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UID:siggraph_SIGGRAPH 2024_sess211@linklings.com
SUMMARY:Papers Fast Forward
DESCRIPTION:Sponsored by Adobe: Papers Fast Forward\n\nDeep Hybrid Camera 
 Deblurring for Smartphone Cameras\n\nWe introduce HCDeblur, a practical de
 blurring framework that utilizes smartphone cameras as a hybrid camera sys
 tem. Our camera system simultaneously captures a long-exposure image and s
 hort-exposure burst images. HCDeblur exploits the burst images to effectiv
 ely remove blur from the long-exposure im...\n\n\nJaesung Rim (POSTECH), J
 unyong Lee (Samsung AI Center Toronto), and Heemin Yang and Sunghyun Cho (
 POSTECH)\n---------------------\nReal-time Hair Rendering With Hair Meshes
 \n\nWe present how the hair mesh structure can be used for efficiently ren
 dering strand-based hair models on the GPU. We demonstrate an unprecedente
 d level of performance for real-time hair rendering, allowing scenes invol
 ving hundreds of characters with full-resolution unique hair models at rea
 l-time f...\n\n\nGaurav Bhokare (University of Utah); Eisen Montalvo (Univ
 ersity of Utah, RTX); Elie Diaz (University of Utah); and Cem Yuksel (Cybe
 r Radiance)\n---------------------\nNeural Slicer for Multi-axis 3D Printi
 ng\n\nWe employ neural networks to establish a deformation mapping for cur
 ved layer generation that can be optimized through loss functions directly
  defined on the local printing directions. Our method relies less on the i
 nitial values and can generate results with significantly improved perform
 ance for m...\n\n\nTao Liu, Tianyu Zhang, Yongxue Chen, Yuming Huang, and 
 Charlie C.L. Wang (University of Manchester)\n---------------------\nDMHom
 o: Learning Homography with Diffusion Models\n\nDMHomo leverages diffusion
 -models to generate a realistic dataset for homography learning. We train 
 the generative model using pseudo labels. Additionally, we introduce an it
 erative process that improves both the homography estimator and the diffus
 ion models successively, producing a qualified datas...\n\n\nHaipeng Li (U
 niversity of Electronic Science and Technology of China), Hai Jiang (Sichu
 an University), Ao Luo (Megvii Technology Limited), Ping Tan (Hong Kong Un
 iversity of Science and Technology), Haoqiang Fan (Megvii Technology Limit
 ed), Bing Zeng and Shuaicheng Liu (University of Electronic Science and Te
 chnology of China), and Haipeng Li\n---------------------\nEulerian-Lagran
 gian Fluid Simulation on Particle Flow Maps\n\nWe introduce Particle Flow 
 Maps (PFM), a fluid simulation method outperforming Neural Flow Maps (NFM)
  in efficiency and maintaining high accuracy. By leveraging particle traje
 ctories and an Eulerian-Lagrangian framework, PFM achieves up to 49 times 
 faster computation and 41\% less memory usage while...\n\n\nJunwei Zhou (U
 niversity of Michigan), Duowen Chen and Molin Deng (Georgia Institute of T
 echnology), Yitong Deng (Stanford University), Yuchen Sun (Georgia Institu
 te of Technology), Sinan Wang (University of Hong Kong), Shiying Xiong (Zh
 ejiang University), and Bo Zhu (Georgia Institute of Technology)\n--------
 -------------\nN-Dimensional Gaussians for Fitting of High Dimensional Fun
 ctions\n\nWe propose the use of N-Dimensional Gaussian mixtures to fit hig
 h dimensional functions, applicable to various applications such as neural
  global illumination and novel view synthesis for complex anisotropic effe
 cts. Our method offers quality similar to implicit methods with orders of 
 magnitude fast...\n\n\nStavros Diolatzis, Tobias Zirr, and Alexander Kuzne
 tsov (Intel Labs); Georgios Kopanas (INRIA, Université Côte d'Azur); and A
 nton Kaplanyan (Intel Labs)\n---------------------\n3D-Layers: Bringing La
 yer-based Color Editing to VR Painting\n\nWe introduce 3D-Layers, a new da
 ta structure and companion rendering algorithm to perform\nlayered paintin
 g in VR. We define 3D-Layers as groups of 3D strokes, and we distinguish t
 he ones that represent 3D geometry from the ones that represent color modi
 fications of the geometry.\n\n\nEmilie Yu (Centre Inria d'Université Côte 
 d'Azur), Fanny Chevalier and Karan Singh (University of Toronto), and Adri
 en Bousseau (Centre Inria d'Université Côte d'Azur)\n---------------------
 \nRecompose Grammars for Procedural Architecture\n\nRecomp overcomes funda
 mental limitations of split grammars by introducing structural shape recom
 position and geometry component tagging. It allows for selectively reversi
 ng the subdivision process, enabling a flexible decompose-refine-recompose
  workflow and precise geometric control, leading to sign...\n\n\nNiklaus H
 ouska, Cheryl Lau, and Matthias Specht (Esri R&D Center Zurich)\n---------
 ------------\nRealFill: Reference-driven Generation for Authentic Image Co
 mpletion\n\nGiven a few reference images that roughly capture the same sce
 ne, and a target image with a missing region, RealFill is able to complete
  the target image with high-quality image content that is faithful to the 
 true scene.\n\n\nLuming Tang (Cornell University); Nataniel Ruiz, Qinghao 
 Chu, Yuanzhen Li, Aleksander Holynski, and David E. Jacobs (Google Researc
 h); Bharath Hariharan (Cornell University); Yael Pritch and Neal Wadhwa (G
 oogle Research); Kfir Aberman (Snap); and Michael Rubinstein (Google Resea
 rch)\n---------------------\nPart123: Part-aware 3D Reconstruction From a 
 Single-view Image\n\nThis paper proposes Part123, a novel framework for pa
 rt-aware 3D reconstruction from a single-view image. Based on the multivie
 w images generated by multiview diffusion, we apply contrastive learning t
 o incorporate their 2D image segmentations into the 3D reconstruction proc
 ess, thus enabling the ge...\n\n\nAnran Liu, Cheng Lin, Yuan Liu, Xiaoxiao
  Long, and Zhiyang Dou (University of Hong Kong); Hao-Xiang Guo (Tsinghua 
 University); Ping Luo (University of Hong Kong); and Wenping Wang (Texas A
 &M University)\n---------------------\nA Heat Method for Generalized Signe
 d Distance\n\nThe signed distance function (SDF) is a fundamental quantity
  in geometry processing, but the SDF is not well defined for geometry with
  topological or geometric errors such as holes, outliers, and self-interse
 ctions. Our method computes a _generalized signed distance_ directly from 
 broken curves and ...\n\n\nNicole Feng and Keenan Crane (Carnegie Mellon U
 niversity)\n---------------------\nEfficient Position-based Deformable Col
 on Modeling for Endoscopic Procedures Simulation\n\nLongstanding challenge
 s hinder the realism of surgery simulators. Explicitly focusing on colonos
 copy, traditional algorithms fail to represent the complexities of the end
 oscope interacting with the colon. Our approach, rooted in XPBD with a Cos
 serat rod constraint and a novel contact detection algor...\n\n\nMarcelo M
 artins and Lucas Morais (Federal University of Rio Grande do Sul); Rafael 
 Torchelsen (Federal University of Pelotas); Luciana Nedel (Federal Univers
 ity of Rio Grande do Sul); and Anderson Maciel (Instituto Superior Técnico
 , Universidade de Lisboa; Federal University of Rio Grande do Sul)\n------
 ---------------\nRadar Fields: Frequency-space Neural Scene Representation
 s for FMCW Radar\n\nWe present Radar Fields: a frequency-space neural scen
 e reconstruction method designed for active radar imagers. For the first t
 ime, we recover dense 3D scene geometry from a single trajectory of 2D rad
 ar measurements using an explicit mm-wave forward model and an implicit ne
 ural geometry and reflec...\n\n\nDavid Borts, Erich Liang, and Jipeng Sun 
 (Princeton University); Tim Broedermann, David Brueggemann, and Christos S
 akaridis (ETH Zürich); Luc Van Gool (ETH Zürich, KU Leuven); and Andrea Ra
 mazzina, Edoardo Palladin, Stefanie Walz, Mario Bijelic, and Felix Heide (
 Princeton University)\n---------------------\nRGB↔X: Image Decomposition a
 nd Synthesis Using Material- and Lighting-aware Diffusion Models\n\nWe pre
 sent models for image decomposition into intrinsic channels (RGB→X) and im
 age synthesis from such channels (X→RGB) in a unified conditional diffusio
 n framework. We believe it can bring benefits to a wide range of downstrea
 m editing tasks including material editing, relighting, and ...\n\n\nZheng
  Zeng (University of California Santa Barbara); Valentin Deschaintre, Iliy
 an Georgiev, Yannick Hold-Geoffroy, Yiwei Hu, and Fujun Luan (Adobe Resear
 ch); Ling-Qi Yan (University of California Santa Barbara); and Miloš Hašan
  (Adobe Research)\n---------------------\nOne Noise to Rule Them All: Lear
 ning a Unified Model of Spatially-Varying Noise Patterns\n\nWe present a g
 enerative model that can synthesize a diverse array of spatially-varying n
 oise patterns, even without spatially-varying training data. Our model off
 ers a versatile and controllable way to generate noise textures for comput
 er graphics applications. We also demonstrate its utility in inv...\n\n\nA
 rman Maesumi, Dylan Hu, and Krishi Saripalli (Brown University); Vladimir 
 Kim and Matthew Fisher (Adobe Research); Soeren Pirk (Kiel University); an
 d Daniel Ritchie (Brown University)\n---------------------\nA Differential
  Monte Carlo Solver for the Poisson Equation\n\nWe introduce a general tec
 hnique that differentiates solutions to the Poisson equation with Dirichle
 t boundary conditions. Specifically, we devise a new boundary-integral for
 mulation for the derivatives with respect to arbitrary parameters includin
 g shapes of the domain. Further, we develop an effic...\n\n\nZihan Yu (Uni
 versity of California Irvine); Lifan Wu (NVIDIA); Zhiqian Zhou (University
  of California Irvine); and Shuang Zhao (University of California Irvine, 
 NVIDIA)\n---------------------\nA Dual-Particle Approach for Incompressibl
 e SPH Fluids\n\nWe propose a dual-particle approach to deal with tensile i
 nstability in particle methods in fluid simulation, which involves incorpo
 rating supplementary virtual particles designed to capture and store parti
 cle pressures. Our approach can accurately simulate free-surface flows wit
 h rich small-scale t...\n\n\nShusen Liu, Xiaowei He, and Yuzhong Guo (Chin
 ese Academy of Sciences  Institute of Software); Yue Chang (University of 
 Toronto); Wencheng Wang (Chinese Academy of Sciences  Institute of Softwar
 e); and Shusen Liu\n---------------------\nSelf-supervised Video Defocus D
 eblurring With Atlas Learning\n\nMisfocus is ubiquitous for almost all vid
 eo producers, degrading video quality and often causing expensive delays a
 nd reshoots. We address this problem by introducing a self-supervised vide
 o defocus deblurring pipeline consisting of layered atlases, COC map estim
 ation, and lens reblur, allowing cons...\n\n\nLingyan Ruan, Mojtaba Bemana
 , Krzysztof Wolski, Martin Bálint, Hans-Peter Seidel, and Karol Myszkowski
  (Max Planck Institute for Informatics) and Bin Chen (Max Planck Institute
  for Informatics, University of Melbourne)\n---------------------\nLightni
 ng Artist Toolkit: A Hand-Drawn Volumetric Animation Pipeline\n\nWe propos
 e a set of methods for freely integrating live-action volumetric video wit
 h frame-by-frame animation created using 6DoF drawing tools—the Lightning 
 Artist Toolkit (Latk), a complete pipeline for hand-drawn volumetric anima
 tion, and as far as we know the only open-source example of its...\n\n\nNi
 ck Fox-Gieg (York University)\n---------------------\nAn Induce-on-Boundar
 y Magnetostatic Solver for Grid-based Ferrofluids\n\nThis paper introduces
  a novel Induce-on-Boundary (IoB) solver designed to address the magnetost
 atic problems based on a single-layer potential, which utilizes only the s
 urface point cloud of the object and offers a lightweight, fast, and accur
 ate solution for simulating ferrofluids.\n\n\nXingyu Ni (School of CS & Na
 tional Key Lab of General AI, Peking University); Ruicheng Wang (Peking Un
 iversity); Bin Wang (Beijing Institute for General Artificial Intelligence
 ); and Baoquan Chen (School of Intelligence Science and Technology, Peking
  University)\n---------------------\nSuper-resolution Cloth Animation With
  Spatial and Temporal Coherence\n\nWe propose a framework for enhancing cl
 oth animations with high-resolution details while maintaining spatial and 
 temporal consistency. Our method combines a simulator with a GNN corrector
  to address discrepancies in low-resolution mesh sequences and uses an ima
 ge-based, super-resolution network to e...\n\n\nJiawang Yu (Style3D Resear
 ch, Zhejiang University) and Zhendong Wang (Style3D Research)\n-----------
 ----------\nTEDi: Temporally-Entangled Diffusion for Long-term Motion Synt
 hesis\n\nTEDi introduces a novel approach to long-term motion synthesis by
  entangling the denoising diffusion time-axis with the temporal motion tim
 e-axis. This is achieved through temporally varying denoising, allowing TE
 Di to generate high-quality, diverse motions auto-regressively. This new m
 echanism pave...\n\n\nZihan Zhang, Richard Liu, and Rana Hanocka (Universi
 ty of Chicago) and Kfir Aberman (Snap)\n---------------------\nLearning Ph
 ysically Realizable Skills for Online Packing of General 3D Shapes\n\nWe s
 tudy the problem of learning online packing skills for irregular 3D shapes
 . The goal is to consecutively move a sequence of 3D objects with arbitrar
 y shapes into a designated container with only partial sequence observatio
 ns. Our approach considers physical realizability, involving physics dynam
 ...\n\n\nHang Zhao (School of Computer Science National University of Defe
 nse Technology), Zherong Pan (Tencent - Lightspeed Studio), Yang Yu (Natio
 nal Key Laboratory for Novel Software Technology), Kai Xu (School of Compu
 ter Science National University of Defense Technology), and Hang Zhao\n---
 ------------------\nSpice-E: Structural Priors in 3D Diffusion Using Cross
 -Entity Attention\n\nText-to-3D diffusion models can generate high-quality
  3D shapes in seconds, but they are hard to control. In this work we intro
 duce Spice-E — a neural network that adds structural guidance to 3D diffus
 ion models, allowing for solving a variety of 3D to 3D tasks with SOTA per
 formance.\n\n\nEtai Sella, Gal Fiebelman, Noam Atia, and Hadar Averbuch-El
 or (Tel Aviv University)\n---------------------\nNeural Geometry Fields fo
 r Meshes\n\nNeural geometry fields are a novel 3D surface representation w
 hich leverage advances in neural implicit functions to represent discrete 
 triangle meshes. By discretizing a surface into quadrangular patches, a ne
 ural function can be adapted to learn high frequency surface details, ulti
 mately enabling ...\n\n\nVenkataram Edavamadathil Sivaram, Tzu-Mao Li, and
  Ravi Ramamoorthi (University of California San Diego)\n------------------
 ---\nLOOSECONTROL: Lifting ControlNet for Generalized Depth Conditioning\n
 \nLooseControl introduces a generalized approach for depth-conditioned ima
 ge generation, overcoming ControlNet's reliance on detailed depth maps. It
  enables scene creation with boundary and 3D box controls for object layou
 t. This method simplifies complex environment design, showing promise as a
  versa...\n\n\nShariq Bhat (King Abdullah University of Science and Techno
 logy (KAUST)); Niloy Mitra (University College London (UCL), Adobe Researc
 h); and Peter Wonka (King Abdullah University of Science and Technology (K
 AUST))\n---------------------\nDreamMat: High-quality PBR Material Generat
 ion With Geometry- and Light-aware Diffusion Models\n\nThis paper introduc
 es DreamMat, a novel approach for creating high-quality appearances on an 
 untextured mesh by generating PBR materials from a geometry- and light-awa
 re diffusion model. The resulting PBR materials are free from baked-in lig
 hting and shadows, suitable for applications in gaming or f...\n\n\nYuqing
  Zhang (Zhejiang University; State Key Lab CAD&CG, Zhejiang University, ZJ
 U-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab); 
 Yuan Liu (Tencent Technology); Zhiyu Xie (Zhejiang University; State Key L
 ab CAD&CG, Zhejiang University, ZJU-Tencent Game and Intelligent Graphics 
 Innovation Technology Joint Lab); Lei Yang (Tencent Technology, Bournemout
 h University); Zhongyuan Liu, Mengzhou Yang, Runze Zhang, Qilong Kou, and 
 Cheng Lin (Tencent Technology); Wenping Wang (Texas A&M University); and X
 iaogang Jin (Zhejiang University; State Key Lab of CAD&CG, Zhejiang Univer
 sity)\n---------------------\nEyeIR: Single Eye Image Inverse Rendering in
  the Wild\n\nWe propose a method to decompose a single eye image into albe
 do, shading, specular, normal, and illumination component. We create a div
 erse synthetic eye dataset and design a synthetic-to-real adaptation frame
 work for self-supervised learning on real images. We also design a method 
 which specificall...\n\n\nShijun Liang (Beihang University); Haofei Wang (
 Peng Cheng Laboratory); and Feng Lu (Beihang University, Peng Cheng Labora
 tory)\n---------------------\nPreconditioned Nonlinear Conjugate Gradient 
 Method for Real-time Interior-point Hyperelasticity\n\nA preconditioned no
 nlinear conjugate gradient method is proposed for real-time simulation of 
 elastic deformation with incremental potential contact. This method is GPU
 -parallelizable and demonstrates fast convergence. A line search strategy 
 is proposed to determine an appropriate step size and achie...\n\n\nXing S
 hen, Runyuan Cai, Mengxiao Bi, and Tangjie Lv (Fuxi AI Lab, NetEase Inc)\n
 ---------------------\nCoin3D: Controllable and Interactive 3D Assets Gene
 ration With Proxy-guided Conditioning\n\nCoin3D is a controllable and inte
 ractive 3D assets generation framework, which integrates 3D-aware controll
 ability from coarse geometry to the 3D generation using a volumetric-based
  3D adapter. Our interactive modeling workflow facilitates seamless part-a
 ware editing, allows for previewing the edite...\n\n\nWenqi Dong (Zhejiang
  University); Bangbang Yang, Lin Ma, and Xiao Liu (ByteDance Inc.); Liyuan
  Cui and Hujun Bao (Zhejiang University); Yuewen Ma (ByteDance Inc.); and 
 Zhaopeng Cui (Zhejiang University)\n---------------------\nGPT-ME: A Human
 -AI Cognitive Assemblage\n\nGPT and I are integrated into one another's ex
 istence through a wearable device. GPT is attached to my body, converting 
 my conversations into prompts. My words reflect GPT's generated outputs ra
 ther than my own thoughts. I speak GPT. In this symbiotic relationship, my
  intelligence turns artificial, ...\n\n\nAvital Meshi (University of Calif
 ornia Davis)\n---------------------\nSemantic Shape Editing With Parametri
 c Implicit Templates\n\nWe introduce a new way to edit meshes using interp
 retable parameters by leveraging a parametric implicit representation as t
 he underlying template. For a generic parametric implicit, we fit the temp
 late to the input mesh and realize parametric edits on the mesh using our 
 mesh deformation algorithm t...\n\n\nUday Kusupati (EPFL) and Mathieu Gail
 lard, Jean-Marc Thiery, and Adrien Kaiser (Adobe Research)\n--------------
 -------\nPhysics-based Scene Layout Generation From Human Motion\n\nWe pre
 sent a physics-based framework that generates scene layouts from captured 
 human motions. By simultaneously optimizing the motion imitation character
  controller and the scene layout generator, our method generates physicall
 y plausible and semantically reasonable scenes for a range of motions.\n\n
 \nJianan Li and Tao Huang (The Chinese University of Hong Kong), Qingxu Zh
 u (Tencent Robotics X), and Tien-Tsin Wong (The Chinese University of Hong
  Kong)\n---------------------\nBilateral Guided Radiance Field Processing\
 n\nGiven a set of multi-view images with photometric variation, our method
  reconstructs a high-quality radiance field without "floaters" by disentan
 gling the inconsistent camera processing across different views. Furthermo
 re, we propose a radiance-finishing approach that can lift user-provided 2
 D retou...\n\n\nYuehao Wang, Chaoyi Wang, Bingchen Gong, and Tianfan Xue (
 The Chinese University of Hong Kong)\n---------------------\nNeRF as a Non
 -distant Environment Emitter in Physics-based Inverse Rendering\n\nWe prop
 ose utilizing NeRF as a non-distant environment lighting model in an inver
 se rendering pipeline. We demonstrate that our NeRF-based emitter more pre
 cisely models scene lighting than the conventional environment map, conseq
 uently enhancing the accuracy of inverse rendering.\n\n\nJingwang Ling, Ru
 ihan Yu, and Feng Xu (Tsinghua University); Chun Du (Tibet University); an
 d Shuang Zhao (University of California Irvine)\n---------------------\nRe
 al-time Wing Deformation Simulations for Flying Insects\n\nThis paper pres
 ents an efficient skeleton-driven model specifically designed to real-time
  simulate realistic wing deformations across a wide range of flying insect
 s. Various simulation experiments, comparisons, and user studies demonstra
 ted the effectiveness, robustness, and adaptability of the prop...\n\n\nQi
 ang Chen (Jiangxi University Finance and Economics), Zhigang Deng (Univers
 ity of Houston), Feng Li and Yuming Fang (Jiangxi University Finance and E
 conomics), Tingsong Lu and Yang Tong (East China Jiaotong University), and
  Yifan Zuo (Jiangxi University Finance and Economics)\n-------------------
 --\nfVDB : A Deep-learning Framework for Sparse, Large Scale, and High Per
 formance Spatial Intelligence\n\nWe introduce fVDB, a GPU-optimized framew
 ork for deep learning on large-scale 3D data that efficiently accommodates
  spatial sparsity, based on a novel VDB index grid structure. Our framewor
 k is fully integrated with PyTorch and includes a comprehensive collection
  of operators for tasks such as convo...\n\n\nFrancis Williams, Jiahui Hua
 ng, Jonathan Swartz, Gergely Klar, Vijay Thakkar, Matthew Cong, and Xuanch
 i Ren (NVIDIA Research); Ruilong Li (NVIDIA Research, University of Califo
 rnia Berkeley); Clement Fuji Tsang and Sanja Fidler (NVIDIA Research); Eft
 ychios Sifakis (University of Wisconsin-Madison, NVIDIA Research); and Ken
  Museth (NVIDIA Research)\n---------------------\nNeural Bounding\n\nOur r
 esearch introduces a neural approach to bounding volumes, conservatively c
 lassifying space across diverse dimensions and scenes. The key is a novel 
 loss function that produces minimal false negatives. Our method extends to
  non-neural and hybrid representations. We also propose an early exit str.
 ..\n\n\nStephanie Wenxin Liu (Birkbeck, University of London); Michael Fis
 cher (University College London (UCL)); Paul D. Yoo (Birkbeck, University 
 of London); and Tobias Ritschel (University College London (UCL))\n-------
 --------------\nSeparate-and-Enhance: Compositional Finetuning for Text-to
 -image Diffusion Models\n\nThis work targets on improving the compositiona
 l capability of text-to-image models. Different from previous approaches t
 hat requires heavy test-time adaptation per prompt, we propose a compositi
 onal finetuning framework with two novel objectives. Through comprehensive
  evaluations, our model demonst...\n\n\nZhipeng Bao (Carnegie Mellon Unive
 rsity), Yijun Li and Krishna Kumar Singh (Adobe Research), Yu-Xiong Wang (
 University of Illinois Urbana-Champaign), and Martial Hebert (Carnegie Mel
 lon University)\n---------------------\nFrom Microfacets to Participating 
 Media: A Unified Theory of Light Transport With Stochastic Geometry\n\nWe 
 derive a theory of light transport on stochastic implicit surfaces, a geom
 etry model capable of expressing deterministic geometry, microfacet surfac
 es, participating media, and an exciting new continuum in between containi
 ng aggregate appearance, non-classical media, and more. Our model naturall
 y...\n\n\nDario Seyb (Dartmouth College); Eugene d'Eon and Benedikt Bitter
 li (NVIDIA); and Wojciech Jarosz (Dartmouth College, NVIDIA)\n------------
 ---------\nTexSliders: Diffusion-based Texture Editing in CLIP Space\n\nWe
  propose a novel, diffusion-based approach for texture editing. We define 
 editing directions using simple text prompts, map these to CLIP image-embe
 dding space, and project the directions to a CLIP subspace that minimizes 
 identity variations. Our editing pipeline facilitates the creation of arbi
 tr...\n\n\nJulia Guerrero-Viu (Universidad de Zaragoza), Milos Hasan and A
 rthur Roullier (Adobe Research), Midhun Harikumar (Adobe), Yiwei Hu and Pa
 ul Guerrero (Adobe Research), Diego Gutiérrez and Belen Masia (Universidad
  de Zaragoza), and Valentin Deschaintre (Adobe Research)\n----------------
 -----\nInteractive Character Control With Auto-regressive Motion Diffusion
  Models\n\nWe present A-MDM, an auto-regressive diffusion model for kinema
 tic motion synthesis. A-MDM can be effectively trained with large motion d
 atasets to synthesize high-quality and diverse motions. Once trained, A-MD
 M can be combined with various control methods to generate motions for new
  downstream tas...\n\n\nYi Shi (Simon Fraser University, Shanghai Aritific
 ial Intelligence Laboratory); Jingbo Wang and Xuekun Jiang (Shanghai Ariti
 ficial Intelligence Laboratory); Bingkun Lin (Xmov); Bo Dai (Shanghai Arit
 ificial Intelligence Laboratory); and Xue Bin Peng (Simon Fraser Universit
 y, NVIDIA)\n---------------------\nCharacterGen: Efficient 3D Character Ge
 neration From Single Images With Multi-view Pose Canonicalization\n\nChara
 cterGen introduces a streamlined 3D character generation pipeline, which c
 an generate high-quality canonicalized characters from given images within
  one minute. Additionally, we have curated a dataset, Anime3D, which rende
 rs anime characters in multiple poses and views to train and evaluate our.
 ..\n\n\nHao-Yang Peng, Jia-Peng Zhang, and Meng-Hao Guo (Tsinghua Universi
 ty); Yan-Pei Cao (VAST); and Shi-Min Hu (Tsinghua University)\n-----------
 ----------\nSpatial and Surface Correspondence Field for Interaction Trans
 fer\n\nWe introduce a new method for the task of interaction transfer. Giv
 en an example interaction between a source object and an agent, our method
  can automatically infer both surface and spatial relationships for the ag
 ent and target objects within the same category, yielding more accurate an
 d valid tra...\n\n\nZeyu Huang and Honghao Xu (Shenzhen University), Haibi
 n Huang and Chongyang Ma (Kuaishou Technology), and Hui Huang and Ruizhen 
 Hu (Shenzhen University)\n---------------------\nReal-time Path Guiding Us
 ing Bounding Voxel Sampling\n\nWe propose a real-time path guiding method,
  Voxel Path Guiding (VXPG), that significantly improves fitting efficiency
  under limited sampling budget. We show that our method can outperform oth
 er real-time path guiding and virtual point light methods, particularly in
  handling complex dynamic scenes.\n\n\nHaolin Lu, Wesley Chang, Trevor Hed
 strom, and Tzu-Mao Li (University of California San Diego)\n--------------
 -------\nTowards Unstructured Unlabeled Optical Mocap: A Video Helps!\n\nW
 e introduce the problem Unstructured Unlabeled Optical (UUO) mocap, where 
 unlabeled optical mocap markers can be placed anywhere on the body. Using 
 monocular video, we introduce a multi-stage optimization framework that le
 verages multiple hypothesis testing to automatically solve for human pose 
 and...\n\n\nNicholas Milef and John Keyser (Texas A&M University) and Shu 
 Kong (Texas A&M University, University of Macau)\n---------------------\nN
 eural Monte Carlo Fluid Simulation\n\nWe present a novel neural network re
 presentation for fluid simulation that augments neural fields with explici
 tly enforced boundary conditions and a Monte Carlo pressure solver to elim
 inate all weakly enforced boundary conditions. Our method is mesh-free and
  can accurately represent vorticity phenom...\n\n\nPranav Jain (University
  of Southern California); Ziyin Qu (University of Pennsylvania); Peter Yic
 hen Chen (Computer Science and Artificial Intelligence Laboratory (CSAIL),
  Massachusetts Institute of Technology (MIT)); and Oded Stein (University 
 of Southern California)\n---------------------\nFactorized Motion Fields f
 or Fast Sparse Input Dynamic View Synthesis\n\nThe performance of dynamic 
 radiance fields reduces significantly with sparse input viewpoints. We des
 ign a fast and explicit motion-model using factorized volumes and regulari
 ze with flow priors. Since cross-camera dense-flow-priors are unreliable, 
 we obtain reliable flow priors as a combination of ...\n\n\nNagabhushan So
 mraj, Kapil Choudhary, Sai Harsha Mupparaju, and Rajiv Soundararajan (Indi
 an Institute of Science)\n---------------------\nSubject-Diffusion: Open D
 omain Personalized Text-to-image Generation Without Test-time Fine-tuning\
 n\nWe present Subject-Diffusion, a novel open-domain personalized image ge
 neration model that, in addition to not requiring test-time fine-tuning, a
 lso only requires a single reference image to support personalized generat
 ion of single- or two-subjects in any domain.\n\n\nJian Ma (OPPO), Junhao 
 Liang (Southern University of Science and Technology), and Chen Chen and H
 aonan Lu (OPPO)\n---------------------\nVersatile Vision Foundation Model 
 for Image and Video Colorization\n\nIn this work, we show how a latent dif
 fusion model, pre-trained on text-to-image synthesis, can be repurposed fo
 r image colorization and provide a flexible high-quality solution for a wi
 de variety of scenarios: direct colorization with diverse results, user gu
 idance through colors hints or text prom...\n\n\nVukasin Bozic (ETH Zürich
 ); Abdelaziz Djelouah and Yang Zhang (Disney Research Studios); Radu Timof
 te (University of Wurzburg); Markus Gross (ETH Zürich, Disney Research Stu
 dios); and Christopher Schroers (Disney Research Studios)\n---------------
 ------\nReCollection: Creating synthetic memories with AI in an interactiv
 e art installation\n\nThis work integrates AI system design with experimen
 tal data visualization, providing a collaborative AI art experience that i
 s intimate, accessible, interactive, unpredictable, and immersive. Beyond 
 its potential as a future therapeutic prototype for dementia groups, this 
 work questions and reflect...\n\n\nWeidi Zhang (Arizona State University),
  Lijiaozi Cheng (University of Sheffield), and Jieliang Luo (Autodesk Rese
 arch)\n---------------------\nPhysics-informed Learning of Characteristic 
 Trajectories for Smoke Reconstruction\n\nWe introduce Neural Characteristi
 c Trajectory Fields, a novel representation utilizing Eulerian neural fiel
 ds to implicitly model Lagrangian fluid trajectories for video-based fluid
  reconstruction. This topology-free, auto-differentiable representation fa
 cilitates end-to-end supervision, encompassin...\n\n\nYiming Wang and Siyu
  Tang (ETH Zürich) and Mengyu Chu (Peking University, National Key Lab of 
 General AI)\n---------------------\nDAE-Net: Deforming Auto-Encoder for Fi
 ne-grained Shape Co-segmentation\n\nWe present an unsupervised 3D shape co
 -segmentation method following the stipulation that corresponding parts in
  different shapes should have approximately the same shape. Our method lea
 rns the shapes of a set of part templates and composes each shape by selec
 ting a subset of template parts which ar...\n\n\nZhiqin Chen (Adobe Resear
 ch) and Qimin Chen, Hang Zhou, and Hao Zhang (Simon Fraser University)\n--
 -------------------\nColorVideoVDP: A Visual Difference Predictor for Imag
 e, Video, and Display Distortions\n\nColorVideoVDP is a differentiable ima
 ge and video quality metric that models human color and spatiotemporal vis
 ion. It is targeted and calibrated to assess image distortions due to AR/V
 R display technologies and video streaming, and it can handle both SDR and
  HDR content.\n\n\nRafal K. Mantiuk, Param Hanji, and Maliha Ashraf (Unive
 rsity of Cambridge) and Yuta Asano and Alexandre Chapiro (Meta)\n---------
 ------------\nStreetscapes: Large-scale Consistent Street View Generation 
 Using Autoregressive Video Diffusion\n\nOur method generates Streetscapes 
 — long sequences of views through a synthesized city-scale scene. We build
  on video diffusion models, but in an autoregressive framework that easily
  scales to long camera trajectories. We train our system on the unique Goo
 gle Street View data, allowing control...\n\n\nBoyang Deng (Stanford Unive
 rsity, Google Research); Richard Tucker and Zhengqi Li (Google Research); 
 Leonidas Guibas (Stanford University, Google Research); Noah Snavely (Goog
 le Research, Cornell University); and Gordon Wetzstein (Stanford Universit
 y)\n---------------------\nS3: Speech, Script, and Scene Driven Head and E
 ye Animation\n\nOur method generates 3D head and eye animations for charac
 ters in conversation using audio, scripts, and scene inputs. It incorporat
 es animator goals and psycho-linguistic insights, producing realistic anim
 ations that align with human behavior and compares favorably with existing
  approaches, as conf...\n\n\nYifang Pan (University of Toronto; Jali Resea
 rch, Canada); Rishabh Agrawal (Jali Research, Canada); and Karan Singh (Un
 iversity of Toronto; Jali Research, Canada)\n---------------------\nReal-t
 ime Neural Woven Fabric Rendering\n\nWe propose a lightweight neural netwo
 rk to represent woven fabrics at different scales in real time. By encodin
 g the regular and repetitive woven fabric pattern into a small latent vect
 or, our network is able to handle three typical types of woven fabrics in 
 our training dataset: plain, twill, and s...\n\n\nXiang Chen and Lu Wang (
 Shandong University) and Beibei Wang (Nanjing University)\n---------------
 ------\nTaming Diffusion Probabilistic Models for Character Control\n\nWe 
 present a novel character control framework that enables real-time generat
 ion of high-quality, diverse character animations in response to user inte
 ractive control. Our framework supports the animation of characters in var
 ious styles using a single, unified model.\n\n\nRui Chen (Hong Kong Univer
 sity of Science and Technology), Mingyi Shi (University of Hong Kong), Sha
 oli Huang (Tencent AI Lab), Ping Tan (Hong Kong University of Science and 
 Technology), Taku Komura (University of Hong Kong), and Xuelin Chen (Tence
 nt AI Lab)\n---------------------\nLearning a Generalized Physical Face Mo
 del From Data\n\nIn this work, we aim to democratize physics-based facial 
 animation by proposing a generalized physical face model that we learn fro
 m a large 3D face dataset. Once trained, our model can be quickly fit to a
 ny unseen identity and automatically produce a ready-to-animate physical f
 ace model.\n\n\nLingchen Yang (ETH Zürich); Gaspard Zoss and Prashanth Cha
 ndran (Walt Disney Company, Switzerland); Markus Gross (ETH Zürich; Walt D
 isney Company, Switzerland); Barbara Solenthaler (ETH Zürich); Eftychios S
 ifakis (University of Wisconsin Madison); and Derek Bradley (Walt Disney C
 ompany, Switzerland)\n---------------------\nMatting by Generation\n\nThis
  paper redefines traditional regression-based matting as a generative mode
 ling challenge and harnesses the capabilities of latent diffusion models e
 nriched with extensive pre-trained knowledge to tackle this challenge. It 
 not only produces mattes with superior resolution and detail but is also v
 ...\n\n\nZhixiang Wang (University of Tokyo), Baiang Li (Hefei University 
 of Technology), Jian Wang (Snap), Yu-Lun Liu (National Chiao Tung Universi
 ty), Jinwei Gu (Chinese University of Hong Kong), Yung-Yu Chuang (National
  Taiwan University), and Shin'ichi Satoh (National Institute of Informatic
 s)\n---------------------\nI2V-Adapter: A General Image-to-Video Adapter f
 or Diffusion Models\n\nWe propose I2V-Adapter, a lightweight adapter modul
 e for Image-to-Video generation. Our method achieves excellent performance
  in general I2V scenarios and is also compatible with various plugins from
  the Stable Diffusion open-source community. Additionally, we propose Fram
 e-Similarity-Prior to contr...\n\n\nXun Guo (University of Science and Tec
 hnology of China); Mingwu Zheng, Liang Hou, Yuan Gao, Yufan Deng, Pengfei 
 Wan, and Di Zhang (Kuaishou Technology); Yufan Liu and Weiming Hu (Institu
 te of Automation, Chinese Academy of Sciences); Zhengjun Zha (University o
 f Science and Technology of China); and Haibin Huang and Chongyang Ma (Kua
 ishou Technology)\n---------------------\nEASI-Tex: Edge-Aware Mesh Textur
 ing from Single Image\n\nWe introduce a novel approach for single-image me
 sh texturing, which employs a pre-trained image diffusion model with judic
 ious conditioning to seamlessly transfer texture from a single image to a 
 given 3D mesh object, without any optimization or training.\n\n\nSai Raj K
 ishore Perla, Yizhi Wang, and Ali Mahdavi-Amiri (Simon Fraser University) 
 and Hao Zhang (Simon Fraser University, Amazon)\n---------------------\nSu
 rface-filling Curve Flows via Implicit Medial Axes\n\nWe introduce a fast,
  robust, and user-controllable algorithm to generate surface-filling curve
 s. We compute these curves through the gradient flow of a simple sparse en
 ergy. Our algorithm makes minimal assumptions on the input surface, achiev
 ing improved robustness. Our framework provides tuneable p...\n\n\nYuta No
 ma (University of Tokyo, University of Toronto); Silvia Sellán (University
  of Toronto); Nicholas Sharp (NVIDIA); Karan Singh (University of Toronto)
 ; and Alec Jacobson (University of Toronto, Adobe Research)\n-------------
 --------\nTensoSDF: Roughness-aware Tensorial Representation for Robust Ge
 ometry and Material Reconstruction\n\nWe propose a novel framework for rob
 ust geometry and material reconstruction. The framework's core is the roug
 hness-aware incorporation of the radiance and reflectance fields to recons
 truct arbitrary reflective objects. The proposed TensoSDF representation e
 nhances the geometry details while acceler...\n\n\nJia Li (Shandong Univer
 sity), Beibei Wang (Nanjing University), Lu Wang (Shandong University), an
 d Lei Zhang (The Hong Kong Polytechnic University)\n---------------------\
 nOnline Neural Path Guiding with Normalized Anisotropic Spherical Gaussian
 s\n\nWe propose a online framework to learn the spatial-varying distributi
 on of the full product of the rendering equation, with a single small neur
 al network using stochastic ray samples, and a novel, expressive, closed-f
 orm density model called the Normalized Anisotropic Spherical Gaussian mix
 ture.\n\n\nJiawei Huang (Chuzhou University, Void Dimensions); Akito Iizuk
 a and Hajime Tanaka (Tohoku University); Taku Komura (University of Hong K
 ong); Yoshifumi Kitamura (Tohoku University); and Jiawei Huang\n----------
 -----------\nObject-level Scene Deocclusion\n\nIn this paper, we present a
  new self-supervised framework, named PACO, for object-level scene deocclu
 sion to  deocclude each of the objects of a real-world scene. Our approach
  allows multiple downstream applications, including scene-level, single-im
 age 3D reconstruction and object rearrangement in i...\n\n\nZhengzhe Liu (
 The Chinese University of Hong Kong); Qing Liu (Adobe Research); Chirui Ch
 ang (University of Hong Kong); Jianming Zhang, Daniil Pakhomov, Haitian Zh
 eng, and Zhe Lin (Adobe Research); Daniel Cohen-Or (Tel Aviv University); 
 and Chi-Wing Fu (The Chinese University of Hong Kong)\n-------------------
 --\nFilter-Guided Diffusion for Controllable Image Generation\n\nFilter-Gu
 ided Diffusion (FGD) is a controllable, tuning-free, image-to-image transl
 ation method for diffusion models. It combines fast filtering operations w
 ith non-deterministic samplers to generate high-quality and diverse images
 . With its efficiency, FGD can be sampled multiple times to outperfor...\n
 \n\nZeqi Gu (Cornell-Tech Cornell University) and Ethan Yang and Abe Davis
  (Cornell University)\n---------------------\nMinkowski Penalties: Robust 
 Differentiable Constraint Enforcement for Vector Graphics\n\nWe introduce 
 a method for laying out complex arrangements of general, nonconvex 2D shap
 es in the context of vector graphics, illustration, and diagrams. Beyond s
 imple "no-overlap" conditions, we introduce differentiable penalties for n
 ested containment, tangency, precise padding, etc., which are rob...\n\n\n
 Jiří Minarčík (Independent) and Sam Estep, Wode Ni, and Keenan Crane (Carn
 egie Mellon University)\n---------------------\nMotionCtrl: A Unified and 
 Flexible Motion Controller for Video Generation\n\nMotionCtrl, through the
  delicate design of architecture, training strategy, and curated datasets,
  enables independent or combined control of camera and object motion withi
 n a unified video generation model. Its generalizability extends to existi
 ng video generation models like LVDM/VideoCrafter1 and ...\n\n\nZhouxia Wa
 ng (University of Hong Kong); Ziyang Yuan (Tsinghua University); Xintao Wa
 ng (ARC Lab, Tencent PCG); Yaowei Li (Peking University); Tianshui Chen (G
 uangdong University of Technology); Menghan Xia (Tencent AI Lab); Ping Luo
  (University of Hong Kong); and Ying Shan (ARC Lab, Tencent PCG)\n--------
 -------------\nA Realistic Multi-scale Surface-based Cloth Appearance Mode
 l\n\nWe present a multi-scale, surface-based cloth appearance model which 
 is efficient and photo-realistic. We propose a comprehensive micro-scale m
 odel focusing on correct parallax effects and a practical meso-scale integ
 ration scheme, emphasizing efficiency while losslessly preserving accurate
  highligh...\n\n\nJunqiu Zhu (University of California Santa Barbara); Chr
 istophe Hery, Lukas Bode, Carlos Aliaga, and Adrian Jarabo (Meta Reality L
 abs Research); Ling-Qi Yan (University of California Santa Barbara); and M
 att Jen-Yuan Chiang (Meta Reality Labs Research)\n---------------------\nI
 nteractive Design of Stylized Walking Gaits for Robotic Characters\n\nWe p
 resent a real-time procedural animation technique for the artist-directed 
 authoring of stylized walking gaits for robotic characters. Our interactiv
 e authoring tool relies on a parameteric gait planner and model-based cont
 rol stack to generate feasible walking motion from example walk cycles usi
 ...\n\n\nMichael A. Hopkins and Georg Wiedebach (Disney Research); Kyle Ce
 sare and Jared Bishop (Walt Disney Imagineering R&D, PickNik Robotics); an
 d Espen Knoop and Moritz Bächer (Disney Research)\n---------------------\n
 3Doodle: Compact Abstraction of Objects With 3D Strokes\n\nWe propose 3Doo
 dle, a compact and efficient representation to convey characteristics of a
 n object. Our approach generates 3D strokes from multi-view images. We exp
 ress 3D sketch with contour of superquadrics (view-dependent component) an
 d 3D cubic Bezier curves (view-independent component). 3Doodle ...\n\n\nCh
 angwoon Choi, Jaeah Lee, Jaesik Park, and Young Min Kim (Seoul National Un
 iversity)\n---------------------\nText-to-vector Generation With Neural Pa
 th Representation\n\nWe propose a novel pipeline to generate high-quality 
 vector graphics based on text prompts. Utilizing neural path representatio
 n and a two-stage path optimization process, we can incorporate geometric 
 constraints while preserving expressivity in the generated SVGs.\n\n\nPeiy
 ing Zhang (City University of Hong Kong), Nanxuan Zhao (Adobe Research), a
 nd Jing Liao (City University of Hong Kong)\n---------------------\nAccele
 rating Saccadic Response Through Spatial and Temporal Cross-modal Misalign
 ments\n\nWe investigate how auditory cues affect saccadic latency to a vis
 ual target, showing that preceding sounds can significantly reduce latency
 . We study several factors: eccentricity of the visual stimulus and spatio
 -temporal shifts of the audio stimulus. We discuss various applications an
 d validate ou...\n\n\nDaniel Jiménez Navarro (Max Planck Institute for Inf
 ormatics), Xi Peng and Yunxiang Zhang (New York University), Karol Myszkow
 ski and Hans-Peter Seidel (Max Planck Institute for Informatics), Qi Sun (
 New York University), and Ana Serrano (Universidad de Zaragoza)\n---------
 ------------\nHQ3DAvatar: High Quality Implicit 3D Head Avatar\n\nWe prese
 nt a novel method for rendering photorealistic human head avatars. Our met
 hod utilizes an implicitly learned canonical space constrained using optic
 al flow in a multiresolution hash encoding framework. Our approach outperf
 orms related methods and excels in reconstructing regions exhibiting c...\
 n\n\nKartik Teotia and Byrasandra Ramalinga Reddy Mallikarjun (Max Planck 
 Institute for Informatics); Xingang Pan (Max Planck Institute for Informat
 ics, Nanyang Technological University); Hyeongwoo Kim (Imperial College Lo
 ndon); Pablo Garrido (Flawless AI); Mohamed Elgharib and Christian Theobal
 t (Max Planck Institute for Informatics); and Kartik Teotia\n-------------
 --------\nDeadWood: Including disturbance and decay in the depiction of di
 gital nature\n\nWe present a framework that combines an ecosystem simulati
 on, which explicitly incorporates disturbance events and decay processes, 
 with a model realization process, which balances the uniqueness arising fr
 om life history with the need for instancing due to memory constraints.\n\
 n\nAdrien Peytavie (Université Lyon 1, CNRS, LIRIS); James Gain (Universit
 y of Cape Town); Eric Guérin (INSA, Lyon); Oscar Argudo (Universitat Polit
 ècnica de Catalunya); Eric Galin (Université Lyon 1, CNRS, LIRIS); and Adr
 ien Peytavie\n---------------------\nCurvature-driven Conformal Deformatio
 ns\n\nWe introduce a novel approach for computing conformal deformations i
 n Euclidean space while minimizing curvature-based energies. These energie
 s serve as fundamental tools in geometry processing, essential for tasks s
 uch as surface fairing, deformation, approximations using cone metric surf
 aces. We e...\n\n\nEtienne Corman (CNRS, Inria, LORIA)\n------------------
 ---\nPortrait3D: Text-guided High-quality 3D Portrait Generation Using Pyr
 amid Representation and GANs Prior\n\nWe present Portrait3D, a novel text-
 to-3D-portrait generation framework that produces high-quality, view-consi
 stent, realistic, and canonical 3D portraits that are in alignment with th
 e input text prompts.\n\n\nYiqian Wu, Hao Xu, and Xiangjun Tang (Zhejiang 
 University; State Key Lab of CAD&CG, Zhejiang University); Xien Chen (Yale
  University); Siyu Tang (ETH Zürich); Zhebin Zhang and Chen Li (OPPO US Re
 search Center); and Xiaogang Jin (Zhejiang University; State Key Lab of CA
 D&CG, Zhejiang University)\n---------------------\nInvertAvatar: Increment
 al GAN Inversion for Generalized Head Avatars\n\nOur "Incremental 3D GAN I
 nversion" framework advances avatar reconstruction with flexible-number mu
 ltiple frames, incorporating a unique animatable GAN prior for precise exp
 ressions control, UV parameterization for high-fidelity appearance recover
 y, and a ConvGRU-based recurrent network for temporal...\n\n\nXiaochen Zha
 o, Jingxiang Sun, Lizhen Wang, Jinli Suo, and Yebin Liu (Tsinghua Universi
 ty)\n---------------------\nSmooth Bijective Projection in a High-order Sh
 ell\n\nWe propose a new high-order shell structure for the smooth attribut
 e transfer between meshes inside the shell, along with a robust constructi
 on algorithm. The high-order shell is enveloped by three B\'{e}zier triang
 les and three side surfaces, with a smooth bijective projection inside.\n\
 n\nShibo Liu, Yang Ji, Jia-Peng Guo, Ligang Liu, and Xiao-Ming Fu (Univers
 ity of Science and Technology of China)\n---------------------\nFloating o
 n the Boundary: Perceptions of Reality in a Half-Digital, Half-Physical Bu
 nny\n\nWe present ‘Float’ as a integrated display method with grasses-free
  3D display, and the findings of user study. This research has uncovered t
 he ‘Physical-Digital Continuous Illusion’—a phenomenon a sense of object e
 xisting across different spaces. The exploration within...\n\n\nTakumi Yok
 oyama, Kazuya Izumi, Tatsuki Fushimi, and Yoichi Ochiai (University of Tsu
 kuba)\n---------------------\nDeep Fourier-based Arbitrary-scale Super-res
 olution for Real-time Rendering\n\nBy observing that high-resolution G-buf
 fers possess similar spectrum to high-resolution rendered frame, we propos
 e a method by supporting arbitrary-scale super-resolution for a trained ne
 ural model. The key is a Fourier-based implicit neural representation whic
 h maps arbitrary and naturally continuo...\n\n\nHaonan Zhang, Jie Guo, Jia
 wei Zhang, Haoyu Qin, Zesen Feng, Ming Yang, and Yanwe Guo (Nanjing Univer
 sity)\n---------------------\nHandcrafting in Zero Gravity: Reinventing th
 e Spindle as an Artistic Intervention in Space Research\n\nAchieving diver
 sity in techno-scientific research is a major theme in today's discourses.
  However, earlier tendencies continue in practice. The inclusion of people
  from diverse backgrounds is increasing, but their situated knowledges are
  not called upon in defining research agendas. The art project ...\n\n\nEb
 ru Kurbak (University of Applied Arts Vienna)\n---------------------\nCycl
 ogenesis: Simulating Hurricanes and Tornadoes\n\nWe propose a physically b
 ased approach to describe the 3D development of cyclones in a visually con
 vincing and physically plausible manner. Modeling these processes enables 
 us to simulate multiple hurricane and tornado phenomena.\n\n\nJorge Alejan
 dro Amador Herrera, Jonathan Klein, and Daoming Liu (King Abdullah Univers
 ity of Science and Technology (KAUST)); Wojtek Pałubicki (AMU); Sören Pirk
  (CAU); and Dominik L. Michels (King Abdullah University of Science and Te
 chnology (KAUST))\n---------------------\nNeurCADRecon: Neural Representat
 ion for Reconstructing CAD Surfaces by Enforcing Zero Gaussian Curvature\n
 \nIn this paper, we present a self-supervised neural representation aimed 
 at reconstructing CAD models from low-quality, unoriented point clouds. Ou
 r approach stands out from traditional reconstruction methods by applying 
 a zero Gaussian curvature constraint, which emphasizes the characteristic 
 of bei...\n\n\nQiujie Dong and Rui Xu (Shandong University); Pengfei Wang 
 (University of Hong Kong); Shuangmin Chen (Qingdao University of Science a
 nd Technology); Shiqing Xin (Shandong University); Xiaohong Jia (AMSS, Chi
 nese Academy of Sciences); Wenping Wang (Texas A&M University); and Changh
 e Tu (Shandong University)\n---------------------\nDressCode: Autoregressi
 vely Sewing and Generating Garments From Text Guidance\n\nDressCode presen
 ts an advanced Generative AI framework specifically designed for 3D garmen
 ts. Leveraging the power of natural language, Dresscode incorporates Sewin
 gGPT for sewing pattern generation and a fine-tuned diffusion model for PB
 R texture synthesis, which showcases interaction-friendly appl...\n\n\nKai
  He (ShanghaiTech University, Deemos Technology); Kaixin Yao (ShanghaiTech
  University, NeuDim); Qixuan Zhang (ShanghaiTech University, Deemos Techno
 logy); Jingyi Yu (ShanghaiTech University); Lingjie Liu (University of Pen
 nsylvania); and Lan Xu (ShanghaiTech University)\n---------------------\nW
 alkin’ Robin: Walk on Stars With Robin Boundary Conditions\n\nWe develop a
  grid-free Monte Carlo method for solving boundary value problems like the
  Poisson equation with Dirichlet, Neumann, and Robin boundary conditions. 
 Unlike conventional PDE solvers, our method does not require volumetric me
 shing or global solves. It is robust, embarrassingly parallel, sca...\n\n\
 nBailey Miller (Carnegie Mellon University), Rohan Sawhney (NVIDIA), and K
 eenan Crane and Ioannis Gkioulekas (Carnegie Mellon University)\n---------
 ------------\nModelling a Feather as a Strongly Anisotropic Elastic Shell\
 n\nWe investigate the mechanical properties of bird feathers. Our lab expe
 riments reveal a linear strain-stress relationship of the feather membrane
  in addition to an extreme anisotropy. From these findings we build a simp
 le orthotropic model for the feather vane, whose numerical implementation 
 avoids ...\n\n\nJean Jouve and Victor Romero (University Grenoble Alpes In
 ria, CNRS, Grenoble INP, LJK); Rahul Narain (IIT Delhi); Laurence Boissieu
 x (INRIA); Theodore Kim (Yale University); and Florence Bertails-Descoubes
  (University Grenoble Alpes Inria, CNRS, Grenoble INP, LJK)\n-------------
 --------\nMulti-material Mesh-based Surface Tracking With Implicit Topolog
 y Changes\n\nWe introduce a multi-material, non-manifold mesh-based surfac
 e tracking algorithm that converts self-intersections into topological cha
 nges. Our algorithm preserves surface features like mesh-based methods and
  robustly handles topological changes like level set methods. We demonstra
 te the effectiven...\n\n\nPeter Heiss-Synak, Aleksei Kalinov, Malina Strug
 aru, and Arian Etemadi (Institute of Science and Technology Austria (ISTA)
 ); Huidong Yang (University of Vienna); and Chris Wojtan (Institute of Sci
 ence and Technology Austria (ISTA))\n---------------------\nA Concert in a
  Vanished Church: Contextualizing Peace Island's Auditory History with Mod
 ern Technology\n\nOur project aims to revitalize archaeological sites thro
 ugh music technology and transform unearthed artifacts and echoes of past 
 lives into auditory experiences. "Ashes to Ashes," a live performance, and
  an accompanying documentary translate archaeological findings into innova
 tive soundscapes using...\n\n\nTak Cheung Hui (Hong Kong Metropolitan Univ
 ersity) and Yu Chia Kuo (Institute of Information Science, Academia Sinica
 , Taiwan)\n---------------------\nA Unified Differentiable Boolean Operato
 r With Fuzzy Logic\n\nWe present a differentiable boolean operator for imp
 licit solid shape modeling. Drawing inspiration from fuzzy logic, our bool
 ean operator outputs a continuous function and is differentiable with resp
 ect to operator types. This enables optimization of the primitives and the
  boolean operations employ...\n\n\nHsueh-Ti Derek Liu (Roblox, University 
 of British Columbia); Maneesh Agrawala (Stanford University, Roblox); Cem 
 Yuksel (University of Utah, Roblox); Tim Omernick, Vinith Misra, and Stefa
 no Corazza (Roblox); Morgan McGuire (Roblox, McGill University); and Victo
 r Zordan (Roblox)\n---------------------\nModeling Ambient Scene Dynamics 
 for Free-view Synthesis\n\nWe introduce an innovative method for view synt
 hesis of dynamic scenes from one monocular video, enhancing immersion by o
 vercoming previous limitations of 3D Gaussian Splatting. By exploiting amb
 ient motion periodicity and regularization, our approach reconstructs deta
 iled natural scenes with motion...\n\n\nMeng-Li Shih (University of Washin
 gton); Jia-Bin Huang (University of Maryland, College Park; Meta); and Cha
 ngil Kim, Rajvi Shah, Johannes Kopf, and Chen Gao (Meta)\n----------------
 -----\nInteractive Invigoration: Volumetric Modeling of Trees With Strands
 \n\nWe introduce an interactive tree modeling approach that mimics tree se
 condary growth with strand-based volumetric representation. Our model enab
 les interactive generation of complex detailed tree models with minimal ef
 fort by integrating strands with an interactive tree development model and
  a set o...\n\n\nBosheng Li (Purdue University), Nikolas Schwarz (Kiel Uni
 versity), Wojtek Palubicki (AMU), Soeren Pirk (Kiel University), and Bedri
 ch Benes (Purdue University)\n---------------------\nReFiNe: Recursive Fie
 ld Networks for Cross-modal Multi-scene Representation\n\nThe common trade
 -offs of state-of-the-art methods for multi-shape representation involve t
 rading modeling accuracy against memory and storage. We show how a recursi
 ve hierarchical architecture can be used to encode multiple shapes represe
 nted as continuous neural fields with a higher degree of preci...\n\n\nSer
 gey Zakharov, Katherine Liu, Adrien Gaidon, and Rares Ambrus (Toyota Resea
 rch Institute)\n---------------------\nA Free-space Diffraction BSDF\n\nFr
 ee-space diffractions are an optical phenomenon where light diffracts (“be
 nds”) around the geometric edges and corners of scene objects. In this pap
 er, we present an efficient method to simulate such effects and show that 
 we can run wave simulations on scenes orders-of-magnitude more c...\n\n\nS
 hlomi Steinberg (University of Waterloo); Ravi Ramamoorthi (University of 
 California San Diego, NVIDIA); Benedikt Bitterli (NVIDIA); Arshiya Mollaza
 inali (University of Waterloo); and Eugene d'Eon and Matt Pharr (NVIDIA)\n
 ---------------------\nDifferentiable Voronoi Diagrams for Simulation of C
 ell-based Mechanical Systems\n\nWe present a computational model leveragin
 g analytical derivatives of Voronoi diagram geometry for simulation of cel
 l-based mechanical systems. Boundary coupling formulation enables interact
 ion with rigid bodies, elastic membranes, and free surfaces. Examples mode
 l complex dynamic processes involvin...\n\n\nLogan Numerow, Yue Li, Stelia
 n Coros, and Bernhard Thomaszewski (ETH Zürich)\n---------------------\nVa
 riational Feature Extraction in Scientific Visualization\n\nFeature extrac
 tion is a common approach to analyze large scientific data sets. At presen
 t, many extraction techniques exist in different application domains. Usin
 g variational calculus, we phrase common feature definitions in a consiste
 nt mathematical language. We apply our framework in fluid dynami...\n\n\nN
 ico Daßler and Tobias Günther (University of Erlangen-Nuremberg)\n--------
 -------------\nNeural Gaussian Scale-space Fields\n\nWe present a method t
 o learn a fully continuous Gaussian scale-space from raw data. This allows
  efficient and flexible anisotropic filtering and can be used to create mu
 ltiscale representations across a broad range of modalities and applicatio
 ns.\n\n\nFelix Mujkanovic, Ntumba Elie Nsampi, Christian Theobalt, Hans-Pe
 ter Seidel, and Thomas Leimkühler (Max Planck Institute for Informatics)\n
 ---------------------\nDiffusion Texture Painting\n\nWe present a techniqu
 e that leverages 2D generative diffusion models for interactive texture pa
 inting on the surface of 3D meshes. Unlike existing texture painting syste
 ms, our method allows artists to paint with any complex image texture. Our
  brush generates seamless strokes in real-time and inpain...\n\n\nAnita Hu
  (NVIDIA); Nishkrit Desai (University of Toronto, Vector Institute); Hassa
 n Abu Alhaija (NVIDIA); Seung Wook Kim (NVIDIA, University of Toronto); an
 d Maria Shugrina (NVIDIA)\n---------------------\nBlue Noise for Diffusion
  Models\n\nMost existing diffusion models use Gaussian noise for training.
  We introduce a novel class of deterministic diffusion models using time-v
 arying noise (i.e., from white to blue noise) to incorporate correlation w
 ithin images during training. Further, our framework allows introducing co
 rrelation acros...\n\n\nXingchang Huang and Corentin Salaun (Max Planck In
 stitute for Informatics); Cristina Vasconcelos (Google DeepMind); Christia
 n Theobalt (Max Planck Institute for Informatics); Cengiz Oztireli (Google
  Research, University of Cambridge); and Gurprit Singh (Max Planck Institu
 te for Informatics)\n---------------------\nUnveiling New Artistic Dimensi
 ons in Calligraphic Arabic Script with Generative Adversarial Networks\n\n
 Our project merges calligraphic Arabic script with GAN-based generative AI
 , emphasizing the cultural and artistic significance of blending tradition
 al art with technology. We spotlight generative AI's potential to reimagin
 e underrepresented art forms and underscore the importance of specialized 
 arti...\n\n\nArshia Sobhan Sarbandi and Philippe Pasquier (Simon Fraser Un
 iversity) and Adam Tindale (OCAD University)\n---------------------\nMesh 
 Neural Cellular Automata\n\nMeshNCA directly creates dynamic textures on 3
 D meshes without UV maps. MeshNCA's training targets include PBR textures,
  text prompts, and motion-vector fields. Trained only on an Icosphere mesh
 , we create textures on unseen meshes and interactively edit the synthesiz
 ed textures, both in real time. ...\n\n\nEhsan Pajouheshgar and Yitao Xu (
 EPFL), Alexander Mordvintsev and Eyvind Niklasson (Google Research), and T
 ong Zhang and Sabine Süsstrunk (EPFL)\n---------------------\nA Hierarchic
 al 3D Gaussian Representation for Real-time Rendering of Very Large Scenes
 \n\nWe introduce a hierarchy for 3D Gaussian splatting, merging primitives
  in a way that preserves speed and quality. We divide the scene into chunk
 s, each having a hierarchy that is further optimized. A consolidated hiera
 rchy allows reconstruction and real-time rendering of very large scenes of
  tens of...\n\n\nBernhard Kerbl (INRIA, Université Côte d'Azur; Technical 
 University of Vienna); Andreas Meuleman and Georgios Kopanas (INRIA, Unive
 rsité Côte d'Azur); Michael Wimmer (Technische Universität Wien (TU Wien))
 ; and Alexandre Lanvin and George Drettakis (Institut national de recherch
 e en informatique et en automatique (INRIA), Unversité Côte d'Azur)\n-----
 ----------------\nTemporal Acoustic Point Holography\n\nIn this work, we d
 evelop temporal phase retrieval algorithms for acoustic point holography. 
 We satisfy acoustic field amplitude objectives, while suppressing transduc
 ers’ phase change over time, to enable dynamic 3D particle displays with m
 inimum geometric restrictions. We experimentally demon...\n\n\nGiorgos Chr
 istopoulos, Lei Gao, Diego Martinez Plasencia, Marta Betcke, Ryuji Hirayam
 a, and Sriram Subramanian (University College London (UCL))\n-------------
 --------\nUltra Inertial Poser: Scalable Motion Capture and Tracking From 
 Sparse Inertial Sensors and Ultra-Wideband Ranging\n\nUltra Inertial Poser
  addresses sparse inertial pose estimation challenges by integrating inter
 -sensor distances measured through Ultra-Wideband ranging. Its pipeline le
 verages commodity IMU and UWB sensors, and a graph-based method to integra
 te distance constraints into existing frameworks. It is su...\n\n\nRayan A
 rmani, Changlin Qian, Jiaxi Jiang, and Christian Holz (ETH Zürich)\n------
 ---------------\nContourCraft: Learning to Resolve Intersections in Neural
  Multi-garment Simulations\n\nWe present a learning-based solution for han
 dling collisions and self-intersections. Our method robustly recovers from
  intersections introduced through missed collisions, self-penetrating bodi
 es, or manually designed multi-layer outfits. The technical core of our me
 thod is a novel intersection conto...\n\n\nArtur Grigorev (ETH Zürich, Max
  Planck Institue for Intelligent Systems); Giorgio Becherini and Michael B
 lack (Max Planck Institue for Intelligent Systems); and Otmar Hilliges and
  Bernhard Thomaszewski (ETH Zürich)\n---------------------\nSMEAR: Stylize
 d Motion Exaggeration With ARt-direction\n\nSmear frames are routinely use
 d by artists for the expressive depiction of motion in animations. In this
  paper, we present an automatic, art-directable method and its Blender imp
 lementation for the generation of smear frames in 3D, with a focus on elon
 gated in-betweens where an object is stretched a...\n\n\nJean Basset (INRI
 A, Bordeaux Sud-Ouest); Pierre Bénard (Laboratoire Bordelais de Recherche 
 en Informatique (LaBRI); INRIA, Bordeaux Sud-Ouest); and Pascal Barla (INR
 IA, Bordeaux Sud-Ouest)\n---------------------\nTransparent Image Layer Di
 ffusion Using Latent Transparency\n\nWe present an approach enabling large
 -scale pretrained latent diffusion models like Stable Diffusion to generat
 e transparent images and layers.\n\n\nLvmin Zhang and Maneesh Agrawala (St
 anford University)\n---------------------\nCategorical Codebook Matching f
 or Embodied Character Controllers\n\nThis work presents a generative VQ fr
 amework to translate movements of a real user onto a virtual embodied avat
 ar using VR inputs. Our proposed codebook matching technique enables simul
 taneously learning and sampling the motions in form of Categorical probabi
 lities and produces realistic full-body m...\n\n\nSebastian Starke and Pau
 l Starke (Facebook Reality Labs), Taku Komura (University of Hong Kong), a
 nd Yuting Ye (Facebook Reality Labs)\n---------------------\nTarget-aware 
 Image Denoising for Inverse Monte Carlo Rendering\n\nWe present a novel im
 age denoiser to improve the convergence of inverse rendering optimization,
  which infers scene parameters by matching a rendering image to a user-spe
 cified target image. We reformulate a regression-based denoiser using the 
 target image to make the optimization with our denoising ...\n\n\nJeongmin
  Gu and Jonghee Back (Gwangju Institute of Science and Technology), Sung-E
 ui Yoon (Korea Advanced Institute of Science and Technology (KAIST)), and 
 Bochang Moon (Gwangju Institute of Science and Technology)\n--------------
 -------\nA Fully-correlated Anisotropic Micrograin BSDF Model\n\nWe introd
 uce an improved micrograin model for the rendering of porous layers. From 
 the microscopic surface properties, we derived the exact correlation betwe
 en heights and normals. Our analytical Geometrical Attenuation Factor acco
 unts for correlation between light and view directions, yielding to r...\n
 \n\nSimon Lucas (University of Bordeaux; INRIA, Bordeaux Sud-Ouest); Micka
 ël Ribardière (University of Poitiers - XLIM); and Romain Pacanowski and P
 ascal Barla (INRIA, Bordeaux Sud-Ouest)\n---------------------\nA Linear M
 ethod to Consistently Orient Normals of a 3D Point Cloud\n\nConsistently o
 rienting the normals of a point cloud is vital for subsequent geometry pro
 cessing. We use Stokes' theorem to turn this problem into finding the leas
 t-squares solution of a sparse linear system. Our method successfully orie
 nts normals computed locally from a point cloud and is considera...\n\n\nC
 raig Gotsman (New Jersey Institute of Technology (NJIT)) and Kai Hormann (
 Università della Svizzera Italiana)\n---------------------\nA Vortex Parti
 cle-on-mesh Method for Soap Film Simulation\n\nWe introduce a sophisticate
 d vortex particle method for precise tangential flow simulations on membra
 nes. It uniquely splits membrane velocity into circulation and expansion, 
 employing a hybrid particle-mesh technique to integrate surfactant and thi
 ckness dynamics. This method accurately captures co...\n\n\nNingxiao Tao (
 Yuanpei College, Peking University); Liangwang Ruan (School of CS & Nation
 al Key Lab of General AI, Peking University); Yitong Deng (Stanford Univer
 sity); Bo Zhu (Georgia Institute of Technology); Bin Wang (Beijing Institu
 te for General Artificial Intelligence, State Key Laboratory of General Ar
 tificial Intelligence); and Baoquan Chen (School of Intelligence Science a
 nd Technology, Peking University)\n---------------------\nHAISOR: Human-Aw
 are Indoor Scene Optimization via Deep Reinforcement Learning\n\nHAISOR pr
 oposes a pipeline to use deep reinforcement learning and Monte Carlo tree 
 search to solve indoor scene optimization problem incorporating human beha
 vior including human-furniture interaction and free space of activities th
 at is not differentiable.\n\n\nJia-Mu Sun (Insititute of Computing Technol
 ogy Chinese Academy of Sciences, University of Chinese Academy of Sciences
 ); Jie Yang (Chinese Academy of Sciences Institute of Computing Technology
 ); Kaichun Mo (NVIDIA Research); Yukun Lai (Cardiff University); Leonidas 
 Guibas (Stanford University); Lin Gao (University of the Chinese Academy o
 f Sciences); and Jia-Mu Sun\n---------------------\nStrategy and Skill Lea
 rning for Physics-based Table Tennis Animation\n\nWe present a strategy an
 d skill learning approach for physics-based table tennis animation. We dem
 onstrate a hierarchical control system for diversified skill learning and 
 a strategy learning framework for effective decision-making. Our strategy 
 learning framework is validated through both agent-age...\n\n\nJiashun Wan
 g (Carnegie Mellon University); Jungdam Won (Seoul National University); a
 nd Jessica Hodgins (Carnegie Mellon University, The AI Institute)\n-------
 --------------\nBiharmonic Coordinates and Their Derivatives for Triangula
 r 3D Cages\n\nWe provide closed-form expressions for biharmonic coordinate
 s for triangular cages in 3D, as well as for their gradients and Hessians.
  We demonstrate new cage-based deformations, a novel subspace for variatio
 nal cage-based modeling, and we establish closed-form expressions for Somi
 gliana coordinates...\n\n\nJean-Marc THIERY and Elie Michel (Adobe Researc
 h) and Jiong Chen (INRIA, Saclay)\n---------------------\nNeuralVDB: High-
 resolution Sparse Volume Representation using Hierarchical Neural Networks
 \n\nNeuralVDB enhances the VDB framework for efficient sparse volumetric d
 ata storage by integrating machine learning. This new structure significan
 tly reduces memory usage while maintaining flexibility with minimal compre
 ssion errors. It combines a shallow VDB tree with hierarchical neural netw
 orks for...\n\n\nDoyub Kim, Minjae Lee, and Ken Museth (NVIDIA, USA) and D
 oyub Kim\n---------------------\nTerrain Amplification Using Multi Scale E
 rosion\n\nWe present a multi-scale amplification method producing a high-r
 esolution, hydrologically consistent terrain. The method relies on a fast 
 and accurate approximation of different erosion processes, including therm
 al, stream power erosion and deposition performed at different scales to o
 btain a range ...\n\n\nHugo Schott (CNRS - LIRIS; INSA, Lyon); Eric Galin 
 (CNRS - LIRIS, Université Claude Bernard Lyon 1); Eric Guérin (CNRS - LIRI
 S; INSA, Lyon); Axel Paris (Adobe Research); and Adrien Peytavie (CNRS - L
 IRIS, Université Claude Bernard Lyon 1)\n---------------------\nReal-time 
 Physically Guided Hair Interpolation\n\nLinear interpolation can often cau
 se severe deformation artifacts in hair for which alternatives often entai
 l expensive training or precomputation. Instead, we present a novel force-
 based hair interpolation scheme to leverage existing real-time simulation 
 data for a robust interpolation with very li...\n\n\nJerry Hsu (University
  of Utah, LightSpeed Studios); Tongtong Wang, Zherong Pan, and Xifeng Gao 
 (LightSpeed Studios); Cem Yuksel (University of Utah, Roblox); and Kui Wu 
 (LightSpeed Studios)\n---------------------\nLifting Directional Fields to
  Minimal Sections\n\nBy lifting direction fields to currents on a circle b
 undle, we unlock a new convex relaxation of field optimization that treats
  singularities as first-class citizens.\n\n\nDavid R. Palmer (Harvard Univ
 ersity), Albert Chern (University of California San Diego), and Justin M. 
 Solomon (Massachusetts Institute of Technology (MIT))\n-------------------
 --\nStochastic Computation of Barycentric Coordinates\n\nWe introduce an a
 pproach for computing barycentric coordinates inside and outside a cage do
 main using only cage queries such as closest points and ray intersections.
  We show that this stochastic construction reproduces existing barycentric
  coordinates, e.g., harmonic and (positive) mean-value coordi...\n\n\nFern
 ando de Goes (Pixar) and Mathieu Desbrun (INRIA, Ecole Polytechnique)\n---
 ------------------\nProxy Asset Generation for Cloth Simulation in Games\n
 \nThis paper presents an automatic pipeline to convert an ill-conditioned 
 high-resolution visual mesh into a single-layer, low-poly proxy mesh. Our 
 approach simulates proxy mesh based on specific use scenarios and optimize
 s skinning weights, relying on differential skinning with several well-des
 igned ...\n\n\nZhongtian Zheng (Peking Unversity, LightSpeed Studios) and 
 Tongtong Wang, Qijia Feng, Zherong Pan, Xifeng Gao, and Kui Wu (LightSpeed
  Studios)\n---------------------\nNeural-assisted Homogenization of Yarn-l
 evel Cloth\n\nWe introduce a neural-assisted homogenization method for yar
 n-level cloth. Our approach incorporates a warm-start strategy to enhance 
 the efficiency of the homogenization process. We then use tailored loss fu
 nctions in constitutive models, ensuring stability for large time-step sim
 ulations (up to 1/...\n\n\nXudong Feng (State Key Lab of CAD and CG, Zheji
 ang University; Style3D Research); Huamin Wang (Style3D Research); Yin Yan
 g (University of Utah, Style3D Research); and Weiwei Xu (State Key Laborat
 ory of CAD & CG, Zhejiang University)\n---------------------\nEfficient De
 bris-flow Simulation for Steep Terrain Erosion\n\nDebris flows — flowing m
 ixtures of mud and rock triggered by extreme climatic events — have a stro
 ng erosive effect, especially on steep slopes. We propose a new formulatio
 n and GPU algorithm for the unified modeling of fluvial and debris flow er
 osion, demonstrating distinct erosion and ...\n\n\nAryamaan Jain (INRIA, U
 niversité Côte d'Azur); Bedrich Benes (Purdue University); and Guillaume C
 ordonnier (INRIA, Université Côte d'Azur)\n---------------------\nProxy Tr
 acing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT\n\nWe
  present a novel path sampling technique using path substitution to greatl
 y enhance BDPT's performance in handling specular or highly glossy involve
 d paths. We introduce a novel reciprocal estimator along with an efficienc
 y-optimized setting. This estimator is more efficient and practically appl
 ic...\n\n\nFujia Su, Bingxuan Li, Qingyang Yin, Yanchen Zhang, and Sheng L
 i (Peking University)\n---------------------\nGoing With the Flow\n\nGiven
  a sequence of poses of a body in a fluid medium, we derive generalized ri
 gid body dynamics equations. These account for fluid inertia and drag-lift
  forces based on local approximations. This obviates the need for simulati
 ng the fluid itself and yet yields subtle fluid mediated motion effects.\n
 \n\nYousuf Soliman (California Institute of Technology); Marcel Padilla, O
 liver Gross, Felix Knöppel, and Ulrich Pinkall (Technical University of Be
 rlin); and Peter Schröder (California Institute of Technology)\n----------
 -----------\nBinary Opacity Grids: Capturing Fine Geometric Detail for Mes
 h-based View Synthesis\n\nWe reconstruct meshes from multi-view images tha
 t contain fine geometric detail yet are suitable for high-quality view syn
 thesis on low-powered devices. To this end, we model the scene as a high-r
 esolution binary opacity grid and shoot multiple rays per pixel to be able
  to reason about subpixel stru...\n\n\nChristian Reiser (Tübingen AI Cente
 r, University of Tübingen; Google Research); Stephan Garbin, Pratul Sriniv
 asan, Dor Verbin, Richard Szeliski, Ben Mildenhall, Jonathan Barron, and P
 eter Hedman (Google Research); and Andreas Geiger (Tübingen AI Center, Uni
 versity of Tübingen)\n---------------------\nX-SLAM: Scalable Dense SLAM f
 or Task-aware Optimization Using CSFD\n\nX-SLAM is a real-time dense diffe
 rentiable SLAM system. It exploits CSFD for an accurate and robust (high-o
 rder) numerical differentiation, which avoids the need for the computation
 al graph and substantially reduces the memory footprint. X-SLAM is compati
 ble with most SLAM algorithms. Evaluations vi...\n\n\nZhexi Peng (Zhejiang
  University), Yin Yang (University of Utah), Tianjia Shao (Zhejiang Univer
 sity), Chenfanfu Jiang (University of California Los Angeles), and Kun Zho
 u (Zhejiang University)\n---------------------\nArea ReSTIR: Resampling fo
 r Real-time Defocus and Antialiasing\n\nWe introduce Area ReSTIR, extendin
 g ReSTIR reservoirs to also integrate each pixel’s 4D ray space, including
  2D areas on the film and lens. We design novel subpixel-tracking temporal
  reuse and shift mappings that maximize resampling quality in high-frequen
 cy regions, thereby allowing efficient...\n\n\nSong Zhang (University of U
 tah); Daqi Lin, Markus Kettunen, and Chris Wyman (NVIDIA Research); and Ce
 m Yuksel (University of Utah, Roblox)\n---------------------\nCricket: A S
 elf-powered Chirping Pixel\n\nCricket is a novel light sensor that can mea
 sure light without the use of a power supply or a battery. Since it is sel
 f-powered and untethered, it can be used in a variety of applications incl
 uding measuring environmental illumination, the control of indoor lighting
 , and the generation of low-resolu...\n\n\nShree Nayar, Jeremy Klotz, Nikh
 il Nanda, and Mikhail Fridberg (Columbia University)\n--------------------
 -\nRTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting
 \n\nRTG-SLAM is a real-time 3D reconstruction system using Gaussian splatt
 ing. It is also memory efficient, enabling reconstruction of large-scale e
 nvironments. Comparisons demonstrate RTG-SLAM runs at around twice the spe
 ed of the state-of-the-art, NeRF-based SLAM, with around half the memory c
 ost (e.g...\n\n\nZhexi Peng, Tianjia Shao, Yong Liu, and Jingke Zhou (Zhej
 iang University); Yin Yang (University of Utah); Jingdong Wang (Baidu Rese
 arch); and Kun Zhou (Zhejiang University)\n---------------------\nThe Olym
 pus Programming Language\n\nOlympus brings a new approach to esolanging, b
 orrowing from Oulipo and digital literature. It blurs the line between nat
 ural language and code. Its vocabulary influences its logic, rather than t
 he reverse. It shows the potential of esolangs as full expressions of arti
 stic vision. It is written in am...\n\n\nDaniel Temkin (Studio Daniel Temk
 in)\n---------------------\nLightning-fast Method of Fundamental Solutions
 \n\nThis work introduces a variational preconditioner, based on the invers
 e Cholesky factorization, to improve the efficiency of solving dense syste
 ms discretized from boundary integral equations, effectively addressing th
 e scalability issue commonly encountered in boundary-based approaches.\n\n
 \nJiong Chen (INRIA, Saclay); Florian Schaefer (Georgia Institute of Techn
 ology); and Mathieu Desbrun (INRIA, Saclay)\n---------------------\nPath-s
 pace Differentiable Rendering of Implicit Surfaces\n\nWe extend the theory
  of path-space differentiable rendering to include implicit surfaces and p
 ropose Monte\nCarlo estimators for the boundary integrals. This widens the
  application of physics-based differentiable\nrendering and opens up new p
 ossibilities for inverse rendering applications.\n\n\nSiwei Zhou (Osaka Un
 iversity, Tokyo City University); Youngha Chang and Nobuhiko Mukai (Tokyo 
 City University); Hiroaki Santo, Fumio Okura, and Yasuyuki Matsushita (Osa
 ka University); and Shuang Zhao (University of California Irvine, NVIDIA)\
 n---------------------\nIntrinsicDiffusion: Joint Intrinsic Layers From La
 tent Diffusion Models\n\nEstimating intrinsic images, such as albedo, shad
 ing, and normals, is challenging. We propose leveraging the implicit prior
 s learned by the large-scale generation model. Our novel conditioning mech
 anism allows predicting multiple intrinsic modalities jointly and training
  with mixed datasets that onl...\n\n\nJundan Luo (University of Bath); Duy
 gu Ceylan, Jae Shin Yoon, Nanxuan Zhao, Julien Philip, and Anna Frühstück 
 (Adobe Research); Wenbin Li (University of Bath); Christian Richardt (Meta
 ); and Tuanfeng Wang (Adobe Research)\n---------------------\nContact Dete
 ction Between Curved Fibres: High Order Makes a Difference\n\nWhen simulat
 ing fibre assemblies with standard techniques, we identify spurious artifa
 cts in the contact forces which are caused by the use of low-order proxys 
 for collision detection. We fix this issue by developing an efficient and 
 accurate high-order detection scheme between two smooth curves, wh...\n\n\
 nOctave Crespel, Emile Hohnadel, Thibaut Metivet, and Florence Bertails-De
 scoubes (University Grenoble Alpes Inria, CNRS, Grenoble INP, LJK)\n------
 ---------------\nA Dynamic Duo of Finite Elements and Material Points\n\nD
 ynamicDuo is a novel framework designed to integrate FEM and MPM seamlessl
 y. The IMEX framework combines the optimal performance of implicit FEM and
  the flexibility of explicit MPM in applying plasticity. We achieve this t
 hrough asynchronous time-splitting, where IPC is applied to model inter-do
 mai...\n\n\nXuan Li (University of California Los Angeles); Minchen Li (Ca
 rnegie Mellon University); Xuchen Han (Toyota Research Institute); Huamin 
 Wang (Style3D Research); Yin Yang (University of Utah, Style3D Research); 
 and Chenfanfu Jiang (University of California Los Angeles, Style3D Researc
 h)\n---------------------\n3D Gaussian Blendshapes for Head Avatar Animati
 on\n\nWe introduce the 3D Gaussian blendshape representation for modeling 
 photorealistic head avatars. The avatar model of an arbitrary expression c
 an be effectively generated through linear blending of Gaussian blendshape
 s with the expression coefficients. Compared to state-of-the-art methods, 
 our method...\n\n\nShengjie Ma, Yanlin Weng, Tianjia Shao, and Kun Zhou (Z
 hejiang University)\n---------------------\nMaPa: Text-driven Photorealist
 ic Material Painting for 3D Shapes\n\nThis paper aims to generate material
 s for 3D meshes from text descriptions. We propose to generate segment-wis
 e procedural material graphs as the appearance representation, which suppo
 rts high-quality rendering and provides substantial flexibility in editing
 . Extensive experiments demonstrate superi...\n\n\nShangzhan Zhang (State 
 Key Lab of CAD and CG, Zhejiang University; Ant Group); Sida Peng, Tao Xu,
  Yuanbo Yang, and Tianrun Chen (Zhejiang University); Nan Xue and Yujun Sh
 en (Ant Group); Hujun Bao (State Key Lab of CAD and CG, Zhejiang Universit
 y); Ruizhen Hu (Shenzhen University); and Xiaowei Zhou (State Key Lab of C
 AD and CG, Zhejiang University)\n---------------------\nSemantic Gesticula
 tor: Semantics-aware Co-speech Gesture Synthesis\n\nWe introduce Semantic 
 Gesticulator, a novel framework designed to synthesize realistic co-speech
  gestures with strong semantic correspondence. Semantic Gesticulator fine-
 tunes an LLM to retrieve suitable semantic gesture candidates from a motio
 n library. Combined with a novel, GPT-style generative m...\n\n\nZeyi Zhan
 g (Peking University, School of EECS); Tenglong Ao (School of Computer Sci
 ence, Peking University); Yuyao Zhang (Renmin University of China); Qingzh
 e Gao (Shandong University, Peking University); Chuan Lin (Peking Universi
 ty); and Baoquan Chen and Libin Liu (Peking University, State Key Laborato
 ry of General Artificial Intelligence)\n---------------------\nDiffSound: 
 Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inf
 erence Tasks\n\nWe propose DiffSound, a differentiable sound rendering fra
 mework for physics-based modal sound synthesis, which consists of an impli
 cit shape representation, a high-order finite element analysis module, and
  a differentiable audio synthesizer. Our framework can solve diverse inver
 se problems, includi...\n\n\nXutong Jin and Chenxi Xu (Peking University);
  Ruohan Gao (University of Maryland College Park, Stanford University); Ji
 ajun Wu (Stanford University); and Guoping Wang and Sheng Li (Peking Unive
 rsity)\n---------------------\nSimplicits: Mesh-free, Geometry-agnostic El
 astic Simulation\n\nSimplicits is a versatile framework for reduced elasti
 c simulations of 3D objects in any geometric representation such as gaussi
 an splats, SDFs, point-clouds, an even medical scans. Our mesh-free, grid-
 free method utilizes implicit neural fields to construct a physics-aware s
 ubspace of the object vi...\n\n\nVismay Modi (University of Toronto, NVIDI
 A); Nicholas Sharp and Or Perel (NVIDIA Research); Shinjiro Sueda (Texas A
 &M University); and David Levin (University of Toronto, NVIDIA Research)\n
 ---------------------\nLatent L-systems: Transformer-based Tree Generator\
 n\nThe study introduces a Transformer-based deep learning framework for ge
 nerating 3D tree models using L-systems. Trained on 155k geometries, this 
 neural model replaces manual rule creation, accurately learning and genera
 ting L-strings. It shows high fidelity in branching patterns and geometric
  featur...\n\n\nJae Joong Lee, Bosheng Li, and Bedrich Benes (Purdue Unive
 rsity) and Jae Joong Lee\n---------------------\nLagrangian Covector Fluid
  With Free Surface\n\nWe present a novel Lagrangian solver for incompressi
 ble flows, leveraging flow-maps to simulate vortical evolution with partic
 les. Our approach focuses on using particle trajectories as flow maps, tai
 loring path integrals along trajectories for complex boundary conditions, 
 and computing physical qua...\n\n\nZhiqi Li, Barnabás Börcsök, Duowen Chen
 , Yutong Sun, Bo Zhu, and Greg Turk (Georgia Institute of Technology)\n---
 ------------------\nQT-Font: High-efficiency Font Synthesis via Quadtree-b
 ased Diffusion Models\n\nWe propose a novel sparse glyph representation vi
 a quadtree and an efficient font synthesis method via dual quadtree and di
 screte diffusion model, QT-Font. QT-Font, compared to existing approaches,
  can generate high-resolution glyph images with superior quality and more 
 visually pleasing details, me...\n\n\nYitian Liu (Peking University, Wangx
 uan Institute of Computer Technology) and Zhouhui Lian (Peking University;
  Wangxuan Institute of Computer Technology, Peking University)\n----------
 -----------\nFabricable 3D Wire Art\n\nWe computationally create fabricabl
 e 3D wire sculptures from various input modalities, including 3D models, i
 mages, and texts. Our curve design algorithm automatically abstracts the v
 arious inputs using a pre-trained, vision-language model and ensures fabri
 cability using geometrical constraints. 3D-...\n\n\nKenji Tojo (University
  of Tokyo); Ariel Shamir (Reichman University); Bernd Bickel (Institute of
  Science and Technology Austria (ISTA), ETH Zürich); and Nobuyuki Umetani 
 (University of Tokyo)\n---------------------\n'Sisyphus': A Robotic Vignet
 te of Systemic Conflict and Democratic Endeavors\n\nThe robotic art instal
 lation explores the symbiosis of art and technology to probe crucial socie
 tal issues. It embodies the eternal struggle between suppressive systems a
 nd the spirit of collective defiance, using a cybernetic narrative to mirr
 or the complexities of sociopolitical resistance. By int...\n\n\nKa Chi Ch
 an (Hong Kong Baptist University; Interactive Architecture Lab, University
  College London (UCL))\n---------------------\nNeLT: Object-oriented Neura
 l Light Transfer\n\nOur work presents object-oriented neural light transfe
 r (NeLT), a novel modular neural representation of the dynamic light trans
 portation between an object and the environment. It enables interactive re
 ndering with global illumination for dynamic scenes and achieves comparabl
 e quality to the recent ...\n\n\nChuankun Zheng, Yuchi Huo, Shaohua Mo, Zh
 ihua Zhong, and Zhizhen Wu (Zhejiang University  State Key Lab of CAD&CG);
  Wei Hua (Zhejiang Lab); Rui Wang and Hujun Bao (Zhejiang University  Stat
 e Key Lab of CAD&CG); and Chuankun Zheng\n---------------------\nDragon's 
 Path: Synthesizing User-centered Flying Creature Animation Paths for Outdo
 or Augmented Reality Experiences\n\nWe present a novel approach to automat
 ically generate user-centered flying creature animation paths for outdoor 
 augmented reality experiences. Given a sequence of storyline actions, our 
 approach finds suitable locations for the character to perform its actions
 , generating a corresponding animation p...\n\n\nMinyoung Kim (George Maso
 n University), Rawan Alghofaili (University of Texas at Dallas), and Chang
 yang Li and Lap-Fai Yu (George Mason University)\n---------------------\nS
 plit-Aperture 2-in-1 Computational Cameras\n\nWe introduce a split-apertur
 e 2-in-1 computational camera that combines application-specific optical m
 odulation with conventional imaging into one system. This approach simplif
 ies complex inverse problems faced by computational cameras, enhances reco
 nstruction quality, and offers a real-time viewfin...\n\n\nZheng Shi, Ilya
  Chugunov, Mario Bijelic, Geoffroi Côté, and Jiwoon Yeom (Princeton Univer
 sity); Qiang Fu, Hadi Amata, and Wolfgang Heidrich (King Abdullah Universi
 ty of Science and Technology (KAUST)); and Felix Heide (Princeton Universi
 ty)\n---------------------\nFluid Control With Laplacian Eigenfunctions\n\
 nWe introduce a novel physics-based fluid control pipeline using Laplacian
  Eigenfluids. Utilizing the adjoint method, the derivative computation of 
 the control problem is efficient and easy to formulate. Our method is fast
  enough to support real-time fluid editing and control, which also natural
 ly su...\n\n\nYixin Chen (University of Toronto); David Levin (University 
 of Toronto, NVIDIA); and Timothy Langlois (Adobe Research)\n--------------
 -------\nCapacitive Touch Sensing on General 3D Surfaces\n\nThe paper prop
 oses a new method to adapt the common grid of electrodes of a mutual-capac
 itive sensor to generic 3D surfaces, minimizing the number of controllers 
 and input/output pins. The tested prototypes show precise and robust multi
 -touch detection with excellent Signal-to-Noise Ratio and spatia...\n\n\nG
 ianpaolo Palma (CNR ISTI), Narges Pourjafarian and Jürgen Steimle (Saarlan
 d Informatics Campus), and Paolo Cignoni (CNR ISTI)\n---------------------
 \nMotion-I2V: Consistent and Controllable Image-to-video Generation With E
 xplicit Motion Modeling\n\nPlease see our anonymous project page for more 
 results: \url{https://anonymous-2718281.github.io}.\n\n\nXiaoyu Shi, Zhaoy
 ang Huang, Fu-Yun Wang, Weikang Bian, and Dasong Li (The Chinese Universit
 y of Hong Kong); Yi Zhang (SenseTime); Manyuan Zhang (The Chinese Universi
 ty of Hong Kong); Ka Chun Cheung and Simon See (NVIDIA); Hongwei Qin (Sens
 eTime); Jifeng Dai (Tsinghua University); and Hongsheng Li (The Chinese Un
 iversity of Hong Kong)\n---------------------\nSplit-and-Fit: Learning B-R
 eps via Structure-aware Voronoi Partitioning\n\nThe "Split-and-Fit" method
  introduces a top-down, structure-aware strategy for reconstructing B-Rep 
 models, using Voronoi diagrams to partition the space and followed by prim
 itive fitting. We design NVD-Net to accurately predict these partitions fr
 om point clouds or distance fields, resulting in sig...\n\n\nYilin Liu (Sh
 enzhen University, Simon Fraser University); Jiale Chen and Shanshan Pan (
 Shenzhen University); Daniel Cohen-Or (Tel Aviv University, Shenzhen Unive
 rsity); Hao Zhang (Simon Fraser University); and Hui Huang (Shenzhen Unive
 rsity)\n---------------------\nVertex Block Descent\n\nWe introduce an eff
 icient and unconditionally stable solution for the variational form of imp
 licit time integrator through vertex-level position updates with Gauss-Sei
 del iterations. It can achieve numerical convergence and provides superior
  performance to alternative techniques for elastic body dyn...\n\n\nAnka H
 . Chen, Ziheng Liu, and Yin Yang (University of Utah) and Cem Yuksel (Univ
 ersity of Utah, Roblox)\n---------------------\nConceptLab: Creative Conce
 pt Generation using VLM-Guided Diffusion Prior Constraints\n\nThe surge of
  personalization techniques has allowed us to imagine how existing concept
 s would look in new scenes. However, an intriguing question remains: How c
 an we generate a new, imaginary concept that has never been seen before? W
 e propose an approach for creative concept generation using Diffus...\n\n\
 nElad Richardson, Kfir Goldberg, Yuval Alaluf, and Daniel Cohen-Or (Tel Av
 iv University) and Yuval Alaluf\n---------------------\nQuad-optimized Low
 -discrepancy Sequences\n\nThis paper introduces multi-dimensional low-disc
 repancy sequences, in base 3 instead of the usual base 2, optimized over g
 roups of 4 consecutive dimensions, while keeping good uniformity for non-o
 ptimized n-tuples of dimensions. We improve over Sobol' sequences in terms
  of sample uniformity in 2D an...\n\n\nVictor Ostromoukhov, David Coeurjol
 ly, Nicolas Bonneel, and Jean-Claude Iehl (University of Lyon 1, CNRS - LI
 RIS)\n---------------------\nKinetic Simulation of Turbulent Multifluid Fl
 ows\n\nWe propose a LBM-based simulation of separated multiphase flows. Ou
 r use of HOME-LBM encoded velocity-based distributions offers a fast, accu
 rate, and low-memory solver enabling efficient turbulent multiphase simula
 tions of miscible, immiscible, or even partially miscible fluids.\n\n\nWei
  Li and Kui Wu (LightSpeed Studios) and Mathieu Desbrun (INRIA, Ecole Poly
 technique)\n---------------------\nVR-GS: A Physical Dynamics-aware Intera
 ctive Gaussian Splatting System in Virtual Reality\n\nWe introduce VR-GS, 
 a physics-aware, interactive VR system for immersive manipulation of 3D co
 ntent represented with Gaussian Splatting. We utilize XPBD simulation to e
 nsure real-time interactivity, where Gaussian kernels are deformed by cage
  meshes using two-level embeddings. Our system integrates ...\n\n\nYing Ji
 ang (University of Hong Kong, University of California Los Angeles); Chang
  Yu, Tianyi Xie, and Xuan Li (University of California Los Angeles); Yutao
  Feng (University of Utah, Zhejiang University); Huamin Wang (Style3D Rese
 arch); Minchen Li (Carnegie Mellon University); Henry Lau (University of H
 ong Kong); Feng Gao (Amazon); Yin Yang (University of Utah, Style3D Resear
 ch); and Chenfanfu Jiang (University of California Los Angeles, Style3D Re
 search)\n---------------------\nCLAY: A Controllable Large-scale Generativ
 e Model for Creating High-quality 3D Assets\n\nDiscover CLAY, the innovati
 ve 3D generative tool designed to transform imagination into digital form 
 with ease. Powered by a 1.5 billion-parameter model, CLAY excels in creati
 ng high-quality, realistic 3D assets, enabling experts and novices alike t
 o reignite their creative spark and bring vibrant i...\n\n\nLongwen Zhang,
  Ziyu Wang, Qixuan Zhang, and Qiwei Qiu (ShanghaiTech University, Deemos T
 echnology); Anqi Pang and Haoran Jiang (ShanghaiTech University); Wei Yang
  (Huazhong University of Science and Technology); and Lan Xu and Jingyi Yu
  (ShanghaiTech University)\n---------------------\nGEM3D: GEnerative Media
 l Abstractions for 3D Shape Synthesis\n\nWe introduce GEM3D — a deep, topo
 logy-aware model for generating and reconstructing 3D shapes. Our key ingr
 edient is a neural skeleton-based representation compactly encoding both s
 hape topology and geometry. Experiments show significantly more faithful s
 urface reconstruction and diverse shape...\n\n\nDmitrii Petrov, Pradyumn G
 oyal, and Vikas Thamizharasan (University of Massachusetts Amherst); Vladi
 mir Kim and Matheus Gadelha (Adobe Research); Melinos Averkiou (CYENS - Ce
 ntre of Excellence, University of Cyprus); Siddhartha Chaudhuri (Adobe Res
 earch); and Evangelos Kalogerakis (University of Massachusetts Amherst, CY
 ENS - Centre of Excellence)\n---------------------\n4D-Rotor Gaussian Spla
 tting: Towards Efficient Novel View Synthesis for Dynamic Scenes\n\nWe pre
 sent 4D-Rotor Gaussian Splatting that represents dynamic scenes with aniso
 tropic 4D XYZT Gaussians and rotor-based 4D rotations for novel-view synth
 esis of dynamic scenes. The proposed method outperforms prior arts in rend
 ering quality and achieves 277 FPS inference speed on an RTX 3090 GPU at..
 .\n\n\nYuanxing Duan (Peking University); Fangyin Wei (Princeton Universit
 y); Qiyu Dai (Peking University, State Key Laboratory of General Artificia
 l Intelligence); Yuhang He (Peking University); Wenzheng Chen (NVIDIA, Pek
 ing University); and Baoquan Chen (Peking University, State Key Laboratory
  of General Artificial Intelligence)\n---------------------\nMonoGaussianA
 vatar: Monocular Gaussian Point-based Head Avatar\n\nMonoGaussianAvatar ha
 rnesses 3D Gaussian representation coupled with a Gaussian deformation fie
 ld to learn explicit head avatars from monocular portrait videos. These Ga
 ussian points with adaptable shapes can exhibit movement with a Gaussian d
 eformation field in alignment with the target pose and ex...\n\n\nYufan Ch
 en (Harbin Institute of Technology), Lizhen Wang and Qijing Li (Tsinghua U
 niversity), Hongjiang Xiao (Communication University of China), Shengping 
 Zhang and Hongxun Yao (Harbin Institute of Technology), and Yebin Liu (Tsi
 nghua University)\n---------------------\nSouthern Wind Algorist: Merging 
 Nine Algorithms with Nine Gay Stories Written in Classical Chinese\n\n“Sou
 thern Wind Algorist,” addressing historical non-Western male homosexuality
 , brings the content of Chinese Studies and Gay & Lesbian Studies to SIGGR
 APH, where such artwork has audiences but is rarely presented, creating an
  opportunity to reflect on an important aspect of human nature...\n\n\nTen
 gchao Zhou (University of California Los Angeles)\n---------------------\n
 Training-free Consistent Text-to-image Generation\n\nText-to-image models 
 allow users to generate individual images guided by language. In this work
 , we enable Stable Diffusion XL (SDXL) to generate consistent subjects acr
 oss a series of images, without additional training.\n\n\nYoad Tewel (NVID
 IA Research, Tel Aviv University); Omri Kaduri (Independent); Rinon Gal an
 d Yoni Kasten (NVIDIA Research); Lior Wolf (Tel Aviv University); and Gal 
 Chechik and Yuval Atzmon (NVIDIA Research)\n---------------------\nDiffCAD
 : Weakly-supervised Probabilistic CAD Model Retrieval and Alignment From a
 n RGB Image\n\nDiffCAD introduces probabilistic CAD retrieval and alignmen
 t to an RGB image. It models the disentangled distributions of scene scale
 , object pose, and shape leveraging diffusion. This enables cross-domain m
 ulti hypothesis CAD reconstruction, capturing the inherent ambiguities in 
 depth/scale and obj...\n\n\nDaoyi Gao, David Rozenberszki, Stefan Leuteneg
 ger, and Angela Dai (Technical University of Munich)\n--------------------
 -\nHand-Object Interaction Controller (HOIC): Deep Reinforcement Learning 
 for Reconstructing Interactions With Physics\n\nThis paper introduces a ph
 ysics-based hand-object interaction reconstruction system by leveraging im
 itation learning. A novel object compensation control technique is propose
 d to upgrade the simple point contact model to a more physical-plausible s
 urface contact model, which improves the training st...\n\n\nHaoyu Hu and 
 Xin-yu Yi (School of Software, Tsinghua University); Zhe Cao (Google); and
  Jun-Hai Yong and Feng Xu (School of Software, Tsinghua University)\n-----
 ----------------\nTexPainter: Generative Mesh Texturing With Multi-view Co
 nsistency\n\nWe propose a novel texture generation method with multi-view 
 consistency using a pre-trained 2D diffusion model. Drawing on the princip
 le of DDIM scheme and its adept prediction of noisy latent. Our method foc
 uses on explicitly controlling the consistency of texture while preserving
  the denoise proc...\n\n\nHongkun Zhang (Southeast University); Zherong Pa
 n (LightSpeed Studios); Congyi Zhang (University of British Columbia, Tran
 sGP); Lifeng Zhu (Southeast University); and Xifeng Gao (LightSpeed Studio
 s)\n---------------------\nNeural Control Variates With Automatic Integrat
 ion\n\nWe present a method that uses arbitrary neural network architecture
 s as control variates with automatic differentiation to improve Monte Carl
 o methods. Our approach creates unbiased, low-variance, and numerically st
 able Monte Carlo estimators for various problem setups. We demonstrate our
  method's a...\n\n\nZilu Li (Cornell University), Guandao Yang and Qingqin
 g Zhao (Stanford University), Xi Deng (Cornell University), Leonidas Guiba
 s (Stanford University), Bharath Hariharan (Cornell University), and Gordo
 n Wetzstein (Stanford University)\n---------------------\nDreamFont3D: Per
 sonalized Text-to-3D Artistic Font Generation\n\nThis paper presents a nov
 el text-to-3D font generation model. It allows text prompt to describe 3D 
 font styles, and script-generated font masks or hand-drawn font layouts to
  constrain the 3D font structure at multi-views, achieving stunning 3D rep
 resentation of artistic font and the control of local...\n\n\nXiang Li (Sh
 andong University); Lei Meng (Shandong University, Shandong Research Insti
 tute of Industrial Technology); and Lei Wu, Manyi Li, and Xiangxu Meng (Sh
 andong University)\n---------------------\nAlignment Conditions for NURBS-
 based Design of Mixed Tension-compression Grid Shells\n\nWe introduce a no
 vel PDE that can align conjugate stress and curvature nets for shell form-
 finding. Users can adjust the grid using a reference grid. This allows use
 rs to design a metal-glass grid shell that can withstand gravity with bend
 ing-free axial forces and be covered by planar quadrilateral ...\n\n\nMasa
 aki Miki (University of Tokyo) and Toby Mitchell (Thornton, Tomasetti)\n--
 -------------------\nHigh-quality Surface Reconstruction Using Gaussian Su
 rfels\n\nWe introduce Gaussian surfels, a novel point-based representation
  that flattens 3D Gaussian ellipsoids into 2D ellipses. This representatio
 n combines the advantages of the flexible optimization procedure in 3D Gau
 ssian points and the surface alignment property of surfels, resulting in s
 uperior perfo...\n\n\nPinxuan Dai (State Key Laboratory of CAD & CG, Zheji
 ang University); Jiamin Xu (Hangzhou Dianzi University); Wenxiang Xie and 
 Xinguo Liu (State Key Laboratory of CAD & CG, Zhejiang University); Huamin
  Wang (Style3D Research); and Weiwei Xu (State Key Laboratory of CAD & CG,
  Zhejiang University)\n---------------------\nSeamless Parametrization in 
 Penner Coordinates\n\nWe introduce a simple and efficient algorithm for se
 amless parametrization with prescribed angles at singularities and rotatio
 ns along homology loops. Our algorithm performs exceptionally well on a la
 rge dataset based on Thingi10k [Zhou and Jacobson 2016] and on a challengi
 ng smaller dataset of [Myl...\n\n\nRyan Capouellez and Denis Zorin (New Yo
 rk University)\n---------------------\nTemporally Stable Metropolis Light 
 Transport Denoising Using Recurrent Transformer Blocks\n\nWe propose a lea
 rning-based denoising method for Metropolis Light Transport (MLT) based on
  recurrent Transformer blocks. We show that our Transformer architecture c
 an more effectively resolve the correlation artifacts compared to the blen
 ding-based approaches used in previous work.\n\n\nChuhao Chen (University 
 of California San Diego), Yuze He (Tsinghua University), and Tzu-mao Li (U
 niversity of California San Diego)\n---------------------\nRobust Containm
 ent Queries Over Collections of Rational Parametric Curves via Generalized
  Winding Numbers\n\nWe extend the theory of generalized winding numbers to
  unstructured collections of rational parametric curves with a numerically
  stable algorithm, thereby allowing for robust and accurate containment cl
 assifications at arbitrary locations for non-watertight and self-intersect
 ing shapes.\n\n\nJacob Spainhour (University of Colorado Boulder), David G
 underman (Indiana University School of Medicine), and Kenneth Weiss (Lawre
 nce Livermore National Laboratory)\n---------------------\nMedia2Face: Co-
 speech Facial Animation Generation With Multi-modality Guidance\n\nMedia2F
 ace can generate highly realistic and expressive 3D facial animations from
  diverse multimedia inputs — audio, text, and images — trained on the larg
 est ever co-speech 3D facial animation dataset. With Media2Face, avatars c
 an now embody complex inner emotions with unprecedented fid...\n\n\nQingch
 eng Zhao, Pengyu Long, and Qixuan Zhang (ShanghaiTech University, Deemos T
 echnology); Dafei Qin (University of Hong Kong, Deemos Technology); Han Li
 ang (ShanghaiTech University); Longwen Zhang (ShanghaiTech University, Dee
 mos Technology); Yingliang Zhang (DGene Digital Technology Co., Ltd.); and
  Jingyi Yu and Lan Xu (ShanghaiTech University)\n---------------------\nPr
 omptable Game Models: Text-Guided Game Simulation via Masked Diffusion Mod
 els\n\nWe propose Promptable Game Models (PGMs), models of games that can 
 be controlled through natural language actions and desired game states. St
 ates are modeled through a masked diffusion transformer and rendered throu
 gh a compositional NeRF. Our PGM outperforms existing neural video game si
 mulators, u...\n\n\nWilli Menapace and Aliaksandr Siarohin (Snap); Stéphan
 e Lathuilière (Paris Telecom LTCI, Institut Polytechnique de Paris); Panos
  Achlioptas (Snap); Vladislav Golyanik (Max Planck Institute for Informati
 cs); Sergey Tulyakov (Snap); Elisa Ricci (Universita degli Studi di Trento
  Fondazione Bruno Kessler); and Willi Menapace\n---------------------\nVel
 ocity-based Monte Carlo Fluids\n\nWe present a velocity-based Monte Carlo 
 fluid solver with operator splitting and walk-on-boundary boundary handlin
 g, which overcomes the limitations of its existing vorticity-based counter
 part. Our method can readily incorporate various techniques drawn from con
 ventional non-Monte Carlo methods, suc...\n\n\nRyusuke Sugimoto, Christoph
 er Batty, and Toshiya Hachisuka (University of Waterloo)\n----------------
 -----\nRip-NeRF: Anti-aliasing Radiance Fields With Ripmap-encoded Platoni
 c Solids\n\nRip-NeRF is an anti-aliasing 3D scene representation that inte
 grates anisotropic pre-filtering with Platonic solid faces. It captures hi
 gh-frequency anisotropic details with swift training times, achieving 37.2
 3 PSNR on the Blender dataset within 2.6 hours of training. Due to its sim
 plicity, other t...\n\n\nJunchen Liu (Beihang University); Wenbo Hu (Tence
 nt AI Lab); Zhuo Yang and Jianteng Chen (Beijing Institute of Technology);
  Guoliang Wang and Xiaoxue Chen (Tsinghua University); Yantong Cai (Dermat
 ology Hospital, Southern Medical University); and Huan-ang Gao and Hao Zha
 o (Tsinghua University)\n---------------------\nTowards Motion Metamers fo
 r Foveated Rendering\n\nWe demonstrate that foveated rendering may damage 
 motion perception in AR/VR, leading to an under-estimation of cues such as
  velocity. To mitigate this, we propose the concept of motion metamers; vi
 deos that are structurally different but induce the same spatial and motio
 n perception for the human v...\n\n\nTaimoor Tariq and Piotr Didyk (Univer
 sità della Svizzera Italiana)\n---------------------\nCritical Climate Mac
 hine: A Visual and Musical Exploration of Climate Misinformation through M
 achine Learning\n\nPioneering new ways to engage with art, technology, and
  society, Critical Climate Machine directly addresses current misinformati
 on issues. It seeks to mitigate its effects by mediating accurate scientif
 ic content, combining machine learning strategies. In this paper, we aim t
 o critically examine th...\n\n\nGaëtan Robillard (Université Paris 8, Univ
 ersité Gustave Eiffel) and Jérôme Nika (Ircam Centre Pompidou)\n----------
 -----------\nPractical Error Estimation for Denoised Monte Carlo Image Syn
 thesis\n\nWe present a practical error estimation technique for denoised M
 onte Carlo ray tracing, using aggregated estimates of bias and variance to
  determine the pixel’s squared error distribution. This leads to a novel s
 topping criterion for denoised Monte Carlo image synthesis, that efficient
 ly termi...\n\n\nArthur Firmino (Luxion, Technical University of Denmark);
  Ravi Ramamoorthi (University of California San Diego); Jeppe Revall Frisv
 ad (Technical University of Denmark); and Henrik Wann Jensen (Luxion)\n---
 ------------------\nA Construct-optimize Approach to Sparse View Synthesis
  Without Camera Pose\n\nWe leverage the 3D Gaussian splatting method to de
 velop a novel construct-and-optimize method for sparse view synthesis with
 out camera poses. We demonstrate results on the Tanks and Temples and Stat
 ic Hikes datasets with as few as three widely spaced views, showing signif
 icantly better quality than ...\n\n\nKaiwen Jiang, Yang Fu, Mukund Varma T
 , Yash Belhe, Xiaolong Wang, Hao Su, and Ravi Ramamoorthi (University of C
 alifornia San Diego)\n---------------------\nIntrinsic Image Decomposition
  via Ordinal Shading\n\nWe achieve high-resolution intrinsic decomposition
  in the wild. Our approach consists of two steps: estimating dense ordinal
  shading cues, and combining low- and high-resolution ordinal estimations 
 to achieve coherent and detailed shading. Our method allows us to generate
  dense supervision from mult...\n\n\nChristian Careaga and Yagiz Aksoy (Si
 mon Fraser University) and Christian Careaga\n---------------------\nAudio
  Matters Too! Enhancing Markerless Motion Capture With Audio Signals for S
 tring Performance Capture\n\nMotion Capture of musical instrument performa
 nce is challenging even with markers. By extracting playing cues inherent 
 in the audio for markerless video motion capture, our method recovers subt
 le finger-string contacts and intricate playing movements. We further cont
 ribute the first large-scale Stri...\n\n\nYitong Jin, Zhiping Qiu, and Yi 
 Shi (Central Conservatory of Music, Tsinghua University); Shuangpeng Sun (
 Tsinghua University); Chongwu Wang and Donghao Pan (Central Conservatory o
 f Music); Jiachen Zhao (Tsinghua University); Zhenghao Liang (Weilan Tech)
 ; Yuan Wang, Xiaobing Li, and Feng Yu (Central Conservatory of Music); and
  Tao Yu and Qionghai Dai (Tsinghua University)\n---------------------\nPer
 ceptual Evaluation of Steered Retinal Projection\n\nThis study introduces 
 the first perceptual testbed for Steered Retinal Projection (SRP), a displ
 ay technology that combines retinal projection and pupil steering. We inve
 stigate the trade space for SRP viewing experience among eye dynamics, eye
 -tracking, and pupil steering. We also present a detecti...\n\n\nSeungjae 
 Lee, Seung-Woo Nam, Kevin Rio, Renate Landig, Hsien-Hui Cheng, Lu Lu, and 
 Barry Silverstein (Meta Reality Labs)\n---------------------\nSingular Fol
 iations for Knit Graph Design\n\nWe build a knit planning framework based 
 on stripe patterns viewed as singular foliations. This perspective allows 
 precise control of striping level sets and automatic singularity matching,
  preventing any helicing of course rows, a challenging problem for knit gr
 aph creation. Our framework also hand...\n\n\nRahul Mitra and Erick Jimene
 z Berumen (Boston University), Megan Hofmann (Northeastern University), an
 d Edward Chien (Boston University)\n---------------------\nTele-Aloha: A T
 elepresence System With Low-budget and High-authenticity Using Sparse RGB 
 Cameras\n\nTele-Aloha is a low-budget and high-quality bidirectional telep
 resence system targeting peer-to-peer communication. Integrating efficient
  stereo matching and 3DGS-based neural rendering, Tele-Aloha utilizes only
  four RGB cameras, one consumer-grade GPU, and one autostereoscopic screen
  to achieve hig...\n\n\nHanzhang Tu and Ruizhi Shao (Tsinghua University);
  Xue Dong (BOE Technology Group); Shunyuan Zheng (Harbin Institute of Tech
 nology); Hao Zhang, Lili Chen, Meili Wang, Wenyu Li, and Siyan Ma (BOE Tec
 hnology Group); Shengping Zhang (Harbin Institute of Technology); and Boya
 o Zhou and Yebin Liu (Tsinghua University)\n---------------------\nHologra
 phic Parallax Improves 3D Perceptual Realism\n\nHolographic displays offer
  promising solutions for future VR/AR display platforms. In this study, we
  investigate the perceptual implications of various CGH algorithms. Our re
 sults reveal that the inclusion of parallax cues significantly enhances pe
 rceptual realism and will help guide the community t...\n\n\nDongyeon Kim 
 and Seung-Woo Nam (Seoul National University), Suyeon Choi (Stanford Unive
 rsity), Jong-Mo Seo (Seoul National University), Gordon Wetzstein (Stanfor
 d University), and Yoonchan Jeong (Seoul National University)\n-----------
 ----------\nN-BVH: Neural Ray Queries With Bounding Volume Hierarchies\n\n
 N-BVH, a compressed neural architecture, enables efficient ray queries in 
 rendering. Our method seamlessly integrates neural ray queries into standa
 rd pipelines. By optimizing parameters through an adaptive BVH-driven prob
 ing scheme, N-BVH can serve accurate ray queries from a compact representa
 tion...\n\n\nPhilippe Weier (Saarland Informatics Campus, DFKI); Alexander
  Rath (DFKI, Saarland Informatics Campus); Élie Michel and Iliyan Georgiev
  (Adobe); Philipp Slusallek (DFKI); and Tamy Boubekeur (Adobe)\n----------
 -----------\nWoven Fabric Capture With a Reflection-transmission Photo Pai
 r\n\nWe expend previous woven fabric capture pipeline to support transmiss
 ion. For that, we propose a two-layer BSDF model including a new azimuthal
 ly invariant phase function that matches multiple scattering of real fabri
 cs well. Then we take reflection-transmission photo pair using simple setu
 p, recove...\n\n\nYingjie Tang and Zixuan Li (Nankai University); Milos Ha
 san (Adobe Research); Jian Yang (Nanjing University of Science and Technol
 ogy); and Beibei Wang (Nanjing University, Nankai University)\n-----------
 ----------\nComputational Homogenization for Inverse Design of Surface-bas
 ed Inflatables\n\nSurface-based inflatables are composed of two sheet mate
 rials joined along selected fusing curves, gaining stiffness when inflated
  to deploy into bending-active shells. We present a computational framewor
 k employing numerical homogenization and physics-based simulation for opti
 mizing over arbitrary ...\n\n\nYingying Ren (EPFL); Julian Panetta (Univer
 sity of California Davis); and Seiichi Suzuki, Uday Kusupati, Florin Isvor
 anu, and Mark Pauly (EPFL)\n---------------------\nCNS-Edit: 3D Shape Edit
 ing via Coupled Neural Shape Optimization\n\nThis paper introduces a new a
 pproach based on a coupled representation and a neural volume optimization
  to perform 3D shape editing in latent space. Besides, we provide a set of
  operators, i.e., copy, delete, resize, and drag, for the users to achieve
  semantic-aware and high-fidelity shape editing.\n\n\nJingyu Hu, Ka-Hei Hu
 i, and Zhengzhe Liu (The Chinese University of Hong Kong); Hao Zhang (Simo
 n Fraser University, Amazon); and Chi-Wing Fu (The Chinese University of H
 ong Kong)\n---------------------\nLGTM: Local-to-Global Text-driven Human 
 Motion Diffusion Model\n\nWe introduce LGTM, a novel Local-to-Global pipel
 ine for Text-to-Motion generation based on diffusion model. It  decomposes
  motion description to body-part level with LLMs and encodes them with cor
 responding body part motion individually, then optimizes whole body motion
  by attention encoder. As a re...\n\n\nHaowen Sun and Ruikun Zheng (Shenzh
 en University), Haibin Huang (Kuaishou Technology), Chongyang Ma (ByteDanc
 e Inc.), and Hui Huang and Ruizhen Hu (Shenzhen University)\n-------------
 --------\nSelf-Supervised High Dynamic Range Imaging: What Can Be Learned 
 from a Single 8-bit Video?\n\nWe present a self-supervised approach that g
 enerates an HDR video from a single input SDR video without requiring HDR/
 SDR datasets for training. Results are comparable and frequently better th
 an other state-of-the-art methods.\n\n\nFrancesco Banterle (ISTI CNR); Dem
 etris Marnerides, Thomas Bashford-Rogers, and Kurt Debattista (University 
 of Warwick  WMG, Warwick Manufacturing Group); and Francesco Banterle\n---
 ------------------\nPhysical Non-inertial Poser (PNP): Modeling Non-inerti
 al Effects in Sparse-inertial Human Motion Capture\n\nWe propose a novel a
 pproach for human motion capture using sparse inertial sensors, considerin
 g the non-inertial behavior of the root frame during acceleration and rota
 tion. By modeling fictitious forces and using a novel IMU measurement synt
 hesis technique, accurate motion capture is achieved with ...\n\n\nXinyu Y
 i (Tsinghua University), Yuxiao Zhou (ETH Zürich), and Feng Xu (Tsinghua U
 niversity)\n---------------------\nImplicit Swept Volume SDF: Enabling Con
 tinuous Collision-free Trajectory Generation for Arbitrary Shapes\n\nOur i
 nnovative approach to trajectory generation seamlessly navigates the compl
 exities of continuous collision avoidance for objects in challenging envir
 onments. Leveraging the Swept Volume Signed Distance Field, our hierarchic
 al pipeline outperforms traditional methods by deftly handling non-convex.
 ..\n\n\nJingping Wang and Tingrui Zhang (Zhejiang University); Qixuan Zhan
 g and Chuxiao Zeng (ShanghaiTech University, Deemos Technology); Jingyi Yu
  (ShanghaiTech University); Chao Xu (Zhejiang University); Lan Xu (Shangha
 iTech University); and Fei Gao (Zhejiang University)\n--------------------
 -\nMob-FGSR: Frame Generation and Super Resolution for Mobile Real-time Re
 ndering\n\nWe propose Mob-FGSR, a lightweight supersampling framework desi
 gned specifically for mobile devices, integrating frame generation with su
 per-resolution to significantly enhance real-time rendering performance. T
 his method operates efficiently without high-end GPUs or dedicated hardwar
 e, surpassing o...\n\n\nSipeng Yang, Qingchuan Zhu, and Junhao Zhuge (Stat
 e Key Laboratory of CAD & CG, Zhejiang University); Qiang Qiu, Chen Li, Yu
 zhong Yan, and Huihui Xu (OPPO Computing & Graphics Research Institute); L
 ing-Qi Yan (University of California Santa Barbara); and Xiaogang Jin (Zhe
 jiang University; State Key Lab of CAD&CG, Zhejiang University)\n---------
 ------------\nLight Codes for Fast Two-Way Human-Centric Visual Communicat
 ion\n\nLight Codes enable fast and fluid exchange of short messages among 
 users with minimal physical and cognitive effort. Light Codes are based on
  transmitting and receiving temporal codes using compact and low-cost tran
 sceiver devices. We design coding techniques, hardware prototypes and appl
 ications th...\n\n\nMohit Gupta (University of Wisconsin-Madison); Jian Wa
 ng, Karl Bayer, and Shree Nayar (Snap Research); and Jian Wang\n----------
 -----------\nReach for the Arcs: Reconstructing Surfaces From SDFs via Tan
 gent Points\n\nWe introduce an algorithm to reconstruct a mesh from discre
 te signed distance function (SDF) samples. We use the information containe
 d in the SDF to construct an oriented point cloud that is then converted i
 nto a triangle mesh. Our method has no restrictions on topology.\n\n\nSilv
 ia Sellán (University of Toronto), Yingying Ren (EPFL), Christopher Batty 
 (University of Waterloo), and Oded Stein (University of Southern Californi
 a)\n---------------------\nDiffusion Illusions: Hiding Images in Plain Sig
 ht\n\nDiffusion Illusions: Hiding Images In Plain Sight — a novel pipeline
  for computationally generating special images that produce secret new ima
 ges when physically arranged in the real world. Training-free, it adapts a
  frozen text-to-image diffusion model to optimize these images using score
 -dis...\n\n\nRyan Burgert, Xiang Li, Abe Leite, and Kanchana Ranasinghe (S
 tony Brook University) and Michael Ryoo (Stony Brook University, Google)\n
 ---------------------\nCross-image Attention for Zero-shot Appearance Tran
 sfer\n\nOur zero-shot appearance transfer approach leverages the semantic 
 understanding of text-to-image models to transfer visual appearance across
  semantically similar objects. Using our cross-image attention, we establi
 sh semantic correspondences between two images, combining one image's stru
 cture with a...\n\n\nYuval Alaluf, Daniel Garibi, Or Patashnik, Hadar Aver
 buch-Elor, and Daniel Cohen-Or (Tel Aviv University)\n--------------------
 -\nCompressed Skinning for Facial Blendshapes\n\nWe present a new skinning
  decomposition method and its application to facial animation, specificall
 y blendshape compression. Our new algorithm based on Adam with projection 
 outperforms SOTA (Dem Bones) and even allows us to sparsify the bone-bone 
 transformations for further compression.\n\n\nLadislav Kavan, John Doubles
 tein, Martin Prazak, Matthew Cioffi, and Doug Roble (Meta)\n--------------
 -------\nPosition-based Nonlinear Gauss-Seidel for Quasistatic Hyperelasti
 city\n\nWe show that a position-based, rather than constraint-based, nonli
 near Gauss-Seidel approach resolves a number of issues with PBD, particula
 rly in the quasistatic setting. Our approach retains the essential PBD fea
 ture of stable behavior with constrained computational budgets but also al
 lows for con...\n\n\nYizhou Chen and Yushan Han (University of California 
 Los Angeles, Epic Games); Jingyu Chen (University of California Los Angele
 s); Zhan Zhang (University of California Davis); Alex McAdams (Epic Games)
 ; and Joseph Teran (University of California Davis, Epic Games)\n---------
 ------------\nConsistent Point Orientation for Manifold Surfaces via Bound
 ary Integration\n\nThis paper introduces a robust method for generating gl
 obally consistent normals for manifold point clouds, leveraging boundary i
 ntegration and the harmonic properties of the generalized winding number f
 ield, demonstrating superiority and robustness.\n\n\nWeizhou Liu, Xingce W
 ang, Haichuan Zhao, Xingfei Xue, and Zhongke Wu (Beijing Normal University
 ); Xuequan Lu (La Trobe University); and Ying He (Nanyang Technological Un
 iversity)\n---------------------\nLite2Relight: 3D-aware Single Image Port
 rait Relighting\n\nLite2Relight presents a novel approach for achieving 3D
  consistent viewpoint editing and relighting in portraits at interactive s
 peeds. Lite2Relight expands upon the generative capabilities of EG3D with 
 an efficient lighting manipulation in the latent manifold, leveraging a li
 ghtstage dataset to mod...\n\n\nPramod Rao (Max Planck Institute for Infor
 matics; Saarbrücken Research Center for Visual Computing, Interaction and 
 Artificial Intelligence (VIA)); Gereon Fox (Max Planck Institute for Infor
 matics); Abhimitra Meka (Google AR/VR); Mallikarjun B R and Fangneng Zhan 
 (Max Planck Institute for Informatics); Tim Weyrich (Friedrich-Alexander-U
 niversität Erlangen-Nürnberg (FAU)); Bernd Bickel (ETH Zürich, Institute o
 f Science and Technology Austria (ISTA)); Hanspeter Pfister (Harvard Unive
 rsity); Wojciech Matusik (Massachusetts Institute of Technology (MIT)); Mo
 hamed Elgharib (Max Planck Institute for Informatics); and Christian Theob
 alt (Max Planck Institute for Informatics; Saarbrücken Research Center for
  Visual Computing, Interaction and Artificial Intelligence (VIA))\n-------
 --------------\nStabler Neo-Hookean Simulation: Absolute Eigenvalue Filter
 ing for Projected Newton\n\nWe introduce a novel eigenvalue filtering stra
 tegy for projected Newton's method to stabilize the optimization of Neo-Ho
 okean energy under high Poisson's ratios (near 0.5) and large initial volu
 me change. Our method only requires a single line of code change, while ac
 hieving significant improvement ...\n\n\nHonglin Chen (Columbia University
 ); Hsueh-Ti Derek Liu (Roblox, University of British Columbia); David I.W.
  Levin (University of Toronto); Changxi Zheng (Columbia University); and A
 lec Jacobson (University of Toronto, Adobe Research)\n--------------------
 -\nreconFIGURE: Confronting Audiences with Digital Doppelgängers\n\nThis w
 ork is significant because it translates cutting-edge technology from rese
 arch into practical artistic applications. It raises critical questions ab
 out the aesthetics and ethics surrounding the concept of 'capture'. It als
 o addresses the challenges of machine vision and related issues, includi..
 .\n\n\nFlorian Christoph Bruggisser, Chris Elvis Leisi, Pascal Lund-Jensen
 , Martin Fröhlich, and Christopher Llyoid Salter (Zurich University of the
  Arts)\n---------------------\nDifferentiable Geodesic Distance for Intrin
 sic Minimization on Triangle Meshes\n\nWe present a novel approach for the
  intrinsic minimization of distance-based objectives defined on triangle m
 eshes. We demonstrate our differentiable geodesic distance framework on ge
 odesic networks and membranes on surfaces, two-way coupling between hostin
 g surface and embedded system, differentiab...\n\n\nYue Li, Logan Numerow,
  Bernhard Thomaszewski, and Stelian Coros (ETH Zürich)\n------------------
 ---\nJoint Stroke Tracing and Correspondence for 2D Animation\n\nWe propos
 e a joint stroke tracing and correspondence approach to facilitate automat
 ic inbetweening and 2D animation. Given consecutive raster keyframes along
  with a single vector image of the starting frame as a guidance, the appro
 ach generates vector drawings for the remaining keyframes while ensur...\n
 \n\nHaoran Mo, Chengying Gao, and Ruomei Wang (Sun Yat-sen University) and
  Haoran Mo\n---------------------\nProbabilistic Craft- Materialization of
  generated images using digital and traditional craft.\n\nThis work presen
 ts a novel approach to creating physical artwork with image generators by 
 opening a new territory for exploration which combines digital and physica
 l. It lays a conceptual framework as well as a practical workflow for craf
 tspeople to utilize the exciting new opportunities offered by ...\n\n\nSha
 ran R. Elran (Hebrew University of Jerusalem, Shamoon College of Engineeri
 ng) and Amit R. Zoran (Hebrew University of Jerusalem)\n------------------
 ---\nDiffPoseTalk: Speech-driven Stylistic 3D Facial Animation and Head Po
 se Generation via Diffusion Models\n\nDiffPoseTalk introduces a novel diff
 usion-based system for generating speech-driven facial animations and head
  poses, featuring example-based style control through contrastive learning
 . It overcomes the scarcity of 3D talking face data by utilizing reconstru
 cted 3DMM parameters from a newly develope...\n\n\nZhiyao Sun, Tian Lv, Sh
 eng Ye, Matthieu Lin, and Jenny Sheng (Tsinghua University); Yu-Hui Wen (B
 eijing Jiaotong University); Minjing Yu (Tianjin University); and Yong-Jin
  Liu (Tsinghua University)\n---------------------\nView-Independent Adjoin
 t Light Tracing for Lighting Design Optimization\n\nWe introduce a method 
 that enables continuous optimization of the configuration of luminaires in
  a 3d scene via differentiable adjoint light tracing. Users paint illumina
 tion targets directly onto the 3d scene, which enables interactive gradien
 t-based optimization in a camera-free way.\n\n\nLukas Lipp, David Hahn, an
 d Pierre Ecormier-Nocca (Technical University of Vienna); Florian Rist (Ki
 ng Abdullah University of Science and Technology (KAUST), Technical Univer
 sity of Vienna); Michael Wimmer (Technical University of Vienna); and Luka
 s Lipp\n---------------------\nAutomatic Digital Garment Initialization Fr
 om Sewing Patterns\n\nLeveraging a combination of AI classification, heuri
 stics, and numerical optimization, we have developed an innovative hybrid 
 system designed for the automatic initialization of digital garments and r
 equiring minimal user intervention.\n\n\nChen Liu (State Key Lab of CAD an
 d CG, Zhejiang University; Style3D Research); Weiwei Xu (State Key Lab of 
 CAD and CG, Zhejiang University); Yin Yang (University of Utah, Style3D Re
 search); and Huamin Wang (Style3D Research)\n---------------------\nFlexSc
 ale: Modeling and Characterization of Flexible Scaled Sheets\n\nWe present
  a computational approach for modeling the mechanical behavior of flexible
  scaled sheet materials — 3D-printed hard scales embedded in a soft substr
 ate. We propose a contact-aware homogenization approach that distills nati
 ve-level simulation data into a novel macro-mechanical model c...\n\n\nJua
 n Sebastian Montes Maestre, Yinwei Du, Ronan Hinchet, Stelian Coros, and B
 ernhard Thomaszewski (ETH Zürich)\n---------------------\nThemeStation: Ge
 nerating Theme-aware 3D Assets From Few Exemplars\n\nThemeStation is an ad
 vanced tool for crafting theme-consistent 3D models. From a few exemplars 
 to a universe of 3D assets, our two-stage framework and dual distillation 
 process ensure a good blend of unity and diversity. Unleash your creativit
 y with ThemeStation and step into the realm of effortless...\n\n\nZhenwei 
 Wang (City University of Hong Kong), Tengfei Wang (Shanghai Aritificial In
 telligence Laboratory), Gerhard Hancke (City University of Hong Kong), Ziw
 ei Liu (Nanyang Technological University), and Rynson W.H. Lau (City Unive
 rsity of Hong Kong)\n---------------------\nProgressive Dynamics for Cloth
  and Shell Animation\n\nWe present Progressive Dynamics, a coarse-to-fine,
  level-of-detail, physics-based animation method and design pipeline that 
 provides rapid (and so practical) coarse-resolution previews of frictional
 ly contacting thin shell and cloth dynamics with progressive improvement t
 o much higher resolution ani...\n\n\nJiayi Eris Zhang (Stanford University
 , Adobe); Doug James (Stanford University); and Danny M. Kaufman (Adobe Re
 search)\n---------------------\nPEA-PODs: Perceptual Evaluation of Algorit
 hms for Power Optimization in XR Displays\n\nDisplays are a major battery 
 drain on untethered XR devices. Energy-efficient rendering reduces power c
 onsumption but sacrifices visual quality. We investigated popular VR displ
 ay and rendering architectures through our electronic measurement prototyp
 e and a large-scale perceptual study. Our milliwa...\n\n\nKenneth Chen (Ne
 w York University, Meta); Thomas Wan, Nathan Matsuda, Ajit Ninan, and Alex
 andre Chapiro (Meta); and Qi Sun (New York University)\n------------------
 ---\nBlockFusion: Expandable 3D Scene Generation Using Latent Tri-plane Ex
 trapolation\n\nBlockFusion is a 3D diffusion-based model that generates an
 d expands 3D scenes using unit blocks. The denoising diffusion process all
 ows high-quality and diverse scene generation and auto-regressive scene ex
 pansion. BlockFusion generates large, high-quality 3D scenes for indoor an
 d outdoor scenarios...\n\n\nZhennan Wu (University of Tokyo); Yang Li (Ten
 cent); Han Yan (Shanghai Jiao Tong University); Taizhang Shang, Weixuan Su
 n, and Senbo Wang (Tencent); Ruikai Cui (Australian National University); 
 Weizhe Liu (Tencent); Hiroyuki Sato (National Institute of Informatics, Ja
 pan; University of Tokyo); and Hongdong Li and Pan Ji (Tencent)\n---------
 ------------\nStylized Rendering as a Function of Expectation\n\nWe propos
 e a generalization of the rendering equation that captures both realistic 
 light transport and a class of stylized visuals in the same formulation. T
 his allows physical effects like glossy reflections and color bleed to aff
 ect stylized visuals, and vice versa.\n\n\nRex West (Aoyama Gakuin Univers
 ity) and Sayan Mukherjee (University of Tokyo, Blueqat Inc.)\n------------
 ---------\nX-Portrait: Expressive Portrait Animation With Hierarchical Mot
 ion Attention\n\nWe propose X-Portrait, an innovative conditional diffusio
 n model tailored for generating expressive and temporally coherent portrai
 t animation. Specifically, given a single portrait as appearance reference
 , we aim to animate it with motion derived from a driving video, capturing
  both highly dynamic ...\n\n\nYou Xie, Hongyi Xu, Guoxian Song, Chao Wang,
  Yichun Shi, and Linjie Luo (ByteDance Inc.)\n---------------------\nLight
 Former: Light-oriented Global Neural Rendering in Dynamic Scene\n\nThe gen
 eration of global illumination in real-time has been a long-standing chall
 enge in the graphics community. This work presents a neural rendering appr
 oach inspired by many-lights methods and Transformer model, dubbed LightFo
 rmer, that can generate realistic global illumination for fully dynamic...
 \n\n\nHaocheng Ren (State Key Laboratory of CAD & CG, Zhejiang University)
 ; Yuchi Huo (State Key Laboratory of CAD & CG, Zhejiang University; Zhejia
 ng Lab); Yifan Peng (University of Hong Kong); and Hongtao Sheng, Weidong 
 Xue, Hongxiang Huang, Jingzhen Lan, Rui Wang, and Hujun Bao (State Key Lab
 oratory of CAD & CG, Zhejiang University)\n---------------------\nPrimal-d
 ual Non-smooth Friction for Rigid Body Animation\n\nOur novel contact solv
 er, based on an primal-dual interior point algorithm, efficiently and robu
 stly simulates the non-smooth transition between static and dynamic fricti
 on. Our algorithm is well suited for large systems of tightly packed objec
 ts with many contacts, which we demonstrate with complex...\n\n\nYi-Lu Che
 n, Mickaël Ly, and Chris Wojtan (Institute of Science and Technology Austr
 ia (ISTA))\n---------------------\nVRMM: A Volumetric Relightable Morphabl
 e Head Model\n\nWe present the Volumetric Relightable Morphable Model (VRM
 M), a novel volumetric and parametric facial prior. Our VRMM utilizes a no
 vel training framework to efficiently disentangle and encode identity, exp
 ression, and lighting into low-dimensional representations. It facilitates
  the reconstruction ...\n\n\nHaotian Yang, Mingwu Zheng, and Chongyang Ma 
 (Kuaishou Technology); Yu-Kun Lai (Cardiff University); and Pengfei Wan an
 d Haibin Huang (Kuaishou Technology)\n---------------------\nReal-Time Neu
 ral Appearance Models\n\nWe present a real-time rendering system for film-
 quality materials which bakes complex layered material graphs into compact
  neural representations. We use learned hierarchical textures and neural d
 ecoders which use graphics priors to produce neural BSDFs. Accelerated ten
 sor operations facilitate sea...\n\n\nTizian Zeltner, Fabrice Rousselle, A
 ndrea Weidlich, Petrik Clarberg, Jan Novák, Benedikt Bitterli, Alex Evans,
  Tomáš Davidovič, Simon Kallweit, and Aaron Lefohn (NVIDIA) and Tizian Zel
 tner\n---------------------\nZeroGrads: Learning Local Surrogates for Non-
 differentiable Graphics\n\nZeroGrads learns a mapping between a graphic pi
 peline's input parameters and the corresponding loss. The gradient of this
  mapping can then be used for inverse optimization, enabling the optimizat
 ion of black-box graphics problems.\n\n\nMichael Fischer and Tobias Ritsch
 el (University College London (UCL))\n---------------------\nGPU-accelerat
 ed Rendering of Vector Brush Strokes\n\nThis paper introduces GPU-accelera
 ted rendering techniques for digital painting and animation to bridge the 
 gap between raster and vector stroke representations, including the suppor
 t for different brush types (vanilla, stamp, airbrush) and an open-source 
 prototype system that can dynamically update...\n\n\nShen Ciao, Zhongyue G
 uan, and Qianxi Liu (Hong Kong University of Science and Technology, Guang
 zhou); Li-Yi Wei (Adobe Research); and Zeyu Wang (Hong Kong University of 
 Science and Technology, Guangzhou; Hong Kong University of Science and Tec
 hnology)\n---------------------\nFlexible Motion In-betweening With Diffus
 ion Models\n\nWe introduce CondMDI, a simple and unified diffusion-based a
 pproach for text and keyframe guided motion in-betweening. CondMDI accommo
 dates flexible keyframe placements and partial keyframes, generating high-
 quality and diverse motions coherent with the input constraints. Evaluatio
 n on the HumanML3D...\n\n\nSetareh Cohan (University of British Columbia);
  Guy Tevet (Tel Aviv University); Daniele Reda (University of British Colu
 mbia); Xue Bin Peng (Simon Fraser University, NVIDIA Research); and Michie
 l van de Panne (University of British Columbia)\n---------------------\nLe
 arning Images Across Scales Using Adversarial Training\n\nWe propose a nov
 el paradigm to learn a scale space from an unstructured image collection u
 sing adversarial training. Enabling zoom-in factors of 256x, our approach 
 can be used to train a multiscale generative model and for reconstructions
  of scale spaces from unstructured patches.\n\n\nKrzysztof Wolski, Adarsh 
 Djeacoumar, Alireza Javanmardi, Hans-Peter Seidel, and Christian Theobalt 
 (Max Planck Institute for Informatics); Guillaume Cordonnier (INRIA, Unive
 rsité Côte d'Azur); Karol Myszkowski (Max Planck Institute for Informatics
 ); George Drettakis (INRIA, Université Côte d'Azur); Xingang Pan (Nanyang 
 Technological University); and Thomas Leimkühler (Max Planck Institute for
  Informatics)\n---------------------\nBrepGen: A B-rep Generative Diffusio
 n Model With Structured Latent Geometry\n\nBrepGen is a diffusion-based ge
 nerative approach that directly outputs a Boundary representation (B-rep) 
 CAD model. It uses a novel structured latent geometry to encode the topolo
 gy and geometry as a hierarchical tree. A top-down latent diffusion sequen
 tially denoises the faces, edges, vertices, and...\n\n\nXiang Xu (Simon Fr
 aser University, Autodesk Research); Joseph Lambourne and Pradeep Jayarama
 n (Autodesk, Autodesk Research); Zhengqing Wang (Simon Fraser University);
  Karl Willis (Autodesk, Autodesk Research); and Yasutaka Furukawa (Simon F
 raser University, Autodesk)\n---------------------\nNICER: A New and Impro
 ved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of M
 id-air Interactions\n\nNatural gestures are crucial for mid-air interactio
 ns, but predicting and managing muscle fatigue is challenging. We present 
 a new computational model, NICER, which combines a correction term for 3D 
 interaction and a recovery factor for a rest period to predict fatigue acr
 oss a variety of gesture-ba...\n\n\nYi Li, Benjamin Tag, and Shaozhang Dai
  (Monash University); Robert Crowther (University of New England); Tim Dwy
 er (Monash University); Pourang Irani (The University of British Columbia,
  Okanagan); and Barrett Ens (The University of British Columbia, Okanagan;
  Monash University)\n---------------------\nThe Chosen One: Consistent Cha
 racters in Text-to-image Diffusion Models\n\nGiven a text prompt describin
 g a character, our method distills a representation that enables consisten
 t depiction of the same character in novel contexts.\n\n\nOmri Avrahami (H
 ebrew University of Jerusalem), Amir Hertz (Google), Yael Vinker and Moab 
 Arar (Tel Aviv University), Shlomi Fruchter (Google), Ohad Fried (The Inte
 rdisciplinary Center Herzliya), Daniel Cohen-Or (Tel Aviv University), and
  Dani Lischinski (Hebrew University of Jerusalem)\n---------------------\n
 GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolatio
 n and Free View Synthesis\n\nWe present a novel framework, GaussianPredict
 ion, for forecasting future scenarios in dynamic scenes. GaussianPredictio
 n employs a 3D Gaussian canonical space with deformation modeling and life
 cycle property to represent changes effectively. Additionally, a novel con
 centric motion distillation techn...\n\n\nBoming Zhao and Yuan Li (State K
 ey Laboratory of CAD & CG, Zhejiang University); Ziyu Sun (Jilin Universit
 y); Lin Zeng (State Key Laboratory of CAD & CG, Zhejiang University); Yuju
 n Shen (Ant Group); Rui Ma (Jilin University); Yinda Zhang (Google); and H
 ujun Bao and Zhaopeng Cui (State Key Laboratory of CAD & CG, Zhejiang Univ
 ersity)\n---------------------\nEphemera: Language as a Virus — AI-driven 
 Interactive and Immersive Art Installation\n\nIn this paper, we present th
 e implementation of "Ephemera," a speech-based interactive and immersive i
 nstallation that elucidates our artistic exploration of the intersection b
 etween art, technology, and language. Leveraging multimodal AI technology,
  we navigate the intricacies of censored language ...\n\n\nJiayang Huang, 
 Yue Huang, David Yip, and Varvara Guljajeva (Hong Kong University of Scien
 ce and Technology, Guangzhou)\n---------------------\nToonify3D: StyleGAN-
 based 3D Stylized Face Generator\n\nWe present a StyleGAN-based 3D stylize
 d face generation framework, Toonify3D, which automatically creates full-h
 ead 3D stylized avatar mesh models and supports GAN-based 3D facial expres
 sion editing.\n\n\nWonjong Jang, Yucheol Jung, Hyomin Kim, Gwangjin Ju, Ch
 aewon Son, Jooeun Son, and Seungyong Lee (POSTECH)\n---------------------\
 nDifferentiable solver for time-dependent deformation problems with contac
 t\n\nWe introduce a general differentiable solver for time-dependent defor
 mation problems to solve PDE-constrained optimizations. It supports differ
 entiation with respect to all physical parameters involved, including shap
 e, material parameters, friction coefficient, and initial conditions. Our 
 analytica...\n\n\nZizhou Huang (New York University); Davi Colli Tozoni (n
 Top, New York University); Arvi Gjoka (New York University); Zachary Fergu
 son (Massachusetts Institute of Technology (MIT), New York University); Te
 seo Schneider (University of Victoria); Daniele Panozzo and Denis Zorin (N
 ew York University); and Zizhou Huang\n---------------------\nConditional 
 Mixture Path Guiding for Differentiable Rendering\n\nThis work develops a 
 path guiding based on a distribution mixture that improves the performance
  of differentiable rendering processes. It demonstrates why the mixture is
  required, how to obtain this distribution mixture, how to update each dis
 tribution at each iteration, and how to handle negative g...\n\n\nZhimin F
 an (Nanjing University); Pengcheng Shi (State Key Lab for Novel Software T
 echnology, Nanjing University); and Mufan Guo, Ruoyu Fu, Yanwen Guo, and J
 ie Guo (Nanjing University)\n---------------------\nSoft Pneumatic Actuato
 r Design Using Differentiable Simulation\n\nWe propose a computational des
 ign pipeline for pneumatically actuated soft robots interacting with their
  environment through contact. Our approach optimizes the shape of the robo
 t using a shape optimization approach based on a physically accurate high-
 order finite element model for forward simulatio...\n\n\nArvi Gjoka (New Y
 ork University/ Courant), Espen Knoop and Moritz Bächer (Disney Research),
  and Denis Zorin and Daniele Panozzo (New York University/ Courant)\n-----
 ----------------\nSpin-It Faster: Quadrics Solve All Topology Optimization
  Problems That Depend Only on Mass Moments\n\nWe show that a class of topo
 logy optimization problems used to design statically or rotationally balan
 ced rigid bodies admits optimal solutions with material interfaces formed 
 by quadrics, such as ellipsoids or hyperboloids. This reduces the number o
 f unknowns from infinite to less than 10 and yield...\n\n\nChristian Hafne
 r, Mickaël Ly, and Chris Wojtan (Institute of Science and Technology Austr
 ia (ISTA))\n---------------------\nSaccade-contingent Rendering\n\nIn this
  work we introduce saccade-contingent rendering, a perceptually optimized 
 rendering technique which takes advantage of reductions in visual acuity a
 fter saccades.\n\n\nYuna Kwak (Reality Labs Research, Meta; New York Unive
 rsity); Eric Penner and Xuan Wang (Reality Labs Research, Meta); Mohammad 
 R. Saeedpour-Parizi (Reality Labs, Meta); Olivier Mercier (Reality Labs Re
 search, Meta); Xiuyun Wu and Scott Murdison (Reality Labs, Meta); and Phil
 lip Guan (Reality Labs Research, Meta)\n---------------------\nScale-invar
 iant Monocular Depth Estimation via SSI Depth\n\nWe propose leveraging SSI
  depth estimation to achieve highly detailed SI-only depth in the wild. Th
 is streamlines the network's role and facilitates in-the-wild generalizati
 on for SI-only depth estimation. Using a synthetic dataset and a novel spa
 rse ordinal loss, our method generates detailed depth...\n\n\nS. Mahdi H. 
 Miangoleh, Mahesh Reddy, and Yağız Aksoy (Simon Fraser University)\n------
 ---------------\nAdaptive Grid Generation for Discretizing Implicit Comple
 xes\n\nWe present a method for generating a simplicial (e.g., triangular o
 r tetrahedral) grid to enable adaptive discretization of implicit shapes d
 efined by a vector function, including the arrangement of implicit surface
 s, CSG shapes, material interfaces, and curve networks.\n\n\nYiwen Ju and 
 Xingyi Du (Washington University in St. Louis), Qingnan Zhou and Nathan Ca
 rr (Adobe Research), and Tao Ju (Washington University in St. Louis)\n----
 -----------------\nA Framework for Solving Parabolic Partial Differential 
 Equations on Discrete Domains\n\nWe present a method to solve a class of p
 arabolic PDE on triangle mesh surfaces.  Our method leverages a splitting 
 integrator combined with a convex optimization step. We apply our method o
 n a number of linear and nonlinear PDE that appear in diffusion and front 
 propagation tasks in geometry process...\n\n\nLeticia Mattos Da Silva (Mas
 sachusetts Institute of Technology (MIT)), Oded Stein (University of South
 ern California), Justin Solomon (Massachusetts Institute of Technology (MI
 T)), and Leticia Mattos Da Silva\n---------------------\nDirect-a-Video: C
 ustomized Video Generation With User-directed Camera Movement and Object M
 otion\n\nWe introduce Direct-a-Video, a text-to-video generation tool that
  goes beyond simple text instructions by allowing individual or joint cont
 rol over camera movements and object motion. It simplifies customized vide
 o creation, enabling users to craft videos with their preferred motion pat
 terns, as if ...\n\n\nShiyuan Yang (Tianjin University, City University of
  Hong Kong); Liang Hou, Haibin Huang, Chongyang Ma, Pengfei Wan, and DI Zh
 ang (Kuaishou Technology); Xiaodong Chen (Tianjin University); and Jing Li
 ao (City University of Hong Kong)\n---------------------\nCreating LEGO Fi
 gurines From Single Images\n\nThis paper introduces a three-stage computat
 ional pipeline for creating personalized LEGO figurines from portrait phot
 os: CLIP-guided template-model creation, decal extraction and generation, 
 and physical construction. The resulting figurines not only look like the 
 inputs in the portrait photos with...\n\n\nJiahao Ge, Mingjun Zhou, and We
 nrui Bao (The Chinese University of Hong Kong); Hao Xu (Qianzhi Technology
  Inc); and Chi-Wing Fu (The Chinese University of Hong Kong)\n------------
 ---------\nSketchDream: Sketch-based Text-to-3D Generation and Editing\n\n
 We present SketchDream, a novel method that supports text-based NeRF gener
 ation from given hand-drawn sketches and achieves free-view, sketch-based 
 local editing. We introduce a sketch-based, multi-view image generation di
 ffusion model to support 3D generation with a coarse-to-fine editing appro
 ach ...\n\n\nFeng-Lin liu (Institute of Computing Technology, Chinese Acad
 emy of Sciences; University of Chinese Academy of Sciences); Hongbo Fu (Ci
 ty University of Hong Kong); Yu-Kun Lai (Cardiff University); and Lin Gao 
 (Institute of Computing Technology, Chinese Academy of Sciences; Universit
 y of Chinese Academy of Sciences)\n---------------------\nSpecular Polynom
 ials\n\nA reformulation of specular constraints into polynomial systems th
 at enables efficiently finding a complete set of all admissible specular p
 aths connecting two arbitrary endpoints in a scene, by converting the prob
 lem into finding zeros of the determinant of univariate matrix polynomials
 .\n\n\nZhimin Fan, Jie Guo, Yiming Wang, and Tianyu Xiao (Nanjing Universi
 ty); Hao Zhang (Southeast University); Chenxi Zhou and Zhenyu Chen (Nanjin
 g University); Pengpei Hong (University of Utah); Yanwen Guo (Nanjing Univ
 ersity); and Ling-Qi Yan (University of California Santa Barbara)\n-------
 --------------\nAperture-aware Lens Design\n\nWe present a method for desi
 gning lenses that uses a gradient-based optimization procedure to increase
  light collection. Our proposed specular warp field enables the differenti
 ation of light throughput with respect to lens parameters and gives us acc
 ess to loss functions that explicitly depend on li...\n\n\nArjun Teh, Ioan
 nis Gkioulekas, and Matthew O'Toole (Carnegie Mellon University)\n--------
 -------------\nSuperPADL: Scaling Language-directed Physics-based Control 
 With Progressive Supervised Distillation\n\nWe present a framework for sca
 ling physics-based text-to-motion models to datasets containing thousands 
 of motions. Our approach being with using reinforcement learning to train 
 a large number of expert tracking policies. We then progressively distill 
 these experts into larger, more capable networks...\n\n\nJordan B. Juravsk
 y (NVIDIA, Stanford University); Yunrong Guo (NVIDIA); Sanja Fidler (NVIDI
 A, University of Toronto); and Xue Bin Peng (NVIDIA, Simon Fraser Universi
 ty)\n---------------------\nTIP-Editor: An Accurate 3D Editor Following Bo
 th Text-prompts and Image-prompts\n\nWe propose a 3D scene editing framewo
 rk, TIP-Editor, that accepts both text and image prompts. With the image p
 rompt, users can conveniently specify the detailed appearance/style of the
  target content in complement to the text description, enabling accurate c
 ontrol on the appearance.\n\n\nJingyu Zhuang (Sun Yat-sen University, Tenc
 ent AI Lab); Di Kang and Yan-Pei Cao (Tencent AI Lab); Guanbin Li and Lian
 g Lin (Sun Yat-sen University, Peng Cheng Laboratory); and Ying Shan (Tenc
 ent AI Lab)\n---------------------\n3D Gaussian Splatting With Deferred Re
 flection\n\nWe present a deferred shading method to effectively render spe
 cular reflection with Gaussian splatting, achieving high-quality rendering
  superior to state-of-the-art methods for both synthetic and real-world sc
 enes. It runs at real-time frame rates almost identical to vanilla Gaussia
 n splatting and ...\n\n\nKeyang Ye, Qiming Hou, and Kun Zhou (Zhejiang Uni
 versity)\n---------------------\nA Neural Network Model for Efficient Musc
 uloskeletal-driven Skin Deformation\n\nWe present a comprehensive neural n
 etwork pipeline that realistically models soft tissue deformation of anima
 ted human characters. This network, trained with layered quasi-static simu
 lation of muscle, fascia, and fat, can effectively replicate musculoskelet
 al behaviors determined by skeletal kinemat...\n\n\nYushan Han and Yizhou 
 Chen (University of California Los Angeles, Epic Games); Carmichael Ong (S
 tanford University); Jingyu Chen (University of California Los Angeles); J
 ennifer Hicks (Stanford University); and Joseph Teran (University of Calif
 ornia Davis, Epic Games)\n---------------------\nText-guided Synthesis of 
 Crowd Animation\n\nThis paper presents a novel approach to automatically g
 enerate crowd behaviors from high-level text descriptions. The group-wise,
  velocity-field-based representation of collective agent behaviors is used
  and seamlessly integrated with diffusion models and large language models
 . This work paves the w...\n\n\nXuebo Ji (University of Hong Kong, Centre 
 for Transformative Garment Production (TransGP)); Zherong Pan and Xifeng G
 ao (Tencent America); and Jia Pan (University of Hong Kong, Centre for Tra
 nsformative Garment Production (TransGP))\n---------------------\nNavigati
 on-driven Approximate Convex Decomposition\n\nWe introduce a new approach 
 to approximate convex decomposition based on protecting the space around i
 nput shapes that objects in a game or simulation must be able to navigate.
  Our method is efficient, customizable, and provides novel guarantees that
  the resulting decompositions will meet applicatio...\n\n\nJames Andrews (
 Epic Games)\n---------------------\nSpin-weighted Spherical Harmonics for 
 Polarized Light Transport\n\nWe introduce polarized spherical harmonics (P
 SH), based on spin-weighted spherical harmonics theory, offering a rotatio
 n-invariant representation of Stokes vector fields. Our approach includes 
 frequency domain formulations of polarized rendering and spherical convolu
 tion with PSH, making it the firs...\n\n\nShinyoung Yi, Donggun Kim, and J
 iwoong Na (Korea Advanced Institute of Science and Technology (KAIST)); Xi
 n Tong (Microsoft Research Asia); and Min H. Kim (Korea Advanced Institute
  of Science and Technology (KAIST))\n---------------------\nTheory of Huma
 n Tetrachromatic Color Experience and Printing\n\nWe apply d-dimensional c
 olor theory to compute the predicted hue sphere of human tetrachromatic co
 lor space for the first time and derive the ideal, CMY-equivalent, tetrach
 romatic printing primaries. Our prototype tetrachromatic printer utilizes 
 four selected fountain pen inks to print color tests t...\n\n\nJessica Lee
 , Nicholas Jennings, Varun Srivastava, and Ren Ng (University of Californi
 a Berkeley)\n---------------------\nCWF: Consolidating Weak Features in Hi
 gh-quality Mesh Simplification\n\nIn this paper, we propose an objective f
 unction that concurrently integrates the requirements of accuracy, triangl
 e quality, and feature alignment in high-quality mesh simplification. Our 
 function incorporates the normal anisotropy term and the CVT energy term, 
 balanced with a decaying weight.\n\n\nRui Xu and Longdu Liu (Shandong Univ
 ersity), Ningna Wang (University of Texas at Dallas), Shuangmin Chen (Qing
 dao University of Science and Technology), Shiqing Xin (Shandong Universit
 y), Xiaohu Guo (University of Texas at Dallas), Zichun Zhong (Wayne State 
 University), Taku Komura (University of Hong Kong), Wenping Wang (Texas A&
 M University), and Changhe Tu (Shandong University)\n---------------------
 \nST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficie
 nt Dynamic Scene Rendering\n\nOur ST-4DGS introduces an effective solution
  to prevent the compactness degeneration of 4D Gaussians by using motion-a
 ware shape regularization and spatial-temporal joint density control, whic
 h is the key factor for better dynamic rendering quality in a more efficie
 nt manner.\n\n\nDeqi Li, Shi-Sheng Huang, Hua Huang, Zhiyuan Lu, and Xinra
 n Duan (Beijing Normal University)\n---------------------\nScintilla: Simu
 lating Combustible Vegetation for Wildfires\n\nThis paper introduces a new
  method for simulating wildfires, integrating detailed vegetation models a
 nd dynamic interactions like convection and combustion. It realistically d
 epicts fire progression, ember transport, and the impact of interventions,
  validated through experiments and real-world data ...\n\n\nAndrzej Kokosz
 a (AMU), Helge Wrede (Kiel University), Daniel Gonzalez Esparza (King Abdu
 llah University of Science and Technology (KAUST)), Milosz Makowski (AMU),
  Daoming Liu and Dominik L. Michels (King Abdullah University of Science a
 nd Technology (KAUST)), Soren Pirk (Kiel University), and Wojtek Palubicki
  (AMU)\n---------------------\nImplicit Surface Tension for SPH Fluid Simu
 lation\n\nIn this paper, we derive and implement an implicit cohesion forc
 e based approach for the simulation of surface tension effects using the S
 moothed Particle Hydrodynamics (SPH) method. An adapted variant of the lin
 earized backward Euler method is used for time discretization, which we st
 rongly couple ...\n\n\nStefan Rhys Jeske, Lukas Westhofen, Fabian Löschner
 , José Antonio Fernández-Fernández, and Jan Bender (RWTH Aachen University
 ) and Stefan Rhys Jeske\n---------------------\nInto the Portal: Directabl
 e Fractal Self-Similarity\n\nWe present a novel method to create self-simi
 lar fractals from arbitrary input shapes. Our method introduces "portals" 
 into an iterated map, allowing for user placement of self-similarities and
  bridging the aesthetics of iterated maps with the fine-grained control of
  iterated function systems (IFS) ...\n\n\nAlexa Schor and Theodore Kim (Ya
 le University)\n---------------------\nCybersickness Reduction via Gaze-co
 ntingent Image Deformation\n\nWe introduce a novel technique to mitigate c
 ybersickness by gaze-contingent geometrical distortions that reduce vectio
 n. Based on pre-study insights, we formulate a perceptual model that defin
 es noticeability limits for these modifications. Our technique, implemente
 d as a real-time post-processing s...\n\n\nColin Groth, Marcus Magnor, Ste
 ve Grogorick, and Martin Eisemann (Technical University of Braunschweig) a
 nd Piotr Didyk (Università della Svizzera Italiana)\n---------------------
 \nIterative Motion Editing With Natural Language\n\nWe present a method fo
 r using natural language to iteratively and conversationally specify local
  edits to existing character animations. Our key idea is to represent a sp
 ace of motion edits using a set of operators that have well-defined semant
 ics for how to modify specific frames of a target motion...\n\n\nPurvi Goe
 l (Stanford University), Kuan-Chieh Wang (Snap), and C. Karen Liu and Kayv
 on Fatahalian (Stanford University)\n---------------------\nGenerative Esc
 her Meshes\n\nThis work achieves a text-guided automatic technique for gen
 erating visually pleasing 2D tilings similar to the works of M.C. Escher. 
 The method relies on a new parameterization of the space of valid tiles us
 ing Orbifold Tutte Embeddings and spaces of Laplacians, which enables simp
 le gradient-based ...\n\n\nNoam Aigerman (University of Montreal) and Thib
 ault Groueix (Adobe Research)\n---------------------\nLayGA: Layered Gauss
 ian Avatars for Animatable Clothing Transfer\n\nWe present Layered Gaussia
 n Avatars (LayGA), a new representation that models layered human avatars 
 based on Gaussians. Our method enables animatable clothing transfer and ac
 hieves high-fidelity rendering results.\n\n\nSiyou Lin, Zhe Li, and Zhaoqi
  Su (Tsinghua University); Zerong Zheng (NNKosmos Technology); Hongwen Zha
 ng (Beijing Normal University); and Yebin Liu (Tsinghua University)\n-----
 ----------------\nThe Method of Moving Frames for Surface Global Parametri
 zation\n\nWe introduce a surface parametrization algorithm supporting seam
 less constraints and feature alignment based on Cartan’s method of moving 
 frames. Using a discretization of Cartan’s structure equations, we derive 
 a non-linear least-square problem which optimizes both singularity positio
 ns...\n\n\nGuillaume Coiffier and Etienne Corman (Université de Lorraine, 
 Inria, LORIA) and Guillaume Coiffier\n---------------------\nMoConVQ: Unif
 ied Physics-based Motion Control via Scalable Discrete Representations\n\n
 We present MoConVQ, a uniform framework enabling simulated avatars to acqu
 ire diverse skills from large, unstructured datasets. Leveraging a rich an
 d scalable discrete skill representation, MoConVQ supports a broad range o
 f applications, including pose estimation, interactive control, text-to-mo
 tion...\n\n\nHeyuan Yao and Zhenhua Song (School of Computer Science, Peki
 ng University); Yuyang Zhou (Peking University, School of EECS); Tenglong 
 Ao (School of Computer Science, Peking University); and Baoquan Chen and L
 ibin Liu (Peking University, State Key Laboratory of General Artificial In
 telligence)\n---------------------\nCell Space: Augmented Awareness of Int
 ercorporeality\n\nThis paper presents Cell Space as an artwork that makes 
 awareness of the concept of expanded intercorporeality, moving beyond mere
  physical interaction to a shared bio-digital domain. It offers a new para
 digm for applying AR and neurofeedback in contact improvisation, fostering
  intercorporeal intera...\n\n\nRem RunGu Lin (Hong Kong University of Scie
 nce and Technology, Guangzhou); Botao Hu (Holo Interactive, Reality Design
  Lab); Koo Yongen Ke (Fun Theory, BeFun Lab); Wei Wu (BNU-HKBU United Inte
 rnational College); and Kang Zhang (Hong Kong University of Science and Te
 chnology, Guangzhou)\n---------------------\n2D Gaussian Splatting for Geo
 metrically Accurate Radiance Fields\n\n2D Gaussian Splatting (2DGS) improv
 es upon 3D Gaussian Splatting (3DGS) by converting 3D volumes into 2D Gaus
 sian disks. It employs perspective-accurate 2D splatting, integrates depth
  distortion and normal consistency for improved reconstructions, and offer
 s detailed geometry reconstruction with fas...\n\n\nBinbin Huang (Shanghai
 Tech University); Zehao Yu, Anpei Chen, and Andreas Geiger (University of 
 Tübingen); and Shenghua Gao (ShanghaiTech University)\n-------------------
 --\nGIPC: Fast and stable Gauss-Newton optimization of IPC barrier energy\
 n\nWe propose a method for rewriting the IPC barrier function using a simp
 licial-geometric measure of contact. The result is an efficient approximat
 ion of the Hessian, thanks to our formulation of its analytic eigensystems
 . These eigensystems further enable an entirely GPU-based IPC system, resu
 lting i...\n\n\nKemeng Huang, Floyd Chitalu, Huancheng Lin, and Taku Komur
 a (University of Hong Kong) and Kemeng Huang\n---------------------\nHeadA
 rtist: Text-conditioned 3D Head Generation With Self Score Distillation\n\
 nWe present HeadArtist for 3D head generation and editing following human-
 language descriptions. With proposed self-score distillation (SSD), we com
 es up with an efficient pipeline that optimizes a parameterized 3D head mo
 del under the supervision of a landmark-guided ControlNet itself. Experime
 ntal ...\n\n\nHongyu Liu (HKUST), Xuan Wang (Ant Group), Ziyu Wan (City Un
 iversity of Hong Kong), Yujun Shen (Ant Group), Yibing Song (Alibaba DAMO 
 Academy), Jing Liao (City University of Hong Kong), and Qifeng Chen (HKUST
 )\n---------------------\nDiLightNet: Fine-grained Lighting Control for Di
 ffusion-based Image Generation\n\nThis paper presents a novel method for e
 xerting fine-grained lighting control during text-driven, diffusion-based 
 image generation. We demonstrate our lighting-controlled diffusion model o
 n a variety of text-prompt generated images and under different types of l
 ighting, ranging from point lights to ...\n\n\nChong Zeng (State Key Lab o
 f CAD and CG, Zhejiang University; Microsoft Research Asia); Yue Dong (Mic
 rosoft Research Asia); Pieter Peers (College of William & Mary); Youkang K
 ong (Tsinghua University); Hongzhi Wu (State Key Lab of CAD and CG, Zhejia
 ng University); and Xin Tong (Microsoft Research Asia)\n------------------
 ---\nDecorrelating ReSTIR Samplers via MCMC Mutations\n\nWe demonstrate ho
 w interleaving Markov Chain Monte Carlo mutations with reservoir resamplin
 g helps alleviate correlation issues in ReSTIR, especially in scenes with 
 glossy materials and difficult lighting. Our approach is free from bias, a
 nd can provide considerable improvement in image quality with...\n\n\nRoha
 n Sawhney (NVIDIA); Daqi Lin (NVIDIA, USA); Markus Kettunen (NVIDIA, Finnl
 and); Benedikt Bitterli (NVIDIA, USA); Ravi Ramamoorthi (University of Cal
 ifornia San Diego; NVIDIA, USA); Chris Wyman and Matt Pharr (NVIDIA, USA);
  and Rohan Sawhney\n---------------------\nAONeuS: A Neural Rendering Fram
 ework for Acoustic-optical Sensor Fusion\n\nUnderwater 3D surface reconstr
 uction has broad applications. Often, submersibles must capture measuremen
 ts from a small baseline. Small baselines make 3D reconstruction more chal
 lenging. We present an acoustic-optical neural surface reconstruction fram
 ework (AONeuS), which fuses complementary sonar ...\n\n\nMohamad Qadri (Ca
 rnegie Mellon University), Kevin Zhang (University of Maryland College Par
 k), Akshay Hinduja and Michael Kaess (Carnegie Mellon University), Adithya
  Pediredla (Dartmouth College), and Christopher Metzler (University of Mar
 yland College Park)\n---------------------\nAnalogist: Out-of-the-box Visu
 al In-context Learning With Image Diffusion Model\n\nAnalogist is a novel 
 visual In-context Learning approach combining visual and textual prompts w
 ith a diffusion model. It introduces self-attention cloning and cross-atte
 ntion masking to enhance analogy accuracy, offering a flexible, out-of-the
 -box solution that outperforms existing methods without n...\n\n\nZheng Gu
  (Nanjing University, City University of Hong Kong); Shiyuan Yang (Tianjin
  University, City University of Hong Kong); Jing Liao (City University of 
 Hong Kong); and Jing Huo and Yang Gao (Nanjing University)\n--------------
 -------\nImportance Sampling BRDF Derivatives\n\nWe propose the first set 
 of techniques to efficiently importance sample the derivatives of several 
 popular analytical BRDF models (e.g. anisotropic GGX/ Beckmann/ Ashikhmin-
 Shirley, Hanrahan-Kreuger, Oren-Nayar etc.). Our estimators are practical 
 and provide significant variance improvement in all s...\n\n\nYash Belhe a
 nd Bing Xu (University of California San Diego), Sai Praveen Bangaru (Mass
 achusetts Institute of Technology (MIT)), Ravi Ramamoorthi and Tzu-Mao Li 
 (University of California San Diego), and Yash Belhe\n--------------------
 -\nStopThePop: Sorted Gaussian Splatting for View-consistent Real-time Ren
 dering\n\nStopThePop, our novel hierarchical rasterizer, enhances 3D Gauss
 ian Splatting by eliminating popping artifacts caused by global sorting. O
 ur proposed hierarchical, approximate per-pixel sort significantly improve
 s view-consistency for novel-view synthesis, while sophisticated culling a
 nd load balanc...\n\n\nLukas Radl and Michael Steiner (Graz University of 
 Technology); Mathias Parger (Independent); Alexander Weinrauch (Graz Unive
 rsity of Technology); Bernhard Kerbl (Technische Universität Wien (TU Wien
 )); and Markus Steinberger (Graz University of Technology, Huawei Technolo
 gies)\n---------------------\nModal Folding: Discovering Smooth Folding Pa
 tterns for Sheet Materials Using Strain-space Modes\n\nIn this paper, we d
 evelop a computational approach for automatically discovering complex fold
 ing patterns. We demonstrate the effectiveness of our method with simulati
 on results for a range of shapes and materials, and we validate our design
 s with physical prototypes.\n\n\nPengbin Tang (ETH Zürich, Université de M
 ontréal); Ronan Hinchet (ETH Zürich); Roi Poranne (University of Haifa, ET
 H Zürich); and Bernhard Thomaszewski and Stelian Coros (ETH Zürich)\n-----
 ----------------\nIn the Quest for Scale-Optimal Mappings\n\nWe present an
  algorithm for the max-norm minimization of hyperelastic distortion for me
 sh deformation.\nUnder certain conditions our method can build a deformati
 on whose maximum distortion is arbitrarily close to the (unknown) minimum.
 \nIn summary, we reliably build 2D and 3D mesh deformations with th...\n\n
 \nDmitry Sokolov (Université de Lorraine, CNRS, Inria, LORIA); Vladimir Ga
 ranzha, Igor Kaporin, and Liudmila Kudryavtseva (Dorodnicyn Computing Cent
 er FRC CSC RAS Moscow Institute of Physics and Technology); François Prota
 is (Université de Lorraine, CNRS, Inria, LORIA); and Dmitry Sokolov\n-----
 ----------------\nMERCI: Mixed curvature-based elements for computing equi
 libria of thin elastic ribbons\n\nRibbons are thin elastic structures lyin
 g in between rods and plates. Relying on the 1D Wunderlich ribbon model, w
 e propose mixed position-curvature elements for computing ribbon equilibri
 a subject to arbitrary boundary constraints. Our simulator is carefully va
 lidated on subtle scenarios such as Mö...\n\n\nRaphaël Charrondière (Unive
 rsity Grenoble Alpes Inria, CNRS, Grenoble INP, LJK); Sébastien Neukirch (
 Sorbonne Université - CNRS); Florence Bertails-Descoubes (University Greno
 ble Alpes Inria, CNRS, Grenoble INP, LJK); and Sébastien Neukirch and Flor
 ence Bertails-Descoubes\n---------------------\nModeling Hair Strands With
  Roving Capsules\n\nThe paper derives a parametric representation for swep
 t sphere shapes and proposes an efficient ray-surface intersection algorit
 hm using capsules that are dynamically defined per ray at runtime. This ne
 w algorithm is more than twice as fast as previous approaches and can be u
 sed for hair and fur ren...\n\n\nAlexander Reshetov and David Hart (NVIDIA
 )\n---------------------\nDeep Sketch Vectorization via Implicit Surface E
 xtraction\n\nWe propose a sketch vectorization algorithm based on surface 
 extraction from unsigned distance fields. Our representation is naturally 
 controllable, which we demonstrate in an interactive topology refinement i
 nterface. We achieve far more accurate vectorizations on complex input tha
 n previous approa...\n\n\nChuan Yan (George Mason University); Yong Li (So
 uth China University of Technology, George Mason University); Deepali Anej
 a and Matthew Fisher (Adobe); Edgar Simo-Serra (Waseda University); and Yo
 tam Gingold (George Mason University)\n---------------------\nBoostMVSNeRF
 s: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale
  Scenes\n\nBoostMVSNeRFs revolutionizes 3D scene visualization by improvin
 g the quality of large-scale MVS-based NeRFs. This innovative technique co
 mbines multiple cost volumes with 3D visibility scores to enhance novel vi
 ew synthesis without additional training. Compatible with current framewor
 ks, it sets new...\n\n\nChih-Hai Su (National Yang Ming Chiao Tung Univers
 ity); Chih-Yao Hu (National Taiwan University); and Shr-Ruei Tsai, Jie-Yin
 g Lee, Chin-Yang Lin, and Yu-Lun Liu (National Yang Ming Chiao Tung Univer
 sity)\n---------------------\nSMERF: Streamable Memory Efficient Radiance 
 Fields for Real-time Large-scene Exploration\n\nSMERF is a method for real
 -time view-synthesis of large, multi-room spaces on resource-constrained d
 evices. By distilling state-of-the-art NeRF models into a compact, hierarc
 hical representation, SMERF enables the exploration of spaces as large as 
 300 m^2 with quality approaching that of its teacher...\n\n\nDaniel Duckwo
 rth (Google DeepMind); Peter Hedman (Google Research); Christian Reiser (G
 oogle Research; Tübingen AI Center, University of Tübingen); Peter Zhizhin
  (Google Research); Jean-François Thibert (Google AR/VR); Mario Lučić (Goo
 gle DeepMind); and Richard Szeliski and Jonathan T. Barron (Google Researc
 h)\n---------------------\nUniversal Facial Encoding of Codec Avatars From
  VR Headsets\n\nWe present a self-supervised and robust encoding algorithm
  for achieving high-fidelity real-time 3D facial animation, via head-mount
 ed cameras on a consumer VR headset. Our model generalizes to unseen users
  and variability in illuminations, under incomplete views of the face, ena
 bling accessible aut...\n\n\nShaojie Bai, Te-Li Wang, Chenghui Li, Akshay 
 Venkatesh, Tomas Simon, Chen Cao, Gabriel Schwartz, Jason Saragih, Yaser S
 heikh, and Shih-En Wei (Facebook Reality Labs)\n---------------------\nNeu
 ralTO: Neural Reconstruction and View Synthesis of Translucent Objects\n\n
 We introduce a novel, two-stages framework, which is geared toward high-fi
 delity surface reconstruction and the novel-view synthesis of translucent 
 objects. In our framework, we propose a theoretical model for the neural r
 adiance field of translucent objects, which parametrizes the density field
  usi...\n\n\nYuxiang Cai and Jiaxiong Qiu (Nankai University, TMCC); Zhong
  Li (OPPO US Research Center); and Bo Ren (Nankai University, TMCC)\n-----
 ----------------\nRay Tracing Harmonic Functions\n\nWe introduce a sphere-
 tracing-like method for visualizing surfaces encoded as level sets of harm
 onic functions. We show examples visualizing smooth surfaces from point cl
 ouds or polygon soups (without linear solves or mesh extraction), nonplana
 r polygons, architectural grid shells, mesh "exoskeleton...\n\n\nMark Gill
 espie (Carnegie Mellon University); Denise Yang (Pixar, Carnegie Mellon Un
 iversity); Mario Botsch (Technical University of Dortmund); and Keenan Cra
 ne (Carnegie Mellon University)\n---------------------\nSolid Knitting\n\n
 We introduce solid knitting, a new fabrication technique combining the lay
 er-by-layer volumetric approach of 3D printing with the topologically entw
 ined stitch structure of knitting to produce solid 3D objects. We present 
 a solid knitting machine, a design tool using a volumetric block structure
 , an...\n\n\nYuichi Hirose and Mark Gillespie (Carnegie Mellon University)
 ; Angelica M. Bonilla Fominaya (Carnegie Mellon University, Google); and J
 ames McCann (Carnegie Mellon University)\n---------------------\nMVD^2: Ef
 ficient Multiview 3D Reconstruction for Multiview Diffusion\n\nMultiview d
 iffusion (MVD) has emerged as a prominent 3D generation technique, but fac
 es challenges with inconsistency and view sparseness, impacting the qualit
 y of multiview 3D reconstruction. Our learning-based MVD^2 method tackles 
 these challenges, ensuring efficient and robust 3D reconstruction w...\n\n
 \nXin-Yang Zheng (Tsinghua University, Microsoft Research Asia); Hao Pan, 
 Yu-Xiao Guo, and Xin Tong (Microsoft Research Asia); and Yang Liu (Microso
 ft)\n---------------------\nRepulsive Shells\n\nShape spaces are a powerfu
 l tool for nonlinear interpolation, extrapolation, and averaging of geomet
 ric data, but previous shape spaces permit geometry to self-intersect in n
 onphysical ways. We introduce a shape space where geometry naturally avoid
 s intersection, as well as an adaptive collision pot...\n\n\nJosua Sassen 
 (University of Bonn, École Normale Supérieure Paris-Saclay); Henrik Schuma
 cher (University of Georgia); Martin Rumpf (University of Bonn); and Keena
 n Crane (Carnegie Mellon University)\n---------------------\nComputational
  Illusion Knitting\n\nIllusion-knit fabrics reveal hidden images across vi
 ewing angles. Artist-created knit illusions are tedious to design, limited
  to single-view, and slow to manufacture. We establish constraints over th
 e design space, develop an interactive design system, and originate fabric
 ation techniques for mixed...\n\n\nAmy Zhu, Yuxuan Mei, Benjamin Jones, Za
 chary Tatlock, and Adriana Schulz (University of Washington)\n------------
 ---------\nFabric Tessellation: Realizing Freeform Surfaces by Smocking\n\
 nThe paper introduces a method for utilizing an embroidery technique calle
 d smocking to realize freeform surfaces from a flat piece of fabric. By co
 mbining directional field computation and continuous planar graph optimiza
 tion, our algorithm outputs a stitching pattern that generates an approxim
 ation...\n\n\nAviv Segall and Jing Ren (ETH Zürich), Amir Vaxman (Universi
 ty of Edinburgh), and Olga Sorkine-Hornung (ETH Zürich)\n-----------------
 ----\nWalkTheDog: Cross-morphology Motion Alignment via Phase Manifolds\n\
 nWe present a morphology and skeletal structure-independent approach for u
 nderstanding the periodicity structure and semantics of motion datasets. D
 riven by the common phase manifold with multiple closed curves learned wit
 h vector-quantized periodic autoencoders, a precise semantic and timing al
 ignme...\n\n\nPeizhuo Li (ETH Zürich), Sebastian Starke and Yuting Ye (Met
 a Reality Labs), and Olga Sorkine-Hornung (ETH Zürich)\n------------------
 ---\nControllable Neural Style Transfer for Dynamic Meshes\n\nA novel mesh
  neural style transfer technique is presented. We improve upon the previou
 s stylization works through implicit re-parametrizations of meshes, contro
 llable style orientations, better temporal coherency treatment, and volume
  conservation. These improvements enable high-quality mesh styliza...\n\n\
 nGuilherme Gomes Haetinger, Jingwei Tang, and Raphael Ortiz (Disney Resear
 ch Studios); Paul Kanyuk (Pixar Animation Studios); and Vinicius Azevedo (
 Disney Research Studios)\n\nInterest Area: Arts & Design, Production & Ani
 mation, Research & Education\n\nRecording: Livestreamed, Recorded\n\nRegis
 tration Category: Full Conference, Full Conference Supporter, Virtual Acce
 ss, Experience, Exhibitor Full Conference, Exhibitor Experience, Sunday
END:VEVENT
END:VCALENDAR
