Presentation
GaussMR: Interactive Gaussian Splatting Sandbox With GPU Particles and Signed Distance Fields
DescriptionOur system enhances XR applications by employing 3D Gaussian Splatting as GPU particles for real-time interactions. Capable of processing millions of Gaussians, it integrates advanced physics simulations and achieves high-quality rendering, offering a new level of immersion in virtual environments.
Contributor
Event Type
Immersive Pavilion
TimeSunday, 28 July 20241:30pm - 5:00pm MDT
LocationExhibit Hall F
Session Time & Location
Gaming & Interactive
Research & Education
AI
Interaction
Machine Learning
Real-Time
Rendering
Research
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience