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VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Denver
X-LIC-LOCATION:America/Denver
BEGIN:DAYLIGHT
TZOFFSETFROM:-0700
TZOFFSETTO:-0600
TZNAME:MDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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TZOFFSETFROM:-0600
TZOFFSETTO:-0700
TZNAME:MST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20250522T212732Z
LOCATION:Four Seasons 4
DTSTART;TZID=America/Denver:20240731T140000
DTEND;TZID=America/Denver:20240731T171500
UID:siggraph_SIGGRAPH 2024_sess218@linklings.com
SUMMARY:Advances in Real Time Audio Rendering — Part 2
DESCRIPTION:Advances in Real Time Audio Rendering — Part 2\n\nThis two par
 t course provides a deep technical understanding of real-time audio render
 ing while exploring relationships with other rendering disciplines. In par
 t two we explore advanced techniques for sound propagation and spatializat
 ion, extracting meaning from audio signals, and discuss the future...\n\n\
 nAaron McLeran and Phillip Popp (Epic), Nikunj Raghuvanshi (Xbox Game Stud
 ios), and David Zicarelli (Cycling 74)\n\nInterest Area: Gaming & Interact
 ive, New Technologies, Production & Animation\n\nRecording: Livestreamed, 
 Recorded\n\nKeyword: AI, Audio/Music, Dynamics/Simulation, Games, Geometry
 , Hardware, Interaction, Machine Learning, Mathematics, Perception, Real-T
 ime, Rendering, Research, Streaming, VR/AR/MR\n\nRegistration Category: Fu
 ll Conference, Full Conference Supporter, Virtual Access, Exhibitor Full C
 onference, Wednesday
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