Presentation
Return to Arrakis: The VFX of ‘Dune: Part Two’
DescriptionJoin DNEG VFX Supervisor, Stephen James, and CG Supervisor, Marc Austin, for an in-depth behind-the-scenes look at the visual effects that brought the most hotly-anticipated sequel of the year to life!
Following the success of their award-winning work for ‘Dune: Part One’, DNEG was proud to serve once again as the main VFX partner for ‘Dune: Part Two’. A fully global DNEG team of over 1700 crew tackled close to 1,000 VFX shots across 31 sequences in the film.
Building upon the aesthetic that the team helped to craft for ‘Dune: Part One’, DNEG’s key work for ‘Part Two’ involved big FX sequences with incredibly complex sand and pyro sims, large-scale CG environments to expand the world of Arrakis, massive crowds, high-resolution hero digi-doubles, a plethora of CG vehicle assets, and detailed creature animation - from the giant sandworms down to the tiny desert mice.
‘Dune: Part Two’ expands on the first film in all ways - bigger, bolder, and with much more action. As such, DNEG’s work pushed the creative and technical boundaries of VFX to create something new, exhilarating and awe-inspiring, bringing to life the epic battles with a scale beyond anything that’s been seen before.
This talk will offer an in-depth and comprehensive look at the ground-breaking VFX work that created the locations, simulations, and creatures which bring the ‘Dune: Part Two’ story to life on the big screen. It’s time to return to Arrakis!
Following the success of their award-winning work for ‘Dune: Part One’, DNEG was proud to serve once again as the main VFX partner for ‘Dune: Part Two’. A fully global DNEG team of over 1700 crew tackled close to 1,000 VFX shots across 31 sequences in the film.
Building upon the aesthetic that the team helped to craft for ‘Dune: Part One’, DNEG’s key work for ‘Part Two’ involved big FX sequences with incredibly complex sand and pyro sims, large-scale CG environments to expand the world of Arrakis, massive crowds, high-resolution hero digi-doubles, a plethora of CG vehicle assets, and detailed creature animation - from the giant sandworms down to the tiny desert mice.
‘Dune: Part Two’ expands on the first film in all ways - bigger, bolder, and with much more action. As such, DNEG’s work pushed the creative and technical boundaries of VFX to create something new, exhilarating and awe-inspiring, bringing to life the epic battles with a scale beyond anything that’s been seen before.
This talk will offer an in-depth and comprehensive look at the ground-breaking VFX work that created the locations, simulations, and creatures which bring the ‘Dune: Part Two’ story to life on the big screen. It’s time to return to Arrakis!
Presenters
VFX Supervisor
CG Supervisor
Event Type
Production Session
TimeWednesday, 31 July 20244:15pm - 5:15pm MDT
LocationBluebird Ballroom
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Exhibitor Full Conference