Presentation

Mesh Mortal Combat: Real-Time Voxelized Soft-Body Destruction
DescriptionWe present real-time simulation and rendering methods for soft-body destruction of voxelized meshes. The voxel structure is used to compute a distance transform and skeleton, and to initialize position-based dynamics (PBD) particles. The particles are constrained by a new nonphysical volume constraint based on Gram-Schmidt orthonormalization.
Event Type
Real-Time Live!
TimeTuesday, 30 July 20246:00pm - 7:45pm MDT
Session TimeTuesday, 30 July 20246:00pm - 7:45pm MDT
Interest Areas
Gaming & Interactive
Recordings
Livestreamed
Recorded
Keywords
Dynamics/Simulation
Games
Real-Time
Registration Categories
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday