Presenter

Biography
Angus Forbes’ interdisciplinary research in computational media focuses on topics in graphics and visualization, and recent projects include the creation of interactive tools for visualizing large simulation datasets, bio-inspired approaches to data reconstruction, and neural rendering architectures for temporally stable real-time denoising and supersampling. He received his Ph.D. from University of California, Santa Barbara’s Media Arts & Technology graduate program, and he previously served as SIGGRAPH 2018 Art Papers Chair and SIGGRAPH 2021 Art Gallery Chair. Angus is a member of NVIDIA’s Strategic Researcher Engagement team.

As the Emerging Technologies Chair, Angus is responsible for the planning, selection process, and implementation of the annual conference’s Emerging Technologies program.
Presentations
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Audio/Music
Design
Education
Interaction
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience