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DTSTAMP:20250522T212948Z
LOCATION:Exhibit Hall F
DTSTART;TZID=America/Denver:20240801T110000
DTEND;TZID=America/Denver:20240801T153000
UID:siggraph_SIGGRAPH 2024_sess228@linklings.com
SUMMARY:Immersive Pavilion Installations
DESCRIPTION:Drosera Obscura\n\nDrosera Obscura is an interactive installat
 ion that explores the evolution of a carnivorous plant thriving after huma
 nity’s departure. We imagine the remnants of human existence — plastics, m
 etals, and machinery — become elements in the life and ecosystem of this o
 rganism. This wor...\n\n\nThomas Tucker (Virginia Tech University) and Toh
 m Judson (University of Washington)\n---------------------\nWaterForm: Alt
 ering the Liquid to Generate Multisensory Feedback for Enhancing Immersive
  Environment\n\nWaterForm is a liquid-transformation system that utilizes 
 liquid to generate multisensory feedback, including water splash, water fl
 ow, gravity, wind, resistance, buoyant force, mechanical energy, and mist,
  to enhance the immersive environment. In our demonstration, we developed 
 a relaxation applica...\n\n\nI-Chin Chen, Hsin-Chia Chang, Chia-Yi Hung, C
 hi-Yu Lin, Kuan-Ning Chang, and Ping-Hsuan Han (National Taipei University
  of Technology)\n---------------------\nReVerie\n\nReVerie is an immersive
  AI installation that visualizes textual dream data from the artist and th
 e audience and creates a collective dream-reliving experience. Through a 3
 D generative diffusion model, the "ReVerie" system translates the whisperi
 ng of dream objects into 3D visualization in real time ...\n\n\nPinyao Liu
  (Independent) and Keon Ju Lee (Simon Fraser University)\n----------------
 -----\nXRweld: An In-situ Extended Reality Platform for Welding Education\
 n\nXRweld leverages extended reality to augment welding training. Due to t
 he specific embodied knowledge of metal welding, it can be difficult to le
 arn and master the subtleties without extensive, hands-on mentorship. XRwe
 ld enables performance analysis and real-time, in-helmet visual feedback t
 o scaff...\n\n\nTate Johnson, Ann Li, Andrew Knowles, Zhenfang Chen, Semin
 a Yi, Yumeng Zhuang, Man To Tang, Daragh Byrne, and Dina El-Zanfaly (Carne
 gie Mellon University)\n---------------------\nUnveiling the Invisible: In
 teractive Spatial Sensing Transforms Air Flow Measurement\n\nMapping and u
 nderstanding air flows has traditionally been a complex challenge. By comb
 ining AI-powered guidance with the clear visualizations provided by augmen
 ted reality headsets, both specialists and beginners are empowered to expl
 ore and visualize air currents in ways that were previously unima...\n\n\n
 Julian Humml (California Institute of Technology), Thomas Rösgen (ETH Züri
 ch), and Morteza Gharib (California Institute of Technology)\n------------
 ---------\nThe Tent\n\nWhen a woman discovers a mysterious tent has appear
 ed in her front yard, she begins to question the meaning of activism and o
 ur shared humanity. “The Tent” is an Augmented Reality cinematic tabletop 
 narrative and a glimpse of the future of spatial entertainment.\n\n\nRory 
 Mitchell and Sébastien Hameline (MERCANTILE); Miller Klitsner (Art Center 
 College of Design, MERCANTILE); and Logan Davis (MERCANTILE)\n------------
 ---------\nFlowZen: Using Hybrid-haptic and Particle for Enhancing Immersi
 ve Experience via Continuous Illusion of Wind\n\nFlowZen is a hybrid-hapti
 c system with particle effect, integrating handheld haptic devices with a 
 stationary fan, designed to enhance wind and thermal haptic feedback throu
 gh tactile illusion.\n\n\nYang-Sheng Chen, Grace Theodore, Jing-Yuan Huang
 , and Chiao-En Hsieh (National Taiwan University); Ping-Hsuan Han (Nationa
 l Taipei University of Technology); and Yi-Ping Hung (National Taiwan Univ
 ersity)\n---------------------\nAcoustic Garden: Exploring Accessibility a
 nd Interactive Music With Distance-related Audio Effect Modulation in XR\n
 \nIn a garden, pheromones carried in the air guides creatures, gliding thr
 ough the garden and alighting gracefully on each blooming flower. This pro
 cess symbolizes a deeper perception and symbiosis, resonating with our aug
 mented sense, enabling alternative non-visual means to navigate the world 
 and cr...\n\n\nYufan Xie and Lisa Little (University of Southern Californi
 a)\n---------------------\nWindmill\n\nWindmill is a VR storytelling exper
 ience about how a little boy tells an old painter named Daniel to embrace 
 life by using color. The environment is a monochromatic wheatfield that lo
 oks like a painted world.\n\n\nTianran Xia (Rochester Institute of Technol
 ogy, Ringling College of Art and Design)\n---------------------\nFate of t
 he Minotaur\n\nDescend into the Labyrinth of the Minotaur and confront him
  to get free — a free roaming VR experience for up to four players.\n\n\nA
 ndreas Dahn, Leszek Plichta, Eduard Schäfer, Simon Spielmann, and Justus B
 lönnigen (Filmakademie Baden-Württemberg GmbH, Animationsinstitut); Andrea
 s Mühlschlegel and Marc Fragstein (Sono2); and Lisa Forelli, Alexander Kre
 ische, and Volker Helzle (Filmakademie Baden-Württemberg GmbH, Animationsi
 nstitut)\n---------------------\nProps and Rocks: Passive Haptic Mixed Rea
 lity for Navigating Far-off Worlds\n\nOur project immerses participants in
  a world blending virtual and physical realities. Users navigate a divided
  society, solving spatial puzzles and interacting with props via haptic fe
 edback. Employing innovative techniques, including stencil buffer and redi
 rected walking, our project seamlessly tra...\n\n\nMichael Vincenty, Joshu
 a Grebler, Cindy Piza, and Ozara Dalgo (New Jersey Institute of Technology
  (NJIT)) and Taro Narahara (New Jersey Institute of Technology (NJIT), Uni
 versity of Tokyo)\n---------------------\nReframe: Recording and Editing C
 haracter Motion in Virtual Reality\n\nJoin us for a live demo of creating 
 life-like 3D character animations in VR! Attendees will use a novel VR ani
 mation authoring interface to record and edit motion. The system utilizes 
 advanced VR tracking to capture full-body motion, facial expressions, and 
 hand gestures, coupled with an approachabl...\n\n\nQian Zhou, Aniruddha Pr
 ithul, Hans Kellner, Brian Pene, David Ledo, Sebastian Herrera Urrutia, Hi
 lmar Koch, George Fitzmaurice, and Fraser Anderson (Autodesk Research)\n--
 -------------------\nEllic's Exercise Camp: Engaging Children in Physical 
 Activity Through Virtual Reality Gaming\n\nIntegrating VR into children's 
 exercise routines transforms physical activity into thrilling adventures w
 ith our game's vibrant cartoon virtual exercise camp. Featuring easy-to-le
 arn mini-games based on sports, guided by cute characters, it promotes fun
 , engaging exercise, encouraging kids to joyful...\n\n\nLizhou Cao, Cielo 
 Serna, Huadong Zhang, and Chao Peng (Rochester Institute of Technology)\n-
 --------------------\nMOFA: Multiplayer Omnipresent Fighting Arena\n\nMOFA
 , a game framework that uses HoloKit X headsets, explores the design space
  of synchronous asymmetric bodily interplay in spontaneous collocated mixe
 d reality. MOFA game prototypes like "The Ghost," "The Dragon," and "The D
 uel," inspired by fantastic fiction scenarios, demonstrate that the strate
 ...\n\n\nBotao Amber Hu, Yuchen Zhang, Sizheng Hao, and Yilan Tao (Reality
  Design Lab)\n---------------------\nThe Human-like Non-human Series: Data
 _Revoc (The Precursor to the Electrotactile Asura Series)\n\nThe Human-lik
 e Non-human Series: Data_Revoc integrates electrotactile and mixed reality
  (MR) technologies to enhance the audience's cognitive abilities. We aim t
 o provide a fantastical experience where participants undergo cognitive en
 hancement through audio visual + Electrotactile data visualizatio...\n\n\n
 Lai Jiun Ting (知覺野人)\n---------------------\nMetapunch X: Combing Multidis
 play and Exertion Interaction for Watching and Playing E-sports in Multive
 rse\n\nMetapunch X is an encountered-type haptic feedback esports game tha
 t integrates exertion interaction in XR with multidisplay spectating. The 
 game is designed as an asymmetric competition, utilizing an XR head-mounte
 d display and a substitutional reality robot to create an immersive experi
 ence to the...\n\n\nKuan-Ning Chang, Chia-Hui Lin, Yu-Hsiang Weng, Yu-Hin 
 Chan, Po-Hsun Chen, and Pei-Cih Zeng (National Taipei University of Techno
 logy); Chien-Hsing Chou (National Taipei University of Education); Wen-Hsi
 n Chiu (National Tsing Hua University); and Ping-Hsuan Han (National Taipe
 i University of Technology)\n---------------------\nGaussMR: Interactive G
 aussian Splatting Sandbox With GPU Particles and Signed Distance Fields\n\
 nOur system enhances XR applications by employing 3D Gaussian Splatting as
  GPU particles for real-time interactions. Capable of processing millions 
 of Gaussians, it integrates advanced physics simulations and achieves high
 -quality rendering, offering a new level of immersion in virtual environme
 nts.\n\n\nDaiki Taniguchi (Akatsuki Games Inc.)\n---------------------\nIn
 tractable Live Free-viewpoint Video With Haptic Feedback\n\nAn novel inter
 actable FVV framework is presented to generate photorealistic and editable
  volumetric content with high degree of freedom. Firstly, an enhanced VH-N
 eRF is proposed to allow real-time interactions. Secondly, 2D video is tra
 nsferred to FVV with a coarse dynamic mesh. Lastly, multiple int...\n\n\nS
 haohui Jiao, Dehao Zhao, Yuzhong Chen, Shengdong Wang, Cong Xie, Bo Zhu, A
 li Israr, and Li Zhang (ByteDance Inc.)\n---------------------\nInk Harmon
 y: An AI- and VR-enhanced System for Calligraphy Education\n\nInk Harmony 
 brings an innovative system integrating AI, VR, and robotics to revolution
 ize calligraphy education. Users input text, which is analyzed and transfo
 rmed into a thematic VR environment. A robotic arm guides users in replica
 ting strokes, creating an immersive, interactive experience that b...\n\n\
 nYuchao Zhuo and Bingyuan Wang (Hong Kong University of Science and Techno
 logy, Guangzhou) and Zeyu Wang (Hong Kong University of Science and Techno
 logy, Guangzhou; Hong Kong University of Science and Technology)\n\nRegist
 ration Category: Full Conference, Full Conference Supporter, Experience, E
 xhibitor Full Conference, Exhibitor Experience
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