Presentation
Proxy Asset Generation for Cloth Simulation in Games
SessionClothing Geometry
DescriptionThis paper presents an automatic pipeline to convert an ill-conditioned high-resolution visual mesh into a single-layer, low-poly proxy mesh. Our approach simulates proxy mesh based on specific use scenarios and optimizes skinning weights, relying on differential skinning with several well-designed loss functions to ensure skinned mesh appears plausible in simulation.

Event Type
Technical Paper
TimeTuesday, 30 July 202410:55am - 11:05am MDT
LocationMile High 2A
ACM Digital Library
Journal Papers' PDFs
Conference Papers' PDFs
Conference Papers' PDFs
Session Time & Location
Sunday, 28 July 20246:00pm - 8:45pm MDTBluebird Ballroom
Tuesday, 30 July 202410:45am - 12:15pm MDTMile High 2A
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday