Presentation
3D Gaussian Splatting With Deferred Reflection
SessionNeRFs and Lighting
DescriptionWe present a deferred shading method to effectively render specular reflection with Gaussian splatting, achieving high-quality rendering superior to state-of-the-art methods for both synthetic and real-world scenes. It runs at real-time frame rates almost identical to vanilla Gaussian splatting and produces accurate normal and environment map estimation.

Event Type
Technical Paper
TimeTuesday, 30 July 202411:15am - 11:25am MDT
LocationMile High 1
ACM Digital Library
Journal Papers' PDFs
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Conference Papers' PDFs
Session Time & Location
Sunday, 28 July 20246:00pm - 8:45pm MDTBluebird Ballroom
Tuesday, 30 July 202410:45am - 12:15pm MDTMile High 1
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Rendering
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Tuesday