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UID:siggraph_SIGGRAPH 2024_sess544_job_102@linklings.com
SUMMARY:**Sony [Intern] Engineer - XR System**
DESCRIPTION:[Position Summary]\n\nWe, the XR System Technology Development
  Department, are a division of the Technology Development Laboratories loc
 ated in Tokyo, Japan. Our mission is to spearhead the development of XR (E
 xtended Reality) core technologies and pave the way for launching new XR b
 usiness ventures.\nAt our department, we focus on three key areas that ser
 ve as the foundation for XR technology advancements:\n\na) Developing Syst
 em Technology for Downsizing and Lightening HMDs and Naked-Eye 3D Displays
 :\nWe are dedicated to pushing the boundaries of XR hardware by developing
  cutting-edge system technologies that enable the downsizing and lightenin
 g of Head-Mounted Displays (HMDs) and naked-eye 3D displays. Our goal is t
 o enhance user comfort and mobility while delivering immersive XR experien
 ces.\n\nb) Developing Sensing/Rendering/Simulation Technologies for Seamle
 ssly Presenting Mixed-Reality Worlds:\nCreating seamless mixed-reality exp
 eriences is a critical aspect of XR technology. To achieve this, we focus 
 on the development of advanced sensing, rendering, and simulation technolo
 gies. By leveraging state-of-the-art techniques, we aim to bridge the gap 
 between the physical and virtual worlds, ensuring a smooth and natural int
 egration of the two.\n\nc) Developing XR (AR/VR) Content Creation Technolo
 gy Assisted by AI:\nThe creation of compelling XR content is crucial for c
 aptivating user experiences. To achieve this, we harness the power of AI t
 echnology in the development of XR content creation tools. By leveraging A
 I algorithms, we empower creators to generate immersive and interactive XR
  content, pushing the boundaries of creativity and engagement.\n\nAs an XR
  System Engineer, you will play a crucial role in advancing the field of h
 uman-computer interaction by contributing to the development of XR core te
 chnologies. This position requires a comprehensive engineering skill set, 
 encompassing both hardware and software domains. On the hardware side, you
  will work on mechanical, electronic, and optical designs. On the software
  side, your expertise will span across various areas, including computer v
 ision, real-time 3D graphics, physics and motion planning used in game eng
 ines, parallel algorithms applicable to GPU or FPGA, video/audio codecs, r
 eal-time operating systems, wired and wireless networking, machine learnin
 g, and more.\nYour expertise in a specific technology area, coupled with y
 our curiosity for various related technologies, will be essential in drivi
 ng our innovation forward. We encourage you to propose and develop new res
 earch themes that combine your expertise with Sony's unique hardware, such
  as CMOS image sensors.\nJoin us in shaping the future of XR technology an
 d redefining the way we interact with computers. Together, we can push the
  boundaries of what is possible in the world of XR. If you are passionate 
 about XR technology, have a strong engineering background, and thrive in a
  collaborative and innovative environment, we invite you to apply for this
  exciting opportunity as an XR System Engineer.\n\n[Working environment]\n
 \nMain offices of Sony Corporation are located at Shinagawa, Osaki and Min
 atomirai(Yokohama) in Japan.\nPlease see the video below to gain some insi
 ght into the workplace at our company.\nhttps://www.youtube.com/watch?v=oH
 YviwUv21o\n\nAlthough the offices are in Japan, you can work in an English
 -speaking environment.\nIf you are curious about what it's like to work as
  an international employee at Sony in Japan, please see the webpage below.
 \nhttps://note.com/sonycorporation/n/n7a022b3f19c8\n\n[Responsibilities]\n
 \nWhen you join our division, you will have the opportunity to take on one
  or two of the following responsibilities:\n- Develop vision processing al
 gorithms and implement them in real-time systems, including tasks such as 
 depth estimation, surface reconstruction, light estimation, and eye tracki
 ng\n\n- Work on real-time rendering techniques, such as novel view synthes
 is and path tracing, to create immersive visual experiences\n\n- Conduct s
 imulations, including fluid dynamics, to enhance the realism of XR environ
 ments\n\n- Optimize algorithms for specialized hardware platforms, such as
  GPUs, FPGAs, and ASICs, to achieve high-performance XR systems\n\n- Desig
 n electronic circuits and program FPGAs while developing device drivers to
  ensure seamless integration of hardware and software components\n\n- Cont
 ribute to the development of AI-assisted creative support features that wi
 ll be integrated into game engines or digital content creation (DCC) tools
 \n\n- Explore the development of digital twin construction services on clo
 ud platforms\n\nIn addition, we encourage you to embrace the following pra
 ctices:\n- Acquire and master the most advanced AR/VR technologies to beco
 me a world-class engineer in the field\n\n- Progress towards a leadership 
 position or become a core member of the development team responsible for d
 elivering our original technologies as products or services in collaborati
 on with other departments in R&D or business units\n\n- Collaborate with g
 lobal Sony Group companies to create business value as an AR/VR engineer a
 cross various industries, including electronics, gaming, entertainment, me
 dical, finance, and more\n\nBy joining our team, you will have the opportu
 nity to make a significant impact in the field of AR/VR. We encourage you 
 to embrace continuous learning, leadership development, and global collabo
 ration as you grow your career as an AR/VR engineer.\n\n[Required qualific
 ations]\n\nWe expect the applicant to have at least some of the following 
 skills or experiences:\n- Experience developing computer vision algorithms
  (experience in both Python and C++ is preferred)\n\n- Experience developi
 ng realtime 3DCG rendering software using low-level API (e.g. DirectX/Vulk
 an/OpenGL)\n\n- Expertise in optimization, parallel/distributed processing
 , and acceleration, including system software and hardware (GPU/FPGA)\n\n-
  Experience creating 3D content using game engines (UE/Unity) and DCC tool
 s (e.g. Blender, Houdini, etc.)\n\n- Experience developing plugins for the
 se tools, or utilizing AI to generate content, is preferred\n\n- Experienc
 e on dev/ops of cloud services\n\n[Preferred qualifications]\n\n- Advanced
  degree in Computer Science, especially in Artificial Intelligence, Machin
 e Learning, or a related technical field\n\n- Experience deveping and impl
 ementing streaming protocols over wired and wireless networks\n\n- Experie
 nce developing AI-assisted content generation or editing features integrat
 ed into plugins for game engines or DCC tools\n\n[Product,Service]\n\nXR d
 evice, Game(PlayStation), Entertainment(Music, Movie) etc.\n\n[Development
  Environment]\n\n- PC: x86/x64 Windows compatible PC\n\n- OS: Windows and 
 Linux\n\n- Game Engine: Unreal Engine, Unity\n\n[Application Requirements]
 \n\nEssay: Required\n\nCoding test: Required\n\n
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