Presenter
Samuel Gateau
Biography
Sam is a senior graphics engineer working on tools for Unreal at Epic Games.
He is an expert in 3d computer graphics, passionate about exploring innovative real-time rendering techniques and creating delightful interactive experiences.
He led the rendering & simulation engine for High Fidelity, the open source virtual-reality platform, delivering successful events ramping up to the first gathering of 500 concurrent avatars in a virtual space in 2019. Previously at NVIDIA, he spent his energy and creativity pushing pixels and exploring high-end, real-time computer graphics in collaboration with external professional/game developers.
He is an expert in 3d computer graphics, passionate about exploring innovative real-time rendering techniques and creating delightful interactive experiences.
He led the rendering & simulation engine for High Fidelity, the open source virtual-reality platform, delivering successful events ramping up to the first gathering of 500 concurrent avatars in a virtual space in 2019. Previously at NVIDIA, he spent his energy and creativity pushing pixels and exploring high-end, real-time computer graphics in collaboration with external professional/game developers.
Chair of Sessions
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday