rendering in the Wild
Haokun Wang
University of Texas at Dallas
United States of America
Emerging Technologies FIRE: Mid-air Thermo-tactile Display
Huamin Wang
Style3D Research
United States of America
Technical Paper A Dynamic Duo of Finite Elements and Material Points
Technical Paper Automatic Digital Garment Initialization From Sewing Patterns
Technical Paper High-quality Surface Reconstruction Using Gaussian Surfels
Technical Paper Neural-assisted Homogenization of Yarn-level Cloth
Technical Paper VR-GS: A Physical Dynamics-aware Interactive Gaussian Splatting System in Virtual Reality
Jessica Wang
Pixar Animation Studios
Birds of a Feather USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup
Jian Wang
Snap Research
United States of America
Technical Paper Light Codes for Fast Two-Way Human-Centric Visual Communication
Technical Paper Matting by Generation
Jiashun Wang
Carnegie Mellon University
United States of America
Technical Paper Strategy and Skill Learning for Physics-based Table Tennis Animation
Jiawei Wang
Deemos Technology
University of California San Diego
United States of America
Real-Time Live! Rodin: 3D Asset Creation with a Text/Image/3D-Conditioned Large Generative Model for Creative Frontier
Jingbo Wang
Shanghai Aritificial Intelligence Laboratory
China
Technical Paper Interactive Character Control With Auto-regressive Motion Diffusion Models
Jingdong Wang
Baidu Research
China
Technical Paper RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting
Jingping Wang
Zhejiang University
China
Technical Paper Implicit Swept Volume SDF: Enabling Continuous Collision-free Trajectory Generation for Arbitrary Shapes
Kuan-Chieh Wang
Snap
United States of America
Technical Paper Iterative Motion Editing With Natural Language
Lizhen Wang
Tsinghua University
China
Technical Paper InvertAvatar: Incremental GAN Inversion for Generalized Head Avatars
Technical Paper MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
Lu Wang
Shandong University
China
Technical Paper Real-time Neural Woven Fabric Rendering
Technical Paper TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction
Meili Wang
BOE Technology Group
China
Technical Paper Tele-Aloha: A Telepresence System With Low-budget and High-authenticity Using Sparse RGB Cameras
Ningna Wang
University of Texas at Dallas
United States of America
Technical Paper CWF: Consolidating Weak Features in High-quality Mesh Simplification
Pengfei Wang
University of Hong Kong
China
Technical Paper NeurCADRecon: Neural Representation for Reconstructing CAD Surfaces by Enforcing Zero Gaussian Curvature
Richard Wang
NVIDIA
Stage Session Enhancing Fleet Efficiency and Predictive Maintenance with Digital Twins on OCI, NVIDIA Omniverse, and NVIDIA cuOPT
Rui Wang
Zhejiang University State Key Lab of CAD&CG
China
Technical Paper LightFormer: Light-oriented Global Neural Rendering in Dynamic Scene
Technical Paper NeLT: Object-oriented Neural Light Transfer
Ruicheng Wang
Peking University
China
Technical Paper An Induce-on-Boundary Magnetostatic Solver for Grid-based Ferrofluids
Ruomei Wang
Sun Yat-sen University
China
Technical Paper Joint Stroke Tracing and Correspondence for 2D Animation
Senbo Wang
Tencent
China
Technical Paper BlockFusion: Expandable 3D Scene Generation Using Latent Tri-plane Extrapolation
Shengdong Wang
ByteDance Inc.
China
Poster 67. Geometry enhanced 3D Gaussian Splatting for high quality deferred rendering
Immersive Pavilion Intractable Live Free-viewpoint Video With Haptic Feedback
shuo wang
ByteDance Inc.
China
Poster 67. Geometry enhanced 3D Gaussian Splatting for high quality deferred rendering
Sinan Wang
University of Hong Kong
China
Technical Paper Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Su Wang
Peking University
China
Poster 12. Enhancing the Digital Inheritance and Embodied Experience of Zen based on Multimodal Mixed Reality System
Te-Li Wang
Facebook Reality Labs
United States of America
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Tengfei Wang
Shanghai Aritificial Intelligence Laboratory
China
Technical Paper ThemeStation: Generating Theme-aware 3D Assets From Few Exemplars
Tiange Wang
VLab
IDEO
United States of America
Talk Co-Presence, Connection, and Co-Creation: Building Real-time Cross-person Neurofeedback Interactions
Tongtong Wang
LightSpeed Studios
China
Technical Paper Proxy Asset Generation for Cloth Simulation in Games
Technical Paper Real-time Physically Guided Hair Interpolation
Tuanfeng Wang
Adobe Research
United Kingdom
Technical Paper IntrinsicDiffusion: Joint Intrinsic Layers From Latent Diffusion Models
Wencheng Wang
Chinese Academy of Sciences Institute of Software
China
Technical Paper A Dual-Particle Approach for Incompressible SPH Fluids
Wenping Wang
Texas A&M University
United States of America
Technical Paper CWF: Consolidating Weak Features in High-quality Mesh Simplification
Technical Paper DreamMat: High-quality PBR Material Generation With Geometry- and Light-aware Diffusion Models
Technical Paper NeurCADRecon: Neural Representation for Reconstructing CAD Surfaces by Enforcing Zero Gaussian Curvature
Technical Paper Part123: Part-aware 3D Reconstruction From a Single-view Image
Xiaolong Wang
University of California San Diego
United States of America
Technical Paper A Construct-optimize Approach to Sparse View Synthesis Without Camera Pose
Xingce Wang
Beijing Normal University
China
Technical Paper Consistent Point Orientation for Manifold Surfaces via Boundary Integration
Xintao Wang
ARC Lab, Tencent PCG
China
Technical Paper MotionCtrl: A Unified and Flexible Motion Controller for Video Generation
Xuan Wang
Reality Labs Research, Meta
United States of America
Technical Paper Saccade-contingent Rendering
Xuan Wang
Ant Group
China
Technical Paper HeadArtist: Text-conditioned 3D Head Generation With Self Score Distillation
Yifang Wang
Kellogg School of Management, Northwestern University
United States of America
Art Gallery Loss of Sonnet 18
Yiming wang
Nanjing University
China
Technical Paper Specular Polynomials
Yiming Wang
ETH Zürich
Switzerland
Technical Paper Physics-informed Learning of Characteristic Trajectories for Smoke Reconstruction
Yizhi Wang
Simon Fraser University
Canada
Technical Paper EASI-Tex: Edge-Aware Mesh Texturing from Single Image
Yu-Ao Wang
Hong Kong University of Science and Technology, Guangzhou
China
Poster 15. Kandinsky As You Preferred
Yu-Xiong Wang
University of Illinois Urbana-Champaign
United States of America
Technical Paper Separate-and-Enhance: Compositional Finetuning for Text-to-image Diffusion Models
Yuan Wang
Central Conservatory of Music
China
Technical Paper Audio Matters Too! Enhancing Markerless Motion Capture With Audio Signals for String Performance Capture
Yuehao Wang
The Chinese University of Hong Kong
Hong Kong
Technical Paper Bilateral Guided Radiance Field Processing
Zeyu Wang
Hong Kong University of Science and Technology, Guangzhou
Hong Kong University of Science and Technology
China
Technical Paper GPU-accelerated Rendering of Vector Brush Strokes
Immersive Pavilion Ink Harmony: An AI- and VR-enhanced System for Calligraphy Education
Zhao Wang
DreamWorks Animation
United States of America
Talk Making of Chameleon Transformation FX in KFP4
Zhendong Wang
Style3D Research
China
Technical Paper Super-resolution Cloth Animation With Spatial and Temporal Coherence
Zhengqing Wang
Simon Fraser University
Canada
Technical Paper BrepGen: A B-rep Generative Diffusion Model With Structured Latent Geometry
Zhenwei WANG
City University of Hong Kong
Hong Kong
Technical Paper ThemeStation: Generating Theme-aware 3D Assets From Few Exemplars
Zhixiang Wang
University of Tokyo
Japan
Technical Paper Matting by Generation
Zhouxia Wang
University of Hong Kong
China
Technical Paper MotionCtrl: A Unified and Flexible Motion Controller for Video Generation
Ziyu Wang
ShanghaiTech University
Deemos Technology
China
Technical Paper CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Henrik Jensen
Luxion
United States of America
Technical Paper Practical Error Estimation for Denoised Monte Carlo Image Synthesis
Matthew Ward
Gearbox Entertainment
Birds of a Feather What IS a Cinematic?!
Natasha Warshawsky
ACM SIGGRAPH PSCC
Pennsylvania College of Art & Design
United States of America
ACM SIGGRAPH Village East Coast Meetup - organized by Philadelphia Professional SIGGRAPH Chapter
Benjamin Watson
North Carolina State University
United States of America
Talk Studying Esports Competition: Piloting Methodology for User Studies During Tournaments
Matt Webb
Aurora Innovation
United States of America
Talk A Procedural Production System for Autonomous Vehicle Simulation
Daniel Weber
Fraunhofer IGD
Technical University of Darmstadt
Germany
Poster 6. Projection-Based Handling of Contact Constraints
Jeffrey Weekley
University of California Santa Cruz
United States of America
Birds of a Feather Rainbow Meetup
Fangyin Wei
NVIDIA
United States of America
Real-Time Live! GenUSD: 3D scene generation made easy
Fangyin Wei
Princeton University
United States of America
Technical Paper 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
Li-Yi Wei
Adobe Research
United States of America
Technical Paper GPU-accelerated Rendering of Vector Brush Strokes
Shih-En Wei
Facebook Reality Labs
United States of America
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Zheng Wei
Hong Kong University of Science and Technology, Guangzhou
CHINA
Poster 28. Multi-Role VR Training System for Film Production: Enhancing Collaboration with MetaCrew
Andrea Weidlich
NVIDIA
Technical Paper Real-Time Neural Appearance Models
Philippe Weier
Saarland Informatics Campus
DFKI
Germany
Technical Paper N-BVH: Neural Ray Queries With Bounding Volume Hierarchies
Alex Weight
Creative Lead
UTS Animal Logic Academy
Australia
Electronic Theater Coffee Brake
Adam Weingrod
Director / Producer
AW FilmZ
Israel
VR Theater Spots of Light
Alexander Weinrauch
Graz University of Technology
Austria
Technical Paper StopThePop: Sorted Gaussian Splatting for View-consistent Real-time Rendering
Kenneth Weiss
Lawrence Livermore National Laboratory
United States of America
Technical Paper Robust Containment Queries Over Collections of Rational Parametric Curves via Generalized Winding Numbers
Rene Weller
University of Bremen
Germany
Poster 33. Temporal Hierarchical Gaussian Mixture Models for Real-Time Point Cloud Streaming
Yu-Hui Wen
Beijing Jiaotong University
China
Technical Paper DiffPoseTalk: Speech-driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models
Yanlin Weng
Zhejiang University
China
Technical Paper 3D Gaussian Blendshapes for Head Avatar Animation
Yu-Hsiang Weng
National Taipei University of Technology
Taiwan
Immersive Pavilion Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse
Rex West
Aoyama Gakuin University
Japan
Technical Paper Stylized Rendering as a Function of Expectation
Lukas Westhofen
RWTH Aachen University
Germany
Technical Paper Implicit Surface Tension for SPH Fluid Simulation
Gordon Wetzstein
Stanford University
United States of America
Technical Paper Holographic Parallax Improves 3D Perceptual Realism
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Technical Paper Neural Control Variates With Automatic Integration
Technical Paper Streetscapes: Large-scale Consistent Street View Generation Using Autoregressive Video Diffusion
Tim Weyrich
Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU)
Germany
Poster 36. Classifying Texture Anomalies at First Sight
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Mirinda Whitaker
University of Utah
United States of America
Course Bayesian Statistics: A Practical Introduction for Computer Graphics
Daniel White
Wētā FX
New Zealand
Talk Art Directable Underwater Explosion Simulation
Stuart White
Fin Design + Effects
Australia
Industry Session Autodesk Vision Series | Open Standards in Action: Fin Design's VFX Workflow Behind 'The Creator'
Mary Whitton
University of North Carolina Chapel Hill
ACM SIGGRAPH Village ACM SIGGRAPH Pioneers 2024 Featured Speakers Panel
Mary Whitton
Research Professor Retired
ACM SIGGRAPH History Committee
University of North Carolina Chapel Hill
United States of America
Birds of a Feather Computer Graphics History Meetup
ACM SIGGRAPH Village History: Telling Tales: Stories from SIGGRAPH’s Past
Georg Wiedebach
Disney Research
United States of America
Technical Paper Interactive Design of Stylized Walking Gaits for Robotic Characters
Ruben Wiersma
Delft University of Technology
Switzerland
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Alexander Wilkie
Charles University, Prague
Computer Graphics Group
Czech Republic
Birds of a Feather Predictive Rendering Meet-Up
Dave Willard
HNTB Corporation
United States of America
Talk Development of Real-time QA/QC Tools for AEC in Unity
Francis Williams
NVIDIA
United States of America
Industry Session Introduction to fVDB: Hands-On With Large-Scale Spatial Intelligence
Technical Paper fVDB : A Deep-learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
Francis Williams
NVIDIA
United States of America
Industry Session NVIDIA Research Presents AI and the Next Frontier of Graphics
Karl Willis
Autodesk
Autodesk Research
United States of America
Technical Paper BrepGen: A B-rep Generative Diffusion Model With Structured Latent Geometry
Michael Wimmer
Technical University of Vienna
Austria
Technical Paper A Hierarchical 3D Gaussian Representation for Real-time Rendering of Very Large Scenes
Technical Paper View-Independent Adjoint Light Tracing for Lighting Design Optimization
LANCE Winkel
Missouri Western State University
Digital Animation / SFA / MWSU
United States of America
Course Troubleshooting and Cleanup Techniques for 3D Printing
Erik Winquist
Visual Effects Supervisor
Weta FX
New Zealand
Talk A New Kingdom: Wētā FX Returns to The Planet of The Apes
Production Session Monkeys, Chimps & Gorillas: Wētā FX’s (r)Evolutionary Work with Primates
Stephen Winters
Cinesite
Canada
Birds of a Feather Studio Storage: This is an annual discussion of VFX & Animation studios' Large-Scale Storage experiences
Will Wira
Walt Disney Animation Studios
Birds of a Feather Open Review Initiative
Leslie Wishnevski
Manager of Development & Current Series
Nickelodeon Animation Studio
United States of America
Production Session Monsters, Family, and Shenanigans, OH MY! Our CG Approach to Representation at Nickelodeon Animation
Florian Witzel
Industrial Light & Magic
Disney/Lucasfilm
United States of America
Talk Back in the Eye of the Storm, The Visual Effects of 'Twisters'
Chris Wojtan
Institute of Science and Technology Austria (ISTA)
Austria
Technical Paper Multi-material Mesh-based Surface Tracking With Implicit Topology Changes
Technical Paper Primal-dual Non-smooth Friction for Rigid Body Animation
Technical Paper Spin-It Faster: Quadrics Solve All Topology Optimization Problems That Depend Only on Mass Moments
Lior Wolf
Tel Aviv University
Israel
Technical Paper Training-free Consistent Text-to-image Generation
Hannen Wolfe
Colby College
United States of America
Art Gallery Cybernetic Oracle
Art Gallery Cybernetic Oracle
Jesse Wolpert
Goldsmiths University of London
Random Quark Creative Technology Studio
United Kingdom
Art Gallery Algorithmic Amplification
Krzysztof Wolski
Max Planck Institute for Informatics
Germany
Technical Paper Learning Images Across Scales Using Adversarial Training
Technical Paper Self-supervised Video Defocus Deblurring With Atlas Learning
Jungdam Won
Seoul National University
South Korea
Technical Paper Strategy and Skill Learning for Physics-based Table Tennis Animation
Hazel Wong
3D Technical
Savannah College of Art and Design
Hong Kong
Electronic Theater The Sun is Bad
Tien-Tsin Wong
The Chinese University of Hong Kong
Hong Kong
Technical Paper Physics-based Scene Layout Generation From Human Motion
Peter Wonka
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper LOOSECONTROL: Lifting ControlNet for Generalized Depth Conditioning
Youxi Woo
Digital Supervisor
DreamWorks Animation
United States of America
Production Session Yin and Yang: The Balance of Animation in Kung Fu Panda 4
Simon Wottge
Cinesite Animation Supervisor
Cinesite
United Kingdom
Electronic Theater True Detective: Night Country - Cinesite VFX and Animation
Helge Wrede
Kiel University
Germany
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
Magnus Wrenninge
Aurora Innovation
United States of America
Talk A Procedural Production System for Autonomous Vehicle Simulation
Talk Alba: A Multimodal Rendering System for Autonomous Vehicle Simulation
Joel Wretborn
Wētā FX
Sweden
Talk Art Directable Underwater Explosion Simulation
Rewa Wright
ISEA International
Queensland University of Technology
Australia
ACM SIGGRAPH Village Speculative Futures Digital Arts Student Competition: A new partnership between ACM SIGGRAPH DAC and ISEA 2024
Feifei Wu
Tsinghua Shenzhen International Graduate School
China
Appy Hour CoCapture: Group Photo App Without Assistants
Hongzhi Wu
State Key Lab of CAD and CG, Zhejiang University
China
Technical Paper DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
Jiajun Wu
Stanford University
United States of America
Technical Paper DiffSound: Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inference Tasks
Jiakai Wu
School of Artificial Intelligence, University of Chinese Academy of Sciences
China
Poster 48. T2DyVec: Leveraging Sparse Images and Controllable Text for Dynamic SVG
Kui Wu
LightSpeed Studios
United States of America
Technical Paper Kinetic Simulation of Turbulent Multifluid Flows
Technical Paper Proxy Asset Generation for Cloth Simulation in Games
Technical Paper Real-time Physically Guided Hair Interpolation
Lei WU
Shandong University
China
Technical Paper DreamFont3D: Personalized Text-to-3D Artistic Font Generation
Lifan Wu
NVIDIA
United States of America
Technical Paper A Differential Monte Carlo Solver for the Poisson Equation
Shineng Luke Wu
Kajima Development Pte Ltd
Singapore
Appy Hour Singapore GeAR
Wei Wu
BNU-HKBU United International College
China
Poster 15. Kandinsky As You Preferred
Technical Paper Cell Space: Augmented Awareness of Intercorporeality
Xiuyun Wu
Reality Labs, Meta
United States of America
Technical Paper Saccade-contingent Rendering
Ying Choon Wu
Institute for Neural Computation, University of California San Diego
United States of America
Appy Hour Balboa Park Alive!: Exploring Biodiversity Through Mobile Augmented Reality
Yingcai Wu
State Key Lab of CAD and CG, Zhejiang University
China
Art Gallery Loss of Sonnet 18
Yiqian Wu
Zhejiang University
State Key Lab of CAD&CG, Zhejiang University
China
Technical Paper Portrait3D: Text-guided High-quality 3D Portrait Generation Using Pyramid Representation and GANs Prior
Zhennan Wu
University of Tokyo
Japan
Technical Paper BlockFusion: Expandable 3D Scene Generation Using Latent Tri-plane Extrapolation
Zhizhen Wu
Zhejiang University State Key Lab of CAD&CG
China
Technical Paper NeLT: Object-oriented Neural Light Transfer
Zhongke Wu
Beijing Normal University
China
Technical Paper Consistent Point Orientation for Manifold Surfaces via Boundary Integration
Zhuo Wu
Intel
China
Talk Bringing Adventure Gaming to Life Using Real-time Generative AI on Your PC
Skylar Wurster
Ohio State University
United States
Poster 66. Gabor Splatting for High-Quality Gigapixel Image Representations
Ryan Wyatt
Writer & Director
California Academy of Sciences
United States of America
Electronic Theater Spark: Milky Way Evolution
Chris Wyman
NVIDIA, USA
Technical Paper Area ReSTIR: Resampling for Real-time Defocus and Antialiasing
Technical Paper Decorrelating ReSTIR Samplers via MCMC Mutations

X
Athena Xenakis
Pixar Animation Studios
United States of America
Talk Familiar Feelings: Emotion Look Development on Pixar's Inside Out 2
Menghan Xia
Tencent AI Lab
China
Technical Paper MotionCtrl: A Unified and Flexible Motion Controller for Video Generation
Peiquan Xia
School of Art and Archaeology, Zhejiang University
China
Art Gallery Loss of Sonnet 18
Tianran Xia
Rochester Institute of Technology
Ringling College of Art and Design
United States of America
Immersive Pavilion Windmill
Donglai Xiang
NVIDIA
United States of America
Real-Time Live! GenUSD: 3D scene generation made easy
Yuanbo Xiangli
Cornell University
United States of America
Course Generative Models for Visual Content Editing and Creation
Hongjiang Xiao
Communication University of China
China
Technical Paper MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
Jun Xiao
School of Artificial Intelligence, University of Chinese Academy of Sciences
China
Poster 48. T2DyVec: Leveraging Sparse Images and Controllable Text for Dynamic SVG
Qiuyang Xiao
Beihang University
China
Poster 1. A Multi-modal Framework for 3D Facial Animation Control
Tianyu Xiao
Nanjing University
China
Technical Paper Specular Polynomials
Cong Xie
ByteDance Inc.
China
Poster 67. Geometry enhanced 3D Gaussian Splatting for high quality deferred rendering
Immersive Pavilion Intractable Live Free-viewpoint Video With Haptic Feedback
Tianyi Xie
University of California Los Angeles
United States of America
Technical Paper VR-GS: A Physical Dynamics-aware Interactive Gaussian Splatting System in Virtual Reality
Wenxiang Xie
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper High-quality Surface Reconstruction Using Gaussian Surfels
You Xie
ByteDance Inc.
United States of America
Technical Paper X-Portrait: Expressive Portrait Animation With Hierarchical Motion Attention
Yufan Xie
University of Southern California
United States of America
Immersive Pavilion Acoustic Garden: Exploring Accessibility and Interactive Music With Distance-related Audio Effect Modulation in XR
Zhiyu Xie
Zhejiang University
State Key Lab CAD&CG, Zhejiang University, ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab
China
Technical Paper DreamMat: High-quality PBR Material Generation With Geometry- and Light-aware Diffusion Models
Shiqing Xin
Shandong University
China
Technical Paper CWF: Consolidating Weak Features in High-quality Mesh Simplification
Technical Paper NeurCADRecon: Neural Representation for Reconstructing CAD Surfaces by Enforcing Zero Gaussian Curvature
Shiying Xiong
Zhejiang University
China
Technical Paper Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Bing Xu
University of California San Diego
United States of America
Technical Paper Importance Sampling BRDF Derivatives
Chao Xu
Zhejiang University
China
Technical Paper Implicit Swept Volume SDF: Enabling Continuous Collision-free Trajectory Generation for Arbitrary Shapes
Chenxi Xu
Peking University
China
Technical Paper DiffSound: Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inference Tasks
Feng Xu
Tsinghua University
China
Technical Paper Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions With Physics
Technical Paper NeRF as a Non-distant Environment Emitter in Physics-based Inverse Rendering
Technical Paper Physical Non-inertial Poser (PNP): Modeling Non-inertial Effects in Sparse-inertial Human Motion Capture
Hao XU
Qianzhi Technology Inc
China
Technical Paper Creating LEGO Figurines From Single Images
Hao Xu
Zhejiang University
State Key Lab of CAD&CG, Zhejiang University
China
Technical Paper Portrait3D: Text-guided High-quality 3D Portrait Generation Using Pyramid Representation and GANs Prior
Honghao Xu
Shenzhen University
China
Technical Paper Spatial and Surface Correspondence Field for Interaction Transfer
Hongyi Xu
ByteDance Inc.
United States of America
Technical Paper X-Portrait: Expressive Portrait Animation With Hierarchical Motion Attention
Huihui Xu
OPPO Computing & Graphics Research Institute
United States of America
Technical Paper Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-time Rendering
Jiamin Xu
Hangzhou Dianzi University
China
Technical Paper High-quality Surface Reconstruction Using Gaussian Surfels
Jiashu Xu
NVIDIA
United States of America
Real-Time Live! GenUSD: 3D scene generation made easy
Kai Xu
School of Computer Science National University of Defense Technology
China
Technical Paper Learning Physically Realizable Skills for Online Packing of General 3D Shapes
Lan Xu
ShanghaiTech University
China
Technical Paper CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Technical Paper DressCode: Autoregressively Sewing and Generating Garments From Text Guidance
Technical Paper Implicit Swept Volume SDF: Enabling Continuous Collision-free Trajectory Generation for Arbitrary Shapes
Technical Paper Media2Face: Co-speech Facial Animation Generation With Multi-modality Guidance
Real-Time Live! Rodin: 3D Asset Creation with a Text/Image/3D-Conditioned Large Generative Model for Creative Frontier
Rebecca Xu
Professor
ACM SIGGRAPH Digital Arts Community
Syracuse University
United States of America
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
ACM SIGGRAPH Village Digital Arts: A Year of Amazing SPARKS in Review (Pioneering Interactive Art, Robotics, Graphic Design, Architecture, Queer Digital Art, & SIGGRAPH Asia)
ACM SIGGRAPH Village Remembering Roman Verostko
Art Papers Script & Prescribe
ACM SIGGRAPH Village Speculative Futures Digital Arts Student Competition: A new partnership between ACM SIGGRAPH DAC and ISEA 2024
Rui Xu
Shandong University
China
Technical Paper CWF: Consolidating Weak Features in High-quality Mesh Simplification
Technical Paper NeurCADRecon: Neural Representation for Reconstructing CAD Surfaces by Enforcing Zero Gaussian Curvature
Tao Xu
Zhejiang University
China
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Weiwei Xu
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper Automatic Digital Garment Initialization From Sewing Patterns
Technical Paper High-quality Surface Reconstruction Using Gaussian Surfels
Technical Paper Neural-assisted Homogenization of Yarn-level Cloth
Xian Xu
Hong Kong University of Science and Technology
Hong Kong
Poster 28. Multi-Role VR Training System for Film Production: Enhancing Collaboration with MetaCrew
Xiang Xu
Simon Fraser University
Autodesk Research
Canada
Technical Paper BrepGen: A B-rep Generative Diffusion Model With Structured Latent Geometry
Xuanhui Xu
University College Dublin
Ireland
Poster 24. Enhancing Radiography Education through Co-located Mixed Reality with Tracker-based X-ray Imaging Simulation
Yitao Xu
EPFL
Switzerland
Technical Paper Mesh Neural Cellular Automata
Nan Xue
Ant Group
China
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Tianfan Xue
The Chinese University of Hong Kong
Hong Kong
Technical Paper Bilateral Guided Radiance Field Processing
Weidong Xue
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper LightFormer: Light-oriented Global Neural Rendering in Dynamic Scene
Xingfei Xue
Beijing Normal University
China
Technical Paper Consistent Point Orientation for Manifold Surfaces via Boundary Integration

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Yuki Yabumoto
Shibaura Institute of Technology
Japan
Poster 30. Edible Caustics: Designing Caustics of Jelly via Differentiable Rendering
Poster 37. Consistent Image Registration for Multi-view Focus Bracketing in Micro-Scale Photogrammetry
Mariko Yamaguchi
NTT Corporation
Japan
Emerging Technologies Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Talk Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Kenta Yamamoto
University of Tsukuba
Japan
Poster 64. Distance-adaptive unsupervised CNN model for computer-generated holography
Shogo Yamashita
ExaWizards
Japan
Poster 49. Visualization of Flow Direction using Polarization Angle Changes of Cellulose Nanofiber Suspension
Chuan Yan
George Mason University
United States of America
Technical Paper Deep Sketch Vectorization via Implicit Surface Extraction
Han Yan
Shanghai Jiao Tong University
China
Technical Paper BlockFusion: Expandable 3D Scene Generation Using Latent Tri-plane Extrapolation
Ling-Qi Yan
University of California Santa Barbara
United States of America
Technical Paper A Realistic Multi-scale Surface-based Cloth Appearance Model
Technical Paper Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-time Rendering
Technical Paper RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
Technical Paper Specular Polynomials
Yuzhong Yan
OPPO Computing & Graphics Research Institute
United States of America
Technical Paper Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-time Rendering
Bangbang Yang
ByteDance Inc.
China
Technical Paper Coin3D: Controllable and Interactive 3D Assets Generation With Proxy-guided Conditioning
Cheng-Ta Yang
Department of Psychology, National Cheng Kung University
Taiwan, R.O.C.
Poster 26. Exploring the Application of Multi-Sensory Device Interaction in Traditional Chinese Medicine Popular Science Education
Denise Yang
Pixar
Carnegie Mellon University
United States of America
Technical Paper Ray Tracing Harmonic Functions
Dongseok Yang
MOVIN Inc.
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Real-Time Live! MOVIN TRACIN' : Move Outside the Box
Ethan YANG
Cornell University
United States of America
Technical Paper Filter-Guided Diffusion for Controllable Image Generation
Guandao Yang
Stanford University
United States of America
Technical Paper Neural Control Variates With Automatic Integration
Haotian Yang
Kuaishou Technology
China
Technical Paper VRMM: A Volumetric Relightable Morphable Head Model
Heemin Yang
POSTECH
South Korea
Technical Paper Deep Hybrid Camera Deblurring for Smartphone Cameras
Huidong Yang
University of Vienna
Austria
Technical Paper Multi-material Mesh-based Surface Tracking With Implicit Topology Changes
Jian Yang
Nanjing University of Science and Technology
China
Technical Paper Woven Fabric Capture With a Reflection-transmission Photo Pair
Jie Yang
Chinese Academy of Sciences Institute of Computing Technology
China
Technical Paper HAISOR: Human-Aware Indoor Scene Optimization via Deep Reinforcement Learning
Lei Yang
Tencent Technology
Bournemouth University
China
Technical Paper DreamMat: High-quality PBR Material Generation With Geometry- and Light-aware Diffusion Models
Lingchen YANG
ETH Zürich
Switzerland
Technical Paper Learning a Generalized Physical Face Model From Data
Mengzhou Yang
Tencent Technology
China
Technical Paper DreamMat: High-quality PBR Material Generation With Geometry- and Light-aware Diffusion Models
Ming Yang
Nanjing University
China
Technical Paper Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering
Ruhan Yang
ATLAS Institute, University of Colorado, Boulder
United States of America
Poster 54. Fabricating Haptic Paper Interface
Labs Empowering Non-technical Users: Building Paper Circuit Boards With Zone-based Circuit Stickers
Shiyuan Yang
Tianjin University
City University of Hong Kong
Hong Kong
Technical Paper Analogist: Out-of-the-box Visual In-context Learning With Image Diffusion Model
Technical Paper Direct-a-Video: Customized Video Generation With User-directed Camera Movement and Object Motion
Sipeng Yang
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-time Rendering
Tung-hua Yang
Department of Multimedia Design
China University of Technology
台灣
Poster 26. Exploring the Application of Multi-Sensory Device Interaction in Traditional Chinese Medicine Popular Science Education
Wei Yang
Huazhong University of Science and Technology
China
Technical Paper CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Yi-Ru Yang
China University of Technology
Taiwan (R.O.C.)
Poster 26. Exploring the Application of Multi-Sensory Device Interaction in Traditional Chinese Medicine Popular Science Education
Yin Yang
University of Utah
Style3D Research
United States of America
Technical Paper A Dynamic Duo of Finite Elements and Material Points
Technical Paper Automatic Digital Garment Initialization From Sewing Patterns
Technical Paper Cloth Simulation
Technical Paper Neural-assisted Homogenization of Yarn-level Cloth
Technical Paper RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting
Technical Paper VR-GS: A Physical Dynamics-aware Interactive Gaussian Splatting System in Virtual Reality
Technical Paper Vertex Block Descent
Technical Paper X-SLAM: Scalable Dense SLAM for Task-aware Optimization Using CSFD
Yuanbo Yang
Zhejiang University
China
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Zhuo Yang
Beijing Institute of Technology
China
Technical Paper Rip-NeRF: Anti-aliasing Radiance Fields With Ripmap-encoded Platonic Solids
Taichi Yano
Ryukoku University
Japan
Poster 19. A Real-time Visualization System of Pseudo-muscle Activity Using a VR Device
Heyuan Yao
School of Computer Science, Peking University
China
Technical Paper MoConVQ: Unified Physics-based Motion Control via Scalable Discrete Representations
Hongxun Yao
Harbin Institute of Technology
China
Technical Paper MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
Kaixin Yao
ShanghaiTech University
NeuDim
China
Technical Paper DressCode: Autoregressively Sewing and Generating Garments From Text Guidance
Kodai Yasuda
Shibaura Institute of Technology
Japan
Poster 37. Consistent Image Registration for Multi-view Focus Bracketing in Micro-Scale Photogrammetry
Tatsuya Yatagawa
Hitotsubashi University
Japan
Poster 35. Adaptive Sampling for Monte-Carlo Event Imagery Rendering
Jingxin Ye
Tongji University
Intelligent Big Data Visualization Lab
China
Poster 17. Starry Starry Night: An Interactive Narrative Visualization of Astrology Imagery in Tang Poetry
Keyang Ye
Zhejiang University
China
Technical Paper 3D Gaussian Splatting With Deferred Reflection
Sheng Ye
Tsinghua University
China
Technical Paper DiffPoseTalk: Speech-driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models
Yangyi Ye
Peking University
China
Poster 12. Enhancing the Digital Inheritance and Embodied Experience of Zen based on Multimodal Mixed Reality System
Yuting Ye
Meta Reality Labs
United States of America
Technical Paper Categorical Codebook Matching for Embodied Character Controllers
Technical Paper WalkTheDog: Cross-morphology Motion Alignment via Phase Manifolds
Zhicheng Ye
Animal Logic
Australia
Talk Real-time Refraction Shader for Animation
Jacob Yenney
University of California San Diego
United States of America
Appy Hour Balboa Park Alive!: Exploring Biodiversity Through Mobile Augmented Reality
Jiwoon Yeom
Princeton University
United States of America
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Elle Yeung
3D Technical
Savannah College of Art and Design
United States of America
Electronic Theater The Sun is Bad
Hsuan-Hui Yi
National Tsing Hua University
Taiwan
Emerging Technologies EmBelt: A Haptic Device for Extended Reality Experience to Better Understand Body Image Concerns-Related Eating Disorders
Semina Yi
Carnegie Mellon University
United States of America
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Shinyoung Yi
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Technical Paper Spin-weighted Spherical Harmonics for Polarized Light Transport
Xinyu Yi
Tsinghua University
China
Technical Paper Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions With Physics
Technical Paper Physical Non-inertial Poser (PNP): Modeling Non-inertial Effects in Sparse-inertial Human Motion Capture
Qingyang 尹
Peking University
China
Technical Paper Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT
David Kei Man Yip
Hong Kong University of Science and Technology, Guangzhou
CHINA
Poster 28. Multi-Role VR Training System for Film Production: Enhancing Collaboration with MetaCrew
Technical Paper Ephemera: Language as a Virus — AI-driven Interactive and Immersive Art Installation
Takumi Yokoyama
University of Tsukuba
Japan
Technical Paper Floating on the Boundary: Perceptions of Reality in a Half-Digital, Half-Physical Bunny
Jun-Hai Yong
School of Software, Tsinghua University
China
Technical Paper Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions With Physics
Paul D. Yoo
Birkbeck, University of London
United Kingdom
Technical Paper Neural Bounding
Jae Shin Yoon
Adobe Research
United States of America
Technical Paper IntrinsicDiffusion: Joint Intrinsic Layers From Latent Diffusion Models
Junwoo Yoon
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Emerging Technologies RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Sung-Eui Yoon
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Technical Paper Target-aware Image Denoising for Inverse Monte Carlo Rendering
Takatoshi Yoshida
Keio University Graduate School of Media Design
Japan
Emerging Technologies HaptoRoom: Using Vibrotactile Floor Interfaces to Enable Reconfigurable Haptic Interaction Onto Any Furniture Surfaces
Chang Yu
University of California Los Angeles
United States of America
Technical Paper VR-GS: A Physical Dynamics-aware Interactive Gaussian Splatting System in Virtual Reality
Emilie Yu
Centre Inria d'Université Côte d'Azur
France
Technical Paper 3D-Layers: Bringing Layer-based Color Editing to VR Painting
Feng Yu
Central Conservatory of Music
China
Technical Paper Audio Matters Too! Enhancing Markerless Motion Capture With Audio Signals for String Performance Capture
Jiawang Yu
Style3D Research
Zhejiang University
China
Technical Paper Super-resolution Cloth Animation With Spatial and Temporal Coherence
Jingyi Yu
Shanghai Tech University
China
Technical Paper CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Technical Paper DressCode: Autoregressively Sewing and Generating Garments From Text Guidance
Technical Paper Implicit Swept Volume SDF: Enabling Continuous Collision-free Trajectory Generation for Arbitrary Shapes
Technical Paper Media2Face: Co-speech Facial Animation Generation With Multi-modality Guidance
Industry Session Revolutionizing Graphics and Interactive Techniques With Generative AI – Perspectives from the Leading Researchers
Real-Time Live! Rodin: 3D Asset Creation with a Text/Image/3D-Conditioned Large Generative Model for Creative Frontier
Lap-Fai Yu
George Mason University
United States of America
Technical Paper Dragon's Path: Synthesizing User-centered Flying Creature Animation Paths for Outdoor Augmented Reality Experiences
Minjing Yu
Tianjin University
China
Technical Paper DiffPoseTalk: Speech-driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models
Ruihan Yu
Tsinghua University
China
Technical Paper NeRF as a Non-distant Environment Emitter in Physics-based Inverse Rendering
Tao Yu
Tsinghua University
China
Technical Paper Audio Matters Too! Enhancing Markerless Motion Capture With Audio Signals for String Performance Capture
Yang Yu
National Key Laboratory for Novel Software Technology
China
Technical Paper Learning Physically Realizable Skills for Online Packing of General 3D Shapes
Zehao Yu
University of Tübingen
Germany
Technical Paper 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Zihan Yu
University of California Irvine
United States of America
Technical Paper A Differential Monte Carlo Solver for the Poisson Equation
Ziyang Yuan
Tsinghua University
China
Technical Paper MotionCtrl: A Unified and Flexible Motion Controller for Video Generation
Deborah Yuen
University of Southern California
United States of America
Labs Labs Hands-On Class: Experimenting With Artificial Intelligence: Programming Pathfinding Algorithms in C++ With Unreal Engine 5
Cem Yuksel
Cyber Radiance
United States of America
Technical Paper A Unified Differentiable Boolean Operator With Fuzzy Logic
Technical Paper Area ReSTIR: Resampling for Real-time Defocus and Antialiasing
Technical Paper Fluids and Flows
Technical Paper Real-time Hair Rendering With Hair Meshes
Technical Paper Real-time Physically Guided Hair Interpolation
Talk Seiler’s Interpolation for Evaluating Polynomial Curves
Technical Paper Vertex Block Descent

Z
Gabriel Zachmann
University of Bremen
Germany
Poster 33. Temporal Hierarchical Gaussian Mixture Models for Real-Time Point Cloud Streaming
Egor Zakharov
ETH Zürich
Switzerland
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Sergey Zakharov
Toyota Research Institute
United States of America
Technical Paper ReFiNe: Recursive Field Networks for Cross-modal Multi-scene Representation
Omid Zarei
XR producer
Superposition XR Studio
Denmark
VR Theater A Vocal Landscape
Tsvetelina Zdraveva
Director
Afterman
United States of America
Electronic Theater Yellowbird
Eduard Zell
University of Bonn
Germany
Poster 41. Image Segmentation from Shadow-Hints using Minimum Spanning Trees
Tizian Zeltner
NVIDIA
Technical Paper Real-Time Neural Appearance Models
Technical Paper Spatial Data Structures
Bing Zeng
University of Electronic Science and Technology of China
China
Technical Paper DMHomo: Learning Homography with Diffusion Models
Chong Zeng
State Key Lab of CAD and CG, Zhejiang University
Microsoft Research Asia
China
Technical Paper DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
Chuxiao Zeng
ShanghaiTech University
Deemos Technology
China
Technical Paper Implicit Swept Volume SDF: Enabling Continuous Collision-free Trajectory Generation for Arbitrary Shapes
Keyi Zeng
Tsinghua Shenzhen International Graduate School
China
Appy Hour CoCapture: Group Photo App Without Assistants
Lin Zeng
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
Pei-Cih Zeng
National Taipei University of Technology
Taiwan
Immersive Pavilion Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse
Xiaohui Zeng
NVIDIA
USA
Real-Time Live! GenUSD: 3D scene generation made easy
Zheng ZENG
University of California Santa Barbara
United States of America
Technical Paper RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
Isidro Zepeda
Professor of English
Crafton Hills College
ACM SIGGRAPH Village Monuments to the Pluriverse: anticolonial, artisanal, utilitarian new media art production
Zhengjun Zha
University of Science and Technology of China
China
Technical Paper I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models
Fangneng Zhan
Max Planck Institute for Informatics
Germany
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Brenda Lin Zhang
Pixar Animation Studios
United States of America
Talk Pixar's Inside Out 2: Character Rig Challenges and Techniques
Cecilia Zhang
Adobe
University of California Berkeley
Technical Paper Controllable Image Generation and Completion
Congyi Zhang
University of British Columbia
TransGP
Canada
Technical Paper TexPainter: Generative Mesh Texturing With Multi-view Consistency
Di Zhang
Kuaishou Technology
China
Technical Paper Direct-a-Video: Customized Video Generation With User-directed Camera Movement and Object Motion
Technical Paper I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models
Haiyan Zhang
Microsoft Xbox
United States of America
lead LEAD Fireside Chat: Fortifying Teams with AI and Optimized Workflow
Hao Zhang
Southeast University
China
Technical Paper Specular Polynomials
Hao Zhang
Simon Fraser University
Canada
Technical Paper CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization
Technical Paper DAE-Net: Deforming Auto-Encoder for Fine-grained Shape Co-segmentation
Technical Paper EASI-Tex: Edge-Aware Mesh Texturing from Single Image
Technical Paper Split-and-Fit: Learning B-Reps via Structure-aware Voronoi Partitioning
Hao Zhang
BOE Technology Group
China
Technical Paper Tele-Aloha: A Telepresence System With Low-budget and High-authenticity Using Sparse RGB Cameras
Haonan Zhang
Nanjing University
China
Technical Paper Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering
Hongkun Zhang
Southeast University
China
Technical Paper TexPainter: Generative Mesh Texturing With Multi-view Consistency
Hongwen Zhang
Beijing Normal University
China
Technical Paper LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
Huadong Zhang
Rochester Institute of Technology
United States of America
Immersive Pavilion Ellic's Exercise Camp: Engaging Children in Physical Activity Through Virtual Reality Gaming
Educator's Forum Integrating Independent Contributions in a Game Programming Assignment
Jenny Zhang
Massachusetts Institute of Technology (MIT)
United States of America
Appy Hour Singapore GeAR
Jia-Peng Zhang
Tsinghua University
China
Technical Paper CharacterGen: Efficient 3D Character Generation From Single Images With Multi-view Pose Canonicalization
Jianming Zhang
Adobe Research
United States of America
Technical Paper Object-level Scene Deocclusion
Jiawei Zhang
Nanjing University
China
Technical Paper Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering
Jiayi Eris Zhang
Stanford University
Adobe
United States of America
Technical Paper Progressive Dynamics for Cloth and Shell Animation
Jingyi Zhang
Pixel Light Effects
Corbel
Canada
Educator's Day Session From Pixels to 3D: A Guide to Photogrammetry Systems and Workflow
Kang Zhang
Hong Kong University of Science and Technology, Guangzhou
China
Poster 15. Kandinsky As You Preferred
Technical Paper Cell Space: Augmented Awareness of Intercorporeality
Kevin Zhang
University of Maryland College Park
United States of America
Technical Paper AONeuS: A Neural Rendering Framework for Acoustic-optical Sensor Fusion
Lei Zhang
The Hong Kong Polytechnic University
China
Technical Paper TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction
Li Zhang
ByteDance Inc.
United States of America
Immersive Pavilion Intractable Live Free-viewpoint Video With Haptic Feedback
Longwen Zhang
ShanghaiTech University
Deemos Technology
China
Technical Paper CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Technical Paper Media2Face: Co-speech Facial Animation Generation With Multi-modality Guidance
Real-Time Live! Rodin: 3D Asset Creation with a Text/Image/3D-Conditioned Large Generative Model for Creative Frontier
Lvmin Zhang
Stanford University
United States of America
Technical Paper Transparent Image Layer Diffusion Using Latent Transparency
Manyuan Zhang
The Chinese University of Hong Kong
Hong Kong
Technical Paper Motion-I2V: Consistent and Controllable Image-to-video Generation With Explicit Motion Modeling
Peiying Zhang
City University of Hong Kong
China
Technical Paper Text-to-vector Generation With Neural Path Representation
Qinsheng Zhang
NVIDIA
United States of America
Real-Time Live! GenUSD: 3D scene generation made easy
Qixuan Zhang
ShanghaiTech University
Deemos Technology
China
Technical Paper CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Technical Paper DressCode: Autoregressively Sewing and Generating Garments From Text Guidance
Technical Paper Implicit Swept Volume SDF: Enabling Continuous Collision-free Trajectory Generation for Arbitrary Shapes
Technical Paper Media2Face: Co-speech Facial Animation Generation With Multi-modality Guidance
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Real-Time Live! Rodin: 3D Asset Creation with a Text/Image/3D-Conditioned Large Generative Model for Creative Frontier
Ran Zhang
Tencent PCG
United States of America
Poster 66. Gabor Splatting for High-Quality Gigapixel Image Representations
Runze Zhang
Tencent Technology
China
Technical Paper DreamMat: High-quality PBR Material Generation With Geometry- and Light-aware Diffusion Models
Shangzhan Zhang
State Key Lab of CAD and CG, Zhejiang University
Ant Group
China
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Shengping Zhang
Harbin Institute of Technology
China
Technical Paper MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
Technical Paper Tele-Aloha: A Telepresence System With Low-budget and High-authenticity Using Sparse RGB Cameras
Song Zhang
University of Utah
United States of America
Technical Paper Area ReSTIR: Resampling for Real-time Defocus and Antialiasing
Tianyu Zhang
University of Manchester
United Kingdom
Technical Paper Neural Slicer for Multi-axis 3D Printing
Tingrui Zhang
Zhejiang University
China
Technical Paper Implicit Swept Volume SDF: Enabling Continuous Collision-free Trajectory Generation for Arbitrary Shapes
Tong Zhang
EPFL
Switzerland
Technical Paper Mesh Neural Cellular Automata
Weidi Zhang
Arizona State University
United States of America
Technical Paper ReCollection: Creating synthetic memories with AI in an interactive art installation
Xiaoyun Zhang
Massachusetts Institute of Technology (MIT)
United States of America
Appy Hour Singapore GeAR
Yanchen Zhang
Peking University
China
Technical Paper Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT
Yang Zhang
Disney Research Studios
Switzerland
Technical Paper Versatile Vision Foundation Model for Image and Video Colorization
Yi Zhang
SenseTime
Hong Kong
Technical Paper Motion-I2V: Consistent and Controllable Image-to-video Generation With Explicit Motion Modeling
Yinda Zhang
Google
United States of America
Technical Paper GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
Yingliang Zhang
DGene Digital Technology Co., Ltd.
China
Technical Paper Media2Face: Co-speech Facial Animation Generation With Multi-modality Guidance
Yuchen Zhang
Reality Design Lab
United States of America
Immersive Pavilion MOFA: Multiplayer Omnipresent Fighting Arena
Yunxiang Zhang
New York University
United States of America
Technical Paper Accelerating Saccadic Response Through Spatial and Temporal Cross-modal Misalignments
Yuqing Zhang
Zhejiang University
State Key Lab CAD&CG, Zhejiang University, ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab
China
Technical Paper DreamMat: High-quality PBR Material Generation With Geometry- and Light-aware Diffusion Models
Yuyao Zhang
Renmin University of China
China
Technical Paper Semantic Gesticulator: Semantics-aware Co-speech Gesture Synthesis
Zeyi Zhang
Peking University, School of EECS
China
Technical Paper Semantic Gesticulator: Semantics-aware Co-speech Gesture Synthesis
Zhan Zhang
University of California Davis
United States of America
Technical Paper Position-based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity
Zhebin Zhang
OPPO US Research Center
United States of America
Technical Paper Portrait3D: Text-guided High-quality 3D Portrait Generation Using Pyramid Representation and GANs Prior
Zihan Zhang
University of Chicago
United States of America
Technical Paper TEDi: Temporally-Entangled Diffusion for Long-term Motion Synthesis
Boming Zhao
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
Dehao Zhao
ByteDance Inc.
China
Immersive Pavilion Intractable Live Free-viewpoint Video With Haptic Feedback
Haichuan Zhao
Beijing Normal University
China
Technical Paper Consistent Point Orientation for Manifold Surfaces via Boundary Integration
Hang Zhao
School of Computer Science National University of Defense Technology
China
Technical Paper Learning Physically Realizable Skills for Online Packing of General 3D Shapes
Hao Zhao
Tsinghua University
China
Technical Paper Rip-NeRF: Anti-aliasing Radiance Fields With Ripmap-encoded Platonic Solids
Jiachen Zhao
Tsinghua University
China
Technical Paper Audio Matters Too! Enhancing Markerless Motion Capture With Audio Signals for String Performance Capture
Jiahe Zhao
National Tsing Hua University
Hsinchu
Poster 10. Cybermove: a Critical Practice on Virtualizing Our Daily Life
Ling Zhao
Director
Ringling College of Art and Design
United States of America
Electronic Theater Dandelion
Nanxuan Zhao
Adobe Research
United States of America
Technical Paper 3D Face Generator and Animation
Technical Paper IntrinsicDiffusion: Joint Intrinsic Layers From Latent Diffusion Models
Technical Paper Text-to-vector Generation With Neural Path Representation
Qingcheng Zhao
ShanghaiTech University
Deemos Technology
China
Technical Paper Media2Face: Co-speech Facial Animation Generation With Multi-modality Guidance
Qingqing Zhao
Stanford University
United States of America
Technical Paper Neural Control Variates With Automatic Integration
Shuang Zhao
University of California Irvine
United States of America
Technical Paper A Differential Monte Carlo Solver for the Poisson Equation
Technical Paper NeRF as a Non-distant Environment Emitter in Physics-based Inverse Rendering
Technical Paper Path-space Differentiable Rendering of Implicit Surfaces
Wenbo Zhao
Communication University of China
China
Poster 12. Enhancing the Digital Inheritance and Embodied Experience of Zen based on Multimodal Mixed Reality System
Xiaochen Zhao
Tsinghua University
China
Technical Paper InvertAvatar: Incremental GAN Inversion for Generalized Head Avatars
Changxi Zheng
Columbia University
United States of America
Poster 66. Gabor Splatting for High-Quality Gigapixel Image Representations
Technical Paper Sound, Light, Radiofrequency
Technical Paper Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton
Chuankun Zheng
Zhejiang University State Key Lab of CAD&CG
China
Technical Paper NeLT: Object-oriented Neural Light Transfer
Haitian Zheng
Adobe Research
United States of America
Technical Paper Object-level Scene Deocclusion
Mingwu Zheng
Kuaishou Technology
China
Technical Paper I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models
Technical Paper VRMM: A Volumetric Relightable Morphable Head Model
Ruikun Zheng
Shenzhen University
China
Technical Paper LGTM: Local-to-Global Text-driven Human Motion Diffusion Model
Shunyuan Zheng
Harbin Institute of Technology
China
Technical Paper Tele-Aloha: A Telepresence System With Low-budget and High-authenticity Using Sparse RGB Cameras
Xin-Yang Zheng
Tsinghua University
Microsoft Research Asia
China
Technical Paper MVD^2: Efficient Multiview 3D Reconstruction for Multiview Diffusion
Zerong Zheng
NNKosmos Technology
China
Technical Paper LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
Zhongtian Zheng
Peking Unversity
LightSpeed Studios
China
Technical Paper Proxy Asset Generation for Cloth Simulation in Games
Peter Zhizhin
Google Research
Germany
Technical Paper SMERF: Streamable Memory Efficient Radiance Fields for Real-time Large-scene Exploration
Hanjin Zhong
Alibaba Group
China
Poster 55. FactoryDecoder: Expertise-Free Digital Twin Generation and Modification Tool
Zhihua Zhong
Zhejiang University State Key Lab of CAD&CG
China
Technical Paper NeLT: Object-oriented Neural Light Transfer
Zichun Zhong
Wayne State University
United States of America
Technical Paper CWF: Consolidating Weak Features in High-quality Mesh Simplification
Aven-Le Zhou
Hong Kong University of Science and Technology, Guangzhou
China
Poster 15. Kandinsky As You Preferred
Boyao Zhou
Tsinghua University
China
Technical Paper Tele-Aloha: A Telepresence System With Low-budget and High-authenticity Using Sparse RGB Cameras
Chenxi Zhou
Nanjing University
China
Technical Paper Specular Polynomials
Hang Zhou
Simon Fraser University
Canada
Technical Paper DAE-Net: Deforming Auto-Encoder for Fine-grained Shape Co-segmentation
Hao Zhou
University of New South Wales
3DXLab
Australia
Poster 34. 3DCrewCap: Applying 3D Volumetric video capture for XR helicopter rescue crew training and simulation.
Jiayi Zhou
State Key Lab of CAD and CG, Zhejiang University
China
Art Gallery Loss of Sonnet 18
Jingke Zhou
Zhejiang University
China
Technical Paper RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting
Junwei Zhou
University of Michigan
United States of America
Technical Paper Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Kun Zhou
Zhejiang University
China
Technical Paper 3D Gaussian Blendshapes for Head Avatar Animation
Technical Paper 3D Gaussian Splatting With Deferred Reflection
Technical Paper RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting
Technical Paper X-SLAM: Scalable Dense SLAM for Task-aware Optimization Using CSFD
Liang Zhou
Alibaba Group
China
Poster 55. FactoryDecoder: Expertise-Free Digital Twin Generation and Modification Tool
Mingjun Zhou
The Chinese University of Hong Kong
Hong Kong
Technical Paper Creating LEGO Figurines From Single Images
Qian Zhou
Autodesk Research
Canada
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Qingnan Zhou
Adobe Research
United States of America
Technical Paper Adaptive Grid Generation for Discretizing Implicit Complexes
Siwei zhou
Osaka University
Tokyo City University
Japan
Technical Paper Path-space Differentiable Rendering of Implicit Surfaces
Tengchao Zhou
University of California Los Angeles
United States of America
Technical Paper Southern Wind Algorist: Merging Nine Algorithms with Nine Gay Stories Written in Classical Chinese
Xiaowei Zhou
State Key Lab of CAD and CG, Zhejiang University
China
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Xilong Zhou
Texas A&M University
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Yuxiao Zhou
ETH Zürich
Switzerland
Technical Paper Physical Non-inertial Poser (PNP): Modeling Non-inertial Effects in Sparse-inertial Human Motion Capture
Yuyang Zhou
Peking University, School of EECS
China
Technical Paper MoConVQ: Unified Physics-based Motion Control via Scalable Discrete Representations
Zhiqian Zhou
University of California Irvine
United States of America
Technical Paper A Differential Monte Carlo Solver for the Poisson Equation
Amy Zhu
Univeristy of Washington
United States of America
Technical Paper Computational Illusion Knitting
Birds of a Feather Textiles
Bo Zhu
Georgia Institute of Technology
United States of America
Technical Paper A Vortex Particle-on-mesh Method for Soap Film Simulation
Technical Paper Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Technical Paper Lagrangian Covector Fluid With Free Surface
Bo Zhu
ByteDance Inc.
China
Immersive Pavilion Intractable Live Free-viewpoint Video With Haptic Feedback
Junqiu Zhu
University of California Santa Barbara
United States of America
Technical Paper A Realistic Multi-scale Surface-based Cloth Appearance Model
Lifeng Zhu
Southeast University
China
Technical Paper TexPainter: Generative Mesh Texturing With Multi-view Consistency
Qingchuan Zhu
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-time Rendering
Qingxu Zhu
Tencent Robotics X
China
Technical Paper Physics-based Scene Layout Generation From Human Motion
Jingyu Zhuang
Sun Yat-sen University
Tencent AI Lab
China
Technical Paper TIP-Editor: An Accurate 3D Editor Following Both Text-prompts and Image-prompts
Yumeng Zhuang
Carnegie Mellon University
United States of America
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Junhao Zhuge
State Key Laboratory of CAD & CG, Zhejiang University
China
Technical Paper Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-time Rendering
Yuchao ZHUO
Hong Kong University of Science and Technology, Guangzhou
China
Immersive Pavilion Ink Harmony: An AI- and VR-enhanced System for Calligraphy Education
David Zicarelli
Cycling 74
United States of America
Course Advances in Real Time Audio Rendering — Part 1
Course Advances in Real Time Audio Rendering — Part 2
Dan Ziegler
Sony Pictures Imageworks
Canada
Talk Sony Imageworks Animation Layout Workflow With Unreal Engine and OpenUSD
Tobias Zirr
Intel Labs
Germany
Technical Paper N-Dimensional Gaussians for Fitting of High Dimensional Functions
Florian Zitzelsberger
Pixar Animation Studios
United States of America
Birds of a Feather USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup
Zeshun Zong
University of California Los Angeles
United States of America
Course Warp: Differentiable Spatial Computing for Python
Amit R. Zoran
Hebrew University of Jerusalem
Israel
Technical Paper Probabilistic Craft- Materialization of generated images using digital and traditional craft.
Victor Zordan
Roblox Research
United States of America
Technical Paper A Unified Differentiable Boolean Operator With Fuzzy Logic
Birds of a Feather Rainbow Meetup
Denis Zorin
New York University
United States of America
Technical Paper Differentiable solver for time-dependent deformation problems with contact
Technical Paper Seamless Parametrization in Penner Coordinates
Technical Paper Soft Pneumatic Actuator Design Using Differentiable Simulation
Gaspard Zoss
Walt Disney Company, Switzerland
Switzerland
Technical Paper Learning a Generalized Physical Face Model From Data
Mark Zuckerberg
Meta
Keynote Speaker SIGGRAPH 2024 Keynote Speaker: AI and the Next Computing Platforms With Jensen Huang and Mark Zuckerberg
Samuel Zuehlke
University of Applied Sciences Upper Austria
Austria
Poster 58. TexEdge: Towards an Approach for Optimization of Sensor Layouts in Textile Interfaces
Yifan Zuo
Jiangxi University Finance and Economics
China
Technical Paper Real-time Wing Deformation Simulations for Flying Insects