BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Denver
X-LIC-LOCATION:America/Denver
BEGIN:DAYLIGHT
TZOFFSETFROM:-0700
TZOFFSETTO:-0600
TZNAME:MDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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BEGIN:STANDARD
TZOFFSETFROM:-0600
TZOFFSETTO:-0700
TZNAME:MST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20250522T212947Z
LOCATION:Bluebird 3D
DTSTART;TZID=America/Denver:20240730T110700
DTEND;TZID=America/Denver:20240730T112900
UID:siggraph_SIGGRAPH 2024_sess201_gensub_194@linklings.com
SUMMARY:Sony Imageworks Animation Layout Workflow With Unreal Engine and O
 penUSD
DESCRIPTION:Jonghwan Hwang, Tzung-da Tsai, and Dan Ziegler (Sony Pictures 
 Imageworks)\n\nThe new pipeline at Imageworks uses Unreal Engine as the to
 ol for Rough Layout, and we use the USD filetype to get data from the Wind
 ows environment of Unreal Engine into the Linux-based production pipeline.
  We cover issues we faced and the pipeline we built in order to use Unreal
 .\n\nRecording: Livestreamed, Recorded\n\nKeyword: Animation\n\nRegistrati
 on Category: Full Conference, Full Conference Supporter, Virtual Access, E
 xhibitor Full Conference, Tuesday\n\nSession Chair: Mike Kelleher (Blizzar
 d Entertainment)\n\n
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