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DTSTAMP:20250522T212942Z
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DTSTART;TZID=America/Denver:20240729T092000
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UID:siggraph_SIGGRAPH 2024_sess111_papers_367@linklings.com
SUMMARY:A Hierarchical 3D Gaussian Representation for Real-time Rendering 
 of Very Large Scenes
DESCRIPTION:Bernhard Kerbl (INRIA, Université Côte d'Azur; Technical Unive
 rsity of Vienna); Andreas Meuleman and Georgios Kopanas (INRIA, Université
  Côte d'Azur); Michael Wimmer (Technische Universität Wien (TU Wien)); and
  Alexandre Lanvin and George Drettakis (Institut national de recherche en 
 informatique et en automatique (INRIA), Unversité Côte d'Azur)\n\nWe intro
 duce a hierarchy for 3D Gaussian splatting, merging primitives in a way th
 at preserves speed and quality. We divide the scene into chunks, each havi
 ng a hierarchy that is further optimized. A consolidated hierarchy allows 
 reconstruction and real-time rendering of very large scenes of tens of tho
 usands of images.\n\nInterest Area: Research & Education\n\nRecording: Liv
 estreamed, Recorded\n\nKeyword: Geometry, Modeling, Rendering\n\nRegistrat
 ion Category: Full Conference, Full Conference Supporter, Virtual Access, 
 Exhibitor Full Conference, Monday\n\nSession Chair: Lin Gao (University of
  Chinese Academy of Sciences)\n\n
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