Presentation

32. O, What an Iridescent Web We Weave: Rendering Physically Inspired Spider Webs for Visual Effects
DescriptionThis submission proposes a physically inspired appearance modelling and rendering approach for rendering of cobwebs that maintains the optical properties of real-life spider webs while being simpler than existing methods, employing off-the-shelf visual effects production tools. Existing methods tend to require the use of non-standard software, such as wave-based rendering systems. Our approach avoids these restrictions by instead focussing on the development of an iridescent shader, suitable for deployment in common production renderers, that emulates the properties of spider silk.

INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
Event Type
Poster
TimeMonday, 29 July 20249:00am - 5:30pm MDT
Session Time & Location
Sunday, 28 July 20249:00am - 5:30pm MDTMile High Pre-Function Area
Monday, 29 July 20249:00am - 5:30pm MDTMile High Pre-Function Area
Tuesday, 30 July 20249:00am - 5:30pm MDTMile High Pre-Function Area
Wednesday, 31 July 20249:00am - 5:30pm MDTMile High Pre-Function Area
Thursday, 1 August 20249:00am - 5:30pm MDTMile High Pre-Function Area
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