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UID:siggraph_SIGGRAPH 2024_sess544_job_104@linklings.com
SUMMARY:**Sony [Intern] Engineer / Researcher - Audio Signal Processing**
DESCRIPTION:[Position Summary]\n\nSony has created life-changing values to
  fill the world with emotion through the power of creativity and technolog
 y.\nAt Sony Technology Development Laboratories (TDL) we've contributed to
  Sony's various products and services to create Kando and social value wit
 h our technological power and expertise.\nOur audio research group in TDL 
 focuses on development of cutting-edge audio signal processing technology 
 to create next-generation products and services.\nOur research engineers w
 ork with those from diverse professions and work on exciting range of proj
 ects including: developing real-time signal processing technology integrat
 ed with ultra-low latency hardware, prototyping microphone system to captu
 re spatial sound fields, and investigating machine learning applications t
 o audio-related complex problems.\nWe're looking for a research engineers 
 who are interested in sound, audio, and music, and have strong passion and
  will to contribute to Sony's activities.\nAs a research engineer, you wil
 l work on one of the most critical project in our group with certain contr
 ibution to our future research programme and business.\n\n[Working environ
 ment]\n\nMain offices of Sony Corporation are located at Shinagawa, Osaki 
 and Minatomirai(Yokohama) in Japan.\nPlease see the video below to gain so
 me insight into the workplace at our company.\nhttps://www.youtube.com/wat
 ch?v=oHYviwUv21o\n\nAlthough the offices are in Japan, you can work in an 
 English-speaking environment.\nIf you are curious about what it's like to 
 work as an international employee at Sony in Japan, please see the webpage
  below.\nhttps://note.com/sonycorporation/n/n7a022b3f19c8\n\nWith our tech
 nology, we empower creators to express themselves in new ways. \nWe are bu
 ilding a future full of exciting advances in entertainment. Why not join u
 s in this exciting place at Sony, to create the next emotion?    \n\n[Resp
 onsibilities]\n\nSony's current mission is "Fill the world with emotion, t
 hrough the power of creativity and technology". As R&D division exploring 
 sound and acoustuc research, we believe it is necessary to develop new sou
 nd technologies for entertainment in addition to the consumer audio produc
 ts we have contributed to. To this end, we are considering strengthening m
 achine learning and acoustic simulation, especially as an approach to tech
 nology, in addition to conventional signal processing technology. We are r
 ecruiting people who meet this objective.\nSpecifically, there is a need f
 or accurate and real-time simulation technology for Spatial audio. A wide 
 range of subjects are covered, including estimation of HRTF (Head Related 
 Transfer Funcution) required for virtual sound image localization, estimat
 ion of sound behavior in a room by wave propagation, and vibration simulat
 ion of loudspeaker and microphone mechanism.  And while this has tradition
 ally been done in modeling, it's also possible to get new efficiencies by 
 working on the latest methods using machine learning.\nDuring the internsh
 ip period, we expect that interns will tackle the development of novel met
 hods based on state-of-the-art research papers.\n\n[Required qualification
 s]\n\n- Bachelor's degree in AI/Machine Learning, Computer Science, a rela
 ted technical field, or equivalent practical experience\n\n- 5 years of ex
 perience or professional skills in one or more general purpose programming
  languages, including  Python, Matlab, or C/C++\n\n- 2 years of experience
  in fields related to audio or speech signal processing\n\n- Ability to sp
 eak and write in English fluently and idiomatically\n\n[Preferred qualific
 ations]\n\n- Advanced degree in AI/Machine Learning, Computer Science, Ele
 ctrical Engineering, or a related technical field\n\n- First-author public
 ations at peer-reviewed Journal or conference in the field of audio signal
  processing such as IEEE Transactions, JASA, ICASSP, JSV(Journal of Sound 
 and Vibration), and Interspeech\n\n- Experience of applying Machine Learni
 ng to solve issues regarding Acoustical Physics : Simulation of acoustical
  wave propagation behavior\n\n- Experience of handling both research and d
 evelopment\n\n- Experience of architecting and developing solutions to amb
 iguous problems\n\n- The ability to deliver on tight deadlines and adapt t
 o evolving or changing requirements \n\n- Excellent verbal and written com
 munication skills in English \n\n- Basic verbal and written communication 
 skills in Japanese, and willingness in learning Japanese  \n\n- Experience
  and know-how in content creation using DAW (Pro Tools/Reaper, etc.), game
  engines (Unreal Engine, Unity, etc.), and sound engines (Wwise, etc.)\n\n
 [Product,Service]\n\nVR/Game sound solution, Sound production solution for
  entertainment industry, Digital health solution using sound/vibration and
  Consumer/B2B audio products\n\n[Development Environment] \n\nPython, Matl
 ab, C/C++, COMSOL, etc.\n\n[Application Requirements]\n\nEssay: Required\n
 Coding test: Not Required\n\n
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