Presentation
Iterative Motion Editing With Natural Language
DescriptionWe present a method for using natural language to iteratively and conversationally specify local edits to existing character animations. Our key idea is to represent a space of motion edits using a set of operators that have well-defined semantics for how to modify specific frames of a target motion.
Event Type
Technical Paper
TimeWednesday, 31 July 202411:35am - 11:45am MDT
LocationMile High 4
ACM Digital Library
Journal Papers' PDFs
Conference Papers' PDFs
Conference Papers' PDFs
Session Time & Location
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday