Presentation

Designing Mobile Rendering Engines With 'Bindless' Vulkan
DescriptionBindless rendering opens up possibilities for GPU-driven rendering and raytracing. Challenges arise in transitioning existing engines from older APIs, requiring developers to rethink many previous approaches in 3D engine design. We share our insights into designing mobile "bindless" rendering engines for Vulkan 1.3 on Quest 3 devices.
Event Type
Talk
TimeThursday, 1 August 20243:06pm - 3:28pm MDT
LocationBluebird 3D
Session TimeThursday, 1 August 20242:00pm - 3:30pm MDT
LocationBluebird 3D
Interest Areas
Gaming & Interactive
Recordings
Not Livestreamed
Not Recorded
Registration Categories
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday