Presentation
Bridging the Gap Between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving Perceptions
SessionCollaboration & Diversity
DescriptionThis study focuses on the competency gap between computer graphics (CG) educational institutions and CG companies in Japan, with an emphasis on the competencies required in the entertainment industry. The goal is to seek and examine viable solutions for establishing a sustainable CG education framework.

Event Type
Educator's Forum
TimeTuesday, 30 July 20244:52pm - 5:15pm MDT
LocationRoom 207
Session TimeTuesday, 30 July 20243:45pm - 5:15pm MDT
LocationRoom 207
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
AI
Animation
Art
Design
Education
Games
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday