Session

Immersive Pavilion: Immersive Pavilion Installations
Event TypeImmersive Pavilion
TimeMonday, 29 July 202411:00am - 5:00pm MDT
LocationExhibit Hall F
Registration Categories
Full Conference
Full Conference Supporter
Experience
Exhibitor Full Conference
Exhibitor Experience
Presentations
Acoustic Garden: Exploring Accessibility and Interactive Music With Distance-related Audio Effect Modulation in XR
Arts & Design
Gaming & Interactive
Art
Audio/Music
Diversity & Inclusion
Games
Mobile
Perception
Real-Time
VR/AR/MR
Drosera Obscura
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
Animation
Art
Audio/Music
Capture/Scanning
Design
Environment
Games
Haptics
Hardware
Interaction
Modeling
Museum
Narrative
Real-Time
Rendering
VR/AR/MR
Ellic's Exercise Camp: Engaging Children in Physical Activity Through Virtual Reality Gaming
Gaming & Interactive
Games
VR/AR/MR
Fate of the Minotaur
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Animation
Art
Audio/Music
Games
Mobile
Real-Time
VR/AR/MR
FlowZen: Using Hybrid-haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind
Gaming & Interactive
Games
Haptics
VR/AR/MR
GaussMR: Interactive Gaussian Splatting Sandbox With GPU Particles and Signed Distance Fields
Contributor
Gaming & Interactive
Research & Education
AI
Interaction
Machine Learning
Real-Time
Rendering
Research
VR/AR/MR
Ink Harmony: An AI- and VR-enhanced System for Calligraphy Education
Moderator
Arts & Design
Gaming & Interactive
Adaptive/Assistive Technology
AI
Art
Haptics
Hardware
VR/AR/MR
Intractable Live Free-viewpoint Video With Haptic Feedback
New Technologies
Research & Education
Computer Vision
Haptics
Interaction
VR/AR/MR
Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse
Gaming & Interactive
Games
Haptics
Interaction
VR/AR/MR
MOFA: Multiplayer Omnipresent Fighting Arena
Arts & Design
Gaming & Interactive
Display
Games
VR/AR/MR
Props and Rocks: Passive Haptic Mixed Reality for Navigating Far-off Worlds
Arts & Design
Gaming & Interactive
Research & Education
Art
Building Architecture
Design
Education
Environment
Games
Haptics
Interaction
Modeling
Museum
Narrative
Perception
Production
Real-Time
Rendering
VR/AR/MR
Reframe: Recording and Editing Character Motion in Virtual Reality
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Animation
Capture/Scanning
Display
Interaction
Real-Time
Research
Tracking
UI/Tools
VR/AR/MR
ReVerie
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
AI
Art
Design
Health
Interaction
Machine Learning
Real-Time
VR/AR/MR
The Human-like Non-human Series: Data_Revoc (The Precursor to the Electrotactile Asura Series)
Contributor
Arts & Design
Gaming & Interactive
New Technologies
AI
Art
Audio/Music
Computer Vision
Design
Display
Dynamics/Simulation
Haptics
Perception
Real-Time
Rendering
Telepresence
VR/AR/MR
The Tent
Unveiling the Invisible: Interactive Spatial Sensing Transforms Air Flow Measurement
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
AI
Building Architecture
Computer Vision
Design
Environment
Hardware
Machine Learning
Manufacturing
Production
Productivity
Real-Time
Scientific Visualization
Tracking
UI/Tools
VR/AR/MR
Workforce Training
WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment
Gaming & Interactive
Haptics
Interaction
VR/AR/MR
Windmill
Contributor
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Animation
Art
Games
Interaction
Modeling
Narrative
Pipeline
Production
Real-Time
Rendering
VR/AR/MR
XRweld: An In-situ Extended Reality Platform for Welding Education
Gaming & Interactive
New Technologies
Research & Education
Adaptive/Assistive Technology
Computer Vision
Design
Dynamics/Simulation
Education
Fabrication
Hardware
Interaction
Maker
Manufacturing
Productivity
Real-Time
Rendering
Tracking
VR/AR/MR
Workforce Training