Contributors
A
Course Moving Mobile Graphics
Birds of a Feather Khronos Group Networking Reception
Electronic Theater IWÁJÚ - Cinesite
Technical Paper Diffusion Texture Painting
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Industry Session Pioneering Source-Available Generative AI With Responsible Practices
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Technical Paper S3: Speech, Script, and Scene Driven Head and Eye Animation
Production Session Suit Up! Sony Pictures Imageworks Presents Ghostbusters: Frozen Empire
VR Theater Belzebubs — The 360° Hexperience
Technical Paper Generative Escher Meshes
Visiting Instructor
ACM SIGGRAPH Village ACM SIGGRAPH Underrepresented Communities Travel Grant Awardee Panel
Technical Paper Intrinsic Image Decomposition via Ordinal Shading
Technical Paper Scale-invariant Monocular Depth Estimation via SSI Depth
Information Technology Professional
ACM SIGGRAPH Village History: The ACM SIGGRAPH History Archive—Moving Forward by Looking Backwards
Technical Paper A Realistic Multi-scale Surface-based Cloth Appearance Model
Saudi Arabia
Technical Paper Cyclogenesis: Simulating Hurricanes and Tornadoes
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Electronic Theater Cycle
Birds of a Feather Exploring ANARI: Making the Future of 3D Rendering Available to Everyone
Birds of a Feather Khronos Fast Forward
Experience Presentation Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Electronic Theater Coffee Brake
Technical Paper Navigation-driven Approximate Convex Decomposition
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Three Years Later
Birds of a Feather State of Hair in the Industry
Technical Paper Deep Sketch Vectorization via Implicit Surface Extraction
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part I
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part II
ACM SIGGRAPH Village Journey to Animating a Solo Feature Film... Twice
ACM SIGGRAPH Village Spectrum BC: Stories in Animation and VFX
Educator's Day Session Build Basics and Break Creative Boundaries with Foundry
Birds of a Feather An Open Forum to Discuss Accessibility and Neurodiversity in Classroom, Industry and Academia
ACM SIGGRAPH Village CG in Japan
Educator's Forum Inclusive Community: Accessibility and Neurodiversity in Classroom, Industry, and Academia
ACM SIGGRAPH Village Women in CG
Real-Time Live! AI in mixed reality - Copilot on HoloLens
Birds of a Feather Understanding and Customizing The O3DE Render Pipeline
ACM SIGGRAPH Village CG in Japan
ACM SIGGRAPH Village Women in CG
Technical Paper Training-free Consistent Text-to-image Generation
Electronic Theater Shellfish
Production Session Return to Arrakis: The VFX of ‘Dune: Part Two’
Technical Paper Cross-image Attention for Zero-shot Appearance Transfer
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Electronic Theater Délice
Technical Paper Controllable Neural Style Transfer for Dynamic Meshes
B
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Curatorial Assistant/ Co-Curator
Technical Paper Target-aware Image Denoising for Inverse Monte Carlo Rendering
Emerging Technologies RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Production Session Suit Up! Sony Pictures Imageworks Presents Ghostbusters: Frozen Empire
Birds of a Feather Unlocking Potential Through Imagination
Technical Paper Self-supervised Video Defocus Deblurring With Atlas Learning
Technical Paper Importance Sampling BRDF Derivatives
Technical Paper Coin3D: Controllable and Interactive 3D Assets Generation With Proxy-guided Conditioning
Technical Paper GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Technical Paper NeLT: Object-oriented Neural Light Transfer
Technical Paper Creating LEGO Figurines From Single Images
Course Moving Mobile Graphics
Technical Paper A Fully-correlated Anisotropic Micrograin BSDF Model
Technical Paper SMEAR: Stylized Motion Exaggeration With ARt-direction
Birds of a Feather Generative AI for Graphics, Vision and 3D
Educator's Day Session Academic Partnerships and Talent Development at Electronic Arts
Technical Paper SMEAR: Stylized Motion Exaggeration With ARt-direction
Technical Paper Velocity-based Monte Carlo Fluids
Technical Paper Light Codes for Fast Two-Way Human-Centric Visual Communication
Electronic Theater Spot the Differences
Technical Paper Importance Sampling BRDF Derivatives
Technical Paper Self-supervised Video Defocus Deblurring With Atlas Learning
Electronic Theater #DoudouChallenge
France
Technical Paper SMEAR: Stylized Motion Exaggeration With ARt-direction
Technical Paper Implicit Surface Tension for SPH Fluid Simulation
Technical Paper Efficient Debris-flow Simulation for Steep Terrain Erosion
Technical Paper Latent L-systems: Transformer-based Tree Generator
Electronic Theater Wondermom
Birds of a Feather Global CG Pipelines
Birds of a Feather The Pipeline Conference - Organizer Meetup
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Executive Director and Co-Founder
ACM SIGGRAPH Village Exploring Ephemeral Spaces: Melding Technology and Performance
Birds of a Feather State of Animation and Rigging in the Industry
Birds of a Feather Textiles
Technical Paper Vector Graphics
Technical Paper Temporal Acoustic Point Holography
Emerging Technologies Tangible Data: Immersive Data Exploration With Touch
Technical Paper Real-time Hair Rendering With Hair Meshes
Technical Paper Fabricable 3D Wire Art
Birds of a Feather Generative AI for Graphics, Vision and 3D
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Technical Paper A Free-space Diffraction BSDF
Technical Paper Decorrelating ReSTIR Samplers via MCMC Mutations
Technical Paper Fluids
Technical Paper From Microfacets to Participating Media: A Unified Theory of Light Transport With Stochastic Geometry
Technical Paper Real-Time Neural Appearance Models
Industry Session Autodesk Vision Series | Panel: AI and the Future of Storytelling
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
Assistant Professor
ACM SIGGRAPH Village Exploring Ephemeral Spaces: Melding Technology and Performance
Immersive Pavilion Fate of the Minotaur
Course USD in Production
Technical Paper A Realistic Multi-scale Surface-based Cloth Appearance Model
Technical Paper Modelling a Feather as a Strongly Anisotropic Elastic Shell
Real-Time Live! Phases: Augmenting a Live Audio-Visual Performance with AR
Technical Paper Solid Knitting
Electronic Theater Goodbye my World
Technical Paper Quad-optimized Low-discrepancy Sequences
Electronic Theater WAR IS OVER! Inspired by the Music of John & Yoko
Technical Paper Lagrangian Covector Fluid With Free Surface
Electronic Theater Vidalia
Production Session Crafting an Immersive SciViz Experience for the 2023 SIGGRAPH Electronic Theater Pre-Show
Birds of a Feather WOSC Mixer & Breakfast
Industry Session Learn OpenUSD: Asset Structuring and Content Aggregation
Industry Session Learn OpenUSD: Creating Composition Arcs
Industry Session Learn OpenUSD: Developing Data Exchange Pipelines
Industry Session Learn OpenUSD: Foundations with ChatUSD
Industry Session Learn OpenUSD: Foundations with ChatUSD (Weds)
Technical Paper Ray Tracing Harmonic Functions
Birds of a Feather Global CG Pipelines
Birds of a Feather MLOps in the Pipeline
Birds of a Feather Rust Lang Forum
Birds of a Feather The Pipeline Conference - Organizer Meetup
Technical Paper Material Texture Generation and Painting
Technical Paper N-BVH: Neural Ray Queries With Bounding Volume Hierarchies
Technical Paper 3D-Layers: Bringing Layer-based Color Editing to VR Painting
Electronic Theater Shellfish
Birds of a Feather AI Unleashed: Transforming Game and VFX Production
Talk Win, Lose or Draw
Technical Paper Learning a Generalized Physical Face Model From Data
Electronic Theater Papa Bouteille
Educator's Forum Collaboration & Diversity
Birds of a Feather Open Review Initiative
Electronic Theater Papa Bouteille
Talk Such a Character
ACM SIGGRAPH Village ACM SIGGRAPH’s Diversity, Equity, and Inclusion Townhall/Culture for Inclusion
Birds of a Feather State of Animation and Rigging in the Industry
Educator's Forum Empowering Creativity With Generative AI in Digital Art Education
Real-Time Live! Revolutionizing VFX Production with Real-Time Volumetric Effects
Special Event SIGGRAPH for Peace
Technical Paper Diffusion Illusions: Hiding Images in Plain Sight
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
C
VR Theater Draw For Change! We Exist, We Resist
Liaison Africa, Europe and South America PSCC
ACM SIGGRAPH Village SIGGRAPH Africa, Europe and South America Chapters’ Come and Meet Us In the Village
ACM SIGGRAPH Village SIGGRAPH Africa, Europe and South America Chapters’ Come and Meet Us In the Village
Electronic Theater Shellfish
Educator's Day Session The Perks of Being a Houdini Instructor
Birds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Technical Paper Seamless Parametrization in Penner Coordinates
Technical Paper Intrinsic Image Decomposition via Ordinal Shading
Electronic Theater On the 8th Day
Technical Paper Adaptive Grid Generation for Discretizing Implicit Complexes
Technical Paper Radiance Field Processing
Electronic Theater Papa Bouteille
Electronic Theater Vidalia
Electronic Theater Délice
VR Theater Reimagined Volume III: Young Thang
ACM SIGGRAPH Village ACM SIGGRAPH Underrepresented Communities Travel Grant Awardee Panel
Educator's Forum AI in Education Talks
Associate Dean for Academic Affairs
ACM SIGGRAPH Village ACM SIGGRAPH’s Diversity, Equity, and Inclusion Townhall/Culture for Inclusion
Electronic Theater Délice
Birds of a Feather glTF: Innovations in 3d content delivery and use
Hong Kong
Technical Paper Learning a Generalized Physical Face Model From Data
Technical Paper Object-level Scene Deocclusion
Technical Paper Real-time Path Guiding Using Bounding Voxel Sampling
Appy Hour Napkinmatic Ubiquitous Pocket AGI: Utility-context-sensitive 3D AR XR HCI for Vision to LLM
Birds of a Feather The Second AI for 3D BOF!
Technical Paper Path-space Differentiable Rendering of Implicit Surfaces
Technical Paper A Dual-Particle Approach for Incompressible SPH Fluids
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Birds of a Feather Entrepreneurs Meet-up
Birds of a Feather Soft Skills Development for Computer Graphics Professionals
Birds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Technical Paper 3D Shape Analysis
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Industry Session Autodesk Vision Series | Panel: AI and the Future of Storytelling
Industry Session The Key To Enterprise Success With Autonomous Digital Humans
Technical Paper Training-free Consistent Text-to-image Generation
Technical Paper Vertex Block Descent
Technical Paper 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Technical Paper 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
Technical Paper A Vortex Particle-on-mesh Method for Soap Film Simulation
Technical Paper Self-supervised Video Defocus Deblurring With Atlas Learning
Emerging Technologies Nukabot: Design of Human-Microbe-Computer Entanglement
Technical Paper Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Technical Paper Lagrangian Covector Fluid With Free Surface
Technical Paper Lightning-fast Method of Fundamental Solutions
United States of America
Technical Paper Neural Monte Carlo Fluid Simulation
Technical Paper Real-time Wing Deformation Simulations for Flying Insects
Technical Paper Taming Diffusion Probabilistic Models for Character Control
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Technical Paper Real-time Neural Woven Fabric Rendering
Technical Paper Taming Diffusion Probabilistic Models for Character Control
Technical Paper Primal-dual Non-smooth Friction for Rigid Body Animation
Technical Paper Fluid Control With Laplacian Eigenfunctions
Technical Paper Neural Slicer for Multi-axis 3D Printing
Technical Paper MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
Immersive Pavilion Intractable Live Free-viewpoint Video With Haptic Feedback
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Technical Paper Specular Polynomials
Appy Hour Singapore GeAR
Technical Paper Perceptual Evaluation of Steered Retinal Projection
Technical Paper Lifting Directional Fields to Minimal Sections
Production Session WAR IS OVER! Wētā FX Gets Animated
Electronic Theater Shellfish
Electronic Theater Teenage Mutant Ninja Turtles: Mutant Mayhem - Cinesite
Technical Paper A Realistic Multi-scale Surface-based Cloth Appearance Model
Technical Paper Singular Foliations for Knit Graph Design
Emerging Technologies Mirror-Transcending Aerial Imaging System for Multiple Users
Technical Paper Deep Hybrid Camera Deblurring for Smartphone Cameras
Real-Time Live! MOVIN TRACIN' : Move Outside the Box
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Technical Paper 3Doodle: Compact Abstraction of Objects With 3D Strokes
Electronic Theater Hair Universe
Technical Paper Holographic Parallax Improves 3D Perceptual Realism
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
VR Theater Traversing the Mist
Electronic Theater Atmospheric Carbon Dioxide Tagged by Source
ACM SIGGRAPH Village Chapters Party
ACM SIGGRAPH Village Chapters: Fast Forward Video Presentations
ACM SIGGRAPH Village Chapters: How to Join or Start an ACM SIGGRAPH Chapter
Technical Paper Temporal Acoustic Point Holography
Technical Paper Matting by Generation
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Electronic Theater The Sun is Bad
Technical Paper GPU-accelerated Rendering of Vector Brush Strokes
Technical Paper Capacitive Touch Sensing on General 3D Surfaces
Technical Paper Compressed Skinning for Facial Blendshapes
Technical Paper Real-Time Neural Appearance Models
Electronic Theater Cycle
Electronic Theater LUKI & the Lights
Technical Paper Quad-optimized Low-discrepancy Sequences
Technical Paper Flexible Motion In-betweening With Diffusion Models
Electronic Theater Wing It!
Technical Paper ConceptLab: Creative Concept Generation using VLM-Guided Diffusion Prior Constraints
Technical Paper Cross-image Attention for Zero-shot Appearance Transfer
Technical Paper Object-level Scene Deocclusion
Technical Paper The Method of Moving Frames for Surface Global Parametrization
Electronic Theater Drawn In
Professor of Media and Communication United States of America
Birds of a Feather Going Cloud Native
Birds of a Feather MLOps in the Pipeline
Technical Paper A Unified Differentiable Boolean Operator With Fuzzy Logic
Technical Paper Efficient Debris-flow Simulation for Steep Terrain Erosion
Technical Paper Learning Images Across Scales Using Adversarial Training
Technical Paper Curvature-driven Conformal Deformations
Technical Paper The Method of Moving Frames for Surface Global Parametrization
Electronic Theater The Sun is Bad
ACM SIGGRAPH Village Women in CG
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Electronic Theater L'Animal Sauce Ail
Birds of a Feather Women in Technology: Knocking Down Barriers
Technical Paper A Heat Method for Generalized Signed Distance
Technical Paper Geometry: Mappings and Fields
Technical Paper Minkowski Penalties: Robust Differentiable Constraint Enforcement for Vector Graphics
Technical Paper Ray Tracing Harmonic Functions
Technical Paper Repulsive Shells
Technical Paper Walkin’ Robin: Walk on Stars With Robin Boundary Conditions
Birds of a Feather The Environmental Impact of the Computer Graphics Community
Electronic Theater Paumo D'amour
Real-Time Live! GenUSD: 3D scene generation made easy
Birds of a Feather The Truth About Computing System Performance Benchmarks
D
Special Event SIGGRAPH for Peace
Immersive Pavilion Fate of the Minotaur
Technical Paper DiffCAD: Weakly-supervised Probabilistic CAD Model Retrieval and Alignment From an RGB Image
Technical Paper Generative 3D Geometry
Technical Paper Perception, Image, Video
Technical Paper High-quality Surface Reconstruction Using Gaussian Surfels
Production Session Oozing Hand Crafted 2D Illustration Into a 3D Ninja Turtle World
Immersive Pavilion Props and Rocks: Passive Haptic Mixed Reality for Navigating Far-off Worlds
Birds of a Feather glTF: Innovations in 3d content delivery and use
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
Electronic Theater Shellfish
Technical Paper Real-Time Neural Appearance Models
Technical Paper Filter-Guided Diffusion for Controllable Image Generation
Immersive Pavilion The Tent
Technical Paper Variational Feature Extraction in Scientific Visualization
Electronic Theater Spot the Differences
VR Theater Draw For Change! We Exist, We Resist
ACM SIGGRAPH Village SIGGRAPH Asia 2024
Talk Skin Wrinkle
Electronic Theater On the 8th Day
Electronic Theater L'Animal Sauce Ail
Electronic Theater Cycle
Electronic Theater #DoudouChallenge
Art Gallery A Monocular Dialogue
Industry Session Discover Cuebric’s Magical Generative AI
Technical Paper Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Technical Paper Neural Control Variates With Automatic Integration
Technical Paper A Vortex Particle-on-mesh Method for Soap Film Simulation
Technical Paper Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Technical Paper Real-time Wing Deformation Simulations for Flying Insects
Electronic Theater Papa Bouteille
Technical Paper Diffusion Texture Painting
Technical Paper Kinetic Simulation of Turbulent Multifluid Flows
Technical Paper Lightning-fast Method of Fundamental Solutions
Technical Paper Stochastic Computation of Barycentric Coordinates
Technical Paper RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space
Birds of a Feather Enhancing Visual Communications and Design Workflows with Gaussian Splatting
Birds of a Feather Work Smarter, Not Harder: How AI Empowers You!
Electronic Theater Cycle
Electronic Theater Goodbye my World
United States of America
Educator's Forum Adjacencies
ACM SIGGRAPH Village Exploring Ephemeral Spaces: Melding Technology and Performance
Educator's Forum Student / Futures: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
ACM SIGGRAPH Village Virtual Topologies: An Evening in Motion
VR Theater Belzebubs — The 360° Hexperience
Technical Paper Real-time Hair Rendering With Hair Meshes
Appy Hour Paint the World
Technical Paper Cybersickness Reduction via Gaze-contingent Image Deformation
Technical Paper Towards Motion Metamers for Foveated Rendering
Real-Time Live! GenUSD: 3D scene generation made easy
Technical Paper Learning Images Across Scales Using Adversarial Training
Professor of Computer Science, Director of ACME Lab United States of America
VR Theater Labeled Black
Technical Paper Part123: Part-aware 3D Reconstruction From a Single-view Image
Technical Paper Compressed Skinning for Facial Blendshapes
Electronic Theater Doptelet Mechanism of Action
Electronic Theater Silhouette
Technical Paper Adaptive Grid Generation for Discretizing Implicit Complexes
Electronic Theater Goodbye my World
Electronic Theater L'Animal Sauce Ail
Experience Presentation Disruptive Critters
Art Gallery Disruptive Critters
Electronic Theater On the 8th Day
E
Real-Time Live! Real-time AI and the Future of Creative Tools
Technical Paper Neural Geometry Fields for Meshes
Birds of a Feather Metaverse Standards Forum: Advancements on USD and glTF Interoperability and Discussion on the 3D Web Landscape
Birds of a Feather Vulkan, Forging Ahead
Educator's Day Session The Perks of Being a Houdini Instructor
Technical Paper Cybersickness Reduction via Gaze-contingent Image Deformation
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Art Gallery Disruptive Critters
Technical Paper HQ3DAvatar: High Quality Implicit 3D Head Avatar
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Retrospective Arts and Technology
Electronic Theater #DoudouChallenge
ACM SIGGRAPH Village ACM SIGGRAPH Pioneers 2024 Featured Speakers Panel
Birds of a Feather Seamless Rendering Interchange in OpenUSD
Electronic Theater Atomic Chicken
Academic Head
ACM SIGGRAPH Village ACM SIGGRAPH Underrepresented Communities Travel Grant Awardee Panel
Technical Paper Real-Time Neural Appearance Models
F
Birds of a Feather WOSC Mixer & Breakfast
Technical Paper DMHomo: Learning Homography with Diffusion Models
Technical Paper Conditional Mixture Path Guiding for Differentiable Rendering
Technical Paper Specular Polynomials
Technical Paper Real-time Wing Deformation Simulations for Flying Insects
Technical Paper Iterative Motion Editing With Natural Language
VR Theater Draw For Change! We Exist, We Resist
VR Theater Spots of Light
Birds of a Feather Berthouzoz Women in Research Lunch
Technical Paper A Heat Method for Generalized Signed Distance
Technical Paper Proxy Asset Generation for Cloth Simulation in Games
Technical Paper Neural-assisted Homogenization of Yarn-level Cloth
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Technical Paper Implicit Surface Tension for SPH Fluid Simulation
Production Session Crafting an Immersive SciViz Experience for the 2023 SIGGRAPH Electronic Theater Pre-Show
Birds of a Feather WOSC Mixer & Breakfast
Electronic Theater Cycle
Technical Paper Neural Bounding
Experience Presentation Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Electronic Theater The Sun is Bad
Electronic Theater Goodbye my World
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
Experience Presentation Emerging Technologies Experience Presentation
Immersive Pavilion Fate of the Minotaur
Electronic Theater Silhouette
Emerging Technologies Project Starline: A High-fidelity Telepresence System
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Immersive Pavilion Fate of the Minotaur
Electronic Theater Beyond the Farm
Birds of a Feather 3D challenges in .MIL
United States of America
Retrospective Arts and Technology
VR Theater Errances
Technical Paper Cricket: A Self-powered Chirping Pixel
Technical Paper CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization
Technical Paper Creating LEGO Figurines From Single Images
Technical Paper Object-level Scene Deocclusion
Technical Paper SketchDream: Sketch-based Text-to-3D Generation and Editing
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Technical Paper Conditional Mixture Path Guiding for Differentiable Rendering
Technical Paper Smooth Bijective Projection in a High-order Shell
ACM SIGGRAPH Village CG in Japan
Experience Presentation Dynamic Acousto-Caustics in Dual-optimized Holographic Fields
Emerging Technologies Dynamic Acousto-Caustics in Dual-optimized Holographic Fields
G
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Electronic Theater Coffee Brake
Technical Paper Semantic Shape Editing With Parametric Implicit Templates
Technical Paper Training-free Consistent Text-to-image Generation
Technical Paper Terrain Amplification Using Multi Scale Erosion
Electronic Theater Spot the Differences
Technical Paper Modeling Ambient Scene Dynamics for Free-view Synthesis
Technical Paper Joint Stroke Tracing and Correspondence for 2D Animation
Technical Paper Temporal Acoustic Point Holography
Technical Paper Fast Radiance Fields
Technical Paper SketchDream: Sketch-based Text-to-3D Generation and Editing
Technical Paper Video Generation
Technical Paper 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Technical Paper Proxy Asset Generation for Cloth Simulation in Games
Technical Paper Real-time Physically Guided Hair Interpolation
Technical Paper Text-guided Synthesis of Crowd Animation
Russia
Technical Paper In the Quest for Scale-Optimal Mappings
Technical Paper Cross-image Attention for Zero-shot Appearance Transfer
Principal Systems Architect
ACM SIGGRAPH Village History: The ACM SIGGRAPH History Archive—Moving Forward by Looking Backwards
Technical Paper HQ3DAvatar: High Quality Implicit 3D Head Avatar
Electronic Theater IWÁJÚ - Cinesite
Talk Stop the Presses!
Electronic Theater Remembrance
Technical Paper Creating LEGO Figurines From Single Images
Real-Time Live! GenUSD: 3D scene generation made easy
Electronic Theater Cuisine Exchange
Birds of a Feather Powerful Relationship Building for Career Growth in Film & TV
Birds of a Feather Vulkan, Forging Ahead
Technical Paper Ray Tracing Harmonic Functions
Technical Paper Solid Knitting
Technical Paper Deep Sketch Vectorization via Implicit Surface Extraction
Technical Paper Lighting and Matting With Image Generation
Electronic Theater Shellfish
Technical Paper Aperture-aware Lens Design
Technical Paper Differentiable Rendering
Technical Paper Walkin’ Robin: Walk on Stars With Robin Boundary Conditions
Electronic Theater Patterns
Technical Paper Iterative Motion Editing With Natural Language
Director Emeritus and Professor United States of America
ACM SIGGRAPH Village ACM SIGGRAPH and Programs for Educators
ACM SIGGRAPH Village ACM SIGGRAPH and Programs for Educators - PART 2
ACM SIGGRAPH Village Faculty Submitted Student Work Exhibit Showreel
Industry Session Narrowing the Gap Between Simulation and Reality With OpenUSD
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Electronic Theater After Grandpa
Technical Paper Controllable Neural Style Transfer for Dynamic Meshes
Retrospective Arts and Technology
Birds of a Feather The Center for Computer Graphics History
ACM SIGGRAPH Village ACM SIGGRAPH Underrepresented Communities Travel Grant Awardee Panel
Technical Paper Bilateral Guided Radiance Field Processing
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Electronic Theater Wondermom
Birds of a Feather Folded Futures: Crafting Interactive 3D Paper Possibilities
Birds of a Feather Folded Futures: Origamic Design in STEM
Talk Lips Don't Lie
Immersive Pavilion Props and Rocks: Passive Haptic Mixed Reality for Navigating Far-off Worlds
Production Session Suit Up! Sony Pictures Imageworks Presents Ghostbusters: Frozen Empire
Experience Presentation Immersive Pavilion Experience Presentation
Technical Paper Cybersickness Reduction via Gaze-contingent Image Deformation
Technical Paper Learning a Generalized Physical Face Model From Data
Technical Paper Going With the Flow
Technical Paper Cybersickness Reduction via Gaze-contingent Image Deformation
Technical Paper Generative Escher Meshes
Technical Paper Target-aware Image Denoising for Inverse Monte Carlo Rendering
Technical Paper Matting by Generation
Real-Time Live! Real-time AI and the Future of Creative Tools
Technical Paper Filter-Guided Diffusion for Controllable Image Generation
Electronic Theater Dandelion
Technical Paper Saccade-contingent Rendering
Technical Paper GPU-accelerated Rendering of Vector Brush Strokes
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Technical Paper Terrain Amplification Using Multi Scale Erosion
Electronic Theater Meta Quest | Asgard’s Wrath 2 Cinematic Launch
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space
Electronic Theater Silhouette
Electronic Theater Délice
Birds of a Feather UNC Department of Computer Science SIGGRAPH Reunion Luncheon
Technical Paper Variational Feature Extraction in Scientific Visualization
Technical Paper Part123: Part-aware 3D Reconstruction From a Single-view Image
Technical Paper Smooth Bijective Projection in a High-order Shell
Technical Paper Conditional Mixture Path Guiding for Differentiable Rendering
Technical Paper Specular Polynomials
Technical Paper Conditional Mixture Path Guiding for Differentiable Rendering
Technical Paper Conditional Mixture Path Guiding for Differentiable Rendering
Technical Paper Specular Polynomials
Technical Paper A Dual-Particle Approach for Incompressible SPH Fluids
Experience Presentation A Live Demo of Single-photon Imaging and Applications
Emerging Technologies A Live Demo of Single-photon Imaging and Applications
Technical Paper Light Codes for Fast Two-Way Human-Centric Visual Communication
H
Technical Paper Scale-invariant Monocular Depth Estimation via SSI Depth
Technical Paper Velocity-based Monte Carlo Fluids
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
Electronic Theater Paumo D'amour
Industry Session Revolutionizing Visual Effects and Animation With Generative AI
Birds of a Feather What IS a Cinematic?!
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
Electronic Theater Vidalia
Immersive Pavilion The Tent
Experience Presentation Preceding Emptiness: Alternative Arabic Typographic Technologies
Technical Paper A Dynamic Duo of Finite Elements and Material Points
Associate Professor
ACM SIGGRAPH Village Women in CG
Experience Presentation MOFA: Multiplayer Omnipresent Fighting Arena
Immersive Pavilion MOFA: Multiplayer Omnipresent Fighting Arena
Real-Time Live! GenUSD: 3D scene generation made easy
Technical Paper Neural Control Variates With Automatic Integration
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space
Special Event SIGGRAPH for Peace
Technical Paper Modeling Hair Strands With Roving Capsules
Birds of a Feather The world wide Webiverse!
Emerging Technologies Volumetric Display With Dual-path Holographic Laser Rendering
Birds of a Feather What IS a Cinematic?!
Technical Paper A Dual-Particle Approach for Incompressible SPH Fluids
Technical Paper Real-time Path Guiding Using Bounding Voxel Sampling
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Technical Paper VR, Eye Tracking, Perception
Course Moving Mobile Graphics
ACM SIGGRAPH Village Meet the ACM SIGGRAPH 2024 Award Winners
Immersive Pavilion Fate of the Minotaur
Special Event SIGGRAPH for Peace
Industry Session Remastering Classic Games With OpenUSD
Production Session Suit Up! Sony Pictures Imageworks Presents Ghostbusters: Frozen Empire
Electronic Theater Paumo D'amour
Experience Presentation Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Technical Paper Art, illusion, Fabrication
Birds of a Feather Seamless Rendering Interchange in OpenUSD
Technical Paper A Realistic Multi-scale Surface-based Cloth Appearance Model
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Technical Paper Temporal Acoustic Point Holography
Technical Paper Solid Knitting
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Educator's Day Session Empowering Artists in the Digital Age
Technical Paper Singular Foliations for Knit Graph Design
Educator's Day Session The Perks of Being a Houdini Instructor
Educator's Day Session Build Basics and Break Creative Boundaries with Foundry
Technical Paper Specular Polynomials
Emerging Technologies Volumetric Display With Dual-path Holographic Laser Rendering
Birds of a Feather What IS a Cinematic?!
Emerging Technologies Mirror-Transcending Aerial Imaging System for Multiple Users
Technical Paper 3D Gaussian Splatting With Deferred Reflection
Birds of a Feather What IS a Cinematic?!
Technical Paper Real-time Physically Guided Hair Interpolation
Technical Paper Diffusion Texture Painting
Experience Presentation MOFA: Multiplayer Omnipresent Fighting Arena
Immersive Pavilion MOFA: Multiplayer Omnipresent Fighting Arena
Technical Paper CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Technical Paper LGTM: Local-to-Global Text-driven Human Motion Diffusion Model
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Technical Paper RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space
Technical Paper NeLT: Object-oriented Neural Light Transfer
Technical Paper 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Technical Paper Direct-a-Video: Customized Video Generation With User-directed Camera Movement and Object Motion
Technical Paper Generative 3D Geometry and Editing
Technical Paper LGTM: Local-to-Global Text-driven Human Motion Diffusion Model
Technical Paper VRMM: A Volumetric Relightable Morphable Head Model
Technical Paper Modeling Ambient Scene Dynamics for Free-view Synthesis
Industry Session Introduction to fVDB: Hands-On With Large-Scale Spatial Intelligence
Technical Paper Taming Diffusion Probabilistic Models for Character Control
Technical Paper Physics-based Scene Layout Generation From Human Motion
VR Theater Astra
Technical Paper Blue Noise for Diffusion Models
Technical Paper Neural Slicer for Multi-axis 3D Printing
Electronic Theater Vidalia
Technical Paper CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization
Experience Presentation Disruptive Critters
Art Gallery Disruptive Critters
Electronic Theater Self
Educator's Day Session Substance 3D Education: Inspiring Minds, Designing Futures
Technical Paper NeLT: Object-oriented Neural Light Transfer
VR Theater Emperor
Educator's Day Session More Than Virtual Production: Film & Media Education with the Epic Games Ecosystem
Birds of a Feather Advancements in WebGL and WebGPU: Latest Updates and Innovations
Emerging Technologies RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
I
Technical Paper Quad-optimized Low-discrepancy Sequences
Birds of a Feather Bring Your Bunny (or Something) 02: Fabrication Meet-Up
ACM SIGGRAPH Village SIGGRAPH Asia 2024
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Emerging Technologies Demonstrating Real-time Slow-motion Experience Through Parallel Video Presentation
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Special Event SIGGRAPH for Peace
Appy Hour Singapore GeAR
Immersive Pavilion Intractable Live Free-viewpoint Video With Haptic Feedback
Appy Hour Singapore GeAR
J
Birds of a Feather Open MoonRay Update
ACM SIGGRAPH Village Journey to Animating a Solo Feature Film... Twice
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Three Years Later
Technical Paper Surface-filling Curve Flows via Implicit Medial Axes
ACM SIGGRAPH Village History: The ACM SIGGRAPH History Archive—Moving Forward by Looking Backwards
Technical Paper Efficient Debris-flow Simulation for Steep Terrain Erosion
Technical Paper Neural Monte Carlo Fluid Simulation
Technical Paper Progressive Dynamics for Cloth and Shell Animation
Production Session Return to Arrakis: The VFX of ‘Dune: Part Two’
Electronic Theater The Last of Us
Electronic Theater True Detective: Night Country - Cinesite VFX and Animation
Real-Time Live! MOVIN TRACIN' : Move Outside the Box
Real-Time Live! MOVIN TRACIN' : Move Outside the Box
Technical Paper Toonify3D: StyleGAN-based 3D Stylized Face Generator
Real-Time Live! GenUSD: 3D scene generation made easy
Technical Paper Learning Images Across Scales Using Adversarial Training
Technical Paper Theory of Human Tetrachromatic Color Experience and Printing
Technical Paper Holographic Parallax Improves 3D Perceptual Realism
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
VR Theater A Vocal Landscape
Technical Paper Implicit Surface Tension for SPH Fluid Simulation
Technical Paper Text-guided Synthesis of Crowd Animation
Technical Paper Smooth Bijective Projection in a High-order Shell
Technical Paper DMHomo: Learning Homography with Diffusion Models
Immersive Pavilion Intractable Live Free-viewpoint Video With Haptic Feedback
Technical Paper Singular Foliations for Knit Graph Design
Real-Time Live! GenUSD: 3D scene generation made easy
Emerging Technologies RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Birds of a Feather Computer Graphics & Animation Research Projects
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Electronic Theater Vidalia
Technical Paper Computational Illusion Knitting
VR Theater Broken Spectre
Technical Paper Modelling a Feather as a Strongly Anisotropic Elastic Shell
VR Theater Reimagined Volume III: Young Thang
Technical Paper Toonify3D: StyleGAN-based 3D Stylized Face Generator
Technical Paper Adaptive Grid Generation for Discretizing Implicit Complexes
Technical Paper Adaptive Grid Generation for Discretizing Implicit Complexes
Immersive Pavilion Drosera Obscura
ACM SIGGRAPH Village Remembering Roman Verostko
Birds of a Feather Women in Technology: Knocking Down Barriers
Technical Paper Toonify3D: StyleGAN-based 3D Stylized Face Generator
Emerging Technologies A Live Demo of Single-photon Imaging and Applications
Educator's Forum Reaching Out to the Arts
K
Technical Paper Training-free Consistent Text-to-image Generation
Technical Paper Semantic Shape Editing With Parametric Implicit Templates
Emerging Technologies KineSway: Simulating Terrain Shaking Sensation by Alternating Tendon Vibration to Ankles
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
Technical Paper Real-Time Neural Appearance Models
United States of America
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Electronic Theater Origami
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Technical Paper Controllable Neural Style Transfer for Dynamic Meshes
Technical Paper Character Animation: 2D, 3D, Robot
Russia
Technical Paper In the Quest for Scale-Optimal Mappings
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Japan
Technical Paper Training-free Consistent Text-to-image Generation
Birds of a Feather Open MoonRay Update
Experience Presentation We Forge The Chains We Wear in Life
Art Gallery We Forge the Chains We Wear in Life
Technical Paper Progressive Dynamics for Cloth and Shell Animation
Technical Paper Compressed Skinning for Facial Blendshapes
Technical Paper Simulation With Contact
Electronic Theater Teenage Mutant Ninja Turtles: Mutant Mayhem - Cinesite
Electronic Theater Atmospheric Carbon Dioxide Tagged by Source
Birds of a Feather AI Unleashed: Transforming Game and VFX Production
Real-Time Live! Warudo: Interactive and Accessible Live Performance Capture
Talk Opening Up About USD
Experience Presentation Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Birds of a Feather Generative AI for Graphics, Vision and 3D
Technical Paper Area ReSTIR: Resampling for Real-time Defocus and Antialiasing
Technical Paper Decorrelating ReSTIR Samplers via MCMC Mutations
Technical Paper Towards Unstructured Unlabeled Optical Mocap: A Video Helps!
Educator's Forum Empowering Creativity With Generative AI in Digital Art Education
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Technical Paper Modeling Ambient Scene Dynamics for Free-view Synthesis
Technical Paper Spin-weighted Spherical Harmonics for Polarized Light Transport
Technical Paper Holographic Parallax Improves 3D Perceptual Realism
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Technical Paper HQ3DAvatar: High Quality Implicit 3D Head Avatar
Technical Paper Toonify3D: StyleGAN-based 3D Stylized Face Generator
Experience Presentation FIRE: Mid-air Thermo-tactile Display
Emerging Technologies FIRE: Mid-air Thermo-tactile Display
Emerging Technologies Tangible Data: Immersive Data Exploration With Touch
Technical Paper Dynamic Radiance Fields
Technical Paper Spin-weighted Spherical Harmonics for Polarized Light Transport
Technical Paper Diffusion Texture Painting
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Three Years Later
Technical Paper Into the Portal: Directable Fractal Self-Similarity
Technical Paper Modelling a Feather as a Strongly Anisotropic Elastic Shell
Technical Paper 3Doodle: Compact Abstraction of Objects With 3D Strokes
ACM SIGGRAPH Village CG in Japan
ACM SIGGRAPH Village Women in CG
ACM SIGGRAPH Village ACM SIGGRAPH’s Diversity, Equity, and Inclusion Townhall/Culture for Inclusion
ACM SIGGRAPH Village CG in Japan
Educator's Forum Inclusive Community: Accessibility and Neurodiversity in Classroom, Industry, and Academia
ACM SIGGRAPH Village Women in CG
Real-Time Live! AI in mixed reality - Copilot on HoloLens
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Technical Paper Cyclogenesis: Simulating Hurricanes and Tornadoes
Electronic Theater Doptelet Mechanism of Action
Real-Time Live! Revolutionizing VFX Production with Real-Time Volumetric Effects
Immersive Pavilion The Tent
Technical Paper Cricket: A Self-powered Chirping Pixel
Technical Paper Going With the Flow
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Appy Hour Singapore GeAR
Experience Presentation Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
Birds of a Feather Governing independent open-source pipeline tools
Birds of a Feather State of Pipelines: Survey Results, Analysis, and Discussion
Technical Paper Categorical Codebook Matching for Embodied Character Controllers
Technical Paper Taming Diffusion Probabilistic Models for Character Control
Technical Paper Towards Unstructured Unlabeled Optical Mocap: A Video Helps!
Technical Paper Modeling Ambient Scene Dynamics for Free-view Synthesis
Product Manager, Data Visualization United States of America
Electronic Theater Atmospheric Carbon Dioxide Tagged by Source
Electronic Theater Still Here
ACM SIGGRAPH Village ACM SIGGRAPH Pioneers 2024 Featured Speakers Panel
Immersive Pavilion Fate of the Minotaur
Russia
Technical Paper In the Quest for Scale-Optimal Mappings
Emerging Technologies Volumetric Display With Dual-path Holographic Laser Rendering
Emerging Technologies Mirror-Transcending Aerial Imaging System for Multiple Users
Technical Paper Saccade-contingent Rendering
L
Electronic Theater Vidalia
Electronic Theater Vidalia
ACM SIGGRAPH Village Exploring Ephemeral Spaces: Melding Technology and Performance
Electronic Theater Silhouette
Technical Paper SketchDream: Sketch-based Text-to-3D Generation and Editing
Technical Paper VRMM: A Volumetric Relightable Morphable Head Model
Electronic Theater The Sun is Bad
Technical Paper Perceptual Evaluation of Steered Retinal Projection
Birds of a Feather Seamless Rendering Interchange in OpenUSD
Technical Paper Fluid Control With Laplacian Eigenfunctions
Technical Paper Simulating Nature
France
Birds of a Feather Sharing Ideas in teaching 3d Animation
Electronic Theater Spot the Differences
Birds of a Feather Bring Your Bunny (or Something) 02: Fabrication Meet-Up
Technical Paper Recompose Grammars for Procedural Architecture
Emerging Technologies Project Starline: A High-fidelity Telepresence System
Birds of a Feather Berthouzoz Women in Research Lunch
Experience Presentation Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
VR Theater Astra
Technical Paper Latent L-systems: Transformer-based Tree Generator
Technical Paper 3Doodle: Compact Abstraction of Objects With 3D Strokes
Technical Paper Theory of Human Tetrachromatic Color Experience and Printing
Emerging Technologies RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Technical Paper Deep Hybrid Camera Deblurring for Smartphone Cameras
Immersive Pavilion ReVerie
Industry Session Building and Deploying Digital Humans
Industry Session Building and Deploying Digital Humans (Thurs)
Industry Session Exploring Foundation Models: The Pillars of AI Advancement
Emerging Technologies RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Technical Paper Perceptual Evaluation of Steered Retinal Projection
Technical Paper Toonify3D: StyleGAN-based 3D Stylized Face Generator
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Industry Session NVIDIA Research Presents AI and the Next Frontier of Graphics
Technical Paper Real-Time Neural Appearance Models
Birds of a Feather Global CG Pipelines
Birds of a Feather MLOps in the Pipeline
Birds of a Feather The Pipeline Conference - Organizer Meetup
Technical Paper Learning Images Across Scales Using Adversarial Training
Technical Paper Neural Gaussian Scale-space Fields
Technical Paper Diffusion Illusions: Hiding Images in Plain Sight
Birds of a Feather Open Review Initiative
Electronic Theater Spot the Differences
Electronic Theater After Grandpa
Technical Paper Fluid Control With Laplacian Eigenfunctions
Technical Paper Monte Carlo for PDEs
Technical Paper Simplicits: Mesh-free, Geometry-agnostic Elastic Simulation
Real-Time Live! GenUSD: 3D scene generation made easy
Associate Professor and Program Coordinator United States of America
ACM SIGGRAPH Village ACM SIGGRAPH and Programs for Educators
ACM SIGGRAPH Village ACM SIGGRAPH and Programs for Educators - PART 2
ACM SIGGRAPH Village Faculty Submitted Student Work Exhibit Showreel
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Technical Paper Matting by Generation
Technical Paper Latent L-systems: Transformer-based Tree Generator
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Technical Paper Real-time Wing Deformation Simulations for Flying Insects
Technical Paper DMHomo: Learning Homography with Diffusion Models
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Technical Paper Physics-based Scene Layout Generation From Human Motion
Technical Paper DreamFont3D: Personalized Text-to-3D Artistic Font Generation
Technical Paper A Dynamic Duo of Finite Elements and Material Points
Technical Paper Simulating Deformation
Technical Paper MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
Technical Paper Importance Sampling BRDF Derivatives
Technical Paper Neural Geometry Fields for Meshes
Technical Paper Real-time Path Guiding Using Bounding Voxel Sampling
Technical Paper Kinetic Simulation of Turbulent Multifluid Flows
Technical Paper Diffusion Illusions: Hiding Images in Plain Sight
Technical Paper DreamFont3D: Personalized Text-to-3D Artistic Font Generation
Technical Paper Deep Sketch Vectorization via Implicit Surface Extraction
Real-Time Live! GenUSD: 3D scene generation made easy
Technical Paper LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
Technical Paper Lagrangian Covector Fluid With Free Surface
Technical Paper Neural Control Variates With Automatic Integration
Technical Paper Woven Fabric Capture With a Reflection-transmission Photo Pair
Experience Presentation I Tell the Moon My Secret and the Moon Tells Me Yours
Technical Paper EyeIR: Single Eye Image Inverse Rendering in the Wild
ACM SIGGRAPH Village Remembering Roman Verostko
Electronic Theater Meta Quest | Asgard’s Wrath 2 Cinematic Launch
Real-Time Live! GenUSD: 3D scene generation made easy
Technical Paper Area ReSTIR: Resampling for Real-time Defocus and Antialiasing
Technical Paper Decorrelating ReSTIR Samplers via MCMC Mutations
Art Gallery [sin-gí]:Data Weaving
Birds of a Feather Textiles
Technical Paper LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
Real-Time Live! GenUSD: 3D scene generation made easy
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Real-Time Live! GenUSD: 3D scene generation made easy
Technical Paper Object-level Scene Deocclusion
Art Gallery Love letters without the recipient
Technical Paper Part123: Part-aware 3D Reconstruction From a Single-view Image
Technical Paper Iterative Motion Editing With Natural Language
Technical Paper Automatic Digital Garment Initialization From Sewing Patterns
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Technical Paper Cyclogenesis: Simulating Hurricanes and Tornadoes
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
China
Technical Paper SketchDream: Sketch-based Text-to-3D Generation and Editing
Technical Paper Character Animation From Data
Technical Paper Smooth Bijective Projection in a High-order Shell
Real-Time Live! GenUSD: 3D scene generation made easy
Industry Session NVIDIA Research Presents AI and the Next Frontier of Graphics
Immersive Pavilion ReVerie
Technical Paper GPU-accelerated Rendering of Vector Brush Strokes
Technical Paper Object-level Scene Deocclusion
Electronic Theater Spot the Differences
Technical Paper Smooth Bijective Projection in a High-order Shell
Technical Paper DMHomo: Learning Homography with Diffusion Models
Technical Paper A Dual-Particle Approach for Incompressible SPH Fluids
Technical Paper Neural Bounding
Technical Paper Neural Slicer for Multi-axis 3D Printing
Technical Paper High-quality Surface Reconstruction Using Gaussian Surfels
Technical Paper LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
Technical Paper MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
Technical Paper BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes
Technical Paper Matting by Generation
Technical Paper CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization
Technical Paper Object-level Scene Deocclusion
Technical Paper Vertex Block Descent
Technical Paper 3D People and Their Habitats
Technical Paper Part123: Part-aware 3D Reconstruction From a Single-view Image
Electronic Theater Atmospheric Carbon Dioxide Tagged by Source
Technical Paper Implicit Surface Tension for SPH Fluid Simulation
Technical Paper EyeIR: Single Eye Image Inverse Rendering in the Wild
Technical Paper Real-time Path Guiding Using Bounding Voxel Sampling
Technical Paper Perceptual Evaluation of Steered Retinal Projection
Technical Paper Real-time Wing Deformation Simulations for Flying Insects
Technical Paper A Fully-correlated Anisotropic Micrograin BSDF Model
Birds of a Feather Alliance for OpenUSD + Academy Software Foundation USD Working Group
Electronic Theater Wing It!
Technical Paper DMHomo: Learning Homography with Diffusion Models
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part I
Birds of a Feather WiGRAPH Rising Stars in Computer Graphics Workshop - Part II
Electronic Theater Atomic Chicken
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United States of America
Real-Time Live! GenUSD: 3D scene generation made easy
Technical Paper 3D Gaussian Blendshapes for Head Avatar Animation
Portugal
Technical Paper Cybersickness Reduction via Gaze-contingent Image Deformation
Digital Arts Student
ACM SIGGRAPH Village History: The ACM SIGGRAPH History Archive—Moving Forward by Looking Backwards
Technical Paper EASI-Tex: Edge-Aware Mesh Texturing from Single Image
United States of America
Industry Session LipDub AI: Unlocking the International Potential of Video Content
Electronic Theater The Art of Weightlessness
Electronic Theater #DoudouChallenge
Emerging Technologies Mirror-Transcending Aerial Imaging System for Multiple Users
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
Technical Paper HQ3DAvatar: High Quality Implicit 3D Head Avatar
Real-Time Live! GenUSD: 3D scene generation made easy
Birds of a Feather Green AI: Powering Generative AI with Sustainable Data Centers
Real-Time Live! GenUSD: 3D scene generation made easy
United States of America
Electronic Theater Papa Bouteille
Talk Wish You VR Here
VR Theater Labeled Black
Technical Paper Appearance Models
Electronic Theater The Sun is Bad
Production Session Monkeys, Chimps & Gorillas: Wētā FX’s (r)Evolutionary Work with Primates
Production Session WAR IS OVER! Wētā FX Gets Animated
Real-Time Live! Phases: Augmenting a Live Audio-Visual Performance with AR
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space
Electronic Theater On the 8th Day
Electronic Theater Teenage Mutant Ninja Turtles: Mutant Mayhem - Cinesite
Birds of a Feather WOSC Mixer & Breakfast
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Technical Paper Path-space Differentiable Rendering of Implicit Surfaces
Electronic Theater Doptelet Mechanism of Action
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Electronic Theater Goodbye my World
Production Session Yin and Yang: The Balance of Animation in Kung Fu Panda 4
Electronic Theater L'Animal Sauce Ail
Electronic Theater Papa Bouteille
Technical Paper Solid Knitting
Birds of a Feather Textiles
Real-Time Live! Mesh Mortal Combat: Real-Time Voxelized Soft-Body Destruction
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Technical Paper A Unified Differentiable Boolean Operator With Fuzzy Logic
Production Session WAR IS OVER! Wētā FX Gets Animated
Birds of a Feather Khronos Fast Forward
Birds of a Feather glTF: Innovations in 3d content delivery and use
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
Technical Paper Computational Illusion Knitting
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Art Gallery Spambots
Technical Paper DreamFont3D: Personalized Text-to-3D Artistic Font Generation
Technical Paper DreamFont3D: Personalized Text-to-3D Artistic Font Generation
Technical Paper Saccade-contingent Rendering
Electronic Theater Bent Out of Shape
Art Papers GPT-ME: A Human-AI Cognitive Assemblage
Production Session Suit Up! Sony Pictures Imageworks Presents Ghostbusters: Frozen Empire
Technical Paper N-BVH: Neural Ray Queries With Bounding Volume Hierarchies
Birds of a Feather The Environmental Impact of the Computer Graphics Community
Electronic Theater After Grandpa
Technical Paper Cyclogenesis: Simulating Hurricanes and Tornadoes
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
Assistant Professor
Technical Paper Alignment Conditions for NURBS-based Design of Mixed Tension-compression Grid Shells
ACM SIGGRAPH Village CG in Japan
Technical Paper Towards Unstructured Unlabeled Optical Mocap: A Video Helps!
Technical Paper Walkin’ Robin: Walk on Stars With Robin Boundary Conditions
Production Session WAR IS OVER! Wētā FX Gets Animated
Real-Time Live! Real-time AI and the Future of Creative Tools
Technical Paper A Unified Differentiable Boolean Operator With Fuzzy Logic
Educator's Forum The 'How-To' as a Post-AI Assessment Tool
Professor United States of America
ACM SIGGRAPH Village Digital Arts: A Year of Amazing SPARKS in Review (Pioneering Interactive Art, Robotics, Graphic Design, Architecture, Queer Digital Art, & SIGGRAPH Asia)
ACM SIGGRAPH Village History: Telling Tales: Stories from SIGGRAPH’s Past
ACM SIGGRAPH Village History: The ACM SIGGRAPH History Archive—Moving Forward by Looking Backwards
ACM SIGGRAPH Village Remembering Roman Verostko
Birds of a Feather What IS a Cinematic?!
Immersive Pavilion The Tent
Production Session Oozing Hand Crafted 2D Illustration Into a 3D Ninja Turtle World
Technical Paper Singular Foliations for Knit Graph Design
Emerging Technologies KineSway: Simulating Terrain Shaking Sensation by Alternating Tendon Vibration to Ankles
VR Theater Spots of Light
Technical Paper Joint Stroke Tracing and Correspondence for 2D Animation
Technical Paper NeLT: Object-oriented Neural Light Transfer
Emerging Technologies Mirror-Transcending Aerial Imaging System for Multiple Users
Technical Paper Simplicits: Mesh-free, Geometry-agnostic Elastic Simulation
Birds of a Feather Mini Entertainment Technology Summit at SIGGRAPH 2024
Technical Paper A Free-space Diffraction BSDF
Educator's Day Session The Perks of Being a Houdini Instructor
Educator's Forum Game Programming
Technical Paper Real-time Hair Rendering With Hair Meshes
Technical Paper Target-aware Image Denoising for Inverse Monte Carlo Rendering
Technical Paper Mesh Neural Cellular Automata
Electronic Theater The War Within Announce Cinematic | World of Warcraft
United States of America
Birds of a Feather glTF: Innovations in 3d content delivery and use
Electronic Theater L'Animal Sauce Ail
Electronic Theater The Sun is Bad
Immersive Pavilion Fate of the Minotaur
Technical Paper Neural Gaussian Scale-space Fields
Technical Paper Path-space Differentiable Rendering of Implicit Surfaces
Technical Paper Stylized Rendering as a Function of Expectation
Electronic Theater WAR IS OVER! Inspired by the Music of John & Yoko
Electronic Theater Freelance
Emerging Technologies Demonstrating Real-time Slow-motion Experience Through Parallel Video Presentation
Emerging Technologies Demonstrating Real-time Slow-motion Experience Through Parallel Video Presentation
Technical Paper Saccade-contingent Rendering
Industry Session Introduction to fVDB: Hands-On With Large-Scale Spatial Intelligence
Technical Paper NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks
Birds of a Feather OpenVDB
Electronic Theater Freelance
Electronic Theater The Swineherd
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Technical Paper Spin-weighted Spherical Harmonics for Polarized Light Transport
ACM SIGGRAPH Village Virtual Topologies: An Evening in Motion
Emerging Technologies Dynamic Acousto-Caustics in Dual-optimized Holographic Fields
Appy Hour Singapore GeAR
Real-Time Live! GenUSD: 3D scene generation made easy
Technical Paper Holographic Parallax Improves 3D Perceptual Realism
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Technical Paper Perceptual Evaluation of Steered Retinal Projection
Technical Paper Cricket: A Self-powered Chirping Pixel
Birds of a Feather WOSC Mixer & Breakfast
Immersive Pavilion Props and Rocks: Passive Haptic Mixed Reality for Navigating Far-off Worlds
Technical Paper Modelling a Feather as a Strongly Anisotropic Elastic Shell
Industry Session NVIDIA Research Presents AI and the Next Frontier of Graphics
Emerging Technologies KineSway: Simulating Terrain Shaking Sensation by Alternating Tendon Vibration to Ankles
Birds of a Feather Bring Your Bunny (or Something) 02: Fabrication Meet-Up
Technical Paper Cricket: A Self-powered Chirping Pixel
Technical Paper Light Codes for Fast Two-Way Human-Centric Visual Communication
Electronic Theater Doptelet Mechanism of Action
Emerging Technologies Project Starline: A High-fidelity Telepresence System
Technical Paper Theory of Human Tetrachromatic Color Experience and Printing
Birds of a Feather Vulkan, Forging Ahead
Electronic Theater The Sun is Bad
Electronic Theater Silhouette
Technical Paper Mesh Neural Cellular Automata
United States of America
Production Session Yin and Yang: The Balance of Animation in Kung Fu Panda 4
ACM SIGGRAPH Village CG in Japan
Technical Paper Surface-filling Curve Flows via Implicit Medial Axes
Industry Session Crafting the Future: Human Creativity as AI's Building Blocks
Electronic Theater Yellowbird
Electronic Theater Goodbye my World
Technical Paper Real-Time Neural Appearance Models
Technical Paper Neural Gaussian Scale-space Fields
O
Course Moving Mobile Graphics
Technical Paper Aperture-aware Lens Design
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Emerging Technologies Dynamic Acousto-Caustics in Dual-optimized Holographic Fields
Emerging Technologies RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Emerging Technologies Volumetric Display With Dual-path Holographic Laser Rendering
Technical Paper Path-space Differentiable Rendering of Implicit Surfaces
Birds of a Feather Khronos Fast Forward
Birds of a Feather Vulkan, Forging Ahead
Technical Paper A Unified Differentiable Boolean Operator With Fuzzy Logic
Appy Hour Singapore GeAR
Electronic Theater The Sun is Bad
Industry Session Enhancing 3D Pipelines With Generative AI
Technical Paper Controllable Neural Style Transfer for Dynamic Meshes
Art Gallery Virgil Ortiz: ReVOlt 1680/2180
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Technical Paper Quad-optimized Low-discrepancy Sequences
Electronic Theater Atmospheric Carbon Dioxide Tagged by Source
Experience Presentation Project Starline: A High-fidelity Telepresence System
Emerging Technologies Project Starline: A High-fidelity Telepresence System
Technical Paper Blue Noise for Diffusion Models
P
Technical Paper A Fully-correlated Anisotropic Micrograin BSDF Model
Birds of a Feather Open MoonRay Update
Technical Paper Going With the Flow
Technical Paper Mesh Neural Cellular Automata
Technical Paper Object-level Scene Deocclusion
Technical Paper Capacitive Touch Sensing on General 3D Surfaces
Technical Paper Lifting Directional Fields to Minimal Sections
Technical Paper Cyclogenesis: Simulating Hurricanes and Tornadoes
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
Technical Paper Text-guided Synthesis of Crowd Animation
Technical Paper HQ3DAvatar: High Quality Implicit 3D Head Avatar
Technical Paper Learning Images Across Scales Using Adversarial Training
Technical Paper S3: Speech, Script, and Scene Driven Head and Eye Animation
Technical Paper Clothing Geometry
Technical Paper Proxy Asset Generation for Cloth Simulation in Games
Technical Paper Real-time Physically Guided Hair Interpolation
Technical Paper Text-guided Synthesis of Crowd Animation
China
Art Gallery Algorithmic Amplification
Electronic Theater #DoudouChallenge
Technical Paper Terrain Amplification Using Multi Scale Erosion
Birds of a Feather The Environmental Impact of the Computer Graphics Community
Technical Paper 3Doodle: Compact Abstraction of Objects With 3D Strokes
Birds of a Feather Generative AI for Graphics, Vision and 3D
Birds of a Feather OpenColorIO
Birds of a Feather Seamless Rendering Interchange in OpenUSD
Industry Session How Gradient Extended Llama 3’s Context Length to 1M on Crusoe
Experience Presentation Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Appy Hour Singapore GeAR
Technical Paper Computational Cameras and Displays
Electronic Theater Délice
Birds of a Feather Prototyping with & Explaining AI Using Improv
Technical Paper Saccade-contingent Rendering
Technical Paper Simplicits: Mesh-free, Geometry-agnostic Elastic Simulation
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Real-Time Live! Real-time AI and the Future of Creative Tools
Technical Paper EASI-Tex: Edge-Aware Mesh Texturing from Single Image
Industry Session How Gradient Extended Llama 3’s Context Length to 1M on Crusoe
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Real-Time Live! Revolutionizing VFX Production with Real-Time Volumetric Effects
Real-Time Live! Real-time AI and the Future of Creative Tools
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Electronic Theater Shellfish
Technical Paper Terrain Amplification Using Multi Scale Erosion
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Technical Paper A Free-space Diffraction BSDF
Technical Paper Decorrelating ReSTIR Samplers via MCMC Mutations
VR Theater Draw For Change! We Exist, We Resist
Researcher United States of America
ACM SIGGRAPH Village AI Comes Out of the Closet: Advocating for LGBTQIA+ Individuals in the Workplace
United States of America
ACM SIGGRAPH Village ACM SIGGRAPH’s Diversity, Equity, and Inclusion Townhall/Culture for Inclusion
Technical Paper Going With the Flow
Immersive Pavilion Props and Rocks: Passive Haptic Mixed Reality for Navigating Far-off Worlds
Technical Paper Temporal Acoustic Point Holography
Immersive Pavilion Fate of the Minotaur
Electronic Theater Atomic Chicken
Electronic Theater IWÁJÚ - Cinesite
Technical Paper Modal Folding: Discovering Smooth Folding Patterns for Sheet Materials Using Strain-space Modes
Technical Paper Procedural Geometry
Birds of a Feather Alliance for OpenUSD + Academy Software Foundation USD Working Group
Course USD in Production
Course Moving Mobile Graphics
Technical Paper Capacitive Touch Sensing on General 3D Surfaces
Keynote Speaker SIGGRAPH 2024 Keynote Speaker: Manu Prakash, The Microscopic
Electronic Theater Atomic Chicken
Technical Paper Compressed Skinning for Facial Blendshapes
Experience Presentation Reframe: Recording and Editing Character Motion in Virtual Reality
Immersive Pavilion Reframe: Recording and Editing Character Motion in Virtual Reality
Emerging Technologies Project Starline: A High-fidelity Telepresence System
Technical Paper In the Quest for Scale-Optimal Mappings
Electronic Theater Wondermom
Real-Time Live! Revolutionizing VFX Production with Real-Time Volumetric Effects
Technical Paper Geometry: Reconstruction
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Educator's Forum Looking Towards the Future
Educator's Forum Adjacencies
Birds of a Feather AI Unleashed: Transforming Game and VFX Production
Technical Paper A Free-space Diffraction BSDF
Technical Paper Decorrelating ReSTIR Samplers via MCMC Mutations
Technical Paper Importance Sampling BRDF Derivatives
Technical Paper Neural Geometry Fields for Meshes
Birds of a Feather AI & Artists
Technical Paper Diffusion Illusions: Hiding Images in Plain Sight
Germany
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Technical Paper N-BVH: Neural Ray Queries With Bounding Volume Hierarchies
Electronic Theater Shellfish
Technical Paper Flexible Motion In-betweening With Diffusion Models
Technical Paper Scale-invariant Monocular Depth Estimation via SSI Depth
Electronic Theater Vidalia
Technical Paper Fabric Tessellation: Realizing Freeform Surfaces by Smocking
Technical Paper Shape Analysis
Technical Paper Modeling Hair Strands With Roving Capsules
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
Art Papers Face & Interface
Electronic Theater True Detective: Night Country - Cinesite VFX and Animation
Technical Paper A Fully-correlated Anisotropic Micrograin BSDF Model
Birds of a Feather Computer Graphics for Simulation, VR/AR and Human Factors AI/ML
Technical Paper Deep Hybrid Camera Deblurring for Smartphone Cameras
Research Fellow United States of America
ACM SIGGRAPH Village Digital Arts: "The Future of Reality: Post-Truths, Digital Twins, and Doppelgängers" and Online Exhibitions
ACM SIGGRAPH Village Digital Arts: A Year of Amazing SPARKS in Review (Pioneering Interactive Art, Robotics, Graphic Design, Architecture, Queer Digital Art, & SIGGRAPH Asia)
ACM SIGGRAPH Village Monuments to the Pluriverse: anticolonial, artisanal, utilitarian new media art production
ACM SIGGRAPH Village Virtual Topologies: An Evening in Motion
Technical Paper Perceptual Evaluation of Steered Retinal Projection
Saudi Arabia
Birds of a Feather Mentoring PhD Students in Computer Graphics
Technical Paper Neural Bounding
Technical Paper Compressed Skinning for Facial Blendshapes
Real-Time Live! Real-time AI and the Future of Creative Tools
Electronic Theater Délice
Technical Paper Modelling a Feather as a Strongly Anisotropic Elastic Shell
Art Gallery RGB
United States of America
Art Gallery Codex
Electronic Theater Self
Birds of a Feather State of Hair in the Industry
Electronic Theater L'Animal Sauce Ail
Emerging Technologies Project Starline: A High-fidelity Telepresence System
Technical Paper TexSliders: Diffusion-based Texture Editing in CLIP Space
Technical Paper Real-Time Neural Appearance Models
Experience Presentation Rage Against The Archive
Art Gallery Rage Against the Archive
Electronic Theater IWÁJÚ - Cinesite
Technical Paper A Vortex Particle-on-mesh Method for Soap Film Simulation
Technical Paper Self-supervised Video Defocus Deblurring With Atlas Learning
ACM SIGGRAPH Village Remembering Roman Verostko
Technical Paper Repulsive Shells
Technical Paper Consistent Text-to-Image
Birds of a Feather Countering Racial Bias in Computer Graphics Research: Three Years Later
Birds of a Feather Hyperspectral Imaging and Computer Graphics
Birds of a Feather Advancements in WebGL and WebGPU: Latest Updates and Innovations
Birds of a Feather Khronos Fast Forward
Educator's Forum CG Animation, Neurodiversity, and Autistic College Students
Course USD in Production
Technical Paper Diffusion Illusions: Hiding Images in Plain Sight
ACM SIGGRAPH Village CG in Japan
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Experience Presentation Preceding Emptiness: Alternative Arabic Typographic Technologies
Technical Paper Saccade-contingent Rendering
Emerging Technologies Demonstrating Real-time Slow-motion Experience Through Parallel Video Presentation
Technical Paper Blue Noise for Diffusion Models
Educator's Day Session Build Basics and Break Creative Boundaries with Foundry
Educator's Day Session Build Basics and Break Creative Boundaries with Foundry
Educator's Forum Making STEAM: Build Your Custom Electric Guitar
Real-Time Live! Phases: Augmenting a Live Audio-Visual Performance with AR
Emerging Technologies Mirror-Transcending Aerial Imaging System for Multiple Users
Technical Paper Path-space Differentiable Rendering of Implicit Surfaces
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Technical Paper Repulsive Shells
Technical Paper Matting by Generation
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Technical Paper Decorrelating ReSTIR Samplers via MCMC Mutations
Technical Paper Walkin’ Robin: Walk on Stars With Robin Boundary Conditions
Technical Paper Lightning-fast Method of Fundamental Solutions
Immersive Pavilion Fate of the Minotaur
Course USD in Production
Electronic Theater Spark: Milky Way Evolution
Technical Paper Character Control
Technical Paper Into the Portal: Directable Fractal Self-Similarity
Technical Paper Terrain Amplification Using Multi Scale Erosion
Technical Paper Going With the Flow
Technical Paper Computational Illusion Knitting
Birds of a Feather Textiles
Technical Paper Repulsive Shells
Industry Session Animate and Interact: Real-Time 3D Creation With Replikant
Electronic Theater Wing It!
Birds of a Feather Alliance for OpenUSD + Academy Software Foundation USD Working Group
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Production Session WAR IS OVER! Wētā FX Gets Animated
ACM SIGGRAPH Village History: The ACM SIGGRAPH History Archive—Moving Forward by Looking Backwards
Technical Paper Fabric Tessellation: Realizing Freeform Surfaces by Smocking
Electronic Theater #DoudouChallenge
Technical Paper Accelerating Saccadic Response Through Spatial and Temporal Cross-modal Misalignments
Technical Paper Learning Images Across Scales Using Adversarial Training
Technical Paper Neural Gaussian Scale-space Fields
Technical Paper Self-supervised Video Defocus Deblurring With Atlas Learning
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Technical Paper Surface-filling Curve Flows via Implicit Medial Axes
Electronic Theater After Grandpa
Electronic Theater On the 8th Day
Educator's Forum Empowering Creativity With Generative AI in Digital Art Education
Technical Paper Holographic Parallax Improves 3D Perceptual Realism
Production Session Yin and Yang: The Balance of Animation in Kung Fu Panda 4
Technical Paper Modeling Ambient Scene Dynamics for Free-view Synthesis
Technical Paper Fabricable 3D Wire Art
Technical Paper 3D Gaussian Blendshapes for Head Avatar Animation
Course USD in Production
Technical Paper Simplicits: Mesh-free, Geometry-agnostic Elastic Simulation
Technical Paper Surface-filling Curve Flows via Implicit Medial Axes
Birds of a Feather Textiles
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Birds of a Feather Going Cloud Native
Technical Paper Taming Diffusion Probabilistic Models for Character Control
Technical Paper Conditional Mixture Path Guiding for Differentiable Rendering
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Technical Paper Modeling Ambient Scene Dynamics for Free-view Synthesis
Electronic Theater Atmospheric Carbon Dioxide Tagged by Source
Art Gallery Loss of Sonnet 18
Technical Paper Diffusion Texture Painting
Electronic Theater Wing It!
Birds of a Feather Blender Foundation - Community meetup
Technical Paper Perceptual Evaluation of Steered Retinal Projection
Technical Paper Deep Sketch Vectorization via Implicit Surface Extraction
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Technical Paper Blue Noise for Diffusion Models
Technical Paper Rendering, Denoising & Path Guiding
Technical Paper 3D-Layers: Bringing Layer-based Color Editing to VR Painting
Technical Paper S3: Speech, Script, and Scene Driven Head and Eye Animation
Technical Paper Surface-filling Curve Flows via Implicit Medial Axes
Emerging Technologies FIRE: Mid-air Thermo-tactile Display
Birds of a Feather Breaking the model - democratising access to immersive environments
Electronic Theater Atomic Chicken
Birds of a Feather State of Hair in the Industry
Birds of a Feather How to Get Your Resume & Reel Noticed
Technical Paper N-BVH: Neural Ray Queries With Bounding Volume Hierarchies
Birds of a Feather Ohio State University / ACCAD Alumni Gathering
Production Session Monkeys, Chimps & Gorillas: Wētā FX’s (r)Evolutionary Work with Primates
Electronic Theater Freelance
Electronic Theater The Swineherd
Technical Paper In the Quest for Scale-Optimal Mappings
Technical Paper Learning a Generalized Physical Face Model From Data
Technical Paper Going With the Flow
Technical Paper A Framework for Solving Parabolic Partial Differential Equations on Discrete Domains
Technical Paper Geometry: Editing and Deformation
Technical Paper Lifting Directional Fields to Minimal Sections
Technical Paper Toonify3D: StyleGAN-based 3D Stylized Face Generator
Technical Paper Toonify3D: StyleGAN-based 3D Stylized Face Generator
Birds of a Feather Mini Entertainment Technology Summit at SIGGRAPH 2024
ACM SIGGRAPH Village Exploring Ephemeral Spaces: Melding Technology and Performance
Art Gallery Vocable Code
Technical Paper Fabric Tessellation: Realizing Freeform Surfaces by Smocking
Birds of a Feather Textiles
Electronic Theater Vidalia
Technical Paper Recompose Grammars for Procedural Architecture
Immersive Pavilion Fate of the Minotaur
Birds of a Feather Generative AI for Graphics, Vision and 3D
Electronic Theater Teenage Mutant Ninja Turtles: Mutant Mayhem - Cinesite
Technical Paper Theory of Human Tetrachromatic Color Experience and Printing
Real-Time Live! Phases: Augmenting a Live Audio-Visual Performance with AR
Electronic Theater True Detective: Night Country - Cinesite VFX and Animation
Technical Paper Categorical Codebook Matching for Embodied Character Controllers
Technical Paper Capacitive Touch Sensing on General 3D Surfaces
Technical Paper A Framework for Solving Parabolic Partial Differential Equations on Discrete Domains
Technical Paper Neural Monte Carlo Fluid Simulation
Technical Paper A Free-space Diffraction BSDF
Technical Paper Rendering, Sampling and Tracing
Technical Paper NeRFs and Lighting
Birds of a Feather Seamless Rendering Interchange in OpenUSD
Birds of a Feather Open Review Initiative
Electronic Theater Silhouette
Technical Paper LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
Electronic Theater Atmospheric Carbon Dioxide Tagged by Source
Technical Paper Temporal Acoustic Point Holography
Industry Session Remastering Classic Games With OpenUSD
United States of America
Technical Paper Simplicits: Mesh-free, Geometry-agnostic Elastic Simulation
Technical Paper Velocity-based Monte Carlo Fluids
Technical Paper LGTM: Local-to-Global Text-driven Human Motion Diffusion Model
China
Electronic Theater The Sun is Bad
Technical Paper Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Technical Paper Lagrangian Covector Fluid With Free Surface
Emerging Technologies A Live Demo of Single-photon Imaging and Applications
Appy Hour Singapore GeAR
Technical Paper Mesh Neural Cellular Automata
Emerging Technologies Volumetric Display With Dual-path Holographic Laser Rendering
Assistant Professor of Design and Interactive Arts
ACM SIGGRAPH Village Exploring Ephemeral Spaces: Melding Technology and Performance
Electronic Theater Doptelet Mechanism of Action
Real-Time Live! Phases: Augmenting a Live Audio-Visual Performance with AR
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
ACM SIGGRAPH Village Digital Arts: "The Future of Reality: Post-Truths, Digital Twins, and Doppelgängers" and Online Exhibitions
ACM SIGGRAPH Village Digital Arts: A Year of Amazing SPARKS in Review (Pioneering Interactive Art, Robotics, Graphic Design, Architecture, Queer Digital Art, & SIGGRAPH Asia)
Art Papers Techne & Tradition
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Technical Paper DMHomo: Learning Homography with Diffusion Models
Technical Paper Taming Diffusion Probabilistic Models for Character Control
Technical Paper Controllable Neural Style Transfer for Dynamic Meshes
Experience Presentation Loss of Sonnet 18
Real-Time Live! Real-Time Round-Table: Up Close & Personal with Real-Time Live!
Real-Time Live! Warudo: Interactive and Accessible Live Performance Capture
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Technical Paper Woven Fabric Capture With a Reflection-transmission Photo Pair
Birds of a Feather The 3D Artist Community Meetup
Technical Paper A Vortex Particle-on-mesh Method for Soap Film Simulation
Experience Presentation MOFA: Multiplayer Omnipresent Fighting Arena
Immersive Pavilion MOFA: Multiplayer Omnipresent Fighting Arena
Electronic Theater Wondermom
Technical Paper Towards Motion Metamers for Foveated Rendering
Technical Paper Computational Illusion Knitting
Birds of a Feather Textiles
Technical Paper Aperture-aware Lens Design
Birds of a Feather AI Unleashed: Transforming Game and VFX Production
Art Papers The Olympus Programming Language
Technical Paper HQ3DAvatar: High Quality Implicit 3D Head Avatar
VR Theater Reimagined Volume III: Young Thang
Technical Paper Flexible Motion In-betweening With Diffusion Models
Technical Paper Training-free Consistent Text-to-image Generation
Technical Paper GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Technical Paper Blue Noise for Diffusion Models
Technical Paper HQ3DAvatar: High Quality Implicit 3D Head Avatar
Technical Paper Learning Images Across Scales Using Adversarial Training
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Technical Paper Neural Gaussian Scale-space Fields
Retrospective Arts and Technology
Educator's Forum CG Animation, Neurodiversity, and Autistic College Students
Technical Paper Semantic Shape Editing With Parametric Implicit Templates
United States of America
Real-Time Live! Warudo: Interactive and Accessible Live Performance Capture
Electronic Theater Cuisine Exchange
Industry Session Beyond the Frame: The Role of AI in Shaping the Future of Visual Effects at Wētā FX
Birds of a Feather OpenEXR
Electronic Theater Head in The Clouds
Industry Session Autodesk Vision Series | Panel: AI and the Future of Storytelling
Industry Session Revolutionizing Visual Effects and Animation With Generative AI
Technical Paper Fabricable 3D Wire Art
Technical Paper 3D Head Avatars From Data
Technical Paper Spin-weighted Spherical Harmonics for Polarized Light Transport
Technical Paper Real-time Wing Deformation Simulations for Flying Insects
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
Birds of a Feather OpenXR: Transforming the Future of Cross-Platform XR Development
Birds of a Feather Khronos Fast Forward
Experience Presentation Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Emerging Technologies Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Emerging Technologies SkillPicker: Tweezers for Recording and Training Dexterous Operations
Emerging Technologies Dynamic Acousto-Caustics in Dual-optimized Holographic Fields
Appy Hour Singapore GeAR
Immersive Pavilion Drosera Obscura
Technical Paper Lagrangian Covector Fluid With Free Surface
U
Electronic Theater Atomic Chicken
Electronic Theater Wondermom
Technical Paper Fabricable 3D Wire Art
Emerging Technologies KineSway: Simulating Terrain Shaking Sensation by Alternating Tendon Vibration to Ankles
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Birds of a Feather The Truth About Computing System Performance Benchmarks
Electronic Theater After Grandpa
Production Session Yin and Yang: The Balance of Animation in Kung Fu Panda 4
Technical Paper Flexible Motion In-betweening With Diffusion Models
Electronic Theater Paumo D'amour
Birds of a Feather Generative AI for Graphics, Vision and 3D
Technical Paper Blue Noise for Diffusion Models
Electronic Theater Paumo D'amour
Technical Paper Fabric Tessellation: Realizing Freeform Surfaces by Smocking
Birds of a Feather AI Unplugged: Charting Ethical Integration in Creative Workflows
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Chief of DEIA Workforce Engagement
ACM SIGGRAPH Village ACM SIGGRAPH’s Diversity, Equity, and Inclusion Townhall/Culture for Inclusion
ACM SIGGRAPH Village ACM SIGGRAPH Underrepresented Communities Travel Grant Awardee Panel
Associate Professor of Sociology
Immersive Pavilion Props and Rocks: Passive Haptic Mixed Reality for Navigating Far-off Worlds
Technical Paper Geometric Modeling & Analysis
W
Birds of a Feather Open Review Initiative
Birds of a Feather OpenColorIO
China
Technical Paper A Vortex Particle-on-mesh Method for Soap Film Simulation
Immersive Pavilion Ink Harmony: An AI- and VR-enhanced System for Calligraphy Education
Technical Paper Bilateral Guided Radiance Field Processing
Technical Paper Neural Slicer for Multi-axis 3D Printing
Birds of a Feather Textiles
Technical Paper EyeIR: Single Eye Image Inverse Rendering in the Wild
Emerging Technologies FIRE: Mid-air Thermo-tactile Display
Technical Paper A Dynamic Duo of Finite Elements and Material Points
Technical Paper Automatic Digital Garment Initialization From Sewing Patterns
Technical Paper High-quality Surface Reconstruction Using Gaussian Surfels
Technical Paper Neural-assisted Homogenization of Yarn-level Cloth
Birds of a Feather USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup
Technical Paper Light Codes for Fast Two-Way Human-Centric Visual Communication
Technical Paper Matting by Generation
Technical Paper Iterative Motion Editing With Natural Language
Technical Paper NeLT: Object-oriented Neural Light Transfer
Technical Paper Joint Stroke Tracing and Correspondence for 2D Animation
Technical Paper Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Technical Paper Proxy Asset Generation for Cloth Simulation in Games
Technical Paper Real-time Physically Guided Hair Interpolation
Technical Paper A Dual-Particle Approach for Incompressible SPH Fluids
Technical Paper DreamMat: High-quality PBR Material Generation With Geometry- and Light-aware Diffusion Models
Technical Paper NeurCADRecon: Neural Representation for Reconstructing CAD Surfaces by Enforcing Zero Gaussian Curvature
Technical Paper Part123: Part-aware 3D Reconstruction From a Single-view Image
Technical Paper Saccade-contingent Rendering
Art Gallery Loss of Sonnet 18
Technical Paper Specular Polynomials
Technical Paper EASI-Tex: Edge-Aware Mesh Texturing from Single Image
Technical Paper Bilateral Guided Radiance Field Processing
China
Technical Paper GPU-accelerated Rendering of Vector Brush Strokes
Immersive Pavilion Ink Harmony: An AI- and VR-enhanced System for Calligraphy Education
Technical Paper Matting by Generation
Birds of a Feather What IS a Cinematic?!
ACM SIGGRAPH Village East Coast Meetup - organized by Philadelphia Professional SIGGRAPH Chapter
Birds of a Feather Rainbow Meetup
Real-Time Live! GenUSD: 3D scene generation made easy
Technical Paper GPU-accelerated Rendering of Vector Brush Strokes
Technical Paper Universal Facial Encoding of Codec Avatars From VR Headsets
Technical Paper Real-Time Neural Appearance Models
Technical Paper N-BVH: Neural Ray Queries With Bounding Volume Hierarchies
Electronic Theater Coffee Brake
VR Theater Spots of Light
Technical Paper 3D Gaussian Blendshapes for Head Avatar Animation
Technical Paper Stylized Rendering as a Function of Expectation
Technical Paper Implicit Surface Tension for SPH Fluid Simulation
Technical Paper Holographic Parallax Improves 3D Perceptual Realism
Emerging Technologies Holographic Parallax: 3D Holographic Near-eye Displays with Parallax Cues
Technical Paper Neural Control Variates With Automatic Integration
ACM SIGGRAPH Village ACM SIGGRAPH Pioneers 2024 Featured Speakers Panel
Research Professor Retired United States of America
Birds of a Feather Computer Graphics History Meetup
ACM SIGGRAPH Village History: Telling Tales: Stories from SIGGRAPH’s Past
ACM SIGGRAPH Village SIGGRAPH Thesis Fast Forward
Birds of a Feather Predictive Rendering Meet-Up
Industry Session NVIDIA Research Presents AI and the Next Frontier of Graphics
United States of America
Birds of a Feather Open Review Initiative
Manager of Development & Current Series United States of America
Technical Paper Training-free Consistent Text-to-image Generation
Experience Presentation Cybernetic Oracle
Art Gallery Cybernetic Oracle
Art Gallery Algorithmic Amplification
Technical Paper Learning Images Across Scales Using Adversarial Training
Technical Paper Self-supervised Video Defocus Deblurring With Atlas Learning
Electronic Theater The Sun is Bad
Technical Paper Physics-based Scene Layout Generation From Human Motion
Production Session Yin and Yang: The Balance of Animation in Kung Fu Panda 4
Electronic Theater True Detective: Night Country - Cinesite VFX and Animation
Technical Paper Scintilla: Simulating Combustible Vegetation for Wildfires
Technical Paper Kinetic Simulation of Turbulent Multifluid Flows
Technical Paper Proxy Asset Generation for Cloth Simulation in Games
Technical Paper Real-time Physically Guided Hair Interpolation
Technical Paper DreamFont3D: Personalized Text-to-3D Artistic Font Generation
Technical Paper A Differential Monte Carlo Solver for the Poisson Equation
Appy Hour Singapore GeAR
Technical Paper Saccade-contingent Rendering
United States of America
Technical Paper NeLT: Object-oriented Neural Light Transfer
Electronic Theater Spark: Milky Way Evolution
Technical Paper Area ReSTIR: Resampling for Real-time Defocus and Antialiasing
Technical Paper Decorrelating ReSTIR Samplers via MCMC Mutations
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United States of America
Immersive Pavilion Windmill
Real-Time Live! GenUSD: 3D scene generation made easy
Technical Paper MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
Technical Paper Specular Polynomials
Technical Paper High-quality Surface Reconstruction Using Gaussian Surfels
China
Technical Paper Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Technical Paper Importance Sampling BRDF Derivatives
Technical Paper Creating LEGO Figurines From Single Images
Technical Paper High-quality Surface Reconstruction Using Gaussian Surfels
Real-Time Live! GenUSD: 3D scene generation made easy
Professor United States of America
ACM SIGGRAPH Village Digital Arts Community and SIGGRAPH’24 Creative Content Overview
ACM SIGGRAPH Village Digital Arts: A Year of Amazing SPARKS in Review (Pioneering Interactive Art, Robotics, Graphic Design, Architecture, Queer Digital Art, & SIGGRAPH Asia)
ACM SIGGRAPH Village Remembering Roman Verostko
Art Papers Script & Prescribe
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Technical Paper Automatic Digital Garment Initialization From Sewing Patterns
Technical Paper High-quality Surface Reconstruction Using Gaussian Surfels
Technical Paper Neural-assisted Homogenization of Yarn-level Cloth
Technical Paper Mesh Neural Cellular Automata
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Technical Paper Bilateral Guided Radiance Field Processing
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Technical Paper Deep Sketch Vectorization via Implicit Surface Extraction
Technical Paper A Realistic Multi-scale Surface-based Cloth Appearance Model
Technical Paper RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
Technical Paper Specular Polynomials
Technical Paper Ray Tracing Harmonic Functions
Real-Time Live! MOVIN TRACIN' : Move Outside the Box
Technical Paper Filter-Guided Diffusion for Controllable Image Generation
Technical Paper Neural Control Variates With Automatic Integration
Technical Paper VRMM: A Volumetric Relightable Morphable Head Model
Technical Paper Deep Hybrid Camera Deblurring for Smartphone Cameras
Technical Paper Woven Fabric Capture With a Reflection-transmission Photo Pair
Technical Paper Learning a Generalized Physical Face Model From Data
Technical Paper A Dynamic Duo of Finite Elements and Material Points
Technical Paper Automatic Digital Garment Initialization From Sewing Patterns
Technical Paper Cloth Simulation
Technical Paper Neural-assisted Homogenization of Yarn-level Cloth
Technical Paper VR-GS: A Physical Dynamics-aware Interactive Gaussian Splatting System in Virtual Reality
Technical Paper Vertex Block Descent
Technical Paper MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Technical Paper MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
Technical Paper 3D Gaussian Splatting With Deferred Reflection
Technical Paper Split-Aperture 2-in-1 Computational Cameras
Electronic Theater The Sun is Bad
Immersive Pavilion XRweld: An In-situ Extended Reality Platform for Welding Education
Technical Paper Spin-weighted Spherical Harmonics for Polarized Light Transport
Technical Paper Neural Bounding
Emerging Technologies RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Technical Paper Target-aware Image Denoising for Inverse Monte Carlo Rendering
Technical Paper 3D-Layers: Bringing Layer-based Color Editing to VR Painting
Technical Paper CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Technical Paper Implicit Swept Volume SDF: Enabling Continuous Collision-free Trajectory Generation for Arbitrary Shapes
Technical Paper 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Technical Paper A Differential Monte Carlo Solver for the Poisson Equation
Technical Paper A Unified Differentiable Boolean Operator With Fuzzy Logic
Technical Paper Area ReSTIR: Resampling for Real-time Defocus and Antialiasing
Technical Paper Fluids and Flows
Technical Paper Real-time Hair Rendering With Hair Meshes
Technical Paper Real-time Physically Guided Hair Interpolation
Technical Paper Vertex Block Descent
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Real-Time Live! VOODOO VR: One-Shot Neural Avatars for Virtual Reality
VR Theater A Vocal Landscape
Electronic Theater Yellowbird
Technical Paper Real-Time Neural Appearance Models
Technical Paper Spatial Data Structures
Technical Paper DMHomo: Learning Homography with Diffusion Models
Real-Time Live! GenUSD: 3D scene generation made easy
Professor of English
Technical Paper Lite2Relight: 3D-aware Single Image Portrait Relighting
Technical Paper Controllable Image Generation and Completion
Technical Paper Specular Polynomials
Technical Paper CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization
Technical Paper EASI-Tex: Edge-Aware Mesh Texturing from Single Image
Technical Paper LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
Appy Hour Singapore GeAR
Technical Paper Object-level Scene Deocclusion
Technical Paper Progressive Dynamics for Cloth and Shell Animation
Educator's Day Session From Pixels to 3D: A Guide to Photogrammetry Systems and Workflow
Immersive Pavilion Intractable Live Free-viewpoint Video With Haptic Feedback
Technical Paper Transparent Image Layer Diffusion Using Latent Transparency
Technical Paper Text-to-vector Generation With Neural Path Representation
Real-Time Live! GenUSD: 3D scene generation made easy
Technical Paper CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Technical Paper Implicit Swept Volume SDF: Enabling Continuous Collision-free Trajectory Generation for Arbitrary Shapes
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