Session

Technical Paper: Papers Fast Forward
DescriptionSponsored by Adobe: Papers Fast Forward
Event TypeTechnical Paper
TimeSunday, 28 July 20246:00pm - 8:45pm MDT
LocationBluebird Ballroom
Interest Areas
Arts & Design
Production & Animation
Research & Education
Recordings
Livestreamed
Recorded
Registration Categories
Full Conference
Full Conference Supporter
Virtual Access
Experience
Exhibitor Full Conference
Exhibitor Experience
Sunday
Presentations
MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
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Diffusion Texture Painting
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TexPainter: Generative Mesh Texturing With Multi-view Consistency
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TexSliders: Diffusion-based Texture Editing in CLIP Space
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DreamMat: High-quality PBR Material Generation With Geometry- and Light-aware Diffusion Models
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EASI-Tex: Edge-Aware Mesh Texturing from Single Image
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Text-to-vector Generation With Neural Path Representation
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Deep Sketch Vectorization via Implicit Surface Extraction
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QT-Font: High-efficiency Font Synthesis via Quadtree-based Diffusion Models
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Robust Containment Queries Over Collections of Rational Parametric Curves via Generalized Winding Numbers
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Minkowski Penalties: Robust Differentiable Constraint Enforcement for Vector Graphics
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GPU-accelerated Rendering of Vector Brush Strokes
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Portrait3D: Text-guided High-quality 3D Portrait Generation Using Pyramid Representation and GANs Prior
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HeadArtist: Text-conditioned 3D Head Generation With Self Score Distillation
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Toonify3D: StyleGAN-based 3D Stylized Face Generator
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DiffPoseTalk: Speech-driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models
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S3: Speech, Script, and Scene Driven Head and Eye Animation
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Media2Face: Co-speech Facial Animation Generation With Multi-modality Guidance
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Coin3D: Controllable and Interactive 3D Assets Generation With Proxy-guided Conditioning
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BlockFusion: Expandable 3D Scene Generation Using Latent Tri-plane Extrapolation
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SketchDream: Sketch-based Text-to-3D Generation and Editing
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DreamFont3D: Personalized Text-to-3D Artistic Font Generation
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ThemeStation: Generating Theme-aware 3D Assets From Few Exemplars
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Spice-E: Structural Priors in 3D Diffusion Using Cross-Entity Attention
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Velocity-based Monte Carlo Fluids
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Walkin’ Robin: Walk on Stars With Robin Boundary Conditions
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Neural Monte Carlo Fluid Simulation
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Stochastic Computation of Barycentric Coordinates
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Neural Control Variates With Automatic Integration
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A Differential Monte Carlo Solver for the Poisson Equation
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ReCollection: Creating synthetic memories with AI in an interactive art installation
Arts & Design
New Technologies
Livestreamed
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AI
Machine Learning
Real-Time
reconFIGURE: Confronting Audiences with Digital Doppelgängers
Arts & Design
New Technologies
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AI
Audio/Music
Computer Vision
Machine Learning
Cell Space: Augmented Awareness of Intercorporeality
Arts & Design
Gaming & Interactive
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Real-Time
'Sisyphus': A Robotic Vignette of Systemic Conflict and Democratic Endeavors
Arts & Design
New Technologies
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Animation
Robotics
Training-free Consistent Text-to-image Generation
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Subject-Diffusion: Open Domain Personalized Text-to-image Generation Without Test-time Fine-tuning
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The Chosen One: Consistent Characters in Text-to-image Diffusion Models
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Streetscapes: Large-scale Consistent Street View Generation Using Autoregressive Video Diffusion
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DMHomo: Learning Homography with Diffusion Models
Presenter
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Blue Noise for Diffusion Models
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Conditional Mixture Path Guiding for Differentiable Rendering
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Importance Sampling BRDF Derivatives
Presenter
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Path-space Differentiable Rendering of Implicit Surfaces
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ZeroGrads: Learning Local Surrogates for Non-differentiable Graphics
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View-Independent Adjoint Light Tracing for Lighting Design Optimization
Presenter
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Woven Fabric Capture With a Reflection-transmission Photo Pair
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MVD^2: Efficient Multiview 3D Reconstruction for Multiview Diffusion
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High-quality Surface Reconstruction Using Gaussian Surfels
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Reach for the Arcs: Reconstructing Surfaces From SDFs via Tangent Points
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NeuralTO: Neural Reconstruction and View Synthesis of Translucent Objects
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Part123: Part-aware 3D Reconstruction From a Single-view Image
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NeurCADRecon: Neural Representation for Reconstructing CAD Surfaces by Enforcing Zero Gaussian Curvature
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GPT-ME: A Human-AI Cognitive Assemblage
Arts & Design
Gaming & Interactive
New Technologies
Livestreamed
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AI
Machine Learning
Real-Time
Critical Climate Machine: A Visual and Musical Exploration of Climate Misinformation through Machine Learning
Arts & Design
New Technologies
Research & Education
Livestreamed
Recorded
AI
Audio/Music
Diversity & Inclusion
Education
Machine Learning
Real-Time
Scientific Visualization
Floating on the Boundary: Perceptions of Reality in a Half-Digital, Half-Physical Bunny
Arts & Design
New Technologies
Livestreamed
Recorded
Display
Telepresence
VR/AR/MR
Lightning Artist Toolkit: A Hand-Drawn Volumetric Animation Pipeline
New Technologies
Production & Animation
Livestreamed
Recorded
AI
Animation
Machine Learning
Pipeline
VR/AR/MR
RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting
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Recorded
BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes
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A Hierarchical 3D Gaussian Representation for Real-time Rendering of Very Large Scenes
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SMERF: Streamable Memory Efficient Radiance Fields for Real-time Large-scene Exploration
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2D Gaussian Splatting for Geometrically Accurate Radiance Fields
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StopThePop: Sorted Gaussian Splatting for View-consistent Real-time Rendering
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A Vortex Particle-on-mesh Method for Soap Film Simulation
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Multi-material Mesh-based Surface Tracking With Implicit Topology Changes
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Kinetic Simulation of Turbulent Multifluid Flows
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An Induce-on-Boundary Magnetostatic Solver for Grid-based Ferrofluids
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Going With the Flow
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Efficient Debris-flow Simulation for Steep Terrain Erosion
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Consistent Point Orientation for Manifold Surfaces via Boundary Integration
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A Linear Method to Consistently Orient Normals of a 3D Point Cloud
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Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes
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A Heat Method for Generalized Signed Distance
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Navigation-driven Approximate Convex Decomposition
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Into the Portal: Directable Fractal Self-Similarity
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Saccade-contingent Rendering
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Towards Motion Metamers for Foveated Rendering
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Cybersickness Reduction via Gaze-contingent Image Deformation
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Perceptual Evaluation of Steered Retinal Projection
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PEA-PODs: Perceptual Evaluation of Algorithms for Power Optimization in XR Displays
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Holographic Parallax Improves 3D Perceptual Realism
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DressCode: Autoregressively Sewing and Generating Garments From Text Guidance
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Proxy Asset Generation for Cloth Simulation in Games
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LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
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Singular Foliations for Knit Graph Design
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Automatic Digital Garment Initialization From Sewing Patterns
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LightFormer: Light-oriented Global Neural Rendering in Dynamic Scene
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NeLT: Object-oriented Neural Light Transfer
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NeRF as a Non-distant Environment Emitter in Physics-based Inverse Rendering
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3D Gaussian Splatting With Deferred Reflection
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Lite2Relight: 3D-aware Single Image Portrait Relighting
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EyeIR: Single Eye Image Inverse Rendering in the Wild
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Differentiable Voronoi Diagrams for Simulation of Cell-based Mechanical Systems
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Scintilla: Simulating Combustible Vegetation for Wildfires
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Cyclogenesis: Simulating Hurricanes and Tornadoes
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Real-time Wing Deformation Simulations for Flying Insects
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Modelling a Feather as a Strongly Anisotropic Elastic Shell
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Southern Wind Algorist: Merging Nine Algorithms with Nine Gay Stories Written in Classical Chinese
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
Livestreamed
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AI
Animation
Audio/Music
Computer Vision
Diversity & Inclusion
Dynamics/Simulation
Machine Learning
Real-Time
The Olympus Programming Language
Arts & Design
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AI
Machine Learning
Unveiling New Artistic Dimensions in Calligraphic Arabic Script with Generative Adversarial Networks
Arts & Design
New Technologies
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AI
Machine Learning
Ephemera: Language as a Virus — AI-driven Interactive and Immersive Art Installation
Arts & Design
Gaming & Interactive
Livestreamed
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AI
Animation
Machine Learning
Real-Time
Neural Slicer for Multi-axis 3D Printing
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FlexScale: Modeling and Characterization of Flexible Scaled Sheets
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Modal Folding: Discovering Smooth Folding Patterns for Sheet Materials Using Strain-space Modes
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Computational Homogenization for Inverse Design of Surface-based Inflatables
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Solid Knitting
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Fabric Tessellation: Realizing Freeform Surfaces by Smocking
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HAISOR: Human-Aware Indoor Scene Optimization via Deep Reinforcement Learning
Presenter
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Physics-based Scene Layout Generation From Human Motion
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Spatial and Surface Correspondence Field for Interaction Transfer
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CharacterGen: Efficient 3D Character Generation From Single Images With Multi-view Pose Canonicalization
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VRMM: A Volumetric Relightable Morphable Head Model
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Compressed Skinning for Facial Blendshapes
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Lagrangian Covector Fluid With Free Surface
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Fluid Control With Laplacian Eigenfunctions
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Implicit Surface Tension for SPH Fluid Simulation
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A Dual-Particle Approach for Incompressible SPH Fluids
Presenter
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Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
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Lightning-fast Method of Fundamental Solutions
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Spin-It Faster: Quadrics Solve All Topology Optimization Problems That Depend Only on Mass Moments
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A Framework for Solving Parabolic Partial Differential Equations on Discrete Domains
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X-SLAM: Scalable Dense SLAM for Task-aware Optimization Using CSFD
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CWF: Consolidating Weak Features in High-quality Mesh Simplification
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Alignment Conditions for NURBS-based Design of Mixed Tension-compression Grid Shells
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Adaptive Grid Generation for Discretizing Implicit Complexes
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Probabilistic Craft- Materialization of generated images using digital and traditional craft.
Arts & Design
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AI
Machine Learning
Handcrafting in Zero Gravity: Reinventing the Spindle as an Artistic Intervention in Space Research
Arts & Design
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Diversity & Inclusion
A Concert in a Vanished Church: Contextualizing Peace Island's Auditory History with Modern Technology
Arts & Design
Livestreamed
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Audio/Music
Dynamics/Simulation
Real-Time
HQ3DAvatar: High Quality Implicit 3D Head Avatar
Presenter
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MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
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InvertAvatar: Incremental GAN Inversion for Generalized Head Avatars
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3D Gaussian Blendshapes for Head Avatar Animation
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Universal Facial Encoding of Codec Avatars From VR Headsets
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Learning a Generalized Physical Face Model From Data
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In the Quest for Scale-Optimal Mappings
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Smooth Bijective Projection in a High-order Shell
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Lifting Directional Fields to Minimal Sections
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The Method of Moving Frames for Surface Global Parametrization
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Seamless Parametrization in Penner Coordinates
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Neural Geometry Fields for Meshes
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Towards Unstructured Unlabeled Optical Mocap: A Video Helps!
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Physical Non-inertial Poser (PNP): Modeling Non-inertial Effects in Sparse-inertial Human Motion Capture
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Ultra Inertial Poser: Scalable Motion Capture and Tracking From Sparse Inertial Sensors and Ultra-Wideband Ranging
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Audio Matters Too! Enhancing Markerless Motion Capture With Audio Signals for String Performance Capture
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Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions With Physics
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Physics-informed Learning of Characteristic Trajectories for Smoke Reconstruction
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Real-time Physically Guided Hair Interpolation
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Real-time Hair Rendering With Hair Meshes
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Modeling Hair Strands With Roving Capsules
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Real-time Neural Woven Fabric Rendering
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Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-time Rendering
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Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering
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LGTM: Local-to-Global Text-driven Human Motion Diffusion Model
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Taming Diffusion Probabilistic Models for Character Control
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TEDi: Temporally-Entangled Diffusion for Long-term Motion Synthesis
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Flexible Motion In-betweening With Diffusion Models
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WalkTheDog: Cross-morphology Motion Alignment via Phase Manifolds
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Iterative Motion Editing With Natural Language
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DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
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IntrinsicDiffusion: Joint Intrinsic Layers From Latent Diffusion Models
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Transparent Image Layer Diffusion Using Latent Transparency
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RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
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Intrinsic Image Decomposition via Ordinal Shading
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Matting by Generation
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Stylized Rendering as a Function of Expectation
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Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT
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Decorrelating ReSTIR Samplers via MCMC Mutations
Presenter
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Area ReSTIR: Resampling for Real-time Defocus and Antialiasing
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Ray Tracing Harmonic Functions
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Quad-optimized Low-discrepancy Sequences
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Dragon's Path: Synthesizing User-centered Flying Creature Animation Paths for Outdoor Augmented Reality Experiences
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VR-GS: A Physical Dynamics-aware Interactive Gaussian Splatting System in Virtual Reality
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3D-Layers: Bringing Layer-based Color Editing to VR Painting
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NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-air Interactions
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Capacitive Touch Sensing on General 3D Surfaces
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Temporal Acoustic Point Holography
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DiffCAD: Weakly-supervised Probabilistic CAD Model Retrieval and Alignment From an RGB Image
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3Doodle: Compact Abstraction of Objects With 3D Strokes
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DAE-Net: Deforming Auto-Encoder for Fine-grained Shape Co-segmentation
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Split-and-Fit: Learning B-Reps via Structure-aware Voronoi Partitioning
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Variational Feature Extraction in Scientific Visualization
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Implicit Swept Volume SDF: Enabling Continuous Collision-free Trajectory Generation for Arbitrary Shapes
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A Fully-correlated Anisotropic Micrograin BSDF Model
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From Microfacets to Participating Media: A Unified Theory of Light Transport With Stochastic Geometry
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A Free-space Diffraction BSDF
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Real-Time Neural Appearance Models
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A Realistic Multi-scale Surface-based Cloth Appearance Model
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One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
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MERCI: Mixed curvature-based elements for computing equilibria of thin elastic ribbons
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Neural-assisted Homogenization of Yarn-level Cloth
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ContourCraft: Learning to Resolve Intersections in Neural Multi-garment Simulations
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Progressive Dynamics for Cloth and Shell Animation
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Super-resolution Cloth Animation With Spatial and Temporal Coherence
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ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering
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GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
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Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesis
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Modeling Ambient Scene Dynamics for Free-view Synthesis
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4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
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Controllable Neural Style Transfer for Dynamic Meshes
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BrepGen: A B-rep Generative Diffusion Model With Structured Latent Geometry
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GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
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CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
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TIP-Editor: An Accurate 3D Editor Following Both Text-prompts and Image-prompts
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Mesh Neural Cellular Automata
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Theory of Human Tetrachromatic Color Experience and Printing
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ColorVideoVDP: A Visual Difference Predictor for Image, Video, and Display Distortions
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Self-Supervised High Dynamic Range Imaging: What Can Be Learned from a Single 8-bit Video?
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Versatile Vision Foundation Model for Image and Video Colorization
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Analogist: Out-of-the-box Visual In-context Learning With Image Diffusion Model
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Learning Images Across Scales Using Adversarial Training
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Practical Error Estimation for Denoised Monte Carlo Image Synthesis
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Temporally Stable Metropolis Light Transport Denoising Using Recurrent Transformer Blocks
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Target-aware Image Denoising for Inverse Monte Carlo Rendering
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Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians
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Real-time Path Guiding Using Bounding Voxel Sampling
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Specular Polynomials
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Spin-weighted Spherical Harmonics for Polarized Light Transport
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Position-based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity
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Vertex Block Descent
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Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton
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Simplicits: Mesh-free, Geometry-agnostic Elastic Simulation
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Efficient Position-based Deformable Colon Modeling for Endoscopic Procedures Simulation
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A Neural Network Model for Efficient Musculoskeletal-driven Skin Deformation
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ConceptLab: Creative Concept Generation using VLM-Guided Diffusion Prior Constraints
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Filter-Guided Diffusion for Controllable Image Generation
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LOOSECONTROL: Lifting ControlNet for Generalized Depth Conditioning
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Separate-and-Enhance: Compositional Finetuning for Text-to-image Diffusion Models
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RealFill: Reference-driven Generation for Authentic Image Completion
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Object-level Scene Deocclusion
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Primal-dual Non-smooth Friction for Rigid Body Animation
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Preconditioned Nonlinear Conjugate Gradient Method for Real-time Interior-point Hyperelasticity
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GIPC: Fast and stable Gauss-Newton optimization of IPC barrier energy
Presenter
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A Dynamic Duo of Finite Elements and Material Points
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Differentiable solver for time-dependent deformation problems with contact
Presenter
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Contact Detection Between Curved Fibres: High Order Makes a Difference
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fVDB : A Deep-learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
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NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks
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Neural Bounding
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N-BVH: Neural Ray Queries With Bounding Volume Hierarchies
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ReFiNe: Recursive Field Networks for Cross-modal Multi-scene Representation
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Neural Gaussian Scale-space Fields
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Semantic Gesticulator: Semantics-aware Co-speech Gesture Synthesis
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Text-guided Synthesis of Crowd Animation
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Interactive Design of Stylized Walking Gaits for Robotic Characters
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Soft Pneumatic Actuator Design Using Differentiable Simulation
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SMEAR: Stylized Motion Exaggeration With ARt-direction
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Joint Stroke Tracing and Correspondence for 2D Animation
Presenter
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Tele-Aloha: A Telepresence System With Low-budget and High-authenticity Using Sparse RGB Cameras
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Split-Aperture 2-in-1 Computational Cameras
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Aperture-aware Lens Design
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Scale-invariant Monocular Depth Estimation via SSI Depth
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Deep Hybrid Camera Deblurring for Smartphone Cameras
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Self-supervised Video Defocus Deblurring With Atlas Learning
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Biharmonic Coordinates and Their Derivatives for Triangular 3D Cages
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Curvature-driven Conformal Deformations
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Repulsive Shells
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Semantic Shape Editing With Parametric Implicit Templates
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A Unified Differentiable Boolean Operator With Fuzzy Logic
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CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization
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Motion-I2V: Consistent and Controllable Image-to-video Generation With Explicit Motion Modeling
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I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models
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Direct-a-Video: Customized Video Generation With User-directed Camera Movement and Object Motion
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MotionCtrl: A Unified and Flexible Motion Controller for Video Generation
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Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models
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X-Portrait: Expressive Portrait Animation With Hierarchical Motion Attention
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Categorical Codebook Matching for Embodied Character Controllers
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Interactive Character Control With Auto-regressive Motion Diffusion Models
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MoConVQ: Unified Physics-based Motion Control via Scalable Discrete Representations
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SuperPADL: Scaling Language-directed Physics-based Control With Progressive Supervised Distillation
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Strategy and Skill Learning for Physics-based Table Tennis Animation
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Learning Physically Realizable Skills for Online Packing of General 3D Shapes
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DeadWood: Including disturbance and decay in the depiction of digital nature
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Terrain Amplification Using Multi Scale Erosion
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Interactive Invigoration: Volumetric Modeling of Trees With Strands
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Latent L-systems: Transformer-based Tree Generator
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Surface-filling Curve Flows via Implicit Medial Axes
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Recompose Grammars for Procedural Architecture
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A Construct-optimize Approach to Sparse View Synthesis Without Camera Pose
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Bilateral Guided Radiance Field Processing
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Rip-NeRF: Anti-aliasing Radiance Fields With Ripmap-encoded Platonic Solids
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N-Dimensional Gaussians for Fitting of High Dimensional Functions
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Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-based View Synthesis
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TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction
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Cricket: A Self-powered Chirping Pixel
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AONeuS: A Neural Rendering Framework for Acoustic-optical Sensor Fusion
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DiffSound: Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inference Tasks
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Accelerating Saccadic Response Through Spatial and Temporal Cross-modal Misalignments
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Light Codes for Fast Two-Way Human-Centric Visual Communication
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Radar Fields: Frequency-space Neural Scene Representations for FMCW Radar
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Diffusion Illusions: Hiding Images in Plain Sight
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Cross-image Attention for Zero-shot Appearance Transfer
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Computational Illusion Knitting
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Generative Escher Meshes
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Fabricable 3D Wire Art
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Creating LEGO Figurines From Single Images
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