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PRODID:Linklings LLC
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TZID:America/Denver
X-LIC-LOCATION:America/Denver
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TZNAME:MDT
DTSTART:19700308T020000
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BEGIN:VEVENT
DTSTAMP:20250522T212947Z
LOCATION:Bluebird Ballroom
DTSTART;TZID=America/Denver:20240730T180000
DTEND;TZID=America/Denver:20240730T194500
UID:siggraph_SIGGRAPH 2024_sess337@linklings.com
SUMMARY:Real-Time Live!
DESCRIPTION:Experience the connectivity and accessibility of real-time app
 lications across industries in this spectacular live showcase.\n\nDoors op
 en at 5:30 pm MDT.\n\nPhases: Augmenting a Live Audio-Visual Performance w
 ith AR\n\nOur project explores Augmented Reality in a live stage performan
 ce setting with a goal of enhancing engagement and inclusion. Our audiovis
 ual performance includes audio-driven visuals and we aim to show the perfo
 rmance's appeal with and without AR. During SIGGRAPH RTL, two spectators w
 ear AR glasses...\n\n\nDávid Maruscsák (CNRS, Université Paris-Saclay); Br
 ett Bolton (Bolton AV LLC); Bent Stamnes and Matt Swoboda (10 Bit FX Limit
 ed); and Christian Sandor (CNRS, Université Paris-Saclay)\n---------------
 ------\nGenUSD: 3D scene generation made easy\n\nWe present a text-to-USD 
 method that creates 3D scenes with Universal Scene Description (USD). Give
 n a text prompt, the method automatically generates a 3D scene graph and o
 bjects in USD format. The whole generation process takes less than 2 minut
 es, making the 3D scene generation easy.\n\n\nTsung-Yi Lin, Chen-Hsuan Lin
 , Yin Cui, Yunhao Ge, Seungjun Nah, Arun Mallya, Zekun Hao, Yifan Ding, Ha
 nzi Mao, Zhaoshuo Li, Yen-Chen Lin, Xiaohui Zeng, Qinsheng Zhang, Donglai 
 Xiang, Qianli Ma, J.P. Lewis, Jingyi Jin, Pooya Jannaty, Ming-Yu Liu, Fang
 yin Wei, and Jiashu Xu (NVIDIA)\n---------------------\nAI in mixed realit
 y - Copilot on HoloLens\n\nMixed reality together with AI presents a human
 -first interface that promises to transform operations. Copilot can assist
  industrial workers in real-time with speech and holograms; generative AI 
 is used to search technical documentation, service records, training conte
 nt, and other sources. Copilot ...\n\n\nAndy Klein and Ethan Arnowitz (Mic
 rosoft)\n---------------------\nEnhancing Narratives with SayMotion's text
 -to-3D animation and LLMs\n\nSayMotion, a generative AI text-to-3D animati
 on platform, utilizes Large Motion Models and physics simulation to transf
 orm text descriptions into realistic 3D human motions for gaming, XR, and 
 interactive media, addressing animation creation challenges with AI Inpain
 ting and prompt optimization usin...\n\n\nKevin He, Annette Lapham, and Ze
 nan Li (DeepMotion Inc.)\n---------------------\nWarudo: Interactive and A
 ccessible Live Performance Capture\n\nWarudo innovates virtual performance
 s (VTubing) using accessible tracking technologies, procedurally-generated
  avatar motions, and a visual programming system to customize audience int
 eractions. Its seamless approach enables creators with no technical backgr
 ound to design unique, collaborative live ...\n\n\nMan To Tang (Carnegie M
 ellon University, Hakuya Labs); Jesse Thompson (University of Hawaiʻi at M
 ānoa, VTOKU LLC); and Chelsey Kekahuna-Kalaukoa (VToku LLC., Brave Group U
 SA)\n---------------------\nMOVIN TRACIN' : Move Outside the Box\n\nMOVIN 
 unveils MOVIN TRACIN’, an innovative AI-driven real-time free-body motion 
 capture technology, utilizing a single LiDAR sensor for accurate 3D moveme
 nt tracking. Our demonstration redefines multiplayer gaming, showcasing se
 amless integration of dynamic, precise motion capture with a mere ...\n\n\
 nByeoli Choi, Deok-Kyeong Jang, and Dongseok Yang (MOVIN Inc., Korea Advan
 ced Institute of Science and Technology (KAIST)) and Deok-Yun Jang (MOVIN 
 Inc., Gwangju Institute of Science and Technology)\n---------------------\
 nVOODOO VR: One-Shot Neural Avatars for Virtual Reality\n\nWe present a co
 mplete solution for real-time immersive face-to-face communication using V
 R headsets and photorealistic neural head avatars generated instantly (60 
 ms) from a single photo. Our avatars are view-consistent neural radiance f
 ields of a person's head 3D lifted into disentangled appearance...\n\n\nPh
 ong Tran (MBZUAI); Egor Zakharov (ETH Zürich); Long-Nhat Ho, Adilbek Karma
 nov, Maksat Kengeskanov, and Ariana Bermudez Venegas (MBZUAI); McLean Gold
 white, Aviral Agarwal, and Liwen Hu (Pinscreen); Anh Tran (VinAI Research)
 ; Otmar Hilliges (ETH Zürich); and Hao Li (MBZUAI, Pinscreen)\n-----------
 ----------\nReal-time AI and the Future of Creative Tools\n\nKREA is an AI
  creative suite. It is set of tools that allows people using AI for creati
 vity. Artists can train their own AI models, use real-time AI, enhance ima
 ges to big resolutions, and generate videos—all within a single web applic
 ation.\n\n\nDiego Rodriguez Prado, Victor Perez, Mihai Petrescu, Tianpei G
 u, Titus Ebbecke, and Erwann Millon (KREA)\n---------------------\nRodin: 
 3D Asset Creation with a Text/Image/3D-Conditioned Large Generative Model 
 for Creative Frontier\n\nRodin advances 3D creative frontier with its 3.0B
 -parameter generative model, incorporating a Latent Diffusion Transformer 
 (DiT) architecture. Its scalable 3D ControlNet enables artists to create 3
 D assets with quad-faces and PBR textures through text/images, and even in
 teractive 3D inputs (i.e., Bo...\n\n\nQixuan Zhang and Longwen Zhang (Shan
 ghaiTech University, Deemos Technology); Jiawei Wang (Deemos Technology, U
 niversity of California San Diego); and Lan Xu and Jingyi Yu (ShanghaiTech
  University)\n---------------------\nMesh Mortal Combat: Real-Time Voxeliz
 ed Soft-Body Destruction\n\nWe present real-time simulation and rendering 
 methods for soft-body destruction of voxelized meshes. The voxel structure
  is used to compute a distance transform and skeleton, and to initialize p
 osition-based dynamics (PBD) particles. The particles are constrained by a
  new nonphysical volume constrai...\n\n\nTim McGraw (Purdue University)\n-
 --------------------\nRevolutionizing VFX Production with Real-Time Volume
 tric Effects\n\nHistorically, volumetric VFX were limited to non-real-time
  applications due to their massive data requirements and long rendering ti
 mes. \nNow, with ZibraVDB's innovative compression technology, real-time v
 olumetric VFX are possible on standard hardware, enhancing gaming realism 
 and streamlining film...\n\n\nOleksandr Petrenko, Dmytro Bulatov, Oleksand
 r Puchka, and Alex Klimenko (Zibra AI)\n\nRecording: Livestreamed, Recorde
 d\n\nRegistration Category: Full Conference, Full Conference Supporter, Vi
 rtual Access, Exhibitor Full Conference, Tuesday
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