Presentation

Proxy Asset Generation for Cloth Simulation in Games
DescriptionThis paper presents an automatic pipeline to convert an ill-conditioned high-resolution visual mesh into a single-layer, low-poly proxy mesh. Our approach simulates proxy mesh based on specific use scenarios and optimizes skinning weights, relying on differential skinning with several well-designed loss functions to ensure skinned mesh appears plausible in simulation.
Event Type
Technical Paper
TimeTuesday, 30 July 202410:55am - 11:05am MDT
LocationMile High 2A
Session Time & Location
Sunday, 28 July 20246:00pm - 8:45pm MDTBluebird Ballroom
Tuesday, 30 July 202410:45am - 12:15pm MDTMile High 2A
Interest Areas
Research & Education
Recordings
Livestreamed
Recorded
Keywords
Animation
Geometry
Modeling
Registration Categories
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday