Presentation
70. Projecting Radiance Fields to Mesh Surfaces with Local Space Texture Mapping
DescriptionRadiance fields produce high fidelity images with high rendering speed, but are difficult to manipulate. We perform avatar texture transfer by combining benefits from radiance fields and mesh surfaces. The source is represented using 3D Gaussian Splatter, then Gaussians projected onto target mesh. The projection completes in 1.12s in CPU.

Event Type
Poster
TimeSunday, 28 July 20249:00am - 5:30pm MDT
LocationMile High Pre-Function Area
Session TimeSunday, 28 July 20249:00am - 5:30pm MDTMonday, 29 July 20249:00am - 5:30pm MDTTuesday, 30 July 20249:00am - 5:30pm MDTWednesday, 31 July 20249:00am - 5:30pm MDTThursday, 1 August 20249:00am - 5:30pm MDT
LocationMile High Pre-Function Area
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