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DTSTAMP:20250522T212948Z
LOCATION:Mile High Pre-Function Area
DTSTART;TZID=America/Denver:20240731T090000
DTEND;TZID=America/Denver:20240731T173000
UID:siggraph_SIGGRAPH 2024_sess402@linklings.com
SUMMARY:Posters: Augmented & Virtual Reality
DESCRIPTION:29. Virtual Reality Application That Leverages the Proteus Eff
 ect to Make Blood Donation a Positive Experience\n\nIn Japan, the reluctan
 ce of young people to donate blood has become a social issue. In this stud
 y, for the purpose of deterring the trend among young people not to donate
  blood, we propose a virtual reality (VR) application that changes blood d
 onation into a positive experience by gradually changing...\n\n\nHitoshi U
 sui and Kei Kobayashi (Nagoya City University)\n---------------------\n21.
  Creating a Multi-Sensory Horror Experience with VR\n\nWe present a multi-
 sensory VR horror experience that integrates visual cues, with spatial aud
 io, and haptic feedback to create anxiety, fear, terror, and disgust. Hapt
 ic feedback is provided by real-world similuations of in-experience object
 s to create unpleasant warm and gooey textures for particip...\n\n\nDaniel
 le Cole, Mackenzie Darling, Ryan Clement, Dexter Hunter Laroche, Samuelle 
 Lamoureux, Brendan O'Malley, and Lesley Istead (Carleton University)\n----
 -----------------\n25. Enhancing VR Customer Service Training: A System fo
 r Generating Customer Queries and Evaluating Trainee Responses\n\nOur virt
 ual customer service training, leveraging autonomous avatars, reduces auth
 oring costs and enables remote participation; we use LLM and RAG technolog
 y to generate service-specific questions and assesses the correctness of t
 rainee answers, paving the way for independent learning.\n\n\nTakenori Har
 a (Dai Nippon Printing Co., Ltd.; Keio University)\n---------------------\
 n19. A Real-time Visualization System of Pseudo-muscle Activity Using a VR
  Device\n\nWe developed a system that visualizes pseudo-muscle activity us
 ed during exercise in the VR space. This system allows user to recognize t
 he position of the muscles used during the body motion and the magnitude o
 f the muscle activity based on the user's input by a VR device in real tim
 e.\n\n\nAsako Soga and Taichi Yano (Ryukoku University) and Kunihiko Oda (
 Osaka Electro-Communication University)\n---------------------\n22. Drivin
 g Through the Data: Extended Reality Perceptual Support System (XRPSS)\n\n
 The Extended Reality Perceptual Support System (XRPSS) provides real-time 
 3D LiDAR sensor data to off-road vehicle drivers with interactive VR spati
 al query tools for the purposes of enhancing in-situ spatial awareness in 
 complex natural environments. The system extends to ex-situ data explorati
 on v...\n\n\nJay H. Matsushiba, Mia Fitzpatrick, and Nicholas Hedley (Simo
 n Fraser University)\n---------------------\n23. Effective Visual Feedback
  for Virtual Grasping\n\nWe examine effectiveness of visual feedback in vi
 rtual grasping with a bare hand. We propose two visual feedback that can g
 enerate a pseudo-haptics. Quantitative and qualitative evaluation revealed
  that the proposed visual feedback improved the accuracy of performing a p
 ick-and-drop task and was pre...\n\n\nShota Imaizumi and Mie Sato (Utsunom
 iya University)\n---------------------\n27. Fitting Room: Lung Transplanta
 tion Donor-Recipient Size-matching in Virtual Reality\n\nWe introduce 'Fit
 ting Room,' a VR toolkit used in a transplantation centre that enhances lu
 ng transplant size-matching by providing surgeons with a 3D interactive mo
 del for precise donor-recipient compatibility assessment. It lays the grou
 ndwork for more personalized and data-driven approaches in lu...\n\n\nDavi
 d Sibrina (Institute for Clinical and Experimental Medicine, Durham Univer
 sity); Rene Novysedlak, Jan Kolarik, and Robert Lischke (Charles Universit
 y, Prague; University Hospital in Motol); and George Koulieris (Durham Uni
 versity)\n---------------------\n28. Multi-Role VR Training System for Fil
 m Production: Enhancing Collaboration with MetaCrew\n\nMetaCrew is a Virtu
 al Reality film production education collaborative learning system, that i
 ntegrates a graphical user interface with visual symbols. Experimental res
 ults show that MetaCrew enhances communication and social interaction amon
 g learners, thereby improving learning outcomes and team en...\n\n\nZheng 
 Wei and Shan Jin (Hong Kong University of Science and Technology, Guangzho
 u); Wai Tong (Texas A&M University); David Kei Man Yip and Pan Hui (Hong K
 ong University of Science and Technology, Guangzhou); and Xian Xu (Hong Ko
 ng University of Science and Technology)\n---------------------\n20. Asses
 sments of Physiology And Cognition in Hybrid-reality Environments (APACHE)
 –A VR “Sandbox” for Planetary Spacewalk Research\n\nAssessments of Physiol
 ogy And Cognition in Hybrid-reality Environments (APACHE) is a hybrid-real
 ity test environment at NASA Johnson Space Center that can attempts to app
 roximate both the physical and cognitive demands associated with explorati
 on EVAs to enable rapid, controlled, and repeatable eval...\n\n\nPaul Smit
 h and Alexander Baughman (NASA Johnson Space Center, GeoControl Systems In
 c); Caleb Cram (NASA Johnson Space Center, Aegis Aerospace); Patrick Estep
  (NASA Johnson Space Center, GeoControl Systems Inc); and Daniel Buckland 
 (NASA Johnson Space Center)\n---------------------\n26. Exploring the Appl
 ication of Multi-Sensory Device Interaction in Traditional Chinese Medicin
 e Popular Science Education\n\nTraditional Chinese Medicine (TCM) originat
 es from extensive medical practices. Herbal medicine, central to TCM, enco
 unters accessibility challenges. Our "TCM Herbal Education" merges 3D scan
 ning, interactive VR, and olfactory tech, enriching education with sensory
  experiences, enhancing cross-reali...\n\n\nChin-Chun Chen and Tung-hua Ya
 ng (Department of Multimedia Design, China University of Technology); Chen
 g-Ta Yang (Department of Psychology, National Cheng Kung University); Chi-
 Yu Lin and Ping-Hsuan Han (National Taipei University of Technology); Si-H
 an Chen and Yi-Ru Yang (China University of Technology); and Ching-Hui Chu
 ng (Department of Psychology, National Cheng Kung University)\n-----------
 ----------\n24. Enhancing Radiography Education through Co-located Mixed R
 eality with Tracker-based X-ray Imaging Simulation\n\nThis poster introduc
 es a co-located collaborative Mixed Reality (MR) teaching system for Veter
 inary Radiography training. Integrating real X-ray equipment with virtual 
 horse models simulates radiographic procedures. It enables synchronized vi
 rtual objects and real-time radiography, facilitating bett...\n\n\nXuanhui
  Xu, Antonella Puggioni, David Kilroy, and Abraham Campbell (University Co
 llege Dublin)\n\nRegistration Category: Full Conference, Full Conference S
 upporter, Experience, Exhibitor Full Conference, Exhibitor Experience
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