Presentation

Real-time Refraction Shader for Animation
DescriptionWe present Animal Logic’s solution to simulate light refraction in deformable characters’ eye corneas in Autodesk® Maya®’s viewport. We show how we've integrated this feature into our USD pipeline and in Maya and how we produce results similar to an offline render without impacting interactivity for animators.
Event Type
Talk
TimeWednesday, 31 July 20243:45pm - 4:07pm MDT
Session TimeWednesday, 31 July 20243:45pm - 5:15pm MDT
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Livestreamed
Recorded
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Wednesday