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Electronic Theater
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DescriptionOn the road to her family vacation, Olivia, a 10-year old girl hooked on her phone and social media, is abandoned by her parents in a highway service area. Alone with her plushie, he tries to get her off her phone to play, but things take an unexpected turn!
Art Papers
Arts & Design
New Technologies
Livestreamed
Recorded
Animation
Robotics
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Monday
DescriptionThe robotic art installation explores the symbiosis of art and technology to probe crucial societal issues. It embodies the eternal struggle between suppressive systems and the spirit of collective defiance, using a cybernetic narrative to mirror the complexities of sociopolitical resistance. By intertwining robotic repetition with themes of democracy and persistence, 'Sisyphus' transcends the confines of artistic expression, urging viewers to reflect on the potential of technology as a medium for critiquing and transforming power dynamics.
Poster
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DescriptionWe present a multi-model framework for 3D facial animation control that uses video and audio input to drive the model with various geometry and rigging information. Such information is easy to obtain in practice and robust in animation control. We conduct user studies to evaluate natualness and accuracy.
Poster
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Description*Cybermove* prompts exploration of "housing". The artist used 3D scanning to virtually transport her childhood room, packed all her belongings into two suitcases, and began her journey abroad. The moving process was displayed on social media and connected with viewers' experiences of housing issues, amassing over 3 million views.
Poster
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DescriptionIn this paper, we proposed a novel approach to the creation of immersive multimedia content. At its core, EDAVS harnesses the subtle inflections of human speech, translating emotive cues into dynamic visual narratives and corresponding soundscapes, using cutting-edge machine-learning algorithms capable of deep semantic and emotional analysis.
Poster
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DescriptionThis short paper presents an immersive multisensory system Digital Pure Land by integrating natural interaction technology and mixed reality (MR). Audiences can interact with the four scenarios, meditate, and experience Zen in this space. A pilot study was conducted during the offline exhibition. Preliminary results show that the system evokes their interest and participation and deepens their empathy with Zen and reflections on life. This innovative approach of combining MR, ICH, and UX enhances the accessibility of Zen, and it may open up a new mode of dissemination for traditional culture and other types of ICH.
Poster
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DescriptionWe developed an interactive art installation. It integrates Generative Art and Eye-tracking Technologies to probe the fundamental nature of consciousness in humans and machines, questioning the role of art in this new epoch of human-machine synergy. This exploration broadens our comprehension of the potential amalgamations of art and technology.
Poster
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DescriptionWe present an interactive web-based RGB+NIR photo editing application that allows users to combine RGB and near-infrared images for flexible image editing and enhancement.
Poster
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Exhibitor Full Conference
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Description“Kandinsky As You Preferred” introduces a large text-to-image model personalization method - Semantic Injection. Through working with a Kandinsky expert, the authors establish a semantic descriptive guideline and a text-to-image dataset of the Kandinsky Bauhaus style and apply the Semantic Injection method to obtain an Artist Model, empowering users to create preferred Kandinsky content in a deterministically controllable manner.
Poster
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DescriptionComputer graphics rapidly advances in depictions of ever-more realism - calculating exact symmetry, perfect lines and flawless shadows that follow the physicality of reality. This project explores hand-drawing and hand-painting techniques, reintroducing a much-needed return to traditional artistic skills through a mixture of hand-painting and procedural texturing and 3D shading.
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
Poster
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Experience
Exhibitor Full Conference
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DescriptionWe designed an interactive narrative visualization to present the application of astrology imagery in Tang poems, which combines author-driven storytelling and reader-driven exploration to enhance readers’ understanding of astrology-related poetry and promote the dissemination of traditional Chinese culture.
Poster
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DescriptionZeitgeist - the participatory artwork uses deep-learning algorithms to indicate creative ‘Flow’ mental states visualised on a holographic Pepper’s ghost display. Based on real-time analysis of physiological brainwave data through deep-learning algorithms, participants visually experience the probability of being in Flow - a mental state of creative peak performance.
Poster
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DescriptionWe developed a system that visualizes pseudo-muscle activity used during exercise in the VR space. This system allows user to recognize the position of the muscles used during the body motion and the magnitude of the muscle activity based on the user's input by a VR device in real time.
Poster
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DescriptionThis work presents an advanced computational approach for simulating the traditional ink-on-wet paper art technique digitally, focusing on capturing the dynamic interplay between ink, water, and paper through the Lattice Boltzmann Method (LBM) by integrating the material's porosity with the fluid’s effective viscosity and an appropriate flux resistance term.
Poster
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Exhibitor Full Conference
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DescriptionAssessments of Physiology And Cognition in Hybrid-reality Environments (APACHE) is a hybrid-reality test environment at NASA Johnson Space Center that can attempts to approximate both the physical and cognitive demands associated with exploration EVAs to enable rapid, controlled, and repeatable evaluations of human health and performance risks of exploration missions.
Poster
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DescriptionWe present a multi-sensory VR horror experience that integrates visual cues, with spatial audio, and haptic feedback to create anxiety, fear, terror, and disgust. Haptic feedback is provided by real-world similuations of in-experience objects to create unpleasant warm and gooey textures for participants to feel.
Poster
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DescriptionThe Extended Reality Perceptual Support System (XRPSS) provides real-time 3D LiDAR sensor data to off-road vehicle drivers with interactive VR spatial query tools for the purposes of enhancing in-situ spatial awareness in complex natural environments. The system extends to ex-situ data exploration via motion driving simulators and VR.
Poster
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Exhibitor Full Conference
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DescriptionWe examine effectiveness of visual feedback in virtual grasping with a bare hand. We propose two visual feedback that can generate a pseudo-haptics. Quantitative and qualitative evaluation revealed that the proposed visual feedback improved the accuracy of performing a pick-and-drop task and was preferred more than the existing visual feedback.
Poster
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DescriptionThis poster introduces a co-located collaborative Mixed Reality (MR) teaching system for Veterinary Radiography training. Integrating real X-ray equipment with virtual horse models simulates radiographic procedures. It enables synchronized virtual objects and real-time radiography, facilitating better student assessment and technique demonstration. An expert review study evaluated user experience positively.
Poster
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Exhibitor Full Conference
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DescriptionOur virtual customer service training, leveraging autonomous avatars, reduces authoring costs and enables remote participation; we use LLM and RAG technology to generate service-specific questions and assesses the correctness of trainee answers, paving the way for independent learning.
Poster
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Exhibitor Full Conference
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DescriptionTraditional Chinese Medicine (TCM) originates from extensive medical practices. Herbal medicine, central to TCM, encounters accessibility challenges. Our "TCM Herbal Education" merges 3D scanning, interactive VR, and olfactory tech, enriching education with sensory experiences, enhancing cross-reality learning.
Poster
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DescriptionWe introduce 'Fitting Room,' a VR toolkit used in a transplantation centre that enhances lung transplant size-matching by providing surgeons with a 3D interactive model for precise donor-recipient compatibility assessment. It lays the groundwork for more personalized and data-driven approaches in lung transplantation, improving surgical outcomes & expanding donor pools.
Poster
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DescriptionMetaCrew is a Virtual Reality film production education collaborative learning system, that integrates a graphical user interface with visual symbols. Experimental results show that MetaCrew enhances communication and social interaction among learners, thereby improving learning outcomes and team engagement.
Poster
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Exhibitor Full Conference
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DescriptionIn Japan, the reluctance of young people to donate blood has become a social issue. In this study, for the purpose of deterring the trend among young people not to donate blood, we propose a virtual reality (VR) application that changes blood donation into a positive experience by gradually changing the appearance of an avatar from a normal state to a state full of energy according to the elapsed time of blood donation. As a result of a comparison experiment between the proposed method to change blood donation into a positive experience and a method to distract attention by stimulation, it was clarified that the pain of blood donation was significantly alleviated through the proposed method.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Rendering
Full Conference
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Virtual Access
Exhibitor Full Conference
Monday
Description2D Gaussian Splatting (2DGS) improves upon 3D Gaussian Splatting (3DGS) by converting 3D volumes into 2D Gaussian disks. It employs perspective-accurate 2D splatting, integrates depth distortion and normal consistency for improved reconstructions, and offers detailed geometry reconstruction with fast training and real-time rendering through a differentiable renderer.
Poster
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Experience
Exhibitor Full Conference
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DescriptionGiven input keyframes, FluidsFormer interpolates substeps of a fluid simulation, resulting in a smooth and realistic animation.
Poster
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DescriptionWe propose a modeling method for jellies with desired caustic patterns. The key idea is to optimize a jelly shape to provide caustic patterns that match a given image while keeping smoothness by using differentiable rendering. We created jellies with various caustic patterns to illustrate the feasibility of our method.
Poster
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DescriptionThis work introduces a neuro-symbolic transformer model that automates the conversion of segmented facade images into procedural definitions using a custom split grammar. It enhances architectural design flexibility, allowing easy adjustments and variations, and sets a new standard in facade design by merging procedural generation with neuro-symbolic learning.
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
Poster
32. O, What an Iridescent Web We Weave: Rendering Physically Inspired Spider Webs for Visual Effects
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DescriptionThis submission proposes a physically inspired appearance modelling and rendering approach for rendering of cobwebs that maintains the optical properties of real-life spider webs while being simpler than existing methods, employing off-the-shelf visual effects production tools. Existing methods tend to require the use of non-standard software, such as wave-based rendering systems. Our approach avoids these restrictions by instead focussing on the development of an iridescent shader, suitable for deployment in common production renderers, that emulates the properties of spider silk.
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
Poster
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Experience
Exhibitor Full Conference
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DescriptionWe propose a novel approach for point cloud streaming consisting of a methodology that constructs a hierarchy of GMMs. This allows for a compact footprint and dynamic, progressive transmission and rendering of LODs. We achieve real-time and high-fidelity reconstructions by exploiting temporal coherence and a highly parallelized CUDA implementation.
Poster
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DescriptionIn this research, we present a practical early-stage development of 3D volumetric video capture and playback workflow for use in helicopter rescue crew training on XR HMDs. We break down the workflow of using Gaussian Splat approach to construct keyframed 3D animated models of the rescue crew training actions.
Poster
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Exhibitor Full Conference
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DescriptionThe novel event-based camera simulation system based on physically accurate Monte Carlo path tracing with adaptive path sampling based on the probability of event occurrence.
Poster
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DescriptionThis poster summarizes our recent line of research on localization and classification of anomalies in real-world texture images. It presents our novel method for zero-shot anomaly localization (FCA), its extension to leverage contaminated data, and anomaly clustering through contrastive learning.
Educator's Forum
Arts & Design
Production & Animation
Research & Education
Recorded
Not Livestreamed
Animation
Art
Education
VR/AR/MR
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Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Thursday
DescriptionThis study introduces a unique challenge of stop-motion animation in 360° as a first step toward VR for students who have learned traditional handcrafted object modeling and stop-motion animation.
Poster
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Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe propose a method to consistently register focus bracketing photographs taken from various viewpoints using a calibration checkerboard. Evaluation using both artificial and actual measurement datasets demonstrated that our method achieved higher accuracy than the traditional approach.
Poster
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Exhibitor Full Conference
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DescriptionWe introduce an automated pipeline designed for training neural reconstruction models by leveraging sensor streams gathered from a data collection vehicle. Subsequently, our simulator, aiSim, is employed to generate a controllable virtual counterpart of the real-world environment, enabling the replay of scenes in a closed-loop fashion.
Poster
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Exhibitor Full Conference
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DescriptionCrowdsourced Streetview enhances Google Streetview with real-time imagery updates by leveraging crowd-sourced images from social media platforms to align and overlay these images onto existing Streetview data and provide the most current visual representation of streets, landmarks, and neighborhoods.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
Education
Full Conference
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Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis is an informal meet-up for Gov/DoD/Mil artists and storytellers to discuss common challenges in our unique work environments.
The target audience is individuals with .mil, .gov email addresses.
The target audience is individuals with .mil, .gov email addresses.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Design
Fabrication
Geometry
Modeling
Full Conference
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Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce the 3D Gaussian blendshape representation for modeling photorealistic head avatars. The avatar model of an arbitrary expression can be effectively generated through linear blending of Gaussian blendshapes with the expression coefficients. Compared to state-of-the-art methods, our method better captures high-frequency details and achieves superior animation performance (370fps).
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present a deferred shading method to effectively render specular reflection with Gaussian splatting, achieving high-quality rendering superior to state-of-the-art methods for both synthetic and real-world scenes. It runs at real-time frame rates almost identical to vanilla Gaussian splatting and produces accurate normal and environment map estimation.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Geometry
Machine Learning
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce 3D-Layers, a new data structure and companion rendering algorithm to perform
layered painting in VR. We define 3D-Layers as groups of 3D strokes, and we distinguish the ones that represent 3D geometry from the ones that represent color modifications of the geometry.
layered painting in VR. We define 3D-Layers as groups of 3D strokes, and we distinguish the ones that represent 3D geometry from the ones that represent color modifications of the geometry.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe propose 3Doodle, a compact and efficient representation to convey characteristics of an object. Our approach generates 3D strokes from multi-view images. We express 3D sketch with contour of superquadrics (view-dependent component) and 3D cubic Bezier curves (view-independent component). 3Doodle can robustly obtain 3D sketch of various class of objects.
Poster
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Exhibitor Full Conference
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DescriptionIn this pilot project, we teamed up with artists to develop new workflows for 2D animation while producing a short educational cartoon. We identified several workflows to streamline the animation process, bringing the artists’ vision to the screen more effectively.
Poster
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Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionOur method leverages several heuristics to assess the quality of a disparity map for a stereoscopic 3D image pair, without needing to compare against ground truth, and can also infer disparity at pixels with unknown disparity values.
Poster
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Exhibitor Full Conference
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DescriptionWe propose a novel image segmentation method from shadow masks. These shadow masks are used to detect outline points which are Delaunay triangulated. Our algorithm operates on these triangulations to close incomplete contours and create an image segmentation.
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
Poster
Full Conference
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Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe present for the first time a Non-Line-of-Sight(NLoS) visualization method based on leaked electromagnetic(EM) waves captured by antenna.
Poster
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Experience
Exhibitor Full Conference
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DescriptionIn this study, we present a pipeline that facilitates the conversion of log files created during UAV flights to effectively harness image and sensor data to train NeRF-like models in only two seconds, eliminating the requirement for computationally intensive image-based reconstructions, which take over 500 min for the same scene.
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
Poster
Full Conference
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Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe recreate the Sodium Vapor Process for compositing live-action onto a new background using off-the-shelf components: two digital cinema cameras, a prism beamsplitter, low-pressure sodium vapor lamps, and a set of dichroic bandpass and notch reject filters.
Poster
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Exhibitor Full Conference
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Description"Scribble" automatically generates animated 2D avatars from a selfie, stylized based on inclusive art direction. While many face stylizations are biased or inherently limit diversity, we semantically stylize specific facial features to ensure representation. Our diversity-first art direction and stylization approach enables highly stylized yet recognizable 2D avatars.
Poster
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Experience
Exhibitor Full Conference
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DescriptionWe propose a method that uses a diffusion model to generate sign motions from the text and label prompts, enabling the generation of complex hand and body movements required to express sign words, which has been difficult in previous work.
Poster
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Experience
Exhibitor Full Conference
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DescriptionWe use deep sinusoidal neural networks to represent periodic images in multi-resolution and to optimize non-tileable patches of textures, creating periodic material textures from them.
Poster
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Exhibitor Full Conference
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DescriptionWe propose T2DyVec, which leverages text prompts and sparse images as a control for dynamic vector generation. It incorporates Vector Consistency, Semantic Tracking, and VPSD to optimize the vector parameters, enabling the generation of multi-frame dynamic coherent vectors. This approach can help designers facilitate both generation and further editing.
Poster
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Exhibitor Full Conference
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DescriptionWe propose a novel flow direction visualization method using polarization angle changes of cellulose nanofiber(CNF) suspensions.
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present 4D-Rotor Gaussian Splatting that represents dynamic scenes with anisotropic 4D XYZT Gaussians and rotor-based 4D rotations for novel-view synthesis of dynamic scenes. The proposed method outperforms prior arts in rendering quality and achieves 277 FPS inference speed on an RTX 3090 GPU at Plenoptic Dataset.
Poster
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Exhibitor Full Conference
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DescriptionWe propose a novel non-Hermitian absorbing layer method for unconditionally stable open boundary conditions in incompressible Schrödinger flow, which dissipates velocity without auxiliary variables while retaining the benefits of the original incompressible Schrödinger flow and facilitating implementation.
Poster
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DescriptionWe present a novel technique that converts arbitrary 3D models into 3D printable shape-changing devices with sensing capability through the integrated helix-and-lattice structure.
Poster
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Exhibitor Full Conference
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DescriptionWe investigated the sensory experience of "temperature," "smoothness," and "hardness" in virtual space. We conducted a tactile experiment without using a device by inducing a tactile illusion using a virtual hand illusion. It was shown it is possible to create a tactile illusion using visual information for "temperature" and "smoothness."
Poster
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DescriptionWe have developed a Hand Gestures Recognition model using deep learning that significantly outperforms the efficiency of current state-of-the-art models by utilizing binary neural networks. This advancement enables the implementation of our model on standalone head-mounted displays and wearable devices.
Poster
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DescriptionEMSJUMP, a wearable EMS system, affects its influence on kinesthetic awareness and potential in ski jumping technique acquisition. We conducted two experiments to evaluate our system: a basic test on the effects of EMS during jumps, and a user study in training.
Poster
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Exhibitor Full Conference
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DescriptionOur research focuses on incorporating haptic feedback into paper interfaces using cardboard structures and static magnets. This enhances user confidence and experience, addressing the often overlooked haptic aspect in traditional paper interfaces.
Poster
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Exhibitor Full Conference
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DescriptionFactoryDecoder is a tool for non-expert users in 3D engineering to generate and modify digital twins. It translates descriptions of production lines into hierarchical asset codes that guides organizing layouts and device representations generating and positioning. It significantly reduces scenario building and 3D modeling costs with generative artificial intelligence.
Poster
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Exhibitor Full Conference
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DescriptionImmerseSketch is a VR creative system powered by generative AI. It can generate immersive environments and reference objects to assist artists in sketching and ideation processes. Artists can generate an environment mesh with and obtain 3D models through the system as reference. Facilitating their creative process.
Poster
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Exhibitor Full Conference
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DescriptionWe developed a simulator faithfully reproducing real-time footage of FPV drones. Utilizing proprietary high-precision 3D building scan data and visual effects through post-processing, we create a virtual space with more information. This research is expected to create new content for immersive experiences in restricted flight areas.
Poster
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Exhibitor Full Conference
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DescriptionThe TexEdge approach allows designers to define user interface options. Based on these designs, simulations are run and used for machine-learning classification. Our proposed process optimizes sensor placement and machine learning model weights, resulting in an optimal sensor arrangement in the final physical prototype.
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
Poster
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Experience
Exhibitor Full Conference
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DescriptionThis poster showcases a more natural way of interacting with non-playable characters in mobile gaming, by leveraging the power of language models and speech.
Poster
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DescriptionSolving deformation simulations with contact constraints using iterative solvers is challenging. We propose a projection-based method enabling the use of GPU-accelerated preconditioned conjugate gradient method to simulate contact.
Poster
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DescriptionWe propose a weighted BSDF of the key biological structures of a feather such as the barbs and barbules based on an analytical masking term derived from elliptical-cylinders fibers. Our model accounts for both pigmentation and non iridescent structural coloration approximated by a diffuse medulla inside the barbs.
Poster
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DescriptionThis poster introduces the concept of real-world sunlight simulation in virtual scene for AR HUD application. We utilize GPS and Solar Azimuth Formula in order to align the virtual source of light with physical sunlight direction. By placing virtual objects under the same condition of real-world sunlight, visual effects based on light interaction deliver advanced AR experiences.
Poster
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Exhibitor Full Conference
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DescriptionWe demonstrate that large-scale pretrained image models can solve a classic computer graphics problem: removing ray-tracing noise, and our method is competitive with state-of-the-art works.
Poster
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DescriptionWe have developed a projection mapping system using a small mobile robot. This system incorporates a projector inside the robot, and projects images onto the floor while moving. When the system detects a person, it stops moving and projects stereoscopic images for the person while facing them.
Poster
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DescriptionWe propose a CNN model for CGH synthesis that allows specifying not only target image but also propagation distance. Our model demonstrates comparable performance to traditional fixed-distance methods and achieves practical generation accuracy and speed even when the propagation distance is changed, enabling CGH generation in various contexts.
Poster
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DescriptionIn this study, we propose a method for extending the peripheral field of view of conventional head-mounted displays (HMDs) based on dynamic projection mapping. External projectors are used to dynamically project images onto lightweight peripheral screens attached to the periphery of the HMD.
Poster
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DescriptionWe introduce Gabor splatting, a periodic extension of Gaussian splatting which results in higher reconstruction quality per-parameter for gigapixel images as compared to Gaussian splatting and often I-NGP.
Poster
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Exhibitor Full Conference
Exhibitor Experience
DescriptionWe proposed a novel Geometry-enhanced 3D Gaussian Splatting (GS) method and developed a deferred rendering pipeline for its rasterization, which can effectively generate real-time complex illumination effects with high-precision depth and normal information, and have applied it to XR/VR applications, including live broadcasting.
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe propose an efficient method to find color vibration pairs that are imperceptible to the human eye based on the MacAdam ellipse. We selected eight sRGB colors for experiments, conducting the experiment for establishing amplitude thresholds for flicker-free perception, and providing guidelines for color pair selection.
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionTraditional visualizations often use abstract graphics, limiting understanding and memorability. Existing methods for pictorial visualization are more engaging, but often create disjointed compositions. To address this, we propose PictorialAttributes, a technique utilizing LLMs and diffusion models to depict data attributes. Examples show its promise for compelling and informative pictorial visualizations.
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionFor over a century, audiences of all ages have been entertained by the art of animation. However, the industry has shifted towards computer-generated animation, leading to a decline in traditional, hand-drawn animation. There is a unique opportunity for computational innovation with a novel approach to revitalizing traditional animation by focusing on its creative methods and production. Before implementing current computational techniques, we must start putting ourselves into the minds of imaginative animators to realize these techniques. Only then can we develop new tools designed to empower these artists, not ones designed to supplant them.
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionRadiance fields produce high fidelity images with high rendering speed, but are difficult to manipulate. We perform avatar texture transfer by combining benefits from radiance fields and mesh surfaces. The source is represented using 3D Gaussian Splatter, then Gaussians projected onto target mesh. The projection completes in 1.12s in CPU.
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis poster presents a new turbulence transfer method to efficiently synthesize high resolution 3D smoke by using 2D turbulence transfer.
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe ChoreoFil is a light bulb system with dancing filaments. By downsizing the previous system, the circuit could be fitted inside a light bulb. This project is still an actuator-driven system, when connected to the network it will become an ambient media with the presence of a living organism.
Art Gallery
Arts & Design
New Technologies
Research & Education
AI
Machine Learning
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Description" Data Weaving" connects digital language and cultural language, developing sound waves of real-time visual programming. It transcodes sound data of local narratives into woven visual patterns, becoming a touchable textile embedded with body artistries and generating local narratives in cross-cultural sound preservations of digital materials. The textiles of " Data Weaving" are stored, arranged, and indexed individual messages in a meaning materialized way, and become a trace of the producers' body marks, as well as a way of interaction in which personal language is memorized and cultural textiles are mutually mended.
Art Papers
Arts & Design
Livestreamed
Recorded
Audio/Music
Dynamics/Simulation
Real-Time
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionOur project aims to revitalize archaeological sites through music technology and transform unearthed artifacts and echoes of past lives into auditory experiences. "Ashes to Ashes," a live performance, and an accompanying documentary translate archaeological findings into innovative soundscapes using methods like 3D printing, sound synthesis, and data sonification. This interdisciplinary endeavor bridges historical conservation and artistic innovation, deepening public connection with heritage. Our work exemplifies the transformative power of integrating history, archaeology, and modern music technology in reinterpreting human legacy.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe leverage the 3D Gaussian splatting method to develop a novel construct-and-optimize method for sparse view synthesis without camera poses. We demonstrate results on the Tanks and Temples and Static Hikes datasets with as few as three widely spaced views, showing significantly better quality than competing pose-required and pose-free methods.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe introduce a general technique that differentiates solutions to the Poisson equation with Dirichlet boundary conditions. Specifically, we devise a new boundary-integral formulation for the derivatives with respect to arbitrary parameters including shapes of the domain. Further, we develop an efficient walk-on-spheres technique based on our new formulation.
Talk
Not Livestreamed
Not Recorded
Machine Learning
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce a pipeline for producing diverse high-quality textures for UV-unwrapped 3D assets via a Stable Diffusion Model. Our method is fast, controllable, and modular, allowing artists to work on production-grade assets and iterate quickly without making sacrifices to their standard workflows and tools.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe propose a dual-particle approach to deal with tensile instability in particle methods in fluid simulation, which involves incorporating supplementary virtual particles designed to capture and store particle pressures. Our approach can accurately simulate free-surface flows with rich small-scale thin features, such as droplets, streamlines, and sheets.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionDynamicDuo is a novel framework designed to integrate FEM and MPM seamlessly. The IMEX framework combines the optimal performance of implicit FEM and the flexibility of explicit MPM in applying plasticity. We achieve this through asynchronous time-splitting, where IPC is applied to model inter-domain frictional contact between FEM and MPM.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present a method to solve a class of parabolic PDE on triangle mesh surfaces. Our method leverages a splitting integrator combined with a convex optimization step. We apply our method on a number of linear and nonlinear PDE that appear in diffusion and front propagation tasks in geometry processing.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionFree-space diffractions are an optical phenomenon where light diffracts (“bends”) around the geometric edges and corners of scene objects. In this paper, we present an efficient method to simulate such effects and show that we can run wave simulations on scenes orders-of-magnitude more complex than what's possible with the state of the art.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce an improved micrograin model for the rendering of porous layers. From the microscopic surface properties, we derived the exact correlation between heights and normals. Our analytical Geometrical Attenuation Factor accounts for correlation between light and view directions, yielding to retro-reflection and height-slope color correlation effects.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionThe signed distance function (SDF) is a fundamental quantity in geometry processing, but the SDF is not well defined for geometry with topological or geometric errors such as holes, outliers, and self-intersections. Our method computes a _generalized signed distance_ directly from broken curves and surfaces, without explicit surface repair.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe introduce a hierarchy for 3D Gaussian splatting, merging primitives in a way that preserves speed and quality. We divide the scene into chunks, each having a hierarchy that is further optimized. A consolidated hierarchy allows reconstruction and real-time rendering of very large scenes of tens of thousands of images.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionConsistently orienting the normals of a point cloud is vital for subsequent geometry processing. We use Stokes' theorem to turn this problem into finding the least-squares solution of a sparse linear system. Our method successfully orients normals computed locally from a point cloud and is considerably faster than state-of-the-art methods.
Emerging Technologies
New Technologies
Research & Education
Computational Photography
Computer Vision
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionSingle-photon sensors are a rapidly evolving imaging technology featuring the unique ability of sensing light at its finest possible granularity, viz., at the photon level. Our demo will exhibit several exciting capabilities of single-photon sensors, which is made possible by an interplay of novel algorithms and recently developed, large-format sensor arrays.
Emerging Technologies
Experience Presentation
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionSingle-photon sensors are a rapidly evolving imaging technology featuring the unique ability of sensing light at its finest possible granularity, viz., at the photon level. Our demo will exhibit several exciting capabilities of single-photon sensors, which is made possible by an interplay of novel algorithms and recently developed, large-format sensor arrays.
Talk
Livestreamed
Not Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionThe DreamWorks Feather System is a modernized toolset that enables artists to manage all aspects of feathers from card layout through shot work by using intuitive tools and automated pipeline processes. These new artist-friendly developments have enabled dozens of artists to quickly groom characters and run their feathers in shots.
Art Gallery
Arts & Design
AI
Computer Vision
Machine Learning
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionA Monocular Dialogue incarnates myths in the age of Information and Technology. It is an encounter with a single-eyed robot that stares at you and endlessly whispers its inner ruminations. Underneath this confluence of a Cyclops from Greek mythology and Artificial Intelligence (AI) from modern technology, lie intriguing, albeit metaphorical, similarities.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a comprehensive neural network pipeline that realistically models soft tissue deformation of animated human characters. This network, trained with layered quasi-static simulation of muscle, fascia, and fat, can effectively replicate musculoskeletal behaviors determined by skeletal kinematics and computed muscle activation.
Talk
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionIn this talk, VFX Supervisor Erik Winquist will be joined by Animation Supervisor Paul Story, Sequence Supervisor Phil Leonhardt, and Effects Supervisor Alex Nowotny to discuss the capture techniques, environment builds, and dynamic elements that helped bring 'Kingdom of The Planet of The Apes' to life.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a stylization pipeline that provided all upstream departments automatically stylized renders representative of the final look of the film, the ability to iterate closely with lighting to when stylization changes were needed, and a centralized area for lighting to manage sweeping stylization changes across the show.
Talk
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe introduce a novel compliant constraint formulation of the Material Point Method that is stable at any time-step while remaining as easy to implement as an explicit integrator. We call this method Position Based MPM (PB-MPM).
Talk
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionIn this work, we discuss the procedurally based simulation production system developed at Aurora, which forms a key part of the company’s approach to testing and validation.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a multi-scale, surface-based cloth appearance model which is efficient and photo-realistic. We propose a comprehensive micro-scale model focusing on correct parallax effects and a practical meso-scale integration scheme, emphasizing efficiency while losslessly preserving accurate highlights and self-shadowing. Our multi-scale model achieves a 30x acceleration compared to the state of the art.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present a hybrid tree and importance resampling approach for many lights rendering in production scenes.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe present a differentiable boolean operator for implicit solid shape modeling. Drawing inspiration from fuzzy logic, our boolean operator outputs a continuous function and is differentiable with respect to operator types. This enables optimization of the primitives and the boolean operations employed in CSG with continuous optimization techniques.
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionRuntime: 10 min
Content Guidance: Adult conversations and subject matter
Standouts: Volumetric Capture that blends with real time environments, powerful storytelling
In "A Vocal Landscape" the creators aim to craft a VR experience that feels familiar and relatable both visually and narratively. Their minimalistic storytelling approach focuses on the niche yet complex subject of human communication, avoiding grand theatrical dialogues or world-saving plots. Instead, they present a naturalistic, late-night conversation between two people, where each person's associations arise from what is said and heard. This simple structure allows for the integration of fantastical visual storytelling and sound design that reveal the deeper resonance of words in our minds, shaped by personal backgrounds. By making the experience akin to photographic cinema, they aim to ensure that the audience can easily connect with the characters and storyline, minimizing the challenges of VR immersion.
Content Guidance: Adult conversations and subject matter
Standouts: Volumetric Capture that blends with real time environments, powerful storytelling
In "A Vocal Landscape" the creators aim to craft a VR experience that feels familiar and relatable both visually and narratively. Their minimalistic storytelling approach focuses on the niche yet complex subject of human communication, avoiding grand theatrical dialogues or world-saving plots. Instead, they present a naturalistic, late-night conversation between two people, where each person's associations arise from what is said and heard. This simple structure allows for the integration of fantastical visual storytelling and sound design that reveal the deeper resonance of words in our minds, shaped by personal backgrounds. By making the experience akin to photographic cinema, they aim to ensure that the audience can easily connect with the characters and storyline, minimizing the challenges of VR immersion.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe introduce a sophisticated vortex particle method for precise tangential flow simulations on membranes. It uniquely splits membrane velocity into circulation and expansion, employing a hybrid particle-mesh technique to integrate surfactant and thickness dynamics. This method accurately captures complex thin film interactions, facilitating highly realistic simulations.
Course
Research & Education
Livestreamed
Recorded
Education
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Sunday
DescriptionFor a beginner, walking into a SIGGRAPH is an intimidating experience. There is so much to see and do. Everyone else there seems to be speaking an unfamiliar language and are ooh’ing and ahh’ing over things that they appreciate but you don’t know how to. This course is for you!
Educator's Day Session
Gaming & Interactive
New Technologies
Research & Education
Recorded
Not Livestreamed
Education
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionAt Electronic Arts (EA), our guiding principle of "We see farther" has always motivated us to push the limits and explore new possibilities in computer games. This vision drives SEED (Search for Extraordinary Experiences Division) - a pioneering group within Electronic Arts - we combine creativity with applied research.
A key part of SEED's mission involves building and maintaining partnerships with academic institutions and developing talent in the field. In this talk we about our ecosystems of academia and institutional partners for inspiration and synergy, to push cutting-edge research and build early-career talent - driving the future of interactive entertainment. We will show how we engage with the academic community and demonstrate different research collaborations. This collaborative approach enriches both the academic community and the gaming industry, enhancing creativity and keeping us at the cutting edge of evolving the area.
A key part of SEED's mission involves building and maintaining partnerships with academic institutions and developing talent in the field. In this talk we about our ecosystems of academia and institutional partners for inspiration and synergy, to push cutting-edge research and build early-career talent - driving the future of interactive entertainment. We will show how we engage with the academic community and demonstrate different research collaborations. This collaborative approach enriches both the academic community and the gaming industry, enhancing creativity and keeping us at the cutting edge of evolving the area.
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionWe’ll demonstrate how OpenUSD enhances AV workflows through creating worlds with NeRF, testing AV scenarios with LLMs, and generating synthetic training data with free space and occupancy voxel GTs for perception at scale.
Technical Paper
Research & Education
Livestreamed
Recorded
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe investigate how auditory cues affect saccadic latency to a visual target, showing that preceding sounds can significantly reduce latency. We study several factors: eccentricity of the visual stimulus and spatio-temporal shifts of the audio stimulus. We discuss various applications and validate our findings in a more realistic setting.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Animation
Animation/Simulation
Art
Design
Digital Arts
Dynamics/Simulation
Education
Games
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe kickoff of the 2024 SIGGRAPH Educators Program will include an overview of activities and opportunities with, and sponsored by, the ACM SIGGRAPH Education Committee. Additionally, the winning entries from the SpaceTime competition will be shown along with a screening of the show reel for the 2024 double-curated Faculty Submitted Student Work (FSSW) exhibit. Designed as a way for educators to share their project ideas across schools and disciplines, FSSW is an online archive of assignment and project briefs as well as a curated video emphasizing the variety of student work and schools submitted. The annual exhibition video is a taste of the content available on the Education Committee website and this reception showcases and celebrates to the greater SIGGRAPH community the best examples of student work done for projects and assignments for the 2023-2024 school year.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Animation
Art
Design
Dynamics/Simulation
Education
Games
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe kickoff of the 2024 SIGGRAPH Educators Program will include an overview of activities and opportunities with, and sponsored by, the ACM SIGGRAPH Education Committee. Additionally, the winning entries from the SpaceTime competition will be shown along with a screening of the show reel for the 2024 double-curated Faculty Submitted Student Work (FSSW) exhibit. Designed as a way for educators to share their project ideas across schools and disciplines, FSSW is an online archive of assignment and project briefs as well as a curated video emphasizing the variety of student work and schools submitted. The annual exhibition video is a taste of the content available on the Education Committee website and this reception showcases and celebrates to the greater SIGGRAPH community the best examples of student work done for projects and assignments for the 2023-2024 school year.
ACM SIGGRAPH Award Talk
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionEach year, ACM SIGGRAPH presents nine awards recognizing exceptional achievements in computer graphics and interactive techniques at the ACM SIGGRAPH Conference.
For a list of the awardees, visit: https://www.siggraph.org/awards/
For a list of the awardees, visit: https://www.siggraph.org/awards/
Birds of a Feather
New Technologies
Research & Education
Not Livestreamed
Not Recorded
Scientific Visualization
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe ACM SIGGRAPH Cartographic Visualization (Carto) session explores how viewpoints and techniques from the computer graphics community can be effectively applied to cartographic and spatial data sets. Speakers demonstrate their latest tools and application efforts.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Recorded
Chapters
Community
Computer Vision
Diversity & Inclusion
History of Graphics
History of SIGGRAPH
Manufacturing
Membership
Practitioners
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis year for the first time, the Pioneers Featured Speakers presentation is open to all conference attendees! Our 2024 Featured Speakers are Mary Whitton and Nick England, who co-created the Ikonas Graphics Processor in 1978. Ikonas was the world’s first General-Purpose Graphics Processor Unit, which was crucial in almost every pioneering application of computer graphics. Nick will talk about those early programmable graphics processor developments, which originally came out of North Carolina State, and Mary will talk about the development of Virtual Reality technology at the University of North Carolina at Chapel Hill.
If you are interested in becoming a Pioneer, and have at least 20 years of professional experience in the field, please click on the Pioneers webpage link below to learn how to become a member. Click the “Online Contents” link to watch any of the videos created by the SIGGRAPH Pioneers, including panels on important historical topics and interviews with many of the pioneers themselves!
https://www.siggraph.org/siggraph-365/pioneers/
If you are interested in becoming a Pioneer, and have at least 20 years of professional experience in the field, please click on the Pioneers webpage link below to learn how to become a member. Click the “Online Contents” link to watch any of the videos created by the SIGGRAPH Pioneers, including panels on important historical topics and interviews with many of the pioneers themselves!
https://www.siggraph.org/siggraph-365/pioneers/
ACM SIGGRAPH Village
Gaming & Interactive
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
Animation
Animation/Simulation
Community
Computer Vision
Dynamics/Simulation
Manufacturing
Membership
Practitioners
Real-Time
Scientific Visualization
Visual Effects
VR/AR/XR/MR
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe SIGGRAPH Practitioners Sessions are in-person sessions for practitioners at the conference to have discussions, with like-minded peers, on professional development in our industries, including but not limited to different approaches to creating and scoping engineering projects, developing tech stacks, and identifying opportunities for taking research to practice and the productization journey thereof.
IN THIS SESSION
There are many opportunities to practice computer graphics and interactive techniques across different industries. But you may have questions about:
- What interdisciplinary opportunities are out there for computer graphics professionals;
- Which career path is right for you;
- Whether your skills in one industry are transferable to another;
- What you are passionate about and whether you enjoy what you’re currently doing;
- What your career goals should be in a changing job market;
- Whether there are new opportunities for you to grow, gain new skills, and step up;
These are big questions that are important to ask at any point in one’s professional career. In this session, we will have an open discussion on the current state of career development in computer graphics, how these opportunities can continue to challenge and excite us as computing professionals, and how we can better equip ourselves to handle changes at work, in one’s career and in the industry as a whole.
Speakers
Mauricio Vives
Senior Principal Engineer, Autodesk
Meghana Seshadri
Software Engineer, Pixar Renderman
Mark Elendt
Mathematician, Side Effects Software
IN THIS SESSION
There are many opportunities to practice computer graphics and interactive techniques across different industries. But you may have questions about:
- What interdisciplinary opportunities are out there for computer graphics professionals;
- Which career path is right for you;
- Whether your skills in one industry are transferable to another;
- What you are passionate about and whether you enjoy what you’re currently doing;
- What your career goals should be in a changing job market;
- Whether there are new opportunities for you to grow, gain new skills, and step up;
These are big questions that are important to ask at any point in one’s professional career. In this session, we will have an open discussion on the current state of career development in computer graphics, how these opportunities can continue to challenge and excite us as computing professionals, and how we can better equip ourselves to handle changes at work, in one’s career and in the industry as a whole.
Speakers
Mauricio Vives
Senior Principal Engineer, Autodesk
Meghana Seshadri
Software Engineer, Pixar Renderman
Mark Elendt
Mathematician, Side Effects Software
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Art
Digital Arts
Diversity & Inclusion
International Resources
Membership
Scientific Visualization
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin ACM SIGGRAPH's 2024 Underrepresented Communities Travel Grant recipients as they discuss the significance of this important program that ACM SIGGRAPH funds and what it means to the vibrant future of the organization as it embraces greater diversity and a plurality of perspectives represented by its members.
The panelists will each share their own personal story and discuss how it informs their approach to engaging and operating in the field of computer graphics and interactive techniques.
The panelists will each share their own personal story and discuss how it informs their approach to engaging and operating in the field of computer graphics and interactive techniques.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
External Relations
Membership
Practitioners
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis session will dive into the true issues and opportunities facing diversity, equity, and inclusion professionals today, and bring together ACM SIGGRAPH members from the Diversity, Equity, and Inclusion committee to discuss how the organization is taking the matter seriously. By attending, you will gain insight into how a global selection of industry experts are addressing these challenges in real-time at the organization and how you can be part of it too.
Immersive Pavilion
Arts & Design
Gaming & Interactive
Art
Audio/Music
Diversity & Inclusion
Games
Mobile
Perception
Real-Time
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionIn a garden, pheromones carried in the air guides creatures, gliding through the garden and alighting gracefully on each blooming flower. This process symbolizes a deeper perception and symbiosis, resonating with our augmented sense, enabling alternative non-visual means to navigate the world and create our own experience.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present a method for generating a simplicial (e.g., triangular or tetrahedral) grid to enable adaptive discretization of implicit shapes defined by a vector function, including the arrangement of implicit surfaces, CSG shapes, material interfaces, and curve networks.
Educator's Forum
Arts & Design
Research & Education
Recorded
Not Livestreamed
Animation
Art
Education
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Description"Adjacencies" (2022—ongoing) is an exploration in distance collaboration and creative exchange between artists and animation classes at Carnegie Mellon University and Yale School of Art. Modeled upon cadavre exquis, thematic prompts and material constraints guide the collective assembly of animated sequences through intervals of peer exchange and arrangement.
Course
New Technologies
Production & Animation
Livestreamed
Recorded
Animation
Capture/Scanning
Computer Vision
Hardware
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionCovering the critical stages of subject labeling, data capture, post-processing and final retargeting onto custom character models, this course provides best practices and advanced techniques for streamlining motion capture pipeline. Vicon presents the latest capabilities culminating from 30+ years of development, including evolving use cases such as markerless and multi-participant.
Birds of a Feather
Gaming & Interactive
New Technologies
Research & Education
Not Livestreamed
Not Recorded
Real-Time
Rendering
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us at SIGGRAPH for an exciting session hosted by the Khronos Group where we'll cover the latest on the WebGL and WebGPU APIs. Discover the newest features, learn about HDR support in Basis Universal for rich, memory-efficient visuals, and get introduced to Kotlin bindings for efficient WebGPU development. This session is ideal for developers, graphics enthusiasts, and industry professionals interested in the forefront of web graphics and portable application development. Engage with experts, ask questions, and network with peers to elevate your projects.
Course
New Technologies
Production & Animation
Livestreamed
Recorded
AI
Audio/Music
Dynamics/Simulation
Games
Geometry
Hardware
Interaction
Machine Learning
Mathematics
Perception
Real-Time
Rendering
Research
Streaming
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionThis two part course provides a deep technical understanding of real-time audio rendering while exploring relationships with other rendering disciplines. In part one we begin with the core concepts and challenges of real-time audio rendering. We then investigate approaches for meaningful interaction to audio render graphs.
Course
Gaming & Interactive
New Technologies
Production & Animation
Livestreamed
Recorded
AI
Audio/Music
Dynamics/Simulation
Games
Geometry
Hardware
Interaction
Machine Learning
Mathematics
Perception
Real-Time
Rendering
Research
Streaming
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionThis two part course provides a deep technical understanding of real-time audio rendering while exploring relationships with other rendering disciplines. In part two we explore advanced techniques for sound propagation and spatialization, extracting meaning from audio signals, and discuss the future of real-time audio.
Course
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Games
Geometry
Machine Learning
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionModern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds of video games.
This is the course to attend if you are in the game development industry or want to learn the latest and greatest techniques in the real-time rendering domain!
This is the course to attend if you are in the game development industry or want to learn the latest and greatest techniques in the real-time rendering domain!
Course
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Games
Geometry
Machine Learning
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionModern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds of video games. This year the course includes speakers from the makers of several innovative games and game engines.
This is the course to attend if you are in the game development industry or want to learn the latest and greatest techniques in the real-time rendering domain!
This is the course to attend if you are in the game development industry or want to learn the latest and greatest techniques in the real-time rendering domain!
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionSee how NVIDIA and our partners are advancing OpenUSD as the data ecosystem for industrial digital twins and the next era of AI, including physical AI in autonomous vehicles and robots. We’ll cover pipelines for sensor simulation, CFD, data optimization frameworks, and the first of many OpenUSD generative AI models.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionHaunted by the terrifying ghost of his Grandpa, Loup, a little boy obsessed with insects, will have to overcome his fear to discover why it came back.
Birds of a Feather
Arts & Design
New Technologies
Not Livestreamed
Not Recorded
AI
Art
Digital Arts
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionA discussion about ML/AI technology from an artist's perspective: What;s art, who;s an artist? What's good/bad art? Works that were declared bad art may now sell for millions of dollars! With ML are seeing an exciting new development in art or the downfall of creativity?
Let's discuss: Not to convince others to think like we do but to enjoy an interesting discussion and learn in the process.
Add discussion ideas to the following GDoc or add an asterix* to the end of it if it's already listed to show you're also interested in that topic:
https://docs.google.com/document/d/1TTOChGMfCtVzIODXEDJ-wMicFmzcLc9GkhuGnHbpWaU/edit
Let's discuss: Not to convince others to think like we do but to enjoy an interesting discussion and learn in the process.
Add discussion ideas to the following GDoc or add an asterix* to the end of it if it's already listed to show you're also interested in that topic:
https://docs.google.com/document/d/1TTOChGMfCtVzIODXEDJ-wMicFmzcLc9GkhuGnHbpWaU/edit
ACM SIGGRAPH Village
Research & Education
Not Livestreamed
Not Recorded
Animation/Simulation
Community
Diversity & Inclusion
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe ACM SIGGRAPH Diversity, Equity and Inclusion Committee is excited to present a gathering focused on an ongoing project that combines animation, artificial intelligence, and advocacy to address concerns surrounding LGBTQIA+ discrimination in the workplace. This event will provide a space for discussions, tools, and skill building designed to foster support for LGBTQIA+ individuals within the professional communities of computer graphics and interactive techniques.
The event will feature a speaker as well as an interactive simulation, the subject of a recent publication exploring the use of generative AI paired with character animation and motion capture to support LGBTQIA+ advocacy. Participants engage with virtual characters in scenarios that reflect real-world challenges faced by LGBTQIA+ individuals, particularly focusing on the dynamics of coming out at work.
The session will highlight the crucial role of AI in bridging gaps between an individual’s professional and personal life in ways that are designed to foster inclusivity and acceptance in the workplace. We will also discuss the historical contributions of queer individuals to AI and computing, from Alan Turing to contemporary figures, emphasizing the inherent "queerness" in the field.
Professional hurdles facing LGBTQIA+ individuals will be addressed and engaged in an open conversation facilitated by the speaker and members of SIGGRAPH’s Diversity, Equity and Inclusion Committee. This event aims to equip attendees- both LGBTQIA+ and allies (and all) with the tools and insights needed to advocate effectively for LGBTQIA+ individuals, promoting a more inclusive and supportive workplace throughout all areas of the computer graphics industry.
The event will feature a speaker as well as an interactive simulation, the subject of a recent publication exploring the use of generative AI paired with character animation and motion capture to support LGBTQIA+ advocacy. Participants engage with virtual characters in scenarios that reflect real-world challenges faced by LGBTQIA+ individuals, particularly focusing on the dynamics of coming out at work.
The session will highlight the crucial role of AI in bridging gaps between an individual’s professional and personal life in ways that are designed to foster inclusivity and acceptance in the workplace. We will also discuss the historical contributions of queer individuals to AI and computing, from Alan Turing to contemporary figures, emphasizing the inherent "queerness" in the field.
Professional hurdles facing LGBTQIA+ individuals will be addressed and engaged in an open conversation facilitated by the speaker and members of SIGGRAPH’s Diversity, Equity and Inclusion Committee. This event aims to equip attendees- both LGBTQIA+ and allies (and all) with the tools and insights needed to advocate effectively for LGBTQIA+ individuals, promoting a more inclusive and supportive workplace throughout all areas of the computer graphics industry.
Real-Time Live!
Arts & Design
New Technologies
Research & Education
Livestreamed
Recorded
Adaptive/Assistive Technology
AI
Capture/Scanning
Display
Education
Machine Learning
Real-Time
Rendering
Scientific Visualization
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionMixed reality together with AI presents a human-first interface that promises to transform operations. Copilot can assist industrial workers in real-time with speech and holograms; generative AI is used to search technical documentation, service records, training content, and other sources. Copilot then summarizes to provide interactive guidance.
Birds of a Feather
Gaming & Interactive
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
Animation
Digital Arts
Imagination
Machine Learning
Production
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us for a dynamic Birds of a Feather session as we dive into the transformative role of machine learning in game development and VFX production. Discover how AI is revolutionizing procedural content generation, character animation, real-time simulation, and game AI workflows. Share your own experiences and discuss the challenges and solutions of integrating machine learning into production pipelines with founders and leaders from innovative startups at the forefront of AI in gaming and creative technologies. Whether you're a professional or an enthusiast, this session offers valuable insights into the future of AI-driven creativity in entertainment.
Birds of a Feather
New Technologies
Not Livestreamed
Not Recorded
AI
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin the Mass FX Media team in an insightful discussion delving into AI in motion graphics and animation. Anticipate lively exchanges among mograph and animation enthusiasts, as we start with a group conversation to set the stage, followed by host-led small group discussions, exploring topics like: AI Integration into pipelines; the latest software trends; AI and mental health; implications for artists and personal artistic identity; as well as technological advancements and more.
Appy Hour
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Adaptive/Assistive Technology
AI
Animation
Art
Audio/Music
Capture/Scanning
Computer Vision
Display
Diversity & Inclusion
Dynamics/Simulation
Education
Games
Haptics
Health
Modeling
Rendering
Robotics
Scientific Visualization
Streaming
Telepresence
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe explore using a 3D skeuomorphic desktop interface in iteratively generating your AI3D model in spatial computing on Vision Pro. Have precision in creating your AI3D model from perfecting an image — whether imported or AI-designed. We utilize LCM models for quick iterations for both text2image and image2image.
Talk
Research & Education
Not Livestreamed
Not Recorded
Machine Learning
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionModern rendering systems implement layers of specializations that target the use case of images for human consumption. In this paper, we discuss Alba, a multimodal rendering framework for camera, lidar, and radar, which targets the use case of autonomous vehicle simulation.
Art Gallery
Arts & Design
Display
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Description"Algorithmic Amplification" leverages large language models to create a tangible representation of digital echo chambers, highlighting how language shapes perceptions and reinforces beliefs. It examines AI's effect on language and culture, revealing a paradox: while LLMs are a major AI advancement, they can also amplify societal biases. Participants insert their upper body into an enclosure and express an opinion. Autonomous agents validate and reinforce this opinion, simulating a social media echo chamber. Much like online discussions, as time goes by the arguments degenerate, become more extreme, more absolute, all without guidance.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe introduce a novel PDE that can align conjugate stress and curvature nets for shell form-finding. Users can adjust the grid using a reference grid. This allows users to design a metal-glass grid shell that can withstand gravity with bending-free axial forces and be covered by planar quadrilateral glass panels.
Birds of a Feather
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
AI
Animation
Computer Vision
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Description"The Academy Software Foundation and the Alliance for OpenUSD (AOUSD) enjoy a liaison agreement that bridges efforts between these two groups on responding to community needs and standards development for OpenUSD. Join us to hear highlights from the past year followed by networking with the USD community.
[For SIGGRAPH site add: This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.]
[For SIGGRAPH site add: This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.]
Talk
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionIn this talk, we present a procedural approach to generate and visualize skin textures in Houdini. We focus on an artist-friendly method where the user has multiple settings to tweak and adapt to create different skin appearances, while being able to utilize the Houdini viewport to quickly inspect the result.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionThis paper introduces a novel Induce-on-Boundary (IoB) solver designed to address the magnetostatic problems based on a single-layer potential, which utilizes only the surface point cloud of the object and offers a lightweight, fast, and accurate solution for simulating ferrofluids.
Course
Gaming & Interactive
Research & Education
Livestreamed
Recorded
Education
Games
Geometry
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionInteractive graphics are everywhere — from mobile device to gaming consoles to VR headsets — and creating those applications requires specific skills that this course introduces from first principles using an accessible programming approach.
Course
Livestreamed
Recorded
Education
Research
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionQuantum computing is a radically new approach to creating algorithms and programs. By exploiting the unusual behavior of quantum objects, this new technology invites us to re-imagine the computer graphics methods we know and love in revolutionary new ways. This course is math-free and requires no technical background.
Course
Production & Animation
Research & Education
Livestreamed
Recorded
Animation
Mathematics
Modeling
Production
Rendering
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThe Fourier Transform is fundamental to computer graphics, explaining ideas from aliasing and sampling to image compression and filtering. This friendly course explains the principles in words, pictures, and a little bit of high-school math. The concepts are the important thing. We show that they are comprehensible, useful, and beautiful.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
Community
Diversity & Inclusion
Practitioners
Productivity
Workplace Environment
Workforce Training
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis is a follow up open discussion time for the panel titled "Inclusive Community: Accessibility and Neurodiversity in Classroom, Industry and Academia". Neurodiversity, accessibility, and inclusive classrooms and workplaces are essential for the success of the individuals affected by various challenges and the entire SIGGRAPH community. The forum is for educators, professionals, and computer graphics and interactive technologies community members to share their own experiences, best practices and also to discuss the challenges faced by the community.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe designed a production pipeline fully relying on the OpenUSD standard for producing animated short films in parallel workflow. The work required very little coding, relying instead on the procedural nature of Houdini. This pipeline was used in a university but could be used in a small studio as well.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAnalogist is a novel visual In-context Learning approach combining visual and textual prompts with a diffusion model. It introduces self-attention cloning and cross-attention masking to enhance analogy accuracy, offering a flexible, out-of-the-box solution that outperforms existing methods without needing fine-tuning or optimization.
Industry Session
New Technologies
Production & Animation
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionReplikant enables rapid creation of high-quality 3D animations and interactive, no-code chatbots, demonstrating the platform’s ease of use and broad application potential.
Technical Paper
Research & Education
Livestreamed
Recorded
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionUnderwater 3D surface reconstruction has broad applications. Often, submersibles must capture measurements from a small baseline. Small baselines make 3D reconstruction more challenging. We present an acoustic-optical neural surface reconstruction framework (AONeuS), which fuses complementary sonar and optical measurements to reconstruct accurate 3D surfaces from measurements captured over small baselines.
Technical Paper
Research & Education
Livestreamed
Recorded
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe present a method for designing lenses that uses a gradient-based optimization procedure to increase light collection. Our proposed specular warp field enables the differentiation of light throughput with respect to lens parameters and gives us access to loss functions that explicitly depend on light throughput.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Birds of a Feather
New Technologies
AI
Building Architecture
Built Environment
Computer Vision
Machine Learning
Pipeline
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us for a presentation and meet-up exploring generative AI in design and production pipelines within architecture and the AEC industry at large. We'll discuss workflows and unique challenges in synthesizing the diversity of information crucial for architectural representation. Whether you're a professional, educator, or student, all are welcome to exchange ideas on the future of architectural production. Just as computational design shaped a logic for architectural creation, we'll delve into how AI is shaping production methods and industry relationships. Look forward to connecting with everyone!
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce Area ReSTIR, extending ReSTIR reservoirs to also integrate each pixel’s 4D ray space, including 2D areas on the film and lens. We design novel subpixel-tracking temporal reuse and shift mappings that maximize resampling quality in high-frequency regions, thereby allowing efficient rendering of antialiasing and depth of field.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Wednesday, 31 July, 10:45 am-12:15 pm
Paper Session: Rendering, Sampling and Tracing
Location: Mile High 2A
Wednesday, 31 July, 10:45 am-12:15 pm
Paper Session: Rendering, Sampling and Tracing
Location: Mile High 2A
Talk
Production & Animation
Not Livestreamed
Not Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe present a technique for simulating underwater explosions using an animated volume control method that allows us to visually approximate the expansion and contraction of underwater explosions measured in existing literature.
Production Session
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionNarwhal Studios' presentation explores the art of directing for virtual production and ICVFX, featuring insights into AAA productions and smaller projects. Led by Founder and VP of Creative Strategy, Felix Jorge, along with Studio Art Director Safari Sosebee, this discussion promises valuable perspectives.
Drawing from Narwhal's background in visualization and virtual production, including work from ‘The Star Wars Universe’ and Marvels’ “Antman and the Wasp: Quantumania,” the team will present case studies showing how real-time engines and virtual production workflows enhance the creative process.
The session will cover:
• Virtual production technology: Tools and techniques empowering filmmakers.
• How virtual production works: In Pre, Production and Post.
• Virtual production in film: Case studies on cinematic applications.
• Cost of virtual production: Financial aspects and cost-efficiency.
• Using virtual production on your project: Practical insights into setting up a state-of-the-art virtual production.
• Future trends in virtual production: Emerging technologies and innovations shaping the industry.
Additionally, Narwhal Studios will present their in-house transmedia project ‘Dawn of Fire.’ This project will showcase the repurposing of game assets to produce a live-action short film on an LED stage, demonstrating practical applications of gaming environments in film production, with assets reintegrated back into the game.
Overall, this presentation explores the transformative impact of virtual production tools on the entertainment industry, drawing on diverse project experiences.
Drawing from Narwhal's background in visualization and virtual production, including work from ‘The Star Wars Universe’ and Marvels’ “Antman and the Wasp: Quantumania,” the team will present case studies showing how real-time engines and virtual production workflows enhance the creative process.
The session will cover:
• Virtual production technology: Tools and techniques empowering filmmakers.
• How virtual production works: In Pre, Production and Post.
• Virtual production in film: Case studies on cinematic applications.
• Cost of virtual production: Financial aspects and cost-efficiency.
• Using virtual production on your project: Practical insights into setting up a state-of-the-art virtual production.
• Future trends in virtual production: Emerging technologies and innovations shaping the industry.
Additionally, Narwhal Studios will present their in-house transmedia project ‘Dawn of Fire.’ This project will showcase the repurposing of game assets to produce a live-action short film on an LED stage, demonstrating practical applications of gaming environments in film production, with assets reintegrated back into the game.
Overall, this presentation explores the transformative impact of virtual production tools on the entertainment industry, drawing on diverse project experiences.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionFor Disney’s “Wish”, in addition to the challenges of a stylized look, Asha's hairstyle comprises a full head of tightly braided locks which was far more complex than previous braid grooms. To art-direct Asha's stylized braids' performance, advancements were made in tools and workflows for grooming, simulation, and stylization techniques.
Retrospective
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
Livestreamed
Recorded
Real-Time
Scientific Visualization
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionRuntime: 30:00 min
Standouts: Mixed reality, hand interactions, planetary exploration
A Mixed Reality Experience that transports you from Earth to the deepest corners of the cosmos as you embark on a quest to uncover the key ingredients of life in the Universe. Step foot on planets and their dark moons in a search for future worlds and far away beings.
Standouts: Mixed reality, hand interactions, planetary exploration
A Mixed Reality Experience that transports you from Earth to the deepest corners of the cosmos as you embark on a quest to uncover the key ingredients of life in the Universe. Step foot on planets and their dark moons in a search for future worlds and far away beings.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionCarbon dioxide is the most prevalent greenhouse gas driving global climate change. Currently, Earth's land and ocean carbon sinks collectively absorb about half of human emissions every year. NASA uses advanced computer modeling techniques to study the influences of sources and sinks on how carbon moves in the atmosphere.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionA chicken coop set up at the foot of a nuclear power plant sees its daily life turned upside down by a series of comic, cartoon-style mutations.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionMotion Capture of musical instrument performance is challenging even with markers. By extracting playing cues inherent in the audio for markerless video motion capture, our method recovers subtle finger-string contacts and intricate playing movements. We further contribute the first large-scale String Performance Dataset (SPD) with high-quality motion and contact annotations.
Talk
Livestreamed
Recorded
Animation
Machine Learning
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionAudio2Rig is a new deep learning-based tool leveraging previously animated sequences of a show to generate facial and lip sync rig animation from an audio file. Based in Maya, it is able to learn from any production rig without any adjustment and generates high-quality and stylized animations.
Industry Session
Production & Animation
Art
Environment
Imagination
Production
Visual Effects
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionWētā FX brings Hollow Earth and an epic showdown between great titans to life in 2024's 'Godzilla x Kong: The New Empire'. No stranger to taking titans from the storyboard to the big screen, VFX Supervisor, Kevin Smith, discusses the characters look development process and shares how the team revised the characters - redesigning the biomechanics while embodying the individual character performances of each ape.
Furthermore, achieving a world on a titan scale entailed five ginormous environments split into 20 individual sets. Kevin will walk through the pipeline for constructing over 400 fully CG, highly detailed environment shots - touching on the approach to modelling, shading, lighting, compositing and FX.
Furthermore, achieving a world on a titan scale entailed five ginormous environments split into 20 individual sets. Kevin will walk through the pipeline for constructing over 400 fully CG, highly detailed environment shots - touching on the approach to modelling, shading, lighting, compositing and FX.
Industry Session
Production & Animation
Animation
Art
Diversity & Inclusion
Imagination
Production
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionWalt Disney Animation Studios partnered up with Kugali Media to tell the story of 'Iwájú', exploring themes of inequality and class divide against the backdrop of a near-future Lagos, Nigeria. Cinesite was tapped to help with the creation of the six-episode series to celebrate Nigerian culture for a global audience. Kugali, Disney Animation and Cinesite began production during the pandemic; working remotely facilitated a global and egalitarian partnership, where the challenges of creating a futuristic-yet-recognizable Lagos and populating it with compelling and authentic characters drove the entire team to create their best work. The end result is a project that all involved will be proud of for the rest of their lives, and sharing the technical and artistic challenges and how they were overcome will be the focus of the presentation.
Industry Session
Research & Education
AI
Machine Learning
Productivity
Research
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionAI is changing the game. Journey into the future of media and entertainment alongside Hilmar Koch, Autodesk Research Director for M&E Industry Futures. Gain insights into Autodesk AI's creative process and artist-first stance and get a look at current Autodesk Research projects focused on AI's thoughtful, responsible development to address your needs and enable new and better ways of designing and making.
Industry Session
Production & Animation
AI
Animation
Machine Learning
Productivity
Research
Visual Effects
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionJoin Autodesk’s Animation Product Manager, Lance Thornton, and Sr. Principal Research Scientist, Evan Atherton, as they explore how artificial intelligence can supercharge your rigging and animation work. Get a preview of AI-powered rigging tools and motion generation for animators in Maya, and sit in on a thought-provoking conversation between Autodesk and Golaem Co-Founder and Product Manager, Nicolas Chaverou, discussing AI-enabled workflows in film and TV production.
Industry Session
Production & Animation
Pipeline
Production
Virtual Production
Visual Effects
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionJoin Dexter Studios to hear about time-saving technologies they have implemented to optimize their visual effects pipeline. Hear how they leveraged Autodesk Maya and OpenUSD across their creative workflows to reduce their shot work time by 50%. Then, learn how virtual production with in-camera VFX (ICVFX) technology is accelerating their film productions.
Industry Session
Production & Animation
Animation
Art
Imagination
Pipeline
Production
Visual Effects
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionThe twists and turns of feature film VFX post-production can be a wild ride. Join VFX Supervisor, Stuart White, to learn how a free-thinking director, liberal use of open standards like OpenUSD, MaterialX, and OCIO, alongside Autodesk Flow Production Tracking (formerly ShotGrid) and Maya put grease on the digital wheels of recent major motion picture project, ‘The Creator’.
Industry Session
Production & Animation
AI
Industry Insight
Machine Learning
Pioneers
Visual Effects
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionJoin Nikola Todorovic, the Co-Founder of Wonder Dynamics, an Autodesk company, as he leads a panel discussion on how AI is shaping the future of filmmaking and pushing the boundaries of storytelling in media and entertainment. He is joined by Michael Black, Max Planck Director and Chief Scientist at Meshcapade, and Freddy Chávez Olmos, Creative Director for AI and Innovation at Boxel Studio.
Industry Session
Production & Animation
AI
Machine Learning
Pioneers
Production
Productivity
Visual Effects
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionIt is no small feat to integrate a new content creation discipline into a VFX pipeline, especially one as potentially disruptive and transformative as artificial intelligence. Join Head of Technology, Alex Meddick, and Machine Learning 2D Supervisor, Robert Beveridge, as they take you on a journey into how Rising Sun Pictures embraced machine learning to give storytellers more creative freedom. What began as an experiment has grown into an organisation that is now leading the industry in this innovative field. Discover their successes, challenges and lessons learned as we all continue to embrace this exciting future in front of us.
Industry Session
Production & Animation
AI
Machine Learning
Pioneers
Production
Productivity
Visual Effects
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionJoin Crafty Apes for an insightful session on how AI is transforming VFX production. They will share their journey of adopting AI, the deployment strategies they’ve used, and the importance of educating the entire company to foster inclusivity. Discover the real-world benefits and limitations of AI, how it enhances problem-solving and creative work for artists, and its impact on productivity. Learn about their security measures, the significance of open-source contributions, and navigating legal complexities. Finally, see how AI empowers Crafty Apes' artists to focus on high-value, creative tasks, opening new opportunities and enhancing workflows.
Industry Session
Production & Animation
Art
Environment
Imagination
Production
Visual Effects
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionJoin Rodeo FX as they delve into the acclaimed series 'Masters of the Air'. Led by VFX Supervisor, Patrick David, this session offers a behind-the-scenes glimpse into the meticulous craft of recreating historical authenticity.
Set against the backdrop of World War II, 'Masters of the Air' demanded a level of attention to detail that went beyond traditional storytelling. On the ground, Rodeo FX recreated three different prisoner of war camps and populated them with thousands of digital soldiers. In the sky, the team also created a fully computer-generated sequence sending 'Red Tails' P40 warhawks on a bombing mission. Each frame became deeply rooted in research and extensive reference - the VFX process becoming a careful blend of history, technology, storytelling and artistic vision.
Set against the backdrop of World War II, 'Masters of the Air' demanded a level of attention to detail that went beyond traditional storytelling. On the ground, Rodeo FX recreated three different prisoner of war camps and populated them with thousands of digital soldiers. In the sky, the team also created a fully computer-generated sequence sending 'Red Tails' P40 warhawks on a bombing mission. Each frame became deeply rooted in research and extensive reference - the VFX process becoming a careful blend of history, technology, storytelling and artistic vision.
Industry Session
Production & Animation
Animation
Games
Pipeline
Production
Visual Effects
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionWe’re on a mission to move the industry forward by breaking down the barriers to creative flow one by one. Explore how Autodesk Flow will connect people, workflows, and data across the entire production lifecycle. Get a glimpse into the creative capabilities we’re building to enable faster and more efficient content creation, how we’re bridging the gap between previously siloed parts of the pipelines, and how automation with Generative Scheduling will save production teams precious time, ensuring each new project runs smoother than the last.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionLeveraging a combination of AI classification, heuristics, and numerical optimization, we have developed an innovative hybrid system designed for the automatic initialization of digital garments and requiring minimal user intervention.
Talk
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
Description28 years after Twister took the world by storm, the next generation of storm chasers takes center stage in Twisters. Industrial Light & Magic takes you behind the scenes and shares the recipe used to create some of the most complex and realistic tornadoes and weather simulations ever committed to film.
Appy Hour
Arts & Design
Gaming & Interactive
Research & Education
Animation
Art
Capture/Scanning
Computer Vision
Education
Games
Scientific Visualization
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Description“Balboa Park Alive!” is an AR mobile app that offers immersive and interactive experiences centered on local biodiversity in San Diego's Balboa Park. Designed for families, it encourages conservation and environmental stewardship through activities such as cultivating native plants in the Zoro Garden, releasing butterflies, and simulating pollinator behavior.
Course
Livestreamed
Recorded
Education
Mathematics
Perception
Research
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionThis course offers a concise introduction to Bayesian statistics in computer graphics, addressing the limitations of frequentist methods and providing insights into interpreting non-significant results, particularly in studies with null effects or limited sample sizes.
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionRuntime: 14:22 min
Standouts: 3D character animation, VFX
Virtual black metal band Belzebubs invite you front row and center on their unique, immersive — and regrettably ill-starred — mini gig, full of energy, surprises and humorous details. Welcome to the show!
Standouts: 3D character animation, VFX
Virtual black metal band Belzebubs invite you front row and center on their unique, immersive — and regrettably ill-starred — mini gig, full of energy, surprises and humorous details. Welcome to the show!
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWhen a bright, circular woman moves into a dull, square neighborhood, things begin to change... much to her square neighbor's dismay.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe Berthouzoz Women in Research Event is an annual networking event organized by WiGRAPH for researchers, faculty, and students. Floraine Berthouzoz started this event as an informal gathering. After her passing in 2015, Floraine’s mentees and colleagues built upon her efforts to create an event that aims to broaden the network of women researchers and provide a friendly and personal environment where graduate students can interact with senior researchers. We will be hosting a panel of women in graphics who will share with us some of their research experiences. The event is open to all researchers, regardless of gender.
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionUnlock new career paths beyond media and entertainment. Join our panel to discover opportunities in fields like digital twins, AI, and robotics. Hear from industry leaders and learn how to transition your 3D skills to these high-demand industries.
Course
New Technologies
Livestreamed
Recorded
Capture/Scanning
Dynamics/Simulation
Medical
Modeling
Perception
Research
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThis course examines digital legacy through history, practice, and discussion. Topics include volumetric capture, 3D scanning, AI, voice cloning, and how we capture our essence for posterity. It delves into history, current practices, and future implications for digital immortality and offers ethical discussions around posthumous rights and digital identity management.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWhen a sprightly, young goat uncovers a majestic view of ancient Greece, he sings about leaving the farm to explore the world, but is held back by his protective dad.
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionIn this enlightening talk, Wētā FX will delve into the evolving role of AI in the world of visual effects. The discussion will provide an insider's perspective on how AI techniques are integrated into the creative and technical processes, highlighting Wētā FX's innovative use of creator-centric machine learning in blockbuster films such as Avatar: The Way of Water and Kingdom of the Planet of the Apes. The talk will also candidly address the limitations and challenges of AI in the motion picture industry, shedding light on what AI can and can't achieve. Attendees will gain insights into the cutting-edge tools and technologies employed by Wētā FX, as well as the ongoing challenges that present exciting opportunities for future research and development. This session will be a great way to learn about how machine learning affects visual storytelling and how it could change the way movies are made.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe provide closed-form expressions for biharmonic coordinates for triangular cages in 3D, as well as for their gradients and Hessians. We demonstrate new cage-based deformations, a novel subspace for variational cage-based modeling, and we establish closed-form expressions for Somigliana coordinates in 3D that are linked to our coordinates.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionGiven a set of multi-view images with photometric variation, our method reconstructs a high-quality radiance field without "floaters" by disentangling the inconsistent camera processing across different views. Furthermore, we propose a radiance-finishing approach that can lift user-provided 2D retouching to 3D, achieving compelling renditions consistently over the entire scene.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe reconstruct meshes from multi-view images that contain fine geometric detail yet are suitable for high-quality view synthesis on low-powered devices. To this end, we model the scene as a high-resolution binary opacity grid and shoot multiple rays per pixel to be able to reason about subpixel structures.
Appy Hour
Arts & Design
New Technologies
Research & Education
AI
Art
Audio/Music
Machine Learning
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionBird listening is an application to find and appreciate 10 types of wild birds by using spatial acoustic bird sounds. When the user faces the direction of a bird's call and holds a digital device in front of them, the bird appears through the leaves of the tree.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Dynamics/Simulation
Modeling
Pipeline
Rendering
Scientific Visualization
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionBlender Foundation will present an overview of past year's Blender open source project results and the plans for next year. Everyone is welcome for feedback and share experiences.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionBlockFusion is a 3D diffusion-based model that generates and expands 3D scenes using unit blocks. The denoising diffusion process allows high-quality and diverse scene generation and auto-regressive scene expansion. BlockFusion generates large, high-quality 3D scenes for indoor and outdoor scenarios.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionMost existing diffusion models use Gaussian noise for training. We introduce a novel class of deterministic diffusion models using time-varying noise (i.e., from white to blue noise) to incorporate correlation within images during training. Further, our framework allows introducing correlation across images within a single mini-batch to improve gradient flow.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionBoostMVSNeRFs revolutionizes 3D scene visualization by improving the quality of large-scale MVS-based NeRFs. This innovative technique combines multiple cost volumes with 3D visibility scores to enhance novel view synthesis without additional training. Compatible with current frameworks, it sets new 3D reconstruction and visualization standards, offering significant quality and efficiency improvements.
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Emerging Technologies
New Technologies
Computer Vision
Hardware
Interaction
Machine Learning
Real-Time
Tracking
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis demo from Ultraleap presents the first hand tracking pipeline using event cameras on an AR headset. Motivated by event cameras' ability to break the frame imaging paradigm of low power equates to low sample rate moves us closer to low power spatial computing in the glasses form factor.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
VR/AR/MR
VR/AR/XR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe all agree that there should be democratised access to the Internet, and a big part of that includes next-generation immersive graphics and interactivity.
Spatial platforms are a new challenge. If we want persistent virtual environments to thrive, we have to change how 3D models are processed. It’s essential to preserve access from any browser on any device, so that everyone can enjoy and experience true immersion.
From pixel-based to polygon streaming, there are many different approaches, but what will give us the best foundation for an immersive future and maintain inclusivity?
Spatial platforms are a new challenge. If we want persistent virtual environments to thrive, we have to change how 3D models are processed. It’s essential to preserve access from any browser on any device, so that everyone can enjoy and experience true immersion.
From pixel-based to polygon streaming, there are many different approaches, but what will give us the best foundation for an immersive future and maintain inclusivity?
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionAt Disney, we are fundamentally rethinking what entertainment robotics means to this world. In this talk, we will provide insight into the robotic character platform developed by Walt Disney Imagineering that enables the rapid design of legged robotic characters that learn to imitate artist-specified animations with a combination of deep reinforcement learning and GPU-accelerated simulation. We’ll also showcase live for attendees the first characters developed with this platform – our BD-X series droids.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionBrepGen is a diffusion-based generative approach that directly outputs a Boundary representation (B-rep) CAD model. It uses a novel structured latent geometry to encode the topology and geometry as a hierarchical tree. A top-down latent diffusion sequentially denoises the faces, edges, vertices, and joins them to form the final B-rep.
Educator's Forum
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
AI
Animation
Art
Design
Education
Games
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionThis study focuses on the competency gap between computer graphics (CG) educational institutions and CG companies in Japan, with an emphasis on the competencies required in the entertainment industry. The goal is to seek and examine viable solutions for establishing a sustainable CG education framework.
Talk
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionWhat does public space mean for newcomers in a country? What is the role of emerging technology in navigating those spaces? In this presentation, two project collaborators present the approach, method, and heart of the ongoing project between the University of Utah and the International Rescue Committee.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis event will provide an opportunity for those working on fabrication to meet others and share their experiences. We encourage them to bring physical objects (fabrication results) to make it a fun event. We plan to invite people working on fabrication widely using our own connections, but also welcome anybody interested in this topic.
Talk
Gaming & Interactive
Livestreamed
Recorded
Machine Learning
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionThis talk demonstrates real-time, high-quality gaming scenery generation, with Generative AI, running on-device, on a PC. We will walk attendees through the SW and HW optimization process of multiple Generative AI modalities, chaining audio transcription and diffusion models, and cover exciting new developments with temporal-consistent and depth estimation approaches.
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionSee how fully ray traced, industrial-scale OpenUSD scenes stream in real time to Apple Vision Pro with NVIDIA Omniverse SDKs and APIs. Learn how to develop your own native OpenUSD spatial applications that enables digital twin experience with next-level realism.
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionRuntime: ~15min
Content Guidance: Subject matters include loss, horror, mystery, violence, hope and exploration.
Standouts: Powerful storytelling, novel interactions, exploration and mystery solving
25 years ago your father climbed the mountain and never came back.
Now he’s calling for you.
A cosmic horror narrative game which begins a desperate search for your missing father. It takes advantage of the Quest immersive hand-tracking controls, bringing unparalleled realism to the game’s gruesome body horror elements.
Content Guidance: Subject matters include loss, horror, mystery, violence, hope and exploration.
Standouts: Powerful storytelling, novel interactions, exploration and mystery solving
25 years ago your father climbed the mountain and never came back.
Now he’s calling for you.
A cosmic horror narrative game which begins a desperate search for your missing father. It takes advantage of the Quest immersive hand-tracking controls, bringing unparalleled realism to the game’s gruesome body horror elements.
Educator's Day Session
Production & Animation
Recorded
Not Livestreamed
Education
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionRapid advancements in generative AI and language models enable modern chatbots to provide users with an engaging experience that's similar to what they would get from humans. Join this training lab to learn important topics that help users understand and implement their custom digital human.
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Thursday
DescriptionRapid advancements in generative AI and language models enable modern chatbots to provide users with an engaging experience that's similar to what they would get from humans. Join this training lab to learn important topics that help users understand and implement their custom digital human.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
Rendering
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis presentation will explore the development of SAIC's render farm, from its initial considerations to the final implementation. It will detail the decision-making process, emphasizing the choice of on-premises servers for their cost-effectiveness, scalability, and utilization of in-house expertise. The session will provide insights into collaborative strategies with IT, technology selection, and the management and deployment of the render farm, imparting valuable lessons for institutions looking to develop or enhance their rendering capabilities.
Following the presentation, there will be an informal question and discussion period, where participants can exchange successful rendering strategies at their organizations.
Following the presentation, there will be an informal question and discussion period, where participants can exchange successful rendering strategies at their organizations.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionThe paper proposes a new method to adapt the common grid of electrodes of a mutual-capacitive sensor to generic 3D surfaces, minimizing the number of controllers and input/output pins. The tested prototypes show precise and robust multi-touch detection with excellent Signal-to-Noise Ratio and spatial accuracy.
Educator's Forum
Research & Education
Not Livestreamed
Not Recorded
AI
Animation
Education
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionThe case study explores and reflects upon the implementation of artificial intelligence tools and infrastructure at Savannah College of Art and Design. From planning to execution, this study will reflect upon the impact of AI tools within a digital arts curriculum.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThis work presents a generative VQ framework to translate movements of a real user onto a virtual embodied avatar using VR inputs. Our proposed codebook matching technique enables simultaneously learning and sampling the motions in form of Categorical probabilities and produces realistic full-body motion behaviors, accurately and with zero delay.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Thursday, 1 August, 2-3:30 pm
Paper Session: Character Control
Location: Mile High 4
Thursday, 1 August, 2-3:30 pm
Paper Session: Character Control
Location: Mile High 4
Art Papers
Arts & Design
Gaming & Interactive
Livestreamed
Recorded
Real-Time
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionThis paper presents Cell Space as an artwork that makes awareness of the concept of expanded intercorporeality, moving beyond mere physical interaction to a shared bio-digital domain. It offers a new paradigm for applying AR and neurofeedback in contact improvisation, fostering intercorporeal interactions and being sensitive to both individual and collaborative intentionality of its participants.
Educator's Forum
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
Recorded
Not Livestreamed
Animation
Art
Diversity & Inclusion
Education
Games
Health
Modeling
Production
Productivity
Rendering
Workplace Environment
Workforce Training
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionWith 40% of our Animation + VFX students registered with the Office of Disability and Accessibility Services, it is often challenging for students to meet the course requirements in the 3D animation courses. How can we as CG artists and educators do a better job of supporting this large population?
ACM SIGGRAPH Village
Gaming & Interactive
New Technologies
Research & Education
Digital Arts
International Resources
VR/AR/XR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us for an engaging session where we explore cutting-edge advancements in Computer Graphics and interactive technologies from Japan. Discover the latest breakthroughs with talks from leading researchers and hear the innovative perspectives of Japanese experts driving the future of the field in academia and industry
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Chapters
Community
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionKick off your SIGGRAPH week in style! Join the ACM SIGGRAPH Chapters Committee from 9pm-2am Monday, August 7th at Temple Nightclub for a night of fun with the world’s greatest pixel wranglers. Your conference badge is your entry ticket, all registration levels welcome. The club is a 5 minute drive or 22 minute walk from the Colorado Convention Center at 1136 Broadway, Denver, CO 80203. More info at the ACM SIGGRAPH Village.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Chapters
Community
International Resources
Membership
SIGGRAPH Asia
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionACM SIGGRAPH Chapters exist all around the world. The community-building and events are like small local versions of the SIGGRAPH conference. If you are curious to learn more about what it's like to be a part of a chapter, drop in on this screening of lightning talks given by ACM SIGGRAPH Chapter leaders in which they discuss their past year's activities.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Chapters
Community
Membership
SIGGRAPH Asia
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionCome to this casual gathering to learn more about how to join or start an ACM SIGGRAPH professional or student chapter, how to make the most of your chapters experience, and to network with current chapter members.
More information about Chapters is available at https://siggraph.org/chapters
More information about Chapters is available at https://siggraph.org/chapters
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionThe look of characters in "Wish" is inspired by the storybook style of earlier Disney classics. Details in appearance, shading, and streamlined geometric shapes of models and grooms provide the foundation for the stylization and art-directed performance. A final compositing treatment produces the painterly watercolor look with hand-drawn influenced linework.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Machine Learning
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionCharacterGen introduces a streamlined 3D character generation pipeline, which can generate high-quality canonicalized characters from given images within one minute. Additionally, we have curated a dataset, Anime3D, which renders anime characters in multiple poses and views to train and evaluate our model.
Labs
Arts & Design
Gaming & Interactive
New Technologies
Adaptive/Assistive Technology
Art
Hardware
Interaction
Maker
Perception
Productivity
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe chin interface is a one, two, or three button wearable device that allows for peripheral interaction during everyday activities. Simple sensors and software take predictable and unpredictable movement data generated from activities like eating, exercising, practicing guitar, or using the computer to activate peripheral screens directed through the chin.
Talk
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionThe story of Pixar first original long-form series "Win or Lose" is told between the real objective world and our characters’ subjective world. This presentation will take the audience through the series’ cinematic thought process and how different camera and lighting styles are used to represent the different worlds.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionDiscover CLAY, the innovative 3D generative tool designed to transform imagination into digital form with ease. Powered by a 1.5 billion-parameter model, CLAY excels in creating high-quality, realistic 3D assets, enabling experts and novices alike to reignite their creative spark and bring vibrant ideas to life.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThis paper introduces a new approach based on a coupled representation and a neural volume optimization to perform 3D shape editing in latent space. Besides, we provide a set of operators, i.e., copy, delete, resize, and drag, for the users to achieve semantic-aware and high-fidelity shape editing.
Talk
Co-Presence, Connection, and Co-Creation: Building Real-time Cross-person Neurofeedback Interactions
New Technologies
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionHow can we transcend conventional human connection through immersive brainwave interactions? This talk presents the design and development of real-time, EEG-based interpersonal VR environments by discussing data pipelines, creative approaches to visualizing and animating brainwave data representations in cross-person settings, and design considerations and prosocial applications of collaborative neurofeedback experiences.
Appy Hour
Arts & Design
Art
Capture/Scanning
Computer Vision
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWith the CoCapture app, you may capture attractive group photos with friends, landscapes, past selves, or loved ones you can't meet while traveling without seeking strangers for assistance, making every moment more valuable.
Art Gallery
Arts & Design
Art
Design
Digital Arts
Display
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionLetterform (2017) is a series of A.I.-generated letters that explore the limits of written language systems to the point where they break down beyond the compromised inherited structures of computation. Each form was generated with a recurrent neural network (Google’s Sketch RNN model) trained with an input of a database of written world alphabet letters, mainly Indigenous and non-Western, to produce new letters as memorials of what is lost, mediated by programmed code languages, then coded into machine intelligence. The forms contain hundreds of artifacts from tracing alphabet letters as vector points, to stroke-based drawings as “handwriting,” training the computer to remember languages other than Roman English, over one million times, with intelligence to generate new letterforms. The A.I. model generates new letterforms, understanding each vector point as a squiggle, creating emergent and disobedient forms open for intepretation.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionIn drab office confines, Gary and Carol await their daily respite: The tea break. The highlight: A lone doughnut. As the clock strikes 3 the race for the last doughnut ignites, with Gary and Carol transforming their office chairs into turbocharged racing machines. But who will get there first?
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionCoin3D is a controllable and interactive 3D assets generation framework, which integrates 3D-aware controllability from coarse geometry to the 3D generation using a volumetric-based 3D adapter. Our interactive modeling workflow facilitates seamless part-aware editing, allows for previewing the edited results in seconds, and supports high-quality mesh reconstruction.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionColorVideoVDP is a differentiable image and video quality metric that models human color and spatiotemporal vision. It is targeted and calibrated to assess image distortions due to AR/VR display technologies and video streaming, and it can handle both SDR and HDR content.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Machine Learning
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present a new skinning decomposition method and its application to facial animation, specifically blendshape compression. Our new algorithm based on Adam with projection outperforms SOTA (Dem Bones) and even allows us to sparsify the bone-bone transformations for further compression.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Livestreamed
Recorded
Design
Fabrication
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionSurface-based inflatables are composed of two sheet materials joined along selected fusing curves, gaining stiffness when inflated to deploy into bending-active shells. We present a computational framework employing numerical homogenization and physics-based simulation for optimizing over arbitrary fusing patterns and designing structures that approximate a wide range of doubly curved surfaces.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Tuesday, 30 July, 2-3:30 pm
Paper Session: 3D Fabrication
Location: Mile High 3C
Tuesday, 30 July, 2-3:30 pm
Paper Session: 3D Fabrication
Location: Mile High 3C
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionIllusion-knit fabrics reveal hidden images across viewing angles. Artist-created knit illusions are tedious to design, limited to single-view, and slow to manufacture. We establish constraints over the design space, develop an interactive design system, and originate fabrication techniques for mixed colorwork and texture, successfully creating the first known double-view illusions.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionAre you a undergraduate student engaged in original research? Are you a faculty member working with students on original research projects? Would you like to join a research team? If so, come and join us as we discuss what the Computer Graphics & Animation Research Projects initiative has done over the past year, and what we're planning for the next year. For more information, simply visit our website (http://www.aniprof.com/CGARP/). We look forward to meeting you and discussing everything undergraduate and research.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Dynamics/Simulation
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis BOF discusses the interdependence between CG/VR/ML and Simulation communities [Simulink/MapleSim/SystemModeler]. Primary topics also include interdependence between VR/AR systems and AI/ML from a Human Factors perspective. Interdependence comprises technical components such as standards but also the willingness to cooperate ethically between the CG/AI/ML and the Simulation/Human Factors communities. Secondary topics include anthropomorphic Human Factors programing with English IDE's and also Internet Of Things programming with parallel data flow IDE's and VR. Voice control and automation of user interfaces is discussed. Plus a few thoughts on Geographic Information Systems and Weather Simulation. Lastly, the logic underpinnings of ML
Birds of a Feather
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Education
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionInterested in the history of computer graphics or the SIGGRAPH organization? Do you want to get involved in history projects and work on a collaborative team? Do you have ideas for projects? Come join us and find out what the ACM SIGGRAPH History Committee has been doing and help us plan the direction we should be going.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThe surge of personalization techniques has allowed us to imagine how existing concepts would look in new scenes. However, an intriguing question remains: How can we generate a new, imaginary concept that has never been seen before? We propose an approach for creative concept generation using Diffusion Priors and VLM-Guidance.
Technical Paper
Research & Education
Livestreamed
Recorded
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionThis work develops a path guiding based on a distribution mixture that improves the performance of differentiable rendering processes. It demonstrates why the mixture is required, how to obtain this distribution mixture, how to update each distribution at each iteration, and how to handle negative gradients.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionThis paper introduces a robust method for generating globally consistent normals for manifold point clouds, leveraging boundary integration and the harmonic properties of the generalized winding number field, demonstrating superiority and robustness.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
AI
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWhen simulating fibre assemblies with standard techniques, we identify spurious artifacts in the contact forces which are caused by the use of low-order proxys for collision detection. We fix this issue by developing an efficient and accurate high-order detection scheme between two smooth curves, which is successfully applied to super-helices.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a learning-based solution for handling collisions and self-intersections. Our method robustly recovers from intersections introduced through missed collisions, self-penetrating bodies, or manually designed multi-layer outfits. The technical core of our method is a novel intersection contour loss that penalizes inter-penetrations and encourages rapid resolution thereof.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Wednesday, July 31, 2-3:30 pm Paper Session: Dynamic Radiance Fields Location: Mile High 1A
Wednesday, July 31, 2-3:30 pm Paper Session: Dynamic Radiance Fields Location: Mile High 1A
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionA novel mesh neural style transfer technique is presented. We improve upon the previous stylization works through implicit re-parametrizations of meshes, controllable style orientations, better temporal coherency treatment, and volume conservation. These improvements enable high-quality mesh stylizations, creating unique looks for both simulations and 3D assets.
Talk
New Technologies
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe have developed an innovative lighting system that changes specific target colors while maintaining a natural white appearance by implementing precisely spectral controlling of the spectral power distribution of illumination and metamerism. It was successfully showcased at the Paris Fashion Week 2024 Spring/Summer.
Emerging Technologies
Experience Presentation
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe have developed an innovative lighting system that changes specific target colors while maintaining a natural white appearance, by using implementing precisely spectral controlling of the spectral power distribution of illumination and metamerism. It was successfully showcased at the Paris Fashion Week 2024 Spring/Summer.
Emerging Technologies
Arts & Design
Research & Education
Art
Design
Perception
Real-Time
Themed Entertainment
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe have developed an innovative lighting system that changes specific target colors while maintaining a natural white appearance, by using implementing precisely spectral controlling of the spectral power distribution of illumination and metamerism. It was successfully showcased at the Paris Fashion Week 2024 Spring/Summer.
Appy Hour
Gaming & Interactive
New Technologies
AI
Art
Diversity & Inclusion
Education
Games
Machine Learning
Streaming
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionGenerative language models have rapidly changed how we explore public knowledge, yet these methods struggle to synthesize authentic individual experiences. We present an authoring platform for personalized AI. We use AI-driven interviewing to gather human expertise with real-time guidance and create interactive videos and presentations with a natural language interface.
Industry Session
New Technologies
Production & Animation
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionImagine a cruise where your digital guide not only provides information but understands and responds to your emotions. Meet Futura, the Digital Tour Expert on Costa Smeralda, flagship of Costa Crociere's fleet, operating in the Mediterran Sea. Powered by a 3D Digital Human and generative AI, Futura revolutionizes travel by integrating seamlessly with on-board services. It offers personalized tourist information and excursion recommendations tailored to each traveler.
Futura uses Reply’s affective computing module to understand user emotions and NVIDIA's Audio2Face for precise facial movements and lip-sync. This enhances communication and empathy, significantly improving the user experience. Discover how this innovative solution is reshaping the onboard experience for passengers on Costa Crociere ships, part of the Carnival Group.
Futura uses Reply’s affective computing module to understand user emotions and NVIDIA's Audio2Face for precise facial movements and lip-sync. This enhances communication and empathy, significantly improving the user experience. Discover how this innovative solution is reshaping the onboard experience for passengers on Costa Crociere ships, part of the Carnival Group.
Birds of a Feather
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Animation
Body
Diversity & Inclusion
Geometry
Imagination
Rendering
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis BOF is for attendees interested in discussing issues of racial bias embedded in computer graphics research. It is a follow-on from the SIGGRAPH 2021 BOF, “Countering Racial Bias in Computer Graphics Research Requires Structural Change”, as well as the SIGGRAPH 2022 Talk and BOF, “Countering Racial Bias in Computer Graphics Research”.
We will celebrate progress over the last three years, discuss setbacks, and brainstorm paths forward. This will be a friendly, collaborative space for mutual, authentic engagement across difference. Attendees can be at any stage, including learning about, taking steps toward, or enacting change in computer graphics research.
We will celebrate progress over the last three years, discuss setbacks, and brainstorm paths forward. This will be a friendly, collaborative space for mutual, authentic engagement across difference. Attendees can be at any stage, including learning about, taking steps toward, or enacting change in computer graphics research.
Production Session
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionThe 2023 SIGGRAPH Electronic Theater pre-show was a fun and spectacular live event that used computer vision to analyze how the 2500 audience members moved their bodies in the room, visualizing that data with a variety of graphics across three giant screens. The walk-in experience was an abstract and artistic representation of the data, followed by the main pre-show: a tour through the Universe, where the audience decided what celestial wonder to visit next. This session goes into the behind-the-scenes of how a dispersed, remote team of artists, programmers, producers, and astrophysicists pulled off this event, without ever stepping foot into the venue or having access to test audiences until on-site at SIGGRAPH.
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionJoin Susan Nomecos, Senior Director of Global AI and Web3 Strategy at Getty Images, for an insightful discussion on the interplay between artificial intelligence and human creativity. This session will delve into the pivotal role of training data in enhancing the authenticity and cultural relevance of AI-generated visual content, reflecting today's diverse society. Susan will highlight the importance of models being trained off transparent and clean data sets to avoid legal risks, support creators, and safeguard intellectual property rights. Lastly, the session will dive into the nuances of developing AI models and tools responsibly while still advancing creative boundaries.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionTo help populate games with 3D characters sharing a consistent art style, we propose an automated character generation pipeline that can produce a complete animatable character in less than a minute from an initial template character, based on 2D pictures and/or facial text descriptors.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThis paper introduces a three-stage computational pipeline for creating personalized LEGO figurines from portrait photos: CLIP-guided template-model creation, decal extraction and generation, and physical construction. The resulting figurines not only look like the inputs in the portrait photos with good visual quality but are also physically assemble-able by LEGO pieces.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionThe wishes of Rosas are a central story device in Disney’s "Wish". The art direction and narrative required that wishes react to external story events, interact with characters, and be artistically choreographed en masse. The breadth of these requirements drove the development of our unified wish asset and shot pipeline.
Technical Paper
Research & Education
Livestreamed
Recorded
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionCricket is a novel light sensor that can measure light without the use of a power supply or a battery. Since it is self-powered and untethered, it can be used in a variety of applications including measuring environmental illumination, the control of indoor lighting, and the generation of low-resolution video.
Art Papers
Arts & Design
New Technologies
Research & Education
Livestreamed
Recorded
AI
Audio/Music
Diversity & Inclusion
Education
Machine Learning
Real-Time
Scientific Visualization
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionPioneering new ways to engage with art, technology, and society, Critical Climate Machine directly addresses current misinformation issues. It seeks to mitigate its effects by mediating accurate scientific content, combining machine learning strategies. In this paper, we aim to critically examine the role of such technologies in creating aesthetic experiences that resonate within scientific discourse and public debate.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionOur zero-shot appearance transfer approach leverages the semantic understanding of text-to-image models to transfer visual appearance across semantically similar objects. Using our cross-image attention, we establish semantic correspondences between two images, combining one image's structure with another's appearance during generation. This allows transferring appearance across diverse inputs with no model training.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionTo deliver believable and directable crowds for “Teenage Mutant Ninja Turtles: Mutant Mayhem”, the teams at Mikros Animation had to think of new approaches for the crowd department to populate dozens of shots while matching the animation and visual style of the show.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionCo-Directors Yves Geleyn and Michael Thurmeier, and Art Director Mike Knapp reunite for the second Kroger holiday campaign to tell a heartwarming tale about how great food connects us all. The spot evokes the same warmth as its predecessor while taking a fresh approach with a classic Kroji look.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe introduce a novel approach for computing conformal deformations in Euclidean space while minimizing curvature-based energies. These energies serve as fundamental tools in geometry processing, essential for tasks such as surface fairing, deformation, approximations using cone metric surfaces. We establish a fundamental connection between conformal deformations and changes in curvature.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionIn this paper, we propose an objective function that concurrently integrates the requirements of accuracy, triangle quality, and feature alignment in high-quality mesh simplification. Our function incorporates the normal anisotropy term and the CVT energy term, balanced with a decaying weight.
Art Gallery
Arts & Design
Gaming & Interactive
AI
Audio/Music
Machine Learning
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionDo Large Language Models produce the truth or technological hallucinations? Cybernetic Oracle invites visitors to use cartomancy to gain insight into their past, present and future with a deck of 78 tarot cards and a book of tarot card interpretations designed by the artist in collaboration with generative AI models. The symbolic nature of tarot cards to emphasize generative AI’s predisposition for archetypal representation. The work questions Large Language Models' understanding and interpretation of reality drawing parallels between querying a generative AI model for information and divination.
Art Gallery
Experience Presentation
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionCybernetic Oracle invites visitors to use cartomancy to gain insight into their past, present and future with a deck of 78 tarot cards and a book of tarot card interpretations designed by the artist in collaboration with generative AI models.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe introduce a novel technique to mitigate cybersickness by gaze-contingent geometrical distortions that reduce vection. Based on pre-study insights, we formulate a perceptual model that defines noticeability limits for these modifications. Our technique, implemented as a real-time post-processing step in current rendering frameworks, was favored over alternatives in VR scenarios.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionNest, an eleven year old girl, decorates her cocoon : everything is calm and minimalist, surrounded by vegetation with a pastel hue. Suddenly, a shadow changes the brightness of her surroundings.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe propose a physically based approach to describe the 3D development of cyclones in a visually convincing and physically plausible manner. Modeling these processes enables us to simulate multiple hurricane and tornado phenomena.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present an unsupervised 3D shape co-segmentation method following the stipulation that corresponding parts in different shapes should have approximately the same shape. Our method learns the shapes of a set of part templates and composes each shape by selecting a subset of template parts which are affine-transformed and deformed.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionIn a dystopian world, a coal-burning robot working on a mine one day finds something that he has never seen before - a dandelion.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe present a framework that combines an ecosystem simulation, which explicitly incorporates disturbance events and decay processes, with a model realization process, which balances the uniqueness arising from life history with the need for instancing due to memory constraints.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe demonstrate how interleaving Markov Chain Monte Carlo mutations with reservoir resampling helps alleviate correlation issues in ReSTIR, especially in scenes with glossy materials and difficult lighting. Our approach is free from bias, and can provide considerable improvement in image quality with just a single mutation per reservoir sample.
Technical Paper
Research & Education
Livestreamed
Recorded
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionBy observing that high-resolution G-buffers possess similar spectrum to high-resolution rendered frame, we propose a method by supporting arbitrary-scale super-resolution for a trained neural model. The key is a Fourier-based implicit neural representation which maps arbitrary and naturally continuous coordinates to valid pixel values.
Technical Paper
Research & Education
Livestreamed
Recorded
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe introduce HCDeblur, a practical deblurring framework that utilizes smartphone cameras as a hybrid camera system. Our camera system simultaneously captures a long-exposure image and short-exposure burst images. HCDeblur exploits the burst images to effectively remove blur from the long-exposure image and achieves state-of-the-art performance on a real-world smartphone.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe propose a sketch vectorization algorithm based on surface extraction from unsigned distance fields. Our representation is naturally controllable, which we demonstrate in an interactive topology refinement interface. We achieve far more accurate vectorizations on complex input than previous approaches with efficient running time.
Labs
demoConstruct: Democratizing Scene Construction for Digital Twins Through Progressive Reconstruction
New Technologies
Capture/Scanning
Modeling
Productivity
Real-Time
UI/Tools
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptiondemoConstruct aims to provide user-friendly and accessible collaborative 3D scene acquisition and editing methods for creating digital twins, through the use of progressive 3D reconstruction methods. Participants will collaboratively view and author immersive environments during the lab in near-real-time, using different devices such as mobile, VR HMD, and laptops.
Emerging Technologies
New Technologies
Research & Education
Adaptive/Assistive Technology
Haptics
Hardware
Interaction
Research
Robotics
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis submission presents "Magnus," a novel hand exoskeleton powered by electromagnets that can provide high-speed, dexterous, and yet flexible finger actuation. Our demos feature assisted finger drumming that beyond original body capabilities and a first-person shooting gaming scenario where two players' hand gestures are combined, thus achieving higher gaming performance.
Emerging Technologies
Arts & Design
Animation
Art
Haptics
Hardware
Interaction
Perception
Real-Time
Research
Streaming
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionReal-time and slow-motion are incompatible in the technologies of recording and playback. We propose the method to partially coexist both using parallel video presentation based on the integrative capacity and the temporal nature of cognition. Users can experience the surroundings in slow-motion mode in real-time.
Course
Arts & Design
Research & Education
Livestreamed
Recorded
Scientific Visualization
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionThis course examines the basics of color theory and explores discoveries like Magenta is not a spectral color. New to 2024, we demonstrate using Generative AI to expand your data color scheme choices. The course is intended for a broad audience interested in understanding, applying, and building digital color schemes.
Talk
Gaming & Interactive
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionBindless rendering opens up possibilities for GPU-driven rendering and raytracing. Challenges arise in transitioning existing engines from older APIs, requiring developers to rethink many previous approaches in 3D engine design. We share our insights into designing mobile "bindless" rendering engines for Vulkan 1.3 on Quest 3 devices.
Retrospective
Arts & Design
Research & Education
Not Livestreamed
Not Recorded
AI
Computer Vision
Display
Education
Machine Learning
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThis panel will discuss Designing the Computational Image, Imagining Computational Design, a new book visually exploring the emergence of new methods for representation, simulation, and manufacturing linked to computers, and reflecting on their impact across design fields. The book explores the three decades following the Second World War, when government investment in university research in North America and the UK funded multidisciplinary projects to investigate the use of computers for manufacturing and design. Documenting a series of exhibitions, the book explores this period of remarkable inventiveness and traces its repercussions on architecture and other creative fields through the work of computational architects, designers, and artists working today.
Alongside a compelling visual archive showcasing hundreds of unpublished or lesser-known computational images, drawings, films, and software, the book features essays by architecture, media, and science and technology scholars offering close readings of specific images, as well as conversations and interviews with historical protagonists and contemporary practitioners. Together, these materials illuminate in unprecedented detail the confluence of technical innovations in software, geometry, and hardware with a fledging technological imaginary of design and creativity, tracing the emergence — and reimagining the potentials — of a vibrant field of interdisciplinary research and practice.
Alongside a compelling visual archive showcasing hundreds of unpublished or lesser-known computational images, drawings, films, and software, the book features essays by architecture, media, and science and technology scholars offering close readings of specific images, as well as conversations and interviews with historical protagonists and contemporary practitioners. Together, these materials illuminate in unprecedented detail the confluence of technical innovations in software, geometry, and hardware with a fledging technological imaginary of design and creativity, tracing the emergence — and reimagining the potentials — of a vibrant field of interdisciplinary research and practice.
Talk
Production & Animation
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWhile the AEC industry has utilized 3D CAD design software for years, the review process still typically involves commenting on 2D drawings or PDFs. We have developed a QA/QC tool using Unity that allows our engineers and project managers to review designs in real-time 3D.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionDiffCAD introduces probabilistic CAD retrieval and alignment to an RGB image. It models the disentangled distributions of scene scale, object pose, and shape leveraging diffusion. This enables cross-domain multi hypothesis CAD reconstruction, capturing the inherent ambiguities in depth/scale and object shape/pose, while only trained on synthetic data.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe present a novel approach for the intrinsic minimization of distance-based objectives defined on triangle meshes. We demonstrate our differentiable geodesic distance framework on geodesic networks and membranes on surfaces, two-way coupling between hosting surface and embedded system, differentiable Voronoi diagrams, and efficient computation of Karcher means on complex shapes.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe introduce a general differentiable solver for time-dependent deformation problems to solve PDE-constrained optimizations. It supports differentiation with respect to all physical parameters involved, including shape, material parameters, friction coefficient, and initial conditions. Our analytically derived formulation is efficient, with a small overhead over the forward simulation.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present a computational model leveraging analytical derivatives of Voronoi diagram geometry for simulation of cell-based mechanical systems. Boundary coupling formulation enables interaction with rigid bodies, elastic membranes, and free surfaces. Examples model complex dynamic processes involving frequent neighborhood changes, including foam coarsening and embryonic cleavage.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionDiffPoseTalk introduces a novel diffusion-based system for generating speech-driven facial animations and head poses, featuring example-based style control through contrastive learning. It overcomes the scarcity of 3D talking face data by utilizing reconstructed 3DMM parameters from a newly developed audio-visual dataset, enabling the generation of diverse and stylistic motions.
Technical Paper
Research & Education
Livestreamed
Recorded
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe propose DiffSound, a differentiable sound rendering framework for physics-based modal sound synthesis, which consists of an implicit shape representation, a high-order finite element analysis module, and a differentiable audio synthesizer. Our framework can solve diverse inverse problems, including physical parameter estimation, geometric shape reasoning, and impact position prediction.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionDiffusion Illusions: Hiding Images In Plain Sight — a novel pipeline for computationally generating special images that produce secret new images when physically arranged in the real world. Training-free, it adapts a frozen text-to-image diffusion model to optimize these images using score-distillation-loss and novel dream-target-loss.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Thursday, 1 August, 3:45-5:15 pm
Paper Session: Art, illusion, Fabrication
Location: Mile High 4
Thursday, 1 August, 3:45-5:15 pm
Paper Session: Art, illusion, Fabrication
Location: Mile High 4
Course
New Technologies
Research & Education
Livestreamed
Recorded
Machine Learning
Research
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionThis course aims to demystify the theory and practice behind training diffusion models for visual computing applications. We will provide a combination of easy-to-grasp theory and practical code examples to help develop an understanding of this new generative model, with a specific focus on those with a computer graphics background.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe present a technique that leverages 2D generative diffusion models for interactive texture painting on the surface of 3D meshes. Unlike existing texture painting systems, our method allows artists to paint with any complex image texture. Our brush generates seamless strokes in real-time and inpaint realistic transitions between different textures.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Audio/Music
Design
Education
Interaction
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis session provides a summary of the latest work of the ACM SIGGRAPH Digital Arts Community (DAC), a dedicated organization that fosters year-round engagement and dialogue within the digital, electronic, computational, and media arts. Our primary objective is to facilitate dynamic scholarship and creative programming within the wider ACM SIGGRAPH community while promoting fruitful collaborations between artists and the computer graphics and interactive techniques community. This session will describe the various activities and initiatives undertaken by DAC, highlighting the SPARKS Lightning talks series, our online exhibitions, and other programs and activities associated with the group.
Furthermore, this session will offer a sneak preview of the creative content and programming at the SIGGRAPH 2024 conference. By providing insight into some of the accepted submissions and special events happening at this year’s conference, participants will gain valuable early access to the enriching experiences awaiting them.
Learn more about what we do, and how to get involved at this session. For more information about the Digital Arts Community, visit the DAC website: http://dac.siggraph.org.
Furthermore, this session will offer a sneak preview of the creative content and programming at the SIGGRAPH 2024 conference. By providing insight into some of the accepted submissions and special events happening at this year’s conference, participants will gain valuable early access to the enriching experiences awaiting them.
Learn more about what we do, and how to get involved at this session. For more information about the Digital Arts Community, visit the DAC website: http://dac.siggraph.org.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
AI
Art
Community
Digital Arts
Diversity & Inclusion
Machine Learning
VR/AR/XR/MR
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis session will introduce the latest ACM SIGGRAPH Digital Arts Community Online Exhibition, "The Future of Reality: Post-Truths, Digital Twins, and Doppelgängers." It will include an overview of key concepts and themes, and introduce some of the artists attending the conference this year. The session will also dicuss the DAC online exhibitions program activities, revisiting some of our older exhibitions, and highlighting opportunities for engagement with this program, and with the DAC yearlong community.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
Research & Education
Not Livestreamed
Not Recorded
Art
Community
Digital Arts
Pioneers
Robotics
SIGGRAPH Asia
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe ACM SIGGRAPH Digital Arts Community SPARKS (Short Presentations of Art and Research for the Kindred Spirit) are monthly zoom sessions with lightning talks and discussion. Each time they focus on a different topic and have presenters selected from an open call as well as invited speakers. During the 2023/2024 school year, we held nine SPARKS sessions. The speakers will provide an overview of the various SPARKS sessions and give short talks related to the various topics. The SPARKS sessions were: Sept: SIGGRAPH 2023 Art Gallery Artist Talks; Oct. Creative Graphic Design using New Technology for the Future; Dec. Robotic Art: Social and Aesthetic Dimensions, Session I: Social Interaction and Session II: Performativity and Otherness; Jan. Recap of Art Papers at SIGGRAPH Asia 2023 in Sydney; Feb. Pioneering Interactive Art and Artists from the 1960s to 2000; Mar. Queer Digital Art Now; Apr. Anticipating the Architecture(s) of The Future & Jun. SIGGRAPH 2024 Sneak Preview)
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionThis paper presents a novel method for exerting fine-grained lighting control during text-driven, diffusion-based image generation. We demonstrate our lighting-controlled diffusion model on a variety of text-prompt generated images and under different types of lighting, ranging from point lights to environment lighting.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe introduce Direct-a-Video, a text-to-video generation tool that goes beyond simple text instructions by allowing individual or joint control over camera movements and object motion. It simplifies customized video creation, enabling users to craft videos with their preferred motion patterns, as if they were directing a video.
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionJoin us to explore how Cuebric’s latest technology transports you to real and fictional worlds. With it, directors and cinematographers can bring their visions to life through the creation of new film and TV environments. In our session, witness seamless integration of generative AI into 3D pipelines, including an exciting new feature.
Art Gallery
Experience Presentation
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionDisruptive Critters is a playful interactive audiovisual installation designed for live sound art performances by the DuckworthHullickDuo. Amid advances in artificial intelligence, Disruptive Critters provides a humorous exploration of future creativity and digital disruption through the vocalized performative possibilities of autonomous computer-generated critters. Each Critter, with a unique visual identity and vocal repertoire, expresses human emotions, creating layered compositions. The autonomous entities interact dynamically, evolving in sonic complexity and animated form, offering an ambiguous, surprising, and melodic sonic experience. Disruptive Critters challenges traditional sound art that transforms galleries into dynamic performance spaces, offering a unique perspective on human-technology and creativity.
Art Gallery
Arts & Design
Gaming & Interactive
Real-Time
Robotics
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionDisruptive Critters is a playful interactive audiovisual installation designed for live sound art performances by the DuckworthHullickDuo. Amid advances in artificial intelligence, Disruptive Critters provides a humorous exploration of future creativity and digital disruption through the vocalized performative possibilities of autonomous computer-generated critters. Each Critter, with a unique visual identity and vocal repertoire, expresses human emotions, creating layered compositions. The autonomous entities interact dynamically, evolving in sonic complexity and animated form, offering an ambiguous, surprising, and melodic sonic experience. Disruptive Critters challenges traditional sound art that transforms galleries into dynamic performance spaces, offering a unique perspective on human-technology and creativity.
Industry Session
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Thursday
DescriptionNVIDIA Kaolin Library is a PyTorch library for 3D deep learning, offering a continuously expanding collection of tools that make 3D research not only faster, but more interactive. Using hands-on code samples, this lab will introduce the new physics simulation module, based on the Simplicits method (published this SIGGRAPH), which allows running physics simulation over any 3D representation. Specifically, the lab will show how to set up a physics simulation of a 3D Gaussian Splat reconstruction, interact with it, and visualize it in a jupyter notebook in just a few lines of code. In addition, we'll walk the audience through code samples covering key features of Kaolin, such as differentiable rendering with PBR materials, consistent geometry imports into PyTorch, debugging and inspection of custom 3D render functions, and much more. Finally, we'll discuss how to use Kaolin Library API to connect 3D AI research to the live USD scene inside NVIDIA Omniverse, showing a released code sample for Diffusion Texture Painting (also published this SIGGRAPH).
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionDMHomo leverages diffusion-models to generate a realistic dataset for homography learning. We train the generative model using pseudo labels. Additionally, we introduce an iterative process that improves both the homography estimator and the diffusion models successively, producing a qualified dataset and a state-of-the-art network.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionThis mechanism-of-action animation showcases the treatment of the autoimmune disorder, Immune thrombocytopenia (ITP). This technical and immersive animation shows how the compound may stimulate platelet production without inhibiting native thrombopoietin, which aids in effective platelet generation for chronic ITP patients who may be unresponsive to other treatments.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a novel approach to automatically generate user-centered flying creature animation paths for outdoor augmented reality experiences. Given a sequence of storyline actions, our approach finds suitable locations for the character to perform its actions, generating a corresponding animation path optimized with respect to the user's perspective.
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionRuntime: 14 min
Content Guidance: Subject matters include femicide, hope and resistance.
Standouts: Blend of different VR formats (360 video /real time graphics)
Enter the vibrant world of Maremoto, join her on an afternoon of making street art and experience what it feels like to move as a woman through a metropolis in Mexico, a country where 10 women are murdered every day and tens of thousands go missing.
Content Guidance: Subject matters include femicide, hope and resistance.
Standouts: Blend of different VR formats (360 video /real time graphics)
Enter the vibrant world of Maremoto, join her on an afternoon of making street art and experience what it feels like to move as a woman through a metropolis in Mexico, a country where 10 women are murdered every day and tens of thousands go missing.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe world of a busy artist is suddenly turned upside-down when his designs start coming to life. Struggling to find a balance, he realises that blindly pursuing his passion has its drawbacks.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionThis paper presents a novel text-to-3D font generation model. It allows text prompt to describe 3D font styles, and script-generated font masks or hand-drawn font layouts to constrain the 3D font structure at multi-views, achieving stunning 3D representation of artistic font and the control of local effects.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionThis paper introduces DreamMat, a novel approach for creating high-quality appearances on an untextured mesh by generating PBR materials from a geometry- and light-aware diffusion model. The resulting PBR materials are free from baked-in lighting and shadows, suitable for applications in gaming or film production.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionDressCode presents an advanced Generative AI framework specifically designed for 3D garments. Leveraging the power of natural language, Dresscode incorporates SewingGPT for sewing pattern generation and a fine-tuned diffusion model for PBR texture synthesis, which showcases interaction-friendly applications for garment generation, completion, and editing.
Immersive Pavilion
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
Animation
Art
Audio/Music
Capture/Scanning
Design
Environment
Games
Haptics
Hardware
Interaction
Modeling
Museum
Narrative
Real-Time
Rendering
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionDrosera Obscura is an interactive installation that explores the evolution of a carnivorous plant thriving after humanity’s departure. We imagine the remnants of human existence — plastics, metals, and machinery — become elements in the life and ecosystem of this organism. This work incorporates VR with an interactive animatronic to create an immersive experience.
Emerging Technologies
Experience Presentation
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe introduce “Dynamic Acousto-Caustics” a method that merges acoustofluidics with optics to dynamically manipulate light caustics by controlling the shape of liquid surfaces. Using computer-controlled acoustic fields to deform the surface of a liquid medium, we generate dynamic light behaviors in fluid patterns unachievable with static refractive surfaces.
Emerging Technologies
New Technologies
Production & Animation
Research & Education
Art
Design
Display
Hardware
Interaction
Optics
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe introduce “Dynamic Acousto-Caustics” a method that merges acoustofluidics with optics to dynamically manipulate light caustics by controlling the shape of liquid surfaces. Using computer-controlled acoustic fields to deform the surface of a liquid medium, we generate dynamic light behaviors in fluid patterns unachievable with static refractive surfaces.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionDisney Animation’s “Wish” called for a watercolor style, requiring novel dynamic screen space textures to achieve a unique illustrative look. Our textures are able to track animation and camera movement while maintaining screen space qualities, avoiding issues encountered with traditional screen space textures.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionAt the head of their own kingdom, witnessing unparalleled wealth, a family enjoys a dinner with an unusual appearance.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionFollowing an 11-year hiatus, EA SPORTS College Football returns, featuring 11,000 unique characters from 134 schools. The game's scale necessitated a complete re-imagining of content creation and rendering methods. We discuss the strategies in creating and rendering each element, and a new adaptation of global illumination based on surfels.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe introduce a novel approach for single-image mesh texturing, which employs a pre-trained image diffusion model with judicious conditioning to seamlessly transfer texture from a single image to a given 3D mesh object, without any optimization or training.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Community
Membership
Pioneers
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin the Philadelphia Professional SIGGRAPH Chapter for a social hour to connect with other professionals based on the US East Coast.
Based in Southeast PA / NJ? Join us at philly.siggraph.org
There are a number of other Professional and Student Chapters on the east coast and beyond, find out more at chapters.siggraph.org
Based in Southeast PA / NJ? Join us at philly.siggraph.org
There are a number of other Professional and Student Chapters on the east coast and beyond, find out more at chapters.siggraph.org
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionDebris flows — flowing mixtures of mud and rock triggered by extreme climatic events — have a strong erosive effect, especially on steep slopes. We propose a new formulation and GPU algorithm for the unified modeling of fluvial and debris flow erosion, demonstrating distinct erosion and deposition patterns.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionLongstanding challenges hinder the realism of surgery simulators. Explicitly focusing on colonoscopy, traditional algorithms fail to represent the complexities of the endoscope interacting with the colon. Our approach, rooted in XPBD with a Cosserat rod constraint and a novel contact detection algorithm for tubular structures, enables accurate modeling of colonoscopy.
Talk
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionSpatiotemporal reservoir resampling (ReSTIR) is a powerful importance sampling technique, but it can still produce significant noise on shadow edges and contact shadows. To reduce the shadow noise, we introduce a simple and efficient visibility estimation that reuses the visibilities of spatiotemporal neighbor samples.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThe talk will focus on planning, development, and execution of water effects in the fireshop flooding sequence in Disney and Pixar's "Elemental".
Immersive Pavilion
Gaming & Interactive
Games
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionIntegrating VR into children's exercise routines transforms physical activity into thrilling adventures with our game's vibrant cartoon virtual exercise camp. Featuring easy-to-learn mini-games based on sports, guided by cute characters, it promotes fun, engaging exercise, encouraging kids to joyfully incorporate fitness into their daily lives.
Emerging Technologies
Arts & Design
New Technologies
Research & Education
Education
Haptics
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionEmBelt is a haptic device integrated with VR storytelling that creates an XR experience designed to enhance the understanding of eating disorders related to body image concerns among individuals without such anxieties. The compression levels respond to user interactions, providing a portrayal linked to the thin ideal and related topics. This submission was selected as Best in Show at LAVAL for 2024.
Educator's Forum
Gaming & Interactive
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
AI
Animation
Art
Education
Games
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionJapanese vocational schools apply reverse engineering in CG production education, developing tools to analyze the interplay between words, visuals, and artistic elements. This method is educational and enjoyable, using AI technologies like ChatGPT to enhance CG education with skills in communication and creativity.
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionRuntime: 30:00 min
Content Guidance: Subject matters include aphasia, loss, mental health
Standouts: Real Time environments, Novel interactions, powerful storytelling
An interactive and narrative experience which invites the user to travel inside the brain of a father who is suffering from aphasia. Alongside his daughter, we journey into the father’s mental space—imagined as a hand-drawn, monochrome landscape—as she seeks to learn more about his inner self, now obscured by illness.
Content Guidance: Subject matters include aphasia, loss, mental health
Standouts: Real Time environments, Novel interactions, powerful storytelling
An interactive and narrative experience which invites the user to travel inside the brain of a father who is suffering from aphasia. Alongside his daughter, we journey into the father’s mental space—imagined as a hand-drawn, monochrome landscape—as she seeks to learn more about his inner self, now obscured by illness.
Educator's Day Session
Arts & Design
New Technologies
Research & Education
Recorded
Not Livestreamed
Education
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionLearn how artists can leverage ArtStation to showcase work and get discovered, improve their skills, make valuable connections and build a professional online presence. This presentation will also cover how educators and educational organizations can use ArtStation to showcase projects and programs, supplement their curriculum and help prepare students for their career in the creative industry after they graduate.
Educator's Forum
Arts & Design
Production & Animation
Research & Education
Recorded
Not Livestreamed
AI
Animation
Education
Pipeline
Productivity
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionGiven the significant impact of artificial intelligence on creative processes across various art disciplines, we are dedicated to exploring AI as a creative tool within educational environments. Beyond mere experimentation, our objective is to delve into the outcomes of this integration and its implications for both education and creativity.
Labs
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
Design
Education
Fabrication
Hardware
Interaction
Maker
Manufacturing
Robotics
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionZone-based circuit stickers support a wide range of components, suitable for small-scale paper circuit board fabrication. People with no technical background can make circuit boards at home with such stickers. This work promotes the integration of art, design, and interactive techniques, enabling a wider audience to participate in interactive design.
Talk
Production & Animation
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionWe propose and implement a production level end-to-end pipeline to automatically bridge the gap between 3D humanoid models and body and facial animation ready avatars that are highly customizable with different clothing and accessories. Our pipeline can support a large variety of input, from realistic humans, robots, aliens to monsters.
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionAs generative AI continues to advance the workflows of nearly every industry, 3D is quickly becoming the next benefactor of this amazing technology. Join Dade Orgeron, VP of Innovation for Shutterstock and TurboSquid, as he shares experiences and insights for how the next wave of generative technology will be used to improve and enhance 3D pipelines across a wide range of different industries. See the ground-breaking generative 3D tools being developed by teams at Shutterstock and NVIDIA in action, and learn how they’re being used to transform the future pipelines for brands like HP and WPP.
Stage Session
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionIn this demo, we use NVIDIA Omniverse to showcase the use of a digital twin for manufacturing and transport with Oracle Cloud Infrastructure (OCI). The digital twins are digital replicas of physical assets and help to monitor, simulate and optimize operational performance in real time, increasing operational efficiency and improving decision making. This demonstration leverages a digital twin of a fleet of delivery vehicles. Vehicle telematics data from real-world GPS, fuel-usage, and engine-health data are ingested into OCI. Within NVIDIA Omniverse, an interactive 3D model of the fleet is created and continuously updated with fleet management, predictive maintenance and health monitoring, and route optimization.
This demonstration showcases the potential of OCI’s secure, elastic AI Infrastructure and NVIDIA’s full-stack accelerated computing platform. NVIDIA Omniverse’s comprehensive visualization and simulation capabilities enables improved fleet vehicle operations by providing a live digital twin for monitoring, predictive maintenance, and optimization. Additionally, NVIDIA cuOPT optimizes operations by enabling better and faster decisions for route optimization. The production grade solution runs on NVIDIA L40S GPUs on OCI backed by the OCI Cluster Network (Superclusters) for scalability and resiliency.
This demonstration showcases the potential of OCI’s secure, elastic AI Infrastructure and NVIDIA’s full-stack accelerated computing platform. NVIDIA Omniverse’s comprehensive visualization and simulation capabilities enables improved fleet vehicle operations by providing a live digital twin for monitoring, predictive maintenance, and optimization. Additionally, NVIDIA cuOPT optimizes operations by enabling better and faster decisions for route optimization. The production grade solution runs on NVIDIA L40S GPUs on OCI backed by the OCI Cluster Network (Superclusters) for scalability and resiliency.
Real-Time Live!
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Animation
Capture/Scanning
Education
Games
Imagination
Machine Learning
Pipeline
Rendering
Robotics
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionSayMotion, a generative AI text-to-3D animation platform, utilizes Large Motion Models and physics simulation to transform text descriptions into realistic 3D human motions for gaming, XR, and interactive media, addressing animation creation challenges with AI Inpainting and prompt optimization using a Large Language Model fine-tuned to motion data.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
AI
Art
Building Architecture
Built Environment
Capture/Scanning
Computer Vision
Digital Arts
Environment
Imagination
Interaction
Machine Learning
Modeling
Productivity
UI/Tools
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin for a discussion on how Gaussian Splatting techniques to capture environments in high-fidelity are evolving and its potential to enhance visual communications.
This session will explore the latest trends and developments, share environment capture experiments and examine how and where these techniques could be used throughout an architectural design and production workflow. We will also discuss use cases for different audiences and needs.
Participants are encouraged to share their experiences and insights.
This session will explore the latest trends and developments, share environment capture experiments and examine how and where these techniques could be used throughout an architectural design and production workflow. We will also discuss use cases for different audiences and needs.
Participants are encouraged to share their experiences and insights.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Adaptive/Assistive Technology
AI
Animation
Audio/Music
Autonomous Vehicles
Body
Building Architecture
Built Environment
Capture/Scanning
Community
Computational Photography
Computer Vision
Cosmos
Cybersickness
Design
Digital Arts
Diversity & Inclusion
Dynamics/Simulation
Education
Environment
External Relations
Fabrication
Haptics
Hardware
Health
Imagination
Interaction
International Resources
Machine Learning
Maker
Manufacturing
Mathematics
Medical
Microscopic
Mobile
Museum
Narrative
Peace
Pioneers
Pipeline
Practitioners
Production
Productivity
Real-Time
Research
Robotics
Scientific Visualization
Streaming
Telepresence
Textiles
Themed Entertainment
Tracking
UI/Tools
VR/AR/MR
VR/AR/XR/MR
Workplace Environment
Workforce Training
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionPersonally I find entrepreneurs some of the most inspiring people to meet and connect with. If you're an established or upcoming business founder and want to meet, connect with, and share start-up stories, struggles, and successes with like-minded entrepreneurs, I hope you'll join us!
Talk
Production & Animation
Livestreamed
Not Recorded
Interaction
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionENVIZ is a toolset at DreamWorks Animation that uses the power of the GPU for both interactive hi-fidelity deformation and beauty visualization of environments in the 3D viewport. Artists can work iteratively in real-time with millions of points and evaluate motion in the 3D viewport, thus saving time and resources.
Art Papers
Arts & Design
Gaming & Interactive
Livestreamed
Recorded
AI
Animation
Machine Learning
Real-Time
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionIn this paper, we present the implementation of "Ephemera," a speech-based interactive and immersive installation that elucidates our artistic exploration of the intersection between art, technology, and language. Leveraging multimodal AI technology, we navigate the intricacies of censored language and its visual manifestation, offering a nuanced engagement with sensitive content. Furthermore, we delve into the complexities of language, taboos, and AI, critically examining how our systems may reinforce or disrupt established linguistic and cultural norms.
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionRuntime: 4:13 min
Standouts: Real-Time atmosphere and environments that match the electronic music
“Errances” is a VR trip through a desolate & majestic world aboard a futuristic train. Through electronic music by Ryvage, this immersive meditation reveals our technological choices and consequences.
Standouts: Real-Time atmosphere and environments that match the electronic music
“Errances” is a VR trip through a desolate & majestic world aboard a futuristic train. Through electronic music by Ryvage, this immersive meditation reveals our technological choices and consequences.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe introduce Particle Flow Maps (PFM), a fluid simulation method outperforming Neural Flow Maps (NFM) in efficiency and maintaining high accuracy. By leveraging particle trajectories and an Eulerian-Lagrangian framework, PFM achieves up to 49 times faster computation and 41\% less memory usage while better preserving vorticity in complex fluid dynamics.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionThis presentation will explore some of the software testing methodologies used at Sony Pictures Imageworks. Specifically, we will focus on our system for image-based testing and how it aids us in the production of both VFX and fully animated CG films.
Birds of a Feather
Gaming & Interactive
New Technologies
Research & Education
Not Livestreamed
Not Recorded
Computer Vision
Display
Haptics
Machine Learning
Scientific Visualization
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionANARI is the industry's first cross-platform API to describe scenes independently of rendering techniques, giving practioners in domains such as scientific visualization the ability to rapidly access the latest rendering engines without needing to be low-level graphics experts. Join researchers, developers, and industry experts as they share insights on ANARI's capabilities, discuss best practices for ANARI applications, and showcase innovative use cases. Don't miss this chance to understand ANARI's potential for shaping the future of easily accessing scalable and portable 3D rendering.
ACM SIGGRAPH Village
Arts & Design
New Technologies
Not Livestreamed
Not Recorded
Art
Community
Design
Diversity & Inclusion
Education
Research
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionIn this session, Sharifa Lafon, curator and executive director of the Digerati Emergent Media Festival, will moderate a discussion with artists Nima Behrahmand, Laurids Sonne, August Black, and Debora Bernagozzi who explore interdisciplinary approaches to experimental performance using computing, sound, and media. Performance, as a contemporary art practice, thrives beyond institutional spaces, fostering dynamic conversations that are rooted in play and the potential for participatory exchange with audiences. These widely exhibited artists have worked across multidisciplinary contexts, which offers insight into innovative approaches, and conceptual perspectives on technology and performance.
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionFoundation models are pretrained models with vast potential for various natural language processing tasks, from language translation to sentiment analysis. Join this training lab to learn the basics of foundation models, their significance in modern AI, and how to use them to build custom models.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
Built Environment
Capture/Scanning
Environment
International Resources
Planet
Scientific Visualization
Telepresence
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWorking on modeling or simulating our natural world? This BOF is meant to bring together like-minded educators and researchers who are modeling, simulating, and/or virtualizing our natural world for the purpose of education and conservation.
We welcome researchers and educators from all walks of life and expertise: be it field-based collection of data (by hand or fancy robots), developers of next-generation virtual worlds, or educators pushing the boundaries of storytelling and teaching about the environment.
We welcome researchers and educators from all walks of life and expertise: be it field-based collection of data (by hand or fancy robots), developers of next-generation virtual worlds, or educators pushing the boundaries of storytelling and teaching about the environment.
Educator's Forum
Arts & Design
Gaming & Interactive
Research & Education
Not Livestreamed
Not Recorded
Animation
Art
Design
Education
Games
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Thursday
DescriptionThis is a presentation of a mixed media assignment that challenges the dichotomy of nature and technology through the use of animation, 3D modeling, and physical making. The processes and outcomes of exemplar projects will be discussed as well as how they addressed the overall goal.
Birds of a Feather
Arts & Design
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Audio/Music
Modeling
Pipeline
Real-Time
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us for an engaging discussion on the evolution and impact of cloud-based virtual production techniques and the rise of global virtual studios in the digital art landscape. From real-time collaboration to distributed workflows, we'll explore how these advancements are reshaping the way digital artists work, collaborate, and create. Whether you're a seasoned professional, educator, or student, come share your insights, experiences, and visions for the future of digital art production in the cloud.
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionSemantic embeddings are a powerful yet lightweight technique useful throughout the AI project stack for the likes of retrieval, clustering, and fusion. In this workshop, we'll explore its common agentic use-cases with emphasis on multimodality.
Talk
Gaming & Interactive
Production & Animation
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionBuilding on the HyperPose concept, we offer early glimpses into applications beyond the realm of the animation system. "Echo" is an approach to motion stylization; "Savant" addresses secondary motion (cloth, muscles, hair, and props); and "Loop" presents a mathematically driven model to enhance the efficiency and quality of motion capture.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe propose a method to decompose a single eye image into albedo, shading, specular, normal, and illumination component. We create a diverse synthetic eye dataset and design a synthetic-to-real adaptation framework for self-supervised learning on real images. We also design a method which specifically addresses ambiguities caused by corneal specularity.
Technical Paper
Research & Education
Livestreamed
Recorded
Design
Fabrication
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionThe paper introduces a method for utilizing an embroidery technique called smocking to realize freeform surfaces from a flat piece of fabric. By combining directional field computation and continuous planar graph optimization, our algorithm outputs a stitching pattern that generates an approximation of the target shape upon stitching.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe computationally create fabricable 3D wire sculptures from various input modalities, including 3D models, images, and texts. Our curve design algorithm automatically abstracts the various inputs using a pre-trained, vision-language model and ensures fabricability using geometrical constraints. 3D-printable jigs are also computationally generated to bend wires to fabricate the design.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionThe performance of dynamic radiance fields reduces significantly with sparse input viewpoints. We design a fast and explicit motion-model using factorized volumes and regularize with flow priors. Since cross-camera dense-flow-priors are unreliable, we obtain reliable flow priors as a combination of cross-camera sparse-flow-prior and same-camera dense-flow-prior to constrain the motion-model.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Digital Arts
Education
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionA screening of the 2024 curated Faculty Submitted Student Work (FSSW) showreel. An hour long, this reel represents some of the best student work submitted to SIGGRAPH by faculty from the past academic year. Twenty-seven different schools from North America, South America, Asia, and Oceania, had work accepted to the exhibit.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionOn Pixar’s "Inside Out 2" (2024), we had the challenging task of resurrecting five well-known, technically complex emotion characters, as well as creating five additional emotion characters. We will discuss the elements of the character design and how their implementation has evolved from the original film to the sequel.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Immersive Pavilion
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Animation
Art
Audio/Music
Games
Mobile
Real-Time
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionDescend into the Labyrinth of the Minotaur and confront him to get free — a free roaming VR experience for up to four players.
Emerging Technologies
Gaming & Interactive
New Technologies
Haptics
Hardware
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionFEELTECH Wear is a system that supports hand interactions with both virtual and real objects, allowing for seamless execution of each interaction. The hand-mounted device is equipped with four channels of rotational skin-stretch tactors at the wrist and vibration tactors at the thumb and index finger on each hand.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionFilter-Guided Diffusion (FGD) is a controllable, tuning-free, image-to-image translation method for diffusion models. It combines fast filtering operations with non-deterministic samplers to generate high-quality and diverse images. With its efficiency, FGD can be sampled multiple times to outperform previous methods in less time on structural and semantic metrics.
Emerging Technologies
Research & Education
Display
Haptics
Interaction
Perception
Research
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis demonstration uses an ultrasound haptic display-based mid-air thermo-tactile feedback system. Our method involves directing heated airflow toward the focused pressure point produced by the ultrasound display to concurrently provide thermal and tactile cues in mid-air. We present this system with three different virtual environments.
Emerging Technologies
Experience Presentation
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis demonstration uses an ultrasound haptic display-based mid-air thermo-tactile feedback system. Our method involves directing heated airflow toward the focused pressure point produced by the ultrasound display to concurrently provide thermal and tactile cues in mid-air. We present this system with three different virtual environments.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce CondMDI, a simple and unified diffusion-based approach for text and keyframe guided motion in-betweening. CondMDI accommodates flexible keyframe placements and partial keyframes, generating high-quality and diverse motions coherent with the input constraints. Evaluation on the HumanML3D dataset showcases CondMDI's effectiveness on a diverse set of motion in-betweening tasks.
Technical Paper
Research & Education
Livestreamed
Recorded
Design
Fabrication
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present a computational approach for modeling the mechanical behavior of flexible scaled sheet materials — 3D-printed hard scales embedded in a soft substrate. We propose a contact-aware homogenization approach that distills native-level simulation data into a novel macro-mechanical model combining bi-quadratic uniaxial fits with polar interpolation using circular harmonics.
Art Papers
Arts & Design
New Technologies
Livestreamed
Recorded
Display
Telepresence
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionWe present ‘Float’ as a integrated display method with grasses-free 3D display, and the findings of user study. This research has uncovered the ‘Physical-Digital Continuous Illusion’—a phenomenon a sense of object existing across different spaces. The exploration within this work critically engages with culture and technology, as it delves into how individuals recognize reality. The results offer a significant, transformative milestone in the digital-physical interaction narrative.
Immersive Pavilion
Gaming & Interactive
Games
Haptics
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionFlowZen is a hybrid-haptic system with particle effect, integrating handheld haptic devices with a stationary fan, designed to enhance wind and thermal haptic feedback through tactile illusion.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe introduce a novel physics-based fluid control pipeline using Laplacian Eigenfluids. Utilizing the adjoint method, the derivative computation of the control problem is efficient and easy to formulate. Our method is fast enough to support real-time fluid editing and control, which also naturally supports multi-resolution and frequency control.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Not Livestreamed
Not Recorded
Digital Arts
Games
Imagination
Interaction
Maker
Museum
Themed Entertainment
VR/AR/MR
VR/AR/XR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us for an engaging session exploring the fusion of traditional paper crafts with cutting-edge technology. In "Folded Futures: Crafting Interactive 3D Paper Possibilities," we will showcase augmented reality origami, projection mapping, and polyhedral sculptures. This 30-minute presentation, followed by a Q&A and an origami activity, aims to connect makers, media professionals, publishers, and origami enthusiasts. Discover how interactive elements can transform paper crafts, fostering a community that appreciates the innovative potential of origami. Let’s explore the intersection of art and technology together!
Birds of a Feather
Arts & Design
New Technologies
Research & Education
Not Livestreamed
Not Recorded
Haptics
Hardware
Maker
Manufacturing
Mathematics
Medical
Microscopic
Museum
Robotics
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionOrigamic Design in STEM is an engaging and collaborative event where enthusiasts and professionals converge to explore the intersections of origami with scientific principles, mathematical concepts, and educational practices. Attendees are encouraged to share their observations, stories, and innovative ideas, fostering a vibrant exchange of knowledge and inspiration. This interactive, 3D-focused format promotes open dialogue, allowing participants to lead discussions, present unique projects, and develop new teaching methodologies. Whether you're a seasoned origamist, educator, or simply curious, this event offers a unique platform to discover the profound impact of origami in diverse fields.
Course
Arts & Design
Gaming & Interactive
New Technologies
Livestreamed
Recorded
Art
Audio/Music
Design
Dynamics/Simulation
Fabrication
Interaction
Maker
Museum
Perception
Production
Real-Time
Themed Entertainment
UI/Tools
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionThis session explores immersive innovations and next-generation storytelling that is unique to Meow Wolf’s blend of art, technology, and world-building. Gain insights into the cutting-edge use of lighting, audio, and other creative technologies that animate large-scale worlds, creating singular, unparalleled experiences for nearly 10 million guests across multiple locations.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionA young hopefull knight reports for duty at the kings court. Little does he know that slaying dragons might not be his biggest challenge.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Adaptive/Assistive Technology
Chapters
Community
Digital Arts
Diversity & Inclusion
External Relations
International Resources
Membership
Pioneers
Practitioners
Research
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis session is an opportunity to gain a deeper understanding of the intricacies of the future of ACM Conferences and ACM OPEN. Dr. Ioannidis will discuss his vision of the future of ACM and ACM SIGGRAPH through the lens of his initiative ACM 4.0. He will discuss the open access model, publication tiering structures, the status of the transition to open access, the impact on ACM Digital Library, and the implications and benefits of Article Processing Charges (APC) for ACM SIGGRAPH authors and contributors.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe derive a theory of light transport on stochastic implicit surfaces, a geometry model capable of expressing deterministic geometry, microfacet surfaces, participating media, and an exciting new continuum in between containing aggregate appearance, non-classical media, and more. Our model naturally supports spatial correlations, missing from most existing stochastic models.
Educator's Day Session
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Recorded
Not Livestreamed
AI
Animation/Simulation
Capture/Scanning
Computer Vision
Education
Games
Machine Learning
Modeling
Visual Effects
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionPhotogrammetry serves as a pivotal bridge between the physical and digital realms, revolutionizing the capture of real-world objects and environments with remarkable precision. In the context of creating photorealistic digital doubles, photogrammetry has become the go-to method. During the upcoming session, Jingyi Zhang from Pixel Light Effects will draw upon over a decade of experience in constructing multi-camera scanning rigs. His talk will delve into essential tips, including shutter-light synchronization, data transfer, and design considerations. Additionally, he will explore high frame rate 4D scanning, covering data collection infrastructure, post-processing workflows, and practical applications.
Frontiers
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionMachine learning methods are proving enabling across the climate simulation research pipeline. In the first part of this talk, I will discuss experience from academia using ML in a hybrid multi-scale simulation context to parameterize sub-grid processes of clouds, radiation and turbulence. In the second part, I will provide some emerging perspectives from my time spent at NVIDIA, on increasingly ambitious uses of ML to replace entire components of Earth System Models via autoregressive global emulation, and for generative super-resolution to replace traditional dynamical downscaling.
Frontiers
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe are thrilled to present a groundbreaking talk on harnessing video game design to transform mental health and hygiene. This collaboration brings together an AI researcher and audio engineer, a Doctor of Nursing from the OHSU Nursing Master’s Program, and a UCLA Game Labs researcher and adjunct professor. Our focus is on gamifying the process of improving mental health and addressing microbehaviors that impact well-being. By integrating AI and machine learning, we create immersive game narratives that guide players through personalized journeys to better mental health. These games are being developed to use AI-powered NPCs to offer real-time feedback and support, making the process of mental health improvement engaging and effective. Our innovative approach aims to revolutionize how individuals interact with mental health tools, providing a dynamic and supportive environment for personal growth and emotional intelligence development.
Frontiers
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionNear the end of the first century, Roman architect Vitruvius identified three essential elements for a well-designed building: firmitas, utilitas, and venustas (translated as firmness, commodity, and delight). These guiding principles are suitable for not just the built environment but can also serve as a rubric for building great XR experiences. While firmness is addressed through the various backend constraints of producing the XR continent, the utility (also known as a commodity) deals with UX development and XR's comfort concerns. Still, we are left with the concept of “delight.” The nuances of delight stretch far beyond the visual aesthetics and various sensory inputs. Delight reaches into the subtle aspects of XR and explores what people feel and how these experiences can move them emotionally. The future of positive and well-designed XR experiences would well reflect the relationship between these three design aspects. This talk organized by ACM SIGGRAPH Design Committee.
Frontiers
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe social revolutions have accompanied innovation of the view of the
body. If we regard the information revolution as establishment of a
virtual society against the real society, it is necessary to design a
new view of body ""JIZAI body (Virtual Cyborg)"", which can adapt
freely to the change of social structure, and establish a new view of
the body.
In this talk, we discuss how we understand of basic knowledge about
the body editing for construction of JIZAI body (Virtual Cyborg) based
on VR, AR and Robotics. Superhuman Sports: Applying Human Augmentation
to Physical Exercise.
body. If we regard the information revolution as establishment of a
virtual society against the real society, it is necessary to design a
new view of body ""JIZAI body (Virtual Cyborg)"", which can adapt
freely to the change of social structure, and establish a new view of
the body.
In this talk, we discuss how we understand of basic knowledge about
the body editing for construction of JIZAI body (Virtual Cyborg) based
on VR, AR and Robotics. Superhuman Sports: Applying Human Augmentation
to Physical Exercise.
Frontiers
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionSpatial Computing offers a transformative opportunity to weave technology into our daily lives. It presents a new page in user interaction, turning away from the desktop metaphor to blend physicality and virtuality with machine intelligence. Join us for a collaborative discussion exploring new areas of spatial interaction in user interface and sensory design, architectural design for built and virtual environments, and entertainment design.
Frontiers
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionEmbark on a journey where technology and creativity converge in the dynamic realm of Robotics and Imagination. This session invites participants to delve into the captivating intersection of cutting-edge robotics and the limitless landscapes of human imagination.
Guided by expert speakers at the forefront of robotics innovation, attendees will gain insight into the transformative power of imagination in shaping the future of robotics. From envisioning novel applications to pushing the boundaries of what's possible, this session aims to inspire a new wave of inventive thinking.
Join us for an exploration of the extraordinary possibilities that unfold when robotics and imagination unite. This session is perfect for anyone curious about the future of technology, the impact of creative thinking on robotics, and the boundless potential that emerges at the crossroads of innovation and imagination
Guided by expert speakers at the forefront of robotics innovation, attendees will gain insight into the transformative power of imagination in shaping the future of robotics. From envisioning novel applications to pushing the boundaries of what's possible, this session aims to inspire a new wave of inventive thinking.
Join us for an exploration of the extraordinary possibilities that unfold when robotics and imagination unite. This session is perfect for anyone curious about the future of technology, the impact of creative thinking on robotics, and the boundless potential that emerges at the crossroads of innovation and imagination
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
ACM SIGGRAPH
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe Hybrid Society adhoc Committee focuses on the intersection of online presence and physical presence via Digital Twin, XR and other emerging technologies.
This session is for all attendees who have interest in how physicality and virtuality will be blended in meaningful ways. Please join us to learn about best practices and discuss how this adhoc Committee can become a year-round platform and community.
This session is for all attendees who have interest in how physicality and virtuality will be blended in meaningful ways. Please join us to learn about best practices and discuss how this adhoc Committee can become a year-round platform and community.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe introduce fVDB, a GPU-optimized framework for deep learning on large-scale 3D data that efficiently accommodates spatial sparsity, based on a novel VDB index grid structure. Our framework is fully integrated with PyTorch and includes a comprehensive collection of operators for tasks such as convolution, pooling, attention, and raytracing.
Educator's Forum
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionAfter the presentations, attendees will participate in a brief, open discussion on the future of game programming and development education.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a novel framework, GaussianPrediction, for forecasting future scenarios in dynamic scenes. GaussianPrediction employs a 3D Gaussian canonical space with deformation modeling and lifecycle property to represent changes effectively. Additionally, a novel concentric motion distillation technique with key points simplifies complex scene motion prediction with a GCN.
Immersive Pavilion
Gaming & Interactive
Research & Education
AI
Interaction
Machine Learning
Real-Time
Rendering
Research
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionOur system enhances XR applications by employing 3D Gaussian Splatting as GPU particles for real-time interactions. Capable of processing millions of Gaussians, it integrates advanced physics simulations and achieves high-quality rendering, offering a new level of immersion in virtual environments.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce GEM3D — a deep, topology-aware model for generating and reconstructing 3D shapes. Our key ingredient is a neural skeleton-based representation compactly encoding both shape topology and geometry. Experiments show significantly more faithful surface reconstruction and diverse shape generation compared to prior work, especially for structurally complex shapes.
Talk
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionNon-male researchers, like women and non-binary individuals, are underrepresented in computer graphics conference leadership roles. Analysis of historical data reveals disparities, positive trends, and concerning constants. This talk aims to guide future decisions, acknowledging past successes to inspire improvement. Recent failures in addressing community sexual harassment underscore this topic's urgency.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
AI
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Birds of a Feather
New Technologies
Research & Education
Not Livestreamed
Not Recorded
AI
Research
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWhat an AI powered future might look like? Rapid evolution of computing capabilities enables transforming process of scientific discovery, creative production and invent new ways to experience and interact with art, music, design, film, literature, theatre, fashion and every other sphere of cultural production. This super unique BoF seeks to bring together technologists, artists, arts organizations and researchers to discuss what impact AI and generative technologies may have for our future.
BoF Speakers: Dheeraj Varandani and Elizabeth Baron (University Nebraska Medical Center), Richard Kerris & Mitesh (NVIDIA), David (Media Machine), Elin Carstensdottir (UCSC), Bernd Bickel (ETHZurich), Joseph Lambourne (Autodesk Research)
BoF Speakers: Dheeraj Varandani and Elizabeth Baron (University Nebraska Medical Center), Richard Kerris & Mitesh (NVIDIA), David (Media Machine), Elin Carstensdottir (UCSC), Bernd Bickel (ETHZurich), Joseph Lambourne (Autodesk Research)
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThis work achieves a text-guided automatic technique for generating visually pleasing 2D tilings similar to the works of M.C. Escher. The method relies on a new parameterization of the space of valid tiles using Orbifold Tutte Embeddings and spaces of Laplacians, which enables simple gradient-based optimization.
Course
Production & Animation
Not Livestreamed
Not Recorded
AI
Machine Learning
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThis course covers the advances in generative models tailored for the computer graphics community. We will first cover the fundamental knowledge of generative models. Next, we will present state-of-the-art techniques for the application of generative models to image synthesis, image editing, compositional representation learning, and 3D asset generation.
Real-Time Live!
New Technologies
Livestreamed
Recorded
AI
Machine Learning
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present a text-to-USD method that creates 3D scenes with Universal Scene Description (USD). Given a text prompt, the method automatically generates a 3D scene graph and objects in USD format. The whole generation process takes less than 2 minutes, making the 3D scene generation easy.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Thursday
DescriptionFor the first time at SIGGRAPH, NVIDIA is offering NVIDIA certification exams at a 50% discount. This includes the two new generative AI certifications. Visit www.nvidia.com/en-us/learn/certification for details.
Just register for SIGGRAPH, review the exam prep materials, add this session to your schedule, and show up to take the exam. Be sure to bring identification and a credit card for payment to the session and note that the last exam starts at 3 p.m.
Just register for SIGGRAPH, review the exam prep materials, add this session to your schedule, and show up to take the exam. Be sure to bring identification and a credit card for payment to the session and note that the last exam starts at 3 p.m.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe propose a method for rewriting the IPC barrier function using a simplicial-geometric measure of contact. The result is an efficient approximation of the Hessian, thanks to our formulation of its analytic eigensystems. These eigensystems further enable an entirely GPU-based IPC system, resulting in significant acceleration over the state-of-the-art.
Birds of a Feather
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Pipeline
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis is part of a linked series of Technical Pipeline BoFs, covering the Reference Platform, Renderfarming, Cloud, Pipeline, Storage, and MLOps.
A casual discussion on production pipeline development. Come talk shop about of the latest trends, common concerns, and best practices.
A casual discussion on production pipeline development. Come talk shop about of the latest trends, common concerns, and best practices.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
Audio/Music
Dynamics/Simulation
Games
Rendering
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionPresentations, panels, demos, and attendee discussions on the activities at Khronos in support of 3D content creation including physics, interactivity, scene building and management, content creation pipeline, and others. All sub-sessions will include significant attendee participation and interaction with organizers and presenters.
Birds of a Feather
Arts & Design
New Technologies
Production & Animation
Research & Education
Dynamics/Simulation
History of Graphics
Interaction
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionglTF is the game-changing open standard for pervasive transmission and runtime display of 3D assets. This BOF will delve into glTF's powerful capabilities and the impact it has on the industry. Engage in dynamic discussions with industry leaders and enthusiasts, exploring the latest developments, challenges, and creative applications of glTF, including advanced PBR and upcoming scene, interactivity and physics capabilities. Whether you're a 3D developer or artist, this BOF provides an exceptional opportunity to network, learn, and contribute to the ever-evolving glTF ecosystem.
Birds of a Feather
Production & Animation
Not Livestreamed
Not Recorded
Pipeline
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis is part of a linked series of Technical Pipeline BoFs, covering the Reference Platform, Renderfarming, Cloud, Pipeline, Storage, and MLOps.
Join a participant-driven discussion with key representatives from the graphics community, who will compare experiences and explore techniques related to pushing the production pipeline and correlated resources toward the cloud.
This session will focus on peer-to-peer learning, collaboration and creativity, and high-value topics and ideas raised during the session will be elaborated via an ongoing Speaker Series in the Cloud Native Studios user group (https://discord.gg/PU8hygUfbf).
Attendees will receive invites to our "Beers of a Feather" event, the same evening.
Join a participant-driven discussion with key representatives from the graphics community, who will compare experiences and explore techniques related to pushing the production pipeline and correlated resources toward the cloud.
This session will focus on peer-to-peer learning, collaboration and creativity, and high-value topics and ideas raised during the session will be elaborated via an ongoing Speaker Series in the Cloud Native Studios user group (https://discord.gg/PU8hygUfbf).
Attendees will receive invites to our "Beers of a Feather" event, the same evening.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionGiven a sequence of poses of a body in a fluid medium, we derive generalized rigid body dynamics equations. These account for fluid inertia and drag-lift forces based on local approximations. This obviates the need for simulating the fluid itself and yet yields subtle fluid mediated motion effects.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionThe world is about to end, and a man stuck in a fish costum attempts to cross the chaos of the city to reach a mysterious tower.
Birds of a Feather
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us for an open discussion on governing independent open-source pipeline tools. We'll explore strategies for generating industry trust and building impactful tools that avoid obscurity. We'll also discuss the effectiveness of governance models that promote adoption when studios or companies release their technology to the public. This session aims to share insights and best practices on ensuring open-source projects gain traction and are successfully integrated within the industry. Whether you're a developer, studio representative, or enthusiast, your participation will help foster a collaborative environment for advancing open-source solutions.
Art Papers
Arts & Design
Gaming & Interactive
New Technologies
Livestreamed
Recorded
AI
Machine Learning
Real-Time
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionGPT and I are integrated into one another's existence through a wearable device. GPT is attached to my body, converting my conversations into prompts. My words reflect GPT's generated outputs rather than my own thoughts. I speak GPT. In this symbiotic relationship, my intelligence turns artificial, and GPT turns embodied.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionThis paper introduces GPU-accelerated rendering techniques for digital painting and animation to bridge the gap between raster and vector stroke representations, including the support for different brush types (vanilla, stamp, airbrush) and an open-source prototype system that can dynamically update stroke appearances and color fills given edited vector paths.
Birds of a Feather
New Technologies
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionExplore the technical intricacies of optimizing power efficiency and sustainability in data centers for generative AI workloads. This session delves into advanced energy management techniques, including dynamic power scaling, renewable energy integration, and cutting-edge cooling solutions like direct-to-chip liquid cooling. Attendees will learn about the latest innovations in reducing carbon footprints while maintaining high-performance computing standards. Join Mike Maniscalco, CTO of Applied Digital, for an in-depth discussion on engineering sustainable, high-efficiency data centers for the AI-driven future.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionA grieving boy finds the hair of his recently deceased mother caught in the drainage hole during the shower, and gets swept into the ‘Hair Universe’, an unknown world underneath the bathtub.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Machine Learning
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionHAISOR proposes a pipeline to use deep reinforcement learning and Monte Carlo tree search to solve indoor scene optimization problem incorporating human behavior including human-furniture interaction and free space of activities that is not differentiable.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionThis paper introduces a physics-based hand-object interaction reconstruction system by leveraging imitation learning. A novel object compensation control technique is proposed to upgrade the simple point contact model to a more physical-plausible surface contact model, which improves the training stability and reconstruction quality.
Art Papers
Arts & Design
Livestreamed
Recorded
Diversity & Inclusion
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionAchieving diversity in techno-scientific research is a major theme in today's discourses. However, earlier tendencies continue in practice. The inclusion of people from diverse backgrounds is increasing, but their situated knowledges are not called upon in defining research agendas. The art project Reinventing the Spindle is an exploration of zero gravity textile crafting as a basis for a larger conversation about the politics of space exploration driven by colonial legacies.
Emerging Technologies
Gaming & Interactive
New Technologies
Haptics
Interaction
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionHaptoRoom explores an innovative approach to reconfigurable haptic interaction through the use of
array of vibrotactile floor interfaces. This technology allows for the reconfiguration of haptic feedback to be applied onto any furniture surfaces, enhancing user interaction and experience in physical environments.
array of vibrotactile floor interfaces. This technology allows for the reconfiguration of haptic feedback to be applied onto any furniture surfaces, enhancing user interaction and experience in physical environments.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionA quirky student who daydreams with her head high in the clouds must creatively elude her strict math teacher to remain there.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe present HeadArtist for 3D head generation and editing following human-language descriptions. With proposed self-score distillation (SSD), we comes up with an efficient pipeline that optimizes a parameterized 3D head model under the supervision of a landmark-guided ControlNet itself. Experimental results show that our approach produces high-quality 3D head sculptures.
Panel
New Technologies
Research & Education
Livestreamed
Recorded
Games
Real-Time
Rendering
Research
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThis panel will bring a short overview of the content related to the ACM High Performance Graphics 2024, the leading international forum for performance-oriented graphics and imaging systems research.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe introduce Gaussian surfels, a novel point-based representation that flattens 3D Gaussian ellipsoids into 2D ellipses. This representation combines the advantages of the flexible optimization procedure in 3D Gaussian points and the surface alignment property of surfels, resulting in superior performance in both surface reconstruction and view synthesis.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Community
History of Graphics
History of SIGGRAPH
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionDo you have an interesting or funny story about a past SIGGRAPH conference to share?
Whether your story is touching like a marriage proposal in the middle of the SIGGRAPH Village, funny like racing serving trays down the stairs in a hotel lobby, or heartfelt like how SIGGRAPH was life-changing for you, this is a session where you can share your memories.
This event is a continuation of our effort to collect memories of the past and keep them alive. In 2023, IEEE Computers Graphics and Applications published The Big 50: Celebrating 50 SIGGRAPH Conferences and included over 200 memories and stories from community members.
This session will be structured as a series of lightning talks where attendees have up to 3 minutes to share an interesting SIGGRAPH or CG history story with the audience.
Whether your story is touching like a marriage proposal in the middle of the SIGGRAPH Village, funny like racing serving trays down the stairs in a hotel lobby, or heartfelt like how SIGGRAPH was life-changing for you, this is a session where you can share your memories.
This event is a continuation of our effort to collect memories of the past and keep them alive. In 2023, IEEE Computers Graphics and Applications published The Big 50: Celebrating 50 SIGGRAPH Conferences and included over 200 memories and stories from community members.
This session will be structured as a series of lightning talks where attendees have up to 3 minutes to share an interesting SIGGRAPH or CG history story with the audience.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Education
History of Graphics
History of SIGGRAPH
Pioneers
Research
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis talk will focus on the progress and updates made to the ACM SIGGRAPH History Archive over the past year. The archive is an online repository and physical collection of artifacts and documents from the ACM Special Interest Group on Graphics and Interactive Techniques and includes both documentation of conference and organization events. The archive team is co-directed by Bonnie Mitchell and Jan Searleman and consists of student interns and volunteers from the SIGGRAPH community. Some of the volunteers focus on a particular task such as image processing whereas other team members focus on data entry and scanning. The archive also is supported by a large group of SIGGRAPH community members through donations of materials, support for the student interns, and advice. Members of the team will speak about their roles and the successes and challenges they faced. We will also talk about the physical archive and its future. This session will also be an opportunity for the SIGGRAPH community to offer suggestions and assistance in helping to make the past 50 years of SIGGRAPH conferences as well as information about the organization available to researchers, academics, and the community at large.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionHolographic displays offer promising solutions for future VR/AR display platforms. In this study, we investigate the perceptual implications of various CGH algorithms. Our results reveal that the inclusion of parallax cues significantly enhances perceptual realism and will help guide the community toward passing the visual Turing test of displays.
Emerging Technologies
New Technologies
Research & Education
Display
Hardware
Optics
Perception
Rendering
Research
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionRecent advancements in holographic displays enable the creation of 4D light field holograms featuring view-dependent visual effects. Our holographic display prototype delivers an experience of state-of-the-art 4D light field holograms and highlights the significance of parallax cues in enhancing perceptual realism of 3D scenes.
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionGradient AI fine-tuned Meta’s Llama3 models on long-context data to develop derivatives capable of processing up to 1 million tokens worth of text (again, ~700k words). Powered by Crusoe’s climate-aligned cloud, Gradient was able to release these to the developer community only a few weeks after Meta’s initial launch of Llama3. These models are available on HuggingFace, the most popular model repository, and to date have been downloaded over 100k times.
By open-sourcing these models, Crusoe and Gradient enabled developers to continue to innovate on long-context models. With over 100k users, the community can identify weaknesses, highlight strong suits, and create new, unique user experiences. Such releases also challenge closed-source companies to further invest in their offerings and spur democratization of key technologies.
By open-sourcing these models, Crusoe and Gradient enabled developers to continue to innovate on long-context models. With over 100k users, the community can identify weaknesses, highlight strong suits, and create new, unique user experiences. Such releases also challenge closed-source companies to further invest in their offerings and spur democratization of key technologies.
Talk
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Description"TMNT Mutant Mayhem" (2023) aimed for a hand-crafted 2D look that was especially challenging for the look and feel of the groom. We developed a layered system that combined modeled geometry, curves, a stylized surfacing, rendering, and lighting approach to seamlessly integrate the groom in the rendering scenes.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Animation
Art
Audio/Music
Computer Vision
Design
Diversity & Inclusion
Dynamics/Simulation
Environment
Machine Learning
Pipeline
Real-Time
Rendering
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe ACM SIGGRAPH Early Career Development Committee’s “Resume and Reel Review” program has long offered students and early career professionals the chance to have their work reviewed by industry experts at SIGGRAPH conferences.
For the first time, this Birds of a Feather session will feature a panel of industry professionals who will discuss and review a selection from this year’s program live. This unique opportunity allows attendees to see real-time reviews, learn what makes a great resume and reel, and ask questions directly to experts.
Panelists from EA, SVA, NASA and Lucasfilm
Register for a one-on-one session at https://ecdc.siggraph.org.
For the first time, this Birds of a Feather session will feature a panel of industry professionals who will discuss and review a selection from this year’s program live. This unique opportunity allows attendees to see real-time reviews, learn what makes a great resume and reel, and ask questions directly to experts.
Panelists from EA, SVA, NASA and Lucasfilm
Register for a one-on-one session at https://ecdc.siggraph.org.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a novel method for rendering photorealistic human head avatars. Our method utilizes an implicitly learned canonical space constrained using optical flow in a multiresolution hash encoding framework. Our approach outperforms related methods and excels in reconstructing regions exhibiting complex geometric details e.g. mouth interior and hair.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
Rendering
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe event will begin with a short presentation about the development of a portal designed to deliver data/software/tutotorials/case studies related to hyperspectral imaging. The rest of the time will be devoted to discussion of the proposed content of the portal and community needs.
Art Gallery
Experience Presentation
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe robotic arm repeatedly depicts the waveform of the collected secrets, creating light painting photographs with the involvement of Moon. Only when the Moon appears within its field of view can the waveform of the secret be successfully captured by the camera with a long exposure. The visual is determined by the natural environment — only when the Moon is bright and clear in the night sky can this secret possibly be conveyed. The project experiments on the synergic dynamics among uncontrollable natural environments, a precise data-driven robot system and humans, depicting the interconnection between these parties.
Art Gallery
Arts & Design
Gaming & Interactive
New Technologies
AI
Audio/Music
Machine Learning
Real-Time
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe robotic arm repeatedly depicts the waveform of the collected secrets, creating light painting photographs with the involvement of Moon. Only when the Moon appears within its field of view can the waveform of the secret be successfully captured by the camera with a long exposure. The visual is determined by the natural environment — only when the Moon is bright and clear in the night sky can this secret possibly be conveyed. The project experiments on the synergic dynamics among uncontrollable natural environments, a precise data-driven robot system and humans, depicting the interconnection between these parties.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe propose I2V-Adapter, a lightweight adapter module for Image-to-Video generation. Our method achieves excellent performance in general I2V scenarios and is also compatible with various plugins from the Stable Diffusion open-source community. Additionally, we propose Frame-Similarity-Prior to control the motion intensity in videos generated by the I2V model.
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionOur tool utilizes generative AI models to create image captions. The user-friendly interface allows for modular model selection and data visualization, enabling insightful analysis.
Immersive Pavilion
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionHow to find it: Find the open table area in front of Emerging Technology and the Immersive Pavilion in the Experience Hall!
This collaborative, drop-in space is for anyone working with immersive technology to set up their work and get feedback from others in the industry! Students, educators, contributors, or any sort of other attendees are invited to show off your projects and provide insightful reactions to your fellow immersive developers. Make sure to bring your Laptop and headset to set up your work for others to try, and utilize the tables and space to ask for questions or advice from the bright minds that attend SIGGRAPH!
This collaborative, drop-in space is for anyone working with immersive technology to set up their work and get feedback from others in the industry! Students, educators, contributors, or any sort of other attendees are invited to show off your projects and provide insightful reactions to your fellow immersive developers. Make sure to bring your Laptop and headset to set up your work for others to try, and utilize the tables and space to ask for questions or advice from the bright minds that attend SIGGRAPH!
Birds of a Feather
Arts & Design
New Technologies
Research & Education
Not Livestreamed
Not Recorded
Computer Vision
Scientific Visualization
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionTraditionally (as for the last 10 years), this session is about immersive visualization systems, software, and tools for science, research, scientific visualization, information visualization, art, design and digital twins. Invited speakers and panelists discuss newest initiatives and developments in immersive space as applied to data exploration, scientific disoveries, and more.
BoF Speakers this year include: AJ Christensen (NASA), Elizabeth Baron (University of Nebraska Medical Center), Kenny Gruchalla (NREL), Jim Fan (NVIDIA), Kyle Summerfield (University of Wyoming) and Matthew Whitlock (NIST Boulder).
BoF Speakers this year include: AJ Christensen (NASA), Elizabeth Baron (University of Nebraska Medical Center), Kenny Gruchalla (NREL), Jim Fan (NVIDIA), Kyle Summerfield (University of Wyoming) and Matthew Whitlock (NIST Boulder).
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionIn this paper, we derive and implement an implicit cohesion force based approach for the simulation of surface tension effects using the Smoothed Particle Hydrodynamics (SPH) method. An adapted variant of the linearized backward Euler method is used for time discretization, which we strongly couple with an implicit viscosity model. We compare our implicit surface tension method to other approaches and evaluate our model on a range of complex scenarios.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionOur innovative approach to trajectory generation seamlessly navigates the complexities of continuous collision avoidance for objects in challenging environments. Leveraging the Swept Volume Signed Distance Field, our hierarchical pipeline outperforms traditional methods by deftly handling non-convex geometries without sacrificing solution space or succumbing to the tunnel effect.
Technical Paper
Research & Education
Livestreamed
Recorded
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe propose the first set of techniques to efficiently importance sample the derivatives of several popular analytical BRDF models (e.g. anisotropic GGX/ Beckmann/ Ashikhmin-Shirley, Hanrahan-Kreuger, Oren-Nayar etc.). Our estimators are practical and provide significant variance improvement in all settings from direct illumination to global illumination effects like caustics.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present an algorithm for the max-norm minimization of hyperelastic distortion for mesh deformation.
Under certain conditions our method can build a deformation whose maximum distortion is arbitrarily close to the (unknown) minimum.
In summary, we reliably build 2D and 3D mesh deformations with the smallest known distortion estimates.
Under certain conditions our method can build a deformation whose maximum distortion is arbitrarily close to the (unknown) minimum.
In summary, we reliably build 2D and 3D mesh deformations with the smallest known distortion estimates.
Educator's Forum
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Animation
Art
Diversity & Inclusion
Education
Perception
Productivity
Workplace Environment
Workforce Training
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionNeurodiversity, accessibility, and inclusive classrooms and workplaces are essential for the success of the individuals affected by various challenges and the entire SIGGRAPH community. This panel will discuss the current state of the issue, different types of accommodations, and helpful ideas to make the learning and working environment more inclusive.
Stage Session
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionAs 3D graphics professionals are rapidly seeking to integrate generative AI into their workflows, the supporting IT infrastructure must be reevaluated. The hardware and software require capabilities to deliver performance for both new AI tools and existing 3D applications. Supermicro presents best-in-class approaches to infrastructure for 3D and AI along with NVIDIA Omniverse use-cases that scale from a single workstation to server rack cluster deployments for enterprises.
Immersive Pavilion
Arts & Design
Gaming & Interactive
Adaptive/Assistive Technology
AI
Art
Haptics
Hardware
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionInk Harmony brings an innovative system integrating AI, VR, and robotics to revolutionize calligraphy education. Users input text, which is analyzed and transformed into a thematic VR environment. A robotic arm guides users in replicating strokes, creating an immersive, interactive experience that bridges traditional art and modern technology.
Educator's Forum
Research & Education
Not Livestreamed
Not Recorded
Education
Games
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionFor game development majors, mastering data structures and algorithms (DSA) is essential. However, in traditional DSA and programming courses, assignments prioritize individual efforts, which diverge from the collaborative nature of game development. Our approach promotes distributed collaboration in individual assignments, simulating aspects of team dynamics without a formal team structure.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe present A-MDM, an auto-regressive diffusion model for kinematic motion synthesis. A-MDM can be effectively trained with large motion datasets to synthesize high-quality and diverse motions. Once trained, A-MDM can be combined with various control methods to generate motions for new downstream tasks.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe present a real-time procedural animation technique for the artist-directed authoring of stylized walking gaits for robotic characters. Our interactive authoring tool relies on a parameteric gait planner and model-based control stack to generate feasible walking motion from example walk cycles using a phase-space blending strategy.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe introduce an interactive tree modeling approach that mimics tree secondary growth with strand-based volumetric representation. Our model enables interactive generation of complex detailed tree models with minimal effort by integrating strands with an interactive tree development model and a set of editing operators.
Stage Session
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
DescriptionIn this session we will present how Adobe is contributing to two open source software, OpenUSD and Substance 3D Connector, to empower artists to bring more creative 3D tools together.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe present a novel method to create self-similar fractals from arbitrary input shapes. Our method introduces "portals" into an iterated map, allowing for user placement of self-similarities and bridging the aesthetics of iterated maps with the fine-grained control of iterated function systems (IFS) in both 2D and 3D.
Immersive Pavilion
New Technologies
Research & Education
Computer Vision
Haptics
Interaction
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionAn novel interactable FVV framework is presented to generate photorealistic and editable volumetric content with high degree of freedom. Firstly, an enhanced VH-NeRF is proposed to allow real-time interactions. Secondly, 2D video is transferred to FVV with a coarse dynamic mesh. Lastly, multiple interactions with haptic feedback can be experienced.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe achieve high-resolution intrinsic decomposition in the wild. Our approach consists of two steps: estimating dense ordinal shading cues, and combining low- and high-resolution ordinal estimations to achieve coherent and detailed shading. Our method allows us to generate dense supervision from multi-illumination data resulting in generalization to diverse scenes.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionEstimating intrinsic images, such as albedo, shading, and normals, is challenging. We propose leveraging the implicit priors learned by the large-scale generation model. Our novel conditioning mechanism allows predicting multiple intrinsic modalities jointly and training with mixed datasets that only have partial annotations. It achieves state-of-the-art performance qualitatively and quantitatively.
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionfVDB is a deep-learning framework for generative physical AI with spatial intelligence. It builds NVIDIA accelerated AI operators on top of the graphics and simulation framework of OpenVDB, enabling reality-scale digital twins, neural radiance fields, 3D generative AI, and more.
Join us for a workshop that introduces the concepts in fVDB and an interactive tutorial for how to get started using it with PyTorch. The authors of fVDB will present some of the state-of-the-art research fVDB has enabled and will familiarize you with all the technologies you’ll see when writing code for your own projects.
Join us for a workshop that introduces the concepts in fVDB and an interactive tutorial for how to get started using it with PyTorch. The authors of fVDB will present some of the state-of-the-art research fVDB has enabled and will familiarize you with all the technologies you’ll see when writing code for your own projects.
Course
Research & Education
Not Livestreamed
Not Recorded
AI
Art
Computer Vision
Education
Rendering
Research
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionThis is an intermediate level course for attendees to gain a strong understanding of the basic principles of generative AI. The course will help build intuition around several topics with easy-to-understand explanations and examples from some of the prevalent algorithms and models including Autoencoders, CNN, Diffusion Models, Transformers, and NeRFs.
Course
Gaming & Interactive
Livestreamed
Recorded
Games
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe present an introduction to real-time ray tracing using DirectX Raytracing (DXR) API. Concepts demonstrated in DXR can be applied to other APIs or bridge the gap for those with offline ray-tracing knowledge. By the end of the course, participants will be able to render a triangle mesh in DXR.
Course
Livestreamed
Recorded
Art
Education
Geometry
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionBlender3D is a powerful tool and enhanced further with scripting! In this interactive course, I show how to get started scripting in the Blender3D ecosystem using Python. The course is targeted towards artists and programmers with basic programming experience. Participants will leave understanding how to create scripts solving geometry problems!
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionOur "Incremental 3D GAN Inversion" framework advances avatar reconstruction with flexible-number multiple frames, incorporating a unique animatable GAN prior for precise expressions control, UV parameterization for high-fidelity appearance recovery, and a ConvGRU-based recurrent network for temporal aggregation. We achieve photorealistic one-/few-shot 3D facial avatar modeling under one second.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a method for using natural language to iteratively and conversationally specify local edits to existing character animations. Our key idea is to represent a space of motion edits using a set of operators that have well-defined semantics for how to modify specific frames of a target motion.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionIwájú is a six-part series animated by Cinesite for Disney+, with Pan-African studio Kugali. Set in a futuristic Lagos, Nigeria, creating the vibrant, densely-populated and asset filled mainland market was a significant achievement. Lagos has been created with meticulous attention paid to cultural accuracy, including food, customs, mannerisms and language.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe propose a joint stroke tracing and correspondence approach to facilitate automatic inbetweening and 2D animation. Given consecutive raster keyframes along with a single vector image of the starting frame as a guidance, the approach generates vector drawings for the remaining keyframes while ensuring one-to-one stroke correspondence.
ACM SIGGRAPH Village
Production & Animation
Animation
Design
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionDenver Jackson, a seasoned filmmaker, has dedicated the past five years to crafting solo features. He has been deeply involved in every aspect of production, including writing, character design, art direction, storyboarding, animation, background painting, compositing, and editing. His unwavering commitment to enhancing the production process while maintaining the highest quality in his final works is truly commendable.
Join Denver Jackson as he generously shares his creative process and workflow with the audience. It's a unique opportunity to gain insight into the mind of a filmmaker committed to delivering outstanding cinematic experiences single-handedly.
This program is generously supported by CreativeBC.
Join Denver Jackson as he generously shares his creative process and workflow with the audience. It's a unique opportunity to gain insight into the mind of a filmmaker committed to delivering outstanding cinematic experiences single-handedly.
This program is generously supported by CreativeBC.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Building Architecture
Computer Vision
Games
Machine Learning
Modeling
Rendering
Scientific Visualization
Textiles
VR/AR/MR
VR/AR/XR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionDevelopers everywhere rely on Khronos open standards for cross-platform, high-performance 3D graphics, AR/VR, parallel computation, vision processing, machine learning acceleration and more. Khronos is a member-funded consortium, that any company or university can join. Come and hear the very latest updates from the Khronos working groups that are creating the standards to enable your next application or project!
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Community
External Relations
Games
History of Graphics
VR/AR/MR
VR/AR/XR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin the Khronos Group for a networking reception at the Hyatt Regency Denver from 6-9pm on Wednesday! Meet Khronos Group presenters and enjoy a cold drink after a long day of BOFs. Come see live demos in action and make some new connections!
Emerging Technologies
New Technologies
Haptics
Perception
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe propose a cost-effective method to simulate ground sway and tilt in virtual environments using kinesthetic illusions. By applying vibratory stimuli to ankle tendons, our technique creates a perceptual sensation of movement without physical space requirements or actual motion, offering a safe and easy-to-install alternative to traditional motion platforms.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe propose a LBM-based simulation of separated multiphase flows. Our use of HOME-LBM encoded velocity-based distributions offers a fast, accurate, and low-memory solver enabling efficient turbulent multiphase simulations of miscible, immiscible, or even partially miscible fluids.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionGooseville: a desolate village teetering on the edge. Inhabitants exploit and exhaust their resources, from geese to tadpoles. Homemade TV shows document their self-destruction, with ads and teleshopping revealing the village's tragic decline.
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionRuntime: 17:05 min
Content Guidance: Subject matters include resilience, police brutality, justice.
Standouts: Documentary storytelling, 3D animated environments
When her brother fell victim to police profiling, Banchi couldn’t have foreseen the family tragedy that would unfold. Later, she became a leading force in the fight against police brutality, striving for justice for her brother.
Following Banchi through 3D animated environments, the user becomes immersed in her haunted world
Content Guidance: Subject matters include resilience, police brutality, justice.
Standouts: Documentary storytelling, 3D animated environments
When her brother fell victim to police profiling, Banchi couldn’t have foreseen the family tragedy that would unfold. Later, she became a leading force in the fight against police brutality, striving for justice for her brother.
Following Banchi through 3D animated environments, the user becomes immersed in her haunted world
Labs
New Technologies
Design
Education
Fabrication
Hardware
Interaction
Maker
Real-Time
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionIn this course, participants build their very own Love Messengers — connected to each other via a real-time database. When one Love Messenger is pressed, the other will light up, no matter how far apart they are. This playfully introduces IoT, basic C++ code, electronics, and fabrication techniques.
Labs
Arts & Design
Art
Maker
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe will guide participants through a workflow we call data materialization; a sub-genre of data art combining concept and data to generate 3D forms to be fabricated in a meaningful material. The universal feeling of worry will be the theme of this session; participants will design data worry beads.
Labs
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
AI
Computational Photography
Computer Vision
Design
Dynamics/Simulation
Education
Fabrication
Games
Geometry
Haptics
Interaction
Machine Learning
Maker
Mathematics
Modeling
Themed Entertainment
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionLet’s make something to take back home as a souvenir! Join us in a beginner-friendly lab session on pathfinding algorithms for AI gameplay mechanics. Together, we will visually compare pathfinding algorithms and see them in action as an open-world game.
Labs
Arts & Design
Research & Education
Art
Design
Education
Maker
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionCreating embodied interactive experiences has historically required a host of custom hardware and sensors. With developments in computer vision and accessible software solutions it is now possible to create experiences using only a webcam and laptop. In this course we will demonstrate these tools and show potential applications.
Labs
Arts & Design
Audio/Music
Design
Education
Fabrication
Hardware
Interaction
Maker
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionIn this lab you will build an electronic circuit on a piece of wood that turns into a musical instrument. Creativity and non-conformity are encouraged. You will keep your creation with which you can entertain or annoy your family, friends, and colleagues. No prior skills are required; all materials provided.
Labs
Arts & Design
Gaming & Interactive
Design
Education
Games
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis course introduces participants to basic concepts that can be used to create game play mechanics for digital game prototypes in Unreal and Unity. The concepts provide a general foundation and how to combine and modify them as needed. Participants will have access to project files following the course.
Labs
Arts & Design
Gaming & Interactive
Design
Education
Games
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionParticipants use electronic circuit prototyping techniques to create a satirical object that uses bread as a prototyping breadboard exposing the absurdity that accompanies certain technological “advancements” and our media-rich diets that creeps into everything, including your sandwich. Participants will take away their creations and increase their appetite for conceptual/technical experimentation.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present a novel Lagrangian solver for incompressible flows, leveraging flow-maps to simulate vortical evolution with particles. Our approach focuses on using particle trajectories as flow maps, tailoring path integrals along trajectories for complex boundary conditions, and computing physical quantities on particles with a Voronoi-based Poisson solver to avoid interpolation.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThe feature animation "Under the Boardwalk" contained hundreds of sand shots of varying complexity and needed an automated workflow to assist the FX team to prepare and run simulations. A seamless look to the sand was achieved, from super close-up macro shots to wide beach vistas.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThe study introduces a Transformer-based deep learning framework for generating 3D tree models using L-systems. Trained on 155k geometries, this neural model replaces manual rule creation, accurately learning and generating L-strings. It shows high fidelity in branching patterns and geometric features, enhancing realistic tree model generation.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present Layered Gaussian Avatars (LayGA), a new representation that models layered human avatars based on Gaussians. Our method enables animatable clothing transfer and achieves high-fidelity rendering results.
lead
Gaming & Interactive
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
Adaptive/Assistive Technology
AI
Education
Games
Industry Insight
Machine Learning
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionWith technologies advancing everyday and processes changing rapidly, cultivating an entrepreneurial mindset is becoming more critical than ever before. Join us for an engaging fireside conversation with Haiyan Zhang, General Manager & Partner for Gaming AI at Microsoft, as we discuss ways language models inform workflows in accelerating discovery process and advancing team velocity. Gain insights on how AI models are integrated into workflows, strategies to empower and equip teams, greater efficiencies foster a culture of innovation and entrepreneurship, and more as Zhang shares from her experiences, insights and provide practical examples.
lead
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionEcosystem builders and industry leaders who are at the forefront of immersive tech will discuss how nations are strategically fostering innovation, collaboration, and economic growth in the immersive tech landscape. Discover the latest R&D breakthroughs propelling immersive technologies beyond current limits. Gain a comprehensive understanding of the state of economy on immersive tech, its growth potential, and opportunities for businesses, entrepreneurs, and creators.
This panel is a must-attend for anyone interested in the intersection of technology, economy, and society. Whether you are a developer, designer, entrepreneur, or policymaker, you will leave inspired and equipped with the knowledge to be part of the next wave of immersive innovation. The session will include presentations, followed by a panel discussion and Q&A, that delves into the transformative power of national tech ecosystem building, pioneering research and development, and the burgeoning immersive economy.
This panel is a must-attend for anyone interested in the intersection of technology, economy, and society. Whether you are a developer, designer, entrepreneur, or policymaker, you will leave inspired and equipped with the knowledge to be part of the next wave of immersive innovation. The session will include presentations, followed by a panel discussion and Q&A, that delves into the transformative power of national tech ecosystem building, pioneering research and development, and the burgeoning immersive economy.
lead
New Technologies
Research & Education
Not Livestreamed
Not Recorded
Adaptive/Assistive Technology
AI
Education
Health
Machine Learning
Robotics
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionAs graphics and technology advance exponentially, there are greater opportunities to address global issues. This distinguished panel will discuss transformative potentials of technology such as AI, digital twin, data science, as well power that reside in our community’s work in solving some of the world’s biggest challenges. Join us as the panel shares their insights on the current technology developments, their applications in addressing issues, and some of the challenges yet to be solved. The session includes short form presentations by each speaker, panel discussion and Q&A session with the audience.
lead
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
Not Livestreamed
Not Recorded
Adaptive/Assistive Technology
AI
Built Environment
City
Dynamics/Simulation
Education
Imagination
Modeling
Planet
Real-Time
Rendering
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionBuilding on Swissnex's Metropolis initiative focused on the future of cities, this session will explore the transformative potential of technologies such as digital twins, GIS/mapping tools, AI, and open-source platforms in urban planning. The discussion will uncover how these technologies can lead to smarter, more resilient, and ultimately more sustainable urban environments.
Through the presentations of case studies, research projects and discussions among the speakers, this session, hosted by Swissnex in San Francisco, will provide concrete examples of practices and the utilization of advanced technologies to reshape our cities for more sustainable urban futures. Join us to gain insights and to get inspired by the latest practices in creating sustainable urban futures.
Through the presentations of case studies, research projects and discussions among the speakers, this session, hosted by Swissnex in San Francisco, will provide concrete examples of practices and the utilization of advanced technologies to reshape our cities for more sustainable urban futures. Join us to gain insights and to get inspired by the latest practices in creating sustainable urban futures.
lead
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Adaptive/Assistive Technology
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionKnowing when to think deeply and critically, and when instead to act quickly and intuitively, is a key competency for leaders. Because time, energy, and focus are such precious resources, knowing when and how to deploy those resources effectively when solving complex problems is a career accelerator.
In this session, we will review and practice tools for calibrating decision stakes, identifying information gaps, and – when higher stakes warrant a deeper dive – solving complex problems systematically, thoroughly, and thoughtfully to produce a compelling analysis and recommendation.
In this session, we will review and practice tools for calibrating decision stakes, identifying information gaps, and – when higher stakes warrant a deeper dive – solving complex problems systematically, thoroughly, and thoughtfully to produce a compelling analysis and recommendation.
Industry Session
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionIn this course, we’ll cover the importance of asset structures in production environments, model hierarchies, and how to organize work streams with layer stacks and streamline collaborative workflows while optimizing performance. Anyone working with OpenUSD will be able to create scalable, modular, and high-performance scenes that facilitate collaboration, content reuse, and parallel work streams in any industry. This includes everything from manufacturing and digital twins, to production and animation, to retail and product design.
Industry Session
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionAttend this course on Composition Arcs, designed for developers and 3D artists looking to use OpenUSD’s powerful composition capabilities to create modular, scalable, and efficient 3D scenes. We'll cover the fundamental concepts of composition arcs, layers and layer stacks, references and payloads, variant sets, and debugging and introspection. By the end of this course, you'll have the skills to build and manage complex 3D scenes with ease.
Industry Session
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionLearn to make the most of your 3D workflows and development pipelines by joining us for a course on data exchange with OpenUSD. This course is designed for developers and 3D artists looking to optimize their existing 3D workflows by mastering the process of exchanging data between OpenUSD and other data formats. We’ll review the principles of conceptual data mapping, creating OpenUSD conversion scripts with Python, and going through asset validation and testing. By the end of this course, you'll be able to implement and manage data exchange processes between OpenUSD and your favorite DCC tools.
Industry Session
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionJoin us anytime during this drop-in workshop to learn about OpenUSD foundations, supported by our USD Code NIM. Whether you're new to OpenUSD or looking to enhance your skills, we encourage you to check out these self-guided courses. You'll learn the foundational concepts of OpenUSD, acquire basic Python programming skills relevant to OpenUSD, gain hands-on experience through practical exercises and real-world examples, and use USD Code to get answers and guidance as you progress.
Industry Session
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionJoin us anytime during this drop-in workshop to learn about OpenUSD foundations, supported by our USD Code NIM. Whether you're new to OpenUSD or looking to enhance your skills, we encourage you to check out these self-guided courses. You'll learn the foundational concepts of OpenUSD, acquire basic Python programming skills relevant to OpenUSD, gain hands-on experience through practical exercises and real-world examples, and use USD Code to get answers and guidance as you progress.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionIn this work, we aim to democratize physics-based facial animation by proposing a generalized physical face model that we learn from a large 3D face dataset. Once trained, our model can be quickly fit to any unseen identity and automatically produce a ready-to-animate physical face model.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe propose a novel paradigm to learn a scale space from an unstructured image collection using adversarial training. Enabling zoom-in factors of 256x, our approach can be used to train a multiscale generative model and for reconstructions of scale spaces from unstructured patches.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe study the problem of learning online packing skills for irregular 3D shapes. The goal is to consecutively move a sequence of 3D objects with arbitrary shapes into a designated container with only partial sequence observations. Our approach considers physical realizability, involving physics dynamics and constraints of a placement.
Educator's Forum
Arts & Design
Gaming & Interactive
Research & Education
Recorded
Not Livestreamed
Education
Games
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionCoding has become an integral tool for designers, but the logical structures of programming can be intimidating for many students in the arts. We progressed students through three game design platforms to teach interaction logics, and students chose scripting over visual programming to complete their final projects.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce LGTM, a novel Local-to-Global pipeline for Text-to-Motion generation based on diffusion model. It decomposes motion description to body-part level with LLMs and encodes them with corresponding body part motion individually, then optimizes whole body motion by attention encoder. As a result, it can generate local semantics well-matched motion.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionBy lifting direction fields to currents on a circle bundle, we unlock a new convex relaxation of field optimization that treats singularities as first-class citizens.
Technical Paper
Research & Education
Livestreamed
Recorded
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionLight Codes enable fast and fluid exchange of short messages among users with minimal physical and cognitive effort. Light Codes are based on transmitting and receiving temporal codes using compact and low-cost transceiver devices. We design coding techniques, hardware prototypes and applications that are optimized for human-centric communication.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionThe generation of global illumination in real-time has been a long-standing challenge in the graphics community. This work presents a neural rendering approach inspired by many-lights methods and Transformer model, dubbed LightFormer, that can generate realistic global illumination for fully dynamic scenes, including dynamic lighting, materials, cameras, and animated objects.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Art Papers
New Technologies
Production & Animation
Livestreamed
Recorded
AI
Animation
Machine Learning
Pipeline
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionWe propose a set of methods for freely integrating live-action volumetric video with frame-by-frame animation created using 6DoF drawing tools—the Lightning Artist Toolkit (Latk), a complete pipeline for hand-drawn volumetric animation, and as far as we know the only open-source example of its kind. Our goal with this project is to make creation in 3D as expressive and intuitive as creation in 2D, retaining the human gesture from its origins in hand-drawn animation on paper.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionThis work introduces a variational preconditioner, based on the inverse Cholesky factorization, to improve the efficiency of solving dense systems discretized from boundary integral equations, effectively addressing the scalability issue commonly encountered in boundary-based approaches.
Talk
Gaming & Interactive
Livestreamed
Recorded
Animation
Machine Learning
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present a machine learning-based framework called Lip-Sync ML to generate lip-sync animations from audio input. In "Final Fantasy VII Rebirth", we used audio clips and animations from our previous game title as training data and created high quality lip-sync animations efficiently with Lip-Sync ML.
Industry Session
New Technologies
Production & Animation
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionVideo content needs to reach audiences and customers globally, and must be both culturally relevant and delivered in multiple languages to perform at its best. However, reshooting content for different markets is expensive and time-consuming. Alternatively, cheaper options like subtitling fail to engage viewers.
But what if there were a new option? What if you could tailor the messaging and language of your video content in minutes, with Hollywood quality lip-syncing, and optimize its potential for audiences around the globe.
Learn how this NVIDIA-enabled technology is changing content creation and making borders disappear.
But what if there were a new option? What if you could tailor the messaging and language of your video content in minutes, with Hollywood quality lip-syncing, and optimize its potential for audiences around the globe.
Learn how this NVIDIA-enabled technology is changing content creation and making borders disappear.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionLite2Relight presents a novel approach for achieving 3D consistent viewpoint editing and relighting in portraits at interactive speeds. Lite2Relight expands upon the generative capabilities of EG3D with an efficient lighting manipulation in the latent manifold, leveraging a lightstage dataset to model face reflectance and enable relighting within desired environment maps.
Talk
Research & Education
Livestreamed
Recorded
Mathematics
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionIn this talk, we'll show how one can use PGA (Plane-based geometric algebra) for industry standard tangent space normal-mapping, with 25% less vertex storage, for a comparable computational cost.
Educator's Forum
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionAfter the presentations, attendees will participate in an open discussion on the future of computer graphics and interactive techniques education.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionLooseControl introduces a generalized approach for depth-conditioned image generation, overcoming ControlNet's reliance on detailed depth maps. It enables scene creation with boundary and 3D box controls for object layout. This method simplifies complex environment design, showing promise as a versatile design tool, and supports image editing, creating stop-motion videos, etc.
Art Gallery
Experience Presentation
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis project is an explorative digital art installation that delves into the phenomenon of generation loss in digital signal processing - the inevitable degradation of information (e.g., words) quality through copying and propagation. It transcends the technical realm to probe how this concept applies to the transmission and transformation of words and meanings through time and technology. It consists of a series of videos illustrating the loss of words themselves and their meaning, combined with real-time interpretation from both humans and AI. The project allows the audience to find a border of loss, beyond which, information of words might change.
Art Gallery
Arts & Design
Gaming & Interactive
New Technologies
Audio/Music
Display
Diversity & Inclusion
Haptics
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis project is an explorative digital art installation that delves into the phenomenon of generation loss in digital signal processing - the inevitable degradation of information (e.g., words) quality through copying and propagation. It transcends the technical realm to probe how this concept applies to the transmission and transformation of words and meanings through time and technology. It consists of a series of videos illustrating the loss of words themselves and their meaning, combined with real-time interpretation from both humans and AI. The project allows the audience to find a border of loss, beyond which, information of words might change.
Art Gallery
Arts & Design
New Technologies
AI
Computer Vision
Machine Learning
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Description"Love Letters without the Recipient" combines artificial intelligence technology, artistic expression, and Eastern philosophy. An AI writing machine continuously performs the futile task of writing ephemeral love letters, infused with the concepts of "self-attachment" and the impermanence of Eastern Zen philosophy. In this installation, AI becomes the projection of human desires, and the natural imagery generated by AI reflects the Eastern aesthetic of placing emotions in nature.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionLUKi, a charming and upbeat robot known for living life to the fullest, is diagnosed with the life-altering disease ALS. He must choose how to face life going forward.
Talk
Production & Animation
Livestreamed
Recorded
Machine Learning
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionDisney’s “Wish” utilized advancements in Volumetric Neural Style Transfer in order to uniquely stylize 3D volume simulations with hand-drawn 2D textures and shapes. This technology helped inform and accelerate the visual development process, increase the reuse and efficiency of assets, and achieve styles with previously unachievable details.
Talk
Livestreamed
Not Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionThis talk introduces the FX work flows for the making of the Chameleon transformation in "Kung Fu Panda 4".
Educator's Forum
Research & Education
Not Livestreamed
Not Recorded
Audio/Music
Design
Diversity & Inclusion
Education
Fabrication
Maker
Manufacturing
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Thursday
DescriptionThe electric guitar-building curriculum developed for middle school, high school, and undergraduate students utilizes the academic maker space to explore the Science, Technology, Engineering, Art, and Math embedded in the guitar — a tool for self-expression and understanding one's identity.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionThis paper aims to generate materials for 3D meshes from text descriptions. We propose to generate segment-wise procedural material graphs as the appearance representation, which supports high-quality rendering and provides substantial flexibility in editing. Extensive experiments demonstrate superior performance of our framework in photorealism, resolution, and editability over existing methods.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
AI
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Course
Gaming & Interactive
Production & Animation
Research & Education
Livestreamed
Recorded
Animation
Computational Photography
Computer Vision
Dynamics/Simulation
Geometry
Machine Learning
Mathematics
Rendering
Research
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionLike a semester-long graduate seminar on Optimization in Computer Graphics and Interactive Techniques, this course looks at Optimization through the lens of a "baker's dozen" of Technical Papers selected by the lecturers. The lecturers will highlight similarities, differences, and historical threads through the papers.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionThis paper redefines traditional regression-based matting as a generative modeling challenge and harnesses the capabilities of latent diffusion models enriched with extensive pre-trained knowledge to tackle this challenge. It not only produces mattes with superior resolution and detail but is also versatile and can perform both guidance-free and guidance-based matting.
Talk
Research & Education
Not Livestreamed
Not Recorded
Telepresence
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionProject Starline creates a remote communication experience that feels like you’re together, even when you’re thousands of miles apart. In this talk, we share our framework for evaluating how Project Starline provides meaningful value to users beyond existing video conferencing technology using behavioral science and provide an overview of findings.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionMedia2Face can generate highly realistic and expressive 3D facial animations from diverse multimedia inputs — audio, text, and images — trained on the largest ever co-speech 3D facial animation dataset. With Media2Face, avatars can now embody complex inner emotions with unprecedented fidelity and versatility in rich multi-modality guidance.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Art
Chapters
Community
Design
Digital Arts
Diversity & Inclusion
History of Graphics
History of SIGGRAPH
Membership
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionMeet the ACM SIGGRAPH 2024 Award Winners and past organization award winners.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
Education
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis BoF is a space for faculty, postdocs, and anyone else who regularly mentors PhD students in computer graphics to ask questions, share strategies, and generally learn from one another about how to be effective research mentors. Prospective attendees are welcome to propose topics for discussion by submitting this form: https://forms.gle/kBitQLuGbTyMDM266
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionRibbons are thin elastic structures lying in between rods and plates. Relying on the 1D Wunderlich ribbon model, we propose mixed position-curvature elements for computing ribbon equilibria subject to arbitrary boundary constraints. Our simulator is carefully validated on subtle scenarios such as Möbius bands or confined and lateral transverse buckling.
Real-Time Live!
Gaming & Interactive
Livestreamed
Recorded
Dynamics/Simulation
Games
Real-Time
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present real-time simulation and rendering methods for soft-body destruction of voxelized meshes. The voxel structure is used to compute a distance transform and skeleton, and to initialize position-based dynamics (PBD) particles. The particles are constrained by a new nonphysical volume constraint based on Gram-Schmidt orthonormalization.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionMeshNCA directly creates dynamic textures on 3D meshes without UV maps. MeshNCA's training targets include PBR textures, text prompts, and motion-vector fields. Trained only on an Icosphere mesh, we create textures on unseen meshes and interactively edit the synthesized textures, both in real time. Our online demo showcases the capabilities.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Wednesday, July 31, 3:45-5:15 pm
Paper Session: Generative 3D Geometry and Editing
Location: Mile High 2A
Wednesday, July 31, 3:45-5:15 pm
Paper Session: Generative 3D Geometry and Editing
Location: Mile High 2A
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Descriptioncinematic launch films, animation was achieved via motion capture with stunt performers, followed by layout, previs in Unreal. Integrating live action plates with UE5 content posed challenges, requiring adaptation of our VFX pipeline. Game assets were enhanced for cinematic quality shared between VFX teams, utilizing Unreal's meta-humans, facial performance capture.
Educator's Forum
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Recorded
Not Livestreamed
Animation
Design
Education
Games
Real-Time
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Thursday
DescriptionWe are developing a real-time animation pipeline that emphasizes motion capture as a performing arts process to create dramatic scenes with digital doubles. Framing the double as a performing object and adapting animation principles to performance capture, students learned a technical process in the context of a performing arts approach.
Immersive Pavilion
Gaming & Interactive
Games
Haptics
Interaction
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionMetapunch X is an encountered-type haptic feedback esports game that integrates exertion interaction in XR with multidisplay spectating. The game is designed as an asymmetric competition, utilizing an XR head-mounted display and a substitutional reality robot to create an immersive experience to the players and audiences.
Birds of a Feather
Gaming & Interactive
New Technologies
Not Livestreamed
Not Recorded
Audio/Music
Dynamics/Simulation
Pipeline
Real-Time
Streaming
Telepresence
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionPresentations, panels, and discussions on the activities from the Metaverse Standards Forum. The session will include sub-sessions:
11:30-1:00 pm - State of 3D Asset Interoperability using USD and glTF. Updates on alignment of PBR materials, physics extensions, roundtripping between glTF and USD, interactivity, animation, FBX, and new geometric representations.
1:00-1:30 – 3D Web Interoperability Roadmap and Use Cases and progress on X3D and glTF interoperability.
1:30-2:30 State of the Union Panel on the Next Iteration of 3D Web. Industry experts will answer questions about the evolving landscape of real-time, interactive content creation.
11:30-1:00 pm - State of 3D Asset Interoperability using USD and glTF. Updates on alignment of PBR materials, physics extensions, roundtripping between glTF and USD, interactivity, animation, FBX, and new geometric representations.
1:00-1:30 – 3D Web Interoperability Roadmap and Use Cases and progress on X3D and glTF interoperability.
1:30-2:30 State of the Union Panel on the Next Iteration of 3D Web. Industry experts will answer questions about the evolving landscape of real-time, interactive content creation.
Birds of a Feather
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
AI
Capture/Scanning
Computational Photography
Computer Vision
Diversity & Inclusion
Interaction
Machine Learning
Narrative
Research
Tracking
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe Mini ET Summit at SIGGRAPH 2024, building up after its inaugural edition in 2016, promises a global, hybrid gathering of industry experts. Hosted by Drs. Miao Song and Serguei Mokhov, the event will feature past known speakers, such as Dr. Sudhir Mudur and others. Building on the success of "CG in Canada" in 2017 and an ET Summit summary event in 2018, and 2023 this edition will offer a range of presentations, a short screenings section, and live-streaming, accommodating both in-person attendees and remote presenters. Past events:
(https://cciff.ca/Archive/2023/siggraph_c.html)
(https://youtu.be/-DmRqrWCXwQ?t=635)
(https://www.facebook.com/events/los-angeles-convention-center/cg-in-canada/1368791949857288/)
(https://s2016.siggraph.org/birds-feather.html)
(https://www.animationmagazine.net/2016/08/cciff-delegates-address-siggraph/)
(https://cciff.ca/Archive/2023/siggraph_c.html)
(https://youtu.be/-DmRqrWCXwQ?t=635)
(https://www.facebook.com/events/los-angeles-convention-center/cg-in-canada/1368791949857288/)
(https://s2016.siggraph.org/birds-feather.html)
(https://www.animationmagazine.net/2016/08/cciff-delegates-address-siggraph/)
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe introduce a method for laying out complex arrangements of general, nonconvex 2D shapes in the context of vector graphics, illustration, and diagrams. Beyond simple "no-overlap" conditions, we introduce differentiable penalties for nested containment, tangency, precise padding, etc., which are robust even in the absence of problem-specific initialization strategies.
Emerging Technologies
Arts & Design
New Technologies
Research & Education
Art
Display
Interaction
Museum
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe present a system that enables multiple users to share the viewing experience of mirror-transcending aerial imaging, in which virtual objects continuously move between mirrored and physical spaces. The prototype looks like a three-sided mirror, allowing four to five users to participate in the viewing experience and share their impressions.
Emerging Technologies
Gaming & Interactive
New Technologies
Research & Education
Adaptive/Assistive Technology
AI
Computer Vision
Real-Time
Research
Themed Entertainment
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionDid you already imagine how it would be to watch a sporting match without sounds? We developed a system that displays in real-time onomatopoeia, representing sounds during a sports event for hearing impaired and hearing public. In this way, they can enjoy manga-like onomatopoeia overlay on the match video stream.
Birds of a Feather
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
Pipeline
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis is part of a linked series of Technical Pipeline BoFs, covering the Reference Platform, Renderfarming, Cloud, Pipeline, Storage, and MLOps.
There's been much ado about Generative AI models, but how does one train, deploy, and integrate these into a studio/production pipeline reliably and efficiently?
This session aims to bridge the gap between experimental development of machine learning models and their operational deployment. It will present the state of the art and encourage participant-led discussion to identify challenges and solutions, fostering shared understanding and actionable insights.
Attendees will receive invites to our 'Beers of a Feather' event, the same evening.
There's been much ado about Generative AI models, but how does one train, deploy, and integrate these into a studio/production pipeline reliably and efficiently?
This session aims to bridge the gap between experimental development of machine learning models and their operational deployment. It will present the state of the art and encourage participant-led discussion to identify challenges and solutions, fostering shared understanding and actionable insights.
Attendees will receive invites to our 'Beers of a Feather' event, the same evening.
Technical Paper
Research & Education
Livestreamed
Recorded
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe propose Mob-FGSR, a lightweight supersampling framework designed specifically for mobile devices, integrating frame generation with super-resolution to significantly enhance real-time rendering performance. This method operates efficiently without high-end GPUs or dedicated hardware, surpassing other lightweight solutions in extensive testing, and shows great potential for mobile real-time rendering applications.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe present MoConVQ, a uniform framework enabling simulated avatars to acquire diverse skills from large, unstructured datasets. Leveraging a rich and scalable discrete skill representation, MoConVQ supports a broad range of applications, including pose estimation, interactive control, text-to-motion generation, and, more interestingly, integrating motion generation with Large Language Models (LLMs).
Technical Paper
Research & Education
Livestreamed
Recorded
Design
Fabrication
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionIn this paper, we develop a computational approach for automatically discovering complex folding patterns. We demonstrate the effectiveness of our method with simulation results for a range of shapes and materials, and we validate our designs with physical prototypes.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce an innovative method for view synthesis of dynamic scenes from one monocular video, enhancing immersion by overcoming previous limitations of 3D Gaussian Splatting. By exploiting ambient motion periodicity and regularization, our approach reconstructs detailed natural scenes with motions better than others, significantly improving quality for photorealistic viewing experiences.
Technical Paper
Research & Education
Livestreamed
Recorded
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionThe paper derives a parametric representation for swept sphere shapes and proposes an efficient ray-surface intersection algorithm using capsules that are dynamically defined per ray at runtime. This new algorithm is more than twice as fast as previous approaches and can be used for hair and fur rendering.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe investigate the mechanical properties of bird feathers. Our lab experiments reveal a linear strain-stress relationship of the feather membrane in addition to an extreme anisotropy. From these findings we build a simple orthotropic model for the feather vane, whose numerical implementation avoids locking and ill-conditioning issues.
Immersive Pavilion
Arts & Design
Gaming & Interactive
Display
Games
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionMOFA, a game framework that uses HoloKit X headsets, explores the design space of synchronous asymmetric bodily interplay in spontaneous collocated mixed reality. MOFA game prototypes like "The Ghost," "The Dragon," and "The Duel," inspired by fantastic fiction scenarios, demonstrate that the strategic involvement of non-headset-wearers significantly enhances social engagement.
Experience Presentation
Immersive Pavilion
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionMOFA, a game framework that uses HoloKit X headsets, explores the design space of synchronous asymmetric bodily interplay in spontaneous collocated mixed reality. MOFA game prototypes like "The Ghost," "The Dragon," and "The Duel," inspired by fantastic fiction scenarios, demonstrate that the strategic involvement of non-headset-wearers significantly enhances social engagement.
Production Session
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionWētā FX is known for many things in the VFX world, but one of their hallmarks is pretty bananas… From Peter Jackson’s King Kong, to Caesar in Rise, Dawn, and War of the Planet of the Apes, through to The Umbrella Academy's loveable and intelligent chimpanzee, Pogo, the team has done it all.
But what has this repeat monkey business meant for workflows and innovations that have all led up to the latest instalment of the Apes franchise, Kingdom of the Planet of the Apes? In this talk, Visual Effects Supervisor's Erik Winquist, Kevin Smith, and Phillip Leonhardt and Animation Supervisors Paul Story, and Aidan Martin, will chart the evolution of this particular kind of character work, and the unique workflows that always make audiences go ape.
In this session, the panel will take a look at Wētā FX’s first foray into primates, starting with 2005’s King Kong, to discuss how the fully CG character marked a true technical achievement for the Animation, Motion Capture, and Facial Animation departments at the time. All things that laid the foundational approach for all primate characters that would follow.
Jumping forward to 2011’s Rise of the Planet of the Apes, the panel will share insight into what it was like to reimagine the classic franchise’s main characters digitally for the first time, and explore the further enhancements to performance capture and facial performance systems that enabled audiences to emotionally connect to the characters. The panel will share the challenges the Wētā team had to overcome and how it further shaped how VFX artists approach primates - and creatures in general - in the VFX world.
Using the knowledge gained from Wētā 's multitude of monkeys over the years, the team will reflect on bringing their most human-like primate, Pogo, to life. As one of Wētā's more sophisticated characters, Pogo has been dressed in various costumes, fur grooms, and ages - but the spirit of Pogo has remained true while the team embraced the characters' many variations.
To wrap up this evolutionary journey, this session will introduce the host of new simian characters that have been welcomed into the Wētā family in 2024 in both Godzilla x Kong: The New Empire, and Kingdom of the Planet of the Apes - sharing the modern techniques to bringing the variety of primates to life.
But what has this repeat monkey business meant for workflows and innovations that have all led up to the latest instalment of the Apes franchise, Kingdom of the Planet of the Apes? In this talk, Visual Effects Supervisor's Erik Winquist, Kevin Smith, and Phillip Leonhardt and Animation Supervisors Paul Story, and Aidan Martin, will chart the evolution of this particular kind of character work, and the unique workflows that always make audiences go ape.
In this session, the panel will take a look at Wētā FX’s first foray into primates, starting with 2005’s King Kong, to discuss how the fully CG character marked a true technical achievement for the Animation, Motion Capture, and Facial Animation departments at the time. All things that laid the foundational approach for all primate characters that would follow.
Jumping forward to 2011’s Rise of the Planet of the Apes, the panel will share insight into what it was like to reimagine the classic franchise’s main characters digitally for the first time, and explore the further enhancements to performance capture and facial performance systems that enabled audiences to emotionally connect to the characters. The panel will share the challenges the Wētā team had to overcome and how it further shaped how VFX artists approach primates - and creatures in general - in the VFX world.
Using the knowledge gained from Wētā 's multitude of monkeys over the years, the team will reflect on bringing their most human-like primate, Pogo, to life. As one of Wētā's more sophisticated characters, Pogo has been dressed in various costumes, fur grooms, and ages - but the spirit of Pogo has remained true while the team embraced the characters' many variations.
To wrap up this evolutionary journey, this session will introduce the host of new simian characters that have been welcomed into the Wētā family in 2024 in both Godzilla x Kong: The New Empire, and Kingdom of the Planet of the Apes - sharing the modern techniques to bringing the variety of primates to life.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionMonoGaussianAvatar harnesses 3D Gaussian representation coupled with a Gaussian deformation field to learn explicit head avatars from monocular portrait videos. These Gaussian points with adaptable shapes can exhibit movement with a Gaussian deformation field in alignment with the target pose and expression of a person, facilitating efficient deformation.
Production Session
Monsters, Family, and Shenanigans, OH MY! Our CG Approach to Representation at Nickelodeon Animation
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionTelling amazing stories involving beloved characters is at the forefront of what we do at Nickelodeon Animation Studio. It is imperative to tell these stories with characters from diverse backgrounds and experiences, as it is important to see the world through their eyes and perspective. We pride ourselves in our history of demonstrating diversity, equity, and inclusion in our shows, and continue to innovate our CG processes and workflows to keep DEI representation relevant in the broadcast space. Recent productions such as “Big Nate”, “Transformers: EarthSpark”, and “Monster High” exhibit our commitment to DEI. This panel will demonstrate the efforts, focus, and resoluteness we pursue on being inclusive and authentically representing our characters in our productions.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Animation
Animation/Simulation
Audio/Music
Community
Digital Arts
Diversity & Inclusion
VR/AR/XR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis discussion features artists Paloma Villegas, Isidro Zepeda, and Gustavo Rincón, along with UCR ARTS curator April N Baca and curator Liliana Conlisk Gallegos. Artists will delve into their work as collaborators, instructors, and community leaders on the "Monuments to the Pluriverse" exhibition, part of the groundbreaking UCR ARTS "Digital Capture: Southern California and the Origins of the Pixel-Based Image World" exhibition, which is a key component of the Getty Pacific Standard Time: Art x Science x Technology initiative.
Each artist's work contributes to the rich tapestry of the pluriverse by exploring issues that affect minoritized communities while challenging traditional narratives and celebrating diverse perspectives. They will discuss the integration of artisanal rasquache techniques in VR and how this technology has served as a method to produce and share lesser-known quotidian heroic acts in coloniality.
Baca (Co-Curator, “Digital Capture”) and Conlisk Gallegos (Curator, “Monuments”) will provide insights into the curatorial process, emphasizing the dialogue between concurrent programming and their role in bridging art, science, and technology from a pluriversal lens. Additionally, they will outline upcoming events, publications, and community workshops designed to deepen public engagement and foster a broader understanding of transdisciplinary themes. Rincón (Exhibition coordinator, “Monuments”) will share on the process of VR production pedagogical curriculum in development.
This discussion will be a thought-provoking exploration of contemporary digital art practices, underscoring the importance of community, inclusivity, and diversity in the digital age. All activities are part of DAC Arts Community Engagement Programming led by Conlisk Gallegos and Rincón.
Each artist's work contributes to the rich tapestry of the pluriverse by exploring issues that affect minoritized communities while challenging traditional narratives and celebrating diverse perspectives. They will discuss the integration of artisanal rasquache techniques in VR and how this technology has served as a method to produce and share lesser-known quotidian heroic acts in coloniality.
Baca (Co-Curator, “Digital Capture”) and Conlisk Gallegos (Curator, “Monuments”) will provide insights into the curatorial process, emphasizing the dialogue between concurrent programming and their role in bridging art, science, and technology from a pluriversal lens. Additionally, they will outline upcoming events, publications, and community workshops designed to deepen public engagement and foster a broader understanding of transdisciplinary themes. Rincón (Exhibition coordinator, “Monuments”) will share on the process of VR production pedagogical curriculum in development.
This discussion will be a thought-provoking exploration of contemporary digital art practices, underscoring the importance of community, inclusivity, and diversity in the digital age. All activities are part of DAC Arts Community Engagement Programming led by Conlisk Gallegos and Rincón.
Course
Production & Animation
Livestreamed
Not Recorded
Diversity & Inclusion
Dynamics/Simulation
Education
Geometry
Modeling
Production
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe will cover recent advances in the depiction of Black hair, otherwise known as kinky, or Afro-textured hair. This includes the open-source Code My Crown guide, the Open Source Afro Hair Library, and the Lifted Curls simulation technique. Models, source code, and step-by-step instructions are provided.
Educator's Day Session
Gaming & Interactive
Research & Education
Not Livestreamed
Not Recorded
Education
Virtual Production
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionBeyond the advancements of In-Camera Visual Effects (ICVFX) and Virtual Production filmmaking, this Epic Games Education presentation explores the expansive opportunities for film & media education using the Epic Games ecosystem. Focusing on three key pillars— transmedia storytelling, previsualization, and motion graphics- this presentation showcases how educators can leverage these tools to empower creative arts students in new and exciting ways.
By exploring the vast library of creative tools from Epic Games such as UEFN, Twinmotion and Motion Design, this presentation illustrates how educators can integrate these tools into curricula, fostering a new generation of media creators equipped to thrive in a rapidly evolving industry. Join us as we expand film and media education, embracing the transformative potential of the Epic Games Ecosystem beyond virtual production.
By exploring the vast library of creative tools from Epic Games such as UEFN, Twinmotion and Motion Design, this presentation illustrates how educators can integrate these tools into curricula, fostering a new generation of media creators equipped to thrive in a rapidly evolving industry. Join us as we expand film and media education, embracing the transformative potential of the Epic Games Ecosystem beyond virtual production.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionPlease see our anonymous project page for more results: \url{https://anonymous-2718281.github.io}.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionMotionCtrl, through the delicate design of architecture, training strategy, and curated datasets, enables independent or combined control of camera and object motion within a unified video generation model. Its generalizability extends to existing video generation models like LVDM/VideoCrafter1 and AnimateDiff.
Real-Time Live!
Gaming & Interactive
New Technologies
Production & Animation
Livestreamed
Recorded
AI
Animation
Capture/Scanning
Games
Machine Learning
Real-Time
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionMOVIN unveils MOVIN TRACIN’, an innovative AI-driven real-time free-body motion capture technology, utilizing a single LiDAR sensor for accurate 3D movement tracking. Our demonstration redefines multiplayer gaming, showcasing seamless integration of dynamic, precise motion capture with a mere 0.1-second latency and automatic calibration, all compacted within MOVIN's advanced system.
Course
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Games
Hardware
Machine Learning
Mobile
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe present a technical introduction to mobile graphics spanning the spectrum of hardware, software, and developer experience, exploring the state of the art. We look at how physically based shading, global illumination, and neural graphics techniques can be brought to mobile, and developer experiences of pushing mobile graphics.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe introduce a multi-material, non-manifold mesh-based surface tracking algorithm that converts self-intersections into topological changes. Our algorithm preserves surface features like mesh-based methods and robustly handles topological changes like level set methods. We demonstrate the effectiveness of the approach on complex soap film simulations with thousands of interacting bubbles.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionMultiview diffusion (MVD) has emerged as a prominent 3D generation technique, but faces challenges with inconsistency and view sparseness, impacting the quality of multiview 3D reconstruction. Our learning-based MVD^2 method tackles these challenges, ensuring efficient and robust 3D reconstruction with superior quality from various multiview diffusion images.
Stage Session
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionFrom Avatar to Horizon Zero Dawn, cutting-edge productions use procedural technologies. Historically difficult to implement, these tools are now accessible through Mythica's open-source solution: making high-quality 3D creation available to everyone.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionN-BVH, a compressed neural architecture, enables efficient ray queries in rendering. Our method seamlessly integrates neural ray queries into standard pipelines. By optimizing parameters through an adaptive BVH-driven probing scheme, N-BVH can serve accurate ray queries from a compact representation while providing faithful approximations of visibility, depth, and appearance attributes.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Thursday, 1 August, 9-10:30 am
Paper Session: Spatial Data Structures
Location: Mile High 2A
Thursday, 1 August, 9-10:30 am
Paper Session: Spatial Data Structures
Location: Mile High 2A
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe propose the use of N-Dimensional Gaussian mixtures to fit high dimensional functions, applicable to various applications such as neural global illumination and novel view synthesis for complex anisotropic effects. Our method offers quality similar to implicit methods with orders of magnitude faster training as we demonstrate in two applications.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Thursday, 1 August, 2-3:30 pm
Paper Session: Radiance Field Processing
Location: Mile High 1
Thursday, 1 August, 2-3:30 pm
Paper Session: Radiance Field Processing
Location: Mile High 1
Appy Hour
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
AI
Art
Capture/Scanning
Computer Vision
Display
Education
Games
Machine Learning
Mathematics
Real-Time
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis app lets you connect your LLM to the real world via both converting vision to semantic data to directly interfacing with your vision-based LLM and loading context-sensitive menus. Example: Scan any diagram to be able to understand it and to load its corresponding 3D model (or AI3D generate it).
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
Generative AI Day
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionJoin us to learn how Ansys is using OpenUSD to unlock new capabilities in physics-based simulation and visualization, enhancing the accuracy, efficiency, and realism of virtual prototypes across industries. Discover how Ansys is contributing its AI-enabled simulation expertise to the Alliance for OpenUSD to build an open, extensible ecosystem for 3D simulation.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe introduce a new approach to approximate convex decomposition based on protecting the space around input shapes that objects in a game or simulation must be able to navigate. Our method is efficient, customizable, and provides novel guarantees that the resulting decompositions will meet application-specific requirements when used for collision.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionOur work presents object-oriented neural light transfer (NeLT), a novel modular neural representation of the dynamic light transportation between an object and the environment. It enables interactive rendering with global illumination for dynamic scenes and achieves comparable quality to the recent advanced real-time denoiser.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe propose utilizing NeRF as a non-distant environment lighting model in an inverse rendering pipeline. We demonstrate that our NeRF-based emitter more precisely models scene lighting than the conventional environment map, consequently enhancing the accuracy of inverse rendering.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionOur research introduces a neural approach to bounding volumes, conservatively classifying space across diverse dimensions and scenes. The key is a novel loss function that produces minimal false negatives. Our method extends to non-neural and hybrid representations. We also propose an early exit strategy that accelerates query speeds by 25%.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe present a method that uses arbitrary neural network architectures as control variates with automatic differentiation to improve Monte Carlo methods. Our approach creates unbiased, low-variance, and numerically stable Monte Carlo estimators for various problem setups. We demonstrate our method's advantages in solving Laplace and Poisson equations using Walk-on-Sphere.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe present a method to learn a fully continuous Gaussian scale-space from raw data. This allows efficient and flexible anisotropic filtering and can be used to create multiscale representations across a broad range of modalities and applications.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionNeural geometry fields are a novel 3D surface representation which leverage advances in neural implicit functions to represent discrete triangle meshes. By discretizing a surface into quadrangular patches, a neural function can be adapted to learn high frequency surface details, ultimately enabling state-of-the-art mesh compression.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe present a novel neural network representation for fluid simulation that augments neural fields with explicitly enforced boundary conditions and a Monte Carlo pressure solver to eliminate all weakly enforced boundary conditions. Our method is mesh-free and can accurately represent vorticity phenomena like the von Kármán vortex street.
Technical Paper
Research & Education
Livestreamed
Recorded
Design
Fabrication
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe employ neural networks to establish a deformation mapping for curved layer generation that can be optimized through loss functions directly defined on the local printing directions. Our method relies less on the initial values and can generate results with significantly improved performance for models in diverse representations and topology.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce a neural-assisted homogenization method for yarn-level cloth. Our approach incorporates a warm-start strategy to enhance the efficiency of the homogenization process. We then use tailored loss functions in constitutive models, ensuring stability for large time-step simulations (up to 1/30 second) while boosting accuracy.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe introduce a novel, two-stages framework, which is geared toward high-fidelity surface reconstruction and the novel-view synthesis of translucent objects. In our framework, we propose a theoretical model for the neural radiance field of translucent objects, which parametrizes the density field using a constant extinction coefficient.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionNeuralVDB enhances the VDB framework for efficient sparse volumetric data storage by integrating machine learning. This new structure significantly reduces memory usage while maintaining flexibility with minimal compression errors. It combines a shallow VDB tree with hierarchical neural networks for topology and value encoding, achieving high compression ratios and outperforming other neural representations. Additionally, NeuralVDB improves animation compression and temporal coherence through warm-starting from previous frames.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionIn this paper, we present a self-supervised neural representation aimed at reconstructing CAD models from low-quality, unoriented point clouds. Our approach stands out from traditional reconstruction methods by applying a zero Gaussian curvature constraint, which emphasizes the characteristic of being almost developable and enhances the preservation of feature points/lines.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe present a new tone mapping function, designed specifically for the needs of 3D e-commerce: faithful reproduction of material base color in the output of physically based rendering under neutral lighting, without blown-out highlights or other visual artifacts. It eases asset validation and fixes saturation loss and hue skews.
Talk
New Media for a New Generation of Deep Ocean Explorers — Real-time Underwater Modeling and Immersion
Gaming & Interactive
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionOcean Exploration Trust are pioneers of participatory deep-ocean exploration, transporting global audiences to the seafloor through live, interactive video. This session shares a pilot project that integrates advanced camera systems, sensors, and edge-based processing to enable 3D exploration of our dives, broadening engagement with deep ocean data and discovery.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionNatural gestures are crucial for mid-air interactions, but predicting and managing muscle fatigue is challenging. We present a new computational model, NICER, which combines a correction term for 3D interaction and a recovery factor for a rest period to predict fatigue across a variety of gesture-based interactive applications.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Wednesday, 31 July, 10:45 am-12:15 pm
Paper Session: Virtual Interaction and Real Devices
Location: Mile High 3C
Wednesday, 31 July, 10:45 am-12:15 pm
Paper Session: Virtual Interaction and Real Devices
Location: Mile High 3C
Emerging Technologies
Arts & Design
Environment
Research
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionNukabot, a human-computer interaction system, connects fermented food microbiomes with their human carers through voice communication. The porcelain nukadoko uses chemical sensors, voice recognition, and vocal synthesis to monitor fermentation and allow humans to interact and ask questions about the ferment. Selected as Best in Show at DCExpo for 2024.
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionGet an exclusive sneak peek into the latest research coming from NVIDIA Research graphics, 3D, simulation, and robotics labs. Join research luminaries as they present their latest fields and discoveries in a lightning round of presentations.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionIn this paper, we present a new self-supervised framework, named PACO, for object-level scene deocclusion to deocclude each of the objects of a real-world scene. Our approach allows multiple downstream applications, including scene-level, single-image 3D reconstruction and object rearrangement in images and 3D scenes.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Animation
Art
Audio/Music
Capture/Scanning
Education
Health
Imagination
Interaction
Narrative
Perception
Real-Time
Rendering
Research
Scientific Visualization
Tracking
UI/Tools
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionCasual gathering/ reception for Ohio State University /ACCAD current students or alumni, especially alumni who were affiliated with the Advanced Computing Center for the Arts and Design (ACCAD). accad.osu.edu
Talk
Gaming & Interactive
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionWe present a user study using smoothly varying frame timing and variable refresh rate to measure user performance in FPS games. Through two experiments, we find that varying frame time affects the perception of smoothness, though we measure no additional impact on FPS aiming performance.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionIt took 7 days to create the world, it only took one to disrupt its balance.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a generative model that can synthesize a diverse array of spatially-varying noise patterns, even without spatially-varying training data. Our model offers a versatile and controllable way to generate noise textures for computer graphics applications. We also demonstrate its utility in inverse procedural material design.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe propose a online framework to learn the spatial-varying distribution of the full product of the rendering equation, with a single small neural network using stochastic ray samples, and a novel, expressive, closed-form density model called the Normalized Anisotropic Spherical Gaussian mixture.
Production Session
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionTMNT: Mutant Mayhem took on the monumental challenge of modernizing a very well-known and beloved franchise.
It was important to the director, Jeff Rowe, that the audience believe the turtles were real teenagers… from their awkward bodies to how they acted (including their voices which were recordings of actual teenagers). The modeling also had to reveal all the imperfections related to their mutant nature, serving the idea of a teenager’s insecure life.
In line with this teenager vibe, the director and the production designer, Yashar Kassai, established the idea that the film design would suggest that it was created by an immature teenager drawing this movie in his sketchbook, with all of his naivety and energy.
The visual standards were very ambitious in that Mikros Animation was expected to deliver the quality and look of 2D concept art at each frame. To do that, Mikros and Paramount had to reconsider many parts of the classical CG workflow and pipeline, from asset creation to animation, through compositing.
There have been many explorations of bringing 2D aesthetics into 3D. Mutant Mayhem was unique in pushing this stylization at every step for a look that was not simply toon-shaded, but a sophisticated use of color and moods.
That includes:
- The ability for modeling to simulate pencil lines with curves when developing their assets, giving another approach in the treatment of details.
- Stepped animation without classical motion and the creation of pencil lines on the fly in Maya for various 2D motion blur effects and enhancements to expression.
- A sophisticated lookdev workflow from surfacing to lighting, providing a stylized beauty pass to compositing with a good amount of control and graphic features. This included dynamic pencil grain applied on curve objects and the ability to give a painterly look to each light individually. The texture of the characters is not just painted, the lights themselves look like they are hand drawn.
- Development in the lookdev of hair, one of the most challenging parts of giving a 2D look to a CG asset. Mikros approached the fabrication with procedural hair and a more specific shape to create a cohesive look.
- Custom tools in compositing to develop a show-specific defocus, motion blur, and flares throughout all sequences.
Building the stylization at each step gave the director a strong vision for the graphic quality of the assets and lighting out of render before the finalization of shots in compositing. All of these techniques were developed to give the best artistic leverage to each department, to add artistic and show specific features… and ultimately to create a hand-crafted feel.
It was important to the director, Jeff Rowe, that the audience believe the turtles were real teenagers… from their awkward bodies to how they acted (including their voices which were recordings of actual teenagers). The modeling also had to reveal all the imperfections related to their mutant nature, serving the idea of a teenager’s insecure life.
In line with this teenager vibe, the director and the production designer, Yashar Kassai, established the idea that the film design would suggest that it was created by an immature teenager drawing this movie in his sketchbook, with all of his naivety and energy.
The visual standards were very ambitious in that Mikros Animation was expected to deliver the quality and look of 2D concept art at each frame. To do that, Mikros and Paramount had to reconsider many parts of the classical CG workflow and pipeline, from asset creation to animation, through compositing.
There have been many explorations of bringing 2D aesthetics into 3D. Mutant Mayhem was unique in pushing this stylization at every step for a look that was not simply toon-shaded, but a sophisticated use of color and moods.
That includes:
- The ability for modeling to simulate pencil lines with curves when developing their assets, giving another approach in the treatment of details.
- Stepped animation without classical motion and the creation of pencil lines on the fly in Maya for various 2D motion blur effects and enhancements to expression.
- A sophisticated lookdev workflow from surfacing to lighting, providing a stylized beauty pass to compositing with a good amount of control and graphic features. This included dynamic pencil grain applied on curve objects and the ability to give a painterly look to each light individually. The texture of the characters is not just painted, the lights themselves look like they are hand drawn.
- Development in the lookdev of hair, one of the most challenging parts of giving a 2D look to a CG asset. Mikros approached the fabrication with procedural hair and a more specific shape to create a cohesive look.
- Custom tools in compositing to develop a show-specific defocus, motion blur, and flares throughout all sequences.
Building the stylization at each step gave the director a strong vision for the graphic quality of the assets and lighting out of render before the finalization of shots in compositing. All of these techniques were developed to give the best artistic leverage to each department, to add artistic and show specific features… and ultimately to create a hand-crafted feel.
Birds of a Feather
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
AI
Animation
Computer Vision
Machine Learning
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionIt's been a bit over a year since DreamWorks' production renderer OpenMoonRay was released to the open-source community. We've been continuously active since then on new features and improvements for production rendering, community engagement and more. Come join as as we discuss the year in review, introduce new features and preview the coming roadmap. We'll also be demoing exciting functionality of OpenMoonRay + Arras distributed rendering. We're eager to chat with all rendering enthusiasts!
This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.
This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.
Birds of a Feather
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
AI
Animation
Computer Vision
Machine Learning
Real-Time
Rendering
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe Open Review initiative is focused on collaborative high quality review tools and their interoperability in the media and entertainment industries. Our projects include OpenRV from Autodesk, X Studio from DNEG, and a Media Encoding Guidelines project and test suite. This interactive session will explore and demo different review convergence opportunities to stimulate engagement and get feedback from the community.
This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.
This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.
Birds of a Feather
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
AI
Animation
Computer Vision
Machine Learning
Real-Time
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionAll OpenColorIO (OCIO) users and contributors are invited to join the OCIO Technical Steering Committee for an informal discussion around OCIO 2.4 features, config updates, and future plans. This will include discussion of the nanoColor project (light-weight OCIO) and the ASWF Color Interop Forum. OCIO is an open source color management solution.
This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.
This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.
Birds of a Feather
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
AI
Animation
Computer Vision
Machine Learning
Real-Time
Rendering
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin the OpenEXR Technical Steering Committee for an informal discussion about recent features and performance optimizations and future plans for GPU-based decompression and ABI stability. OpenEXR is the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.
This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.
Industry Session
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionJoin NVIDIA's OpenUSD Developer Meetup to network with fellow developers and industry leaders, build lasting relationships, and inspire each other through shared insights and experiences.
Light refreshments will be included.
RSVP Today: here
Light refreshments will be included.
RSVP Today: here
Birds of a Feather
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
AI
Animation
Computer Vision
Machine Learning
Real-Time
Rendering
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionAll OpenVDB users are invited for an informal discussion about OpenVDB, an open source C++ library for manipulating sparse dynamic volumes.
This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.
This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.
Birds of a Feather
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionOpenXR is the widely adopted open standard for portable virtual and augmented reality. Discover how OpenXR is transforming the landscape of cross-platform XR development, empowering creators and innovators to deliver seamless, high-quality experiences across a wide range of devices. Engage in lively discussions as we explore the latest advancements, challenges, and best practices in leveraging OpenXR's versatile framework. This BOF offers a unique opportunity to network, exchange ideas, and stay at the forefront of the ever-evolving XR ecosystem.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionIn this talk, we introduce a new asset structure that helps to (1) streamline and decouple asset authorship and shot consumption, (2) enable new authoring workflows that better take advantage of USD’s multi-stage model, and (3) open the door for shot-focused, asset-based optimizations.
Stage Session
Exhibitor
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionOptiTrack’s advanced motion tracking technology is a perfect match for Moment Factory’s innovative location-based entertainment, allowing for truly magical experiences. OptiTrack specializes in motion capture and tracking systems, offering high-precision low-latency solutions used widely in various industries including virtual reality, animation, biomechanics, and live entertainment. Moment Factory, on the other hand, is renowned for its creative multimedia environments and interactive experiences that blend light, sound, and technology, ranging from shows to large-scale venues and permanent installations.
OptiTrack’s fast and precise motion tracking capabilities enhance Moment Factory’s ability to spark emotions for their guests. By using OptiTrack’s systems, Moment Factory can quickly and accurately capture movement, allowing for dynamic interactions with audience and performers, creating mesmerizing illusions. This collaboration results in cutting-edge projects where guests can experience a seamless integration of technology and art, with movements triggering near-instantaneous visual responses in a projection-mapped environment.
This partnership between OptiTrack and Moment Factory exemplifies how combining technology and creative vision can push the boundaries of interactive multimedia experiences and leave audiences in awe.
OptiTrack’s fast and precise motion tracking capabilities enhance Moment Factory’s ability to spark emotions for their guests. By using OptiTrack’s systems, Moment Factory can quickly and accurately capture movement, allowing for dynamic interactions with audience and performers, creating mesmerizing illusions. This collaboration results in cutting-edge projects where guests can experience a seamless integration of technology and art, with movements triggering near-instantaneous visual responses in a projection-mapped environment.
This partnership between OptiTrack and Moment Factory exemplifies how combining technology and creative vision can push the boundaries of interactive multimedia experiences and leave audiences in awe.
Stage Session
Exhibitor
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionOptiTrack’s advanced motion tracking technology is a perfect match for Moment Factory’s innovative location-based entertainment, allowing for truly magical experiences. OptiTrack specializes in motion capture and tracking systems, offering high-precision low-latency solutions used widely in various industries including virtual reality, animation, biomechanics, and live entertainment. Moment Factory, on the other hand, is renowned for its creative multimedia environments and interactive experiences that blend light, sound, and technology, ranging from shows to large-scale venues and permanent installations.
OptiTrack’s fast and precise motion tracking capabilities enhance Moment Factory’s ability to spark emotions for their guests. By using OptiTrack’s systems, Moment Factory can quickly and accurately capture movement, allowing for dynamic interactions with audience and performers, creating mesmerizing illusions. This collaboration results in cutting-edge projects where guests can experience a seamless integration of technology and art, with movements triggering near-instantaneous visual responses in a projection-mapped environment.
This partnership between OptiTrack and Moment Factory exemplifies how combining technology and creative vision can push the boundaries of interactive multimedia experiences and leave audiences in awe.
OptiTrack’s fast and precise motion tracking capabilities enhance Moment Factory’s ability to spark emotions for their guests. By using OptiTrack’s systems, Moment Factory can quickly and accurately capture movement, allowing for dynamic interactions with audience and performers, creating mesmerizing illusions. This collaboration results in cutting-edge projects where guests can experience a seamless integration of technology and art, with movements triggering near-instantaneous visual responses in a projection-mapped environment.
This partnership between OptiTrack and Moment Factory exemplifies how combining technology and creative vision can push the boundaries of interactive multimedia experiences and leave audiences in awe.
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionAs AI adoption continues, emerging workflows and applications often combine several models to straddle text, vision, and audio reasoning. In this workshop, we'll explore multimodal models and orchestrations for constructing end-to-end pipelines.
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Thursday
DescriptionAs AI adoption continues, emerging workflows and applications often combine several models to straddle text, vision, and audio reasoning. In this workshop, we'll explore multimodal models and orchestrations for constructing end-to-end pipelines.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionOrigami is a 3D sculpture created by folding a piece of paper. It does not involve cutting or glueing; any origami can return to its original state once unfolded. This concept resembles life rising from dirt and returning to the Earth at the end of its cycle.
Appy Hour
Arts & Design
Gaming & Interactive
Art
Games
Modeling
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionPaint the World is an AR painting application that uses a phone as a "physical" paintbrush to paint AR scenes. Moving your phone around in the real world leaves a digital paint stroke in AR, similar to an AR version of Tilt Brush that doesn't require any additional hardware.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionWe follow an 8 years old child's daily life. From their eyes, we see their dad’s alcoholism.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionThis paper proposes Part123, a novel framework for part-aware 3D reconstruction from a single-view image. Based on the multiview images generated by multiview diffusion, we apply contrastive learning to incorporate their 2D image segmentations into the 3D reconstruction process, thus enabling the generation of 3D models with high-quality part segments.
Technical Paper
Research & Education
Livestreamed
Recorded
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe extend the theory of path-space differentiable rendering to include implicit surfaces and propose Monte
Carlo estimators for the boundary integrals. This widens the application of physics-based differentiable
rendering and opens up new possibilities for inverse rendering applications.
Carlo estimators for the boundary integrals. This widens the application of physics-based differentiable
rendering and opens up new possibilities for inverse rendering applications.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionStruck by a barrage of intrusive encounters on his weekly commute, a perceptive traveler struggles to uphold the positive mindset that wards against the ever-lurking grayness.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionInstead of giving his wife the attention she deserves, Dédé sends all his love to his vegetable garden. One day, all his delicious tomatoes mysteriously disappear.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionDisplays are a major battery drain on untethered XR devices. Energy-efficient rendering reduces power consumption but sacrifices visual quality. We investigated popular VR display and rendering architectures through our electronic measurement prototype and a large-scale perceptual study. Our milliwatt-to-quality model guides battery-aware rendering, display hardware design, and eye-tracking decisions.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionThis study introduces the first perceptual testbed for Steered Retinal Projection (SRP), a display technology that combines retinal projection and pupil steering. We investigate the trade space for SRP viewing experience among eye dynamics, eye-tracking, and pupil steering. We also present a detection probability model for pupil steering artifact.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionThe stylized animation in "The Garfield Movie" posed technical challenges, including detachable limbs and animated stripes. Our automated "PFX" workflow addressed these challenges, ensuring reliable character grooms for extreme poses and facial expressions, providing a scalable solution for performance-driven shot productions.
Real-Time Live!
Arts & Design
New Technologies
Livestreamed
Recorded
Audio/Music
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionOur project explores Augmented Reality in a live stage performance setting with a goal of enhancing engagement and inclusion. Our audiovisual performance includes audio-driven visuals and we aim to show the performance's appeal with and without AR. During SIGGRAPH RTL, two spectators wear AR glasses, while others watch on screen.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe propose a novel approach for human motion capture using sparse inertial sensors, considering the non-inertial behavior of the root frame during acceleration and rotation. By modeling fictitious forces and using a novel IMU measurement synthesis technique, accurate motion capture is achieved with improved robustness.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Wednesday, 31 July, 9-10:30 am
Paper Session: Motion Capture
Location: Mile High 4
Wednesday, 31 July, 9-10:30 am
Paper Session: Motion Capture
Location: Mile High 4
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Machine Learning
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present a physics-based framework that generates scene layouts from captured human motions. By simultaneously optimizing the motion imitation character controller and the scene layout generator, our method generates physically plausible and semantically reasonable scenes for a range of motions.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce Neural Characteristic Trajectory Fields, a novel representation utilizing Eulerian neural fields to implicitly model Lagrangian fluid trajectories for video-based fluid reconstruction. This topology-free, auto-differentiable representation facilitates end-to-end supervision, encompassing long-term conservation and short-term physics priors. It offers advancements in high-fidelity fluid reconstruction across synthetic and real scenes.
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionThis presentation, explores Bria's innovative source-available platform for generative AI, highlighting its unique approach to copyright and privacy respect. We examine the technical challenges in developing a generative AI system that balances creativity and open platform principles with legal and regulatory compliance. We'll discuss how NVIDIA's NIM, integrated within Bria's offering, allows R&D teams to focus on their core product features. The talk offers insights into overcoming adoption hurdles in commercial settings and showcases how Bria's approach is reshaping the AI landscape while maintaining responsible AI practices.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe discuss the stylized effects in Pixar's upcoming animated streaming series, "Win or Lose".
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionThe characters team on Pixar's "Inside Out 2" shares some of the technical and design challenges on our character rigs and presents the rigging techniques used to solve them.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionPolymorph is a minimal input voxel-poly toolset for interactive creation of stop motion puppet head and neck assemblies. It’s a Houdini-based toolset which generates complex procedural 3D print-ready geometry for replacement facial animation. Spatial constraints are dynamically solved, and geometry produced supports silicone molding and casting, vacuum forming, and more!
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe present Portrait3D, a novel text-to-3D-portrait generation framework that produces high-quality, view-consistent, realistic, and canonical 3D portraits that are in alignment with the input text prompts.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe show that a position-based, rather than constraint-based, nonlinear Gauss-Seidel approach resolves a number of issues with PBD, particularly in the quasistatic setting. Our approach retains the essential PBD feature of stable behavior with constrained computational budgets but also allows for convergent behavior with expanded budgets.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Wednesday, July 31, 3:45-5:15 pm Paper Session: Simulating Deformation Location: Mile High 4
Wednesday, July 31, 3:45-5:15 pm Paper Session: Simulating Deformation Location: Mile High 4
Birds of a Feather
Research & Education
Animation
Art
Community
Design
Digital Arts
Diversity & Inclusion
External Relations
Health
Perception
Productivity
Workplace Environment
Workforce Training
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis session is for students and professionals looking to build the relevant connections necessary to open doors in the film and tv industry. We will focus on the role of establishing and nurturing relationships that resonate with your personal values and professional goals.
You will learn about strategies for gaining clarity on career direction, identifying key individuals to connect with, and starting conversations that are both organic and true to your identity and ambitions. Whether you're starting out or leveling up your career, this session will equip you with the tools to build meaningful connections that lead to prospective opportunities.
You will learn about strategies for gaining clarity on career direction, identifying key individuals to connect with, and starting conversations that are both organic and true to your identity and ambitions. Whether you're starting out or leveling up your career, this session will equip you with the tools to build meaningful connections that lead to prospective opportunities.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a practical error estimation technique for denoised Monte Carlo ray tracing, using aggregated estimates of bias and variance to determine the pixel’s squared error distribution. This leads to a novel stopping criterion for denoised Monte Carlo image synthesis, that efficiently terminates rendering once a specified error is achieved.
Talk
Production & Animation
Not Livestreamed
Not Recorded
Machine Learning
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionIn the VFX industry, AI's rise prompts discussion on job security and ethics. Boxel Studio optimizes AI to boost efficiency and quality, not replace creativity. Our talk, "Practical Use of Machine Learning for VFX and Animation," showcases AI's role, emphasizing motion capture, generative AI, and copycat algorithms for enhanced productivity.
Art Gallery
Experience Presentation
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe work is the latest light installation in a series that imagines alternative typographic histories by constructing unconventional language-display technologies. It celebrates the formal potential of the Arabic language through bright, blinking words cycling through the segmented display. The words on rotation display the Arabized terms of code statements for Arabic software tools that were first developed by Arab scientists and researchers in the 1980s.
Art Gallery
Arts & Design
New Technologies
AI
Machine Learning
Robotics
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionPreceding Emptiness was created by xLab co-founders designer Levi Hammett, architect Mohammad Suleiman, together with artist Hind Al Saad, and designer Fatima Abbas. Featured at the VCUarts’ Language-as-Machine exhibition, and the ARS Electronica Festival - the work is the latest light installation in a series that imagines alternative typographic histories by constructing unconventional language-display technologies. It celebrates the formal potential of the Arabic language through bright, blinking words cycling through the segmented display. The words on rotation display the Arabized terms of code statements for Arabic software tools that were first developed by Arab scientists and researchers in the 1980s.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionA preconditioned nonlinear conjugate gradient method is proposed for real-time simulation of elastic deformation with incremental potential contact. This method is GPU-parallelizable and demonstrates fast convergence. A line search strategy is proposed to determine an appropriate step size and achieve realistic simulation in complex scenarios without any additional collision detection.
Birds of a Feather
New Technologies
Research & Education
Not Livestreamed
Not Recorded
Manufacturing
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionAs an outreach and community meet-up, the EU ITN project PRIME (http:prime-itn.eu) hosts a BOF for all those who use or research Predictive Rendering technologies.
Predictive Rendering (PR) technologies are image synthesis which delivers results that can be relied on to be visually accurate. Application areas of such systems are manifold: product design, in particular authoritative assessment of product appearance during design processes, architecture, sensor calibration, autonomous vehicle and general AI training, and manufacturing control – but even well established graphics application areas like movie visual effects (VFX) can greatly benefit from using them instead of established systems.
Predictive Rendering (PR) technologies are image synthesis which delivers results that can be relied on to be visually accurate. Application areas of such systems are manifold: product design, in particular authoritative assessment of product appearance during design processes, architecture, sensor calibration, autonomous vehicle and general AI training, and manufacturing control – but even well established graphics application areas like movie visual effects (VFX) can greatly benefit from using them instead of established systems.
Talk
Production & Animation
Livestreamed
Not Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionPremo is a SciTech Award winning animation application developed by DreamWorks. Recently, rigging was incorporated into the application. As introduced in SIGGRAPH 2023 [Bryson et al. 2023], Premo supports integrated versioning. This talk takes a deeper dive into the motivations of integrated versioning and how it was implemented in Premo.
Educator's Day Session
Research & Education
Recorded
Not Livestreamed
AI
Computer Vision
Education
Machine Learning
Robotics
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionUniversities are at the forefront of nurturing the next generation in the emerging technologies of AI, accelerated data science, robotics, and more.
Keeping up with the latest advances in these fields requires significant time for many educators, so the NVIDIA Deep Learning Institute (DLI) provides complete Teaching Kits for term-length courses and supports University Ambassadors who want to deliver world-class workshops in their academic community.
DLI Teaching Kits make it easy for instructors to incorporate AI and GPU computing in coursework with free teaching materials that bridge academic theory with real-world application to empower next-generation innovators with critical computing skills. Co-developed with leading university faculty, DLI Teaching Kits provide full curriculum including teaching content, assessments, tests, and answer keys as well as access to hands-on lab assignments hosted in the DLI cloud.
The DLI University Ambassador Program provides educators the opportunity to get certified to teach DLI workshops, at no cost, in your academic community. DLI workshop topics cover fundamentals of deep learning, accelerated computing, and accelerated data science as well as more advanced workshops on Generative AI, Large Language Models (LLMs), NLP, and imaging analysis. Select workshops offer a DLI Certificate to demonstrate subject matter competency and support career growth.
Join us to learn more about free Teaching Kits and the University Ambassador program supported by the NVIDIA Deep Learning Institute (DLI).
Keeping up with the latest advances in these fields requires significant time for many educators, so the NVIDIA Deep Learning Institute (DLI) provides complete Teaching Kits for term-length courses and supports University Ambassadors who want to deliver world-class workshops in their academic community.
DLI Teaching Kits make it easy for instructors to incorporate AI and GPU computing in coursework with free teaching materials that bridge academic theory with real-world application to empower next-generation innovators with critical computing skills. Co-developed with leading university faculty, DLI Teaching Kits provide full curriculum including teaching content, assessments, tests, and answer keys as well as access to hands-on lab assignments hosted in the DLI cloud.
The DLI University Ambassador Program provides educators the opportunity to get certified to teach DLI workshops, at no cost, in your academic community. DLI workshop topics cover fundamentals of deep learning, accelerated computing, and accelerated data science as well as more advanced workshops on Generative AI, Large Language Models (LLMs), NLP, and imaging analysis. Select workshops offer a DLI Certificate to demonstrate subject matter competency and support career growth.
Join us to learn more about free Teaching Kits and the University Ambassador program supported by the NVIDIA Deep Learning Institute (DLI).
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionOur novel contact solver, based on an primal-dual interior point algorithm, efficiently and robustly simulates the non-smooth transition between static and dynamic friction. Our algorithm is well suited for large systems of tightly packed objects with many contacts, which we demonstrate with complex granular flows and interlocking assemblies of rigid bodies.
Art Papers
Arts & Design
Livestreamed
Recorded
AI
Machine Learning
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionThis work presents a novel approach to creating physical artwork with image generators by opening a new territory for exploration which combines digital and physical. It lays a conceptual framework as well as a practical workflow for craftspeople to utilize the exciting new opportunities offered by generative AI. This work shows how traditional materials and techniques can articulate contemporary digital patterns while conserving their characteristic visual and tactile qualities.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present Progressive Dynamics, a coarse-to-fine, level-of-detail, physics-based animation method and design pipeline that provides rapid (and so practical) coarse-resolution previews of frictionally contacting thin shell and cloth dynamics with progressive improvement to much higher resolution animations of complex dynamics with comparable quality and realism to high-fidelity shell simulation output.
Educator's Forum
Research & Education
Recorded
Not Livestreamed
Education
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionProject Grand Path (PGP) is leading the way to re-envision higher education in the 21st century by ‘mobilizing learners to be the architects of their education’. This interdisciplinary, collaborative, student centered. innovation hub is infused with a series of high impact learning experiences. Utilizing design thinking, cutting edge computer graphics and a mentorship program, PGP fosters an environment of inclusion and equity providing the opportunity for the next generation to dream up a new paradigm for the college experience.
Emerging Technologies
Experience Presentation
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionProject Starline is the first photorealistic telepresence system that demonstrably outperforms 2D videoconferencing systems, as measured by participant ratings, meeting recall, and non-verbal behaviors [Lawrence et al.2021]. Our prototype communication endstations combine state-of-the-art real-time facial landmark tracking, view synthesis, spatial audio capture and rendering, multi-stream compression, and a high-resolution auto-stereoscopic display to produce a strong and natural sense of co-presence between two meeting participants that is not possible with traditional videoconferencing systems. This Emerging Technologies exhibit will give conference attendees the chance to experience this transformative technology for themselves.
Emerging Technologies
New Technologies
Telepresence
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionExperience Project Starline, the first photorealistic telepresence system that achieves a sense of co-presence between remote participants that demonstrably outperforms today's 2D videoconferencing systems as measured by participant ratings, meeting recall, and nonverbal behaviors.
Talk
Production & Animation
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Description"Prompt to Anything?" highlights Moment Factory's exploration with Generative AI (Gen-AI) in enhancing location-based experiences and 3D mapping shows. This talk will outline our innovation journey from concept to execution, demonstrating Gen-AI's integration possibilities into large-scale projects, and sharing key insights and achievements, encouraging further creative investigations with Gen-AI.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe propose Promptable Game Models (PGMs), models of games that can be controlled through natural language actions and desired game states. States are modeled through a masked diffusion transformer and rendered through a compositional NeRF. Our PGM outperforms existing neural video game simulators, unlocking novel applications beyond their current capabilities.
Immersive Pavilion
Arts & Design
Gaming & Interactive
Research & Education
Art
Building Architecture
Design
Education
Environment
Games
Haptics
Interaction
Modeling
Museum
Narrative
Perception
Production
Real-Time
Rendering
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionOur project immerses participants in a world blending virtual and physical realities. Users navigate a divided society, solving spatial puzzles and interacting with props via haptic feedback. Employing innovative techniques, including stencil buffer and redirected walking, our project seamlessly transitions between virtual worlds, advancing VR integration and offering educational opportunities.
Birds of a Feather
New Technologies
Research & Education
Not Livestreamed
Not Recorded
AI
Games
Interaction
Machine Learning
Workforce Training
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionDoes your computational neural network need a break? Drawing from 25 years of experience facilitating improv from music, comedy, writing and clown, Patrick will facilitate an interactive and risk-free play session in a bold attempt to explain and for you to embody the mechanics of how different AI systems work. In addition, strategies from different improvisation traditions will give you plenty of tools to refine generated content iteratively inspiring new types of content creations. Come listen, come play, come and regenerate your creativity. Anticipate guest appearances.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionThis paper presents an automatic pipeline to convert an ill-conditioned high-resolution visual mesh into a single-layer, low-poly proxy mesh. Our approach simulates proxy mesh based on specific use scenarios and optimizes skinning weights, relying on differential skinning with several well-designed loss functions to ensure skinned mesh appears plausible in simulation.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a novel path sampling technique using path substitution to greatly enhance BDPT's performance in handling specular or highly glossy involved paths. We introduce a novel reciprocal estimator along with an efficiency-optimized setting. This estimator is more efficient and practically applicable, making it feasible for various sampling applications.
Production Session
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionMoment Factory is excited to invite attendees to a production session at SIGGRAPH 2024, where we'll delve into the innovative production of the American rock band Phish concert series at Sphere™, a massive entertainment venue located near the Las Vegas Strip. This multimedia mega-canvas is unlike any other, and our presentation will cover the collaborative effort, creative challenges, and technical breakthroughs achieved within a demanding three-month timeline.
Collaborative Efforts Behind the Scenes
Central to the success of this project was the tight collaboration between artists and technologists. This multidisciplinary cooperation was crucial in tackling the complexities of producing content for one of the largest and most sophisticated screen surfaces ever built. Our session will showcase the collective ingenuity and problem-solving that brought our vision to life.
Creative Challenges
In just three months, our team managed to conceptualize, design, produce, and integrate over 8 hours of custom content, working under the motto of "building the plane as we fly it." This required a rapid and flexible production approach. We'll discuss the creative and logistical hurdles of crafting four distinct shows that captured the band's spontaneous "jam" essence. These shows required a production style that could adapt dynamically to the band’s improvisational performances, without relying on traditional time-coded cues.
Content Strategy
Sphere™’s dome-like screen demanded content with exceptional detail in ultra-high resolutions, pushing our team to new creative heights. We developed a modular show-flow incorporating various thematic elements, from takeover and graphic to abstract moments, designed to maximize pixel space usage. This strategy aimed to deliver a range of sensations and create immersive, illusionary effects. We'll outline how we balanced real-time and pre-rendered scenes and the pivotal role of Generative AI (Gen-AI) in accelerating our production pace and enhancing the visual narrative.
Technical Challenges
The project required pushing the limits of what's possible with cutting-edge technology. We'll explain how we utilized real-time engines like Notch and Unreal Engine to deliver smooth content at 16K resolution and 29.97fps. Our session will also cover the integration of Gen-AI-generated assets into our workflow, particularly through a multi-modular Diffusion model using ComfyUI. We faced numerous challenges with Gen-AI, including managing input types (images, texts, videos), structural control, upscaling techniques, and using detailers/refiners to enhance the detail in generated outputs.
Visual 'Jamming'
To align with the band's improvisational style, we developed a 'VJing-style' control toolbox. This toolbox, controllable externally through the grandMA lighting console, facilitated visual 'jamming' in sync with the band's live performances. We will discuss the effective use of this toolbox with layered pre-rendered content.
Conclusion
Our session aims to highlight Moment Factory’s dedication to innovation in location-based and large-scale multimedia experiences. We hope to inspire fellow creators and technologists to explore new creative territories and push beyond the familiar.
Collaborative Efforts Behind the Scenes
Central to the success of this project was the tight collaboration between artists and technologists. This multidisciplinary cooperation was crucial in tackling the complexities of producing content for one of the largest and most sophisticated screen surfaces ever built. Our session will showcase the collective ingenuity and problem-solving that brought our vision to life.
Creative Challenges
In just three months, our team managed to conceptualize, design, produce, and integrate over 8 hours of custom content, working under the motto of "building the plane as we fly it." This required a rapid and flexible production approach. We'll discuss the creative and logistical hurdles of crafting four distinct shows that captured the band's spontaneous "jam" essence. These shows required a production style that could adapt dynamically to the band’s improvisational performances, without relying on traditional time-coded cues.
Content Strategy
Sphere™’s dome-like screen demanded content with exceptional detail in ultra-high resolutions, pushing our team to new creative heights. We developed a modular show-flow incorporating various thematic elements, from takeover and graphic to abstract moments, designed to maximize pixel space usage. This strategy aimed to deliver a range of sensations and create immersive, illusionary effects. We'll outline how we balanced real-time and pre-rendered scenes and the pivotal role of Generative AI (Gen-AI) in accelerating our production pace and enhancing the visual narrative.
Technical Challenges
The project required pushing the limits of what's possible with cutting-edge technology. We'll explain how we utilized real-time engines like Notch and Unreal Engine to deliver smooth content at 16K resolution and 29.97fps. Our session will also cover the integration of Gen-AI-generated assets into our workflow, particularly through a multi-modular Diffusion model using ComfyUI. We faced numerous challenges with Gen-AI, including managing input types (images, texts, videos), structural control, upscaling techniques, and using detailers/refiners to enhance the detail in generated outputs.
Visual 'Jamming'
To align with the band's improvisational style, we developed a 'VJing-style' control toolbox. This toolbox, controllable externally through the grandMA lighting console, facilitated visual 'jamming' in sync with the band's live performances. We will discuss the effective use of this toolbox with layered pre-rendered content.
Conclusion
Our session aims to highlight Moment Factory’s dedication to innovation in location-based and large-scale multimedia experiences. We hope to inspire fellow creators and technologists to explore new creative territories and push beyond the familiar.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe propose a novel sparse glyph representation via quadtree and an efficient font synthesis method via dual quadtree and discrete diffusion model, QT-Font. QT-Font, compared to existing approaches, can generate high-resolution glyph images with superior quality and more visually pleasing details, meanwhile significantly reducing both parameter sizes and computational costs.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionThis paper introduces multi-dimensional low-discrepancy sequences, in base 3 instead of the usual base 2, optimized over groups of 4 consecutive dimensions, while keeping good uniformity for non-optimized n-tuples of dimensions. We improve over Sobol' sequences in terms of sample uniformity in 2D and 4D.
Art Papers
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Technical Paper
Research & Education
Livestreamed
Recorded
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe present Radar Fields: a frequency-space neural scene reconstruction method designed for active radar imagers. For the first time, we recover dense 3D scene geometry from a single trajectory of 2D radar measurements using an explicit mm-wave forward model and an implicit neural geometry and reflectance model.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Art Gallery
Arts & Design
New Technologies
Research & Education
AI
Computer Vision
Machine Learning
Robotics
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Description'Rage Against the Archive' is an experimental browser-based video that critically probes how the New York Public Library's website catalogs and displays dehumanizing ethnographic photos from the 19th-century colonial-era publication ‘The People of India,’ questioning capitalism’s infusion with the archival process, and documents the “hacking” methodology used to insert different texts using HTML in a symbolic act of Electronic Civil Disobedience.
Art Gallery
Experience Presentation
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Description“Rage Against the Archive” is an experimental browser-based video that critically probes how the New York Public Library's website catalogs and displays dehumanizing ethnographic photos from the 19th-century colonial-era publication ‘The People of India,’ questioning capitalism’s infusion with the archival process, and documents the “hacking” methodology used to insert different texts using HTML in a symbolic act of Electronic Civil Disobedience.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Diversity & Inclusion
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Description2024 LGBTQI+ and Allies Rainbow Meetup
Come celebrate over 20 years of LGBTQIA+ community in SIGGRAPH by joining us for the annual Rainbow Meetup. Since 2003, we have been gathering for fellowship and fun in support of the LGBTQI+ SIGGRAPH community. This year, we will be meeting on-site for some fun icebreaker activities, and, then taking the party mobile to a 21+ club for drinks (cash bar) and light snacks (hosted).
Come celebrate over 20 years of LGBTQIA+ community in SIGGRAPH by joining us for the annual Rainbow Meetup. Since 2003, we have been gathering for fellowship and fun in support of the LGBTQI+ SIGGRAPH community. This year, we will be meeting on-site for some fun icebreaker activities, and, then taking the party mobile to a 21+ club for drinks (cash bar) and light snacks (hosted).
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce a sphere-tracing-like method for visualizing surfaces encoded as level sets of harmonic functions. We show examples visualizing smooth surfaces from point clouds or polygon soups (without linear solves or mesh extraction), nonplanar polygons, architectural grid shells, mesh "exoskeletons", and key mathematical objects including Seifert and Riemann surfaces.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe introduce an algorithm to reconstruct a mesh from discrete signed distance function (SDF) samples. We use the information contained in the SDF to construct an oriented point cloud that is then converted into a triangle mesh. Our method has no restrictions on topology.
Talk
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionBioDigital presents an interactive web-based solution to visualize an IUD insertion with real-time graphics to expand access to reproductive healthcare within the strict technical constraints of a global audience.
Real-Time Live!
Arts & Design
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Machine Learning
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionKREA is an AI creative suite. It is set of tools that allows people using AI for creativity. Artists can train their own AI models, use real-time AI, enhance images to big resolutions, and generate videos—all within a single web application.
Technical Paper
Research & Education
Livestreamed
Recorded
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present how the hair mesh structure can be used for efficiently rendering strand-based hair models on the GPU. We demonstrate an unprecedented level of performance for real-time hair rendering, allowing scenes involving hundreds of characters with full-resolution unique hair models at real-time frame rates and on-the-fly hairstyle adjustment.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Wednesday, 31 July, 9-10:30 am
Paper Session: Real-Time Rendering: Hair, Fabrics, and Super-Resolution
Location: Mile High 3C
Wednesday, 31 July, 9-10:30 am
Paper Session: Real-Time Rendering: Hair, Fabrics, and Super-Resolution
Location: Mile High 3C
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a real-time rendering system for film-quality materials which bakes complex layered material graphs into compact neural representations. We use learned hierarchical textures and neural decoders which use graphics priors to produce neural BSDFs. Accelerated tensor operations facilitate seamless integration into real-time path tracers, ensuring high performance.
Technical Paper
Research & Education
Livestreamed
Recorded
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe propose a lightweight neural network to represent woven fabrics at different scales in real time. By encoding the regular and repetitive woven fabric pattern into a small latent vector, our network is able to handle three typical types of woven fabrics in our training dataset: plain, twill, and satin.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe propose a real-time path guiding method, Voxel Path Guiding (VXPG), that significantly improves fitting efficiency under limited sampling budget. We show that our method can outperform other real-time path guiding and virtual point light methods, particularly in handling complex dynamic scenes.
Technical Paper
Research & Education
Livestreamed
Recorded
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionLinear interpolation can often cause severe deformation artifacts in hair for which alternatives often entail expensive training or precomputation. Instead, we present a novel force-based hair interpolation scheme to leverage existing real-time simulation data for a robust interpolation with very little overhead and no expensive training.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present Animal Logic’s solution to simulate light refraction in deformable characters’ eye corneas in Autodesk® Maya®’s viewport. We show how we've integrated this feature into our USD pipeline and in Maya and how we produce results similar to an offline render without impacting interactivity for animators.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Real-Time Live!
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Animation/Simulation
Capture/Scanning
Games
Machine Learning
Real-Time
Rendering
Visual Effects
VR/AR/MR
Full Conference
Full Conference Supporter
Exhibitor Full Conference
Wednesday
DescriptionAfter watching the live on-stage demos at Real-Time Live! (RTL) on Tuesday night, take a deeper dive and engage in direct conversation with the RTL contributors the next morning.
This Real-Time Round-Table is a combined format of presentation-panel with conversational gathering to discuss and celebrate the work shown as part of the Real-Time Live showcase!
Hear from the 2024 RTL presenters in lightning talks that reveal some of the behind-the-scenes of their work. Then, break-out into stations and engage with them in more intimate discussions to learn even more with some opportunities for hands-on interaction. Celebrate the 15th Anniversary of Real-Time Live! in true SIGGRAPH style!
This Real-Time Round-Table is a combined format of presentation-panel with conversational gathering to discuss and celebrate the work shown as part of the Real-Time Live showcase!
Hear from the 2024 RTL presenters in lightning talks that reveal some of the behind-the-scenes of their work. Then, break-out into stations and engage with them in more intimate discussions to learn even more with some opportunities for hands-on interaction. Celebrate the 15th Anniversary of Real-Time Live! in true SIGGRAPH style!
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionThis paper presents an efficient skeleton-driven model specifically designed to real-time simulate realistic wing deformations across a wide range of flying insects. Various simulation experiments, comparisons, and user studies demonstrated the effectiveness, robustness, and adaptability of the proposed model.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionGiven a few reference images that roughly capture the same scene, and a target image with a missing region, RealFill is able to complete the target image with high-quality image content that is faithful to the true scene.
Art Papers
Arts & Design
New Technologies
Livestreamed
Recorded
AI
Machine Learning
Real-Time
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionThis work integrates AI system design with experimental data visualization, providing a collaborative AI art experience that is intimate, accessible, interactive, unpredictable, and immersive. Beyond its potential as a future therapeutic prototype for dementia groups, this work questions and reflects on imagining collective memory, connects language with generative visuals in a poetic way, and provides a critical future ideation for cultural reproduction.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionRecomp overcomes fundamental limitations of split grammars by introducing structural shape recomposition and geometry component tagging. It allows for selectively reversing the subdivision process, enabling a flexible decompose-refine-recompose workflow and precise geometric control, leading to significantly enhanced geometric expressiveness and context sensitivity in procedural modeling of architecture.
Art Papers
Arts & Design
New Technologies
Livestreamed
Recorded
AI
Audio/Music
Computer Vision
Machine Learning
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionThis work is significant because it translates cutting-edge technology from research into practical artistic applications. It raises critical questions about the aesthetics and ethics surrounding the concept of 'capture'. It also addresses the challenges of machine vision and related issues, including the uncanny imagination, machine error and the profound impact of AI-generated worlds on our reality. It also allows visitors to engage with these insights through an interactive art installation.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThe common trade-offs of state-of-the-art methods for multi-shape representation involve trading modeling accuracy against memory and storage. We show how a recursive hierarchical architecture can be used to encode multiple shapes represented as continuous neural fields with a higher degree of precision than previously possible and with low memory usage.
Experience Presentation
Immersive Pavilion
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us for a live demo of creating life-like 3D character animations in VR! Attendees will use a novel VR animation authoring interface to record and edit motion. The system utilizes advanced VR tracking to capture full-body motion, facial expressions, and hand gestures, coupled with an approachable intuitive editing interface.
Immersive Pavilion
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Animation
Capture/Scanning
Display
Interaction
Real-Time
Research
Tracking
UI/Tools
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us for a live demo of creating life-like 3D character animations in VR! Attendees will use a novel VR animation authoring interface to record and edit motion. The system utilizes advanced VR tracking to capture full-body motion, facial expressions, and hand gestures, coupled with an approachable intuitive editing interface.
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionRuntime: 15:30 min
Content Guidance: Subject matters include transformation, resilience and empowerment.
Standouts: Powerful storytelling, 2D/3D animations
Young Thang is a human living within The Community, a place where humans are forbidden. To blend in, Young Thang’s guardians urge her to wear a second skin. After the pressure to conform pushes Young Thang to the brink, she unknowingly puts her beloved guardians and The Community in peril.
Content Guidance: Subject matters include transformation, resilience and empowerment.
Standouts: Powerful storytelling, 2D/3D animations
Young Thang is a human living within The Community, a place where humans are forbidden. To blend in, Young Thang’s guardians urge her to wear a second skin. After the pressure to conform pushes Young Thang to the brink, she unknowingly puts her beloved guardians and The Community in peril.
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionRTX Remix empowers modders to remaster classic games with path-tracing, DLSS, and high poly assets with PBR materials. In this talk we'll discuss rendering improvements since launch, ongoing projects, and our OpenUSD-based content pipeline.
ACM SIGGRAPH Village
Arts & Design
Research & Education
Not Livestreamed
Not Recorded
Art
Community
Digital Arts
History of Graphics
History of SIGGRAPH
Pioneers
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionRoman Verostko (1929–2024) was an American artist and educator renowned for his pioneering work in algorithmic art. He developed software for creating code-generated imagery using a pen plotter adapted for oriental brushes. In 1995, he co-founded the Algorists with Jean-Pierre Hébert. Verostko received accolades including the Golden Plotter First Prize (1994) and an Ars Electronica honorable mention (1993). His work was exhibited globally in major exhibitions such as "Digital Pioneers" at the V&A, London, and "The Algorithmic Revolution" at ZKM, Karlsruhe. He was Professor Emeritus at the Minneapolis College of Art and Design and was inducted into the SIGGRAPH Academy in 2018.
Join us for a session dedicated to celebrating the life and legacy of Roman Verostko. This session will delve into his groundbreaking contributions to algorithmic art and their lasting impact on the digital art community. Attendees will have the opportunity to reflect on Verostko's innovative work, share memories, and discuss his significant influence on the field. We invite the community to come together to honor Roman Verostko's remarkable achievements and enduring legacy.
Join us for a session dedicated to celebrating the life and legacy of Roman Verostko. This session will delve into his groundbreaking contributions to algorithmic art and their lasting impact on the digital art community. Attendees will have the opportunity to reflect on Verostko's innovative work, share memories, and discuss his significant influence on the field. We invite the community to come together to honor Roman Verostko's remarkable achievements and enduring legacy.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionAn old woman with Alzheimer’s goes on a journey through her childhood memories to find something she once lost.
Birds of a Feather
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
Dynamics/Simulation
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis is part of a linked series of Technical Pipeline BoFs, covering the VFX Reference Platform, Renderfarming, Cloud Native, Pipeline, Studio Storage, and MLOps.
This is an annual discussion of Large-Scale Rendering. With render farm infrastructure, both on-premise and hybrid cloud solutions have software, queue management, reliability, and performance woes. Industry experts and new entrants are all welcomed, for a sharing of knowledge, experience, and best practices. Mail joe@jdamato.com for any questions or comments.
This is an annual discussion of Large-Scale Rendering. With render farm infrastructure, both on-premise and hybrid cloud solutions have software, queue management, reliability, and performance woes. Industry experts and new entrants are all welcomed, for a sharing of knowledge, experience, and best practices. Mail joe@jdamato.com for any questions or comments.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionShape spaces are a powerful tool for nonlinear interpolation, extrapolation, and averaging of geometric data, but previous shape spaces permit geometry to self-intersect in nonphysical ways. We introduce a shape space where geometry naturally avoids intersection, as well as an adaptive collision potential that prevents collision while converging under refinement.
Production Session
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionJoin DNEG VFX Supervisor, Stephen James, and CG Supervisor, Marc Austin, for an in-depth behind-the-scenes look at the visual effects that brought the most hotly-anticipated sequel of the year to life!
Following the success of their award-winning work for ‘Dune: Part One’, DNEG was proud to serve once again as the main VFX partner for ‘Dune: Part Two’. A fully global DNEG team of over 1700 crew tackled close to 1,000 VFX shots across 31 sequences in the film.
Building upon the aesthetic that the team helped to craft for ‘Dune: Part One’, DNEG’s key work for ‘Part Two’ involved big FX sequences with incredibly complex sand and pyro sims, large-scale CG environments to expand the world of Arrakis, massive crowds, high-resolution hero digi-doubles, a plethora of CG vehicle assets, and detailed creature animation - from the giant sandworms down to the tiny desert mice.
‘Dune: Part Two’ expands on the first film in all ways - bigger, bolder, and with much more action. As such, DNEG’s work pushed the creative and technical boundaries of VFX to create something new, exhilarating and awe-inspiring, bringing to life the epic battles with a scale beyond anything that’s been seen before.
This talk will offer an in-depth and comprehensive look at the ground-breaking VFX work that created the locations, simulations, and creatures which bring the ‘Dune: Part Two’ story to life on the big screen. It’s time to return to Arrakis!
Following the success of their award-winning work for ‘Dune: Part One’, DNEG was proud to serve once again as the main VFX partner for ‘Dune: Part Two’. A fully global DNEG team of over 1700 crew tackled close to 1,000 VFX shots across 31 sequences in the film.
Building upon the aesthetic that the team helped to craft for ‘Dune: Part One’, DNEG’s key work for ‘Part Two’ involved big FX sequences with incredibly complex sand and pyro sims, large-scale CG environments to expand the world of Arrakis, massive crowds, high-resolution hero digi-doubles, a plethora of CG vehicle assets, and detailed creature animation - from the giant sandworms down to the tiny desert mice.
‘Dune: Part Two’ expands on the first film in all ways - bigger, bolder, and with much more action. As such, DNEG’s work pushed the creative and technical boundaries of VFX to create something new, exhilarating and awe-inspiring, bringing to life the epic battles with a scale beyond anything that’s been seen before.
This talk will offer an in-depth and comprehensive look at the ground-breaking VFX work that created the locations, simulations, and creatures which bring the ‘Dune: Part Two’ story to life on the big screen. It’s time to return to Arrakis!
Immersive Pavilion
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
AI
Art
Design
Health
Interaction
Machine Learning
Real-Time
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionReVerie is an immersive AI installation that visualizes textual dream data from the artist and the audience and creates a collective dream-reliving experience. Through a 3D generative diffusion model, the "ReVerie" system translates the whispering of dream objects into 3D visualization in real time to facilitate dream re-experiencing.
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionThis session highlights the latest advancements of AI in graphics. Hear from leading researchers as they share their perspectives and discoveries, providing a comprehensive understanding of Gen AI's transformative impact on the world of graphics.
Real-Time Live!
Gaming & Interactive
New Technologies
Livestreamed
Recorded
AI
Animation
Dynamics/Simulation
Games
Machine Learning
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionHistorically, volumetric VFX were limited to non-real-time applications due to their massive data requirements and long rendering times.
Now, with ZibraVDB's innovative compression technology, real-time volumetric VFX are possible on standard hardware, enhancing gaming realism and streamlining film production workflows
Now, with ZibraVDB's innovative compression technology, real-time volumetric VFX are possible on standard hardware, enhancing gaming realism and streamlining film production workflows
Industry Session
New Technologies
Production & Animation
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionJoin us at SIGGRAPH for an in-depth exploration of how Wonder Dynamics, an Autodesk company is transforming the visual effects and animation industries through cutting-edge generative artificial intelligence. In this talk, co-founder Nikola Todorovic will delve into the latest developments in AI-driven technology that automate and enhance visual effects and character animation, making high-quality production accessible and more efficient. Discover groundbreaking tools and see real-world applications that demonstrate how Wonder Studio is assisting creative processes in filmmaking. Whether you’re a technical director, a VFX artist, or simply intrigued by the future of AI in cinema, this session will provide valuable insights into the next wave of innovation in visual storytelling.
Art Gallery
Arts & Design
Art
Design
Digital Arts
Display
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe series RGB brings the Cosmic Microwave Background (CMB) into the material world. In crafting her weave, she meticulously extracted the red, green, and blue color values from a digital image of the CMB and translated them into the warp threads of her twenty-four-shaft dobby loom. These digital bits of color, representing the primordial origins of light, are given tangible form through careful selections of earthly cotton materials and skilled manual labor. The repetitive pattern she weaves creates a dizzying moiré effect, making the tapestry seem to tremble and expand in and out of depth. In this textile form, the CMB is re-envisioned not as a flat image on a screen but as a material that cloaks and permeates every object in the universe. Rosalena's use of CMB maps allows her to delve into the origins of time, forging new connections between scientific data and the tactile processes of material craft, embodying a profound engagement with the physical and conceptual layers of her work.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present models for image decomposition into intrinsic channels (RGB→X) and image synthesis from such channels (X→RGB) in a unified conditional diffusion framework. We believe it can bring benefits to a wide range of downstream editing tasks including material editing, relighting, and realistic rendering from simple/under-specified scene definitions.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionRip-NeRF is an anti-aliasing 3D scene representation that integrates anisotropic pre-filtering with Platonic solid faces. It captures high-frequency anisotropic details with swift training times, achieving 37.23 PSNR on the Blender dataset within 2.6 hours of training. Due to its simplicity, other tri-plane-based methods can easily extend Rip-NeRF for better performance.
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionPerry Nightingale, SVP Creative AI for WPP, the world’s largest marketing services company, shares how robotics, OpenUSD, and AI are transforming the content creation pipeline for major global brands. As operators of one of the largest content supply-chains in the media and entertainment industry, WPP works closely with partners like NVIDIA, Shutterstock, and Adobe on breakthrough technologies for enhancing human creativity. Perry will share some of the latest research in high-fidelity generative AI and WPP’s groundbreaking use of robotics in 3D capture for photo-realistic personalized film, while demonstrating how OpenUSD provides a unique standardized platform across thousands of agencies, artists and brands..
Emerging Technologies
Arts & Design
AI
Design
Dynamics/Simulation
Interaction
Robotics
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe showcase an interactive system that lets robot designers to directly 3D sketch and experience robots in real scale from an immersive VR workspace. The concept robots learn to walk through reinforcement learning in a physics simulation, allowing the designer to control them in real time using VR controllers.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe extend the theory of generalized winding numbers to unstructured collections of rational parametric curves with a numerically stable algorithm, thereby allowing for robust and accurate containment classifications at arbitrary locations for non-watertight and self-intersecting shapes.
Real-Time Live!
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
Games
Real-Time
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionRodin advances 3D creative frontier with its 3.0B-parameter generative model, incorporating a Latent Diffusion Transformer (DiT) architecture. Its scalable 3D ControlNet enables artists to create 3D assets with quad-faces and PBR textures through text/images, and even interactive 3D inputs (i.e., BoundingBox), bringing 3D GenAI closer to production-ready than ever before.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionRTG-SLAM is a real-time 3D reconstruction system using Gaussian splatting. It is also memory efficient, enabling reconstruction of large-scale environments. Comparisons demonstrate RTG-SLAM runs at around twice the speed of the state-of-the-art, NeRF-based SLAM, with around half the memory cost (e.g., 17.9 fps, 8.8 GB versus 8.65 fps, 17.3 GB).
Birds of a Feather
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Pipeline
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe Rust programming language is finding its way into more and more studio conversations. Come by and discuss your experiences with the language; how you can start using Rust in your own studio; and where we see the future of Rust in this industry.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionOur method generates 3D head and eye animations for characters in conversation using audio, scripts, and scene inputs. It incorporates animator goals and psycho-linguistic insights, producing realistic animations that align with human behavior and compares favorably with existing approaches, as confirmed by both experts and non-experts.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionIn this work we introduce saccade-contingent rendering, a perceptually optimized rendering technique which takes advantage of reductions in visual acuity after saccades.
Technical Paper
Research & Education
Livestreamed
Recorded
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe propose leveraging SSI depth estimation to achieve highly detailed SI-only depth in the wild. This streamlines the network's role and facilitates in-the-wild generalization for SI-only depth estimation. Using a synthetic dataset and a novel sparse ordinal loss, our method generates detailed depth with practical usability in computational photography applications.
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionIn this talk, we'll delve into the use of OpenUSD within the Meta Avatar Team and explore how it enables the creation of complex dynamic character assembly workflows. We'll discuss our novel content pipeline that delivers high-quality avatars at scale, supporting billions of users. Our approach allows users to personalize and customize their avatars to represent their individual identities, making the metaverse experience more immersive and engaging.
We'll also share insights on how OpenUSD's powerful features, such as composition and layering, enable us to efficiently assemble and animate characters with a high degree of complexity. Additionally, we’ll highlight the challenges faced in scaling our pipeline to support a vast user base and how we overcame them through innovative solutions.
Attendees will gain a deeper understanding of the technical and artistic considerations involved in creating a scalable avatar system that supports personalization and customization. This talk is ideal for professionals and researchers interested in computer graphics, animation, and virtual reality, as well as anyone curious about the future of avatars and the metaverse.
We'll also share insights on how OpenUSD's powerful features, such as composition and layering, enable us to efficiently assemble and animate characters with a high degree of complexity. Additionally, we’ll highlight the challenges faced in scaling our pipeline to support a vast user base and how we overcame them through innovative solutions.
Attendees will gain a deeper understanding of the technical and artistic considerations involved in creating a scalable avatar system that supports personalization and customization. This talk is ideal for professionals and researchers interested in computer graphics, animation, and virtual reality, as well as anyone curious about the future of avatars and the metaverse.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionThis paper introduces a new method for simulating wildfires, integrating detailed vegetation models and dynamic interactions like convection and combustion. It realistically depicts fire progression, ember transport, and the impact of interventions, validated through experiments and real-world data comparisons.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce a simple and efficient algorithm for seamless parametrization with prescribed angles at singularities and rotations along homology loops. Our algorithm performs exceptionally well on a large dataset based on Thingi10k [Zhou and Jacobson 2016] and on a challenging smaller dataset of [Myles et al . 2014].
Birds of a Feather
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
AI
Animation
Computer Vision
Machine Learning
Real-Time
Rendering
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us to hear from representatives from across the OpenUSD ecosystem about the latest efforts to enable seamless interchange of rendering-specific data in USD. This session will focus on materials, lights and cameras, with updates and discussion from OpenPBR, OpenColorIO, USD Camera Working Group, AOUSD and more.
Be part of the discussion on how best to represent these types of data so that we can all benefit from reliable, reproducible simulations of matter, light and more across different renderers and applications.
Be part of the discussion on how best to represent these types of data so that we can all benefit from reliable, reproducible simulations of matter, light and more across different renderers and applications.
Talk
Research & Education
Livestreamed
Recorded
Mathematics
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionSeiler’s interpolation allows evaluating polynomial curves, such as Bézier curves, with a small number of linear interpolations. It is particularly effective with hardware linear interpolation used in GPU texture filtering. We compare it to the popular alternatives, such as de Casteljau's algorithm, and present how it extends to higher-degree polynomials.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionA wooden doll who desperately wants to fit in makes an ill-fated wish upon a star, sparking a journey of
self discovery. Her desire to blend in with her peers leads her down a harmful path, challenging her
perspective of both who she is and where she belongs.
self discovery. Her desire to blend in with her peers leads her down a harmful path, challenging her
perspective of both who she is and where she belongs.
Talk
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionPixar’s SparkShort, 'Self', represented a number of firsts for Pixar: The first use of stop-motion animation, the first collaboration with another studio, and the first use of a live-action visual effects workflow in Pixar’s pipeline. Here I explore our process while collaborating with Tippett Studio in the making of Self.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a self-supervised approach that generates an HDR video from a single input SDR video without requiring HDR/SDR datasets for training. Results are comparable and frequently better than other state-of-the-art methods.
Technical Paper
Research & Education
Livestreamed
Recorded
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionMisfocus is ubiquitous for almost all video producers, degrading video quality and often causing expensive delays and reshoots. We address this problem by introducing a self-supervised video defocus deblurring pipeline consisting of layered atlases, COC map estimation, and lens reblur, allowing consistent, sharp video reconstruction and effective subject-focus correction.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe introduce Semantic Gesticulator, a novel framework designed to synthesize realistic co-speech gestures with strong semantic correspondence. Semantic Gesticulator fine-tunes an LLM to retrieve suitable semantic gesture candidates from a motion library. Combined with a novel, GPT-style generative model, the generated gesture motions demonstrate strong rhythmic coherence and semantic appropriateness.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe introduce a new way to edit meshes using interpretable parameters by leveraging a parametric implicit representation as the underlying template. For a generic parametric implicit, we fit the template to the input mesh and realize parametric edits on the mesh using our mesh deformation algorithm that tracks implicit signatures.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThis work targets on improving the compositional capability of text-to-image models. Different from previous approaches that requires heavy test-time adaptation per prompt, we propose a compositional finetuning framework with two novel objectives. Through comprehensive evaluations, our model demonstrates superior performance in image realism, text-image alignment, and adaptability to novel concepts.
Course
Production & Animation
Research & Education
Livestreamed
Recorded
Education
Pipeline
Production
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThis introductory course on writing Open Shading Language shaders provides an overview of how to access data sources used for all shader pattern generation, examples of all types of conversion and pattern generation functionality, and covers parameter UI creation, a simple build system for shader deployment, and shader debugging techniques.
Talk
Gaming & Interactive
Production & Animation
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionThis presentation details HyperPose, an innovative animation system that represents motion through strategically chosen samples (“principal dynamic poses”) integrated into a procedural state machine. State navigation is achieved via a cost function, optimizing the system's efficiency and realism in animation. Data is represented as a four-dimensional hyperpose.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Birds of a Feather
Production & Animation
Research & Education
Community
Digital Arts
Diversity & Inclusion
Education
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis session is for educators wanting to share ideas on teaching 3d animation.
I've been teaching at the college and professional level since 1994. It keeps
changing as computers and software evolves.
Looking to share what we have been doing at the community college level.
Young professionals wanting to take a dip into teaching are also welcome..
I've been teaching at the college and professional level since 1994. It keeps
changing as computers and software evolves.
Looking to share what we have been doing at the community college level.
Young professionals wanting to take a dip into teaching are also welcome..
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionIn a French rocky inlet, Bernard, a small and selfish hermit crab loses his shell. He will has to face dangers of the beach to find an other one. In the company of a weird little crab which helps protecting him, both will lives multiples adventures that will befriend them.
Keynote Speaker
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionNVIDIA founder and CEO Jensen Huang and Meta founder and CEO Mark Zuckerberg will discuss how fundamental research is enabling AI breakthroughs, and how generative AI and open source will empower developers and creators. They’ll also discuss the role of generative AI in building virtual worlds, and virtual worlds for building the next wave of AI and robots.
Jensen Huang founded NVIDIA in 1993 and has served since its inception as president, chief executive officer, and a member of the board of directors. Huang has been elected to the National Academy of Engineering and is a recipient of the Semiconductor Industry Association’s highest honor, the Robert N. Noyce Award; IEEE Founder’s Medal; the Dr. Morris Chang Exemplary Leadership Award; and honorary doctorate degrees from National Chiao Tung University, National Taiwan University, and Oregon State University. He has been named the world’s best CEO by The Economist and Harvard Business Review, as well as Fortune’s Businessperson of the Year and one of TIME magazine’s 100 most influential people. He holds a BSEE degree from Oregon State University and an MSEE degree from Stanford.
Mark Zuckerberg is the founder and CEO of Meta where he is responsible for setting the overall direction and product strategy for the company. He leads the design of Meta’s services and development of its core technology and infrastructure. Meta is working on building AGI and making it accessible and useful for everyone in the world, including by open sourcing its Llama models. Mark also co-founded the Chan Zuckerberg Initiative, which is leveraging AI to learn more about the behavior of our cells.
Jensen Huang founded NVIDIA in 1993 and has served since its inception as president, chief executive officer, and a member of the board of directors. Huang has been elected to the National Academy of Engineering and is a recipient of the Semiconductor Industry Association’s highest honor, the Robert N. Noyce Award; IEEE Founder’s Medal; the Dr. Morris Chang Exemplary Leadership Award; and honorary doctorate degrees from National Chiao Tung University, National Taiwan University, and Oregon State University. He has been named the world’s best CEO by The Economist and Harvard Business Review, as well as Fortune’s Businessperson of the Year and one of TIME magazine’s 100 most influential people. He holds a BSEE degree from Oregon State University and an MSEE degree from Stanford.
Mark Zuckerberg is the founder and CEO of Meta where he is responsible for setting the overall direction and product strategy for the company. He leads the design of Meta’s services and development of its core technology and infrastructure. Meta is working on building AGI and making it accessible and useful for everyone in the world, including by open sourcing its Llama models. Mark also co-founded the Chan Zuckerberg Initiative, which is leveraging AI to learn more about the behavior of our cells.
Keynote Speaker
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionDaniel Cardoso Llach and Theodora Vardouli’s joint presentation will explore the entwining of computer graphics and interactive techniques with design and architecture, a territory they have been charting both through their individual scholarship and collaborative work. Drawing on extensive archival materials from research laboratories across North America and the U.K. — including rare images, films, and software reconstructions — their talk will reveal the inventive, and sometimes flawed, attempts to harness the computer as a creative tool. Foregrounding imagination as both a motive and effect of technological pursuits, and as an approach to history-making, the presentation will underscore the mutual formation of technologies and conceptions of design, creativity, and work. Further, it will show how we might challenge the boundary between memory and imagination: what it means to remember the past, and to imagine the future.
Daniel Cardoso Llach and Theodora Vardouli are the founders of lattice.space, a platform for critical and creative research at the nexus of design and computation, and the co-authors and co-editors of Designing the Computational Image (AR+D 2023), a book visually examining the history of computational methods for representation, simulation, and manufacturing and their contemporary repercussions across creative fields. Their work, both as individual scholars and as collaborators, explores the historical entwining of computing with design and architecture.
Daniel Cardoso Llach, Ph.D., is associate professor of architecture at Carnegie Mellon University, where he chairs the Computational Design program and directs the Computational Design Laboratory (CodeLab). He is the author of numerous publications, exhibitions, and technologies critically examining the interplay of computing and design including the book Builders of the Vision: Software and the Imagination of Design (Routledge 2015). Cardoso has received grants from the Graham Foundation for Advanced Studies in the Fine Arts, Canada’s Social Sciences and Humanities Research Council, the Manufacturing Futures Institute, Google, and Autodesk among others; has held visiting fellowships at the University of Cambridge, U.K., and at Leuphana, Germany; and is a 2024-2025 Humboldt Foundation Research Fellow. He is co-editor, with Terry Knight, of the “Design, Technology, and Society” Routledge book series, was ACM SIGGRAPH 2022 Art Papers Chair, and is papers co-chair for the 2024 ACM SIGCHI Conference on Computer-Supported Cooperative Work & Social Computing (CSCW).
Theodora Vardouli, Ph.D., is associate professor at the Peter Guo-hua Fu School of Architecture, McGill University, where she directs the Computational Design Exploratory (CoDEx). She is the author of awarded articles and chapters on architectural histories of computing and has published three books, including Graph Vision: Digital Architecture’s Skeletons (MIT Press forthcoming 2024) and Computer Architectures: Constructing the Common Ground (co-edited with Olga Touloumi, Routledge 2020). Vardouli is a grantee of the Canada Foundation of Innovation, the Social Sciences and Humanities Research Council of Canada, and the Fonds de recherche du Québec among others. Her work has received several recognitions, including the 2022 Best Paper Award by the Association for Computer Aided Design in Architecture (ACADIA) and the 2022 Mahoney Prize (with David Theodore) by the Special Interest Group for Computing Information and Society (SIGCIS). Vardouli serves on the editorial board of Technology, Architecture + Design and is editor of the upcoming issue Coding.
Daniel Cardoso Llach and Theodora Vardouli are the founders of lattice.space, a platform for critical and creative research at the nexus of design and computation, and the co-authors and co-editors of Designing the Computational Image (AR+D 2023), a book visually examining the history of computational methods for representation, simulation, and manufacturing and their contemporary repercussions across creative fields. Their work, both as individual scholars and as collaborators, explores the historical entwining of computing with design and architecture.
Daniel Cardoso Llach, Ph.D., is associate professor of architecture at Carnegie Mellon University, where he chairs the Computational Design program and directs the Computational Design Laboratory (CodeLab). He is the author of numerous publications, exhibitions, and technologies critically examining the interplay of computing and design including the book Builders of the Vision: Software and the Imagination of Design (Routledge 2015). Cardoso has received grants from the Graham Foundation for Advanced Studies in the Fine Arts, Canada’s Social Sciences and Humanities Research Council, the Manufacturing Futures Institute, Google, and Autodesk among others; has held visiting fellowships at the University of Cambridge, U.K., and at Leuphana, Germany; and is a 2024-2025 Humboldt Foundation Research Fellow. He is co-editor, with Terry Knight, of the “Design, Technology, and Society” Routledge book series, was ACM SIGGRAPH 2022 Art Papers Chair, and is papers co-chair for the 2024 ACM SIGCHI Conference on Computer-Supported Cooperative Work & Social Computing (CSCW).
Theodora Vardouli, Ph.D., is associate professor at the Peter Guo-hua Fu School of Architecture, McGill University, where she directs the Computational Design Exploratory (CoDEx). She is the author of awarded articles and chapters on architectural histories of computing and has published three books, including Graph Vision: Digital Architecture’s Skeletons (MIT Press forthcoming 2024) and Computer Architectures: Constructing the Common Ground (co-edited with Olga Touloumi, Routledge 2020). Vardouli is a grantee of the Canada Foundation of Innovation, the Social Sciences and Humanities Research Council of Canada, and the Fonds de recherche du Québec among others. Her work has received several recognitions, including the 2022 Best Paper Award by the Association for Computer Aided Design in Architecture (ACADIA) and the 2022 Mahoney Prize (with David Theodore) by the Special Interest Group for Computing Information and Society (SIGCIS). Vardouli serves on the editorial board of Technology, Architecture + Design and is editor of the upcoming issue Coding.
Keynote Speaker
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionDr. Dava Newman’s keynote presentation will cover the theme of “Humanity Becoming Interplanetary: Exploring Space for Earth”. Our amazing Webb Space Telescope discoveries to recent space science missions to Pluto and Jupiter, the discovery of thousands of exoplanets, and orbital missions to monitor Spaceship Earth provide a cosmic perspective. Humanity will become interplanetary and find life elsewhere; however, Mars is not “Plan B”. Spaceship Earth, our pale blue dot, is the most magnificent planet for humanity to thrive. Earth is speaking to us — are we listening? A visual, interactive Earth Mission Control is revealed that will help take actions to regenerate Earth’s oceans, land, and atmosphere subsystems. The “overview effect” from space lets us appreciate Earth’s interconnected systems through supercomputer data visualizations and hyper-local narratives of natural disasters with the goal to accelerate collective actions for a healthier future between humanity and our home planet.
Dr. Dava Newman is the director of the MIT Media Lab, holds the Apollo Program Professor of Astronautics chair at MIT, and is a Harvard–MIT Health Sciences and Technology faculty member. She served as NASA Deputy Administrator (2015–2017). Nominated by President Barack Obama and confirmed by the U.S. Senate unanimously in April 2015, Dr. Newman was the third woman and first female engineer and scientist to serve in this role. During her tenure, she made significant impact on NASA’s human exploration, specifically developing and articulating the Human Journey to Mars plan, highlighting scientific missions, advocating for transformative aeronautics capabilities, developing and implementing a strategic innovation framework, and advocating for diversity and inclusion for NASA and the nation’s STEM initiatives. Dr. Newman’s research expertise is in aerospace biomedical engineering investigating human performance across the spectrum of gravity and AI/ML for the dual challenge of energy and climate. She is a leader in advanced space suit design, astronaut performance, climate modeling and visualization, leadership development, innovation, and space policy. Dr. Newman was the principal investigator on five spaceflight missions. Her keynote will cover the theme of “Humanity Becoming Interplanetary: Exploring Space for Earth” and presents advanced space and climate computer graphics.
Dr. Dava Newman is the director of the MIT Media Lab, holds the Apollo Program Professor of Astronautics chair at MIT, and is a Harvard–MIT Health Sciences and Technology faculty member. She served as NASA Deputy Administrator (2015–2017). Nominated by President Barack Obama and confirmed by the U.S. Senate unanimously in April 2015, Dr. Newman was the third woman and first female engineer and scientist to serve in this role. During her tenure, she made significant impact on NASA’s human exploration, specifically developing and articulating the Human Journey to Mars plan, highlighting scientific missions, advocating for transformative aeronautics capabilities, developing and implementing a strategic innovation framework, and advocating for diversity and inclusion for NASA and the nation’s STEM initiatives. Dr. Newman’s research expertise is in aerospace biomedical engineering investigating human performance across the spectrum of gravity and AI/ML for the dual challenge of energy and climate. She is a leader in advanced space suit design, astronaut performance, climate modeling and visualization, leadership development, innovation, and space policy. Dr. Newman was the principal investigator on five spaceflight missions. Her keynote will cover the theme of “Humanity Becoming Interplanetary: Exploring Space for Earth” and presents advanced space and climate computer graphics.
Keynote Speaker
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionNVIDIA Founder and CEO Jensen Huang sits down with Lauren Goode, senior writer at WIRED, to discuss how accelerated computing and generative AI are transforming industries such as manufacturing and creating new opportunities for innovation and growth. The convergence of AI and advanced computing, from AI PCs to AI factories to digital twins, is driving this transformation. It’s the beginning of a new industrial revolution.
Jensen will speak with Lauren about the impact of robotics and AI in industrial digitization, illustrating how industry sectors are adopting autonomous operations and building city-scale digital twins to increase efficiency and reduce costs. Jensen will also answer some questions from the SIGGRAPH community.
Jensen Huang founded NVIDIA in 1993 and has served since its inception as president, chief executive officer, and a member of the board of directors. Huang has been elected to the National Academy of Engineering and is a recipient of the Semiconductor Industry Association’s highest honor, the Robert N. Noyce Award; IEEE Founder’s Medal; the Dr. Morris Chang Exemplary Leadership Award; and honorary doctorate degrees from National Chiao Tung University, National Taiwan University, and Oregon State University. He has been named the world’s best CEO by The Economist and Harvard Business Review, as well as Fortune’s Businessperson of the Year and one of TIME magazine’s 100 most influential people. He holds a BSEE degree from Oregon State University and an MSEE degree from Stanford.
Jensen will speak with Lauren about the impact of robotics and AI in industrial digitization, illustrating how industry sectors are adopting autonomous operations and building city-scale digital twins to increase efficiency and reduce costs. Jensen will also answer some questions from the SIGGRAPH community.
Jensen Huang founded NVIDIA in 1993 and has served since its inception as president, chief executive officer, and a member of the board of directors. Huang has been elected to the National Academy of Engineering and is a recipient of the Semiconductor Industry Association’s highest honor, the Robert N. Noyce Award; IEEE Founder’s Medal; the Dr. Morris Chang Exemplary Leadership Award; and honorary doctorate degrees from National Chiao Tung University, National Taiwan University, and Oregon State University. He has been named the world’s best CEO by The Economist and Harvard Business Review, as well as Fortune’s Businessperson of the Year and one of TIME magazine’s 100 most influential people. He holds a BSEE degree from Oregon State University and an MSEE degree from Stanford.
Keynote Speaker
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionManu Prakash is an associate professor of bioengineering at Stanford University, a Senior Fellow at the Stanford Woods Institute for the Environment, a Pew Scholar, and the co-inventor of the Foldscope and co-founder of Foldscope Instruments. At Stanford, Manu runs a curiosity-driven science lab focused on using highly interdisciplinary approaches to understand how computation is embodied in biological matter. His lab is dedicated to inventing, building, and scaling up “frugal science” tools to democratize access to science, including the discovery of the Foldscope, a foldable microscope made mostly of paper. Manu has a Bachelor of Technology from the Indian Institute of Technology and a Master of Science and Ph.D. from the Massachusetts Institute of Technology. In his SIGGRAPH 2024 Keynote Presentation, Manu will take you on a “microscopic” journey of the often unseen world — a delight of creatures most beautiful and marvelous with dazzling graphical feats. Come for the science, and stay for the community-enabled discoveries made around the world.
Keynote Speaker
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionSIGGRAPH 2024 officially starts with opening remarks from Conference Chair Andres Burbano, ACM SIGGRAPH leadership, and the ACM President.
Remarks to be followed by the Keynote Speaker Dr. Mark Sagar.
The essence of animation is creating the illusion of life, convincing the audience that a character is alive and has its own feelings and thoughts. Is it possible to bring an interactive digital character to “life” who can “think,” “feel,” have experiences, and act with volition? What is it, exactly, to think, to feel, to experience? In this keynote, Dr. Mark Sagar will discuss his team’s biologically based approach, where they are developing a virtual nervous system analogous to our own, combining computational models of sensory, cognitive and emotional processes, language, behavior, and motor systems. These systems activate virtual muscles to animate a virtual face and body, sensing, learning, acting, and reacting in real time. The interoperation of these systems in face-to-face and shared interactions is exemplified in projects like BabyX, a simulated toddler which aims to enhance our comprehension of social learning and behavior — but it can also serve as groundwork for achieving human-like cooperation with future artificial intelligence. Dr. Sagar will elaborate how creating the inner life of a character is strongly linked with the “body,” one of the central thematic focuses of the conference.
Double-Academy Award winner Dr. Mark Sagar is the co-founder and Former Chief Science Officer of Soul Machines and Director of the Laboratory for Animate Technologies at the Auckland Bioengineering Institute. Mark and his team are bringing technology to life, pioneering the creation of autonomously animated virtual humans with virtual brains and nervous systems — capable of highly expressive face-to-face interaction and real-time learning and emotional response — to create the next generation of human interaction with biologically inspired artificial intelligence. Mark has a Ph.D. in engineering from the University of Auckland and was a postdoctoral fellow at MIT. He previously worked as the special projects supervisor at Weta Digital and Sony Pictures Imageworks and developed technology for the digital characters in blockbusters such “Avatar,” “King Kong,” and “Spiderman 2.” His pioneering work in computer-generated faces was recognized with two consecutive Scientific and Engineering Oscars in 2010 and 2011. Mark was elected as a fellow of the Royal Society of New Zealand in 2019 and was named New Zealand Innovator of the Year in 2022.
Remarks to be followed by the Keynote Speaker Dr. Mark Sagar.
The essence of animation is creating the illusion of life, convincing the audience that a character is alive and has its own feelings and thoughts. Is it possible to bring an interactive digital character to “life” who can “think,” “feel,” have experiences, and act with volition? What is it, exactly, to think, to feel, to experience? In this keynote, Dr. Mark Sagar will discuss his team’s biologically based approach, where they are developing a virtual nervous system analogous to our own, combining computational models of sensory, cognitive and emotional processes, language, behavior, and motor systems. These systems activate virtual muscles to animate a virtual face and body, sensing, learning, acting, and reacting in real time. The interoperation of these systems in face-to-face and shared interactions is exemplified in projects like BabyX, a simulated toddler which aims to enhance our comprehension of social learning and behavior — but it can also serve as groundwork for achieving human-like cooperation with future artificial intelligence. Dr. Sagar will elaborate how creating the inner life of a character is strongly linked with the “body,” one of the central thematic focuses of the conference.
Double-Academy Award winner Dr. Mark Sagar is the co-founder and Former Chief Science Officer of Soul Machines and Director of the Laboratory for Animate Technologies at the Auckland Bioengineering Institute. Mark and his team are bringing technology to life, pioneering the creation of autonomously animated virtual humans with virtual brains and nervous systems — capable of highly expressive face-to-face interaction and real-time learning and emotional response — to create the next generation of human interaction with biologically inspired artificial intelligence. Mark has a Ph.D. in engineering from the University of Auckland and was a postdoctoral fellow at MIT. He previously worked as the special projects supervisor at Weta Digital and Sony Pictures Imageworks and developed technology for the digital characters in blockbusters such “Avatar,” “King Kong,” and “Spiderman 2.” His pioneering work in computer-generated faces was recognized with two consecutive Scientific and Engineering Oscars in 2010 and 2011. Mark was elected as a fellow of the Royal Society of New Zealand in 2019 and was named New Zealand Innovator of the Year in 2022.
Technical Paper
Not Livestreamed
Not Recorded
Education
Research
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionTown Hall discussion of the SIGGRAPH Technical Papers Program.
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
AI
Animation/Simulation
Chapters
Community
Digital Arts
Education
External Relations
Games
International Resources
Machine Learning
Membership
Research
Visual Effects
VR/AR/XR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionBogota ACM SIGGRAPH Chapter and the PCSS meet In the SIGGRAPH Village. We invite you all to COME AND MEET US…to know each other's faces. This is our first regional MeetUp. Let's make it a success! Discussions include the business of organizing monthly meetings for our Chapters
ACM SIGGRAPH Village
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Adaptive/Assistive Technology
AI
Animation/Simulation
Audio/Music
Capture/Scanning
Chapters
Community
Computer Vision
Digital Arts
Display
Diversity & Inclusion
Dynamics/Simulation
Education
External Relations
Fabrication
Games
Geometry
Health
History of Graphics
History of SIGGRAPH
International Resources
Machine Learning
Manufacturing
Mathematics
Membership
Mobile
Modeling
Perception
Pioneers
Practitioners
Real-Time
Rendering
Research
Robotics
Scientific Visualization
SIGGRAPH Asia
Streaming
Telepresence
Visual Effects
VR/AR/XR/MR
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionCome and learn about SIGGRAPH Asia 2024, the premier conference and exhibition on computer graphics and interactive techniques in Asia. Bringing together a vibrant community of artists, scientists, developers, and enthusiasts, this event promises to be a hub of innovation and inspiration.
SIGGRAPH Asia 2024 will take place at the renowned Tokyo International Forum from 3 – 6 December. Situated in the vibrant heart of Tokyo, Japan, the Tokyo International Forum stands as a symbol of architectural excellence and cultural significance. With its cutting-edge facilities and central location, this iconic venue sets the stage for an unparalleled experience.
We will be giving you insights on what to expect at the event, come and ask questions and meet our conference chair of 2024!
SIGGRAPH Asia 2024 will take place at the renowned Tokyo International Forum from 3 – 6 December. Situated in the vibrant heart of Tokyo, Japan, the Tokyo International Forum stands as a symbol of architectural excellence and cultural significance. With its cutting-edge facilities and central location, this iconic venue sets the stage for an unparalleled experience.
We will be giving you insights on what to expect at the event, come and ask questions and meet our conference chair of 2024!
Special Event
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
Peace
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionSIGGRAPH for Peace is a unique event open to all SIGGRAPH participants — engineers, exhibitors, artists, and visitors alike. Discover how the world of computer graphics can foster new solutions for a better future via a panel discussion featuring prestigious guests:
Yves Daccord: CEO, International Red Cross; Chairman, Principles for Peace
Yannis Ioannidis: President of ACM, Professor of Informatics & Telecom at University of Athens
Andres Burbano: SIGGRAPH 2024 Conference Chair
Dr. Béatrice Harlev (Hasler): XR Researcher and Pioneer in VR-based Conflict Resolution
SIGGRAPH for Peace features audiovisual contributions from:
Moon Ribas: Artist; Co-founder, the Cyborg.org Foundation
Jean-Marie Guéhenno: Faculty, Columbia University; former Under-Secretary-General, the United Nations; President, International Crisis Group
Video Truth Detective Game: Truth Detective, by Studiozb (Switzerland)
At the conclusion of the event, participants will be offered the option to engage with new international working groups defining disruptive digital innovation strategies for sustainable impact in health, environment, and peace.
Yves Daccord: CEO, International Red Cross; Chairman, Principles for Peace
Yannis Ioannidis: President of ACM, Professor of Informatics & Telecom at University of Athens
Andres Burbano: SIGGRAPH 2024 Conference Chair
Dr. Béatrice Harlev (Hasler): XR Researcher and Pioneer in VR-based Conflict Resolution
SIGGRAPH for Peace features audiovisual contributions from:
Moon Ribas: Artist; Co-founder, the Cyborg.org Foundation
Jean-Marie Guéhenno: Faculty, Columbia University; former Under-Secretary-General, the United Nations; President, International Crisis Group
Video Truth Detective Game: Truth Detective, by Studiozb (Switzerland)
At the conclusion of the event, participants will be offered the option to engage with new international working groups defining disruptive digital innovation strategies for sustainable impact in health, environment, and peace.
ACM SIGGRAPH Village
Research & Education
Not Livestreamed
Not Recorded
Capture/Scanning
Modeling
Research
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe SIGGRAPH Thesis Fast Forward is a unique forum for graduating Ph.D. students in computer graphics to present their research. This year, 9 selected students will prepare a 3-minutes presentation that summarizes their Ph.D. topic and results for the community.
The Thesis Fast Forward offers a high level overview of the research happening each year in Computer Graphics in the form of 3 minutes presentations directly from the authors of the work. It is a unique opportunity to get an overview of the open challenges in the field and interact with graduating students. The content is technical but targets scientific communication and aims to be accessible to the wider community.
The Thesis Fast Forward offers a high level overview of the research happening each year in Computer Graphics in the form of 3 minutes presentations directly from the authors of the work. It is a unique opportunity to get an overview of the open challenges in the field and interact with graduating students. The content is technical but targets scientific communication and aims to be accessible to the wider community.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionSilhouette tells the story of Claire, a young woman who has just moved to a big city. She soon
finds her body gradually disappearing.
finds her body gradually disappearing.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionSimplicits is a versatile framework for reduced elastic simulations of 3D objects in any geometric representation such as gaussian splats, SDFs, point-clouds, an even medical scans. Our mesh-free, grid-free method utilizes implicit neural fields to construct a physics-aware subspace of the object via our data-free training process.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe are proposing a novel method of capturing a physical wave simulation data with a set of approximation curves that can deal with overhangs, changing topology, and strict budget requirements in a massive open-world game where variability, artistic control, and performance are of primary concern.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Appy Hour
Arts & Design
Gaming & Interactive
Research & Education
Animation
Display
Games
Modeling
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe GEAR.sg App displays the 3D models of The GEAR, recently built research lab in Singapore. Using the smartphone camera, the app presents the building's models and on-site photos on AR picture cards, which illustrate floor plans and allow users to move, flip, and combine them with the virtual models.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe build a knit planning framework based on stripe patterns viewed as singular foliations. This perspective allows precise control of striping level sets and automatic singularity matching, preventing any helicing of course rows, a challenging problem for knit graph creation. Our framework also handles models with genus and multiple boundaries.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe present SketchDream, a novel method that supports text-based NeRF generation from given hand-drawn sketches and achieves free-view, sketch-based local editing. We introduce a sketch-based, multi-view image generation diffusion model to support 3D generation with a coarse-to-fine editing approach to support high-quality local modification.
Emerging Technologies
Arts & Design
New Technologies
Research & Education
Design
Education
Hardware
Interaction
Research
Scientific Visualization
Workforce Training
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe propose a tweezers-like device named SkillPicker to facilitate unskilled experimenters to learn precise control of tweezers through presenting visualized pinch force and magnified image of the tip of tweezers.
Talk
Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionSkin Wrinkle is a time-independent custom deformer tool at DreamWorks that produces wrinkles in the animated skin mesh geometry solely based on the incoming animated and rest skin meshes and artist-specified parameters. The deformer minimizes volume loss, performs continuous self-collision detection and resolution, and enriches the character's look.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionSmear frames are routinely used by artists for the expressive depiction of motion in animations. In this paper, we present an automatic, art-directable method and its Blender implementation for the generation of smear frames in 3D, with a focus on elongated in-betweens where an object is stretched along its trajectory.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Thursday, 1 August, 10:45 am-12:15 pm
Paper Session: Character Animation: 2D, 3D, Robot
Location: Mile High 4
Thursday, 1 August, 10:45 am-12:15 pm
Paper Session: Character Animation: 2D, 3D, Robot
Location: Mile High 4
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionSMERF is a method for real-time view-synthesis of large, multi-room spaces on resource-constrained devices. By distilling state-of-the-art NeRF models into a compact, hierarchical representation, SMERF enables the exploration of spaces as large as 300 m^2 with quality approaching that of its teacher while rendering three orders of magnitude faster.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Monday, 29 July, 9-10:30 am
Paper Session: Fast Radiance Fields
Location: Mile High 1
Monday, 29 July, 9-10:30 am
Paper Session: Fast Radiance Fields
Location: Mile High 1
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe propose a new high-order shell structure for the smooth attribute transfer between meshes inside the shell, along with a robust construction algorithm. The high-order shell is enveloped by three B\'{e}zier triangles and three side surfaces, with a smooth bijective projection inside.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe propose a computational design pipeline for pneumatically actuated soft robots interacting with their environment through contact. Our approach optimizes the shape of the robot using a shape optimization approach based on a physically accurate high-order finite element model for forward simulation.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Diversity & Inclusion
Practitioners
Productivity
Workplace Environment
Workforce Training
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionLeaders, professionals, experts, non-experts, and anyone curious are all welcome to join this conversation!
Computer graphics related industries are some of the most dynamic and collaborative environments, always pushing technical and creative boundaries. As important as technological advances are to meet the ever evolving demands for productivity and innovation, we remain a human-centric sector. There is already a huge unrealized potential within our existing workforce.
What do you think needs to change? What is needed to help teach the foundational social and emotional tools that empower effective leadership, decision-making, communication, and collaboration? What best practices have you seen or experienced?
Computer graphics related industries are some of the most dynamic and collaborative environments, always pushing technical and creative boundaries. As important as technological advances are to meet the ever evolving demands for productivity and innovation, we remain a human-centric sector. There is already a huge unrealized potential within our existing workforce.
What do you think needs to change? What is needed to help teach the foundational social and emotional tools that empower effective leadership, decision-making, communication, and collaboration? What best practices have you seen or experienced?
Technical Paper
Research & Education
Livestreamed
Recorded
Design
Fabrication
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe introduce solid knitting, a new fabrication technique combining the layer-by-layer volumetric approach of 3D printing with the topologically entwined stitch structure of knitting to produce solid 3D objects. We present a solid knitting machine, a design tool using a volumetric block structure, and a low-level language to control the machine.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Tuesday, 30 July, 2-3:30 pm
Paper Session: 3D Fabrication
Location: Mile High 3C
Tuesday, 30 July, 2-3:30 pm
Paper Session: 3D Fabrication
Location: Mile High 3C
Talk
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionThe new pipeline at Imageworks uses Unreal Engine as the tool for Rough Layout, and we use the USD filetype to get data from the Windows environment of Unreal Engine into the Linux-based production pipeline. We cover issues we faced and the pipeline we built in order to use Unreal.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Art Papers
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Animation
Audio/Music
Computer Vision
Diversity & Inclusion
Dynamics/Simulation
Machine Learning
Real-Time
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Description“Southern Wind Algorist,” addressing historical non-Western male homosexuality, brings the content of Chinese Studies and Gay & Lesbian Studies to SIGGRAPH, where such artwork has audiences but is rarely presented, creating an opportunity to reflect on an important aspect of human nature and culture, adding to the diversity and inclusion. "Algorist" from "Algorithms & the Artist," a SIGGRAPH 1995 panel. The artwork features two algorithms originally presented at SIGGRAPH.
Art Gallery
Arts & Design
New Technologies
Research & Education
Display
Dynamics/Simulation
Robotics
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionSpambots explores what would happen if machine learning was used to empower a group of robotic Spam cans to tell their tales.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionThe visualization-based Spark: The Universe in Us planetarium show includes an immersive journey through a three-dimensional model of the Milky Way, merging observed and computational data. Astrophysical simulations also “turn back the clock” on our galaxy’s evolution to reveal the origin of atoms that formed the Solar System.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Machine Learning
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe introduce a new method for the task of interaction transfer. Given an example interaction between a source object and an agent, our method can automatically infer both surface and spatial relationships for the agent and target objects within the same category, yielding more accurate and valid transfers.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Talk
Production & Animation
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWhen we create stories in 3D, we can go beyond words to help the reader feel they were there to experience and understand it. This talk shows how three visual stories in The New York Times create a sense of presence, using computer vision techniques, spatial audio, and 3D tiles.
ACM SIGGRAPH Village
Arts & Design
Production & Animation
Not Livestreamed
Not Recorded
Animation
Animation/Simulation
Visual Effects
VR/AR/XR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Description"Spectrum BC: Stories in Animation and VFX" invites you on an extraordinary cinematic journey.
This captivating selection of short films, curated specifically for SIGGRAPH 2024 from recent editions of SPARK ANIMATION, British Columbia’s only Oscar-accredited festival, “Spectrum BC” celebrates the artistry and imagination of BC’s finest animators and visual effects artists.
Each piece, from the deeply moving to the whimsically surreal, showcases the innovative spirit of BC’s creative minds.
Films in this program include:
"The Fall" dir. Desirae Witte
"Pivot" dir. Ana Gusson
"The Pantheon" dir. Han Yang
"The Seahorse Trainer" dirs. Ricardo Bonisoli, Babak Bina
"Tehura" dir. Wei Li
"Vikings Night Out" dir. Brent Bouchard
"BYE-BYE" dir. Freddy Chávez Olmos
"EGGSCAPE" dir. Aymen Louadi
"Living the Dream" dir. Ben Meinhardt
Join us for a unique exploration of storytelling where technology meets creativity.
This program is generously supported by Invest Vancouver.
This captivating selection of short films, curated specifically for SIGGRAPH 2024 from recent editions of SPARK ANIMATION, British Columbia’s only Oscar-accredited festival, “Spectrum BC” celebrates the artistry and imagination of BC’s finest animators and visual effects artists.
Each piece, from the deeply moving to the whimsically surreal, showcases the innovative spirit of BC’s creative minds.
Films in this program include:
"The Fall" dir. Desirae Witte
"Pivot" dir. Ana Gusson
"The Pantheon" dir. Han Yang
"The Seahorse Trainer" dirs. Ricardo Bonisoli, Babak Bina
"Tehura" dir. Wei Li
"Vikings Night Out" dir. Brent Bouchard
"BYE-BYE" dir. Freddy Chávez Olmos
"EGGSCAPE" dir. Aymen Louadi
"Living the Dream" dir. Ben Meinhardt
Join us for a unique exploration of storytelling where technology meets creativity.
This program is generously supported by Invest Vancouver.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionA reformulation of specular constraints into polynomial systems that enables efficiently finding a complete set of all admissible specular paths connecting two arbitrary endpoints in a scene, by converting the problem into finding zeros of the determinant of univariate matrix polynomials.
ACM SIGGRAPH Village
Arts & Design
Research & Education
Not Livestreamed
Not Recorded
Animation/Simulation
Community
Digital Arts
Education
Year-round
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe Inaugural Speculative Futures Digital Arts Student Competition represents a new collaboration between the ACM SIGGRAPH Digital Arts Committee and the International Symposium on Electronic Art (ISEA 2024). In line with ISEA’s theme, "EveryWhen," this competition challenges and expands our understanding of the creative and research processes that shape our perceptions of ourselves and the world. It highlights digital artwork as a crucial medium for addressing urgent social, political, and environmental issues, showcasing art’s ability to illuminate the consequences of current trends and provoke thoughtful engagement with the future.
In this session, we will celebrate the achievements of our talented students, share insights into the competition, and hear from selected winners as they discuss their projects. We will also unveil our exciting plans for the next competition.
This project is co-curated by Rebecca Xu and Bonnie Mitchell (DAC ACM SIGGRAPH) and Rewa Wright and Claire Tracey (ISEA 2024 Meanjin/Brisbane), with support from QUT Creative Industries Project student curatorial team members Doris Ligon and Isabella Cort. Joined by Gustavo Rincon (DAC ACM SIGGRAPH) on the jury, the curatorial team selected 20 artworks for the ISEA partnership exhibition in Meanjin/Brisbane. Video works of the winners and finalists will be showcased at the ACM SIGGRAPH Village during the ACM SIGGRAPH 2024 Conference.
In this session, we will celebrate the achievements of our talented students, share insights into the competition, and hear from selected winners as they discuss their projects. We will also unveil our exciting plans for the next competition.
This project is co-curated by Rebecca Xu and Bonnie Mitchell (DAC ACM SIGGRAPH) and Rewa Wright and Claire Tracey (ISEA 2024 Meanjin/Brisbane), with support from QUT Creative Industries Project student curatorial team members Doris Ligon and Isabella Cort. Joined by Gustavo Rincon (DAC ACM SIGGRAPH) on the jury, the curatorial team selected 20 artworks for the ISEA partnership exhibition in Meanjin/Brisbane. Video works of the winners and finalists will be showcased at the ACM SIGGRAPH Village during the ACM SIGGRAPH 2024 Conference.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionText-to-3D diffusion models can generate high-quality 3D shapes in seconds, but they are hard to control. In this work we introduce Spice-E — a neural network that adds structural guidance to 3D diffusion models, allowing for solving a variety of 3D to 3D tasks with SOTA performance.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe show that a class of topology optimization problems used to design statically or rotationally balanced rigid bodies admits optimal solutions with material interfaces formed by quadrics, such as ellipsoids or hyperboloids. This reduces the number of unknowns from infinite to less than 10 and yields a provably equivalent problem.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce polarized spherical harmonics (PSH), based on spin-weighted spherical harmonics theory, offering a rotation-invariant representation of Stokes vector fields. Our approach includes frequency domain formulations of polarized rendering and spherical convolution with PSH, making it the first real-time polarization rendering with polarized environment lighting through precomputed polarized radiance transfer.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionThe "Split-and-Fit" method introduces a top-down, structure-aware strategy for reconstructing B-Rep models, using Voronoi diagrams to partition the space and followed by primitive fitting. We design NVD-Net to accurately predict these partitions from point clouds or distance fields, resulting in significantly improved reconstruction quality and generalizability compared to previous methods.
Technical Paper
Research & Education
Livestreamed
Recorded
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe introduce a split-aperture 2-in-1 computational camera that combines application-specific optical modulation with conventional imaging into one system. This approach simplifies complex inverse problems faced by computational cameras, enhances reconstruction quality, and offers a real-time viewfinder experience, paving the way for the adoption of computational camera technology in consumer devices.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionLottie, a nine-year-old perfect little girl, discovers a sumptuous dollhouse in her attic. This dollhouse turns out to be the exact replica of the imposing Victorian house Lottie lives in...
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionRuntime: 15 min
Content Guidance:Subject matters include War,Blindness, hope and gratitude
Standouts: Real-Time visualizations and environments to depict sense of blindness
Dan Layan tragically lost his sight during an Israeli military intervention in Lebanon in 1982. After 25 years in the dark, an experimental surgical procedure brings him the miraculous opportunity of recovering his sight. This VR experience uses personal archives to allow you to relive this introspective journey.
Content Guidance:Subject matters include War,Blindness, hope and gratitude
Standouts: Real-Time visualizations and environments to depict sense of blindness
Dan Layan tragically lost his sight during an Israeli military intervention in Lebanon in 1982. After 25 years in the dark, an experimental surgical procedure brings him the miraculous opportunity of recovering his sight. This VR experience uses personal archives to allow you to relive this introspective journey.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionOur ST-4DGS introduces an effective solution to prevent the compactness degeneration of 4D Gaussians by using motion-aware shape regularization and spatial-temporal joint density control, which is the key factor for better dynamic rendering quality in a more efficient manner.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce a novel eigenvalue filtering strategy for projected Newton's method to stabilize the optimization of Neo-Hookean energy under high Poisson's ratios (near 0.5) and large initial volume change. Our method only requires a single line of code change, while achieving significant improvement in both stability and convergence speed.
Birds of a Feather
Production & Animation
Not Livestreamed
Not Recorded
Animation
Pipeline
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionCome join a discussion with riggers, animators and engineers about the current animation and rigging workflows, challenges, technology improvements and future trends in the VFX, animation and gaming industry.
Birds of a Feather
Gaming & Interactive
Production & Animation
Not Livestreamed
Not Recorded
Animation
Dynamics/Simulation
Games
Modeling
UI/Tools
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionA discussion about the current technological and workflow state of hair in the Visual Effects, Animation, Video Games and VR/AR industries. Covering topics that span the entire pipeline of bringing hair to life.
Birds of a Feather
New Technologies
Production & Animation
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us for an insightful session on the state of pipelines in VFX and animation, featuring results from our January 2024 survey. We’ll present findings based on 130 responses from 110 studios, shedding light on current trends, challenges, and best practices. Engage in a discussion about the implications of these results and help shape the future by contributing to the development of the next survey. Your input will be invaluable in creating a comprehensive resource that delivers maximum value to the industry.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Description"Still Here" est la cinématique de la saison 2024, de League of Legends. Cette dernière met en scène plusieurs visages familiers parmi la liste des champions de LoL. On découvre des batailles épiques de chacun de ces champions affrontant la mort, dans le passé, le présent et le futur.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe introduce an approach for computing barycentric coordinates inside and outside a cage domain using only cage queries such as closest points and ray intersections. We show that this stochastic construction reproduces existing barycentric coordinates, e.g., harmonic and (positive) mean-value coordinates, while seamlessly accommodating a variety of cage representations.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionStopThePop, our novel hierarchical rasterizer, enhances 3D Gaussian Splatting by eliminating popping artifacts caused by global sorting. Our proposed hierarchical, approximate per-pixel sort significantly improves view-consistency for novel-view synthesis, while sophisticated culling and load balancing strategies compensate for the implied computational overhead.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe present a strategy and skill learning approach for physics-based table tennis animation. We demonstrate a hierarchical control system for diversified skill learning and a strategy learning framework for effective decision-making. Our strategy learning framework is validated through both agent-agent interaction and human-agent interaction in virtual reality.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionOur method generates Streetscapes — long sequences of views through a synthesized city-scale scene. We build on video diffusion models, but in an autoregressive framework that easily scales to long camera trajectories. We train our system on the unique Google Street View data, allowing controlling generations by scene layouts and camera poses.
Educator's Forum
Research & Education
Recorded
Not Livestreamed
Education
Workforce Training
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Sunday
DescriptionIndustry panelists share perspectives and insights for students, educators, and creative professionals who are considering careers in animation, computer graphics, creative technologies, and interactive techniques. Represented industry segments include animation and VFX, computer graphics and information systems, themed entertainment, and interactive educational technologies.
Birds of a Feather
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
Dynamics/Simulation
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis is part of a linked series of Technical Pipeline BoFs, covering the VFX Reference Platform, Renderfarming, Cloud Native, Pipeline, Studio Storage, and ML Ops.
Studio Storage: Storage for VFX & Animation has extreme requirements and only a limited number of proven solutions are available or you can build your own. Industry experts and new entrants are all welcomed, for a sharing of knowledge, experience, and best practices. Mail joe@jdamato.com for any questions or comments.
Studio Storage: Storage for VFX & Animation has extreme requirements and only a limited number of proven solutions are available or you can build your own. Industry experts and new entrants are all welcomed, for a sharing of knowledge, experience, and best practices. Mail joe@jdamato.com for any questions or comments.
Talk
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionIn this talk, we discuss an alternate experiment methodology for esports studies that involves an actual tournament structure. Any research around esports can vastly benefit from including competitive and PvP motivations in player studies. We also discuss one such tournament-experiment that we conducted in the SIGGRAPH 2023 Labs.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe propose a generalization of the rendering equation that captures both realistic light transport and a class of stylized visuals in the same formulation. This allows physical effects like glossy reflections and color bleed to affect stylized visuals, and vice versa.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe present Subject-Diffusion, a novel open-domain personalized image generation model that, in addition to not requiring test-time fine-tuning, also only requires a single reference image to support personalized generation of single- or two-subjects in any domain.
Educator's Day Session
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Augmented Reality
Education
Fabrication
Image Processing
Pipeline
Visual Effects
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionDiscover the latest advancements in the Substance 3D Collection at SIGGRAPH 2024, where new features and tools are transforming various industries. This presentation will explore how sectors such as fashion, automotive, and product design are adopting 3D technology, creating numerous opportunities for students and professionals. Join Alwyn Hunt as he highlights some of the Education Partnerships he has developed, showcasing collaborative projects and initiatives aimed at enhancing learning experiences and fostering creative growth.
These initiatives include interactive workshops and global contests that engage students and educators in hands-on learning with cutting-edge 3D tools. Alwyn's work demonstrates how strategic partnerships can connect industry and education, preparing the next generation of creatives for the changing demands of the digital landscape.
This session promises to inspire and inform attendees, offering valuable insights into the impact of 3D technology in education and beyond, and how these advancements are opening new possibilities in creative expression and professional development.
These initiatives include interactive workshops and global contests that engage students and educators in hands-on learning with cutting-edge 3D tools. Alwyn's work demonstrates how strategic partnerships can connect industry and education, preparing the next generation of creatives for the changing demands of the digital landscape.
This session promises to inspire and inform attendees, offering valuable insights into the impact of 3D technology in education and beyond, and how these advancements are opening new possibilities in creative expression and professional development.
Production Session
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWho you gonna call when the world freezes over? Sony Pictures Imageworks! Join artists for an exclusive behind-the-scenes sneak peek at the making of Ghostbusters: Frozen Empire. This session will focus on the development of detailed environments, creation of unique characters, and the artistic and technological innovations the production has developed for this highly-anticipated feature.
Directed by Gil Kenan, in Ghostbusters: Frozen Empire, the Spengler family returns to where it all started – the iconic New York City firehouse – to team up with the original Ghostbusters, who’ve developed a top-secret research lab to take busting ghosts to the next level. But when the discovery of an ancient artifact unleashes an evil force, Ghostbusters new and old must join forces to protect their home and save the world from a second Ice Age.
Directed by Gil Kenan, in Ghostbusters: Frozen Empire, the Spengler family returns to where it all started – the iconic New York City firehouse – to team up with the original Ghostbusters, who’ve developed a top-secret research lab to take busting ghosts to the next level. But when the discovery of an ancient artifact unleashes an evil force, Ghostbusters new and old must join forces to protect their home and save the world from a second Ice Age.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe propose a framework for enhancing cloth animations with high-resolution details while maintaining spatial and temporal consistency. Our method combines a simulator with a GNN corrector to address discrepancies in low-resolution mesh sequences and uses an image-based, super-resolution network to enhance wrinkle details, improving cloth animation resolution by eight times.
Stage Session
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionAs filmmakers, studios, and content creators continue to find innovate ways to tell their stories, Supermicro and AMD have joined forces to drive Innovation and solve challenges for some of the largest names in media and entertainment. These solutions are shaping the way content is being created, shared, and delivered, with faster and more powerful tools helping bring visions to life.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe present a framework for scaling physics-based text-to-motion models to datasets containing thousands of motions. Our approach being with using reinforcement learning to train a large number of expert tracking policies. We then progressively distill these experts into larger, more capable networks using supervised distillation objectives.
Labs
Gaming & Interactive
Dynamics/Simulation
Games
NVIDIA Lab
Pipeline
Production
Real-Time
Rendering
UI/Tools
VR/AR/MR
Workforce Training
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionLearn how to use advanced NVIDIA Nsight tools to find and fix bugs in your ray tracing application. In this hands-on lab, you will:
- Learn how the Nsight Graphics Shader Debugger can be used to locate hard-to-spot bugs.
- Inspect variables and call stacks in order to identify defects in shader code.
- Analyze Nsight Aftermath GPU crash dumps to understand where a crash occurred and why.
- Learn how the Nsight Graphics Shader Debugger can be used to locate hard-to-spot bugs.
- Inspect variables and call stacks in order to identify defects in shader code.
- Analyze Nsight Aftermath GPU crash dumps to understand where a crash occurred and why.
Labs
Gaming & Interactive
Dynamics/Simulation
Games
NVIDIA Lab
Pipeline
Production
Real-Time
Rendering
UI/Tools
VR/AR/MR
Workforce Training
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionLearn how to use NVIDIA Nsight Graphics and Nsight Systems to profile and optimize 3D applications that make use of hardware-accelerated ray tracing. In this hands-on lab, you will …
- Form a connection between graphics APIs and GPU hardware concepts.
- Analyze Direct3D and Vulkan traces.
- Discover GPU performance bottlenecks by inspecting timeline events and low-level perf stats.
- Become familiar with the “top-level triage” workflow for performance analysis.
- Form a connection between graphics APIs and GPU hardware concepts.
- Analyze Direct3D and Vulkan traces.
- Discover GPU performance bottlenecks by inspecting timeline events and low-level perf stats.
- Become familiar with the “top-level triage” workflow for performance analysis.
Labs
New Technologies
Design
Interaction
Manufacturing
Modeling
NVIDIA Lab
Real-Time
Rendering
UI/Tools
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionExplore the future of retail with spatial computing. You'll have the opportunity to create an application for the Apple Vision Pro (AVP) that allows users to configure a photoreal, 3D retail asset. This includes how to develop an application and set it up to communicate with a product configurator built with the Omniverse Kit SDK and OpenUSD. You'll also learn how to implement custom Swift UI to interact with the virtual product in real time. By the end of this training, participants will be able to leverage advanced technologies to create immersive, interactive retail experiences.
Labs
New Technologies
Design
Interaction
Manufacturing
Modeling
NVIDIA Lab
Real-Time
Rendering
UI/Tools
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionExplore the future of retail with spatial computing. You'll have the opportunity to create an application for the Apple Vision Pro (AVP) that allows users to configure a photoreal, 3D retail asset. This includes how to develop an application and set it up to communicate with a product configurator built with the Omniverse Kit SDK and OpenUSD. You'll also learn how to implement custom Swift UI to interact with the virtual product in real time. By the end of this training, participants will be able to leverage advanced technologies to create immersive, interactive retail experiences.
Labs
Gaming & Interactive
Dynamics/Simulation
Games
NVIDIA Lab
Pipeline
Production
Real-Time
Rendering
UI/Tools
VR/AR/MR
Workforce Training
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionLearn how to use NVIDIA Nsight Graphics to profile and optimize ray tracing shaders in HLSL and GLSL. In this hands-on lab, you will:
- Form a connection between high-level shader constructs and GPU hardware concepts.
- Analyze DirectX and Vulkan traces.
- Discover performance bottlenecks at the shader source-code level, on a line-by-line basis, and similarly, at the GPU assembly code level.
- Be one of the first in the world to use the new Flame Graphs feature to analyze GPU shaders.
- Form a connection between high-level shader constructs and GPU hardware concepts.
- Analyze DirectX and Vulkan traces.
- Discover performance bottlenecks at the shader source-code level, on a line-by-line basis, and similarly, at the GPU assembly code level.
- Be one of the first in the world to use the new Flame Graphs feature to analyze GPU shaders.
Labs
Gaming & Interactive
Dynamics/Simulation
Games
NVIDIA Lab
Pipeline
Production
Real-Time
Rendering
UI/Tools
VR/AR/MR
Workforce Training
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionLearn how to use the NVIDIA Nsight Graphics Ray Tracing Inspector to improve your ray tracing application. In this hands-on lab, you will:
- Learn how to view and analyze your acceleration structures for correctness.
- Use the Analysis modes to identify bugs and discover potential performance issues.
- Use the API inspector to view shader state and ensure proper API configuration.
- Learn how to view and analyze your acceleration structures for correctness.
- Use the Analysis modes to identify bugs and discover potential performance issues.
- Use the API inspector to view shader state and ensure proper API configuration.
Labs
NVIDIA Lab
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionJoin this NVIDIA Hands-on Class in the SIGGRAPH 2024 Labs classroom as a follow-up to the two-part Course titled Virtual Human Design: Exploring the Opportunities and Challenges of GenAI. Before attending the hands-on class, learn more about part one of the Course (here) and part two of the Course (here).
Seating is limited.
Seating is limited.
Labs
NVIDIA Lab
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionJoin this NVIDIA Hands-on Class in the SIGGRAPH 2024 Labs classroom as a follow-up to the two-part Course titled Virtual Human Design: Exploring the Opportunities and Challenges of GenAI. Before attending the hands-on class, learn more about part one of the Course (here) and part two of the Course (here).
Seating is limited.
Seating is limited.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe introduce a fast, robust, and user-controllable algorithm to generate surface-filling curves. We compute these curves through the gradient flow of a simple sparse energy. Our algorithm makes minimal assumptions on the input surface, achieving improved robustness. Our framework provides tuneable parameters, making it ideal for interactive design applications.
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionRuntime: 4:06 min
Content Guidance: Subject matters include birth, life, awe
Standouts: 3D environments, spatial audio, interactions
Surrounded Serenity" is an experience that ensconces the users in a world of awe and amusement. It is a story that we all know, yet do not know at the same time and virtual reality is a great medium to convey that experience. The experience is for everyone and is a creative and artistic approach to the visual representation of the world inside the womb. The aim is to create a sense of calm and play that can alleviate some anxiety. The user will be able to experience the visual and auditory experience of being inside the womb. The user can also interact with symbolic elements that represent all five senses, along with haptics that provide a sense of physical touch. It is an interactive journey that offers a space of serenity, play, and emotional comfort.
Content Guidance: Subject matters include birth, life, awe
Standouts: 3D environments, spatial audio, interactions
Surrounded Serenity" is an experience that ensconces the users in a world of awe and amusement. It is a story that we all know, yet do not know at the same time and virtual reality is a great medium to convey that experience. The experience is for everyone and is a creative and artistic approach to the visual representation of the world inside the womb. The aim is to create a sense of calm and play that can alleviate some anxiety. The user will be able to experience the visual and auditory experience of being inside the womb. The user can also interact with symbolic elements that represent all five senses, along with haptics that provide a sense of physical touch. It is an interactive journey that offers a space of serenity, play, and emotional comfort.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a novel character control framework that enables real-time generation of high-quality, diverse character animations in response to user interactive control. Our framework supports the animation of characters in various styles using a single, unified model.
Emerging Technologies
Research & Education
Haptics
Interaction
Rendering
Scientific Visualization
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe demonstrate an interactive 3D data visualization tool called TangibleData. TangibleData adapts hand gestures and mid-air haptics to provide 3D data exploration using hand gestures and ultrasound mid-air haptic feedback. We showcase different types of 3D visualization with different data encoding methods for data interaction.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a novel image denoiser to improve the convergence of inverse rendering optimization, which infers scene parameters by matching a rendering image to a user-specified target image. We reformulate a regression-based denoiser using the target image to make the optimization with our denoising robust for various inverse rendering tasks.
Educator's Forum
Arts & Design
New Technologies
Research & Education
Recorded
Not Livestreamed
Education
Pipeline
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionConsumer-ready technologies like AI and VR can benefit ideation and spatial perception. This study illustrates an educational approach of having interior design students employ AI and VR in a structured nine-week lighting design project. Results indicate significant improvements in creativity, showcasing the potential of advanced technologies in design education.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionTEDi introduces a novel approach to long-term motion synthesis by entangling the denoising diffusion time-axis with the temporal motion time-axis. This is achieved through temporally varying denoising, allowing TEDi to generate high-quality, diverse motions auto-regressively. This new mechanism paves the way towards a new framework for long-term motion synthesis.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionCinesite contributed 21 minutes of Teenage Mutant Ninja Turtles, adding its distinctive visual style to match the rest of the film. Full of exaggerated strokes and effects lines, director Jeff Rowe wanted it to resemble school notebook sketches he made as a teenager, imperfect and with a rough brush feel.
Technical Paper
Research & Education
Livestreamed
Recorded
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionTele-Aloha is a low-budget and high-quality bidirectional telepresence system targeting peer-to-peer communication. Integrating efficient stereo matching and 3DGS-based neural rendering, Tele-Aloha utilizes only four RGB cameras, one consumer-grade GPU, and one autostereoscopic screen to achieve high-resolution, real-time telecommunication. Tele-Aloha demonstrates sense of co-presence, inspiring next generation of communication.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionIn this work, we develop temporal phase retrieval algorithms for acoustic point holography. We satisfy acoustic field amplitude objectives, while suppressing transducers’ phase change over time, to enable dynamic 3D particle displays with minimum geometric restrictions. We experimentally demonstrate our algorithms’ capabilities with levitated particle displays of human character animations.
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis Emerging Technologies demo is a partner presentation to the Technical Paper presented on:
Wednesday, 31 July, 10:45 am-12:15 pm
Paper Session: Virtual Interaction and Real Devices
Location: Mile High 3 C
Wednesday, 31 July, 10:45 am-12:15 pm
Paper Session: Virtual Interaction and Real Devices
Location: Mile High 3 C
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe propose a learning-based denoising method for Metropolis Light Transport (MLT) based on recurrent Transformer blocks. We show that our Transformer architecture can more effectively resolve the correlation artifacts compared to the blending-based approaches used in previous work.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe propose a novel framework for robust geometry and material reconstruction. The framework's core is the roughness-aware incorporation of the radiance and reflectance fields to reconstruct arbitrary reflective objects. The proposed TensoSDF representation enhances the geometry details while accelerating the training, and the explicit-implicit fusion strategy enables accurate material estimation.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe present a multi-scale amplification method producing a high-resolution, hydrologically consistent terrain. The method relies on a fast and accurate approximation of different erosion processes, including thermal, stream power erosion and deposition performed at different scales to obtain a range of effects.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe propose a novel texture generation method with multi-view consistency using a pre-trained 2D diffusion model. Drawing on the principle of DDIM scheme and its adept prediction of noisy latent. Our method focuses on explicitly controlling the consistency of texture while preserving the denoise process of diffusion model.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe propose a novel, diffusion-based approach for texture editing. We define editing directions using simple text prompts, map these to CLIP image-embedding space, and project the directions to a CLIP subspace that minimizes identity variations. Our editing pipeline facilitates the creation of arbitrary sliders using text only, without ground-truth data.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThis paper presents a novel approach to automatically generate crowd behaviors from high-level text descriptions. The group-wise, velocity-field-based representation of collective agent behaviors is used and seamlessly integrated with diffusion models and large language models. This work paves the way toward automatic crowd behavior generation for virtual environments.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe propose a novel pipeline to generate high-quality vector graphics based on text prompts. Utilizing neural path representation and a two-stage path optimization process, we can incorporate geometric constraints while preserving expressivity in the generated SVGs.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
Design
Dynamics/Simulation
Rendering
Textiles
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionComputational research in textiles is an exciting burgeoning field that has opportunities to touch every aspect of our everyday lives, and SIGGRAPH is the foremost venue for such research. The Textiles Birds of a Feather is an unparalleled opportunity to facilitate new connections and research ideas between experts in textiles across diverse fields from simulation, rendering, and fabrication to haptics, sensing, vison, art, and machining, spanning domains such as weaving, knitting, garment making, quilting, smocking, embroidery and beyond. This BoF will drive new research and pave the future for computational textiles.
Educator's Forum
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
Recorded
Not Livestreamed
AI
Art
Design
Diversity & Inclusion
Education
Interaction
Machine Learning
Rendering
Research
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionThis paper introduces the "How-To" as an assignment tool, merging reflective practice with interdisciplinary technical skills development. This simplifies the relationship between assessment and AI tools. The technique stems from the Māori concept of ako and offers valuable insights for creative and technical education.
Birds of a Feather
Arts & Design
Not Livestreamed
Not Recorded
Community
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionMeet members of The 3D Artist Online Community IRL!!!
Join Michael Tanzillo and other community members for an informal meetup and a chance to break free of the zoom box and hang out in real life.
For more information about The 3D Artist Community or Newsletter, check out the links below:
https://3dartist.substack.com/
https://www.skool.com/the-3d-artist-community-7413/about
Join Michael Tanzillo and other community members for an informal meetup and a chance to break free of the zoom box and hang out in real life.
For more information about The 3D Artist Community or Newsletter, check out the links below:
https://3dartist.substack.com/
https://www.skool.com/the-3d-artist-community-7413/about
Art Gallery
Arts & Design
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us for a vibrant afternoon Art Opening! The Art Gallery, Art Papers and ACM SIGGRAPH Digital Art Committee will host an event on Tuesday, 30 July from 12:30-1:30 pm in the Art Gallery. Immerse yourself in stunning artwork and celebrate the creativity of our talented artists. Mingle with fellow art enthusiasts, enjoy light refreshments, and be the first to see the newest exhibition. The highly anticipated Art Gallery Best in Show and Best Art Paper winners will also be announced, so don't miss this celebration of the Arts!
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionThe Art of Weightlessness is an animated short film documentary that chronicles the evolution of Artist and Performer, Bill Shannon. Born with a degenerative hip condition, Bill developed new ways to express himself through dance and skateboarding on crutches.
Birds of a Feather
New Technologies
Research & Education
Not Livestreamed
Not Recorded
Haptics
Imagination
Interaction
Mobile
Museum
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe Center for Computer Graphics History is an independent knowledgebase of computer graphics history. It will serve for both reference and research:
- an historical and living record of the development of computer graphics
- an educational resource
- a research resource
- a framework for research into digital representations of history
- a framework for research in managing a knowledgebase using 21st century technology, emphasizing XR
The Center is virtual and is being built on a graph database. Content will be built on open, public standards. Being an independent institute, content will be sourced from all available possibilities.
- an historical and living record of the development of computer graphics
- an educational resource
- a research resource
- a framework for research into digital representations of history
- a framework for research in managing a knowledgebase using 21st century technology, emphasizing XR
The Center is virtual and is being built on a graph database. Content will be built on open, public standards. Being an independent institute, content will be sourced from all available possibilities.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionGiven a text prompt describing a character, our method distills a representation that enables consistent depiction of the same character in novel contexts.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Environment
Planet
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionFrom climate change to biodiversity loss and resource exhaustion, Earth's limits are impacting human activity and Computer Graphics is no exception. As artists, developers, researchers and more, how can our community adapt to these upcoming disruptions, and instill change to our organizations to have a more positive impact? The aim of this interactive session is to share knowledge and hear your experience on this broad but essential topic.
Appy Hour
Gaming & Interactive
New Technologies
AI
Games
Machine Learning
Real-Time
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis demo showcases the future of user interaction in gaming: verbal communication. The main character interacts verbally with the user using a language model-based brain and performs actions using an MLP-based brain trained with Reinforcement Learning. Implemented on Unity. Everything running locally on mobile.
Educator's Forum
Research & Education
Recorded
Not Livestreamed
Education
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionAdvances in computer graphics have dramatically increased the complexity of teaching a basic course in computer graphics. We address: “Is it time for a new way to teach computer graphics?” We present a proposal for answering it, along with some of our explorations into teaching in this new environment.
Immersive Pavilion
Arts & Design
Gaming & Interactive
New Technologies
AI
Art
Audio/Music
Computer Vision
Design
Display
Dynamics/Simulation
Haptics
Perception
Real-Time
Rendering
Telepresence
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe Human-like Non-human Series: Data_Revoc integrates electrotactile and mixed reality (MR) technologies to enhance the audience's cognitive abilities. We aim to provide a fantastical experience where participants undergo cognitive enhancement through audio visual + Electrotactile data visualization.
Industry Session
New Technologies
Production & Animation
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
DescriptionAutonomous digital humans are a sophisticated combination of CGI and generative AI, allowing people to interact with organizations in real time, as they would a living, breathing service agent. In this first-of-its-kind session, UneeQ’s VP of Sales, Marco Chavira, will interview Sophie, UneeQ’s own digital human brand ambassador. Sophie will respond not in a scripted way, but through her large language model (LLM) integration, to give the most dynamic showcase of digital human technology and its ongoing evolution. Explore everything from helping local and state governments provide better access to public services, to allowing enterprise brands to launch hyper-personalized eCommerce channels, and even train their staff. And see digital humans showcase what’s possible when LLMs combine with groundbreaking animation systems delivered by NVIDIA ACE and UneeQ’s Synanim™.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionAs a main VFX partner for HBO’s hit series ‘The Last of Us’, DNEG was tasked with recreating the dystopian world from Naughty Dog’s acclaimed video game. The DNEG team delivered award-winning VFX, including designing overgrown environments, constructing skylines, building mountains, and destroying buildings, to showcase the post-apocalyptic world.
Talk
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionWe examine the life and legacy of Bui Tuong Phong, whose shading and lighting models turned 50 last year. We trace his life through Vietnam, France, and the United States, its intersections with global conflicts, and present evidence that his name has been cited incorrectly over the last five decades.
Emerging Technologies
Arts & Design
New Technologies
Research & Education
Art
Haptics
Perception
Research
Themed Entertainment
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe Malleable-Self Experience seamlessly integrates VR visuals and Synesthesia X1 whole-body haptic sensations to induce a malleable perception of one's body image. We use integrated visuo-haptic compositions in a particular sequence of steps to establish and maintain body ownership of a virtual body as it dramatically changes shape and form.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce a surface parametrization algorithm supporting seamless constraints and feature alignment based on Cartan’s method of moving frames. Using a discretization of Cartan’s structure equations, we derive a non-linear least-square problem which optimizes both singularity positions and uv-coordinates simultaneously in order to minimize any provided distortion function.
Art Papers
Arts & Design
Livestreamed
Recorded
AI
Machine Learning
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionOlympus brings a new approach to esolanging, borrowing from Oulipo and digital literature. It blurs the line between natural language and code. Its vocabulary influences its logic, rather than the reverse. It shows the potential of esolangs as full expressions of artistic vision. It is written in am approachable style, which can be a model for others who are less technical to make the leap into esolanging as art.
Educator's Day Session
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Recorded
Not Livestreamed
Animation/Simulation
Dynamics/Simulation
Education
Modeling
Pipeline
Rendering
Visual Effects
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
DescriptionSideFX technology has been recognized by the Academy of Motion Pictures, Arts and Sciences five times for Houdini and its breakthrough procedural-based technology – in 1998, 2003, 2012, 2019 and 2023. In 2018, SideFX received the prestigious Academy Award of Merit. In 2019, SideFX was awarded a Technology & Engineering Emmy Award in the Cost Effective Crowd Simulation Tools category. Academy Awards have also been given to a huge number of films which relied on Houdini for the creation of their VFX.
SideFX Software provides extensive support to instructors and institutions wishing to incorporate Houdini into their curriculum. We'll talk briefly about these offerings and also showcase the student work of Brigham Young University. We'll also hear from instructors about how students with Houdini skills are finding success throughout the industry.
SideFX Software provides extensive support to instructors and institutions wishing to incorporate Houdini into their curriculum. We'll talk briefly about these offerings and also showcase the student work of Brigham Young University. We'll also hear from instructors about how students with Houdini skills are finding success throughout the industry.
Birds of a Feather
Production & Animation
Not Livestreamed
Not Recorded
Pipeline
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe Pipeline Conference has begun organizing new events in 2024, and is always looking for help. We will use this in-person opportunity to discuss future events and moving forward. If you're interested in having a say on how the conference and related events proceed in the future, come be part of the conversation.
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionSPICE FRONTIER represents Steamroller Animation’s foray into Stylized Feature Quality Storytelling utilizing Real-Time Technology. We’ll detail our efforts to create a memorable Stylized 2D Look as well as our technical developments pioneering new workflows to produce long-form content in real-time using Unreal. Join us to discuss our latest adventure!
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Adaptive/Assistive Technology
AI
Animation
Capture/Scanning
Community
Games
Imagination
Interaction
Pipeline
Productivity
Real-Time
UI/Tools
VR/AR/MR
VR/AR/XR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionLast year, we held our inaugural AI for 3D BOF, where participants met to discuss and demo software utilizing generative AI for 3D creation.
So much has happened since: catch up to the latest in an extended Demo Jam + Dialectical Discussion BOF.
Part 1: Demo your fave AI3D projects, tools and workflows.
Part 2: In what direction would you like to see AI techniques for 3D creation? Can we start an AI3D foundation to establish benchmarks, standards and to foster more direct connections among 3D professionals with AI researchers, to help accelerate the practical usefulness and impact of AI3D?
So much has happened since: catch up to the latest in an extended Demo Jam + Dialectical Discussion BOF.
Part 1: Demo your fave AI3D projects, tools and workflows.
Part 2: In what direction would you like to see AI techniques for 3D creation? Can we start an AI3D foundation to establish benchmarks, standards and to foster more direct connections among 3D professionals with AI researchers, to help accelerate the practical usefulness and impact of AI3D?
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionSet in Hong Kong during the late 80s, a temperamental girl tries to destroy the sun and stop it from melting her city using toys and whatever she has.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionHans Christian Andersen’s “The Swineherd” as you have never seen it before!
Immersive Pavilion
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWhen a woman discovers a mysterious tent has appeared in her front yard, she begins to question the meaning of activism and our shared humanity. “The Tent” is an Augmented Reality cinematic tabletop narrative and a glimpse of the future of spatial entertainment.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
Research
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionComputing system performance benchmarks are essential for allowing hardware vendors to gauge the power of their solutions and compare their performance to the competition. They also help buyers compare products and purchase ones that meet their needs. However, not all benchmarks are equally effective. This talk exposes key performance benchmarking myths and dives into the requirements for creating benchmarks that work for the entire industry. Topics include how some benchmarks backfire and fuel customer dissatisfaction, how to define and measure performance to meet industry needs, the critical elements of good performance benchmarks, and how to design them.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionOur heroes Anduin and Thrall find themselves drawn together by a radiant vision emanating from within the heart of the world.
Birds of a Feather
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Audio/Music
Dynamics/Simulation
Games
Real-Time
Rendering
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe Webiverse is emerging as the new 3D Web ecosystem, focused on Interoperability for immersive and connected experiences including, HTML, glTF, Web Audio, MIDI and 3D content with X3D. The latest Web3D Consortium member innovations and developments will be included. All presentations and demos will involve interactive attendee feedback and discussions.
Discussion Topics: Web3D Ecosystem, Web Architecture & current standards, 3D Assets Interoperability, Member Use Cases and domains, Paths to Interoperability, SDOs and engagement and Industry Support.
Discussion Topics: Web3D Ecosystem, Web Architecture & current standards, 3D Assets Interoperability, Member Use Cases and domains, Paths to Interoperability, SDOs and engagement and Industry Support.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionThemeStation is an advanced tool for crafting theme-consistent 3D models. From a few exemplars to a universe of 3D assets, our two-stage framework and dual distillation process ensure a good blend of unity and diversity. Unleash your creativity with ThemeStation and step into the realm of effortless 3D content generation.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe apply d-dimensional color theory to compute the predicted hue sphere of human tetrachromatic color space for the first time and derive the ideal, CMY-equivalent, tetrachromatic printing primaries. Our prototype tetrachromatic printer utilizes four selected fountain pen inks to print color tests to identify and characterize tetrachromacy in the wild.
Educator's Forum
Research & Education
Recorded
Not Livestreamed
Education
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionIn this talk, we discuss a "second" alternative and complementary introductory graphics course focused on non-interactive computer graphics that may be taken at nearly any point in the curriculum after a first programming course. This course may better foster a diverse pool of students to garner interest in computer graphics.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe propose a 3D scene editing framework, TIP-Editor, that accepts both text and image prompts. With the image prompt, users can conveniently specify the detailed appearance/style of the target content in complement to the text description, enabling accurate control on the appearance.
Labs
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Description“Tonii" merges art, technology, and social activism through wearable AR, inviting users to create amulets from different symbols. Utilizing machine learning, these symbols unlock AR suits, offering wearers a tangible connection between virtual and real-world identities. Tonii fosters technological equity and community engagement, through a more inclusive spatial web ecosystem.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe present a StyleGAN-based 3D stylized face generation framework, Toonify3D, which automatically creates full-head 3D stylized avatar mesh models and supports GAN-based 3D facial expression editing.
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe demonstrate that foveated rendering may damage motion perception in AR/VR, leading to an under-estimation of cues such as velocity. To mitigate this, we propose the concept of motion metamers; videos that are structurally different but induce the same spatial and motion perception for the human visual system.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce the problem Unstructured Unlabeled Optical (UUO) mocap, where unlabeled optical mocap markers can be placed anywhere on the body. Using monocular video, we introduce a multi-stage optimization framework that leverages multiple hypothesis testing to automatically solve for human pose and shape for both full-body and partial-body reconstruction.
Technical Paper
Research & Education
Livestreamed
Recorded
AI
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionText-to-image models allow users to generate individual images guided by language. In this work, we enable Stable Diffusion XL (SDXL) to generate consistent subjects across a series of images, without additional training.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present an approach enabling large-scale pretrained latent diffusion models like Stable Diffusion to generate transparent images and layers.
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionRuntime: ~25 min
Content Guidance: Adult subject matters - include depictions of sex, mental health
Standouts: powerful storytelling, 3D characters, poetic environments
Inside a surreal gay sauna, you find yourself in the body of a young Taiwanese man. You venture into this dreamscape, woven by desires, excitements and fears, crossing eyes with the other identical sauna-goers. As you walk along every floor, corridor and room, each layer of the maze unravels.
Content Guidance: Adult subject matters - include depictions of sex, mental health
Standouts: powerful storytelling, 3D characters, poetic environments
Inside a surreal gay sauna, you find yourself in the body of a young Taiwanese man. You venture into this dreamscape, woven by desires, excitements and fears, crossing eyes with the other identical sauna-goers. As you walk along every floor, corridor and room, each layer of the maze unravels.
Course
Production & Animation
Livestreamed
Recorded
Design
Education
Fabrication
Geometry
Maker
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionLearn hands-on techniques for identifying and cleaning up problematic geometry and staging 3D prints for improved results. Explore the most encountered problems creators and print vendors face. Discover how these problems are created, how to fix them, and develop a fluent understanding of the best practices to avoid them.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionThe opening sequence of True Detective: Night Country is almost entirely CG. Much of the caribou movement was created using key frame animation techniques. The groom was developed to include realistic clumping, and clinging snowflakes. Additional VFX include a polar bear and weather throughout the season.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionUltra Inertial Poser addresses sparse inertial pose estimation challenges by integrating inter-sensor distances measured through Ultra-Wideband ranging. Its pipeline leverages commodity IMU and UWB sensors, and a graph-based method to integrate distance constraints into existing frameworks. It is supported by a new dataset combining raw sensor data and SMPL references.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionUNC Department of Computer Science SIGGRAPH Reunion Luncheon
By invitation only. To receive an invitation email: mgunnell@cs.unc.edu
Hosted by Praneeth Chakravarthula, Henry Fuchs, Rick Marks, and Mary Whitton
By invitation only. To receive an invitation email: mgunnell@cs.unc.edu
Hosted by Praneeth Chakravarthula, Henry Fuchs, Rick Marks, and Mary Whitton
Birds of a Feather
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
Animation
Computer Vision
Real-Time
Rendering
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionO3DE, a full-featured, real-time MIT/Apache2 open source 3D engine, can be used to create high-fidelity games, robotic simulations and immersive 3D worlds. This session will focus on explaining how the O3DE Render Pipeline works, how to leverage its data driven nature, and in general how to customize it to suit your needs or artistic preferences. We will also discuss some endeavors to help O3DE move forward in the film/video space.
This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.
This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
AI
Animation
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThis event will feature workers and organizers from successful organizing campaigns for VFX and Games workers at studios like Marvel, Disney, Lightstorm Entertainment, and Workinman Games. The program will be about the models and experiences of workers in unionizing their colleagues through a supermajority organizing strategy. We will feature 5 speakers and then have a time for Q + A.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a self-supervised and robust encoding algorithm for achieving high-fidelity real-time 3D facial animation, via head-mounted cameras on a consumer VR headset. Our model generalizes to unseen users and variability in illuminations, under incomplete views of the face, enabling accessible authentic avatar-mediated telepresence in VR.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
AI
Animation
Art
Diversity & Inclusion
Imagination
Pipeline
Productivity
Workplace Environment
Workforce Training
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us for an inspiring discussion on unlocking your potential through imagination. Discover how tapping into your imagination can lead to personal growth, empowerment, and fulfilment. Explore practical techniques and real-life examples that demonstrate the transformative power of imagination in shaping your life and achieving your goals. Whether you're seeking creative inspiration or looking to break through barriers, this session will leave you feeling inspired and motivated to harness the full potential of your imagination. Don't miss out on this opportunity to unlock new possibilities and chart your path to success.
Art Papers
Unveiling New Artistic Dimensions in Calligraphic Arabic Script with Generative Adversarial Networks
Arts & Design
New Technologies
Livestreamed
Recorded
AI
Machine Learning
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
DescriptionOur project merges calligraphic Arabic script with GAN-based generative AI, emphasizing the cultural and artistic significance of blending traditional art with technology. We spotlight generative AI's potential to reimagine underrepresented art forms and underscore the importance of specialized artistic knowledge in this integration. Our artworks demonstrate how this nuanced approach opens new dimensions for traditional arts like calligraphic Arabic script.
Immersive Pavilion
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
AI
Building Architecture
Computer Vision
Design
Environment
Hardware
Machine Learning
Manufacturing
Production
Productivity
Real-Time
Scientific Visualization
Tracking
UI/Tools
VR/AR/MR
Workforce Training
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionMapping and understanding air flows has traditionally been a complex challenge. By combining AI-powered guidance with the clear visualizations provided by augmented reality headsets, both specialists and beginners are empowered to explore and visualize air currents in ways that were previously unimaginable.
Course
New Technologies
Production & Animation
Livestreamed
Recorded
Animation
Pipeline
Production
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionBased on real production examples, this Universal Scene Description (USD) course will expand upon previously presented best practices for pipeline infrastructure and integration. Presenters will walk through how they are more powerfully leveraging USD, building flexible, context-driven workflows, while balancing optimizations for consumer and author performance.
Birds of a Feather
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
Real-Time
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin the discussion with the developers and users of Universal Scene Description (USD), Hydra and OpenSubdiv, along with many other vendors and practitioners who will showcase the work done in the past year and the plans ahead.
Partner presenters: Guido Quaroni (Adobe), Aaron Luk (AOUSD), Henrik Edstrom & Frederic Servant (Autodesk), Matt Johnson (Epic), Jonathan Egstad & Gary Jones (Foundry), André Mazzone (ILM), Remi Arnaud (Meta), Matt Kuruc (NVIDIA), Kristof Minnaert (Remedy), Mark Tucker (SideFX), Alex Bernardi (Ubisoft), Curie Hong, Jeremy Retailleau & Emily Vo (WDAS), Kenan Bolukbasi (Wētā)
Partner presenters: Guido Quaroni (Adobe), Aaron Luk (AOUSD), Henrik Edstrom & Frederic Servant (Autodesk), Matt Johnson (Epic), Jonathan Egstad & Gary Jones (Foundry), André Mazzone (ILM), Remi Arnaud (Meta), Matt Kuruc (NVIDIA), Kristof Minnaert (Remedy), Mark Tucker (SideFX), Alex Bernardi (Ubisoft), Curie Hong, Jeremy Retailleau & Emily Vo (WDAS), Kenan Bolukbasi (Wētā)
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionFeature extraction is a common approach to analyze large scientific data sets. At present, many extraction techniques exist in different application domains. Using variational calculus, we phrase common feature definitions in a consistent mathematical language. We apply our framework in fluid dynamics, geophysics, atmospheric sciences, and oceanography.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe present a velocity-based Monte Carlo fluid solver with operator splitting and walk-on-boundary boundary handling, which overcomes the limitations of its existing vorticity-based counterpart. Our method can readily incorporate various techniques drawn from conventional non-Monte Carlo methods, such as buoyancy effects, divergence control capabilities, and numerical dissipation reduction methods.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionIn this work, we show how a latent diffusion model, pre-trained on text-to-image synthesis, can be repurposed for image colorization and provide a flexible high-quality solution for a wide variety of scenarios: direct colorization with diverse results, user guidance through colors hints or text prompts, and finally video colorization.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce an efficient and unconditionally stable solution for the variational form of implicit time integrator through vertex-level position updates with Gauss-Seidel iterations. It can achieve numerical convergence and provides superior performance to alternative techniques for elastic body dynamics. It can also be used for particle-based simulations and rigid bodies.
Birds of a Feather
Production & Animation
Not Livestreamed
Not Recorded
Dynamics/Simulation
Pipeline
Rendering
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionA recap of the annual VFX Reference Platform User Group and an opportunity to discuss software library versioning challenges and opportunities with your peers from both studios and software vendors. This is a final opportunity to flag any concerns with next year's Platform before it is finalized (see https://vfxplatform.com/ for details)
This is part of a linked series of Technical Pipeline BoFs, covering the VFX Reference Platform, Renderfarming, Cloud, Pipeline, Storage, and MLOps for a sharing of knowledge, experience, and best practices.
This is part of a linked series of Technical Pipeline BoFs, covering the VFX Reference Platform, Renderfarming, Cloud, Pipeline, Storage, and MLOps for a sharing of knowledge, experience, and best practices.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionIn a massacred village, a part of the inhabitants is kidnapped by strange creatures.
Only survivors, Cal and Vidalia decide to search for them.
Only survivors, Cal and Vidalia decide to search for them.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Livestreamed
Recorded
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe introduce a method that enables continuous optimization of the configuration of luminaires in a 3d scene via differentiable adjoint light tracing. Users paint illumination targets directly onto the 3d scene, which enables interactive gradient-based optimization in a camera-free way.
Art Gallery
Arts & Design
New Technologies
Art
Augmented Reality
Digital Arts
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Description“Art is as essential as our Pueblo language and way of life. It creates the connection to the next generation — to advance into the future utilizing relevant, engaging storytelling and modern, high-tech devices and platforms — this means crafting ideas that engage imagination and feelings of wonder and empowerment.” —Virgil Ortiz
Course
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Animation
Art
Design
Education
Interaction
Machine Learning
Narrative
Pipeline
Production
Real-Time
Rendering
Robotics
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionVirtual Human Design: Exploring the Opportunities and Challenges of GenAI focuses on the concepts of using generative AI to design virtual humans, how to integrate it into the creative process, and use currently available tools. The participants will walk through an example of creating a virtual human agent including the workflow, facial animation, and nonverbal behavior. We explore the opportunities created from using this technology, current challenges, and future challenges.
Course
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Animation
Art
Design
Education
Games
Interaction
Machine Learning
Narrative
Pipeline
Real-Time
Rendering
Research
Robotics
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionVirtual Human Design: Exploring the Opportunities and Challenges of GenAI focuses on the concepts of using generative AI to design virtual humans, how to integrate it into the creative process, and use currently available tools. The participants will walk through an example of creating a virtual human agent including the workflow, facial animation, and nonverbal behavior. We explore the opportunities created from using this technology, current challenges, and future challenges.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Talk
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe propose a new approach of a “neuro-engineered meditation,” bringing technologies such as virtual reality (VR) and biofeedback to give practitioners new perspectives over their practice by targeting their own body and internal sensations.
ACM SIGGRAPH Village
Arts & Design
New Technologies
Research & Education
Not Livestreamed
Not Recorded
Adaptive/Assistive Technology
Community
Diversity & Inclusion
Full Conference
Full Conference Supporter
Experience
Exhibitor Experience
DescriptionA celebratory social gathering to commence "New Media Architecture(s): Virtual Topologies in Urban Spaces," an exhibition of moving-image and new media artworks presented on architectural scale video displays and projection-mapped upon the Daniels & Fisher Tower in the downtown Denver Theater District. The artists in this exhibition will address the affordances and complexities of pervasive media display in the urban landscape. Participating artists find themselves in the mixed company of paid advertisements and programmed marketing, their works randomly activated within a public display system, amidst an assortment of unrelated, countervailing content. Their brief aesthetic interruptions will offer moments of reflection, humor, and repose amidst an onslaught of marketed programming, as well as opportunities to consider place-making and the social relations of pervasive media topologies in the contemporary urban space. This exhibition is organized in collaboration with the Denver Theater District, Night Lights Denver, and ACM SIGGRAPH Digital Arts Committee.
Event Location: Rock Bottom Restaurant & Brewery
Address: 1001 16th St Mall A-100, Denver, CO 80265
Event Location: Rock Bottom Restaurant & Brewery
Address: 1001 16th St Mall A-100, Denver, CO 80265
Production Session
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionThis production session presents the What, How, and Why of bringing to life the physical installations and data-driven visualizations featured at the Earth Information Center (earth.gov). The session shares with the SIGGRAPH community the challenges of, approaches to, and lessons learned from visualizing data for climate action and sheds light on research agendas and upcoming efforts.
First of its kind and launched in June 2023 at NASA Headquarters in Washington DC, the Earth Information Center (EIC) provides a holistic view of how our planet is changing in ways that affect the lives and livelihoods of individuals and communities across the globe. The EIC, which is spearheaded and coordinated by NASA, brings actionable data to the hands of the public by partnering with U.S. Federal Government agencies including EPA, FEMA, NOAA, USAID, USDA and USGS.
The EIC has two major components: 1) the backend cyber infrastructure of providing to the public actionable, easy-to-use data and information about Earth’s changing systems, and 2) physical exhibits located at centers across the US that bring data to life. The exhibits include hyperwalls, immersive and interactive experiences, showing the latest information about our climate.
This session is presented by a team of artists, Earth data visualization experts, and visualization researchers. The team shares with the SIGGRAPH community the goals and challenges of, processes involved in, and outcomes of creating and executing on such large scale exhibits for the general public. Specifically, the presentation focuses on the physical installations, the development of data-driven visualization media, the required pipelines and the open research questions explored by the team. The NASA team had less than 6 months to bring the exhibit to life for the launch of the Center.
https://earth.gov
First of its kind and launched in June 2023 at NASA Headquarters in Washington DC, the Earth Information Center (EIC) provides a holistic view of how our planet is changing in ways that affect the lives and livelihoods of individuals and communities across the globe. The EIC, which is spearheaded and coordinated by NASA, brings actionable data to the hands of the public by partnering with U.S. Federal Government agencies including EPA, FEMA, NOAA, USAID, USDA and USGS.
The EIC has two major components: 1) the backend cyber infrastructure of providing to the public actionable, easy-to-use data and information about Earth’s changing systems, and 2) physical exhibits located at centers across the US that bring data to life. The exhibits include hyperwalls, immersive and interactive experiences, showing the latest information about our climate.
This session is presented by a team of artists, Earth data visualization experts, and visualization researchers. The team shares with the SIGGRAPH community the goals and challenges of, processes involved in, and outcomes of creating and executing on such large scale exhibits for the general public. Specifically, the presentation focuses on the physical installations, the development of data-driven visualization media, the required pipelines and the open research questions explored by the team. The NASA team had less than 6 months to bring the exhibit to life for the launch of the Center.
https://earth.gov
Panel
Production & Animation
Research & Education
Livestreamed
Not Recorded
Design
Interaction
Narrative
Scientific Visualization
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionVisualization, whether 2D or 3D, often involves dealing with complexity in the form of data, design, or concept in general. This panel will explore the challenges and solutions for effectively conveying ideas, drawing from the experiences of panelists from NASA, NCSA, and The New York Times.
Course
Production & Animation
Research & Education
Livestreamed
Recorded
Education
Scientific Visualization
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionLearn how the iconic images from the James Webb Space Telescope are produced. This course will provide some background on the Space Telescope Science Institute and NASA's newest flagship observatory, the James Webb Space Telescope. You'll learn some basic principles of image processing for astronomy and we'll provide detailed information on obtaining and working with publicly available data from the observatory so that you can create your own versions of these iconic images.
Art Gallery
Arts & Design
Art
Design
Digital Arts
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionVocable Code is both a work of “software art” (software as artwork, not software to make an artwork) and a “codework” (where the source code and critical writing operate together) produced to embody “queer code”, examining the notion of queerness in computer coding through the interplay of different human and nonhuman voices. Collective statements and voices complete the phrase “Queer is…” and together make a computational and poetic composition.
Appy Hour
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Adaptive/Assistive Technology
AI
Animation
Art
Audio/Music
Capture/Scanning
Computer Vision
Display
Diversity & Inclusion
Dynamics/Simulation
Education
Games
Haptics
Health
Mathematics
Modeling
Pipeline
Real-Time
Rendering
Scientific Visualization
Streaming
Telepresence
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWhat if you can chat to automagically create your own 3D interactive software for mixed reality? We present a visionOS app that lets anyone make their own 3D volume apps for Vision Pro! We introduce a volume-snapable chat interface with context-aware widgets to help users express better in NLP code.
Emerging Technologies
New Technologies
Research & Education
Art
Display
Hardware
Interaction
Optics
Rendering
Research
UI/Tools
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWe developed a volumetric display that achieves to render palm-sized volumetric contents in real space. A single volume was formed by the cooperative dual-path laser rendering based on the optimal design of the optical system and scanning path. Graphics and animations with well-filled voxels were demonstrated in a centimeter-sized volume.
Real-Time Live!
New Technologies
Livestreamed
Recorded
Animation
Capture/Scanning
Real-Time
Rendering
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present a complete solution for real-time immersive face-to-face communication using VR headsets and photorealistic neural head avatars generated instantly (60 ms) from a single photo. Our avatars are view-consistent neural radiance fields of a person's head 3D lifted into disentangled appearance-expression representation from 2D photographs via transformer networks.
Labs
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
AI
Art
Building Architecture
Built Environment
Capture/Scanning
City
Computational Photography
Computer Vision
Design
Dynamics/Simulation
Education
Environment
Games
Geometry
Machine Learning
Planet
Real-Time
Rendering
Research
Scientific Visualization
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionAutomating the conversion of Google Earth's 3D Tiles into voxels, our project introduces a scalable pipeline for generating interactive, voxel-based worlds in Minecraft and VR. This advancement offers novel ways to explore, educate, and engage with digital representations of Earth, enhancing the SIGGRAPH community's access to geospatial visualization.
Technical Paper
Research & Education
Not Livestreamed
Not Recorded
Rendering
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionAfter the summary presentations, attendees will participate in an interactive discussion. Distributed around the room will be a series of poster boards for authors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such as printouts, posters, demos, or other presentation aids. The interactive discussions provide attendees more interaction with the individual authors.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe introduce VR-GS, a physics-aware, interactive VR system for immersive manipulation of 3D content represented with Gaussian Splatting. We utilize XPBD simulation to ensure real-time interactivity, where Gaussian kernels are deformed by cage meshes using two-level embeddings. Our system integrates segmentation, inpainting, and shadow maps to ensure an immersive experience.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Geometry
Machine Learning
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWe present the Volumetric Relightable Morphable Model (VRMM), a novel volumetric and parametric facial prior. Our VRMM utilizes a novel training framework to efficiently disentangle and encode identity, expression, and lighting into low-dimensional representations. It facilitates the reconstruction of high-quality, animatable, and relightable volumetric avatars from few-shot captures.
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
Animation
Mobile
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionExplore Vulkan's dynamic evolution in serving high-performance graphics applications. Join us for the latest updates from the Vulkan Working Group and the active Vulkan community, including new capabilities and future directions, innovative tools and techniques for Vulkan application development, and insights into Slang.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe develop a grid-free Monte Carlo method for solving boundary value problems like the Poisson equation with Dirichlet, Neumann, and Robin boundary conditions. Unlike conventional PDE solvers, our method does not require volumetric meshing or global solves. It is robust, embarrassingly parallel, scalable to complex geometry, and allows view-dependent evaluation.
Technical Paper
Research & Education
Livestreamed
Recorded
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
DescriptionWe present a morphology and skeletal structure-independent approach for understanding the periodicity structure and semantics of motion datasets. Driven by the common phase manifold with multiple closed curves learned with vector-quantized periodic autoencoders, a precise semantic and timing alignment can be used in applications including motion retrieval, transfer, and stylization.
Production Session
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Exhibitor Full Conference
DescriptionWAR IS OVER! brings the classic John Lennon and Yoko Ono song to life in this highly stylized, Oscar-winning animated film. Entrusted with the director's vision of creating a world akin to being inside a “living, breathing concept painting”, the Wētā FX team went to work crafting the unique aesthetic, utilising Unreal Engine. In this session, Creative Director and VFX Supervisor Keith Miller will be joined by CG Supervisor, Ross McWhannell, Animation Supervisor, Aidan Martin, Digital Cinematographer, David Scott, and VFX Producer, Sophie Cherry to explore the art and technology employed across production.
Already familiar with Epic Games' Unreal Engine, the team endeavored to push the creative boundaries of the technology to ensure the emotional narrative of the film could be realised visually. From look development and animation style to creatively figuring out the story beats, the Wētā FX team was highly involved from the onset. The panel will talk through their approach to production - beginning with just a script and storyboard, they will discuss some of the anticipated challenges and why Unreal Engine was the adopted solution.
Exploring the look development, the panel will provide insight into the artistic choices present throughout the film, looking at intricate details such as the texture, brush, and linework and how they blended the painterly visuals of the production design with the gritty realism of war. In this session, you'll be taken behind the scenes of the motion capture process and find out how later motion capture shoots could utilise Unreal Engine and the shots work done on the environments and characters.
Unreal Engine served as the framework for the project – the focal point of the individual elements and disciplines fused into a unified working space. Rounding out the session, the panel will discuss how they leveraged the strengths and efficiencies of real-time filmmaking with Unreal Engine while integrating with their existing VFX animation pipelines, and how the real-time workflow enabled a new level of responsiveness, allowing for iterative freedom throughout the project.
This session will conclude with the panel reflecting on their real-time workflow process, looking at the valuable insight gained, changes that need to be implemented, and the next steps of unreal creativity.
Already familiar with Epic Games' Unreal Engine, the team endeavored to push the creative boundaries of the technology to ensure the emotional narrative of the film could be realised visually. From look development and animation style to creatively figuring out the story beats, the Wētā FX team was highly involved from the onset. The panel will talk through their approach to production - beginning with just a script and storyboard, they will discuss some of the anticipated challenges and why Unreal Engine was the adopted solution.
Exploring the look development, the panel will provide insight into the artistic choices present throughout the film, looking at intricate details such as the texture, brush, and linework and how they blended the painterly visuals of the production design with the gritty realism of war. In this session, you'll be taken behind the scenes of the motion capture process and find out how later motion capture shoots could utilise Unreal Engine and the shots work done on the environments and characters.
Unreal Engine served as the framework for the project – the focal point of the individual elements and disciplines fused into a unified working space. Rounding out the session, the panel will discuss how they leveraged the strengths and efficiencies of real-time filmmaking with Unreal Engine while integrating with their existing VFX animation pipelines, and how the real-time workflow enabled a new level of responsiveness, allowing for iterative freedom throughout the project.
This session will conclude with the panel reflecting on their real-time workflow process, looking at the valuable insight gained, changes that need to be implemented, and the next steps of unreal creativity.
Course
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Computer Vision
Dynamics/Simulation
Machine Learning
Research
Robotics
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionThis course offers an in-depth exploration of NVIDIA Warp, a cutting-edge Python framework designed for GPU-accelerated data generation and spatial computing. Attendees will dive into Warp's fundamentals to understand its design principles, and master its application across simulation, AI, robotics, and machine learning with hands-on projects from NVIDIA and MIT.
Real-Time Live!
Gaming & Interactive
New Technologies
Production & Animation
Livestreamed
Recorded
Animation
Real-Time
Streaming
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionWarudo innovates virtual performances (VTubing) using accessible tracking technologies, procedurally-generated avatar motions, and a visual programming system to customize audience interactions. Its seamless approach enables creators with no technical background to design unique, collaborative live performances. We demonstrate an immersive and real-time VTubing performance driven by the SIGGRAPH audience.
Immersive Pavilion
WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment
Gaming & Interactive
Haptics
Interaction
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWaterForm is a liquid-transformation system that utilizes liquid to generate multisensory feedback, including water splash, water flow, gravity, wind, resistance, buoyant force, mechanical energy, and mist, to enhance the immersive environment. In our demonstration, we developed a relaxation application with a virtual East landscape for exploring self-awareness via immersive storytelling.
Art Gallery
Experience Presentation
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Description“We Forge the Chains We Wear in Life” is an aphorism by Charles Dickens. This chain is a metaphor for heavy and unbreakable things that bind our ideas and emotions. That is, words that tend to possess our minds and souls can also become chains. This inspired me to create a device that forms letters with chains. The device automatically writes the above aphorism as the work title. When the device finishes writing, the words are deconstructed, the letters return to the chains, and blanks remain. Then, the automatic writing begins again.
Art Gallery
Arts & Design
Research & Education
Diversity & Inclusion
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Description“We forge the chains we wear in life” is an aphorism by Charles Dickens. This chain is a metaphor for heavy and unbreakable things that bind our ideas and emotions. That is, words that tend to possess our minds and souls can also become chains. This inspired me to create a device that forms letters with chains. The device automatically writes the above aphorism as the work title. When the device finishes writing, the words are deconstructed, the letters return to the chains, and blanks remain. Then, the automatic writing begins again.
Birds of a Feather
Gaming & Interactive
Production & Animation
Not Livestreamed
Not Recorded
Animation
Art
Games
Production
Real-Time
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionCinematics sit at the cross-section of film, games, and animation. But… what exactly IS a cinematic?
A short, a marketing trailer, a story-telling device, in-game? Real-time or pre-rendered? What tools and other similarities do cinematics share with other mediums? How can you prove your ability and fit for gaming jobs with only linear media experience?
Some of the founders of the Society for Game Cinematics will facilitate group discussion about the opportunities for cinematics in today’s industry, traversing different pipelines and entertainment industries, ways of crossing over between film and games, and the challenges of defining a cinematic!
A short, a marketing trailer, a story-telling device, in-game? Real-time or pre-rendered? What tools and other similarities do cinematics share with other mediums? How can you prove your ability and fit for gaming jobs with only linear media experience?
Some of the founders of the Society for Game Cinematics will facilitate group discussion about the opportunities for cinematics in today’s industry, traversing different pipelines and entertainment industries, ways of crossing over between film and games, and the challenges of defining a cinematic!
Talk
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
DescriptionWe present a custom refit rig for assisting the sharing and reuse of hair grooms between models of different shapes and mesh connectivities. Our technique was used in Pixar's feature film "Inside Out 2", transferring various styles of wigs from human characters to their respective emotion characters.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
Diversity & Inclusion
Research
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe WiGRAPH Rising Stars in Computer Graphics program is designed to encourage people of underrepresented genders to become research leaders in computer graphics industry and academia. Rising Stars is a two-year program tailored for researchers within two years of entering the job market. The program will pair each participant with a senior mentor and invite them to join two workshops co-located with SIGGRAPH 2024 and SIGGRAPH 2025.
Part I of the workshop will consist of mingling of rising stars participants, a panel, lightning talks from junior rising stars, and lunch.
Part I of the workshop will consist of mingling of rising stars participants, a panel, lightning talks from junior rising stars, and lunch.
Birds of a Feather
Research & Education
Not Livestreamed
Not Recorded
Diversity & Inclusion
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe WiGRAPH Rising Stars in Computer Graphics program is designed to encourage people of underrepresented genders to become research leaders in computer graphics industry and academia. Rising Stars is a two-year program tailored for researchers within two years of entering the job market. The program will pair each participant with a senior mentor and invite them to join two workshops co-located with SIGGRAPH 2024 and SIGGRAPH 2025.
Part II of the workshop will consist of lightning talks from senior rising stars, a panel for junior rising stars, and a panel for senior rising stars.
Part II of the workshop will consist of lightning talks from senior rising stars, a panel for junior rising stars, and a panel for senior rising stars.
Immersive Pavilion
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Animation
Art
Games
Interaction
Modeling
Narrative
Pipeline
Production
Real-Time
Rendering
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWindmill is a VR storytelling experience about how a little boy tells an old painter named Daniel to embrace life by using color. The environment is a monochromatic wheatfield that looks like a painted world.
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionAn uptight engineer gets an unwelcome visit from an enthusiastic wannabe-pilot, causing both of them to be launched into the air inside an out-of-control space shuttle.
ACM SIGGRAPH Village
Arts & Design
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Animation
Animation/Simulation
Community
Digital Arts
Diversity & Inclusion
International Resources
VR/AR/XR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us as we envision the future of the Women in CG fostering a space where every voice is heard, every story is shared and every woman is empowered to mark her mark. Together we can shape the future of industry
Birds of a Feather
Production & Animation
Not Livestreamed
Not Recorded
Animation
Diversity & Inclusion
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionJoin us for a panel featuring Women in Technical Leadership Roles in the Animation Industry. During this event, panelists would be sharing their career journeys, challenges they have overcome at work, ways they revive themselves through the tough schedules, resources/tips on their respective area of expertise, and thoughts looking ahead into the future.
Moderator: Megha Juneja, Supervising Technical Director, DreamWorks Animation
Panelists:
Heather Brown, Look Development Lead at Weta FX
Sabine Heller, Global head of Characters and Environments, Mikros Animation
Aditi Kapoor, Shading Artist/Production Engineer, ILM
Munira Tayabji, Director of Production Technology, Walt Disney Animation Studios
Moderator: Megha Juneja, Supervising Technical Director, DreamWorks Animation
Panelists:
Heather Brown, Look Development Lead at Weta FX
Sabine Heller, Global head of Characters and Environments, Mikros Animation
Aditi Kapoor, Shading Artist/Production Engineer, ILM
Munira Tayabji, Director of Production Technology, Walt Disney Animation Studios
Electronic Theater
Not Livestreamed
Not Recorded
DescriptionDuring her pregnancy, Alice learns from her super mom handbook that nothing is more wonderful than having a child. But when the baby is born, she fonds herself overwhelmed by the idealized expectations she had of motherhood.
Birds of a Feather
New Technologies
Not Livestreamed
Not Recorded
AI
VR/AR/MR
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionDive into the future of design at SIGGRAPH! This Birds of a Feather session explores how AI and cutting-edge tech are transforming workflows. Witness AI go beyond automation, revolutionizing design and engineering. Discover how AI unlocks groundbreaking creation, streamlines workflows, and ushers in a new era of intelligent design. Join us and see how AI will change how you work with the latest emerging technologies. Ideal for designers, engineers, and creative pioneers!
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Diversity & Inclusion
Workforce Training
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionThe WOSC Mixer is returning for the second year at the SIGGRAPH conference to foster conversations, provide networking opportunities and promote professionals and leaders in our industry. Meet and mingle with fellow attendees over a breakfast, listen to the insightful discussions of our distinguished speakers, Yasmina Benkhoui, Senior Developer Relationship Manager at NVIDIA, Chloe LeGendre, Google Senior Software Engineer and Haiyan Zhang, Xbox Gaming AI General Manager and Partner as they discuss their work and on critical thinking in the digital era.
Seating will be capped and on a first-come first-served basis.
Seating will be capped and on a first-come first-served basis.
Technical Paper
Research & Education
Livestreamed
Recorded
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionWe expend previous woven fabric capture pipeline to support transmission. For that, we propose a two-layer BSDF model including a new azimuthally invariant phase function that matches multiple scattering of real fabrics well. Then we take reflection-transmission photo pair using simple setup, recovered both reflection and transmission of woven fabric.
Technical Paper
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
DescriptionWe propose X-Portrait, an innovative conditional diffusion model tailored for generating expressive and temporally coherent portrait animation. Specifically, given a single portrait as appearance reference, we aim to animate it with motion derived from a driving video, capturing both highly dynamic and subtle facial expressions along with wide-range head movements.
Technical Paper
Research & Education
Livestreamed
Recorded
Geometry
Modeling
Full Conference
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Virtual Access
Exhibitor Full Conference
Tuesday
DescriptionX-SLAM is a real-time dense differentiable SLAM system. It exploits CSFD for an accurate and robust (high-order) numerical differentiation, which avoids the need for the computational graph and substantially reduces the memory footprint. X-SLAM is compatible with most SLAM algorithms. Evaluations via real-world applications show clear improvements over existing solutions.
Immersive Pavilion
Gaming & Interactive
New Technologies
Research & Education
Adaptive/Assistive Technology
Computer Vision
Design
Dynamics/Simulation
Education
Fabrication
Hardware
Interaction
Maker
Manufacturing
Productivity
Real-Time
Rendering
Tracking
VR/AR/MR
Workforce Training
Full Conference
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Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionXRweld leverages extended reality to augment welding training. Due to the specific embodied knowledge of metal welding, it can be difficult to learn and master the subtleties without extensive, hands-on mentorship. XRweld enables performance analysis and real-time, in-helmet visual feedback to scaffold novice welders through their educational journey.
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
DescriptionWhile living in New York, a young Bulgarian immigrant receives tragic news from overseas, and must choose between going home or staying in the US to maintain her legal status.
Production Session
Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionAt the end of the Kung Fu Panda 3, Oogway calls Po “Both sides of the Yin and Yang. And my true successor.” Now as we enter the fourth installment in the Kung Fu Panda franchise, Po is faced with a new challenge of growth, his promotion to the spiritual leader of the Valley of Peace. We accompany Po as he visits both familiar and new locales where he meets new friends, including a thief named Zhen, as well as finding a dangerous villain with far reaching shape shifting powers, The Chameleon. But in order to become the spiritual leader, he must understand what it means to have the balance of Yin and Yang.
This session will explore how the filmmakers kept balance at the forefront of their design and technology decisions; the innovative new FX techniques for transforming animated characters, the use of Real Time game engines to build out and discover new worlds, the various threads of the story - good vs evil, familiar vs new, heart vs action.
This session will explore how the filmmakers kept balance at the forefront of their design and technology decisions; the innovative new FX techniques for transforming animated characters, the use of Real Time game engines to build out and discover new worlds, the various threads of the story - good vs evil, familiar vs new, heart vs action.
Technical Paper
Research & Education
Livestreamed
Recorded
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
DescriptionZeroGrads learns a mapping between a graphic pipeline's input parameters and the corresponding loss. The gradient of this mapping can then be used for inverse optimization, enabling the optimization of black-box graphics problems.
Sessions
Technical Paper
Research & Education
Design
Fabrication
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Technical Paper
Research & Education
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
Technical Paper
Research & Education
Animation
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Technical Paper
Research & Education
Animation
Geometry
Machine Learning
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Technical Paper
Research & Education
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Educator's Forum
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Electronic Theater
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Technical Paper
Research & Education
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Appy Hour
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Art Gallery
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Art Gallery
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Art Gallery
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Art Gallery
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Art Gallery
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Art Gallery
Experience Presentation
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Art Gallery
Experience Presentation
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Technical Paper
Research & Education
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
Art Papers
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
Technical Paper
Research & Education
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Technical Paper
Research & Education
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Technical Paper
Research & Education
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Technical Paper
Research & Education
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Technical Paper
Research & Education
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Educator's Forum
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Technical Paper
Research & Education
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Technical Paper
Research & Education
AI
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
Technical Paper
Research & Education
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Technical Paper
Research & Education
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
Technical Paper
Research & Education
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Educator's Forum
Educator's Day Q&A
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Emerging Technologies
Experience Presentation
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Emerging Technologies
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Emerging Technologies
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Emerging Technologies
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Emerging Technologies
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Emerging Technologies
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Exhibition
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Exhibition
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Exhibition
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Art Papers
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Monday
Technical Paper
Research & Education
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Technical Paper
Research & Education
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Technical Paper
Research & Education
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
Educator's Forum
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
Technical Paper
Research & Education
AI
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
Technical Paper
Research & Education
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Technical Paper
Research & Education
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Technical Paper
Research & Education
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Technical Paper
Research & Education
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Technical Paper
Research & Education
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
Experience Presentation
Immersive Pavilion
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Immersive Pavilion
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Immersive Pavilion
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Immersive Pavilion
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Immersive Pavilion
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Immersive Pavilion
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Job Fair
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Job Fair
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Labs
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Labs
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Labs
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Labs
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Labs
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Technical Paper
Research & Education
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Educator's Forum
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
Technical Paper
Research & Education
AI
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
Technical Paper
Research & Education
Animation
Machine Learning
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
Technical Paper
Research & Education
Animation
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Technical Paper
Research & Education
Geometry
Modeling
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Thursday
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Industry Session
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Thursday
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Monday
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Monday
Industry Session
New Technologies
Generative AI Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Thursday
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Industry Session
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Industry Session
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Wednesday
Industry Session
Arts & Design
New Technologies
Production & Animation
Research & Education
OpenUSD Day
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Industry Session
New Technologies
NVIDIA Lab
Exhibitor
Full Conference
Full Conference Supporter
Experience
Exhibits Only
Exhibitor Full Conference
Exhibitor Experience
Thursday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Technical Paper
Arts & Design
Production & Animation
Research & Education
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Sunday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
Pathfinders
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Pathfinders
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Pathfinders
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Pathfinders
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Pathfinders
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Technical Paper
Research & Education
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
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Experience
Exhibitor Full Conference
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Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
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Poster
Full Conference
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Experience
Exhibitor Full Conference
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Poster
Full Conference
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Experience
Exhibitor Full Conference
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Poster
Full Conference
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Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
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Experience
Exhibitor Full Conference
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Poster
Full Conference
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Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
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Experience
Exhibitor Full Conference
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Poster
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Experience
Exhibitor Full Conference
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Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
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Experience
Exhibitor Full Conference
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Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
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Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
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Experience
Exhibitor Full Conference
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Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Poster
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Technical Paper
Research & Education
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Technical Paper
Research & Education
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Educator's Forum
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Thursday
Real-Time Live!
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Real-Time Live!
Livestreamed
Recorded
Full Conference
Full Conference Supporter
Exhibitor Full Conference
Tuesday
Technical Paper
Research & Education
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Technical Paper
Research & Education
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Technical Paper
Research & Education
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Art Papers
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Technical Paper
Research & Education
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
Technical Paper
Research & Education
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Technical Paper
Research & Education
Animation
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Technical Paper
Research & Education
Animation
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Technical Paper
Research & Education
Fabrication
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Technical Paper
Research & Education
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Thursday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Stage Session
Exhibitor
Full Conference
Full Conference Supporter
Experience
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Exhibitor Full Conference
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Tuesday
Art Papers
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Tuesday
Technical Paper
Technical Papers Closing Session
Arts & Design
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Full Conference
Full Conference Supporter
Exhibitor Full Conference
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
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Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
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Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Emerging Technologies
Technical Paper
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
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Talk
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Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
Educator's Forum
Not Livestreamed
Not Recorded
Education
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Technical Paper
Research & Education
Geometry
Modeling
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
Technical Paper
Research & Education
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Full Conference Supporter
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Exhibitor Full Conference
Thursday
Technical Paper
Research & Education
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Wednesday
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
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Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
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Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
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Exhibitor Full Conference
VR Theater
Full Conference
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Exhibitor Full Conference
VR Theater
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Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
VR Theater
Full Conference
Full Conference Supporter
Exhibitor Full Conference
Technical Paper
Research & Education
Rendering
VR/AR/MR
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Monday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Talk
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Sunday
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