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DTSTART:19700308T020000
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BEGIN:VEVENT
DTSTAMP:20250522T212947Z
LOCATION:Mile High 3C
DTSTART;TZID=America/Denver:20240729T104500
DTEND;TZID=America/Denver:20240729T105500
UID:siggraph_SIGGRAPH 2024_sess125_papers_364@linklings.com
SUMMARY:Saccade-contingent Rendering
DESCRIPTION:Yuna Kwak (Reality Labs Research, Meta; New York University); 
 Eric Penner and Xuan Wang (Reality Labs Research, Meta); Mohammad R. Saeed
 pour-Parizi (Reality Labs, Meta); Olivier Mercier (Reality Labs Research, 
 Meta); Xiuyun Wu and Scott Murdison (Reality Labs, Meta); and Phillip Guan
  (Reality Labs Research, Meta)\n\nIn this work we introduce saccade-contin
 gent rendering, a perceptually optimized rendering technique which takes a
 dvantage of reductions in visual acuity after saccades.\n\nInterest Area: 
 Research & Education\n\nRecording: Livestreamed, Recorded\n\nKeyword: Rend
 ering, VR/AR/MR\n\nRegistration Category: Full Conference, Full Conference
  Supporter, Virtual Access, Exhibitor Full Conference, Monday\n\nSession C
 hair: Wolfgang Heidrich (King Abdullah University of Science and Technolog
 y (KAUST))\n\n
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