Presentation
GaussMR: Interactive Gaussian Splatting Sandbox With GPU Particles and Signed Distance Fields
DescriptionOur system enhances XR applications by employing 3D Gaussian Splatting as GPU particles for real-time interactions. Capable of processing millions of Gaussians, it integrates advanced physics simulations and achieves high-quality rendering, offering a new level of immersion in virtual environments.
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Event Type
Immersive Pavilion
TimeSunday, 28 July 20241:30pm - 5:00pm MDT
LocationExhibit Hall F
Session TimeSunday, 28 July 20241:30pm - 5:00pm MDTMonday, 29 July 202411:00am - 5:00pm MDTTuesday, 30 July 202411:00am - 5:00pm MDTWednesday, 31 July 202411:00am - 5:00pm MDTThursday, 1 August 202411:00am - 3:30pm MDT
LocationExhibit Hall F
Gaming & Interactive
Research & Education
AI
Interaction
Machine Learning
Real-Time
Rendering
Research
VR/AR/MR
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