Presenter
Paul Guerrero
Biography
Paul Guerrero is a Research Scientist at Adobe, working on the analysis of shapes and irregular
structures, such as graphs, meshes, or vector graphics, by combining methods from machine
learning, optimization, and computational geometry. He completed his Ph.D at the Institute
for Computer Graphics and Algorithms, Vienna University of Technology, and at the Visual
Computing Center in KAUST. Prior to his current position, Paul worked as a Post-Doc at UCL,
and as a visiting Post-Doc at KAUST and Stanford University.
structures, such as graphs, meshes, or vector graphics, by combining methods from machine
learning, optimization, and computational geometry. He completed his Ph.D at the Institute
for Computer Graphics and Algorithms, Vienna University of Technology, and at the Visual
Computing Center in KAUST. Prior to his current position, Paul worked as a Post-Doc at UCL,
and as a visiting Post-Doc at KAUST and Stanford University.
Presentations
Course
New Technologies
Research & Education
Livestreamed
Recorded
Machine Learning
Research
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday