Presentation
Computer Graphics for Simulation, VR/AR and Human Factors AI/ML
DescriptionThis BOF discusses the interdependence between CG/VR/ML and Simulation communities [Simulink/MapleSim/SystemModeler]. Primary topics also include interdependence between VR/AR systems and AI/ML from a Human Factors perspective. Interdependence comprises technical components such as standards but also the willingness to cooperate ethically between the CG/AI/ML and the Simulation/Human Factors communities. Secondary topics include anthropomorphic Human Factors programing with English IDE's and also Internet Of Things programming with parallel data flow IDE's and VR. Voice control and automation of user interfaces is discussed. Plus a few thoughts on Geographic Information Systems and Weather Simulation. Lastly, the logic underpinnings of ML
Organizer
Event Type
Birds of a Feather
TimeWednesday, 31 July 202411:00am - 12:30pm MDT
LocationRoom 710
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Dynamics/Simulation
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience