Presenter

Phillip Popp
Biography
Phillip Popp works in the nexus of audio tools, DSP and machine learning. He has over fifteen years of professional experience researching and developing a wide variety of audio analysis, machine learning, personalization and real-time synthesis technologies. As a Lead Audio Rendering Programmer at Epic Games he advances the state-of-the-art in game audio by building flexible, expressive and performant tools to power the next generation of interactive audio experiences.
Presentations
Course
Gaming & Interactive
New Technologies
Production & Animation
Livestreamed
Recorded
AI
Audio/Music
Dynamics/Simulation
Games
Geometry
Hardware
Interaction
Machine Learning
Mathematics
Perception
Real-Time
Rendering
Research
Streaming
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Course
New Technologies
Production & Animation
Livestreamed
Recorded
AI
Audio/Music
Dynamics/Simulation
Games
Geometry
Hardware
Interaction
Machine Learning
Mathematics
Perception
Real-Time
Rendering
Research
Streaming
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday