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PRODID:Linklings LLC
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X-LIC-LOCATION:America/Denver
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TZOFFSETFROM:-0700
TZOFFSETTO:-0600
TZNAME:MDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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DTSTART:19701101T020000
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BEGIN:VEVENT
DTSTAMP:20250522T212753Z
LOCATION:Mile High Pre-Function Area
DTSTART;TZID=America/Denver:20240730T090000
DTEND;TZID=America/Denver:20240730T173000
UID:siggraph_SIGGRAPH 2024_sess418_pos_158@linklings.com
SUMMARY:70. Projecting Radiance Fields to Mesh Surfaces with Local Space T
 exture Mapping
DESCRIPTION:Adrian Xuan Wei Lim (Roblox); Lynnette Hui Xian Ng (Carnegie M
 ellon University); and Nicholas Kyger, Tomo Michigami, and Faraz Baghernez
 had (Roblox)\n\nRadiance fields produce high fidelity images with high ren
 dering speed, but are difficult to manipulate. We perform avatar texture t
 ransfer by combining benefits from radiance fields and mesh surfaces. The 
 source is represented using 3D Gaussian Splatter, then Gaussians projected
  onto target mesh. The projection completes in 1.12s in CPU.\n\nRegistrati
 on Category: Full Conference, Full Conference Supporter, Experience, Exhib
 itor Full Conference, Exhibitor Experience\n\n
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