Presentation

Shader Writing in Open Shading Language
DescriptionThis introductory course on writing Open Shading Language shaders provides an overview of how to access data sources used for all shader pattern generation, examples of all types of conversion and pattern generation functionality, and covers parameter UI creation, a simple build system for shader deployment, and shader debugging techniques.
Event Type
Course
TimeThursday, 1 August 20249:00am - 12:15pm MDT
LocationFour Seasons 1
Interest Areas
Production & Animation
Research & Education
Recordings
Livestreamed
Recorded
Keywords
Education
Pipeline
Production
Rendering
Registration Categories
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday