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DTSTART:19700308T020000
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DTSTAMP:20250522T212948Z
LOCATION:Four Seasons 1
DTSTART;TZID=America/Denver:20240731T154500
DTEND;TZID=America/Denver:20240731T171500
UID:siggraph_SIGGRAPH 2024_sess197@linklings.com
SUMMARY:Stylized Shading, and Classic Too
DESCRIPTION:Real-time Refraction Shader for Animation\n\nWe present Animal
  Logic’s solution to simulate light refraction in deformable characters’ e
 ye corneas in Autodesk® Maya®’s viewport. We show how we've integrated thi
 s feature into our USD pipeline and in Maya and how we produce results sim
 ilar to an offline render without impacting...\n\n\nAntoine Domon, Ankit S
 inha, Zhicheng Ye, and Valerie Bernard (Animal Logic)\n-------------------
 --\nDynamic Screen Space Textures for Coherent Stylization\n\nDisney Anima
 tion’s “Wish” called for a watercolor style, requiring novel dynamic scree
 n space textures to achieve a unique illustrative look. Our textures are a
 ble to track animation and camera movement while maintaining screen space 
 qualities, avoiding issues encountered with trad...\n\n\nBrent Burley, Bri
 an Green, and Daniel Teece (Walt Disney Animation Studios)\n--------------
 -------\nEvolving a Testsuite for Shading and Rendering\n\nThis presentati
 on will explore some of the software testing methodologies used at Sony Pi
 ctures Imageworks. Specifically, we will focus on our system for image-bas
 ed testing and how it aids us in the production of both VFX and fully anim
 ated CG films.\n\n\nDaniel Greenstein and Lee Kerley (Sony Pictures Imagew
 orks)\n---------------------\nA Pipeline for Effective and Extensible Styl
 ization\n\nWe present a stylization pipeline that provided all upstream de
 partments automatically stylized renders representative of the final look 
 of the film, the ability to iterate closely with lighting to when stylizat
 ion changes were needed, and a centralized area for lighting to manage swe
 eping stylizati...\n\n\nHarmony M. Li, Angela McBride, Sari Rodrig, and Gr
 egory Culp (Walt Disney Animation Studios)\n\nRegistration Category: Full 
 Conference, Full Conference Supporter, Virtual Access, Exhibitor Full Conf
 erence, Wednesday\n\nSession Chair: Veronica Orvalho (Didimo Inc., Univers
 idade do Porto)
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