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DTSTAMP:20250522T212948Z
LOCATION:Exhibit Hall F
DTSTART;TZID=America/Denver:20240728T133000
DTEND;TZID=America/Denver:20240728T170000
UID:siggraph_SIGGRAPH 2024_sess213@linklings.com
SUMMARY:Emerging Technologies Installations
DESCRIPTION:Emerging Technologies highlights cutting-edge developments in 
 graphics and interaction. From innovative approaches to display, capture, 
 and interaction to exploring new technologies in robotics, machine learnin
 g, augmented reality, entertainment, and the arts.\n\nKineSway: Simulating
  Terrain Shaking Sensation by Alternating Tendon Vibration to Ankles\n\nWe
  propose a cost-effective method to simulate ground sway and tilt in virtu
 al environments using kinesthetic illusions. By applying vibratory stimuli
  to ankle tendons, our technique creates a perceptual sensation of movemen
 t without physical space requirements or actual motion, offering a safe an
 d ...\n\n\nEifu Narita, Keigo Ushiyama, Izumi Mizoguchi, and Hiroyuki Kaji
 moto (University of Electro-Communications)\n---------------------\nContro
 lling the Color Appearance of Objects by Optimizing the Illumination Spect
 rum\n\nWe have developed an innovative lighting system that changes specif
 ic target colors while maintaining a natural white appearance, by using im
 plementing precisely spectral controlling of the spectral power distributi
 on of illumination and metamerism. It was successfully showcased at the Pa
 ris Fashion...\n\n\nMariko Yamaguchi, Masaru Tsuchida, Takahiro Matsumoto,
  Tetsuro Tokunaga, and Takayoshi Mochiduki (NTT Corporation)\n------------
 ---------\nDemonstrating Real-time Slow-motion Experience Through Parallel
  Video Presentation\n\nReal-time and slow-motion are incompatible in the t
 echnologies of recording and playback. We propose the method to partially 
 coexist both using parallel video presentation based on the integrative ca
 pacity and the temporal nature of cognition. Users can experience the surr
 oundings in slow-motion mod...\n\n\nGoki Muramoto and Hiroto Saito (Univer
 sity of Tokyo), Sohei Wakisaka (Keio University), Masahiko Inami (Universi
 ty of Tokyo), and Goki Mur\n---------------------\nTangible Data: Immersiv
 e Data Exploration With Touch\n\nWe demonstrate an interactive 3D data vis
 ualization tool called TangibleData. TangibleData adapts hand gestures and
  mid-air haptics to provide 3D data exploration using hand gestures and ul
 trasound mid-air haptic feedback. We showcase different types of 3D visual
 ization with different data encoding ...\n\n\nAyush Bhardwaj and Jin Ryong
  Kim (University of Texas at Dallas)\n---------------------\nNukabot: Desi
 gn of Human-Microbe-Computer Entanglement\n\nNukabot, a human-computer int
 eraction system, connects fermented food microbiomes with their human care
 rs through voice communication. The porcelain nukadoko uses chemical senso
 rs, voice recognition, and vocal synthesis to monitor fermentation and all
 ow humans to interact and ask questions about the...\n\n\nDominique Chen (
 Waseda University)\n---------------------\nMirror-Transcending Aerial Imag
 ing System for Multiple Users\n\nWe present a system that enables multiple
  users to share the viewing experience of mirror-transcending aerial imagi
 ng, in which virtual objects continuously move between mirrored and physic
 al spaces. The prototype looks like a three-sided mirror, allowing four to
  five users to participate in the vie...\n\n\nMotohiro Makiguchi, Ayami Ho
 shi, Ayaka Sano, Takahiro Kusabuka, Hiroshi Chigira, and Takayoshi Mochizu
 ki (NTT Corporation)\n---------------------\nRobotSketch: An Interactive S
 howcase of Superfast Design of Legged Robots\n\nWe showcase an interactive
  system that lets robot designers to directly 3D sketch and experience rob
 ots in real scale from an immersive VR workspace. The concept robots learn
  to walk through reinforcement learning in a physics simulation, allowing 
 the designer to control them in real time using VR c...\n\n\nJoon Hyub Lee
 , Hyunsik Oh, Taegyu Jin, Seung-Jun Lee, Junwoo Yoon, Jemin Hwangbo, and S
 eok-Hyung Bae (Korea Advanced Institute of Science and Technology (KAIST))
 \n---------------------\nHolographic Parallax: 3D Holographic Near-eye Dis
 plays with Parallax Cues\n\nRecent advancements in holographic displays en
 able the creation of 4D light field holograms featuring view-dependent vis
 ual effects. Our holographic display prototype delivers an experience of s
 tate-of-the-art 4D light field holograms and highlights the significance o
 f parallax cues in enhancing per...\n\n\nSeung-Woo Nam and Dongyeon Kim (S
 eoul National University); Suyeon Choi (Stanford University); Juhyun Lee a
 nd Siwoo Lee (Seoul National University); Manu Gopakumar, Brian Chao, and 
 Gordon Wetzstein (Stanford University); and Yoonchan Jeong (Seoul National
  University)\n---------------------\nBreaking the Low Sample Rate Equals L
 ow Power Paradigm Using an Event Based Vision Approach for Hand Tracking i
 n AR\n\nThis demo from Ultraleap presents the first hand tracking pipeline
  using event cameras on an AR headset. Motivated by event cameras' ability
  to break the frame imaging paradigm of low power equates to low sample ra
 te moves us closer to low power spatial computing in the glasses form fact
 or.\n\n\nRyan Page, Paolo Baesso, Rory Clark, and Greg Baker (Ultraleap)\n
 ---------------------\nA Live Demo of Single-photon Imaging and Applicatio
 ns\n\nSingle-photon sensors are a rapidly evolving imaging technology feat
 uring the unique ability of sensing light at its finest possible granulari
 ty, viz., at the photon level. Our demo will exhibit several exciting capa
 bilities of single-photon sensors, which is made possible by an interplay 
 of novel a...\n\n\nSacha Jungerman and Varun Sundar (University of Wiscons
 in-Madison) and Mohit Gupta (University of Wisconsin Madison)\n-----------
 ----------\nDemonstrating Magnus: A Magnetic Hand Exoskeleton for Fast and
  Dexterous Finger Actuation\n\nThis submission presents "Magnus," a novel 
 hand exoskeleton powered by electromagnets that can provide high-speed, de
 xterous, and yet flexible finger actuation. Our demos feature assisted fin
 ger drumming that beyond original body capabilities and a first-person sho
 oting gaming scenario where two pla...\n\n\nJun Nishida (University of Mar
 yland College Park, Sony Computer Science Laboratories); Daisuke Tajima (S
 ony Computer Science Laboratories); Yasuko Namikawa (Sony Computer Science
  Laboratories, University of Tsukuba); and Shunichi Kasahara (Sony Compute
 r Science Laboratories, Okinawa Institute of Science and Technology Gradua
 te University)\n---------------------\nFEELTECH Wear: Enhancing Mixed Real
 ity Experience With Wrist to Finger Haptic Attribution\n\nFEELTECH Wear is
  a system that supports hand interactions with both virtual and real objec
 ts, allowing for seamless execution of each interaction. The hand-mounted 
 device is equipped with four channels of rotational skin-stretch tactors a
 t the wrist and vibration tactors at the thumb and index finge...\n\n\nRod
 an Umehara and Harunobu Taguchi (Keio University Graduate School of Media 
 Design); Arata Horie (Keio University Graduate School of Media Design; com
 missure, Inc.); Yusuke Kamiyama and Shin Sakamoto (SPLINE DESIGN HUB Corp.
 ); Hironori Ishikawa (NTT DOCOMO, INC.); and Kouta Minamizawa (Keio Univer
 sity Graduate School of Media Design)\n---------------------\nHaptoRoom: U
 sing Vibrotactile Floor Interfaces to Enable Reconfigurable Haptic Interac
 tion Onto Any Furniture Surfaces\n\nHaptoRoom explores an innovative appro
 ach to reconfigurable haptic interaction through the use of \narray of vib
 rotactile floor interfaces. This technology allows for the reconfiguration
  of haptic feedback to be applied onto any furniture surfaces, enhancing u
 ser interaction and experience in physica...\n\n\nKiryu Tsujita and Takato
 shi Yoshida (Keio University Graduate School of Media Design); Kohei Kobay
 ashi (Musashino Art University Department of Imaging Arts and Sciences); A
 rata Horie (Keio University Graduate School of Media Design); Nobuhisa Han
 amitsu (Keio University Graduate School of Media Design, Enhance Experienc
 e Inc.); and Kouta Minamizawa (Keio University Graduate School of Media De
 sign)\n---------------------\nProject Starline: A High-fidelity Telepresen
 ce System\n\nExperience Project Starline, the first photorealistic telepre
 sence system that achieves a sense of co-presence between remote participa
 nts that demonstrably outperforms today's 2D videoconferencing systems as 
 measured by participant ratings, meeting recall, and nonverbal behaviors.\
 n\n\nJason Lawrence, Ryan Overbeck, Todd Prives, Tommy Fortes, Nikki Roth,
  and Brett Newman (Google)\n---------------------\nEmBelt: A Haptic Device
  for Extended Reality Experience to Better Understand Body Image Concerns-
 Related Eating Disorders\n\nEmBelt is a haptic device integrated with VR s
 torytelling that creates an XR experience designed to enhance the understa
 nding of eating disorders related to body image concerns among individuals
  without such anxieties. The compression levels respond to user interactio
 ns, providing a portrayal linked...\n\n\nHsuan-Hui Yi and Yi-Chun Ko (Nati
 onal Tsing Hua University)\n---------------------\nFIRE: Mid-air Thermo-ta
 ctile Display\n\nThis demonstration uses an ultrasound haptic display-base
 d mid-air thermo-tactile feedback system. Our method involves directing he
 ated airflow toward the focused pressure point produced by the ultrasound 
 display to concurrently provide thermal and tactile cues in mid-air. We pr
 esent this system wit...\n\n\nYatharth Singhal, Haokun Wang, and Jin Ryong
  Kim (University of Texas at Dallas)\n---------------------\nThe Malleable
 -Self Experience: Transforming Body Image by Integrating Visual and Whole-
 body Haptic Stimuli\n\nThe Malleable-Self Experience seamlessly integrates
  VR visuals and Synesthesia X1 whole-body haptic sensations to induce a ma
 lleable perception of one's body image. We use integrated visuo-haptic com
 positions in a particular sequence of steps to establish and maintain body
  ownership of a virtual bod...\n\n\nTanner Person (Keio University Graduat
 e School of Media Design); Nobuhisa Hanamitsu (Enhance Experience Inc., Ke
 io University Graduate School of Media Design); Danny Hynds and Sohei Waki
 saka (Keio University Graduate School of Media Design); Kota Isobe and Leo
 nard Mochizuki (Enhance Experience Inc.); Tetsuya Mizuguchi (Enhance Exper
 ience Inc., Keio University Graduate School of Media Design); and Kouta Mi
 namizawa (Keio University Graduate School of Media Design)\n--------------
 -------\nDynamic Acousto-Caustics in Dual-optimized Holographic Fields\n\n
 We introduce “Dynamic Acousto-Caustics” a method that merges acoustofluidi
 cs with optics to dynamically manipulate light caustics by controlling the
  shape of liquid surfaces. Using computer-controlled acoustic fields to de
 form the surface of a liquid medium, we generate dynamic light beh...\n\n\
 nKoki Nagakura, Tatsuki Fushimi, Ayaka Tsutsui, and Yoichi Ochiai (Univers
 ity of Tsukuba, Research and Development Center for Digital Nature)\n-----
 ----------------\nMiruoto: Sports Event Atmosphere Visual Rendering Throug
 h Real-time Image and Sound Processing System\n\nDid you already imagine h
 ow it would be to watch a sporting match without sounds? We developed a sy
 stem that displays in real-time onomatopoeia, representing sounds during a
  sports event for hearing impaired and hearing public. In this way, they c
 an enjoy manga-like onomatopoeia overlay on the match...\n\n\nGuillaume Go
 urmelen (Waseda Research Institute for Science and Engineering, IWATA Lab)
 ; Shutaro Toriya and Eiko Miya (Waseda Research Institute for Science and 
 Engineering); Naohisa Shioura (AISIN); and Hiroyasu Iwata (Waseda Research
  Institute for Science and Engineering)\n---------------------\nVolumetric
  Display With Dual-path Holographic Laser Rendering\n\nWe developed a volu
 metric display that achieves to render palm-sized volumetric contents in r
 eal space. A single volume was formed by the cooperative dual-path laser r
 endering based on the optimal design of the optical system and scanning pa
 th. Graphics and animations with well-filled voxels were de...\n\n\nKota K
 umagai (Utsunomiya University, Center for Optical Research and Education);
  Hisashi Oka, Kazuki Horikiri, and Tetsuji Suzuki (JVCKENWOOD Corporation,
  Future Creation Research Laboratory); and Yoshio Hayasaki (Utsunomiya Uni
 versity, Center for Optical Research and Education)\n---------------------
 \nSkillPicker: Tweezers for Recording and Training Dexterous Operations\n\
 nWe propose a tweezers-like device named SkillPicker to facilitate unskill
 ed experimenters to learn precise control of tweezers through presenting v
 isualized pinch force and magnified image of the tip of tweezers.\n\n\nNor
 iyasu Obushi (University of Tokyo), Shohei Oshiro (Nara Institute of Scien
 ce and Technology), Yusei Imai (Tokyo University of Science), Chikayoshi M
 atsudaira (University of Tokyo), Saku Kijima (National Institute of Advanc
 ed Industrial Science and Technology), Takehiko Kanazawa (National Institu
 te for Basic Biology), and Hirokazu Tsukaya and Masahiko Inami (University
  of Tokyo)\n\nRegistration Category: Full Conference, Full Conference Supp
 orter, Experience, Exhibitor Full Conference, Exhibitor Experience
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