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VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Denver
X-LIC-LOCATION:America/Denver
BEGIN:DAYLIGHT
TZOFFSETFROM:-0700
TZOFFSETTO:-0600
TZNAME:MDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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TZOFFSETFROM:-0600
TZOFFSETTO:-0700
TZNAME:MST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20250522T212943Z
LOCATION:Exhibit Hall F
DTSTART;TZID=America/Denver:20240728T163000
DTEND;TZID=America/Denver:20240728T170000
UID:siggraph_SIGGRAPH 2024_sess481_gensubcur_117@linklings.com
SUMMARY:Supported by NVIDIA Labs Hands-On Class: Using the NVIDIA Nsight G
 raphics Ray Tracing Inspector to Fix Bugs and Improve Performance
DESCRIPTION:Kyle Hiebel and Aurelio Reis (NVIDIA)\n\nLearn how to use the 
 NVIDIA Nsight Graphics Ray Tracing Inspector to improve your ray tracing a
 pplication. In this hands-on lab, you will:\n\n- Learn how to view and ana
 lyze your acceleration structures for correctness.\n- Use the Analysis mod
 es to identify bugs and discover potential performance issues.\n- Use the 
 API inspector to view shader state and ensure proper API configuration.\n\
 nInterest Area: Gaming & Interactive\n\nKeyword: Dynamics/Simulation, Game
 s, NVIDIA Lab, Pipeline, Production, Real-Time, Rendering, UI/Tools, VR/AR
 /MR, Workforce Training\n\nRegistration Category: Full Conference, Full Co
 nference Supporter, Experience, Exhibitor Full Conference, Exhibitor Exper
 ience\n\n
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