Presentation

A Hierarchical 3D Gaussian Representation for Real-time Rendering of Very Large Scenes
DescriptionWe introduce a hierarchy for 3D Gaussian splatting, merging primitives in a way that preserves speed and quality. We divide the scene into chunks, each having a hierarchy that is further optimized. A consolidated hierarchy allows reconstruction and real-time rendering of very large scenes of tens of thousands of images.
Event Type
Technical Paper
TimeMonday, 29 July 20249:20am - 9:30am MDT
LocationMile High 1
Session Time & Location
Sunday, 28 July 20246:00pm - 8:45pm MDTBluebird Ballroom
Monday, 29 July 20249:00am - 10:30am MDTMile High 1
Interest Areas
Research & Education
Recordings
Livestreamed
Recorded
Keywords
Geometry
Modeling
Rendering
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Exhibitor Full Conference
Monday