Presentation
A Diffusion-Based Texturing Pipeline for Production-Grade Assets
DescriptionWe introduce a pipeline for producing diverse high-quality textures for UV-unwrapped 3D assets via a Stable Diffusion Model. Our method is fast, controllable, and modular, allowing artists to work on production-grade assets and iterate quickly without making sacrifices to their standard workflows and tools.

Event Type
Talk
TimeWednesday, 31 July 20242:00pm - 2:22pm MDT
LocationBluebird 3A
Session TimeWednesday, 31 July 20242:00pm - 3:30pm MDT
LocationBluebird 3A
Not Livestreamed
Not Recorded
Machine Learning
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday