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DTSTART:19700308T020000
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DTSTAMP:20250522T212942Z
LOCATION:Mile High 3C
DTSTART;TZID=America/Denver:20240731T142000
DTEND;TZID=America/Denver:20240731T143000
UID:siggraph_SIGGRAPH 2024_sess133_papers_392@linklings.com
SUMMARY:A Free-space Diffraction BSDF
DESCRIPTION:Shlomi Steinberg (University of Waterloo); Ravi Ramamoorthi (U
 niversity of California San Diego, NVIDIA); Benedikt Bitterli (NVIDIA); Ar
 shiya Mollazainali (University of Waterloo); and Eugene d'Eon and Matt Pha
 rr (NVIDIA)\n\nFree-space diffractions are an optical phenomenon where lig
 ht diffracts (“bends”) around the geometric edges and corners of scene obj
 ects. In this paper, we present an efficient method to simulate such effec
 ts and show that we can run wave simulations on scenes orders-of-magnitude
  more complex than what's possible with the state of the art.\n\nInterest 
 Area: Research & Education\n\nRecording: Livestreamed, Recorded\n\nKeyword
 : Rendering\n\nRegistration Category: Full Conference, Full Conference Sup
 porter, Virtual Access, Exhibitor Full Conference, Wednesday\n\nSession Ch
 air: Steve Marschner (Cornell University, NVIDIA Research)\n\n
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