Presentation

3D Gaussian Splatting With Deferred Reflection
DescriptionWe present a deferred shading method to effectively render specular reflection with Gaussian splatting, achieving high-quality rendering superior to state-of-the-art methods for both synthetic and real-world scenes. It runs at real-time frame rates almost identical to vanilla Gaussian splatting and produces accurate normal and environment map estimation.
Event Type
Technical Paper
TimeTuesday, 30 July 202411:15am - 11:25am MDT
LocationMile High 1
Session Time & Location
Sunday, 28 July 20246:00pm - 8:45pm MDTBluebird Ballroom
Tuesday, 30 July 202410:45am - 12:15pm MDTMile High 1
Interest Areas
Research & Education
Recordings
Livestreamed
Recorded
Keywords
Geometry
Modeling
Rendering
Registration Categories
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday