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DTSTART:19700308T020000
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DTSTART:19701101T020000
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DTSTAMP:20250522T212946Z
LOCATION:Bluebird 3D
DTSTART;TZID=America/Denver:20240729T080000
DTEND;TZID=America/Denver:20240729T084500
UID:siggraph_SIGGRAPH 2024_sess549_ftalk_101@linklings.com
SUMMARY:Frontiers Talk: Firmness, Commodity, and Delight: A Vitruvian Mode
 l for Designing and Developing XR
DESCRIPTION:Derek Ham (NC State University)\n\nNear the end of the first c
 entury, Roman architect Vitruvius identified three essential elements for 
 a well-designed building: firmitas, utilitas, and venustas (translated as 
 firmness, commodity, and delight).  These guiding principles are suitable 
 for not just the built environment but  can also serve as a rubric for bui
 lding great XR experiences. While firmness is addressed through the variou
 s backend constraints of producing the XR continent, the utility (also kno
 wn as a commodity) deals with UX development and XR's comfort concerns. St
 ill, we are left with the concept of “delight.” The nuances of delight str
 etch far beyond the visual aesthetics and various sensory inputs. Delight 
 reaches into the subtle aspects of XR and explores what people feel and ho
 w these experiences can move them emotionally. The future of positive and 
 well-designed XR experiences would well reflect the relationship between t
 hese three design aspects. This talk organized by ACM SIGGRAPH Design Comm
 ittee.\n\nRecording: Livestreamed, Recorded\n\nRegistration Category: Full
  Conference, Full Conference Supporter, Experience, Exhibitor Full Confere
 nce, Exhibitor Experience\n\n
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