Presenter

Mitch Prater
Biography
My interest in graphics began when I set out to build my own electronic "Pong" game. I then progressed from building hardware to using CRT terminals, dedicated graphics hardware, integrated GPU chips, graphics libraries, and finally to rendering systems with dedicated shading languages when I started working at Pixar in 1988. I wrote shaders for use in Pixar's commercials, short films, and features from Toy Story to Cars; and then again from ParaNorman onward at LAIKA. Throughout it all I've developed new shading and lighting techniques, shader code libraries, and production shaders for feature films, real-time games, and animated shorts.
Presentations
Course
Production & Animation
Research & Education
Livestreamed
Recorded
Education
Pipeline
Production
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday