BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Denver
X-LIC-LOCATION:America/Denver
BEGIN:DAYLIGHT
TZOFFSETFROM:-0700
TZOFFSETTO:-0600
TZNAME:MDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0600
TZOFFSETTO:-0700
TZNAME:MST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20250522T212736Z
LOCATION:Exhibit Hall F
DTSTART;TZID=America/Denver:20240728T163000
DTEND;TZID=America/Denver:20240728T170000
UID:siggraph_SIGGRAPH 2024_sess481@linklings.com
SUMMARY:Supported by NVIDIA Labs Hands-On Class: Using the NVIDIA Nsight G
 raphics Ray Tracing Inspector to Fix Bugs and Improve Performance
DESCRIPTION:Supported by NVIDIA Labs Hands-On Class: Using the NVIDIA Nsig
 ht Graphics Ray Tracing Inspector to Fix Bugs and Improve Performance\n\nL
 earn how to use the NVIDIA Nsight Graphics Ray Tracing Inspector to improv
 e your ray tracing application. In this hands-on lab, you will:\n\n- Learn
  how to view and analyze your acceleration structures for correctness.\n- 
 Use the Analysis modes to identify bugs and discover potential performance
  issue...\n\n\nKyle Hiebel and Aurelio Reis (NVIDIA)\n\nInterest Area: Gam
 ing & Interactive\n\nKeyword: Dynamics/Simulation, Games, NVIDIA Lab, Pipe
 line, Production, Real-Time, Rendering, UI/Tools, VR/AR/MR, Workforce Trai
 ning\n\nRegistration Category: Full Conference, Full Conference Supporter,
  Experience, Exhibitor Full Conference, Exhibitor Experience
END:VEVENT
END:VCALENDAR
