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VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Denver
X-LIC-LOCATION:America/Denver
BEGIN:DAYLIGHT
TZOFFSETFROM:-0700
TZOFFSETTO:-0600
TZNAME:MDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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TZOFFSETFROM:-0600
TZOFFSETTO:-0700
TZNAME:MST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20250522T212736Z
LOCATION:Exhibit Hall F
DTSTART;TZID=America/Denver:20240728T143000
DTEND;TZID=America/Denver:20240728T153000
UID:siggraph_SIGGRAPH 2024_sess483@linklings.com
SUMMARY:Supported by NVIDIA Labs Hands-On Class: Improving Shader Efficien
 cy Using the NVIDIA Nsight Graphics Shader Profiler
DESCRIPTION:Supported by NVIDIA Labs Hands-On Class: Improving Shader Effi
 ciency Using the NVIDIA Nsight Graphics Shader Profiler\n\nLearn how to us
 e NVIDIA Nsight Graphics to profile and optimize ray tracing shaders in HL
 SL and GLSL. In this hands-on lab, you will:\n\n- Form a connection betwee
 n high-level shader constructs and GPU hardware concepts.\n- Analyze Direc
 tX and Vulkan traces.\n- Discover performance bottlenecks at the sh...\n\n
 \nAvinash Baliga (NVIDIA) and Yuval Gamzon-Kapeller (Nvidia)\n\nInterest A
 rea: Gaming & Interactive\n\nKeyword: Dynamics/Simulation, Games, NVIDIA L
 ab, Pipeline, Production, Real-Time, Rendering, UI/Tools, VR/AR/MR, Workfo
 rce Training\n\nRegistration Category: Full Conference, Full Conference Su
 pporter, Experience, Exhibitor Full Conference, Exhibitor Experience
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