Presenter

Diede Apers
Biography
Diede Apers is a Rendering Engineer at Electronic Arts in Stockholm. After graduating from Breda University of Applied Sciences in 2016, he joined EA to work on the Frostbite engine. Since the introduction of hardware-accelerated ray tracing, he has been involved in all aspects of its adoption in Frostbite. His work spans from the foundational infrastructure to the development of multiple shipped ray tracing features. He co-authored an article in Ray Tracing Gems in 2019, and presented Ray Traced Ambient Occlusion at GTC in 2021. His contributions have directly impacted games such as: Plants vs. Zombies: Battle for Neighborville, Battlefield 2042, Dead Space (2023), College Football 25, and more.
Presentations
Course
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Games
Geometry
Machine Learning
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday