Presentation
Shader Writing in Open Shading Language
DescriptionThis introductory course on writing Open Shading Language shaders provides an overview of how to access data sources used for all shader pattern generation, examples of all types of conversion and pattern generation functionality, and covers parameter UI creation, a simple build system for shader deployment, and shader debugging techniques.
Lecturer

Event Type
Course
TimeThursday, 1 August 20249:00am - 12:15pm MDT
LocationFour Seasons 1
Production & Animation
Research & Education
Livestreamed
Recorded
Education
Pipeline
Production
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday