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VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Denver
X-LIC-LOCATION:America/Denver
BEGIN:DAYLIGHT
TZOFFSETFROM:-0700
TZOFFSETTO:-0600
TZNAME:MDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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BEGIN:STANDARD
TZOFFSETFROM:-0600
TZOFFSETTO:-0700
TZNAME:MST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20250522T212945Z
LOCATION:Room 207
DTSTART;TZID=America/Denver:20240729T123000
DTEND;TZID=America/Denver:20240729T130000
UID:siggraph_SIGGRAPH 2024_sess496_eduday_101@linklings.com
SUMMARY:From Pixels to 3D: A Guide to Photogrammetry Systems and Workflow
DESCRIPTION:Jingyi Zhang (Pixel Light Effects, Corbel)\n\nPhotogrammetry s
 erves as a pivotal bridge between the physical and digital realms, revolut
 ionizing the capture of real-world objects and environments with remarkabl
 e precision. In the context of creating photorealistic digital doubles, ph
 otogrammetry has become the go-to method. During the upcoming session, Jin
 gyi Zhang from Pixel Light Effects will draw upon over a decade of experie
 nce in constructing multi-camera scanning rigs. His talk will delve into e
 ssential tips, including shutter-light synchronization, data transfer, and
  design considerations. Additionally, he will explore high frame rate 4D s
 canning, covering data collection infrastructure, post-processing workflow
 s, and practical applications.\n\nInterest Area: Gaming & Interactive, New
  Technologies, Production & Animation, Research & Education\n\nRecording: 
 Recorded, Not Livestreamed\n\nKeyword: AI, Animation/Simulation, Capture/S
 canning, Computer Vision, Education, Games, Machine Learning, Modeling, Vi
 sual Effects\n\nRegistration Category: Full Conference, Full Conference Su
 pporter, Virtual Access, Experience, Exhibitor Full Conference, Exhibitor 
 Experience, Monday\n\n
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