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DTSTART:19700308T020000
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DTSTAMP:20250522T212947Z
LOCATION:Mile High Pre-Function Area
DTSTART;TZID=America/Denver:20240731T090000
DTEND;TZID=America/Denver:20240731T173000
UID:siggraph_SIGGRAPH 2024_sess387@linklings.com
SUMMARY:Posters: Animation & Simulation
DESCRIPTION:7. Revitalizing Traditional Animation: Pre-Composite Frame Int
 erpolation as a Production Catalyst\n\nFor over a century, audiences of al
 l ages have been entertained by the art of animation. However, the industr
 y has shifted towards computer-generated animation, leading to a decline i
 n traditional, hand-drawn animation. There is a unique opportunity for com
 putational innovation with a novel approach...\n\n\nSean Brown and Anu Bou
 rgeois (Georgia State University)\n---------------------\n1. A Multi-modal
  Framework for 3D Facial Animation Control\n\nWe present  a multi-model fr
 amework for 3D facial animation control that uses video and audio input to
  drive the model with various geometry and rigging information. Such infor
 mation is easy to obtain in practice and robust in animation control. We c
 onduct user studies to evaluate natualness and acc...\n\n\nChong Cao, Qiuy
 ang Xiao, and Chengwei Shi (Beihang University)\n---------------------\n2.
  Animated Ink Bleeding with Computational Fluid Dynamics\n\nThis work pres
 ents an advanced computational approach for simulating the traditional ink
 -on-wet paper art technique digitally, focusing on capturing the dynamic i
 nterplay between ink, water, and paper through the Lattice Boltzmann Metho
 d (LBM) by integrating the material's porosity with the fluid&#8...\n\n\nG
 rzegorz Gruszczynski (IDEAS NCBR); Mateusz Tokarz (Platige Image S.A.); an
 d Przemyslaw Musialski (New Jersey Institute of Technology (NJIT), IDEAS N
 CBR)\n---------------------\n4. Generative AI for 2D Character Animation\n
 \nIn this pilot project, we teamed up with artists to develop new workflow
 s for 2D animation while producing a short educational cartoon. We identif
 ied several workflows to streamline the animation process, bringing the ar
 tists’ vision to the screen more effectively.\n\n\nJaime Guajardo and Ozgu
 n Bursalioglu (Google) and Dan B. Goldman (Google Research)\n-------------
 --------\n6. Projection-Based Handling of Contact Constraints\n\nSolving d
 eformation simulations with contact constraints using iterative solvers is
  challenging. We propose a projection-based method enabling the use of GPU
 -accelerated preconditioned conjugate gradient method to simulate contact.
 \n\n\nStephanie Ferreira, Johannes Sebastian Mueller-Roemer, and Daniel We
 ber (Fraunhofer IGD, Technical University of Darmstadt)\n-----------------
 ----\n5. Non-Hermitian Absorbing Layers for Schrödinger’s Smoke\n\nWe prop
 ose a novel non-Hermitian absorbing layer method for unconditionally stabl
 e open boundary conditions in incompressible Schrödinger flow, which dissi
 pates velocity without auxiliary variables while retaining the benefits of
  the original incompressible Schrödinger flow and facilitating implemen...
 \n\n\nNaoyuki Hirasawa and Takashi Kanai (University of Tokyo) and Ryoichi
  Ando (Unaffiliated)\n---------------------\n8. Simulating High-Resolution
  3D Smoke with 2D Turbulence Transfer\n\nThis poster presents a new turbul
 ence transfer method to efficiently synthesize high resolution 3D smoke by
  using 2D turbulence transfer.\n\n\nYoshinori Dobashi (Hokkaido University
 , Prometech CG Research) and Syuhei Sato (Hosei University, Prometech CG R
 esearch)\n---------------------\n3. FluidsFormer: A Transformer-Based Appr
 oach for Continuous Fluid Interpolation\n\nGiven input keyframes, FluidsFo
 rmer interpolates substeps of a fluid simulation, resulting in a smooth an
 d realistic animation.\n\n\nBruno Roy (Autodesk Research)\n\nRegistration 
 Category: Full Conference, Full Conference Supporter, Experience, Exhibito
 r Full Conference, Exhibitor Experience
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