BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Denver
X-LIC-LOCATION:America/Denver
BEGIN:DAYLIGHT
TZOFFSETFROM:-0700
TZOFFSETTO:-0600
TZNAME:MDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0600
TZOFFSETTO:-0700
TZNAME:MST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20250522T212948Z
LOCATION:Bluebird 3D
DTSTART;TZID=America/Denver:20240730T104500
DTEND;TZID=America/Denver:20240730T121500
UID:siggraph_SIGGRAPH 2024_sess201@linklings.com
SUMMARY:Opening Up About USD
DESCRIPTION:Sony Imageworks Animation Layout Workflow With Unreal Engine a
 nd OpenUSD\n\nThe new pipeline at Imageworks uses Unreal Engine as the too
 l for Rough Layout, and we use the USD filetype to get data from the Windo
 ws environment of Unreal Engine into the Linux-based production pipeline. 
 We cover issues we faced and the pipeline we built in order to use Unreal.
 \n\n\nJonghwan Hwang, Tzung-da Tsai, and Dan Ziegler (Sony Pictures Imagew
 orks)\n---------------------\nOptimizing Assets for Authoring and Consumpt
 ion in USD\n\nIn this talk, we introduce a new asset structure that helps 
 to (1) streamline and decouple asset authorship and shot consumption, (2) 
 enable new authoring workflows that better take advantage of USD’s multi-s
 tage model, and (3) open the door for shot-focused, asset-based optimizati
 ons.\n\n\nHarmony M. Li, George Rieckenberg, Neelima Karanam, Emily Vo, an
 d Kelsey Hurley (Walt Disney Animation Studios)\n---------------------\nAn
  OpenUSD Production Pipeline With Very Little Coding\n\nWe designed a prod
 uction pipeline fully relying on the OpenUSD standard for producing animat
 ed short films in parallel workflow. The work required very little coding,
  relying instead on the procedural nature of Houdini. This pipeline was us
 ed in a university but could be used in a small studio as we...\n\n\nFranc
 ois Lord (Université du Québec à Chicoutimi, NAD)\n\nRegistration Category
 : Full Conference, Full Conference Supporter, Virtual Access, Exhibitor Fu
 ll Conference, Tuesday\n\nSession Chair: Mike Kelleher (Blizzard Entertain
 ment)
END:VEVENT
END:VCALENDAR
