Presenter

Anton Kaplanyan
Biography
My research is used in Nvidia's middleware (e.g. neural denoiser) and ray tracing hardware, AAA game engines (UE4, Unity, CryEngine) and games, and in Pixar's RenderMan. My PhD is on light transport simulation, I am a former gamedev at Crytek.
Presentations
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Chair of Sessions
Technical Paper
Research & Education
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday