Presenter
Sebastien Aaltonen
Biography
Sebastian Aaltonen (HypeHype Inc.) has over 20 years of experience in graphics rendering technology. His main focus areas are engine architecture, low level rendering APIs, performance optimization and GPU compute. Sebastian was pioneering GPU-driven rendering development at Ubisoft and distance field ray-tracing at Second Order (Claybook). He also led Unity’s DOTS rendering team until he joined HypeHype to rebuild their mobile rendering technology.
Presentations
Course
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Games
Hardware
Machine Learning
Mobile
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday