Presenter

Simon Taylor
Biography
Simon Taylor is a Senior Software Engineer at EA Frostbite, where he currently focuses on shader authoring and workflows. He joined Frostbite in 2016 where he has helped ship multiple titles, including those from the Battlefield, Battlefront, Mass Effect and FIFA franchises. A rendering engineer since 2004, he previously worked on Enlighten at Geomerics, and APB at Real Time Worlds.
Presentations
Course
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Games
Geometry
Machine Learning
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday